From sandra_uhling at web.de Wed Feb 1 18:12:49 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 2 Feb 2012 00:12:49 +0100 Subject: [games_access] wii game for blind and seeing kids available? Message-ID: <001201cce137$04e85e50$0eb91af0$@de> Hi, http://www.visio.org/Nieuws/nintendo-wii-game-available Best regards, Sandra From javier.mairena at gmail.com Thu Feb 2 03:45:22 2012 From: javier.mairena at gmail.com (Javier Mairena) Date: Thu, 2 Feb 2012 09:45:22 +0100 Subject: [games_access] wii game for blind and seeing kids available? In-Reply-To: <001201cce137$04e85e50$0eb91af0$@de> References: <001201cce137$04e85e50$0eb91af0$@de> Message-ID: I think so, and only for 10? ?? really cheap :) On 2 February 2012 00:12, Sandra Uhling wrote: > Hi, > > http://www.visio.org/Nieuws/nintendo-wii-game-available > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Thu Feb 2 07:41:07 2012 From: javier.mairena at gmail.com (Javier Mairena) Date: Thu, 2 Feb 2012 13:41:07 +0100 Subject: [games_access] wii game for blind and seeing kids available? In-Reply-To: References: <001201cce137$04e85e50$0eb91af0$@de> Message-ID: Oh my god! I have the game on my hand right now!! xDDD I though, some months ago, I just signed up to be noticed when game released, but It seems that I had already ask for one that day xD I will review it. On 2 February 2012 09:45, Javier Mairena wrote: > I think so, and only for 10? ?? really cheap :) > > > On 2 February 2012 00:12, Sandra Uhling wrote: > >> Hi, >> >> http://www.visio.org/Nieuws/nintendo-wii-game-available >> >> Best regards, >> Sandra >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From m.hersh at elec.gla.ac.uk Thu Feb 2 14:06:48 2012 From: m.hersh at elec.gla.ac.uk (Marion Hersh) Date: Thu, 2 Feb 2012 19:06:48 +0000 Subject: [games_access] accessibility and usability of computer-based educational games Message-ID: <4F2ADEC8.3060803@elec.gla.ac.uk> Hi, I am doing some research on accessibility and usabilty of computer-based educational games. As part of this research I have two questionnaires, one for disabled students, recent students and the parents of disabled students; and the other for teachers, tutors and experts. The questionnaires are available in English, Italian and Polish. The questionnaires can be downloaded from the following links: English version: http://www.elec.gla.ac.uk/assistive/admin/pages/modify.php?page_id=25 Polish version: http://www.elec.gla.ac.uk/assistive/pages/nauka-komputerowa.php Italian version: http://www.elec.gla.ac.uk/assistive/pages/lapprendimento-basato-sul-computer.php There is some info about the research on the questionnaires, but please contact me if you would like further information. Regards Marion Hersh University of Glasgow -------------- next part -------------- An HTML attachment was scrubbed... URL: From m.hersh at elec.gla.ac.uk Thu Feb 2 14:07:42 2012 From: m.hersh at elec.gla.ac.uk (m.hersh) Date: Thu, 2 Feb 2012 19:07:42 +0000 Subject: [games_access] accessibility and usability of computer-based educational games Message-ID: <4F2ADEFE.3070404@elec.gla.ac.uk> Hi, I am doing some research on accessibility and usabilty of computer-based educational games. As part of this research I have two questionnaires, one for disabled students, recent students and the parents of disabled students; and the other for teachers, tutors and experts. The questionnaires are available in English, Italian and Polish. The questionnaires can be downloaded from the following links: English version: http://www.elec.gla.ac.uk/assistive/admin/pages/modify.php?page_id=25 Polish version: http://www.elec.gla.ac.uk/assistive/pages/nauka-komputerowa.php Italian version: http://www.elec.gla.ac.uk/assistive/pages/lapprendimento-basato-sul-computer.php There is some info about the research on the questionnaires, but please contact me if you would like further information. Regards Marion Hersh University of Glasgow -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Fri Feb 3 03:22:46 2012 From: javier.mairena at gmail.com (Javier Mairena) Date: Fri, 3 Feb 2012 09:22:46 +0100 Subject: [games_access] accessibility and usability of computer-based educational games In-Reply-To: <4F2ADEFE.3070404@elec.gla.ac.uk> References: <4F2ADEFE.3070404@elec.gla.ac.uk> Message-ID: That web site ask for a login. I think you have put admin URL. On 2 February 2012 20:07, m.hersh wrote: > ** > Hi, > I am doing some research on accessibility and usabilty of computer-based > educational games. As part of this research I have two questionnaires, one > for disabled students, recent students and the parents of disabled > students; and the other for teachers, tutors and experts. The > questionnaires are available in English, Italian and Polish. The > questionnaires can be downloaded from the following links: > > English version: http://www.elec.gla.ac.uk/assistive/admin/pages/modify.php?page_id=25 > > Polish version: http://www.elec.gla.ac.uk/assistive/pages/nauka-komputerowa.php > > Italian version: http://www.elec.gla.ac.uk/assistive/pages/lapprendimento-basato-sul-computer.php > There is some info about the research on the questionnaires, but please contact me if you would like further information. > Regards > Marion Hersh > University of Glasgow > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.chetwynd at btinternet.com Mon Feb 6 03:55:12 2012 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Mon, 6 Feb 2012 08:55:12 +0000 Subject: [games_access] Global Game Jame - 2012 In-Reply-To: References: Message-ID: <8EA8EFF3-6120-41E0-A062-00C5AA83EA22@btinternet.com> Tara, this is an excellent idea, well presented, all the best Jonathan Chetwynd jay at peepo.com From m.hersh at elec.gla.ac.uk Mon Feb 6 20:40:34 2012 From: m.hersh at elec.gla.ac.uk (m.hersh) Date: Tue, 7 Feb 2012 01:40:34 +0000 Subject: [games_access] accessibility and usability of computer-based educational games In-Reply-To: References: Message-ID: <4F308112.8040109@elec.gla.ac.uk> Dear All, The URL I circulated previously for the English versions of the questionnaires on the accessibility and usability of compuater-based educational games was incorrect. My apologies for the mistake. The correct URL is http://www.elec.gla.ac.uk/assistive/pages/computer-based-learning.php The URLS for the Polish and Italian questionnaires are correct, but I will repeat them anyway. Italian version: http://www.elec.gla.ac.uk/assistive/pages/lapprendimento-basato-sul-computer.php Polish version: http://www.elec.gla.ac.uk/assistive/pages/nauka-komputerowa.php Regards Marion -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Feb 7 07:06:57 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 7 Feb 2012 13:06:57 +0100 Subject: [games_access] user manual my golf game Message-ID: <005b01cce590$fe039240$fa0ab6c0$@de> Hello, I am looking for a good manual for "My Golf Game"? I have the booklet, but I still miss some information about how to use the game. I am not a golf expert ;-) And of course I need Information for the Game Accessibility Features: Where can I change this? Window modus? Game Speed Difficulty Training, is this level 1? Color of the team? Is this color of the golfer? Best regards, Sandra From chuck at vtreellc.com Tue Feb 7 07:57:06 2012 From: chuck at vtreellc.com (chuck at vtreellc.com) Date: Tue, 07 Feb 2012 07:57:06 -0500 Subject: [games_access] user manual my golf game In-Reply-To: <005b01cce590$fe039240$fa0ab6c0$@de> References: <005b01cce590$fe039240$fa0ab6c0$@de> Message-ID: <20120207075706.61956ofnlkrbv4iq@www.vtreellc.com> Hi Sandra, If you go to start, all programs, click on my Golf Game, you will see the users manual as well being able to change the game to play in Windows Mode there. Below are answers to your other questions. 2. Game Speed The game of Golf is a slow sport so there really isn't a way to speed up the Game. but you can play shorter 3,6, and 9 hole versions in level 2. Also if you use your player in "default mode" the aiming arrow and power meter bar will speed up or slow down as you play the game as it adjusts to your skill level. 3. Difficulty On the menu screen where you chose your golf course you can change the settings to different environmental conditions. Every hole on every course is different so this is also a level of difficulty. 4 Training Level 1 & 2 are technically for training but some of our users only use this portion of the game to play. 5.Colors on Golfer On the main menu there is a Tab for create a player. In this area you can chose many different colors, shirt, hat, logo's etc. Hope this helps. Chuck > Hello, > > I am looking for a good manual for "My Golf Game"? > > I have the booklet, but I still miss some information > about how to use the game. I am not a golf expert ;-) > > > And of course I need Information for the Game Accessibility Features: > Where can I change this? > > Window modus? > Game Speed > Difficulty > Training, is this level 1? > Color of the team? Is this color of the golfer? > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > From sandra_uhling at web.de Tue Feb 7 09:23:52 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 7 Feb 2012 15:23:52 +0100 Subject: [games_access] WoW accessible for blind gamers? Message-ID: <007601cce5a4$1e352b60$5a9f8220$@de> Hello, can blind gamers play WoW? Best regards, Sandra From bsawyer at dmill.com Tue Feb 7 09:35:42 2012 From: bsawyer at dmill.com (Ben Sawyer) Date: Tue, 7 Feb 2012 09:35:42 -0500 Subject: [games_access] Conference... Message-ID: <5303F5F0-5D64-4F0D-9CAD-C9E7211EBF79@dmill.com> > From: "Paul M. Sharkey" > Subject: ICDVRAT 2012 : LAST Call for Papers > Date: February 7, 2012 6:07:25 AM EST > To: 'Paul Sharkey' > > [Apologies for cross posted email - to unsubscribe see below] > > Three weeks to deadline ? > > 9th International Conference on Disability, Virtual Reality and Associated Technologies (ICDVRAT 2012) > > Laval, France, 10-12 September 2012 > Last CALL FOR PAPERS > > ? EXTENDED ABSTRACT SUBMISSION DEADLINE: 29 February 2012 > ? ACCEPTED PAPERS SUBMISSION DEADLINE: 1 July 2012 > > For further information see: www.icdvrat.org > > ? Call for Papers (Podium Presentations) > ? Call for Short Papers (Poster Presentations) > ? Call for Workshop Proposals > ? Submission Deadlines > ? Conference Venue > > The Call for Papers can be downloaded directly from: http://tinyurl.com/ICDVRAT2012CFP > > Paul Sharkey > Programme Chair > > Evelyne Klinger > General Chair > > UNSUBSCRIBE: the ICDVRAT mail list has been checked for duplicate email addresses; > we cannot govern mail from other mail lists; to request removal from the main ICDVRAT list > please reply to this mail with the subject ICDVRAT REMOVE; you will receive confirmation] > > ___________________________________________________________ > Paul Sharkey > > Programme Chair, International Conference Series on Disability, > Virtual Reality and Associated Technologies, www.icdvrat.org > > 9th ICDVRAT, Laval, France, Sept 2012 > > Secretary, International Society for Virtual Rehabilitation, www.isvr.org > ___________________________________________________________________________ > P Save Paper - Do you really need to print this e-mail? > From sandra_uhling at web.de Tue Feb 7 12:56:18 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 7 Feb 2012 18:56:18 +0100 Subject: [games_access] the new of UN CRPD Message-ID: <009f01cce5c1$cbb000e0$631002a0$@de> Hello, "Obama Wants Educational Video Games" http://www.mobiledia.com/news/126598.html We talked about Accessibility in schools long time ago. Discrimination is not allowed. But the education material does not have to be accessible. It is ok, when the pupil also learns in other ways. The UN CRPD wants this: full and effective participation in society on an equal basis with others This means that a game that is used in school has to be accessible to all. It is a discrimination when a pupil cannot learn like others. Best regards, Sandra From javier.mairena at gmail.com Tue Feb 7 14:13:55 2012 From: javier.mairena at gmail.com (Javier Mairena) Date: Tue, 7 Feb 2012 20:13:55 +0100 Subject: [games_access] wii game for blind and seeing kids available? In-Reply-To: References: <001201cce137$04e85e50$0eb91af0$@de> Message-ID: I have done a review about the game: http://www.videojuegosaccesibles.es/2012/02/analisis-explorer-wii-accesible-para.html On 2 February 2012 13:41, Javier Mairena wrote: > Oh my god! I have the game on my hand right now!! xDDD > > I though, some months ago, I just signed up to be noticed when game > released, but It seems that I had already ask for one that day xD > > I will review it. > > > On 2 February 2012 09:45, Javier Mairena wrote: > >> I think so, and only for 10? ?? really cheap :) >> >> >> On 2 February 2012 00:12, Sandra Uhling wrote: >> >>> Hi, >>> >>> http://www.visio.org/Nieuws/nintendo-wii-game-available >>> >>> Best regards, >>> Sandra >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >>> >> >> > -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomasw at dsv.su.se Tue Feb 7 15:29:06 2012 From: thomasw at dsv.su.se (Thomas Westin) Date: Tue, 7 Feb 2012 21:29:06 +0100 Subject: [games_access] the new of UN CRPD In-Reply-To: <009f01cce5c1$cbb000e0$631002a0$@de> References: <009f01cce5c1$cbb000e0$631002a0$@de> Message-ID: Hi I'm writing my PhD about a education where the school house/book/schedule is replaced by activities within and around off-the-shelf games, currently using Star Wars The Old Republic, previuosly WoW and other games. And yes, part of my work is discussing accessibility of course :) Mvh / Best regards Thomas Westin Stockholm University :: dsv.su.se :: +46 73-707 86 86 On 7Feb 2012, at 6:56 PM, Sandra Uhling wrote: > Hello, > > "Obama Wants Educational Video Games" > http://www.mobiledia.com/news/126598.html > > We talked about Accessibility in schools long time ago. > Discrimination is not allowed. But the education material does not > have to be accessible. It is ok, when the pupil also learns in other ways. > > The UN CRPD wants this: > full and effective participation in society on an equal basis with others > > This means that a game that is used in school has to be accessible to all. > It is a discrimination when a pupil cannot learn like others. > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From thomasw at dsv.su.se Tue Feb 7 15:21:52 2012 From: thomasw at dsv.su.se (Thomas Westin) Date: Tue, 7 Feb 2012 21:21:52 +0100 Subject: [games_access] WoW accessible for blind gamers? In-Reply-To: <007601cce5a4$1e352b60$5a9f8220$@de> References: <007601cce5a4$1e352b60$5a9f8220$@de> Message-ID: no; blind gamers are excluded from mainstream games, with a few exceptions with help of mods like AudioQuake. The situation could become much better if developers would implement solutions which AQ (and Terraformers) showed can be done. Mvh / Best regards Thomas Westin Stockholm University :: dsv.su.se :: +46 73-707 86 86 On 7Feb 2012, at 3:23 PM, Sandra Uhling wrote: > Hello, > > can blind gamers play WoW? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From thomasw at dsv.su.se Tue Feb 7 15:32:12 2012 From: thomasw at dsv.su.se (Thomas Westin) Date: Tue, 7 Feb 2012 21:32:12 +0100 Subject: [games_access] WoW accessible for blind gamers? In-Reply-To: <007601cce5a4$1e352b60$5a9f8220$@de> References: <007601cce5a4$1e352b60$5a9f8220$@de> Message-ID: <8043F833-2E34-4C41-8FC5-64651B07DFFA@dsv.su.se> no; blind gamers are excluded from mainstream games, with a few exceptions with help of mods like AudioQuake. The situation could become much better if developers would implement solutions which AQ (and Terraformers) showed can be done. Mvh / Best regards Thomas Westin Stockholm University :: dsv.su.se :: +46 73-707 86 86 On 7Feb 2012, at 3:23 PM, Sandra Uhling wrote: > Hello, > > can blind gamers play WoW? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From sandra_uhling at web.de Tue Feb 7 15:42:54 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 7 Feb 2012 21:42:54 +0100 Subject: [games_access] WoW accessible for blind gamers? In-Reply-To: <8043F833-2E34-4C41-8FC5-64651B07DFFA@dsv.su.se> References: <007601cce5a4$1e352b60$5a9f8220$@de> <8043F833-2E34-4C41-8FC5-64651B07DFFA@dsv.su.se> Message-ID: <00c801cce5d9$11c6d8d0$35548a70$@de> Hello, what will happen when gamer go to the court, because of discrimination? That could be very interesting. There was one case where a deaf person got his right because of missing subtitle on a DVD. Country was Austria. Because of the CRPD they might get help from human rights organization. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Thomas Westin Gesendet: Dienstag, 7. Februar 2012 21:32 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] WoW accessible for blind gamers? no; blind gamers are excluded from mainstream games, with a few exceptions with help of mods like AudioQuake. The situation could become much better if developers would implement solutions which AQ (and Terraformers) showed can be done. Mvh / Best regards Thomas Westin Stockholm University :: dsv.su.se :: +46 73-707 86 86 On 7Feb 2012, at 3:23 PM, Sandra Uhling wrote: > Hello, > > can blind gamers play WoW? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From thomasw at dsv.su.se Tue Feb 7 15:54:11 2012 From: thomasw at dsv.su.se (Thomas Westin) Date: Tue, 7 Feb 2012 21:54:11 +0100 Subject: [games_access] WoW accessible for blind gamers? In-Reply-To: <00c801cce5d9$11c6d8d0$35548a70$@de> References: <007601cce5a4$1e352b60$5a9f8220$@de> <8043F833-2E34-4C41-8FC5-64651B07DFFA@dsv.su.se> <00c801cce5d9$11c6d8d0$35548a70$@de> Message-ID: yes, it has been discussed before, and I and many on this list have tried several times with various success with this argument. I think implementation in school (especially public school) will create the scale which motivates accessibility features, also for smaller groups like blind. Otherwise schools must provide assistants which is expensive and also doesn't give the independence for the person. Mvh / Best regards Thomas Westin Stockholm University :: dsv.su.se :: +46 73-707 86 86 On 7Feb 2012, at 9:42 PM, Sandra Uhling wrote: > Hello, > > what will happen when gamer go to the court, because of discrimination? > That could be very interesting. > > There was one case where a deaf person got his right because > of missing subtitle on a DVD. Country was Austria. > > Because of the CRPD they might get help from human rights organization. > > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Thomas Westin > Gesendet: Dienstag, 7. Februar 2012 21:32 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] WoW accessible for blind gamers? > > no; blind gamers are excluded from mainstream games, with a few exceptions > with help of mods like AudioQuake. The situation could become much better if > developers would implement solutions which AQ (and Terraformers) showed can > be done. > > Mvh / Best regards > Thomas Westin > Stockholm University :: dsv.su.se :: +46 73-707 86 86 > > On 7Feb 2012, at 3:23 PM, Sandra Uhling wrote: > >> Hello, >> >> can blind gamers play WoW? >> >> Best regards, >> Sandra >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From jrporter at uw.edu Tue Feb 7 20:00:18 2012 From: jrporter at uw.edu (John Porter) Date: Tue, 7 Feb 2012 17:00:18 -0800 Subject: [games_access] WoW accessible for blind gamers? In-Reply-To: References: <007601cce5a4$1e352b60$5a9f8220$@de> <8043F833-2E34-4C41-8FC5-64651B07DFFA@dsv.su.se> <00c801cce5d9$11c6d8d0$35548a70$@de> Message-ID: <003f01cce5fd$071672a0$154357e0$@uw.edu> I remember back in 2009 when Alex Stern filed suit against SOE because he was unable to play Everquest. The case was rather promptly thrown out of court (unsurprisingly) because games --even MMOs-- are not considered places of 'public accommodation' and therefore aren't covered by the Americans with Disabilities Act. Perhaps the judicial system in other countries might react differently, but at least in the US, the discrimination angle doesn't seem viable right now. Schools are an ENTIRELY different story, though. If a game became part of the mainstream curriculum in a public classroom, then the ADA would be directly applicable and it would be a fairly open and shut case. [Also, hey everyone! First time poster here). -- -- -- -- -- John R. Porter III www.jrp3.net University of Washington, Human Centered Design & Engineering -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin Sent: Tuesday, February 07, 2012 12:54 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] WoW accessible for blind gamers? yes, it has been discussed before, and I and many on this list have tried several times with various success with this argument. I think implementation in school (especially public school) will create the scale which motivates accessibility features, also for smaller groups like blind. Otherwise schools must provide assistants which is expensive and also doesn't give the independence for the person. Mvh / Best regards Thomas Westin Stockholm University :: dsv.su.se :: +46 73-707 86 86 On 7Feb 2012, at 9:42 PM, Sandra Uhling wrote: > Hello, > > what will happen when gamer go to the court, because of discrimination? > That could be very interesting. > > There was one case where a deaf person got his right because > of missing subtitle on a DVD. Country was Austria. > > Because of the CRPD they might get help from human rights organization. > > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Thomas Westin > Gesendet: Dienstag, 7. Februar 2012 21:32 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] WoW accessible for blind gamers? > > no; blind gamers are excluded from mainstream games, with a few exceptions > with help of mods like AudioQuake. The situation could become much better if > developers would implement solutions which AQ (and Terraformers) showed can > be done. > > Mvh / Best regards > Thomas Westin > Stockholm University :: dsv.su.se :: +46 73-707 86 86 > > On 7Feb 2012, at 3:23 PM, Sandra Uhling wrote: > >> Hello, >> >> can blind gamers play WoW? >> >> Best regards, >> Sandra >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From i_h at hotmail.com Wed Feb 8 10:25:04 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 8 Feb 2012 15:25:04 +0000 Subject: [games_access] WoW accessible for blind gamers? In-Reply-To: References: Message-ID: Nice to hear from you John. It depends on country too, countries who have ratified the UN convention on the rights of people with disabilities (hundreds of countries are signed up) are contractually bound to put into place laws that support the convention's statements that disabled people have the right to equal participation in culture and recreational activities and equal access to information and communication technologies and systems, recognising the importance of having a life Vs having an existence. The USA is (no surprises here) lagging behind most of the world, but it is already a signatory, meaning that it agrees in principle with the convention and is working towards ratifying it in the future. But once ratified, something like WOW which is a widespread leisure activity, cultural phenomenon and communication and social technology would be bound by the convention from several different angles. There are certainly many aspects of WOW that could be blind-accessible with not a great deal of cost, that currently aren't.. see IBM's blind-accessible second life proof of concept for a nice example. Ian > From: games_access-request at igda.org > Subject: games_access Digest, Vol 97, Issue 6 > To: games_access at igda.org > Date: Wed, 8 Feb 2012 10:00:05 -0500 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: WoW accessible for blind gamers? (John Porter) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 7 Feb 2012 17:00:18 -0800 > From: "John Porter" > Subject: Re: [games_access] WoW accessible for blind gamers? > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <003f01cce5fd$071672a0$154357e0$@uw.edu> > Content-Type: text/plain; charset="iso-8859-1" > > I remember back in 2009 when Alex Stern filed suit against SOE because he > was unable to play Everquest. The case was rather promptly thrown out of > court (unsurprisingly) because games --even MMOs-- are not considered places > of 'public accommodation' and therefore aren't covered by the Americans with > Disabilities Act. Perhaps the judicial system in other countries might react > differently, but at least in the US, the discrimination angle doesn't seem > viable right now. > > Schools are an ENTIRELY different story, though. If a game became part of > the mainstream curriculum in a public classroom, then the ADA would be > directly applicable and it would be a fairly open and shut case. > > [Also, hey everyone! First time poster here). -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Feb 8 17:29:22 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 8 Feb 2012 23:29:22 +0100 Subject: [games_access] Request of a gamer with a visual disability to play WoW Message-ID: <000c01cce6b1$1be16d20$53a44760$@de> Hello, the friend of the gamer wrote an official request for support. I think this is good. People can see and read it now. http://wowforum.gamona.de/world-warcraft-1/macro-ui-forum-365/wow-mit-schwer er-sehbehinderung-hilfe-gesucht-119584.html When there is someone going to start a project, I have one contact who might do the same. He will maybe use this for his bachelor thesis. Best regards, Sandra From oneswitch at gmail.com Thu Feb 9 03:00:06 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 9 Feb 2012 08:00:06 -0000 Subject: [games_access] wii game for blind and seeing kids available? In-Reply-To: References: <001201cce137$04e85e50$0eb91af0$@de> Message-ID: <237B70F5722B496FBFCCF04604146EC2@OneSwitchPC> Great review, Javier! I'd be really interested to hear what the blind community thinks of the game. What must be so hard to get over independently is the general lack of accessibility of the Wii console system menus. The instructions I reached from the review (all MP3 files with English and Dutch all dumped together in one file slightly confusingly) talks of possible system updates being needed, and for the user to select OKAY. Not very easy if you're visually impaired and are reliant upon the swishing pointer control of the Wii remote. Also wonder how many people with more severe sight impairment will get on balancing on such a small surface. That may be my ignorance there. I know VI-Sports games can work very well, but this seems quite an ask of some people. Be great to learn more on people's experiences on this. Barrie From: Javier Mairena Sent: Tuesday, February 07, 2012 7:13 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] wii game for blind and seeing kids available? I have done a review about the game: http://www.videojuegosaccesibles.es/2012/02/analisis-explorer-wii-accesible-para.html On 2 February 2012 13:41, Javier Mairena wrote: Oh my god! I have the game on my hand right now!! xDDD I though, some months ago, I just signed up to be noticed when game released, but It seems that I had already ask for one that day xD I will review it. On 2 February 2012 09:45, Javier Mairena wrote: I think so, and only for 10? ?? really cheap :) On 2 February 2012 00:12, Sandra Uhling wrote: Hi, http://www.visio.org/Nieuws/nintendo-wii-game-available Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Feb 9 04:13:24 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 9 Feb 2012 10:13:24 +0100 Subject: [games_access] PWDs against inclusion? In-Reply-To: <237B70F5722B496FBFCCF04604146EC2@OneSwitchPC> References: <001201cce137$04e85e50$0eb91af0$@de> <237B70F5722B496FBFCCF04604146EC2@OneSwitchPC> Message-ID: <002201cce70b$1427c930$3c775b90$@de> Hello, have you made experience with PWDs that are against inclusion? I had a discussion in an email list with blind gamers. There are some who are against inclusion. That is some kind of odd. I will look at these prejudices next week. Best regards, Sandra From Janine.Liebal at tu-ilmenau.de Thu Feb 9 04:25:21 2012 From: Janine.Liebal at tu-ilmenau.de (Liebal Janine TU Ilmenau) Date: Thu, 9 Feb 2012 09:25:21 +0000 Subject: [games_access] PWDs against inclusion? In-Reply-To: <002201cce70b$1427c930$3c775b90$@de> References: <001201cce137$04e85e50$0eb91af0$@de> <237B70F5722B496FBFCCF04604146EC2@OneSwitchPC>, <002201cce70b$1427c930$3c775b90$@de> Message-ID: <89248E4A4A8D6F468F42661557A037BE21B16059@MB1.x.chg> Hi Sandra, kannst du mir mehr dar?ber erz?hlen? Bez?glich welcher Fragestellung haben sie sich negativ zu Inklusion ge?u?ert? Nur neugierhalber, war Dennis auch an der Diskussion beteiligt? Viele Gr??e Janine ________________________________________ Von: games_access-bounces at igda.org [games_access-bounces at igda.org]" im Auftrag von "Sandra Uhling [sandra_uhling at web.de] Gesendet: Donnerstag, 9. Februar 2012 10:13 Bis: 'IGDA Games Accessibility SIG Mailing List' Betreff: [games_access] PWDs against inclusion? Hello, have you made experience with PWDs that are against inclusion? I had a discussion in an email list with blind gamers. There are some who are against inclusion. That is some kind of odd. I will look at these prejudices next week. Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From javier.mairena at gmail.com Thu Feb 9 04:31:57 2012 From: javier.mairena at gmail.com (Javier Mairena) Date: Thu, 9 Feb 2012 10:31:57 +0100 Subject: [games_access] wii game for blind and seeing kids available? In-Reply-To: <237B70F5722B496FBFCCF04604146EC2@OneSwitchPC> References: <001201cce137$04e85e50$0eb91af0$@de> <237B70F5722B496FBFCCF04604146EC2@OneSwitchPC> Message-ID: English and Dutch Mp3 instructions are in separate files, but compressed together in one zip file. Anyway, I think you don't need to listen that, the first level have a small tutorial. Also, I think people blind don't have any problem balancing on Balance Board, you only have to check some times how big the table is with your feet. While I playing with balance board, I never look down. On 9 February 2012 09:00, Barrie Ellis wrote: > ** > Great review, Javier! > > I'd be really interested to hear what the blind community thinks of the > game. What must be so hard to get over independently is the general lack of > accessibility of the Wii console system menus. The instructions I reached > from the review (all MP3 files with English and Dutch all dumped together > in one file slightly confusingly) talks of possible system updates being > needed, and for the user to select OKAY. Not very easy if you're visually > impaired and are reliant upon the swishing pointer control of the Wii > remote. > > Also wonder how many people with more severe sight impairment will get on > balancing on such a small surface. That may be my ignorance there. I know > VI-Sports games can work very well, but this seems quite an ask of some > people. Be great to learn more on people's experiences on this. > > Barrie > > > > *From:* Javier Mairena > *Sent:* Tuesday, February 07, 2012 7:13 PM > *To:* IGDA Games Accessibility SIG Mailing List > *Subject:* Re: [games_access] wii game for blind and seeing kids > available? > > I have done a review about the game: > > http://www.videojuegosaccesibles.es/2012/02/analisis-explorer-wii-accesible-para.html > > On 2 February 2012 13:41, Javier Mairena wrote: > >> Oh my god! I have the game on my hand right now!! xDDD >> >> I though, some months ago, I just signed up to be noticed when game >> released, but It seems that I had already ask for one that day xD >> >> I will review it. >> >> >> On 2 February 2012 09:45, Javier Mairena wrote: >> >>> I think so, and only for 10? ?? really cheap :) >>> >>> >>> On 2 February 2012 00:12, Sandra Uhling wrote: >>> >>>> Hi, >>>> >>>> http://www.visio.org/Nieuws/nintendo-wii-game-available >>>> >>>> Best regards, >>>> Sandra >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> The main SIG website page is http://igda-gasig.org >>>> >>> >>> >> > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Feb 9 04:44:03 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 9 Feb 2012 10:44:03 +0100 Subject: [games_access] wii game for blind and seeing kids available? In-Reply-To: <237B70F5722B496FBFCCF04604146EC2@OneSwitchPC> References: <001201cce137$04e85e50$0eb91af0$@de> <237B70F5722B496FBFCCF04604146EC2@OneSwitchPC> Message-ID: <003101cce70f$5c3a1da0$14ae58e0$@de> Hello, at the games for Health Europe Conference they told me that there are some blind gamers who have trouble. Sorry I do not remind it in detail. It was something like that blind people need balance training. That is very important. I would say, yes it can be difficult, but it is important that they do balance training. Maybe a solution like dancetown.us could be useful? They use some kind of bars around the dance mats. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Donnerstag, 9. Februar 2012 09:00 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] wii game for blind and seeing kids available? Great review, Javier! I'd be really interested to hear what the blind community thinks of the game. What must be so hard to get over independently is the general lack of accessibility of the Wii console system menus. The instructions I reached from the review (all MP3 files with English and Dutch all dumped together in one file slightly confusingly) talks of possible system updates being needed, and for the user to select OKAY. Not very easy if you're visually impaired and are reliant upon the swishing pointer control of the Wii remote. Also wonder how many people with more severe sight impairment will get on balancing on such a small surface. That may be my ignorance there. I know VI-Sports games can work very well, but this seems quite an ask of some people. Be great to learn more on people's experiences on this. Barrie From: Javier Mairena Sent: Tuesday, February 07, 2012 7:13 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] wii game for blind and seeing kids available? I have done a review about the game: http://www.videojuegosaccesibles.es/2012/02/analisis-explorer-wii-accesible-para.html On 2 February 2012 13:41, Javier Mairena wrote: Oh my god! I have the game on my hand right now!! xDDD I though, some months ago, I just signed up to be noticed when game released, but It seems that I had already ask for one that day xD I will review it. On 2 February 2012 09:45, Javier Mairena wrote: I think so, and only for 10? ?? really cheap :) On 2 February 2012 00:12, Sandra Uhling wrote: Hi, http://www.visio.org/Nieuws/nintendo-wii-game-available Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org ________________________________ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From oneswitch at gmail.com Thu Feb 9 12:27:14 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 9 Feb 2012 17:27:14 -0000 Subject: [games_access] PWDs against inclusion? In-Reply-To: <002201cce70b$1427c930$3c775b90$@de> References: <001201cce137$04e85e50$0eb91af0$@de> <237B70F5722B496FBFCCF04604146EC2@OneSwitchPC> <002201cce70b$1427c930$3c775b90$@de> Message-ID: <5269069C971949579047E11E4204E111@OneSwitchPC> I've come across people who seem to believe that there is a "hierarchy of disability" (almost a caste-system) - where some seem to think their barriers are more important to remove than those for others, because the others are in some way inferior. But these people are well in the minority in my experience, and frankly, there are arse holes in all walks of life. Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Thursday, February 09, 2012 9:13 AM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: [games_access] PWDs against inclusion? > Hello, > > have you made experience with PWDs that are against inclusion? > I had a discussion in an email list with blind gamers. > There are some who are against inclusion. > > That is some kind of odd. > I will look at these prejudices next week. > > Best regards, > Sandra > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From i_h at hotmail.com Fri Feb 10 10:21:56 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 10 Feb 2012 15:21:56 +0000 Subject: [games_access] PWDs against inclusion? In-Reply-To: References: Message-ID: I've come across exactly the same thing before. "No, I meant an actual disability, like mine, not just someone in a wheelchair" > From: games_access-request at igda.org > Subject: games_access Digest, Vol 97, Issue 9 > To: games_access at igda.org > Date: Fri, 10 Feb 2012 10:00:09 -0500 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: PWDs against inclusion? (Barrie Ellis) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 9 Feb 2012 17:27:14 -0000 > From: "Barrie Ellis" > Subject: Re: [games_access] PWDs against inclusion? > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: <5269069C971949579047E11E4204E111 at OneSwitchPC> > Content-Type: text/plain; format=flowed; charset="iso-8859-1"; > reply-type=original > > I've come across people who seem to believe that there is a "hierarchy of > disability" (almost a caste-system) - where some seem to think their > barriers are more important to remove than those for others, because the > others are in some way inferior. But these people are well in the minority > in my experience, and frankly, there are arse holes in all walks of life. > > Barrie > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From moring at mail.nih.gov Fri Feb 10 18:05:30 2012 From: moring at mail.nih.gov (Morin, Gary (NIH/OD) [E]) Date: Fri, 10 Feb 2012 18:05:30 -0500 Subject: [games_access] games_access Digest, Vol 97, Issue 9 In-Reply-To: References: Message-ID: Do you think that the issue is not that some shouldn't be included as much as others or that there are some barriers that should be address sooner than others or some disabilities that should be addressed before others, in the fear that there's only so much accessibility the powers-that-be are willing to give? And that some of this is based on numbers and who 'owns the corner of the market on oppression?' 'My class/group are treated worse than yours?' 'There are more (Deaf/blind/wheelchair users/fill-in-the-blank) than people of your disability so you should wait until we have accessibility?' I've come across people who seem to believe that there is a "hierarchy of disability" (almost a caste-system) - where some seem to think their barriers are more important to remove than those for others, because the others are in some way inferior. But these people are well in the minority in my experience, and frankly, there are arse holes in all walks of life. Gary M. Morin (301) 402-3924 Voice, 451-9326 TTY/NTS (240) 380-3063 Videophone; (301) 402-4464 Fax WHAT IF THE FIRST QUESTION WE ASKED WAS, "WHAT IS SO UNIQUE ABOUT THIS SITUATION THAT IT JUSTIFIES EXCLUSION? INSTEAD OF, "HOW MUCH DOES IT COST TO MAKE IT ACCESSIBLE?" -----Original Message----- From: games_access-request at igda.org [mailto:games_access-request at igda.org] Sent: Friday, February 10, 2012 10:00 AM To: games_access at igda.org Subject: games_access Digest, Vol 97, Issue 9 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: PWDs against inclusion? (Barrie Ellis) ---------------------------------------------------------------------- Message: 1 Date: Thu, 9 Feb 2012 17:27:14 -0000 From: "Barrie Ellis" Subject: Re: [games_access] PWDs against inclusion? To: "IGDA Games Accessibility SIG Mailing List" Message-ID: <5269069C971949579047E11E4204E111 at OneSwitchPC> Content-Type: text/plain; format=flowed; charset="iso-8859-1"; reply-type=original I've come across people who seem to believe that there is a "hierarchy of disability" (almost a caste-system) - where some seem to think their barriers are more important to remove than those for others, because the others are in some way inferior. But these people are well in the minority in my experience, and frankly, there are arse holes in all walks of life. Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Thursday, February 09, 2012 9:13 AM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: [games_access] PWDs against inclusion? > Hello, > > have you made experience with PWDs that are against inclusion? > I had a discussion in an email list with blind gamers. > There are some who are against inclusion. > > That is some kind of odd. > I will look at these prejudices next week. > > Best regards, > Sandra > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 97, Issue 9 ******************************************* From inrnette at aol.com Sat Feb 11 07:36:38 2012 From: inrnette at aol.com (Jeanette Morgan) Date: Sat, 11 Feb 2012 07:36:38 -0500 (EST) Subject: [games_access] (no subject) Message-ID: <8CEB6D0EEF8CB8D-1F50-6F39@webmail-d052.sysops.aol.com> nice)) _______._________________________________________________________________ _____ http://kentwoodfarms.com/wp-content/plugins/gooddeal.htm Die wirklich gro?en Dinge des Lebenssind die, die von Herzen kommen. zpdzwyncsuib 2/11/2012 1:36:37 PM InRNette at aol.com From inrnette at aol.com Sat Feb 11 13:57:39 2012 From: inrnette at aol.com (inrnette at aol.com) Date: Sat, 11 Feb 2012 18:57:39 +0000 Subject: [games_access] (no subject) In-Reply-To: <8CEB6D0EEF8CB8D-1F50-6F39@webmail-d052.sysops.aol.com> References: <8CEB6D0EEF8CB8D-1F50-6F39@webmail-d052.sysops.aol.com> Message-ID: <177623233-1328988189-cardhu_decombobulator_blackberry.rim.net-259811783-@b1.c10.bise6.blackberry> Sorry ALL! I got hacked! Sent via BlackBerry from T-Mobile -----Original Message----- From: Jeanette Morgan Sender: games_access-bounces at igda.org Date: Sat, 11 Feb 2012 07:36:38 To: ; ; ; ; ; ; ; ; Reply-To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] (no subject) nice)) _______._________________________________________________________________ _____ http://kentwoodfarms.com/wp-content/plugins/gooddeal.htm Die wirklich gro?en Dinge des Lebenssind die, die von Herzen kommen. zpdzwyncsuib 2/11/2012 1:36:37 PM InRNette at aol.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From sandra_uhling at web.de Sat Feb 11 17:52:11 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 11 Feb 2012 23:52:11 +0100 Subject: [games_access] FYI: WoW and Diablo3 Message-ID: <000001cce90f$ccb113c0$66133b40$@de> Hello, Wow: An article about a blind gamer playing WoW: German: http://www.spieletipps.de/online/wow/news/id-26326/ Google translate: http://translate.google.de/translate?hl=de&sl=de&tl=en&u=http%3A%2F%2Fwww.sp ieletipps.de%2Fonline%2Fwow%2Fnews%2Fid-26326%2F Link to Interview: http://wow.joystiq.com/2012/01/12/guide-dog-player-and-guild-embrace-sightle ss-guildmate-steer/ Diablo 3 The CM of Diablo 3 is looking for color blind gamers and feeback. Twitter and Facebook. Best regards, Sandra From sandra_uhling at web.de Tue Feb 14 07:22:56 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 14 Feb 2012 13:22:56 +0100 Subject: [games_access] Nice video of the game genesis Message-ID: <000701cceb13$62bdbe90$28393bb0$@de> Hello, Here is a nice video of the Game Genesis. (German) http://schleifi.com/~florian/Genesis_Praesentation.mov Best regards, Sandra From steve at ablegamers.com Tue Feb 14 14:41:52 2012 From: steve at ablegamers.com (Steve Spohn) Date: Tue, 14 Feb 2012 14:41:52 -0500 Subject: [games_access] Mark Barlet, President of the AbleGamers Foundation, Wins the Hearne Award for Leadership Excellence Message-ID: <008201cceb50$b3f7bc10$1be73430$@ablegamers.com> Hi all, Just wanted to pass along some great news! Steve Spohn Editor-In-Chief The AbleGamers Foundation www.ablegamers.com ? community site www.ablegamers.org ? foundation website www.gameaccessibility.org? learn the basics of game accessibility Skype ID Steve_Spohn FOR IMMEDIATE RELEASE Contact: Mark Barlet mark at ablegamers.org (703) 891-9017 ext:102 Game Accessibility in Videogames Wins National AAPD Award Mark Barlet, President of the AbleGamers Foundation, Wins the Hearne Award for Leadership Excellence Harpers Ferry, WV - February 14, 2012 - The AbleGamers Foundation is proud to announce Mark Barlet, President and Co-founder of the AbleGamers Foundation, has been selected as one of two winners of the 2012 Paul G. Hearne award from the American Association of People with Disabilities. Barlet won the award for his demonstration of excellence in leadership. The annual award gives two leaders who exemplify leadership and advocacy in the disability community $10,000 to further their organization and a chance to meet with other leaders in various national organizations at the award dinner held March 21, 2012, at the Ronald Reagan Building and International Trade Center in Washington, DC. ?Words cannot express how honored I am to receive the Hearne Award,? said Mark Barlet, ?I see this not as a recognition of myself, but as further proof of the importance of videogames in the lives of those in the disabled community. I hope this raises the level of awareness for everyone fighting to get more accessibility options included in digital entertainment.? ?All of us at AbleGamers are extremely proud of Mark and his tireless work for the game accessibility cause,? said Steven Spohn, editor-in-chief of ablegamers.com. ?Videogames can play such an important role in the lives of those with disabilities. We are very happy to see our efforts to get more children with disabilities and injured veterans returning from war into videogames being recognized as a vital part of their social and psychological support systems.? "To have a national-level disability rights organization like the AAPD recognize the work of the AbleGamers Foundation confirms that we are heading in the right direction,? Barlet continues. ?And that videogames are now part of everyday life, including the lives of disabled.? About The AbleGamers Foundation The AbleGamers Foundation is a 501(c) (3) public charity that runs AbleGamers.com, which provides news and reviews on the accessibility of mainstream video game titles, as well as consultation on assistive technology. As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life. http://www.ablegamers.org ### For more information about this topic, the AbleGamers foundation, AbleGamers.com, donating, or to schedule an interview with Mark Barlet, President of The AbleGamers Foundation, call 202 258 1937 or email Steve Spohn at press at AbleGamers.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomasw at dsv.su.se Wed Feb 15 03:55:35 2012 From: thomasw at dsv.su.se (Thomas Westin) Date: Wed, 15 Feb 2012 09:55:35 +0100 Subject: [games_access] Mark Barlet, President of the AbleGamers Foundation, Wins the Hearne Award for Leadership Excellence In-Reply-To: <008201cceb50$b3f7bc10$1be73430$@ablegamers.com> References: <008201cceb50$b3f7bc10$1be73430$@ablegamers.com> Message-ID: congratulations Mark! Mvh / Best regards Thomas Westin Stockholm University :: dsv.su.se :: +46 73-707 86 86 On 14Feb 2012, at 8:41 PM, Steve Spohn wrote: > Hi all, > > Just wanted to pass along some great news! > > Steve Spohn > Editor-In-Chief > The AbleGamers Foundation > > www.ablegamers.com ? community site > www.ablegamers.org ? foundation website > www.gameaccessibility.org? learn the basics of game accessibility > > Skype ID Steve_Spohn > > > FOR IMMEDIATE RELEASE > > Contact: > Mark Barlet > mark at ablegamers.org > (703) 891-9017 ext:102 > > Game Accessibility in Videogames Wins National AAPD Award > > Mark Barlet, President of the AbleGamers Foundation, Wins the Hearne Award for Leadership Excellence > > Harpers Ferry, WV - February 14, 2012 - The AbleGamers Foundation is proud to announce Mark Barlet, President and Co-founder of the AbleGamers Foundation, has been selected as one of two winners of the 2012 Paul G. Hearne award from the American Association of People with Disabilities. Barlet won the award for his demonstration of excellence in leadership. > > The annual award gives two leaders who exemplify leadership and advocacy in the disability community $10,000 to further their organization and a chance to meet with other leaders in various national organizations at the award dinner held March 21, 2012, at the Ronald Reagan Building and International Trade Center in Washington, DC. > > ?Words cannot express how honored I am to receive the Hearne Award,? said Mark Barlet, ?I see this not as a recognition of myself, but as further proof of the importance of videogames in the lives of those in the disabled community. I hope this raises the level of awareness for everyone fighting to get more accessibility options included in digital entertainment.? > > ?All of us at AbleGamers are extremely proud of Mark and his tireless work for the game accessibility cause,? said Steven Spohn, editor-in-chief of ablegamers.com. ?Videogames can play such an important role in the lives of those with disabilities. We are very happy to see our efforts to get more children with disabilities and injured veterans returning from war into videogames being recognized as a vital part of their social and psychological support systems.? > > "To have a national-level disability rights organization like the AAPD recognize the work of the AbleGamers Foundation confirms that we are heading in the right direction,? Barlet continues. ?And that videogames are now part of everyday life, including the lives of disabled.? > > > > About The AbleGamers Foundation > > The AbleGamers Foundation is a 501(c) (3) public charity that runs AbleGamers.com, which provides news and reviews on the accessibility of mainstream video game titles, as well as consultation on assistive technology. As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life. http://www.ablegamers.org > > > ### > > For more information about this topic, the AbleGamers foundation, AbleGamers.com, donating, or to schedule an interview with Mark Barlet, President of The AbleGamers Foundation, call 202 258 1937 or email Steve Spohn at press at AbleGamers.com > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed Feb 15 10:26:27 2012 From: richard at audiogames.net (Richard (AudioGames.net)) Date: Wed, 15 Feb 2012 16:26:27 +0100 Subject: [games_access] Gluddle In-Reply-To: <8CEB6D0EEF8CB8D-1F50-6F39@webmail-d052.sysops.aol.com> References: <8CEB6D0EEF8CB8D-1F50-6F39@webmail-d052.sysops.aol.com> Message-ID: <4F3BCEA3.6030400@audiogames.net> Hi guys, Something slightly game-accessibility related: Today Sander and I released Gluddle, an iPad/iPhone game: http://www.gluddle.com and http://get.gluddle.com . During the design, we've always taken accessibility into account during each of our design decisions. The current version that is online now has no noticable accessibility options, but accessibility considerations that are present are: - no color communication: most game objects are spheres and these distinguish themselves not only via color/skins, but also behaviour (animation and sound). - sound alternatives: every important sound event has a visual alternative, in the form of particle effects or animations. Unfortunately not all sounds, see below. - simple game play: sounds simple, but we really wanted to make an original game with accessible gameplay mechanics. The game revolves around bouncing balls that have to hit a target. What could be simpler? The only difficulty is that you have to learn to freeze your balls (called Gluddle) in mid-air, which is somewhat counter-intuitive. The next couple of things we want to implement are: - action captions for sound effects: this is so incredibly easy that I wish it was already in there. The only reason it isn't has to do with the platform (iPod touch, iPhone, iPad) capabilities - it taking too much memory during gameplay. So with the rise of new platforms we can add these. - one touch controlling / alternative controlling: actually, Gluddle was programmed with 5 controlling schemes in mind. These are still present in the code. However, we had too little time to implement these further. We hope to add these as soon as possible. - speed of play: add setting for the speed of play. - auto freeze: add option that Gluddle automatically freeze when they hit the side of the screen. And here's some propaganda: http://www.youtube.com/watch?v=njfCT-0jcUc&hd=1 And if you like the game, please tell your friends with iDevices :-) Greets, Richard & Sander http://creativehero.es -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomasw at dsv.su.se Wed Feb 15 11:07:29 2012 From: thomasw at dsv.su.se (Thomas Westin) Date: Wed, 15 Feb 2012 17:07:29 +0100 Subject: [games_access] Gluddle In-Reply-To: <4F3BCEA3.6030400@audiogames.net> References: <8CEB6D0EEF8CB8D-1F50-6F39@webmail-d052.sysops.aol.com> <4F3BCEA3.6030400@audiogames.net> Message-ID: very nice, I like the sound design a lot, Mvh / Best regards Thomas Westin Stockholm University :: dsv.su.se :: +46 73-707 86 86 On 15Feb 2012, at 4:26 PM, Richard (AudioGames.net) wrote: > Hi guys, > > Something slightly game-accessibility related: > > Today Sander and I released Gluddle, an iPad/iPhone game: http://www.gluddle.com and http://get.gluddle.com . During the design, we've always taken accessibility into account during each of our design decisions. The current version that is online now has no noticable accessibility options, but accessibility considerations that are present are: > > - no color communication: most game objects are spheres and these distinguish themselves not only via color/skins, but also behaviour (animation and sound). > - sound alternatives: every important sound event has a visual alternative, in the form of particle effects or animations. Unfortunately not all sounds, see below. > - simple game play: sounds simple, but we really wanted to make an original game with accessible gameplay mechanics. The game revolves around bouncing balls that have to hit a target. What could be simpler? The only difficulty is that you have to learn to freeze your balls (called Gluddle) in mid-air, which is somewhat counter-intuitive. > > The next couple of things we want to implement are: > > - action captions for sound effects: this is so incredibly easy that I wish it was already in there. The only reason it isn't has to do with the platform (iPod touch, iPhone, iPad) capabilities - it taking too much memory during gameplay. So with the rise of new platforms we can add these. > - one touch controlling / alternative controlling: actually, Gluddle was programmed with 5 controlling schemes in mind. These are still present in the code. However, we had too little time to implement these further. We hope to add these as soon as possible. > - speed of play: add setting for the speed of play. > - auto freeze: add option that Gluddle automatically freeze when they hit the side of the screen. > > And here's some propaganda: > > http://www.youtube.com/watch?v=njfCT-0jcUc&hd=1 > > And if you like the game, please tell your friends with iDevices :-) > > Greets, > > Richard & Sander > > http://creativehero.es > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Feb 15 12:36:01 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 15 Feb 2012 18:36:01 +0100 Subject: [games_access] Gluddle In-Reply-To: <4F3BCEA3.6030400@audiogames.net> References: <8CEB6D0EEF8CB8D-1F50-6F39@webmail-d052.sysops.aol.com> <4F3BCEA3.6030400@audiogames.net> Message-ID: <000c01ccec08$49cd3320$dd679960$@de> Hi, is this game accessible for blind gamer? Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Richard (AudioGames.net) Gesendet: Mittwoch, 15. Februar 2012 16:26 An: IGDA Games Accessibility SIG Mailing List Betreff: [games_access] Gluddle Hi guys, Something slightly game-accessibility related: Today Sander and I released Gluddle, an iPad/iPhone game: http://www.gluddle.com and http://get.gluddle.com . During the design, we've always taken accessibility into account during each of our design decisions. The current version that is online now has no noticable accessibility options, but accessibility considerations that are present are: - no color communication: most game objects are spheres and these distinguish themselves not only via color/skins, but also behaviour (animation and sound). - sound alternatives: every important sound event has a visual alternative, in the form of particle effects or animations. Unfortunately not all sounds, see below. - simple game play: sounds simple, but we really wanted to make an original game with accessible gameplay mechanics. The game revolves around bouncing balls that have to hit a target. What could be simpler? The only difficulty is that you have to learn to freeze your balls (called Gluddle) in mid-air, which is somewhat counter-intuitive. The next couple of things we want to implement are: - action captions for sound effects: this is so incredibly easy that I wish it was already in there. The only reason it isn't has to do with the platform (iPod touch, iPhone, iPad) capabilities - it taking too much memory during gameplay. So with the rise of new platforms we can add these. - one touch controlling / alternative controlling: actually, Gluddle was programmed with 5 controlling schemes in mind. These are still present in the code. However, we had too little time to implement these further. We hope to add these as soon as possible. - speed of play: add setting for the speed of play. - auto freeze: add option that Gluddle automatically freeze when they hit the side of the screen. And here's some propaganda: http://www.youtube.com/watch?v=njfCT-0jcUc&hd=1 And if you like the game, please tell your friends with iDevices :-) Greets, Richard & Sander http://creativehero.es From oneswitch at gmail.com Thu Feb 16 03:38:58 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 16 Feb 2012 08:38:58 -0000 Subject: [games_access] Mark Barlet, President of the AbleGamers Foundation, Wins the Hearne Award for Leadership Excellence In-Reply-To: References: <008201cceb50$b3f7bc10$1be73430$@ablegamers.com> Message-ID: <791538518F484D24BBADE43972311969@OneSwitchPC> Yes, well done! From: Thomas Westin Sent: Wednesday, February 15, 2012 8:55 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Mark Barlet,President of the AbleGamers Foundation,Wins the Hearne Award for Leadership Excellence congratulations Mark! Mvh / Best regards Thomas Westin Stockholm University :: dsv.su.se :: +46 73-707 86 86 On 14Feb 2012, at 8:41 PM, Steve Spohn wrote: Hi all, Just wanted to pass along some great news! Steve Spohn Editor-In-Chief The AbleGamers Foundation www.ablegamers.com ? community site www.ablegamers.org ? foundation website www.gameaccessibility.org? learn the basics of game accessibility Skype ID Steve_Spohn FOR IMMEDIATE RELEASE Contact: Mark Barlet mark at ablegamers.org (703) 891-9017 ext:102 Game Accessibility in Videogames Wins National AAPD Award Mark Barlet, President of the AbleGamers Foundation, Wins the Hearne Award for Leadership Excellence Harpers Ferry, WV - February 14, 2012 - The AbleGamers Foundation is proud to announce Mark Barlet, President and Co-founder of the AbleGamers Foundation, has been selected as one of two winners of the 2012 Paul G. Hearne award from the American Association of People with Disabilities. Barlet won the award for his demonstration of excellence in leadership. The annual award gives two leaders who exemplify leadership and advocacy in the disability community $10,000 to further their organization and a chance to meet with other leaders in various national organizations at the award dinner held March 21, 2012, at the Ronald Reagan Building and International Trade Center in Washington, DC. ?Words cannot express how honored I am to receive the Hearne Award,? said Mark Barlet, ?I see this not as a recognition of myself, but as further proof of the importance of videogames in the lives of those in the disabled community. I hope this raises the level of awareness for everyone fighting to get more accessibility options included in digital entertainment.? ?All of us at AbleGamers are extremely proud of Mark and his tireless work for the game accessibility cause,? said Steven Spohn, editor-in-chief of ablegamers.com. ?Videogames can play such an important role in the lives of those with disabilities. We are very happy to see our efforts to get more children with disabilities and injured veterans returning from war into videogames being recognized as a vital part of their social and psychological support systems.? "To have a national-level disability rights organization like the AAPD recognize the work of the AbleGamers Foundation confirms that we are heading in the right direction,? Barlet continues. ?And that videogames are now part of everyday life, including the lives of disabled.? About The AbleGamers Foundation The AbleGamers Foundation is a 501(c) (3) public charity that runs AbleGamers.com, which provides news and reviews on the accessibility of mainstream video game titles, as well as consultation on assistive technology. As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life. http://www.ablegamers.org ### For more information about this topic, the AbleGamers foundation, AbleGamers.com, donating, or to schedule an interview with Mark Barlet, President of The AbleGamers Foundation, call 202 258 1937 or email Steve Spohn at press at AbleGamers.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Feb 17 15:55:48 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 17 Feb 2012 21:55:48 +0100 (CET) Subject: [games_access] LifeTool Workshops 2012 (Austria) Message-ID: An HTML attachment was scrubbed... URL: From richard at audiogames.net Mon Feb 20 05:39:23 2012 From: richard at audiogames.net (Richard (AudioGames.net)) Date: Mon, 20 Feb 2012 11:39:23 +0100 Subject: [games_access] Gluddle In-Reply-To: <000c01ccec08$49cd3320$dd679960$@de> References: <8CEB6D0EEF8CB8D-1F50-6F39@webmail-d052.sysops.aol.com> <4F3BCEA3.6030400@audiogames.net> <000c01ccec08$49cd3320$dd679960$@de> Message-ID: <4F4222DB.8040702@audiogames.net> Hi, Unfortunately, no, it isn't. We do, however, have planned to continue work on Extant (http://creativehero.es/Extant) in the (very) near future. Best regards, Richard On 15-2-2012 18:36, Sandra Uhling wrote: > Hi, > is this game accessible for blind gamer? > > Best regards, > Sandra > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Richard (AudioGames.net) > Gesendet: Mittwoch, 15. Februar 2012 16:26 > An: IGDA Games Accessibility SIG Mailing List > Betreff: [games_access] Gluddle > > Hi guys, > > Something slightly game-accessibility related: > > Today Sander and I released Gluddle, an iPad/iPhone game: > http://www.gluddle.com and http://get.gluddle.com > . During the design, we've always taken accessibility into account during > each of our design decisions. The current version that is online now has no > noticable accessibility options, but accessibility considerations that are > present are: > > - no color communication: most game objects are spheres and these > distinguish themselves not only via color/skins, but also behaviour > (animation and sound). > - sound alternatives: every important sound event has a visual alternative, > in the form of particle effects or animations. Unfortunately not all sounds, > see below. > - simple game play: sounds simple, but we really wanted to make an original > game with accessible gameplay mechanics. The game revolves around bouncing > balls that have to hit a target. What could be simpler? The only difficulty > is that you have to learn to freeze your balls (called Gluddle) in mid-air, > which is somewhat counter-intuitive. > > The next couple of things we want to implement are: > > - action captions for sound effects: this is so incredibly easy that I wish > it was already in there. The only reason it isn't has to do with the > platform (iPod touch, iPhone, iPad) capabilities - it taking too much memory > during gameplay. So with the rise of new platforms we can add these. > - one touch controlling / alternative controlling: actually, Gluddle was > programmed with 5 controlling schemes in mind. These are still present in > the code. However, we had too little time to implement these further. We > hope to add these as soon as possible. > - speed of play: add setting for the speed of play. > - auto freeze: add option that Gluddle automatically freeze when they hit > the side of the screen. > > And here's some propaganda: > > http://www.youtube.com/watch?v=njfCT-0jcUc&hd=1 > > > And if you like the game, please tell your friends with iDevices :-) > > Greets, > > Richard& Sander > > http://creativehero.es > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > From richard at audiogames.net Mon Feb 20 05:39:46 2012 From: richard at audiogames.net (Richard (AudioGames.net)) Date: Mon, 20 Feb 2012 11:39:46 +0100 Subject: [games_access] Gluddle In-Reply-To: References: <8CEB6D0EEF8CB8D-1F50-6F39@webmail-d052.sysops.aol.com> <4F3BCEA3.6030400@audiogames.net> Message-ID: <4F4222F2.1040900@audiogames.net> :-) thank you! On 15-2-2012 17:07, Thomas Westin wrote: > very nice, I like the sound design a lot, > > Mvh / Best regards > Thomas Westin > Stockholm University :: dsv.su.se :: +46 73-707 86 86 > > On 15Feb 2012, at 4:26 PM, Richard (AudioGames.net > ) wrote: > >> Hi guys, >> >> Something slightly game-accessibility related: >> >> Today Sander and I released Gluddle, an iPad/iPhone game: >> http://www.gluddle.com and >> http://get.gluddle.com . During the design, >> we've always taken accessibility into account during each of our >> design decisions. The current version that is online now has no >> noticable accessibility options, but accessibility considerations >> that are present are: >> >> - no color communication: most game objects are spheres and these >> distinguish themselves not only via color/skins, but also behaviour >> (animation and sound). >> - sound alternatives: every important sound event has a visual >> alternative, in the form of particle effects or animations. >> Unfortunately not all sounds, see below. >> - simple game play: sounds simple, but we really wanted to make an >> original game with accessible gameplay mechanics. The game revolves >> around bouncing balls that have to hit a target. What could be >> simpler? The only difficulty is that you have to learn to freeze your >> balls (called Gluddle) in mid-air, which is somewhat counter-intuitive. >> >> The next couple of things we want to implement are: >> >> - action captions for sound effects: this is so incredibly easy that >> I wish it was already in there. The only reason it isn't has to do >> with the platform (iPod touch, iPhone, iPad) capabilities - it taking >> too much memory during gameplay. So with the rise of new platforms we >> can add these. >> - one touch controlling / alternative controlling: actually, Gluddle >> was programmed with 5 controlling schemes in mind. These are still >> present in the code. However, we had too little time to implement >> these further. We hope to add these as soon as possible. >> - speed of play: add setting for the speed of play. >> - auto freeze: add option that Gluddle automatically freeze when they >> hit the side of the screen. >> >> And here's some propaganda: >> >> http://www.youtube.com/watch?v=njfCT-0jcUc&hd=1 >> >> >> And if you like the game, please tell your friends with iDevices :-) >> >> Greets, >> >> Richard & Sander >> >> http://creativehero.es >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Feb 27 13:16:47 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 27 Feb 2012 19:16:47 +0100 Subject: [games_access] UN CRPD Article 9 - Accessibility Message-ID: <006401ccf57b$f86828a0$e93879e0$@de> Hi, Some points to discuss: Point 1: Are games part of the information and communications technologies or / and services ? Point 2: Note "on an equal basis", this seems to be more than the regulation in the USA at the moment? Equal basis: same game, not alternatively a book ...? Point 3: "open or provided to the public": What about services provided for a certain group, not pulic? E.g. some certain education games in working places. Maybe "public" is not a good term for this? ;-) UN CRPD Article 9 - Accessibility: 1. To enable persons with disabilities to live independently and participate fully in all aspects of life, States Parties shall take appropriate measures to ensure to persons with disabilities access, on an equal basis with others, to the physical environment, to transportation, to information and communications, including information and communications technologies and systems, and to other facilities and services open or provided to the public, both in urban and in rural areas. These measures, which shall include the identification and elimination of obstacles and barriers to accessibility, shall apply to, inter alia: Best regards, Sandra From i_h at hotmail.com Tue Feb 28 10:30:28 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Tue, 28 Feb 2012 15:30:28 +0000 Subject: [games_access] games_access Digest, Vol 97, Issue 17 In-Reply-To: References: Message-ID: 1. Games = information & communication (article 9) Generally speaking I'd say games don't come under information and communication, unless it's something like WOW where they are then obviously a significant and relied on means of communication. More relevant is article 30, equal access to cultural life, recreation, leisure and sport - games come under at least three and occasionally all four of these. 2. UN CRPD Vs USA legislation It is indeed more far-reaching than the current USA legislation. The USA are signatories though, which in theory means it's only a matter of time until they ratify, and meanwhile they have committed to not put into place any law that contravenes the spirit of the convention. If anyone hasn't heard of all this before, the full document is here (skip to article 30 for the juicy bit): http://www.un.org/disabilities/convention/conventionfull.shtml And the countries signed up to it are listed here: http://www.un.org/disabilities/countries.asp?id=166 If a country is listed as a 'signatory', that means that they agree with it in principle, and the same things apply as mentioned above for the USA. If listed under 'ratified', this means they are completely signed up to it and have agreed to put specific laws in place in their own country to ensure that everything in the convention is legally binding. I know there are a few people in the UK on this list, this next point isn't game related but you might still be interested to know that the UK is severely in breach of the convention. After ratifying the convention they brought the Equalities Act into effect, which is meant to enshrine everything in the convention in UK law but instead specifically exempts TV & radio broadcasters, a direct contravention of this line from article 30: "Enjoy access to television programmes, films, theatre and other cultural activities, in accessible formats;". Nice! Also equal access Vs alternatives... see above, "in accessible formats". Looks like a pretty grey area, but it does explicitly say enjoying certain things in an accessible format, ie. enjoying a game in an accessible format.. as a book is just a book rather a game in an accessible format (does not match the minimum criteria for something to be considered a game), that much at least should be clear-cut. 3. open or provided to the public That wording isn't used in article 30, so not an issue for games. Article 30 even specifically mentions schools: "To ensure that children with disabilities have equal access with other children to participation in play, recreation and leisure and sporting activities, including those activities in the school system" > From: games_access-request at igda.org> Subject: games_access Digest, Vol 97, Issue 17 > To: games_access at igda.org > Date: Tue, 28 Feb 2012 10:00:05 -0500 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. UN CRPD Article 9 - Accessibility (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 27 Feb 2012 19:16:47 +0100 > From: "Sandra Uhling" > Subject: [games_access] UN CRPD Article 9 - Accessibility > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <006401ccf57b$f86828a0$e93879e0$@de> > Content-Type: text/plain; charset="us-ascii" > > Hi, > > Some points to discuss: > > Point 1: > Are games part of the information and communications technologies or / and > services ? > > Point 2: Note "on an equal basis", this seems to be more than the regulation > in the USA at the moment? Equal basis: same game, not alternatively a book > ...? > > Point 3: "open or provided to the public": > What about services provided for a certain group, not pulic? > E.g. some certain education games in working places. > Maybe "public" is not a good term for this? ;-) > > > UN CRPD Article 9 - Accessibility: > 1. To enable persons with disabilities to live independently and participate > fully in all aspects of life, States Parties shall take appropriate measures > to ensure to persons with disabilities access, on an equal basis with > others, to the physical environment, to transportation, to information and > communications, including information and communications technologies and > systems, and to other facilities and services open or provided to the > public, both in urban and in rural areas. These measures, which shall > include the identification and elimination of obstacles and barriers to > accessibility, shall apply to, inter alia: > > Best regards, > Sandra > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 97, Issue 17 > ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Feb 29 11:22:33 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 29 Feb 2012 16:22:33 +0000 Subject: [games_access] Accessible preschool counting games In-Reply-To: References: Message-ID: On a lighter note CBeebies (BBC) have just put up this selection of highly accessible counting mini-games for preschoolers, including not just preschooler appropriate accessibility features such as colour blind friendless, skip buttons, lack of timers, low cognitive load, encouraging contextual voice prompts and no possibility of failing, but also things like subtitles for hearing impaired parents who might be playing along. Some really nice thought has gone into it. The interface needs assistance to navigate through but after that the games themselves work nicely with single switch mapped to spacebar, and also have an option for adult & child to play together with child on switch and adult on mouse.. a very nice free educational resource as well as the accessible gaming side of it. http://www.bbc.co.uk/cbeebies/numtums/games/numtums-games/ For best result with switches choose a number rather than a game.. that will then run through a continuous wario-ware style selection of mini-games associated with that number without needing to navigate any menus. > From: games_access-request at igda.org > Subject: games_access Digest, Vol 97, Issue 18 > To: games_access at igda.org > Date: Wed, 29 Feb 2012 10:00:06 -0500 > > Today's Topics: > > 1. Re: games_access Digest, Vol 97, Issue 17 (Ian Hamilton) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 28 Feb 2012 15:30:28 +0000 > From: Ian Hamilton > Subject: Re: [games_access] games_access Digest, Vol 97, Issue 17 > To: > Message-ID: > Content-Type: text/plain; charset="iso-8859-1" > > > > 1. Games = information & communication (article 9) > Generally speaking I'd say games don't come under information and communication, unless it's something like WOW where they are then obviously a significant and relied on means of communication. > More relevant is article 30, equal access to cultural life, recreation, leisure and sport - games come under at least three and occasionally all four of these. > 2. UN CRPD Vs USA legislation > It is indeed more far-reaching than the current USA legislation. The USA are signatories though, which in theory means it's only a matter of time until they ratify, and meanwhile they have committed to not put into place any law that contravenes the spirit of the convention. > If anyone hasn't heard of all this before, the full document is here (skip to article 30 for the juicy bit): > http://www.un.org/disabilities/convention/conventionfull.shtml > > And the countries signed up to it are listed here: > http://www.un.org/disabilities/countries.asp?id=166 > > If a country is listed as a 'signatory', that means that they agree with it in principle, and the same things apply as mentioned above for the USA. If listed under 'ratified', this means they are completely signed up to it and have agreed to put specific laws in place in their own country to ensure that everything in the convention is legally binding. > I know there are a few people in the UK on this list, this next point isn't game related but you might still be interested to know that the UK is severely in breach of the convention. After ratifying the convention they brought the Equalities Act into effect, which is meant to enshrine everything in the convention in UK law but instead specifically exempts TV & radio broadcasters, a direct contravention of this line from article 30: "Enjoy access to television programmes, films, theatre and other cultural activities, in accessible formats;". Nice! > Also equal access Vs alternatives... see above, "in accessible formats". Looks like a pretty grey area, but it does explicitly say enjoying certain things in an accessible format, ie. enjoying a game in an accessible format.. as a book is just a book rather a game in an accessible format (does not match the minimum criteria for something to be considered a game), that much at least should be clear-cut. > 3. open or provided to the public > That wording isn't used in article 30, so not an issue for games. Article 30 even specifically mentions schools: > "To ensure that children with disabilities have equal access with other children to participation in play, recreation and leisure and sporting activities, including those activities in the school system" > > > > > > Today's Topics: > > > > 1. UN CRPD Article 9 - Accessibility (Sandra Uhling) > > > > > > Hi, > > > > Some points to discuss: > > > > Point 1: > > Are games part of the information and communications technologies or / and > > services ? > > > > Point 2: Note "on an equal basis", this seems to be more than the regulation > > in the USA at the moment? Equal basis: same game, not alternatively a book > > ...? > > > > Point 3: "open or provided to the public": > > What about services provided for a certain group, not pulic? > > E.g. some certain education games in working places. > > Maybe "public" is not a good term for this? ;-) > > > > > > UN CRPD Article 9 - Accessibility: > > 1. To enable persons with disabilities to live independently and participate > > fully in all aspects of life, States Parties shall take appropriate measures > > to ensure to persons with disabilities access, on an equal basis with > > others, to the physical environment, to transportation, to information and > > communications, including information and communications technologies and > > systems, and to other facilities and services open or provided to the > > public, both in urban and in rural areas. These measures, which shall > > include the identification and elimination of obstacles and barriers to > > accessibility, shall apply to, inter alia: > > > > Best regards, > > Sandra > > > > > > > > ------------------------------ > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > End of games_access Digest, Vol 97, Issue 17 > > ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Feb 29 11:43:51 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 29 Feb 2012 17:43:51 +0100 Subject: [games_access] voice over explained (video, german) Message-ID: <001901ccf701$52041910$f60c4b30$@de> Hello, Here is a video about voice over, German. http://ipadtum.wordpress.com/2012/02/29/ipad-bedienungshilfen/ Best regards, Sandra