[games_access] games_access Digest, Vol 101, Issue 8

Sandra Uhling sandra_uhling at web.de
Wed Jun 20 10:52:02 EDT 2012


Hi,

 

we need a new design point of view: Design for all from the beginning,
including accessibility of course.

I really looooove the idea to make a game unbelieveable easy to
unbelieveable difficult.

That would also be amazing for hardcore gamers J

 

Best regards,

Sandra

 

Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im
Auftrag von Ian Hamilton
Gesendet: Mittwoch, 20. Juni 2012 16:48
An: games_access at igda.org
Betreff: Re: [games_access] games_access Digest, Vol 101, Issue 8

 

Yep totally agree. If you skip back 20 years or so to old Atari and Nintendo
games it was all about brutal fixed difficultly, three lives then you're
out, and as a result there was very high demand for people to hack away and
find out the developers' back doors that they had put in for testing
purposes. 

 

Since then developers have gradually started to realise that having to give
up due to impossible barriers is not what makes a game fun, so now you often
have check-points, choice of difficultly levels etc.. Although it's by no
means there yet, at least that's one area that there has been some progress
in!

> From: games_access-request at igda.org
> Subject: games_access Digest, Vol 101, Issue 8
> To: games_access at igda.org
> Date: Wed, 20 Jun 2012 10:00:06 -0400
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> Today's Topics:
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> 1. cheating also for consoles? (Sandra Uhling)
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> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Wed, 20 Jun 2012 11:05:30 +0200
> From: "Sandra Uhling" <sandra_uhling at web.de>
> Subject: [games_access] cheating also for consoles?
> To: "IGDA GA-SIG Emailliste" <games_access at igda.org>
> Message-ID: <003a01cd4ec3$d8ace090$8a06a1b0$@de>
> Content-Type: text/plain; charset="us-ascii"
> 
> Hello,
> 
> I learnt that there are also cheating-stuff for consoles.
> http://www.spieletipps.de/help/display/id/20/topicid/2/
> 
> Well I would say this shows that there is a need for Design for all....
> 
> Also there are some more people who use cheats:
> tester, PR guys, journalists, age rating, etc ...
> 
> Why not make Design for all from the beginning? ;-)
> 
> 
> With kind regards,
> Sandra
> 
> 
> 
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> End of games_access Digest, Vol 101, Issue 8
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