From blazeeagle at suddenlink.net Mon Jul 2 01:05:13 2012 From: blazeeagle at suddenlink.net (blazeeagle at suddenlink.net) Date: Mon, 2 Jul 2012 01:05:13 -0400 Subject: [games_access] New type of interface Message-ID: <7E1718A31BCB4DAE9DBF0762B298852B@Aarons> It essentially uses alligator clips to turn anything into a touch activated switch! http://www.makeymakey.com/about.php http://www.makeymakey.com/faq.php -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Mon Jul 2 16:43:09 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 2 Jul 2012 21:43:09 +0100 Subject: [games_access] New type of interface In-Reply-To: <7E1718A31BCB4DAE9DBF0762B298852B@Aarons> References: <7E1718A31BCB4DAE9DBF0762B298852B@Aarons> Message-ID: Really looking forward to seeing what people end up doing with this, beyond the fun Makey Makey ideas you can see on the site. Did love the water stomp Dance Dance Revolution game. Barrie From: blazeeagle at suddenlink.net Sent: Monday, July 02, 2012 6:05 AM To: "Undisclosed-Recipient:;"@seven.pairlist.net Subject: [games_access] New type of interface It essentially uses alligator clips to turn anything into a touch activated switch! http://www.makeymakey.com/about.php http://www.makeymakey.com/faq.php -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From jrporter at uw.edu Mon Jul 2 17:50:26 2012 From: jrporter at uw.edu (John R. Porter) Date: Mon, 2 Jul 2012 14:50:26 -0700 Subject: [games_access] New type of interface In-Reply-To: References: <7E1718A31BCB4DAE9DBF0762B298852B@Aarons> Message-ID: I've already got several units ordered. Can't wait to start playing around with them. -John On Mon, Jul 2, 2012 at 1:43 PM, Barrie Ellis wrote: > ** > Really looking forward to seeing what people end up doing with this, > beyond the fun Makey Makey ideas you can see on the site. Did love the > water stomp Dance Dance Revolution game. > > Barrie > > *From:* blazeeagle at suddenlink.net > *Sent:* Monday, July 02, 2012 6:05 AM > *To:* "Undisclosed-Recipient:;"@seven.pairlist.net > *Subject:* [games_access] New type of interface > > It essentially uses alligator clips to turn anything into a touch > activated switch! > > http://www.makeymakey.com/about.php > > http://www.makeymakey.com/faq.php > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sat Jul 7 09:10:37 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 7 Jul 2012 15:10:37 +0200 Subject: [games_access] What is this SIG? Message-ID: <000001cd5c41$e7aaea20$b700be60$@de> Hello, I would like to know: What does this SIG want? How do we want to reach it? What kind of role does this SIG have? What kind of responsibility does it have? My opionion: This is the Game Accessibility Interest Group of the IGDA. As a central group, with lots of international members, this SIG has a responsibility. The responsibility for the games indurstry, that they will get not hurt (Section 508, CRPD). And it is this SIG job to enable the industry to avoid barriers. It is also the responsibility to make sure that people understand games, and that Game Accessibility is very difficult and games cannot be barrier free. Create Standards that we need. BUT: At the moment we are only a chit-chat group drinking coffee. But that is all I see. I do not see responsibility and care for the games industry. So I would like to know what it this SIG? Do we only chat or can we work together and take responsibility for this topic? Best regards, Sandra From blazeeagle at suddenlink.net Sat Jul 7 12:04:14 2012 From: blazeeagle at suddenlink.net (blazeeagle at suddenlink.net) Date: Sat, 7 Jul 2012 12:04:14 -0400 Subject: [games_access] games_access Digest, Vol 102, Issue 3 In-Reply-To: References: Message-ID: <8CCFF2CC3CAF4015832A8A09C1F038D7@Aarons> How do I join the SIG? I have helpful ideas to contribute. Kind regards, Aaron Baker -----Original Message----- From: games_access-request at igda.org Sent: Saturday, July 07, 2012 10:00 AM To: games_access at igda.org Subject: games_access Digest, Vol 102, Issue 3 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. What is this SIG? (Sandra Uhling) ---------------------------------------------------------------------- Message: 1 Date: Sat, 7 Jul 2012 15:10:37 +0200 From: "Sandra Uhling" Subject: [games_access] What is this SIG? To: "'IGDA Games Accessibility SIG Mailing List'" Message-ID: <000001cd5c41$e7aaea20$b700be60$@de> Content-Type: text/plain; charset="us-ascii" Hello, I would like to know: What does this SIG want? How do we want to reach it? What kind of role does this SIG have? What kind of responsibility does it have? My opionion: This is the Game Accessibility Interest Group of the IGDA. As a central group, with lots of international members, this SIG has a responsibility. The responsibility for the games indurstry, that they will get not hurt (Section 508, CRPD). And it is this SIG job to enable the industry to avoid barriers. It is also the responsibility to make sure that people understand games, and that Game Accessibility is very difficult and games cannot be barrier free. Create Standards that we need. BUT: At the moment we are only a chit-chat group drinking coffee. But that is all I see. I do not see responsibility and care for the games industry. So I would like to know what it this SIG? Do we only chat or can we work together and take responsibility for this topic? Best regards, Sandra From thomasw at dsv.su.se Sat Jul 7 18:25:51 2012 From: thomasw at dsv.su.se (Thomas Westin) Date: Sun, 8 Jul 2012 00:25:51 +0200 Subject: [games_access] What is this SIG? In-Reply-To: <000001cd5c41$e7aaea20$b700be60$@de> References: <000001cd5c41$e7aaea20$b700be60$@de> Message-ID: Hi Sandra, I guess Tara has opinions about this, but this is my take on what the SIG is. The short answer: the SIG is a volunteer group. Those who want to take responsibility, please do so, and you will be rewarded for doing so. The SIG is not about extreme altruism; everyone has to be free to contribute in the way and amount they want and can - in other words, related to whatever situation in life one is. Giving critique is vital too, as long as the critique is relevant (not personal) and true (openminded about misunderstandings). If someone conducts research / develops games / runs a website about GA, does he/she not to take responsibility just because he/she doesn't collaborate with (all or some) in the SIG? I believe they do. Via the SIG, members can share experiences, questions, solutions, conclusions, findings as well find people to work with and do stuff together. This is what I meant with bilateral collaboration in my earlier post. This group started to put accessibility on the map for game developers; since 2003 many people in the group has contributed in many ways. For example, arranging GDC roundtables, IGDA booth sessions, IGDA full day tutorial, IGF competition, Develop conference, Gamasutra articles, research papers, and more. So I think the group - loosely connected as it is - does a lot more than drinking coffee. I believe all people on this list take their share of responsibility, in various ways. Just by joining this list is one step. But, your point is taken. In the earlier years we had a more synchronized group with live chat meetings etc. During the first year of the SIG, I had the pleasure of getting to know the original members every two weeks for a year while we wrote the first white paper and a HCII research article together. However, such dedication is not possible for everyone for an extensive time; we've now been around since 2003 and some get a family and/or careers that makes it hard to be so dedicated. For me that is reality; I'm still around since part of my research is about game accessibility, but I spend less (or no) time in SIG meetings and more time writing my PhD. During the SIG existence, both Michelle and Tara has tried hard to get such live chat meetings to startup again, but it falls through eventually when too few show up (including me). On the positive side: the are a lot more SIG members today, so maybe times have changed. If you want to spearhead such an effort, or helping Tara out with other things, please do! IMHO, the SIG still has the core goals as when it started, quoted from igda-gasig.org (which in turn is a qoute of the first white paper): What do we do: ? Work together as a community to make great games accessible. ? Develop accessibility methods and share this knowledge within the community. ? Define the needs raised by different disabilities and game genres. ? Push the current game technology to its limits from an accessibility perspective. ? Learn from accessibility design in other areas, like the Web Accessibility Initiative at W3C. ? Develop a ?road map? to what accessibility designs are possible today and in the future. ? Educate students and developers alike on what they can do to make a difference. ? Develop the above goals further together Now, regarding the points above: #1: "work together" doesn't mean work together on everything, in detail. It can mean that, but it can also mean discussion on this list, via forums, at GDC etc. IGDA SIGs are not top-down organizations, rather a very flat organization based upon volunteers. #2: this list is a great way of doing that, as well as the various web sites etc run by members #3: That has been done in research by e.g. Eelke and others on this list, but of course it needs constant updates as new game genres develop or old genres merge #4: This is done all the time; and this list is a great source (among other sources) of information for that push. #5: As far as I can recall, this point has not been very explicitly followed-up, and it should be, just keeping in mind that games is rather different than hypertext. #6: Same as #5 I believe; much has been written in research and elsewhere but not compiled into a roadmap #7: Those of us who are teachers (including me) are pushing GA to students wherever we can; and the industry gets their share at GDC #8: GOTO #1 Based on a number of events, I would like to amend the list above with two points: ? Encourage and be humble to each other ? Give constructive feedback with relevant critique Regarding your points: - Section 508: this has been discussed many times, and similar laws are in Sweden (and I believe, in Germany). As long as the industry is viewed as entertainment, and don't think those laws will bite. So for now, I beleive the industry is safe. Until games are used in public services, such as public schools (which does happen, but still on a small scale) - SIGs job: although it can be discussed whether volunteer work is a job, I get your point; we have been doing a lot, we are doing a lot, given our resources (for many equal to our own spare time). Anyone who have ideas of how to do this more or better are free to do so, and of course team up with others via this list. IGDA has been very supportive over the years of helping the SIG to reach out at GDC and elsewhere. Talk to Tara and get started. - Creating standards: I believe that standardization is good in many ways, but it is also very hard; it takes a lot of time, resources and industry involvement. Then, the next thing is to get developers to use those standards. Many websites for instance still doesn't use the alt-tag for images, an extremely simple thing to do but time is limited, not just for game developers :) If you want to go the standardization route, you should first team up with Microsoft, Sony, Nintendo, EA, Blizzard and similar big players. After 9 years it has not happened yet, but of course it is something to strive for. Anyone who feels like picking up this huge gauntlet, feel free to do so. So yes, we chat some, we do some, we could do more. It is all up to those who feel obliged to do so; just don't be too altruistic about it. Unless you have unlimited resources, make sure you can make a living out of contributing, in the way that is possible for you. Otherwise, it is not a sustainable approach. Mvh / Best regards Thomas Westin Stockholm University :: dsv.su.se :: +46 8 161992 On 7Jul 2012, at 3:10 PM, Sandra Uhling wrote: > Hello, > > I would like to know: > What does this SIG want? > How do we want to reach it? > > What kind of role does this SIG have? > What kind of responsibility does it have? > > > My opionion: > This is the Game Accessibility Interest Group of the IGDA. > As a central group, with lots of international members, > this SIG has a responsibility. > > The responsibility for the games indurstry, > that they will get not hurt (Section 508, CRPD). > And it is this SIG job to enable the industry > to avoid barriers. > > It is also the responsibility to make sure that > people understand games, and that Game Accessibility > is very difficult and games cannot be barrier free. > Create Standards that we need. > > > BUT: > At the moment we are only a chit-chat group drinking coffee. > But that is all I see. I do not see responsibility and care > for the games industry. > > > So I would like to know what it this SIG? > Do we only chat or can we work together and > take responsibility for this topic? > > > Best regards, > Sandra > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From oneswitch at gmail.com Sun Jul 8 04:55:27 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Sun, 8 Jul 2012 09:55:27 +0100 Subject: [games_access] games_access Digest, Vol 102, Issue 3 In-Reply-To: <8CCFF2CC3CAF4015832A8A09C1F038D7@Aarons> References: <8CCFF2CC3CAF4015832A8A09C1F038D7@Aarons> Message-ID: Mailing list wise, you're in already. Signing up and supporting the IGDA that pay for this list and much more besides - go to http://www.igda.org/. Best wishes, Barrie -------------------------------------------------- From: Sent: Saturday, July 07, 2012 5:04 PM To: Subject: Re: [games_access] games_access Digest, Vol 102, Issue 3 > How do I join the SIG? I have helpful ideas to contribute. > > > Kind regards, > > Aaron Baker > > -----Original Message----- > From: games_access-request at igda.org > Sent: Saturday, July 07, 2012 10:00 AM > To: games_access at igda.org > Subject: games_access Digest, Vol 102, Issue 3 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. What is this SIG? (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sat, 7 Jul 2012 15:10:37 +0200 > From: "Sandra Uhling" > Subject: [games_access] What is this SIG? > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <000001cd5c41$e7aaea20$b700be60$@de> > Content-Type: text/plain; charset="us-ascii" > > Hello, > > I would like to know: > What does this SIG want? > How do we want to reach it? > > What kind of role does this SIG have? > What kind of responsibility does it have? > > > My opionion: > This is the Game Accessibility Interest Group of the IGDA. > As a central group, with lots of international members, > this SIG has a responsibility. > > The responsibility for the games indurstry, > that they will get not hurt (Section 508, CRPD). > And it is this SIG job to enable the industry > to avoid barriers. > > It is also the responsibility to make sure that > people understand games, and that Game Accessibility > is very difficult and games cannot be barrier free. > Create Standards that we need. > > > BUT: > At the moment we are only a chit-chat group drinking coffee. > But that is all I see. I do not see responsibility and care > for the games industry. > > > So I would like to know what it this SIG? > Do we only chat or can we work together and > take responsibility for this topic? > > > Best regards, > Sandra > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Sun Jul 8 06:56:24 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Sun, 8 Jul 2012 10:56:24 +0000 Subject: [games_access] 1. What is this SIG? (Sandra Uhling) In-Reply-To: References: Message-ID: I assume that the goals etc. from the GASIG homepage still apply: http://igda-gasig.org/ There have obviously been a few SIG things happening recently which support the education/industry side of it, ie. the work with Film Victoria, the global game jam challenge that educated over 400 students and developers, and contributing to the policy briefing document at Enabled Play. However the chat is also extremely important. While there are other groups such as AbleGamers and SpecialEffect who are working towards most of the same education / advocacy goals on the GASIG homepage (and certainly most of us here are individually), there isn't anywhere else where so many of the interested parties can come together for sharing knowledge / experiences / news, debating new/potential developments, etc. I'm sure that everyone here (active members and lurkers alike) has learned some great stuff from the other members and made some really valuable contacts.. I certainly have. As that's not something that is available anywhere else, that for me is the most valuable role of the SIG. Even when we're working individually it's still an overall collective effort with the same goal, so having decent contacts and knowledge sharing directly supports that. Ian > > Message: 1 > Date: Sat, 7 Jul 2012 15:10:37 +0200 > From: "Sandra Uhling" > Subject: [games_access] What is this SIG? > > Hello, > > I would like to know: > What does this SIG want? > How do we want to reach it? > > What kind of role does this SIG have? > What kind of responsibility does it have? > > > My opionion: > This is the Game Accessibility Interest Group of the IGDA. > As a central group, with lots of international members, > this SIG has a responsibility. > > The responsibility for the games indurstry, > that they will get not hurt (Section 508, CRPD). > And it is this SIG job to enable the industry > to avoid barriers. > > It is also the responsibility to make sure that > people understand games, and that Game Accessibility > is very difficult and games cannot be barrier free. > Create Standards that we need. > > > BUT: > At the moment we are only a chit-chat group drinking coffee. > But that is all I see. I do not see responsibility and care > for the games industry. > > > So I would like to know what it this SIG? > Do we only chat or can we work together and > take responsibility for this topic? > > > Best regards, > Sandra > > > > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 102, Issue 3 > ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Sun Jul 8 08:31:10 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Sun, 8 Jul 2012 12:31:10 +0000 Subject: [games_access] What is this SIG? (Thomas Westin) In-Reply-To: References: Message-ID: Aaron: are you the same Aaron from one in a million? If so are you heading to London? Thomas: Put far better than me! Two things in particular - > ? Learn from accessibility design in other areas, like the Web Accessibility Initiative at W3C. > #5: As far as I can recall, this point has not been very followed-up, and it should be, just keeping in mind that games is rather different than hypertext. >From my angle what there is to learn from them isn't accessibly itself, it's looking back at how the accessibility agenda progressed in industries that are far further ahead than games. That's certainly happening, for example the healthy debate the other week about legislation in web & construction. The history of other industries provides a pretty good basis for a roadmap. It's also interesting to look at more recent things too, like how mobile accessibility is progressing and what's driving that. > Creating standards: I believe that standardization is good in many ways, but it is also very hard; it takes a lot of time, resources and industry involvement. Then, the next thing is to get developers to use those standards. Many websites for instance still doesn't use the alt-tag for images, an extremely simple thing to do but time is limited, not just for game developers :) If you want to go the standardization route, you should first team up with Microsoft, Sony, Nintendo, EA, Blizzard and similar big players. After 9 years it has not happened yet, but of course it is something to strive for. Anyone who feels like picking up this huge gauntlet, feel free to do so. Picked up. Hopefully that's something useful that I can bring to the table as I have a background in standards & guidelines. I've had internal accessibility standards successfully written and implemented within a prolific publisher, they've been mandatory for every one of their internal games and third party commissions over the past two years. Having said that though, doing something internally where a mandate can be passed at a corporate level is a bit different to across an industry - you can't jump straight to standards. EA turning around and saying that all of their games must comply with a basic level of accessibility isn't helpful when there isn't any knowledge amongst developers. I've seen precisely that happen before and fail, it needs to come bottom up as well as top down. So guidelines & best practices have to come first. There's already plenty of knowledge and previous guidelines work in existence, so it's a case of pulling that all together, getting it up to date, and into a developer / exec friendly format. For reviewing/feedback I have some good contacts for input outside of the usual developers & GA experts, such as an ex-BSI standards consultant, and the BBC's head of accessibility & usability. And then yes, critically, getting people to use them. Can't move beyond loose guidelines until there are plenty of proven case studies of them in use. I have a couple of initial developers lined up, but if anyone on the list has links with a developer who might be interested in some guidance then please let me know! Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Jul 9 07:14:14 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 9 Jul 2012 13:14:14 +0200 Subject: [games_access] What is this SIG? In-Reply-To: References: Message-ID: <000301cd5dc3$fb85fac0$f291f040$@de> Hi Ian, I do agree J Some points I do not like: ? Still ignoring one category of disability (speech)!! o Barrie, Ian, Brannon and I accept it. ? Still ignoring the rights of other gamers (very important!) o We have to avoid a gap between the players o Bring solutions before it will become a problem ? Not including members in important descision e. g. Film Victoria ? Not inlcuding members in the development of the second version of the top ten ? Not supporting and care for the situation of the games industry o We(!) have to enable them o It is us(!) who have to do something, not them ? No sensibility for the situation of the games industry o @Ian I loooove your comment, it is awesome!! ? No position paper: Game Accessibility and Section 508, CRPD o It can contain something like: ? Games are not websites (so WCAG does not fit) ? Game Accessibility is difficult ? A law would be bad ? Research is needed ? Tax relief is necessarry (measures can also be positive J ) ? Unnecessary suits have to be avoided ? ? No basic philosophy about Game Accessibility (to avoid misunderstanding prejudices) o What is Game Accessibility? o What is special about it? o Games will not become boring, because it is an option o How to avoid the misuse of GA as cheat o . o The White Paper is nice, a very good start, but it is old. ? Some Questions: When Ubisoft announced that they will subtitle, did we send them information about it???? The ?Group? who wrote the paper at Games for Health, were there guys from us? Why did we not get this paper to be able to give feedback? Best regards, Sandra Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Ian Hamilton Gesendet: Sonntag, 8. Juli 2012 14:31 An: games_access at igda.org Betreff: Re: [games_access] What is this SIG? (Thomas Westin) Aaron: are you the same Aaron from one in a million? If so are you heading to London? Thomas: Put far better than me! Two things in particular - > ? Learn from accessibility design in other areas, like the Web Accessibility Initiative at W3C. > #5: As far as I can recall, this point has not been very followed-up, and it should be, just keeping in mind that games is rather different than hypertext. >From my angle what there is to learn from them isn't accessibly itself, it's looking back at how the accessibility agenda progressed in industries that are far further ahead than games. That's certainly happening, for example the healthy debate the other week about legislation in web & construction. The history of other industries provides a pretty good basis for a roadmap. It's also interesting to look at more recent things too, like how mobile accessibility is progressing and what's driving that. > Creating standards: I believe that standardization is good in many ways, but it is also very hard; it takes a lot of time, resources and industry involvement. Then, the next thing is to get developers to use those standards. Many websites for instance still doesn't use the alt-tag for images, an extremely simple thing to do but time is limited, not just for game developers :) If you want to go the standardization route, you should first team up with Microsoft, Sony, Nintendo, EA, Blizzard and similar big players. After 9 years it has not happened yet, but of course it is something to strive for. Anyone who feels like picking up this huge gauntlet, feel free to do so. Picked up. Hopefully that's something useful that I can bring to the table as I have a background in standards & guidelines. I've had internal accessibility standards successfully written and implemented within a prolific publisher, they've been mandatory for every one of their internal games and third party commissions over the past two years. Having said that though, doing something internally where a mandate can be passed at a corporate level is a bit different to across an industry - you can't jump straight to standards. EA turning around and saying that all of their games must comply with a basic level of accessibility isn't helpful when there isn't any knowledge amongst developers. I've seen precisely that happen before and fail, it needs to come bottom up as well as top down. So guidelines & best practices have to come first. There's already plenty of knowledge and previous guidelines work in existence, so it's a case of pulling that all together, getting it up to date, and into a developer / exec friendly format. For reviewing/feedback I have some good contacts for input outside of the usual developers & GA experts, such as an ex-BSI standards consultant, and the BBC's head of accessibility & usability. And then yes, critically, getting people to use them. Can't move beyond loose guidelines until there are plenty of proven case studies of them in use. I have a couple of initial developers lined up, but if anyone on the list has links with a developer who might be interested in some guidance then please let me know! Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Mon Jul 9 07:29:14 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Mon, 9 Jul 2012 11:29:14 +0000 Subject: [games_access] games_access Digest, Vol 102, Issue 6 In-Reply-To: References: Message-ID: Couple of things I can definitely answer! The GFH document wasn't an IGDA thing, it was Enabled Play. It wasn't an online effort, it was done by people sitting in the same room at the conference, for presentation the next day, with no time for getting feedback from outside. Ben is planning on sharing it around once it has been tidied up a bit more, what was produced on the day was just really for the benefit of Constance to read on her trip home. SIG was well represented there, we accounted for a third of the working group - Tara, Eleanor and myself. Secondly speech - it is being thought about a fair bit, not just here but in industry. Halo did something nice with their online multiplayer preferences, allowing to say whether or not you only want to play with people who use voice chat, which ties in very well with your esports stuff. Luckily, aside from that issue of people being deliberately kicked out of online games if they can't talk, speech is pretty good... at the moment it's almost always just used as a supplementary alternative to other input methods. It would be fantastic if other things (*ahem* kinect) could take a lead from that. Sounds like you've got a few good ideas for things you would like to see done. As Thomas says it's an interest group, we don't have the luxury of full-time staff that organisations like AbleGamers or SpecialEffect do, so all I can recommend from my own experience is that if there's something that you think shoudl be done, just to go ahead and do it! You certainly don't need anyone's permission, and there's no shortage of people here who would be more than happy to help out with advice etc on things you want to take a lead on. > From: games_access-request at igda.org > Subject: games_access Digest, Vol 102, Issue 6 > To: games_access at igda.org > Date: Mon, 9 Jul 2012 07:14:20 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: What is this SIG? (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 9 Jul 2012 13:14:14 +0200 > From: "Sandra Uhling" > Subject: Re: [games_access] What is this SIG? > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <000301cd5dc3$fb85fac0$f291f040$@de> > Content-Type: text/plain; charset="iso-8859-1" > > Hi Ian, > > I do agree J > > > > > > Some points I do not like: > > ? Still ignoring one category of disability (speech)!! > > o Barrie, Ian, Brannon and I accept it. > > ? Still ignoring the rights of other gamers (very important!) > > o We have to avoid a gap between the players > > o Bring solutions before it will become a problem > > ? Not including members in important descision e. g. Film Victoria > > ? Not inlcuding members in the development of the second version of > the top ten > > ? Not supporting and care for the situation of the games industry > > o We(!) have to enable them > > o It is us(!) who have to do something, not them > > ? No sensibility for the situation of the games industry > > o @Ian I loooove your comment, it is awesome!! > > ? No position paper: Game Accessibility and Section 508, CRPD > > o It can contain something like: > > ? Games are not websites (so WCAG does not fit) > > ? Game Accessibility is difficult > > ? A law would be bad > > ? Research ? is needed > > ? Tax relief is necessarry (measures can also be positive J ) > > ? Unnecessary suits have to be avoided > > ? ? > > ? No basic philosophy about Game Accessibility (to avoid > misunderstanding prejudices) > > o What is Game Accessibility? > > o What is special about it? > > o Games will not become boring, because it is an option > > o How to avoid the misuse of GA as cheat > > o ?. > > o The White Paper is nice, a very good start, but it is old. > > ? ? > > > > Some Questions: > > When Ubisoft announced that they will subtitle, did we send them information > about it???? > > > > The ?Group? who wrote the paper at Games for Health, were there guys from > us? > > Why did we not get this paper to be able to give feedback? > > > > Best regards, > > Sandra > > > > > > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Ian Hamilton > Gesendet: Sonntag, 8. Juli 2012 14:31 > An: games_access at igda.org > Betreff: Re: [games_access] What is this SIG? (Thomas Westin) > > > > Aaron: are you the same Aaron from one in a million? If so are you heading > to London? > > > > > > Thomas: Put far better than me! Two things in particular - > > > > > > > ? Learn from accessibility design in other areas, like the Web > Accessibility Initiative at W3C. > > #5: As far as I can recall, this point has not been very followed-up, and > it should be, just keeping in mind that games is rather different than > hypertext. > > > > >From my angle what there is to learn from them isn't accessibly itself, it's > looking back at how the accessibility agenda progressed in industries that > are far further ahead than games. That's certainly happening, for example > the healthy debate the other week about legislation in web & construction. > The history of other industries provides a pretty good basis for a roadmap. > It's also interesting to look at more recent things too, like how mobile > accessibility is progressing and what's driving that. > > > > > > > Creating standards: I believe that standardization is good in many ways, > but it is also very hard; it takes a lot of time, resources and industry > involvement. Then, the next thing is to get developers to use those > standards. Many websites for instance still doesn't use the alt-tag for > images, an extremely simple thing to do but time is limited, not just for > game developers :) If you want to go the standardization route, you should > first team up with Microsoft, Sony, Nintendo, EA, Blizzard and similar big > players. After 9 years it has not happened yet, but of course it is > something to strive for. Anyone who feels like picking up this huge > gauntlet, feel free to do so. > > > > > > Picked up. Hopefully that's something useful that I can bring to the table > as I have a background in standards & guidelines. I've had internal > accessibility standards successfully written and implemented within a > prolific publisher, they've been mandatory for every one of their internal > games and third party commissions over the past two years. > > > > > > Having said that though, doing something internally where a mandate can be > passed at a corporate level is a bit different to across an industry - you > can't jump straight to standards. EA turning around and saying that all of > their games must comply with a basic level of accessibility isn't helpful > when there isn't any knowledge amongst developers. I've seen precisely that > happen before and fail, it needs to come bottom up as well as top down. > > > > > > So guidelines & best practices have to come first. There's already plenty of > knowledge and previous guidelines work in existence, so it's a case of > pulling that all together, getting it up to date, and into a developer / > exec friendly format. For reviewing/feedback I have some good contacts for > input outside of the usual developers & GA experts, such as an ex-BSI > standards consultant, and the BBC's head of accessibility & usability. > > > > > > And then yes, critically, getting people to use them. Can't move beyond > loose guidelines until there are plenty of proven case studies of them in > use. I have a couple of initial developers lined up, but if anyone on the > list has links with a developer who might be interested in some guidance > then please let me know! > > > > > > Ian > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 102, Issue 6 > ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Jul 9 07:46:09 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 9 Jul 2012 13:46:09 +0200 Subject: [games_access] games_access Digest, Vol 102, Issue 6 In-Reply-To: References: Message-ID: <002001cd5dc8$715b1790$541146b0$@de> Hi Ian, well sounds good, but in the past, comments were not accepted. So there is no benefit doing something, that will not be accepted. L Best regards, Sandra Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Ian Hamilton Gesendet: Montag, 9. Juli 2012 13:29 An: games_access at igda.org Betreff: Re: [games_access] games_access Digest, Vol 102, Issue 6 Couple of things I can definitely answer! The GFH document wasn't an IGDA thing, it was Enabled Play. It wasn't an online effort, it was done by people sitting in the same room at the conference, for presentation the next day, with no time for getting feedback from outside. Ben is planning on sharing it around once it has been tidied up a bit more, what was produced on the day was just really for the benefit of Constance to read on her trip home. SIG was well represented there, we accounted for a third of the working group - Tara, Eleanor and myself. Secondly speech - it is being thought about a fair bit, not just here but in industry. Halo did something nice with their online multiplayer preferences, allowing to say whether or not you only want to play with people who use voice chat, which ties in very well with your esports stuff. Luckily, aside from that issue of people being deliberately kicked out of online games if they can't talk, speech is pretty good... at the moment it's almost always just used as a supplementary alternative to other input methods. It would be fantastic if other things (*ahem* kinect) could take a lead from that. Sounds like you've got a few good ideas for things you would like to see done. As Thomas says it's an interest group, we don't have the luxury of full-time staff that organisations like AbleGamers or SpecialEffect do, so all I can recommend from my own experience is that if there's something that you think shoudl be done, just to go ahead and do it! You certainly don't need anyone's permission, and there's no shortage of people here who would be more than happy to help out with advice etc on things you want to take a lead on. > From: games_access-request at igda.org > Subject: games_access Digest, Vol 102, Issue 6 > To: games_access at igda.org > Date: Mon, 9 Jul 2012 07:14:20 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: What is this SIG? (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 9 Jul 2012 13:14:14 +0200 > From: "Sandra Uhling" > Subject: Re: [games_access] What is this SIG? > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <000301cd5dc3$fb85fac0$f291f040$@de> > Content-Type: text/plain; charset="iso-8859-1" > > Hi Ian, > > I do agree J > > > > > > Some points I do not like: > > ? Still ignoring one category of disability (speech)!! > > o Barrie, Ian, Brannon and I accept it. > > ? Still ignoring the rights of other gamers (very important!) > > o We have to avoid a gap between the players > > o Bring solutions before it will become a problem > > ? Not including members in important descision e. g. Film Victoria > > ? Not inlcuding members in the development of the second version of > the top ten > > ? Not supporting and care for the situation of the games industry > > o We(!) have to enable them > > o It is us(!) who have to do something, not them > > ? No sensibility for the situation of the games industry > > o @Ian I loooove your comment, it is awesome!! > > ? No position paper: Game Accessibility and Section 508, CRPD > > o It can contain something like: > > ? Games are not websites (so WCAG does not fit) > > ? Game Accessibility is difficult > > ? A law would be bad > > ? Research ? is needed > > ? Tax relief is necessarry (measures can also be positive J ) > > ? Unnecessary suits have to be avoided > > ? ? > > ? No basic philosophy about Game Accessibility (to avoid > misunderstanding prejudices) > > o What is Game Accessibility? > > o What is special about it? > > o Games will not become boring, because it is an option > > o How to avoid the misuse of GA as cheat > > o ?. > > o The White Paper is nice, a very good start, but it is old. > > ? ? > > > > Some Questions: > > When Ubisoft announced that they will subtitle, did we send them information > about it???? > > > > The ?Group? who wrote the paper at Games for Health, were there guys from > us? > > Why did we not get this paper to be able to give feedback? > > > > Best regards, > > Sandra > > > > > > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Ian Hamilton > Gesendet: Sonntag, 8. Juli 2012 14:31 > An: games_access at igda.org > Betreff: Re: [games_access] What is this SIG? (Thomas Westin) > > > > Aaron: are you the same Aaron from one in a million? If so are you heading > to London? > > > > > > Thomas: Put far better than me! Two things in particular - > > > > > > > ? Learn from accessibility design in other areas, like the Web > Accessibility Initiative at W3C. > > #5: As far as I can recall, this point has not been very followed-up, and > it should be, just keeping in mind that games is rather different than > hypertext. > > > > >From my angle what there is to learn from them isn't accessibly itself, it's > looking back at how the accessibility agenda progressed in industries that > are far further ahead than games. That's certainly happening, for example > the healthy debate the other week about legislation in web & construction. > The history of other industries provides a pretty good basis for a roadmap. > It's also interesting to look at more recent things too, like how mobile > accessibility is progressing and what's driving that. > > > > > > > Creating standards: I believe that standardization is good in many ways, > but it is also very hard; it takes a lot of time, resources and industry > involvement. Then, the next thing is to get developers to use those > standards. Many websites for instance still doesn't use the alt-tag for > images, an extremely simple thing to do but time is limited, not just for > game developers :) If you want to go the standardization route, you should > first team up with Microsoft, Sony, Nintendo, EA, Blizzard and similar big > players. After 9 years it has not happened yet, but of course it is > something to strive for. Anyone who feels like picking up this huge > gauntlet, feel free to do so. > > > > > > Picked up. Hopefully that's something useful that I can bring to the table > as I have a background in standards & guidelines. I've had internal > accessibility standards successfully written and implemented within a > prolific publisher, they've been mandatory for every one of their internal > games and third party commissions over the past two years. > > > > > > Having said that though, doing something internally where a mandate can be > passed at a corporate level is a bit different to across an industry - you > can't jump straight to standards. EA turning around and saying that all of > their games must comply with a basic level of accessibility isn't helpful > when there isn't any knowledge amongst developers. I've seen precisely that > happen before and fail, it needs to come bottom up as well as top down. > > > > > > So guidelines & best practices have to come first. There's already plenty of > knowledge and previous guidelines work in existence, so it's a case of > pulling that all together, getting it up to date, and into a developer / > exec friendly format. For reviewing/feedback I have some good contacts for > input outside of the usual developers & GA experts, such as an ex-BSI > standards consultant, and the BBC's head of accessibility & usability. > > > > > > And then yes, critically, getting people to use them. Can't move beyond > loose guidelines until there are plenty of proven case studies of them in > use. I have a couple of initial developers lined up, but if anyone on the > list has links with a developer who might be interested in some guidance > then please let me know! > > > > > > Ian > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 102, Issue 6 > ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Mon Jul 9 13:22:06 2012 From: steve at ablegamers.com (Steve Spohn) Date: Mon, 9 Jul 2012 13:22:06 -0400 Subject: [games_access] Abilities Expo Chicago Illinois Message-ID: Greetings all, The weekend before the holiday the AbleGamers crew was demonstrating game accessibility for the public in Chicago Illinois. I wanted to share some pictures of the event https://www.facebook.com/media/set/?set=a.10151019383076670.457038.57979601669&type=1&l=0173bbe97d - there was one particular girl who was about five years old in her mini wheelchair that had never played video games before because her mom thought she wouldn't be able to do it. She rolled right up to our Kinect booth and started playing. It was amazing. She was laughing and giggling and having a great time all while the entire crew cheered her on. Her mom was in tears and a crowd gathered around to see the little girl giggling. Inspiration at its best. -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From blazeeagle at suddenlink.net Mon Jul 9 13:40:23 2012 From: blazeeagle at suddenlink.net (blazeeagle at suddenlink.net) Date: Mon, 9 Jul 2012 13:40:23 -0400 Subject: [games_access] What is this SIG? (Thomas Westin) (Ian Hamilton) In-Reply-To: References: Message-ID: <2C7FA86F7B63475783E93B301EB81E12@Aarons> Nope. I'm bedridden. Aaron -----Original Message----- From: games_access-request at igda.org Sent: Sunday, July 08, 2012 10:00 AM To: games_access at igda.org Subject: games_access Digest, Vol 102, Issue 5 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: What is this SIG? (Thomas Westin) (Ian Hamilton) ---------------------------------------------------------------------- Message: 1 Date: Sun, 8 Jul 2012 12:31:10 +0000 From: Ian Hamilton Subject: Re: [games_access] What is this SIG? (Thomas Westin) To: Message-ID: Content-Type: text/plain; charset="iso-8859-1" Aaron: are you the same Aaron from one in a million? If so are you heading to London? Thomas: Put far better than me! Two things in particular - > ? Learn from accessibility design in other areas, like the Web > Accessibility Initiative at W3C. > #5: As far as I can recall, this point has not been very followed-up, and > it should be, just keeping in mind that games is rather different than > hypertext. >From my angle what there is to learn from them isn't accessibly itself, >it's looking back at how the accessibility agenda progressed in industries >that are far further ahead than games. That's certainly happening, for >example the healthy debate the other week about legislation in web & >construction. The history of other industries provides a pretty good basis >for a roadmap. It's also interesting to look at more recent things too, >like how mobile accessibility is progressing and what's driving that. > Creating standards: I believe that standardization is good in many ways, > but it is also very hard; it takes a lot of time, resources and industry > involvement. Then, the next thing is to get developers to use those > standards. Many websites for instance still doesn't use the alt-tag for > images, an extremely simple thing to do but time is limited, not just for > game developers :) If you want to go the standardization route, you should > first team up with Microsoft, Sony, Nintendo, EA, Blizzard and similar big > players. After 9 years it has not happened yet, but of course it is > something to strive for. Anyone who feels like picking up this huge > gauntlet, feel free to do so. Picked up. Hopefully that's something useful that I can bring to the table as I have a background in standards & guidelines. I've had internal accessibility standards successfully written and implemented within a prolific publisher, they've been mandatory for every one of their internal games and third party commissions over the past two years. Having said that though, doing something internally where a mandate can be passed at a corporate level is a bit different to across an industry - you can't jump straight to standards. EA turning around and saying that all of their games must comply with a basic level of accessibility isn't helpful when there isn't any knowledge amongst developers. I've seen precisely that happen before and fail, it needs to come bottom up as well as top down. So guidelines & best practices have to come first. There's already plenty of knowledge and previous guidelines work in existence, so it's a case of pulling that all together, getting it up to date, and into a developer / exec friendly format. For reviewing/feedback I have some good contacts for input outside of the usual developers & GA experts, such as an ex-BSI standards consultant, and the BBC's head of accessibility & usability. And then yes, critically, getting people to use them. Can't move beyond loose guidelines until there are plenty of proven case studies of them in use. I have a couple of initial developers lined up, but if anyone on the list has links with a developer who might be interested in some guidance then please let me know! Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 102, Issue 5 ******************************************** From gramenos at ics.forth.gr Tue Jul 10 05:44:04 2012 From: gramenos at ics.forth.gr (Dimitris Grammenos) Date: Tue, 10 Jul 2012 12:44:04 +0300 Subject: [games_access] Abilities Expo Chicago Illinois In-Reply-To: References: Message-ID: <005d01cd5e80$90ac7ae0$b20570a0$@ics.forth.gr> ? Inspiration at its best. Yes, indeed! Very nice work J The world needs more smiley faces D. From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Steve Spohn Sent: Monday, July 09, 2012 8:22 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Abilities Expo Chicago Illinois Greetings all, The weekend before the holiday the AbleGamers crew was demonstrating game accessibility for the public in Chicago Illinois. I wanted to share some pictures of the event https://www.facebook.com/media/set/?set=a.10151019383076670.457038.579796016 69 &type=1&l=0173bbe97d - there was one particular girl who was about five years old in her mini wheelchair that had never played video games before because her mom thought she wouldn't be able to do it. She rolled right up to our Kinect booth and started playing. It was amazing. She was laughing and giggling and having a great time all while the entire crew cheered her on. Her mom was in tears and a crowd gathered around to see the little girl giggling. Inspiration at its best. -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Tue Jul 10 05:46:18 2012 From: richard at audiogames.net (Richard (AudioGames.net)) Date: Tue, 10 Jul 2012 11:46:18 +0200 Subject: [games_access] Abilities Expo Chicago Illinois In-Reply-To: <005d01cd5e80$90ac7ae0$b20570a0$@ics.forth.gr> References: <005d01cd5e80$90ac7ae0$b20570a0$@ics.forth.gr> Message-ID: <4FFBF9EA.5040801@audiogames.net> :-) I agree, good job! :-) On 10-7-2012 11:44, Dimitris Grammenos wrote: > > ?Inspiration at its best. > > Yes, indeed! Very nice work JThe world needs more smiley faces... > > D. > > *From:*games_access-bounces at igda.org > [mailto:games_access-bounces at igda.org] *On Behalf Of *Steve Spohn > *Sent:* Monday, July 09, 2012 8:22 PM > *To:* IGDA Games Accessibility SIG Mailing List > *Subject:* [games_access] Abilities Expo Chicago Illinois > > Greetings all, > > The weekend before the holiday the AbleGamers crew was demonstrating > game accessibility for the public in Chicago Illinois. I wanted to > share some pictures of the event > https://www.facebook.com/media/set/?set=a.10151019383076670.457038.57979601669&type=1&l=0173bbe97d - > there was one particular girl who was about five years old in her mini > wheelchair that had never played video games before because her mom > thought she wouldn't be able to do it. She rolled right up to our > Kinect booth and started playing. It was amazing. She was laughing and > giggling and having a great time all while the entire crew cheered her > on. Her mom was in tears and a crowd gathered around to see the little > girl giggling. > > Inspiration at its best. > > -- > Steve Spohn > > Editor-In-Chief > > The AbleGamers Foundation > > AbleGamers.com | AbleGamers.org > | Facebook > | Twitter > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Tue Jul 10 09:39:21 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Tue, 10 Jul 2012 14:39:21 +0100 Subject: [games_access] Abilities Expo Chicago Illinois In-Reply-To: <005d01cd5e80$90ac7ae0$b20570a0$@ics.forth.gr> References: <005d01cd5e80$90ac7ae0$b20570a0$@ics.forth.gr> Message-ID: <14AC39659893482C8C885F332043EA67@OneSwitchPC> No arguing with this kind of stuff. Lovely job. Like the Adroit mats too. Barrie From: Dimitris Grammenos Sent: Tuesday, July 10, 2012 10:44 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] Abilities Expo Chicago Illinois ? Inspiration at its best. Yes, indeed! Very nice work J The world needs more smiley faces. D. From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Steve Spohn Sent: Monday, July 09, 2012 8:22 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Abilities Expo Chicago Illinois Greetings all, The weekend before the holiday the AbleGamers crew was demonstrating game accessibility for the public in Chicago Illinois. I wanted to share some pictures of the event https://www.facebook.com/media/set/?set=a.10151019383076670.457038.57979601669&type=1&l=0173bbe97d - there was one particular girl who was about five years old in her mini wheelchair that had never played video games before because her mom thought she wouldn't be able to do it. She rolled right up to our Kinect booth and started playing. It was amazing. She was laughing and giggling and having a great time all while the entire crew cheered her on. Her mom was in tears and a crowd gathered around to see the little girl giggling. Inspiration at its best. -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomasw at dsv.su.se Thu Jul 12 19:51:52 2012 From: thomasw at dsv.su.se (Thomas Westin) Date: Fri, 13 Jul 2012 01:51:52 +0200 Subject: [games_access] What is this SIG? (Thomas Westin) In-Reply-To: References: Message-ID: <4D2D4C9B-6773-4801-B0F3-B35935DD2F54@dsv.su.se> Hi Ian, sorry for my slow response, I'm trying to stay away from computers while on vacation :) > From my angle what there is to learn from them isn't accessibly itself, it's looking back at how the accessibility agenda progressed in industries t Good point; for instance I think tools to make games more accessible, like implementing plugins etc to game engines; I've started doing some of that for Unity but, since my focus is on writing papers, time has been limited. But certainly, that is one way forward. Looking back at the web, the standards first focused on the end users creating web pages, but then turned towards Macromedia/Adobe etc who made e.g. Dreamweaver and Flash. > So guidelines & best practices have to come first. There's already plenty of knowledge and previous guidelines work in existence, so it's a case of pulling that all together, getting it up to date, and into a developer / exec friendly format. Yes; last year I wrote a paper together with Michelle, Kevin and Dimitris for HCII 2011. We scanned 38 research papers and summarized them into an overview, which could be a good start for your work. Below is a link to the paper http://www.springerlink.com/content/v5231nn67304275m/ Mvh / Best regards Thomas Westin Stockholm University :: dsv.su.se :: +46 8 161992 On 8Jul 2012, at 2:31 PM, Ian Hamilton wrote: > Aaron: are you the same Aaron from one in a million? If so are you heading to London? > > > Thomas: Put far better than me! Two things in particular - > > > > ? Learn from accessibility design in other areas, like the Web Accessibility Initiative at W3C. > > #5: As far as I can recall, this point has not been very followed-up, and it should be, just keeping in mind that games is rather different than hypertext. > > > From my angle what there is to learn from them isn't accessibly itself, it's looking back at how the accessibility agenda progressed in industries that are far further ahead than games. That's certainly happening, for example the healthy debate the other week about legislation in web & construction. The history of other industries provides a pretty good basis for a roadmap. It's also interesting to look at more recent things too, like how mobile accessibility is progressing and what's driving that. > > > > Creating standards: I believe that standardization is good in many ways, but it is also very hard; it takes a lot of time, resources and industry involvement. Then, the next thing is to get developers to use those standards. Many websites for instance still doesn't use the alt-tag for images, an extremely simple thing to do but time is limited, not just for game developers :) If you want to go the standardization route, you should first team up with Microsoft, Sony, Nintendo, EA, Blizzard and similar big players. After 9 years it has not happened yet, but of course it is something to strive for. Anyone who feels like picking up this huge gauntlet, feel free to do so. > > > Picked up. Hopefully that's something useful that I can bring to the table as I have a background in standards & guidelines. I've had internal accessibility standards successfully written and implemented within a prolific publisher, they've been mandatory for every one of their internal games and third party commissions over the past two years. > > > Having said that though, doing something internally where a mandate can be passed at a corporate level is a bit different to across an industry - you can't jump straight to standards. EA turning around and saying that all of their games must comply with a basic level of accessibility isn't helpful when there isn't any knowledge amongst developers. I've seen precisely that happen before and fail, it needs to come bottom up as well as top down. > > > So guidelines & best practices have to come first. There's already plenty of knowledge and previous guidelines work in existence, so it's a case of pulling that all together, getting it up to date, and into a developer / exec friendly format. For reviewing/feedback I have some good contacts for input outside of the usual developers & GA experts, such as an ex-BSI standards consultant, and the BBC's head of accessibility & usability. > > > And then yes, critically, getting people to use them. Can't move beyond loose guidelines until there are plenty of proven case studies of them in use. I have a couple of initial developers lined up, but if anyone on the list has links with a developer who might be interested in some guidance then please let me know! > > > Ian > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Jul 17 14:33:09 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 17 Jul 2012 20:33:09 +0200 Subject: [games_access] to germans on list / gamescom Message-ID: <000301cd644a$a084d5f0$e18e81d0$@de> Hi, Bad news: the event in Berlin is cancelled because "Game Accessibility" it not important enough. It seems that there was resistance for this topic. That is odd. Games are used at work. Recruitment, Education, .... Online Games develop the future of the web ... The G.A.M.E. has a working group for Serious Games ... Good news: Maybe WDR (TV or Radio) will make report. I sent my document to the guy who will make a concept for the WDR. When we have a concept I will write what we need. I proposed to make an objective report to show both sides and sensibilise for both sides. Gamescom: The gamescom congress will be two days. It is the same organization like last year. Anyone interested to do something? We can use the same concept like last year. But I am not sure If I will be there. Best regards, Sandra From lgraham at blitzgamesstudios.com Wed Jul 18 09:30:01 2012 From: lgraham at blitzgamesstudios.com (Lynsey Graham) Date: Wed, 18 Jul 2012 14:30:01 +0100 Subject: [games_access] Blind Football web game In-Reply-To: <000301cd644a$a084d5f0$e18e81d0$@de> References: <000301cd644a$a084d5f0$e18e81d0$@de> Message-ID: <8cd407b7-2478-424b-9c5a-ac58230a3a4a@blitzgamesstudios.com> Sainsbury's and Channel 4 have created a web game promoting blind football. Eurogamer article: http://www.eurogamer.net/articles/2012-07-18-david-beckham-unveils-online-blind-football-game-for-sainsburys-channel4 The game itself: http://paralympics.channel4.com/Sainsburys/blindfootball/ From oneswitch at gmail.com Wed Jul 18 10:19:15 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 18 Jul 2012 15:19:15 +0100 Subject: [games_access] Blind Football web game In-Reply-To: <8cd407b7-2478-424b-9c5a-ac58230a3a4a@blitzgamesstudios.com> References: <000301cd644a$a084d5f0$e18e81d0$@de> <8cd407b7-2478-424b-9c5a-ac58230a3a4a@blitzgamesstudios.com> Message-ID: <71805E0B7E314125860DD5676A1C7134@OneSwitchPC> Great stuff, thanks for sharing Lynsey. More Olympic and Paralympic themed accessible games here: http://www.gamebase.info/magazine/read/game-base-video-olympicks-2012_882.html (which I've just added Blind Football to). Barrie -------------------------------------------------- From: "Lynsey Graham" Sent: Wednesday, July 18, 2012 2:30 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: [games_access] Blind Football web game > Sainsbury's and Channel 4 have created a web game promoting blind football. > > Eurogamer article: http://www.eurogamer.net/articles/2012-07-18-david-beckham-unveils-online-blind-football-game-for-sainsburys-channel4 > > The game itself: http://paralympics.channel4.com/Sainsburys/blindfootball/ > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Jul 18 12:00:06 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 18 Jul 2012 16:00:06 +0000 Subject: [games_access] games_access Digest, Vol 102, Issue 11 In-Reply-To: References: Message-ID: What was the event in Berlin? Saw a great presentation on another game that C4 produced for the Paralympics - Boccia. http://paralympics.channel4.com/Sainsburys/blindfootball/ Not perfect by any means, a couple of painful near misses, but they used the winning combination of guidelines, expert advice and testing with players with a range of disabilities so they've gotten to a pretty good level of accessibility. Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Wed Jul 18 12:12:26 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 18 Jul 2012 17:12:26 +0100 Subject: [games_access] games_access Digest, Vol 102, Issue 11 In-Reply-To: References: Message-ID: <9793215A23C04570BD603E22D8C953A6@OneSwitchPC> Wheelchair Rugby's the other one I found from C4: http://paralympics.channel4.com/the-sports/wheelchair-rugby/game.html. Found the amount of keys/controls needed a bit overly confusing, but still some good stuff in there. Barrie From: Ian Hamilton Sent: Wednesday, July 18, 2012 5:00 PM To: games_access at igda.org Subject: Re: [games_access] games_access Digest, Vol 102, Issue 11 What was the event in Berlin? Saw a great presentation on another game that C4 produced for the Paralympics - Boccia. http://paralympics.channel4.com/Sainsburys/blindfootball/ Not perfect by any means, a couple of painful near misses, but they used the winning combination of guidelines, expert advice and testing with players with a range of disabilities so they've gotten to a pretty good level of accessibility. Ian -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Jul 18 17:28:10 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 18 Jul 2012 23:28:10 +0200 Subject: [games_access] blind football game Message-ID: <002d01cd652c$3b0852a0$b118f7e0$@de> Hi, is the game only for seeing hearing people? Blind gamers wrote that they cannot play it, they do not know that they have to press two buttons. That is odd. Best regards, Sandra From oneswitch at gmail.com Wed Jul 18 17:30:55 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 18 Jul 2012 22:30:55 +0100 Subject: [games_access] blind football game In-Reply-To: <002d01cd652c$3b0852a0$b118f7e0$@de> References: <002d01cd652c$3b0852a0$b118f7e0$@de> Message-ID: You have to experiment a bit, but it is playable without sight (well from my very quick try out). Definitely some up front control instructions would have helped. There's a kind of roll-over speech thing, for mouse control, but you can also use TAB and RETURN. See what you think. Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Wednesday, July 18, 2012 10:28 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: [games_access] blind football game > Hi, > > is the game only for seeing hearing people? > Blind gamers wrote that they cannot play it, > they do not know that they have to press two buttons. > > That is odd. > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From oneswitch at gmail.com Thu Jul 19 02:26:59 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 19 Jul 2012 07:26:59 +0100 Subject: [games_access] Meet the Heroes Message-ID: This video promoting the Paralympics is pretty brilliant, so thought I'd share it: http://youtu.be/tuAPPeRg3Nw -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Thu Jul 19 03:57:13 2012 From: javier.mairena at gmail.com (Javier Mairena) Date: Thu, 19 Jul 2012 09:57:13 +0200 Subject: [games_access] Meet the Heroes In-Reply-To: References: Message-ID: Love it! :) On 19 July 2012 08:26, Barrie Ellis wrote: > ** > This video promoting the Paralympics is pretty brilliant, so thought I'd > share it: http://youtu.be/tuAPPeRg3Nw > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Thu Jul 19 04:16:09 2012 From: steve at ablegamers.com (Steve Spohn) Date: Thu, 19 Jul 2012 04:16:09 -0400 Subject: [games_access] Meet the Heroes In-Reply-To: References: Message-ID: Very cool On Thu, Jul 19, 2012 at 2:26 AM, Barrie Ellis wrote: > ** > This video promoting the Paralympics is pretty brilliant, so thought I'd > share it: http://youtu.be/tuAPPeRg3Nw > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Thu Jul 19 04:34:36 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Thu, 19 Jul 2012 08:34:36 +0000 Subject: [games_access] games_access Digest, Vol 102, Issue 12 In-Reply-To: References: Message-ID: Bugger, I pasted in the wrong address. Here's the correct address for boccia, another one for your list Barrie: http://paralympics.channel4.com/boccia/ So like I was saying a couple of near misses that would have made it much more accessible for people with motor impairments (controls would have been perfectly suited to one/two button options, can only currently access the map zoom using a mouse, etc), but in general though good level of accessibility, play tested with disabled participants and enjoyed by the real life team GB paralympic boccia team. Most importantly it's a good game, out of the three they've launched so far (boccia, rugby & football) it's easily both the most fun and the most accessible. It also means a prolific games studio (preloaded) who now have a greater base of accessibility knowledge to build on, not many out there who have met a disabled person let alone worked with a paralympic team, so hopefully they'll be able to carry some of it forward onto other games. Ian > Message: 2 > Date: Wed, 18 Jul 2012 16:00:06 +0000 > From: Ian Hamilton > Subject: Re: [games_access] games_access Digest, Vol 102, Issue 11 > To: > Message-ID: > Content-Type: text/plain; charset="iso-8859-1" > > > What was the event in Berlin? > > Saw a great presentation on another game that C4 produced for the Paralympics - Boccia. > > http://paralympics.channel4.com/Sainsburys/blindfootball/ > > Not perfect by any means, a couple of painful near misses, but they used the winning combination of guidelines, expert advice and testing with players with a range of disabilities so they've gotten to a pretty good level of accessibility. > > Ian > -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Thu Jul 19 05:06:47 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 19 Jul 2012 10:06:47 +0100 Subject: [games_access] games_access Digest, Vol 102, Issue 12 In-Reply-To: References: Message-ID: That Boccia game's already on the list, but thanks Ian, and fully agree with your points. It's certainly the most fun of the bunch. You can play it using an on-screen keyboard, and I know at least one-switch gamer that really likes it (even though it doesn't have a one-switch mode - they play with support). Would love to see the wheelchair rugby taken to the next level. I can imagine an alternate parallel universe with SEGA Virtua Wheelchair Rugby in arcades. Recon that would be a lot of fun to play. Barrie From: Ian Hamilton Sent: Thursday, July 19, 2012 9:34 AM To: games_access at igda.org Subject: Re: [games_access] games_access Digest, Vol 102, Issue 12 Bugger, I pasted in the wrong address. Here's the correct address for boccia, another one for your list Barrie: http://paralympics.channel4.com/boccia/ So like I was saying a couple of near misses that would have made it much more accessible for people with motor impairments (controls would have been perfectly suited to one/two button options, can only currently access the map zoom using a mouse, etc), but in general though good level of accessibility, play tested with disabled participants and enjoyed by the real life team GB paralympic boccia team. Most importantly it's a good game, out of the three they've launched so far (boccia, rugby & football) it's easily both the most fun and the most accessible. It also means a prolific games studio (preloaded) who now have a greater base of accessibility knowledge to build on, not many out there who have met a disabled person let alone worked with a paralympic team, so hopefully they'll be able to carry some of it forward onto other games. Ian > Message: 2 > Date: Wed, 18 Jul 2012 16:00:06 +0000 > From: Ian Hamilton > Subject: Re: [games_access] games_access Digest, Vol 102, Issue 11 > To: > Message-ID: > Content-Type: text/plain; charset="iso-8859-1" > > > What was the event in Berlin? > > Saw a great presentation on another game that C4 produced for the Paralympics - Boccia. > > http://paralympics.channel4.com/Sainsburys/blindfootball/ > > Not perfect by any means, a couple of painful near misses, but they used the winning combination of guidelines, expert advice and testing with players with a range of disabilities so they've gotten to a pretty good level of accessibility. > > Ian > -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Thu Jul 19 10:19:34 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Thu, 19 Jul 2012 14:19:34 +0000 Subject: [games_access] wheelchair rugby In-Reply-To: References: Message-ID: Yeah wheelchair rugby certainly has potential, a game that captured the physicality of the sport in as effective a way as that Paralympics commercial does would surely be a winner. > ------------------------------ > > Message: 3 > Date: Thu, 19 Jul 2012 10:06:47 +0100 > From: "Barrie Ellis" > Subject: Re: [games_access] games_access Digest, Vol 102, Issue 12 > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: > Content-Type: text/plain; charset="iso-8859-1" > > That Boccia game's already on the list, but thanks Ian, and fully agree with your points. It's certainly the most fun of the bunch. You can play it using an on-screen keyboard, and I know at least one-switch gamer that really likes it (even though it doesn't have a one-switch mode - they play with support). > > Would love to see the wheelchair rugby taken to the next level. I can imagine an alternate parallel universe with SEGA Virtua Wheelchair Rugby in arcades. Recon that would be a lot of fun to play. > > Barrie > -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Fri Jul 20 05:08:33 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Fri, 20 Jul 2012 10:08:33 +0100 Subject: [games_access] Why is there no Official London 2012 Paralympics videogame? Message-ID: Worth a look: http://blogs.channel4.com/paralympics/2012/06/29/why-is-there-no-official-london-2012-paralympics-video-game/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkoman at fullsail.com Fri Jul 20 10:27:13 2012 From: rkoman at fullsail.com (Koman, Robin) Date: Fri, 20 Jul 2012 10:27:13 -0400 Subject: [games_access] Paralympics Video game In-Reply-To: Message-ID: I'm intrigued by the idea of a London Paralympics game. What about sponsoring a world-wide game jam focused on accessible Paralympics-themed games to celebrate/advertise the start of the games? Cheers, Robin N. Koman | Department Chair | Game Design Masters T 407.679.0100 x8921 | F 407.673.5306 ?We must let go of the life we have planned, so as to accept the one that is waiting for us.? --Joseph Campbell > From: > Reply-To: > Date: Fri, 20 Jul 2012 10:00:04 -0400 > To: > Subject: games_access Digest, Vol 102, Issue 14 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: wheelchair rugby (Ian Hamilton) > 2. Why is there no Official London 2012 Paralympics videogame? > (Barrie Ellis) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 19 Jul 2012 14:19:34 +0000 > From: Ian Hamilton > Subject: Re: [games_access] wheelchair rugby > To: > Message-ID: > Content-Type: text/plain; charset="iso-8859-1" > > > Yeah wheelchair rugby certainly has potential, a game that captured the > physicality of the sport in as effective a way as that Paralympics commercial > does would surely be a winner. >> ------------------------------ >> >> Message: 3 >> Date: Thu, 19 Jul 2012 10:06:47 +0100 >> From: "Barrie Ellis" >> Subject: Re: [games_access] games_access Digest, Vol 102, Issue 12 >> To: "IGDA Games Accessibility SIG Mailing List" >> >> Message-ID: >> Content-Type: text/plain; charset="iso-8859-1" >> >> That Boccia game's already on the list, but thanks Ian, and fully agree with >> your points. It's certainly the most fun of the bunch. You can play it using >> an on-screen keyboard, and I know at least one-switch gamer that really likes >> it (even though it doesn't have a one-switch mode - they play with support). >> >> Would love to see the wheelchair rugby taken to the next level. I can imagine >> an alternate parallel universe with SEGA Virtua Wheelchair Rugby in arcades. >> Recon that would be a lot of fun to play. >> >> Barrie >> > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > a/attachment.html> > > ------------------------------ > > Message: 2 > Date: Fri, 20 Jul 2012 10:08:33 +0100 > From: "Barrie Ellis" > Subject: [games_access] Why is there no Official London 2012 > Paralympics videogame? > To: > Message-ID: > Content-Type: text/plain; charset="iso-8859-1" > > Worth a look: > http://blogs.channel4.com/paralympics/2012/06/29/why-is-there-no-official-lond > on-2012-paralympics-video-game/ > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > 7/attachment.htm> > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 102, Issue 14 > ********************************************* From oneswitch at gmail.com Fri Jul 20 10:53:11 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Fri, 20 Jul 2012 15:53:11 +0100 Subject: [games_access] Paralympics Video game In-Reply-To: References: Message-ID: <8F5FC361CD5A4E6AAC40E2985813D467@OneSwitchPC> Brilliant idea, Robin. The Paralympics starts on the 29th of August to the 9th of September, and these are the games: http://www.london2012.com/paralympics/sports/. Here's a wish list for Accessible Game Design: http://www.gamebase.info/magazine/read/wish-list-for-accessible-game-design_531.html. Here's some examples of what games already exist / can be adapted: http://www.gamebase.info/magazine/read/game-base-video-olympicks-2012_882.html (Boccia, Wheelchair Rugby, Goalball and Blind Football being the main Paralympic examples). Would love to see more and better. Here's some inspiration: http://youtu.be/tuAPPeRg3Nw and http://blogs.channel4.com/paralympics/2012/06/29/why-is-there-no-official-london-2012-paralympics-video-game/ Would be great to get AbleGamers, SE, IGDA GASIG members behind it such a push. I don't have much time to chuck to give this, but what do you and others think is needed to make this happen? Could it? Barrie -------------------------------------------------- From: "Koman, Robin" Sent: Friday, July 20, 2012 3:27 PM To: Subject: [games_access] Paralympics Video game > I'm intrigued by the idea of a London Paralympics game. What about > sponsoring a world-wide game jam focused on accessible Paralympics-themed > games to celebrate/advertise the start of the games? > > > Cheers, > > > Robin N. Koman | Department Chair | Game Design Masters > T 407.679.0100 x8921 | F 407.673.5306 > > ?We must let go of the life we have planned, so as to accept the one that is > waiting for us.? > --Joseph Campbell > > > > >> From: >> Reply-To: >> Date: Fri, 20 Jul 2012 10:00:04 -0400 >> To: >> Subject: games_access Digest, Vol 102, Issue 14 >> >> Send games_access mailing list submissions to >> games_access at igda.org >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://seven.pairlist.net/mailman/listinfo/games_access >> or, via email, send a message with subject or body 'help' to >> games_access-request at igda.org >> >> You can reach the person managing the list at >> games_access-owner at igda.org >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of games_access digest..." >> >> >> Today's Topics: >> >> 1. Re: wheelchair rugby (Ian Hamilton) >> 2. Why is there no Official London 2012 Paralympics videogame? >> (Barrie Ellis) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Thu, 19 Jul 2012 14:19:34 +0000 >> From: Ian Hamilton >> Subject: Re: [games_access] wheelchair rugby >> To: >> Message-ID: >> Content-Type: text/plain; charset="iso-8859-1" >> >> >> Yeah wheelchair rugby certainly has potential, a game that captured the >> physicality of the sport in as effective a way as that Paralympics commercial >> does would surely be a winner. >>> ------------------------------ >>> >>> Message: 3 >>> Date: Thu, 19 Jul 2012 10:06:47 +0100 >>> From: "Barrie Ellis" >>> Subject: Re: [games_access] games_access Digest, Vol 102, Issue 12 >>> To: "IGDA Games Accessibility SIG Mailing List" >>> >>> Message-ID: >>> Content-Type: text/plain; charset="iso-8859-1" >>> >>> That Boccia game's already on the list, but thanks Ian, and fully agree with >>> your points. It's certainly the most fun of the bunch. You can play it using >>> an on-screen keyboard, and I know at least one-switch gamer that really likes >>> it (even though it doesn't have a one-switch mode - they play with support). >>> >>> Would love to see the wheelchair rugby taken to the next level. I can imagine >>> an alternate parallel universe with SEGA Virtua Wheelchair Rugby in arcades. >>> Recon that would be a lot of fun to play. >>> >>> Barrie >>> >> >> >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> > a/attachment.html> >> >> ------------------------------ >> >> Message: 2 >> Date: Fri, 20 Jul 2012 10:08:33 +0100 >> From: "Barrie Ellis" >> Subject: [games_access] Why is there no Official London 2012 >> Paralympics videogame? >> To: >> Message-ID: >> Content-Type: text/plain; charset="iso-8859-1" >> >> Worth a look: >> http://blogs.channel4.com/paralympics/2012/06/29/why-is-there-no-official-lond >> on-2012-paralympics-video-game/ >> >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> > 7/attachment.htm> >> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> End of games_access Digest, Vol 102, Issue 14 >> ********************************************* > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sat Jul 21 04:22:23 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 21 Jul 2012 10:22:23 +0200 Subject: [games_access] Paralympics Video game In-Reply-To: <8F5FC361CD5A4E6AAC40E2985813D467@OneSwitchPC> References: <8F5FC361CD5A4E6AAC40E2985813D467@OneSwitchPC> Message-ID: <007001cd6719$f580e180$e082a480$@de> Hi, regarding to the article. Why should paralympic be difficult? The author writes that usually the games are very very simple compared to reality. I think we do not need the complexity of paralympics. Just having gamer e.g. sitting in a wheelchair without care for numbers is ok. Gamers also do not want to become doctors, they want to have fun J Tip: I recommend to collect andprovide basic background and understanding ofparalympics for the game designer/developer. So they get a basic background and can decide between games what they are going to make. Best regards, Sandra Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Freitag, 20. Juli 2012 16:53 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Paralympics Video game Brilliant idea, Robin. The Paralympics starts on the 29th of August to the 9th of September, and these are the games: http://www.london2012.com/paralympics/sports/. Here's a wish list for Accessible Game Design: http://www.gamebase.info/magazine/read/wish-list-for-accessible-game-design_ 531.html. Here's some examples of what games already exist / can be adapted: http://www.gamebase.info/magazine/read/game-base-video-olympicks-2012_882.ht ml (Boccia, Wheelchair Rugby, Goalball and Blind Football being the main Paralympic examples). Would love to see more and better. Here's some inspiration: http://youtu.be/tuAPPeRg3Nw and http://blogs.channel4.com/paralympics/2012/06/29/why-is-there-no-official-lo ndon-2012-paralympics-video-game/ Would be great to get AbleGamers, SE, IGDA GASIG members behind it such a push. I don't have much time to chuck to give this, but what do you and others think is needed to make this happen? Could it? Barrie -------------------------------------------------- From: "Koman, Robin" Sent: Friday, July 20, 2012 3:27 PM To: Subject: [games_access] Paralympics Video game > I'm intrigued by the idea of a London Paralympics game. What about > sponsoring a world-wide game jam focused on accessible Paralympics-themed > games to celebrate/advertise the start of the games? > > > Cheers, > > > Robin N. Koman | Department Chair | Game Design Masters > T 407.679.0100 x8921 | F 407.673.5306 > > ?We must let go of the life we have planned, so as to accept the one that is > waiting for us.? > --Joseph Campbell > > > > >> From: >> Reply-To: >> Date: Fri, 20 Jul 2012 10:00:04 -0400 >> To: >> Subject: games_access Digest, Vol 102, Issue 14 >> >> Send games_access mailing list submissions to >> games_access at igda.org >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://seven.pairlist.net/mailman/listinfo/games_access >> or, via email, send a message with subject or body 'help' to >> games_access-request at igda.org >> >> You can reach the person managing the list at >> games_access-owner at igda.org >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of games_access digest..." >> >> >> Today's Topics: >> >> 1. Re: wheelchair rugby (Ian Hamilton) >> 2. Why is there no Official London 2012 Paralympics videogame? >> (Barrie Ellis) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Thu, 19 Jul 2012 14:19:34 +0000 >> From: Ian Hamilton >> Subject: Re: [games_access] wheelchair rugby >> To: >> Message-ID: >> Content-Type: text/plain; charset="iso-8859-1" >> >> >> Yeah wheelchair rugby certainly has potential, a game that captured the >> physicality of the sport in as effective a way as that Paralympics commercial >> does would surely be a winner. >>> ------------------------------ >>> >>> Message: 3 >>> Date: Thu, 19 Jul 2012 10:06:47 +0100 >>> From: "Barrie Ellis" >>> Subject: Re: [games_access] games_access Digest, Vol 102, Issue 12 >>> To: "IGDA Games Accessibility SIG Mailing List" >>> >>> Message-ID: >>> Content-Type: text/plain; charset="iso-8859-1" >>> >>> That Boccia game's already on the list, but thanks Ian, and fully agree with >>> your points. It's certainly the most fun of the bunch. You can play it using >>> an on-screen keyboard, and I know at least one-switch gamer that really likes >>> it (even though it doesn't have a one-switch mode - they play with support). >>> >>> Would love to see the wheelchair rugby taken to the next level. I can imagine >>> an alternate parallel universe with SEGA Virtua Wheelchair Rugby in arcades. >>> Recon that would be a lot of fun to play. >>> >>> Barrie >>> >> >> >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> > a/attachment.html> >> >> ------------------------------ >> >> Message: 2 >> Date: Fri, 20 Jul 2012 10:08:33 +0100 >> From: "Barrie Ellis" >> Subject: [games_access] Why is there no Official London 2012 >> Paralympics videogame? >> To: >> Message-ID: >> Content-Type: text/plain; charset="iso-8859-1" >> >> Worth a look: >> http://blogs.channel4.com/paralympics/2012/06/29/why-is-there-no-official-lo nd >> on-2012-paralympics-video-game/ >> >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> > 7/attachment.htm> >> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> End of games_access Digest, Vol 102, Issue 14 >> ********************************************* > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Sat Jul 21 07:49:13 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Sat, 21 Jul 2012 11:49:13 +0000 Subject: [games_access] 1. Paralympics Video game In-Reply-To: References: Message-ID: Yeah I agree Sandra that article isn't the best, written by people who don't have a good understanding of gaming, but it still raises a valid point it its title. Robin - fantastic idea Barrie - I think there's isn't really any chance of getting something organised from scratch in the time available, what we'd really need is a big well known existing jam taking place around the time of the Paralympics to hand it off, like what happened with GGJ earlier this year. There are a few local ones on around then, such as Orcajam, but there is also one big one, Ludum Dare, which kicks off on the 24th August with judging taking place while the Paralympics are on. I'll drop Ludum Dare a quick prospective mail, can't hurt! Ian > From: games_access-request at igda.org > Subject: games_access Digest, Vol 102, Issue 15 > To: games_access at igda.org > Date: Sat, 21 Jul 2012 04:22:25 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Paralympics Video game (Koman, Robin) > 2. Re: Paralympics Video game (Barrie Ellis) > 3. Re: Paralympics Video game (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Fri, 20 Jul 2012 10:27:13 -0400 > From: "Koman, Robin" > Subject: [games_access] Paralympics Video game > To: > Message-ID: > Content-Type: text/plain; charset="ISO-8859-1" > > I'm intrigued by the idea of a London Paralympics game. What about > sponsoring a world-wide game jam focused on accessible Paralympics-themed > games to celebrate/advertise the start of the games? > > > Cheers, > > > Robin N. Koman | Department Chair | Game Design Masters > T 407.679.0100 x8921 | F 407.673.5306 > > ?We must let go of the life we have planned, so as to accept the one that is > waiting for us.? > --Joseph Campbell > > > > > > From: > > Reply-To: > > Date: Fri, 20 Jul 2012 10:00:04 -0400 > > To: > > Subject: games_access Digest, Vol 102, Issue 14 > > > > Send games_access mailing list submissions to > > games_access at igda.org > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://seven.pairlist.net/mailman/listinfo/games_access > > or, via email, send a message with subject or body 'help' to > > games_access-request at igda.org > > > > You can reach the person managing the list at > > games_access-owner at igda.org > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of games_access digest..." > > > > > > Today's Topics: > > > > 1. Re: wheelchair rugby (Ian Hamilton) > > 2. Why is there no Official London 2012 Paralympics videogame? > > (Barrie Ellis) > > > > > > ---------------------------------------------------------------------- > > > > Message: 1 > > Date: Thu, 19 Jul 2012 14:19:34 +0000 > > From: Ian Hamilton > > Subject: Re: [games_access] wheelchair rugby > > To: > > Message-ID: > > Content-Type: text/plain; charset="iso-8859-1" > > > > > > Yeah wheelchair rugby certainly has potential, a game that captured the > > physicality of the sport in as effective a way as that Paralympics commercial > > does would surely be a winner. > >> ------------------------------ > >> > >> Message: 3 > >> Date: Thu, 19 Jul 2012 10:06:47 +0100 > >> From: "Barrie Ellis" > >> Subject: Re: [games_access] games_access Digest, Vol 102, Issue 12 > >> To: "IGDA Games Accessibility SIG Mailing List" > >> > >> Message-ID: > >> Content-Type: text/plain; charset="iso-8859-1" > >> > >> That Boccia game's already on the list, but thanks Ian, and fully agree with > >> your points. It's certainly the most fun of the bunch. You can play it using > >> an on-screen keyboard, and I know at least one-switch gamer that really likes > >> it (even though it doesn't have a one-switch mode - they play with support). > >> > >> Would love to see the wheelchair rugby taken to the next level. I can imagine > >> an alternate parallel universe with SEGA Virtua Wheelchair Rugby in arcades. > >> Recon that would be a lot of fun to play. > >> > >> Barrie > >> > > > > > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: > > > a/attachment.html> > > > > ------------------------------ > > > > Message: 2 > > Date: Fri, 20 Jul 2012 10:08:33 +0100 > > From: "Barrie Ellis" > > Subject: [games_access] Why is there no Official London 2012 > > Paralympics videogame? > > To: > > Message-ID: > > Content-Type: text/plain; charset="iso-8859-1" > > > > Worth a look: > > http://blogs.channel4.com/paralympics/2012/06/29/why-is-there-no-official-lond > > on-2012-paralympics-video-game/ > > > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: > > > 7/attachment.htm> > > > > ------------------------------ > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > End of games_access Digest, Vol 102, Issue 14 > > ********************************************* > > > > ------------------------------ > > Message: 2 > Date: Fri, 20 Jul 2012 15:53:11 +0100 > From: "Barrie Ellis" > Subject: Re: [games_access] Paralympics Video game > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: <8F5FC361CD5A4E6AAC40E2985813D467 at OneSwitchPC> > Content-Type: text/plain; charset="iso-8859-1" > > Brilliant idea, Robin. > > The Paralympics starts on the 29th of August to the 9th of September, and these are the games: http://www.london2012.com/paralympics/sports/. > > Here's a wish list for Accessible Game Design: http://www.gamebase.info/magazine/read/wish-list-for-accessible-game-design_531.html. > > Here's some examples of what games already exist / can be adapted: http://www.gamebase.info/magazine/read/game-base-video-olympicks-2012_882.html (Boccia, Wheelchair Rugby, Goalball and Blind Football being the main Paralympic examples). Would love to see more and better. > > Here's some inspiration: http://youtu.be/tuAPPeRg3Nw and http://blogs.channel4.com/paralympics/2012/06/29/why-is-there-no-official-london-2012-paralympics-video-game/ > > Would be great to get AbleGamers, SE, IGDA GASIG members behind it such a push. I don't have much time to chuck to give this, but what do you and others think is needed to make this happen? Could it? > > Barrie > > > > -------------------------------------------------- > From: "Koman, Robin" > Sent: Friday, July 20, 2012 3:27 PM > To: > Subject: [games_access] Paralympics Video game > > > I'm intrigued by the idea of a London Paralympics game. What about > > sponsoring a world-wide game jam focused on accessible Paralympics-themed > > games to celebrate/advertise the start of the games? > > > > > > Cheers, > > > > > > Robin N. Koman | Department Chair | Game Design Masters > > T 407.679.0100 x8921 | F 407.673.5306 > > > > ?We must let go of the life we have planned, so as to accept the one that is > > waiting for us.? > > --Joseph Campbell > > > > > > > > > >> From: > >> Reply-To: > >> Date: Fri, 20 Jul 2012 10:00:04 -0400 > >> To: > >> Subject: games_access Digest, Vol 102, Issue 14 > >> > >> Send games_access mailing list submissions to > >> games_access at igda.org > >> > >> To subscribe or unsubscribe via the World Wide Web, visit > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> or, via email, send a message with subject or body 'help' to > >> games_access-request at igda.org > >> > >> You can reach the person managing the list at > >> games_access-owner at igda.org > >> > >> When replying, please edit your Subject line so it is more specific > >> than "Re: Contents of games_access digest..." > >> > >> > >> Today's Topics: > >> > >> 1. Re: wheelchair rugby (Ian Hamilton) > >> 2. Why is there no Official London 2012 Paralympics videogame? > >> (Barrie Ellis) > >> > >> > >> ---------------------------------------------------------------------- > >> > >> Message: 1 > >> Date: Thu, 19 Jul 2012 14:19:34 +0000 > >> From: Ian Hamilton > >> Subject: Re: [games_access] wheelchair rugby > >> To: > >> Message-ID: > >> Content-Type: text/plain; charset="iso-8859-1" > >> > >> > >> Yeah wheelchair rugby certainly has potential, a game that captured the > >> physicality of the sport in as effective a way as that Paralympics commercial > >> does would surely be a winner. > >>> ------------------------------ > >>> > >>> Message: 3 > >>> Date: Thu, 19 Jul 2012 10:06:47 +0100 > >>> From: "Barrie Ellis" > >>> Subject: Re: [games_access] games_access Digest, Vol 102, Issue 12 > >>> To: "IGDA Games Accessibility SIG Mailing List" > >>> > >>> Message-ID: > >>> Content-Type: text/plain; charset="iso-8859-1" > >>> > >>> That Boccia game's already on the list, but thanks Ian, and fully agree with > >>> your points. It's certainly the most fun of the bunch. You can play it using > >>> an on-screen keyboard, and I know at least one-switch gamer that really likes > >>> it (even though it doesn't have a one-switch mode - they play with support). > >>> > >>> Would love to see the wheelchair rugby taken to the next level. I can imagine > >>> an alternate parallel universe with SEGA Virtua Wheelchair Rugby in arcades. > >>> Recon that would be a lot of fun to play. > >>> > >>> Barrie > >>> > >> > >> > >> -------------- next part -------------- > >> An HTML attachment was scrubbed... > >> URL: > >> >> a/attachment.html> > >> > >> ------------------------------ > >> > >> Message: 2 > >> Date: Fri, 20 Jul 2012 10:08:33 +0100 > >> From: "Barrie Ellis" > >> Subject: [games_access] Why is there no Official London 2012 > >> Paralympics videogame? > >> To: > >> Message-ID: > >> Content-Type: text/plain; charset="iso-8859-1" > >> > >> Worth a look: > >> http://blogs.channel4.com/paralympics/2012/06/29/why-is-there-no-official-lond > >> on-2012-paralympics-video-game/ > >> > >> -------------- next part -------------- > >> An HTML attachment was scrubbed... > >> URL: > >> >> 7/attachment.htm> > >> > >> ------------------------------ > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> The main SIG website page is http://igda-gasig.org > >> > >> End of games_access Digest, Vol 102, Issue 14 > >> ********************************************* > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Message: 3 > Date: Sat, 21 Jul 2012 10:22:23 +0200 > From: "Sandra Uhling" > Subject: Re: [games_access] Paralympics Video game > To: "'Barrie Ellis'" , "'IGDA Games Accessibility > SIG Mailing List'" > Message-ID: <007001cd6719$f580e180$e082a480$@de> > Content-Type: text/plain; charset="iso-8859-1" > > Hi, > > regarding to the article. > > Why should paralympic be difficult? The author writes that usually > > the games are very very simple compared to reality. > > I think we do not need the complexity of paralympics. > > Just having gamer e.g. sitting in a wheelchair without care for numbers is > ok. > > Gamers also do not want to become doctors, they want to have fun J > > > > Tip: I recommend to collect andprovide basic background and understanding > > ofparalympics for the game designer/developer. So they get a basic > background > > and can decide between games what they are going to make. > > > > Best regards, > > Sandra > > > > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Barrie Ellis > Gesendet: Freitag, 20. Juli 2012 16:53 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Paralympics Video game > > > > Brilliant idea, Robin. > > The Paralympics starts on the 29th of August to the 9th of September, and > these are the games: > http://www.london2012.com/paralympics/sports/. > > > > Here's a wish list for Accessible Game Design: > _531.html> > http://www.gamebase.info/magazine/read/wish-list-for-accessible-game-design_ > 531.html. > > > > Here's some examples of what games already exist / can be adapted: > tml> > http://www.gamebase.info/magazine/read/game-base-video-olympicks-2012_882.ht > ml (Boccia, Wheelchair Rugby, Goalball and Blind Football being the main > Paralympic examples). Would love to see more and better. > > > > Here's some inspiration: > http://youtu.be/tuAPPeRg3Nw and > ondon-2012-paralympics-video-game/> > http://blogs.channel4.com/paralympics/2012/06/29/why-is-there-no-official-lo > ndon-2012-paralympics-video-game/ > > > Would be great to get AbleGamers, SE, IGDA GASIG members behind it such a > push. I don't have much time to chuck to give this, but what do you and > others think is needed to make this happen? Could it? > > > > Barrie > > > > > > -------------------------------------------------- > From: "Koman, Robin" > Sent: Friday, July 20, 2012 3:27 PM > To: > Subject: [games_access] Paralympics Video game > > > I'm intrigued by the idea of a London Paralympics game. What about > > sponsoring a world-wide game jam focused on accessible Paralympics-themed > > games to celebrate/advertise the start of the games? > > > > > > Cheers, > > > > > > Robin N. Koman | Department Chair | Game Design Masters > > T 407.679.0100 x8921 | F 407.673.5306 > > > > ?We must let go of the life we have planned, so as to accept the one that > is > > waiting for us.? > > --Joseph Campbell > > > > > > > > > >> From: > >> Reply-To: > >> Date: Fri, 20 Jul 2012 10:00:04 -0400 > >> To: > >> Subject: games_access Digest, Vol 102, Issue 14 > >> > >> Send games_access mailing list submissions to > >> games_access at igda.org > >> > >> To subscribe or unsubscribe via the World Wide Web, visit > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> or, via email, send a message with subject or body 'help' to > >> games_access-request at igda.org > >> > >> You can reach the person managing the list at > >> games_access-owner at igda.org > >> > >> When replying, please edit your Subject line so it is more specific > >> than "Re: Contents of games_access digest..." > >> > >> > >> Today's Topics: > >> > >> 1. Re: wheelchair rugby (Ian Hamilton) > >> 2. Why is there no Official London 2012 Paralympics videogame? > >> (Barrie Ellis) > >> > >> > >> ---------------------------------------------------------------------- > >> > >> Message: 1 > >> Date: Thu, 19 Jul 2012 14:19:34 +0000 > >> From: Ian Hamilton > >> Subject: Re: [games_access] wheelchair rugby > >> To: > >> Message-ID: > >> Content-Type: text/plain; charset="iso-8859-1" > >> > >> > >> Yeah wheelchair rugby certainly has potential, a game that captured the > >> physicality of the sport in as effective a way as that Paralympics > commercial > >> does would surely be a winner. > >>> ------------------------------ > >>> > >>> Message: 3 > >>> Date: Thu, 19 Jul 2012 10:06:47 +0100 > >>> From: "Barrie Ellis" > >>> Subject: Re: [games_access] games_access Digest, Vol 102, Issue 12 > >>> To: "IGDA Games Accessibility SIG Mailing List" > >>> > >>> Message-ID: > >>> Content-Type: text/plain; charset="iso-8859-1" > >>> > >>> That Boccia game's already on the list, but thanks Ian, and fully agree > with > >>> your points. It's certainly the most fun of the bunch. You can play it > using > >>> an on-screen keyboard, and I know at least one-switch gamer that really > likes > >>> it (even though it doesn't have a one-switch mode - they play with > support). > >>> > >>> Would love to see the wheelchair rugby taken to the next level. I can > imagine > >>> an alternate parallel universe with SEGA Virtua Wheelchair Rugby in > arcades. > >>> Recon that would be a lot of fun to play. > >>> > >>> Barrie > >>> > >> > >> > >> -------------- next part -------------- > >> An HTML attachment was scrubbed... > >> URL: > >> > b9 > >> a/attachment.html> > >> > >> ------------------------------ > >> > >> Message: 2 > >> Date: Fri, 20 Jul 2012 10:08:33 +0100 > >> From: "Barrie Ellis" > >> Subject: [games_access] Why is there no Official London 2012 > >> Paralympics videogame? > >> To: > >> Message-ID: > >> Content-Type: text/plain; charset="iso-8859-1" > >> > >> Worth a look: > >> > http://blogs.channel4.com/paralympics/2012/06/29/why-is-there-no-official-lo > nd > >> on-2012-paralympics-video-game/ > >> > >> -------------- next part -------------- > >> An HTML attachment was scrubbed... > >> URL: > >> > 51 > >> 7/attachment.htm> > >> > >> ------------------------------ > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> The main SIG website page is http://igda-gasig.org > >> > >> End of games_access Digest, Vol 102, Issue 14 > >> ********************************************* > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 102, Issue 15 > ********************************************* -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Sat Jul 21 17:32:52 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Sat, 21 Jul 2012 21:32:52 +0000 Subject: [games_access] Assassin's Creed 3 remapping plea Message-ID: http://forums.ubi.com/showthread.php/689202-A-Disabld-Gamer-s-Request?p=8448383#post8448383 Of particular note: "I just wouldn't feel as OK playing the game and having so much fun while diabled gamers just sit there unable too play. It just feels wrong." -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Sat Jul 21 17:47:34 2012 From: steve at ablegamers.com (Steve Spohn) Date: Sat, 21 Jul 2012 17:47:34 -0400 Subject: [games_access] Assassin's Creed 3 remapping plea In-Reply-To: References: Message-ID: Indeed, AG reached out to him: http://forums.ubi.com/showthread.php/689202-A-Disabld-Gamer-s-Request/page20 On Sat, Jul 21, 2012 at 5:32 PM, Ian Hamilton wrote: > > http://forums.ubi.com/showthread.php/689202-A-Disabld-Gamer-s-Request?p=8448383#post8448383 > > Of particular note: > > "I just wouldn't feel as OK playing the game and having so much fun while > diabled gamers just sit there unable too play. It just feels wrong." > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Sun Jul 22 10:09:15 2012 From: i_h at hotmail.com (Ian Hamilton) Date: 22 Jul 2012 07:09:15 -0700 Subject: [games_access] =?utf-8?q?games=5Faccess_Digest=2C_Vol_102=2C_Issu?= =?utf-8?q?e_17?= Message-ID: Love the reactions of other people, going beyond thinking it sounds unfair and genuinely deeply caring about his situation, gives you a little faith in humanity ----- Reply message ----- From: games_access-request at igda.org To: Subject: games_access Digest, Vol 102, Issue 17 Date: Sun, Jul 22, 2012 3:00 PM Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Assassin's Creed 3 remapping plea (Ian Hamilton) 2. Re: Assassin's Creed 3 remapping plea (Steve Spohn) ---------------------------------------------------------------------- Message: 1 Date: Sat, 21 Jul 2012 21:32:52 +0000 From: Ian Hamilton Subject: [games_access] Assassin's Creed 3 remapping plea To: Message-ID: Content-Type: text/plain; charset="iso-8859-1" http://forums.ubi.com/showthread.php/689202-A-Disabld-Gamer-s-Request?p=8448383#post8448383 Of particular note: "I just wouldn't feel as OK playing the game and having so much fun while diabled gamers just sit there unable too play. It just feels wrong." -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 2 Date: Sat, 21 Jul 2012 17:47:34 -0400 From: Steve Spohn Subject: Re: [games_access] Assassin's Creed 3 remapping plea To: IGDA Games Accessibility SIG Mailing List Message-ID: Content-Type: text/plain; charset="iso-8859-1" Indeed, AG reached out to him: http://forums.ubi.com/showthread.php/689202-A-Disabld-Gamer-s-Request/page20 On Sat, Jul 21, 2012 at 5:32 PM, Ian Hamilton wrote: > > http://forums.ubi.com/showthread.php/689202-A-Disabld-Gamer-s-Request?p=8448383#post8448383 > > Of particular note: > > "I just wouldn't feel as OK playing the game and having so much fun while > diabled gamers just sit there unable too play. It just feels wrong." > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 102, Issue 17 ********************************************* From sandra_uhling at web.de Sun Jul 22 11:24:06 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 22 Jul 2012 17:24:06 +0200 (CEST) Subject: [games_access] games_access Digest, Vol 102, Issue 17 In-Reply-To: References: Message-ID: An HTML attachment was scrubbed... URL: From brian at gamefwd.org Mon Jul 23 08:51:43 2012 From: brian at gamefwd.org (Brian J. Papineau) Date: Mon, 23 Jul 2012 08:51:43 -0400 Subject: [games_access] Assassin's Creed 3 remapping plea In-Reply-To: References: Message-ID: Haven't checked e-mail in a while and just saw this. I'm going to post this over at NeoGAF and see about getting the community at large behind this. Love that AG, OneSwitch and Sandra all posted at Ubi, good stuff guys (and lady). Brian On Sat, Jul 21, 2012 at 5:47 PM, Steve Spohn wrote: > Indeed, AG reached out to him: > http://forums.ubi.com/showthread.php/689202-A-Disabld-Gamer-s-Request/page20 > > > On Sat, Jul 21, 2012 at 5:32 PM, Ian Hamilton wrote: > >> >> http://forums.ubi.com/showthread.php/689202-A-Disabld-Gamer-s-Request?p=8448383#post8448383 >> >> Of particular note: >> >> "I just wouldn't feel as OK playing the game and having so much fun while >> diabled gamers just sit there unable too play. It just feels wrong." >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > > -- > Steve Spohn > Editor-In-Chief > The AbleGamers Foundation > AbleGamers.com | AbleGamers.org > | Facebook | Twitter > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Mon Jul 23 10:07:28 2012 From: i_h at hotmail.com (Ian Hamilton) Date: 23 Jul 2012 07:07:28 -0700 Subject: [games_access] =?utf-8?q?games=5Faccess_Digest=2C_Vol_102=2C_Issu?= =?utf-8?q?e_18?= Message-ID: They've already said they're putting it on their backlog, so just a question of how high up it comes, for when launch day approaches, time runs out, and the things at the bottom of the list get dropped. Us posting messages was all well and good and there's some really helpful info there for Drezin now as a result, but really what's needed is more comments from disabled gamers. Potential customers unable to play your game makes for a much more compelling case than specialists and advocates wading in, what we can do ourselves is I think at its limit for that thread now. ----- Reply message ----- From: games_access-request at igda.org To: Subject: games_access Digest, Vol 102, Issue 18 Date: Mon, Jul 23, 2012 3:00 PM Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: games_access Digest, Vol 102, Issue 17 (Ian Hamilton) 2. Re: games_access Digest, Vol 102, Issue 17 (Sandra Uhling) 3. Re: Assassin's Creed 3 remapping plea (Brian J. Papineau) ---------------------------------------------------------------------- Message: 1 Date: 22 Jul 2012 07:09:15 -0700 From: Ian Hamilton Subject: Re: [games_access] games_access Digest, Vol 102, Issue 17 To: Message-ID: Content-Type: text/plain; charset="utf-8" Love the reactions of other people, going beyond thinking it sounds unfair and genuinely deeply caring about his situation, gives you a little faith in humanity ----- Reply message ----- From: games_access-request at igda.org To: Subject: games_access Digest, Vol 102, Issue 17 Date: Sun, Jul 22, 2012 3:00 PM Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Assassin's Creed 3 remapping plea (Ian Hamilton) 2. Re: Assassin's Creed 3 remapping plea (Steve Spohn) ---------------------------------------------------------------------- Message: 1 Date: Sat, 21 Jul 2012 21:32:52 +0000 From: Ian Hamilton Subject: [games_access] Assassin's Creed 3 remapping plea To: Message-ID: Content-Type: text/plain; charset="iso-8859-1" http://forums.ubi.com/showthread.php/689202-A-Disabld-Gamer-s-Request?p=8448383#post8448383 Of particular note: "I just wouldn't feel as OK playing the game and having so much fun while diabled gamers just sit there unable too play. It just feels wrong." -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 2 Date: Sat, 21 Jul 2012 17:47:34 -0400 From: Steve Spohn Subject: Re: [games_access] Assassin's Creed 3 remapping plea To: IGDA Games Accessibility SIG Mailing List Message-ID: Content-Type: text/plain; charset="iso-8859-1" Indeed, AG reached out to him: http://forums.ubi.com/showthread.php/689202-A-Disabld-Gamer-s-Request/page20 On Sat, Jul 21, 2012 at 5:32 PM, Ian Hamilton wrote: > > http://forums.ubi.com/showthread.php/689202-A-Disabld-Gamer-s-Request?p=8448383#post8448383 > > Of particular note: > > "I just wouldn't feel as OK playing the game and having so much fun while > diabled gamers just sit there unable too play. It just feels wrong." > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 102, Issue 17 ********************************************* ------------------------------ Message: 2 Date: Sun, 22 Jul 2012 17:24:06 +0200 (CEST) From: "Sandra Uhling" Subject: Re: [games_access] games_access Digest, Vol 102, Issue 17 To: "IGDA Games Accessibility SIG Mailing List" Message-ID: Content-Type: text/plain; charset="us-ascii" An HTML attachment was scrubbed... URL: ------------------------------ Message: 3 Date: Mon, 23 Jul 2012 08:51:43 -0400 From: "Brian J. Papineau" Subject: Re: [games_access] Assassin's Creed 3 remapping plea To: IGDA Games Accessibility SIG Mailing List Message-ID: Content-Type: text/plain; charset="iso-8859-1" Haven't checked e-mail in a while and just saw this. I'm going to post this over at NeoGAF and see about getting the community at large behind this. Love that AG, OneSwitch and Sandra all posted at Ubi, good stuff guys (and lady). Brian On Sat, Jul 21, 2012 at 5:47 PM, Steve Spohn wrote: > Indeed, AG reached out to him: > http://forums.ubi.com/showthread.php/689202-A-Disabld-Gamer-s-Request/page20 > > > On Sat, Jul 21, 2012 at 5:32 PM, Ian Hamilton wrote: > >> >> http://forums.ubi.com/showthread.php/689202-A-Disabld-Gamer-s-Request?p=8448383#post8448383 >> >> Of particular note: >> >> "I just wouldn't feel as OK playing the game and having so much fun while >> diabled gamers just sit there unable too play. It just feels wrong." >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > > -- > Steve Spohn > Editor-In-Chief > The AbleGamers Foundation > AbleGamers.com | AbleGamers.org > | Facebook | Twitter > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 102, Issue 18 ********************************************* From sandra_uhling at web.de Mon Jul 23 11:00:17 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 23 Jul 2012 17:00:17 +0200 (CEST) Subject: [games_access] games_access Digest, Vol 102, Issue 18 In-Reply-To: References: Message-ID: An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Mon Jul 23 12:45:27 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 23 Jul 2012 17:45:27 +0100 Subject: [games_access] Assassin's Creed 3 remapping plea In-Reply-To: References: Message-ID: Agreed, Brian. Feels good when we all get behind the same thing. Barrie From: Brian J. Papineau Sent: Monday, July 23, 2012 1:51 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Assassin's Creed 3 remapping plea Haven't checked e-mail in a while and just saw this. I'm going to post this over at NeoGAF and see about getting the community at large behind this. Love that AG, OneSwitch and Sandra all posted at Ubi, good stuff guys (and lady). Brian On Sat, Jul 21, 2012 at 5:47 PM, Steve Spohn wrote: Indeed, AG reached out to him: http://forums.ubi.com/showthread.php/689202-A-Disabld-Gamer-s-Request/page20 On Sat, Jul 21, 2012 at 5:32 PM, Ian Hamilton wrote: http://forums.ubi.com/showthread.php/689202-A-Disabld-Gamer-s-Request?p=8448383#post8448383 Of particular note: "I just wouldn't feel as OK playing the game and having so much fun while diabled gamers just sit there unable too play. It just feels wrong." _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomasw at dsv.su.se Mon Jul 23 18:20:10 2012 From: thomasw at dsv.su.se (Thomas Westin) Date: Tue, 24 Jul 2012 00:20:10 +0200 Subject: [games_access] Assassin's Creed 3 remapping plea In-Reply-To: References: Message-ID: yes, bilateral collaboration at its best /Thomas On 23Jul 2012, at 6:45 PM, Barrie Ellis wrote: > Agreed, Brian. Feels good when we all get behind the same thing. > > Barrie > > From: Brian J. Papineau > Sent: Monday, July 23, 2012 1:51 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Assassin's Creed 3 remapping plea > > Haven't checked e-mail in a while and just saw this. I'm going to post this over at NeoGAF and see about getting the community at large behind this. Love that AG, OneSwitch and Sandra all posted at Ubi, good stuff guys (and lady). > > Brian > > On Sat, Jul 21, 2012 at 5:47 PM, Steve Spohn wrote: > Indeed, AG reached out to him: http://forums.ubi.com/showthread.php/689202-A-Disabld-Gamer-s-Request/page20 > > On Sat, Jul 21, 2012 at 5:32 PM, Ian Hamilton wrote: > http://forums.ubi.com/showthread.php/689202-A-Disabld-Gamer-s-Request?p=8448383#post8448383 > > Of particular note: > > "I just wouldn't feel as OK playing the game and having so much fun while diabled gamers just sit there unable too play. It just feels wrong." > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > -- > Steve Spohn > Editor-In-Chief > The AbleGamers Foundation > AbleGamers.com | AbleGamers.org | Facebook | Twitter > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... 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