[games_access] Gluddle

Sandra Uhling sandra_uhling at web.de
Wed Feb 15 12:36:01 EST 2012

is this game accessible for blind gamer?

Best regards,

-----Ursprüngliche Nachricht-----
Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im
Auftrag von Richard (AudioGames.net)
Gesendet: Mittwoch, 15. Februar 2012 16:26
An: IGDA Games Accessibility SIG Mailing List
Betreff: [games_access] Gluddle

Hi guys,

Something slightly game-accessibility related:

Today Sander and I released Gluddle, an iPad/iPhone game:
http://www.gluddle.com and http://get.gluddle.com <http://get.gluddle.com>
. During the design, we've always taken accessibility into account during
each of our design decisions. The current version that is online now has no
noticable accessibility options, but accessibility considerations that are
present are:

- no color communication: most game objects are spheres and these
distinguish themselves not only via color/skins, but also behaviour
(animation and sound).
- sound alternatives: every important sound event has a visual alternative,
in the form of particle effects or animations. Unfortunately not all sounds,
see below.
- simple game play: sounds simple, but we really wanted to make an original
game with accessible gameplay mechanics. The game revolves around bouncing
balls that have to hit a target. What could be simpler? The only difficulty
is that you have to learn to freeze your balls (called Gluddle) in mid-air,
which is somewhat counter-intuitive.

The next couple of things we want to implement are:

- action captions for sound effects: this is so incredibly easy that I wish
it was already in there. The only reason it isn't has to do with the
platform (iPod touch, iPhone, iPad) capabilities - it taking too much memory
during gameplay. So with the rise of new platforms we can add these.
- one touch controlling / alternative controlling: actually, Gluddle was
programmed with 5 controlling schemes in mind. These are still present in
the code. However, we had too little time to implement these further. We
hope to add these as soon as possible.
- speed of play: add setting for the speed of play.
- auto freeze: add option that Gluddle automatically freeze when they hit
the side of the screen.

And here's some propaganda:


And if you like the game, please tell your friends with iDevices :-)


Richard & Sander


More information about the games_access mailing list