[games_access] Game Accessibility Info Label
Barrie Ellis
oneswitch at gmail.com
Mon Jun 25 14:44:18 EDT 2012
Thanks Eleanor,
My hope is that developers/publishers would use the symbol that quickly
points people to a deeper level of information. That might be there right
next to the symbol as you suggest. It might be a quick link to their own
page of info cribbed from GameBase (for the moment). It might be to jump to
a review that has all that info.
The tricky thing is in developing a load of icons to represent such a broad
range of accessibility features. Maybe this is a stepping stone to that.
Meanwhile, you can still get to info for a broad range of abilities via the
linked information.
Best wishes,
Barrie
--------------------------------------------------
From: "Eleanor Robinson" <eleanor at 7128.com>
Sent: Monday, June 25, 2012 7:30 PM
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Subject: [games_access] Game Accessibility Info Label
> While I like the wheelchair/controller symbol for accessibility, my
> feeling is that you have to in addition say WHAT accommodations are
> present. Display of that label alone does not tell a deaf person if
> closed captions or equivalent are present, or a blind person if self
> voicing or screen reader hooks are present in the game. If a game has
> accommodations for color blindness, but no flexibility in controls, it is
> still not accessible to many who are motion impaired.
>
> I suggest we support the use of the symbol, WITH a simple statement below
> or to one side of the symbol as to the accommodations that are present in
> the game.
>
> Eleanor Robinson
> 7-128 Software
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