[games_access] Game Accessibility Info label
Barrie Ellis
oneswitch at gmail.com
Sun Jun 24 17:25:26 EDT 2012
Changing the subject back to a good one Eleanor made on a Game Accessibility labelling system... Hope people might find this of interest:
http://www.gamebase.info/magazine/read/game-accessibility-information-symbol_881.html
Presently, it's a pilot system sitting with SpecialEffect, but I'm hopeful I can persuade them to free it up for anyone to use, with guidance on how best to use it.
Best wishes all,
Barrie
--------------------------------------------------
From: "Eleanor Robinson" <eleanor at 7128.com>
Sent: Friday, June 22, 2012 3:16 PM
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Subject: [games_access] games access
> Hi - I agree with most of you that not all games can be accessible to
> all people. BUT, they can be more accessible than they currently are.
> A combination of accommodations that are not excessively costly to
> include would improve accessibility for many. Variable speeds,
> re-mappable controls, color blind accommodation, and pre-sets like
> auto-aiming and so forth could make a game much more playable. Closed
> captioning for speech and meaningful sounds for the deaf, and audio
> descriptions for the blind would be more expensive, but doable.
>
> One of the things I feel strongly would help developers to think about
> accessibility would be to label games as to their accessibility. If
> developers had to say a game was not accessible to (whatever), they
> would be more inclined to build in something that would improve the
> accessibility to that group. It also would encourage thinking about
> what accommodations might improve the accessibility.
>
> I do agree that our efforts should be focused on making games
> accessible to more people, not looking for the silver bullet of
> universal accessibility. I think we should also focus on the fact that
> making games more flexible in their play, increases the appeal of the
> games and increases the revenue for those games. And we, as gamers,
> need to take care of ourselves and others as we age and make sure we can
> still play the games we want to because they have that flexibility we
> need in order to see, hear and manipulate the controls.
>
> Eleanor Robinson
> 7-128 Software
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org
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