[games_access] Active scanning

Barrie Ellis oneswitch at gmail.com
Thu Mar 8 12:29:10 EST 2012


I've seen it before as a game mechanic, but maybe not for menu use. If not 
implemented well, the user would need to be constantly concentrating, but I 
guess you could have a tap to start the process, doing nothing until you 
start.

Would be nice to see a video of it in action, to get a better idea of how 
innovative it is.



--------------------------------------------------
From: "Sandra Uhling" <sandra_uhling at web.de>
Sent: Thursday, March 08, 2012 11:24 AM
To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>
Subject: [games_access] Active scanning

> Hello,
>
> I would like to know if "active scanning" is an innovation.
>
> Usually scanning is passive: The focus moves automatically from
> one point to the next. And the user has to wait to push the button.
>
> A company from Germany has additionally active scanning.
> The user pushes the button to move the focus. When he reaches
> the point he wants, he wait. (similar to dwelling menu)
>
> Best regards,
> Sandra
>
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org 




More information about the games_access mailing list