[games_access] Whinge and whine (Top Ten List) (Thomas Westin)
i_h at hotmail.com
Wed Mar 28 11:30:54 EDT 2012
Total sense and couldn't agree more. No matter what any individual, organisation or group of organisations does it all helps to raise overall awareness and knowledge, which in turn directly benefits all of the individual efforts, and more importantly, the gamers themselves.
> Message: 1
> Date: Tue, 27 Mar 2012 20:50:41 +0200
> From: Thomas Westin <thomasw at dsv.su.se>
> Subject: Re: [games_access] Whinge and whine (Top Ten List)
> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
> Message-ID: <0D1C5230-05A5-45E9-94F5-47DEC3BBCDCC at dsv.su.se>
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> I understand from Steve that the comment wasn't meant to be perceived the way it was, and a result of editing the video. IMHO I agree with Richard. It is always hazardous to talk about being first at anything, which editors should be aware of; I once talked about Terraformers as the first 3D game for blind and sighted; someone pointed me to a prototype game which was released some time before TF. So, we were not first, although certainly among the first, and perhaps the most serious attempt so far. Or so I thought, until the AudioQuake mod was released about the same time - or was it before/after?. And so on. I bet I would find a blind accessible game with 3D graphics from 1980 if I looked long enough :) But that is the danger of research, you may end up producing nothing but papers, and I strongly wanted to do a game which would make some difference.
> - The point with this is that it is not very interesting who did what first, because that depends on so many factors of what you actually were first about doing. When it comes to this SIG it just popped up in my mind at the first time I visited GDC in 2003: when I looked at the speaker schedule accessibility was nowhere to be found. So when I came home, I e-mailed IGDA and we got started. I didn't do much more research than that - it just felt like a good idea to do at the time, to get the issue on the GDC agenda.
> Further, I don't agree with some of the comments about the SIG in this thread. A quick summary of the SIG history may be useful. In May 2004 we released the IGDA white paper, the result of weekly meetings with about 6 people for 8 months. After that was released I stepped down as chairperson for personal reasons, and Michelle worked really hard for years. I also think Tara has done a great job; the new website and the work with Victoria film is very much thanks to her, I believe. Further, I have met many in the research community via this list, and at GDC the SIG has worked hard to reach out to the industry, every year since 2004. The SIG has also been at Develop conference and E3. The top ten list, the Game Accessibility Arcade, the roundtables, the GA-SIG DVD handouts, the Game Accessibility Day etc are examples of what has been done by the SIG. I agree that we could do more (you always can) but I think everyone is doing their best, as Sarah said.
> Finally, to relate to the discussion about collaboration. Collaboration is good, but it is sometimes necessary - maybe even better - to do things yourself / within your local organization. All the organizations which has been mentioned in this thread, had not existed if everyone had been just talking rather than creating them. I like to see all the organizations as gearwheels in an engine. They all fill a purpose, and need each other to advance the car/cause, while being individual units. And which gearwheel that started spinning first is not so important. And what gear the driver has selected to drive the car at the moment is not that interesting either. It is the fact they are working locally which is most important, everything may not be possible to do bilaterally.
> So to everyone here - with various involvement in other organizations / gearwheels, I would like to say: keep on doing what you are doing, with or without collaboration with other organizations. Just keep spinning! All we need is <your-choice-of-eco-friendly-fuel> and some oil. The media attention like both AbleGamers and SpecialEffect has received recently are great power-plants.
> Does this make any sense?
> Mvh / Best regards
> Thomas Westin
> Stockholm University :: dsv.su.se :: +46 73-707 86 86
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