[games_access] games_access Digest, Vol 101, Issue 11

Steve Spohn steve at ablegamers.com
Thu Jun 21 14:48:42 EDT 2012


I might be be the unpopular one here, but our jobs in game accessibility is
not to make every game accessible to every disability. Our job is to use
accessible gaming as a tool to help more disabled gamers get into a wider
swath of games. We cannot save the world from having barriers, we just need
to remove the ones we can.

On Thu, Jun 21, 2012 at 10:07 AM, Sandra Uhling <sandra_uhling at web.de>wrote:

>  Hi,****
>
> it is a paper: “do not give to others” J****
>
> But this is not only because of the paper.****
>
> It is a general problem.****
>
> ** **
>
> ** **
>
> *Von:* games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
> *Im Auftrag von *Javier Torrente (E-UCM)
> *Gesendet:* Donnerstag, 21. Juni 2012 16:04
> *An:* games_access at igda.org
> *Betreff:* Re: [games_access] games_access Digest, Vol 101, Issue 11****
>
> ** **
>
> Hi Sandra,****
>
> ** **
>
> What paper is it? It would be interesting to have a look.****
>
> ** **
>
> Regards,****
>
> ** **
>
> Javier****
>
> 2012/6/21 <games_access-request at igda.org>****
>
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>   1. something important I want to share (Sandra Uhling)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Thu, 21 Jun 2012 12:14:47 +0200
> From: "Sandra Uhling" <sandra_uhling at web.de>
> Subject: [games_access] something important I want to share
> To: "'IGDA Games Accessibility SIG Mailing List'"
>        <games_access at igda.org>
> Message-ID: <001801cd4f96$b2171bc0$16455340$@de>
> Content-Type: text/plain;       charset="us-ascii"
>
> Hello,
>
> I read a paper and I do not agree with the content.
>
> Every gamer should be able (and has the right for this)
> to play the game they like. Also when the game experience is changed or
> lost.
>
> For example DDR. It should be ok to play it like you want
> as long as it is fun (ok you should not hurt others of course)
> Play with a pad, keyboard, hand pad, ....
>
> It is wrong to think that a game need a special complex
> interface or it has to be difficulty. That is bad thinking.
>
>
> I found only three reasons "against" Accessibility.
> Serious Games:
> * the barrier is part of the aim, it is needed
> (e.g. color check, you do not need sound information here)
> * the gamers needs this skills
> (e.g. a fireman has to be able to see)
>
> AND of course it should be possible.
> (e.g. Tomb Raider for blind is not possible without making a second game)
>
>
> Best regards,
> Sandra
>
>
>
>
> ------------------------------
>
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> End of games_access Digest, Vol 101, Issue 11
> *************************************************
>
> ** **
>
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>


-- 
Steve Spohn
Editor-In-Chief
The AbleGamers Foundation
AbleGamers.com <http://www.ablegamers.com/> |
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