[games_access] PC Gamer accessibility article
Barrie Ellis
oneswitch at gmail.com
Sun Mar 11 04:54:49 EDT 2012
Fingers crossed. I know Microsoft received a lot of accessibility information from the community at large around the time of the Kinect consultation, and were given a meaty document from SpecialEffect re. future OS and console development, so I'm hoping the stuff raised there that will be remembered too.
Have you had any luck breaking through to Apple? Switch access is a terrible mess for the iOS devices, and if they'd only allowed for basic mouse access too - they'd have really opened up the platform usability wise.
Barrie
From: Steve Spohn
Sent: Sunday, March 11, 2012 8:46 AM
To: 'IGDA Games Accessibility SIG Mailing List'
Subject: Re: [games_access] PC Gamer accessibility article
All I can legally say is these meetings bore fruit. Hopefully it carries over to the 720
Steve Spohn
Editor-In-Chief
The AbleGamers Foundation
www.ablegamers.com - community site
www.ablegamers.org - foundation website
www.gameaccessibility.org - learn the basics of game accessibility
Skype ID Steve_Spohn
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis
Sent: Sunday, March 11, 2012 4:44 AM
To: IGDA Games Accessibility SIG Mailing List
Subject: Re: [games_access] PC Gamer accessibility article
Do you think they've taken anything on board for Xbox 720 or whatever it's to be called though? Microsoft have flirted with the Game Accessibility community at large, as have the others - but I don't see any particular benefits filtering through. And I'm dreading the Wii-U.
Barrie
From: Steve Spohn
Sent: Sunday, March 11, 2012 8:32 AM
To: 'IGDA Games Accessibility SIG Mailing List'
Subject: Re: [games_access] PC Gamer accessibility article
Microsoft has had AbleGamers do multiple presentations on accessibility.
Steve Spohn
Editor-In-Chief
The AbleGamers Foundation
www.ablegamers.com - community site
www.ablegamers.org - foundation website
www.gameaccessibility.org - learn the basics of game accessibility
Skype ID Steve_Spohn
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis
Sent: Sunday, March 11, 2012 4:30 AM
To: 'IGDA Games Accessibility SIG Mailing List'
Subject: Re: [games_access] PC Gamer accessibility article
Agreed! I think we've come a long way since the likes of this: http://kotaku.com/177926/retro-remakes-big-2006-retro-remaking-contest. It seems that we're winning over the press from the myriad of articles I've seen across the years. The indie community have always been receptive. Some progress with the mainstream. It's heading in the right direction...
The break-through that's yet to come is getting hardware manufacturers on board. I grimace at every new Apple, Sony, Microsoft and Nintendo launch. None of them seem to give game accessibility a thought at more than a cursory level. Wish we could get them to listen. Wish there were more standard ways of interfacing controllers...
I know there's things moving in the background, but it's still too slow!
Barrie
--------------------------------------------------
From: "Sandra Uhling" <sandra_uhling at web.de>
Sent: Saturday, March 10, 2012 6:25 PM
To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>
Subject: Re: [games_access] PC Gamer accessibility article
> Hi Ian,
>
> the article is amazing. It is a great start for beginners.
> Easy to read and understand.
>
> Best regards,
> Sandra
>
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org
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