[games_access] games_access Digest, Vol 101, Issue 31

Ian Hamilton i_h at hotmail.com
Tue Jun 26 03:27:52 EDT 2012


Absolutely agree with both Eleanor and Barrie here, full information is critical for potential players to be able to make an informed decision. Standardising that kind of information is a pretty monumental task though, adopting a standard symbol for the information without getting into what format the information takes is a much more achievable first step towards that.

> From: games_access-request at igda.org
> Subject: games_access Digest, Vol 101, Issue 31
> To: games_access at igda.org
> Date: Tue, 26 Jun 2012 03:21:47 -0400
> 
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> Today's Topics:
> 
>    1. Game Accessibility Info Label (Eleanor Robinson)
>    2. Re: Game Accessibility Info Label (Barrie Ellis)
>    3. Re: games_access Digest, Vol 101, Issue 27 (Ian Hamilton)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Mon, 25 Jun 2012 14:30:49 -0400
> From: Eleanor Robinson <eleanor at 7128.com>
> Subject: [games_access] Game Accessibility Info Label
> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
> Message-ID: <4FE8AE59.30101 at 7128.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> 
> While I like the wheelchair/controller symbol for accessibility, my 
> feeling is that you have to in addition say WHAT accommodations are 
> present.  Display of that label alone does not tell a deaf person if 
> closed captions or equivalent are present, or a blind person if self 
> voicing or screen reader hooks are present in the game.  If a game has 
> accommodations for color blindness, but no flexibility in controls, it 
> is still not accessible to many who are motion impaired.
> 
> I suggest we support the use of the symbol, WITH a simple statement 
> below or to one side of the symbol as to the accommodations that are 
> present in the game.
> 
> Eleanor Robinson
> 7-128 Software
> 
> 
> ------------------------------
> 
> Message: 2
> Date: Mon, 25 Jun 2012 19:44:18 +0100
> From: "Barrie Ellis" <oneswitch at gmail.com>
> Subject: Re: [games_access] Game Accessibility Info Label
> To: "IGDA Games Accessibility SIG Mailing List"
> 	<games_access at igda.org>
> Message-ID: <2AA5CD56552C4EAD9B05B26A9E5F2363 at OneSwitchPC>
> Content-Type: text/plain; format=flowed; charset="iso-8859-1";
> 	reply-type=response
> 
> Thanks Eleanor,
> 
> My hope is that developers/publishers would use the symbol that quickly 
> points people to a deeper level of information. That might be there right 
> next to the symbol as you suggest. It might be a quick link to their own 
> page of info cribbed from GameBase (for the moment). It might be to jump to 
> a review that has all that info.
> 
> The tricky thing is in developing a load of icons to represent such a broad 
> range of accessibility features. Maybe this is a stepping stone to that. 
> Meanwhile, you can still get to info for a broad range of abilities via the 
> linked information.
> 
> Best wishes,
> 
> Barrie
> 

 		 	   		  
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