From foreversublime at hotmail.com Tue Nov 6 13:45:25 2012 From: foreversublime at hotmail.com (Matthias Troup) Date: Tue, 6 Nov 2012 13:45:25 -0500 Subject: [games_access] A cure for color blindness? Message-ID: http://live.wsj.com/video/a-cure-for-color-blindness/E1E889E3-4936-47F3-8529-824AE7C1D5D9.html?link=MW_hp_tboverticalx8#!E1E889E3-4936-47F3-8529-824AE7C1D5D9 There's a lot of good discussion topics to stem from this. Take your pick. Could money/time used for legislation/legalities be better used for research for cures? What's next - what is this a stepping stone to cure next? How will you shift your accessibility design priorities as science - not design - solves these problems? What learning experience will designers lose when they no longer have to solve these problems that are valuable for all their customers? What will designers gain when their users are free of their disability? ^my office blocks game related websites. Sorry AbleGamers. -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Tue Nov 6 14:30:51 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Tue, 6 Nov 2012 19:30:51 -0000 Subject: [games_access] A cure for color blindness? In-Reply-To: References: Message-ID: I think priorities would naturally shift in the push for accessible game design when/if percentages of affected people change. But this will depend upon the availability and cost of treatment, and the willingness to take it up. Bear in mind that some people will refuse treatment. Google "deaf cochlear implant controversy" for some food for thought on this if you're not aware of it already. Many access issues will not change for a very long time. Interesting though. Barrie From: Matthias Troup Sent: Tuesday, November 06, 2012 6:45 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] A cure for color blindness? http://live.wsj.com/video/a-cure-for-color-blindness/E1E889E3-4936-47F3-8529-824AE7C1D5D9.html?link=MW_hp_tboverticalx8#!E1E889E3-4936-47F3-8529-824AE7C1D5D9 There's a lot of good discussion topics to stem from this. Take your pick. Could money/time used for legislation/legalities be better used for research for cures? What's next - what is this a stepping stone to cure next? How will you shift your accessibility design priorities as science - not design - solves these problems? What learning experience will designers lose when they no longer have to solve these problems that are valuable for all their customers? What will designers gain when their users are free of their disability? ^my office blocks game related websites. Sorry AbleGamers. -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Nov 6 15:38:16 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 6 Nov 2012 21:38:16 +0100 Subject: [games_access] A cure for color blindness? In-Reply-To: References: Message-ID: <00af01cdbc5e$a7ca8eb0$f75fac10$@de> Hello, do not forget the development world. And other things that result in bad views. e.g. sun, black-white hardware, black-white print > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Matthias Troup > Gesendet: Dienstag, 6. November 2012 19:45 > An: IGDA Games Accessibility SIG Mailing List > Betreff: [games_access] A cure for color blindness? > > http://live.wsj.com/video/a-cure-for-color-blindness/E1E889E3-4936-47F3-8529 - > 824AE7C1D5D9.html?link=MW_hp_tboverticalx8#!E1E889E3-4936-47F3-8529- > 824AE7C1D5D9 > > There's a lot of good discussion topics to stem from this. Take your pick. > > Could money/time used for legislation/legalities be better used for research > for cures? > > What's next - what is this a stepping stone to cure next? > > How will you shift your accessibility design priorities as science - not > design - solves these problems? > > What learning experience will designers lose when they no longer have to solve > these problems that are valuable for all their customers? What will designers > gain when their users are free of their disability? > > ^my office blocks game related websites. Sorry AbleGamers. From i_h at hotmail.com Tue Nov 6 19:25:10 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 7 Nov 2012 00:25:10 +0000 Subject: [games_access] GGJ accessibility Message-ID: Hi all, getting to that time of year again! The global game jam is happening at the end of January. In case you aren't aware of it the game jam is a hack event, where teams around the world (at over 200 venues) simultaneously try to make complete games in the space of 48 hours. So just seeing if anyone might be interested in helping to push accessibility criteria this year? After Tara's great start in 2011 we expanded it out to a much wider audience for 2012, with some fantastic results. Loads of awareness raised, some major press coverage and some really innovative work done. The strongest lesson from last year was that success is directly dependent on having someone actually there on the ground who can give an introductory chat, encourage teams to take part and give accessibility advice as they go along. You wouldn't need to be there for the whole 48 hours (unlike the developers, sleep is fine), but the more time the better. So if you'd be interested in doing that then please do say, there'll be a jam near you that could well be interested in taking part. Doesn't matter where in the world you are either, last time it was just in the UK and USA, but this year we've already had some strong interest for the Melbourne jam in Australia for example. Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Nov 7 10:52:06 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 7 Nov 2012 15:52:06 +0000 Subject: [games_access] A cure for color blindness? (Matthias Troup) In-Reply-To: References: Message-ID: Yep very interesting. Although the monkey gene therapy was carried out a few years ago now it does take a long time to get through clinical trials though, especially when you're talking about gene therapy which is in very early days and only just starting to have human trials (for Alzheimer's, last year), so it's still likely to be a while off still. Although it's far less likely than with something like deafness where it's a really strong part of your identity and culture, I agree with Barrie that there would be some people refusing treatment on the basis that it's not entirely bad to be colour blind. the reason why it has continued through evolution to be so prevalent is because it does have some use, such as enhanced pattern recognition. By 'curing' spider monkeys they could well be actually be reducing their ability to hunt well camouflaged insects. This guy certainly wouldn't be interested in a cure. The other things he mentions, group hunting and WWII aerial photography analysis are both also pretty well known and worth looking up about: http://shivamber.wordpress.com/2008/08/24/the-benefits-of-color-blindness/ Even so, if colour blindness was to completely disappear tomorrow it wouldn't have a particularly significant impact on accessibility. Reinforcing information by more than one means is just good general design practice anyway, and unless you're getting into specific recommendations (508/WCAG) accessibility legislation is high level stuff about disability in general, so there's no legislation money to be saved from it, and giving more money to clinical trials doesn't make them happen any faster. I think what you're getting at is actually disability in general rather than specifically colour blindness right? Ie. the medical Vs social model of disability. There are many impairments that won't be curable either in our lifetimes, or even ever, including situational impairments like Lynsey's sunlight example or even just temporary like breaking an arm. The social model of disability isn't perfect, it needs to be backed up by some degree of medical and fiscal models (ie. assistive tech & business cases), but what it does allow for is inclusive design, good general design practice that benefits everyone, if one group who faces a barrier was to disappear it's still likely to be a barrier for other people too. Ian > From: games_access-request at igda.org > Subject: games_access Digest, Vol 106, Issue 1 > To: games_access at igda.org > Date: Wed, 7 Nov 2012 10:00:05 -0500 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. A cure for color blindness? (Matthias Troup) > 2. Re: A cure for color blindness? (Barrie Ellis) > 3. Re: A cure for color blindness? (Sandra Uhling) > 4. GGJ accessibility (Ian Hamilton) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 6 Nov 2012 13:45:25 -0500 > From: Matthias Troup > Subject: [games_access] A cure for color blindness? > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > Content-Type: text/plain; charset="iso-8859-1" > > http://live.wsj.com/video/a-cure-for-color-blindness/E1E889E3-4936-47F3-8529-824AE7C1D5D9.html?link=MW_hp_tboverticalx8#!E1E889E3-4936-47F3-8529-824AE7C1D5D9 > There's a lot of good discussion topics to stem from this. Take your pick. > Could money/time used for legislation/legalities be better used for research for cures? > What's next - what is this a stepping stone to cure next? > How will you shift your accessibility design priorities as science - not design - solves these problems? > What learning experience will designers lose when they no longer have to solve these problems that are valuable for all their customers? What will designers gain when their users are free of their disability? > ^my office blocks game related websites. Sorry AbleGamers. > > > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Message: 2 > Date: Tue, 6 Nov 2012 19:30:51 -0000 > From: "Barrie Ellis" > Subject: Re: [games_access] A cure for color blindness? > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: > Content-Type: text/plain; charset="iso-8859-1" > > I think priorities would naturally shift in the push for accessible game design when/if percentages of affected people change. But this will depend upon the availability and cost of treatment, and the willingness to take it up. Bear in mind that some people will refuse treatment. Google "deaf cochlear implant controversy" for some food for thought on this if you're not aware of it already. > > Many access issues will not change for a very long time. > > Interesting though. > > Barrie > > > > > From: Matthias Troup > Sent: Tuesday, November 06, 2012 6:45 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] A cure for color blindness? > > > http://live.wsj.com/video/a-cure-for-color-blindness/E1E889E3-4936-47F3-8529-824AE7C1D5D9.html?link=MW_hp_tboverticalx8#!E1E889E3-4936-47F3-8529-824AE7C1D5D9 > > > There's a lot of good discussion topics to stem from this. Take your pick. > > > Could money/time used for legislation/legalities be better used for research for cures? > > > What's next - what is this a stepping stone to cure next? > > > How will you shift your accessibility design priorities as science - not design - solves these problems? > > > What learning experience will designers lose when they no longer have to solve these problems that are valuable for all their customers? What will designers gain when their users are free of their disability? > > > ^my office blocks game related websites. Sorry AbleGamers. > > > > > -------------------------------------------------------------------------------- > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Message: 3 > Date: Tue, 6 Nov 2012 21:38:16 +0100 > From: "Sandra Uhling" > Subject: Re: [games_access] A cure for color blindness? > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <00af01cdbc5e$a7ca8eb0$f75fac10$@de> > Content-Type: text/plain; charset="iso-8859-1" > > Hello, > > do not forget the development world. > And other things that result in bad views. e.g. sun, black-white hardware, > black-white print > > > -----Urspr?ngliche Nachricht----- > > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > > Auftrag von Matthias Troup > > Gesendet: Dienstag, 6. November 2012 19:45 > > An: IGDA Games Accessibility SIG Mailing List > > Betreff: [games_access] A cure for color blindness? > > > > > http://live.wsj.com/video/a-cure-for-color-blindness/E1E889E3-4936-47F3-8529 > - > > 824AE7C1D5D9.html?link=MW_hp_tboverticalx8#!E1E889E3-4936-47F3-8529- > > 824AE7C1D5D9 > > > > There's a lot of good discussion topics to stem from this. Take your > pick. > > > > Could money/time used for legislation/legalities be better used for > research > > for cures? > > > > What's next - what is this a stepping stone to cure next? > > > > How will you shift your accessibility design priorities as science - not > > design - solves these problems? > > > > What learning experience will designers lose when they no longer have to > solve > > these problems that are valuable for all their customers? What will > designers > > gain when their users are free of their disability? > > > > ^my office blocks game related websites. Sorry AbleGamers. > > > > > ------------------------------ > > Message: 4 > Date: Wed, 7 Nov 2012 00:25:10 +0000 > From: Ian Hamilton > Subject: [games_access] GGJ accessibility > To: "games_access at igda.org" > Message-ID: > Content-Type: text/plain; charset="iso-8859-1" > > Hi all, getting to that time of year again! > > The global game jam is happening at the end of January. > > In case you aren't aware of it the game jam is a hack event, where teams around the world (at over 200 venues) simultaneously try to make complete games in the space of 48 hours. > > So just seeing if anyone might be interested in helping to push accessibility criteria this year? > > After Tara's great start in 2011 we expanded it out to a much wider audience for 2012, with some fantastic results. Loads of awareness raised, some major press coverage and some really innovative work done. > > The strongest lesson from last year was that success is directly dependent on having someone actually there on the ground who can give an introductory chat, encourage teams to take part and give accessibility advice as they go along. You wouldn't need to be there for the whole 48 hours (unlike the developers, sleep is fine), but the more time the better. > > So if you'd be interested in doing that then please do say, there'll be a jam near you that could well be interested in taking part. Doesn't matter where in the world you are either, last time it was just in the UK and USA, but this year we've already had some strong interest for the Melbourne jam in Australia for example. > > Ian > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 106, Issue 1 > ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Nov 7 10:53:37 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 7 Nov 2012 15:53:37 +0000 Subject: [games_access] A cure for color blindness? (Matthias Troup) In-Reply-To: References: , Message-ID: Sorry for the duplicate, sending again in case it broke the paragraphs ------------- Yep very interesting. Although the monkey gene therapy was carried out a few years ago now it does take a long time to get through clinical trials though, especially when you're talking about gene therapy which is in very early days and only just starting to have human trials (for Alzheimer's, last year), so it's still likely to be a while off still. Although it's far less likely than with something like deafness where it's a really strong part of your identity and culture, I agree with Barrie that there would be some people refusing treatment on the basis that it's not entirely bad to be colour blind. the reason why it has continued through evolution to be so prevalent is because it does have some use, such as enhanced pattern recognition. By 'curing' spider monkeys they could well be actually be reducing their ability to hunt well camouflaged insects. This guy certainly wouldn't be interested in a cure. The other things he mentions, group hunting and WWII aerial photography analysis are both also pretty well known and worth looking up about: http://shivamber.wordpress.com/2008/08/24/the-benefits-of-color-blindness/ Even so, if colour blindness was to completely disappear tomorrow it wouldn't have a particularly significant impact on accessibility. Reinforcing information by more than one means is just good general design practice anyway, and unless you're getting into specific recommendations (508/WCAG) accessibility legislation is high level stuff about disability in general, so there's no legislation money to be saved from it, and giving more money to clinical trials doesn't make them happen any faster. I think what you're getting at is actually disability in general rather than specifically colour blindness right? Ie. the medical Vs social model of disability. There are many impairments that won't be curable either in our lifetimes, or even ever, including situational impairments like Lynsey's sunlight example or even just temporary like breaking an arm. The social model of disability isn't perfect, it needs to be backed up by some degree of medical and fiscal models (ie. assistive tech & business cases), but what it does allow for is inclusive design, good general design practice that benefits everyone, if one group who faces a barrier was to disappear it's still likely to be a barrier for other people too. Ian > From: games_access-request at igda.org > Subject: games_access Digest, Vol 106, Issue 1 > To: games_access at igda.org > Date: Wed, 7 Nov 2012 10:00:05 -0500 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. A cure for color blindness? (Matthias Troup) > 2. Re: A cure for color blindness? (Barrie Ellis) > 3. Re: A cure for color blindness? (Sandra Uhling) > 4. GGJ accessibility (Ian Hamilton) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 6 Nov 2012 13:45:25 -0500 > From: Matthias Troup > Subject: [games_access] A cure for color blindness? > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > Content-Type: text/plain; charset="iso-8859-1" > > http://live.wsj.com/video/a-cure-for-color-blindness/E1E889E3-4936-47F3-8529-824AE7C1D5D9.html?link=MW_hp_tboverticalx8#!E1E889E3-4936-47F3-8529-824AE7C1D5D9 > There's a lot of good discussion topics to stem from this. Take your pick. > Could money/time used for legislation/legalities be better used for research for cures? > What's next - what is this a stepping stone to cure next? > How will you shift your accessibility design priorities as science - not design - solves these problems? > What learning experience will designers lose when they no longer have to solve these problems that are valuable for all their customers? What will designers gain when their users are free of their disability? > ^my office blocks game related websites. Sorry AbleGamers. > > > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Message: 2 > Date: Tue, 6 Nov 2012 19:30:51 -0000 > From: "Barrie Ellis" > Subject: Re: [games_access] A cure for color blindness? > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: > Content-Type: text/plain; charset="iso-8859-1" > > I think priorities would naturally shift in the push for accessible game design when/if percentages of affected people change. But this will depend upon the availability and cost of treatment, and the willingness to take it up. Bear in mind that some people will refuse treatment. Google "deaf cochlear implant controversy" for some food for thought on this if you're not aware of it already. > > Many access issues will not change for a very long time. > > Interesting though. > > Barrie > > > > > From: Matthias Troup > Sent: Tuesday, November 06, 2012 6:45 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] A cure for color blindness? > > > http://live.wsj.com/video/a-cure-for-color-blindness/E1E889E3-4936-47F3-8529-824AE7C1D5D9.html?link=MW_hp_tboverticalx8#!E1E889E3-4936-47F3-8529-824AE7C1D5D9 > > > There's a lot of good discussion topics to stem from this. Take your pick. > > > Could money/time used for legislation/legalities be better used for research for cures? > > > What's next - what is this a stepping stone to cure next? > > > How will you shift your accessibility design priorities as science - not design - solves these problems? > > > What learning experience will designers lose when they no longer have to solve these problems that are valuable for all their customers? What will designers gain when their users are free of their disability? > > > ^my office blocks game related websites. Sorry AbleGamers. > > > > > -------------------------------------------------------------------------------- > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Message: 3 > Date: Tue, 6 Nov 2012 21:38:16 +0100 > From: "Sandra Uhling" > Subject: Re: [games_access] A cure for color blindness? > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <00af01cdbc5e$a7ca8eb0$f75fac10$@de> > Content-Type: text/plain; charset="iso-8859-1" > > Hello, > > do not forget the development world. > And other things that result in bad views. e.g. sun, black-white hardware, > black-white print > > > -----Urspr?ngliche Nachricht----- > > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > > Auftrag von Matthias Troup > > Gesendet: Dienstag, 6. November 2012 19:45 > > An: IGDA Games Accessibility SIG Mailing List > > Betreff: [games_access] A cure for color blindness? > > > > > http://live.wsj.com/video/a-cure-for-color-blindness/E1E889E3-4936-47F3-8529 > - > > 824AE7C1D5D9.html?link=MW_hp_tboverticalx8#!E1E889E3-4936-47F3-8529- > > 824AE7C1D5D9 > > > > There's a lot of good discussion topics to stem from this. Take your > pick. > > > > Could money/time used for legislation/legalities be better used for > research > > for cures? > > > > What's next - what is this a stepping stone to cure next? > > > > How will you shift your accessibility design priorities as science - not > > design - solves these problems? > > > > What learning experience will designers lose when they no longer have to > solve > > these problems that are valuable for all their customers? What will > designers > > gain when their users are free of their disability? > > > > ^my office blocks game related websites. Sorry AbleGamers. > > > > > ------------------------------ > > Message: 4 > Date: Wed, 7 Nov 2012 00:25:10 +0000 > From: Ian Hamilton > Subject: [games_access] GGJ accessibility > To: "games_access at igda.org" > Message-ID: > Content-Type: text/plain; charset="iso-8859-1" > > Hi all, getting to that time of year again! > > The global game jam is happening at the end of January. > > In case you aren't aware of it the game jam is a hack event, where teams around the world (at over 200 venues) simultaneously try to make complete games in the space of 48 hours. > > So just seeing if anyone might be interested in helping to push accessibility criteria this year? > > After Tara's great start in 2011 we expanded it out to a much wider audience for 2012, with some fantastic results. Loads of awareness raised, some major press coverage and some really innovative work done. > > The strongest lesson from last year was that success is directly dependent on having someone actually there on the ground who can give an introductory chat, encourage teams to take part and give accessibility advice as they go along. You wouldn't need to be there for the whole 48 hours (unlike the developers, sleep is fine), but the more time the better. > > So if you'd be interested in doing that then please do say, there'll be a jam near you that could well be interested in taking part. Doesn't matter where in the world you are either, last time it was just in the UK and USA, but this year we've already had some strong interest for the Melbourne jam in Australia for example. > > Ian > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 106, Issue 1 > ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Thu Nov 8 07:49:04 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Thu, 8 Nov 2012 12:49:04 +0000 Subject: [games_access] Nice article Message-ID: Featuring Sandra, it's in German but Google does a pretty good job of translating it: http://translate.google.com/translate?hl=en&sl=de&tl=en&u=http%3A%2F%2Ffudder.de%2Fartikel%2F2012%2F11%2F08%2Fmichael-leidenschaftlicher-gamer-mit-behinderung%2F Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Thu Nov 8 07:55:18 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 8 Nov 2012 12:55:18 -0000 Subject: [games_access] Nice article In-Reply-To: References: Message-ID: Well done, Sandra. Nice job. Some good comments and some stupid comments I notice at the bottom. From: Ian Hamilton Sent: Thursday, November 08, 2012 12:49 PM To: games_access at igda.org Subject: [games_access] Nice article Featuring Sandra, it's in German but Google does a pretty good job of translating it: http://translate.google.com/translate?hl=en&sl=de&tl=en&u=http%3A%2F%2Ffudder.de%2Fartikel%2F2012%2F11%2F08%2Fmichael-leidenschaftlicher-gamer-mit-behinderung%2F Ian -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Nov 8 10:37:02 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 8 Nov 2012 16:37:02 +0100 Subject: [games_access] Nice article In-Reply-To: References: Message-ID: <000f01cdbdc6$e77f0d10$b67d2730$@de> Hi, the comments are very good. They wrote it as a joke. Do not take it seriously :-) Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Barrie Ellis > Gesendet: Donnerstag, 8. November 2012 13:55 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Nice article > > Well done, Sandra. Nice job. > > Some good comments and some stupid comments I notice at the bottom. > > > From: Ian Hamilton > Sent: Thursday, November 08, 2012 12:49 PM > To: games_access at igda.org > Subject: [games_access] Nice article > > Featuring Sandra, it's in German but Google does a pretty good job of > translating it: > > http://translate.google.com/translate?hl=en&sl=de&tl=en&u=http%3A%2F%2Ffudde r. > de%2Fartikel%2F2012%2F11%2F08%2Fmichael-leidenschaftlicher-gamer-mit- > behinderung%2F > > Ian > > ________________________________ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From oneswitch at gmail.com Thu Nov 8 11:10:01 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 8 Nov 2012 16:10:01 -0000 Subject: [games_access] Nice article In-Reply-To: <000f01cdbdc6$e77f0d10$b67d2730$@de> References: <000f01cdbdc6$e77f0d10$b67d2730$@de> Message-ID: Lost in translation I guess! Good to hear. Barrie From: Sandra Uhling Sent: Thursday, November 08, 2012 3:37 PM To: 'Barrie Ellis' ; 'IGDA Games Accessibility SIG Mailing List' Subject: AW: [games_access] Nice article Hi, the comments are very good. They wrote it as a joke. Do not take it seriously :-) Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Barrie Ellis > Gesendet: Donnerstag, 8. November 2012 13:55 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Nice article > > Well done, Sandra. Nice job. > > Some good comments and some stupid comments I notice at the bottom. > > > From: Ian Hamilton > Sent: Thursday, November 08, 2012 12:49 PM > To: games_access at igda.org > Subject: [games_access] Nice article > > Featuring Sandra, it's in German but Google does a pretty good job of > translating it: > > http://translate.google.com/translate?hl=en&sl=de&tl=en&u=http%3A%2F%2Ffudde r. > de%2Fartikel%2F2012%2F11%2F08%2Fmichael-leidenschaftlicher-gamer-mit- > behinderung%2F > > Ian > > ________________________________ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Thu Nov 8 14:11:20 2012 From: steve at ablegamers.com (Steve Spohn) Date: Thu, 8 Nov 2012 14:11:20 -0500 Subject: [games_access] Nice article In-Reply-To: References: <000f01cdbdc6$e77f0d10$b67d2730$@de> Message-ID: Nice, Sandra. On Thu, Nov 8, 2012 at 11:10 AM, Barrie Ellis wrote: > ** > Lost in translation I guess! Good to hear. > > Barrie > > > *From:* Sandra Uhling > *Sent:* Thursday, November 08, 2012 3:37 PM > *To:* 'Barrie Ellis' ; 'IGDA Games Accessibility > SIG Mailing List' > *Subject:* AW: [games_access] Nice article > > Hi, > the comments are very good. They wrote it as a joke. > Do not take it seriously :-) > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org > ] > Im > > Auftrag von Barrie Ellis > > Gesendet: Donnerstag, 8. November 2012 13:55 > > An: IGDA Games Accessibility SIG Mailing List > > Betreff: Re: [games_access] Nice article > > > > Well done, Sandra. Nice job. > > > > Some good comments and some stupid comments I notice at the bottom. > > > > > > From: Ian Hamilton > > > Sent: Thursday, November 08, 2012 12:49 PM > > To: games_access at igda.org > > Subject: [games_access] Nice article > > > > Featuring Sandra, it's in German but Google does a pretty good job of > > translating it: > > > > > > http://translate.google.com/translate?hl=en&sl=de&tl=en&u=http%3A%2F%2Ffudde > r. > > de%2Fartikel%2F2012%2F11%2F08%2Fmichael-leidenschaftlicher-gamer-mit- > > behinderung%2F > > > > Ian > > > > ________________________________ > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Fri Nov 9 02:59:27 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 9 Nov 2012 07:59:27 +0000 Subject: [games_access] Another very nice article Message-ID: This time on mild-moderate visual impairment: http://www.cosmicdreamer.be/blog/detail/one-big-rant-accessibility-in-realistic-games Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Fri Nov 9 10:20:10 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 9 Nov 2012 15:20:10 +0000 Subject: [games_access] One more article Message-ID: Last one for today I promise! There was an accessibility panel last week at this year's ExPlay game developer conference (explay.co.uk), including a few people from this list - Barrie, Lynsey and myself, as well as Jemma Kamara from Aardman and Gina Jackson from Women in Games Jobs. It was pretty well received, 200 people turned up to the session (and none walked out!), good Q&A at the end and some really nice feedback from developers afterwards about how they're thinking about things differently as a result. So the article, accessibility made it into a list of the top 5 "most interesting lessons" from the conference: http://www.pocketgamer.biz/r/PG.Biz/ExPlay+Festival/feature.asp?c=46450 Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From lgraham at blitzgamesstudios.com Fri Nov 9 10:27:44 2012 From: lgraham at blitzgamesstudios.com (Lynsey Graham) Date: Fri, 9 Nov 2012 15:27:44 +0000 Subject: [games_access] One more article In-Reply-To: References: Message-ID: <0a096581-38d2-47bf-bcbf-f28e8527a88d@blitzgamesstudios.com> Indeed, and thanks to my fellow panellists - it was a great experience! J The response was really heartening. From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Ian Hamilton Sent: 09 November 2012 15:20 To: games_access at igda.org Subject: [games_access] One more article Last one for today I promise! There was an accessibility panel last week at this year's ExPlay game developer conference (explay.co.uk), including a few people from this list - Barrie, Lynsey and myself, as well as Jemma Kamara from Aardman and Gina Jackson from Women in Games Jobs. It was pretty well received, 200 people turned up to the session (and none walked out!), good Q&A at the end and some really nice feedback from developers afterwards about how they're thinking about things differently as a result. So the article, accessibility made it into a list of the top 5 "most interesting lessons" from the conference: http://www.pocketgamer.biz/r/PG.Biz/ExPlay+Festival/feature.asp?c=46450 Ian *********** IMPORTANT INFORMATION Information and any attached documentation from Blitz Games Studios Limited (including its divisions - Blitz Games, Volatile Games, Blitz Arcade, TruSim & BlitzTech) is intended for the use of the addressee only and may contain confidential information. If you are not the intended recipient please delete this email and notify us immediately. Please note that without the prior written consent of Blitz Games Studios Limited any form of distribution, copying or use of this email or the information in it is strictly prohibited and may be unlawful. Attachments to this e-mail may accidentally contain software viruses. You are advised to take all reasonable precautions to minimise this risk and to carry out a virus check on any attachments before they are opened. Any formal offer contained in this email is subject to the standard terms & conditions of Blitz Games Studios Limited and must be signed by both parties. Any views or opinions expressed a re solely those of the author and do not necessarily represent those of Blitz Games Studios Limited. Blitz Games Studios Limited is registered in England (company no: 2482913). Its registered address is Regent Square House, The Parade, Leamington Spa, Warwickshire, CV32 4NL, UK *********** -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Nov 9 17:44:29 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 9 Nov 2012 23:44:29 +0100 (CET) Subject: [games_access] German article Message-ID: An HTML attachment was scrubbed... URL: From eleanor at 7128.com Sat Nov 10 08:35:45 2012 From: eleanor at 7128.com (Eleanor Robinson) Date: Sat, 10 Nov 2012 08:35:45 -0500 Subject: [games_access] One more article In-Reply-To: References: Message-ID: <509E5831.3090303@7128.com> Good result from your panel. If just a few take the message seriously, it could improve accessibility in games - especially if advertizing for their games include info on accessibility. Then maybe others will want to include it in their games. Eleanor Robinson 7-2128 Software On 11/9/2012 10:20 AM, Ian Hamilton wrote: > Last one for today I promise! > > There was an accessibility panel last week at this year's ExPlay game > developer conference (explay.co.uk), including a few people from this > list - Barrie, Lynsey and myself, as well as Jemma Kamara from Aardman > and Gina Jackson from Women in Games Jobs. > > It was pretty well received, 200 people turned up to the session (and > none walked out!), good Q&A at the end and some really nice feedback > from developers afterwards about how they're thinking about things > differently as a result. > > So the article, accessibility made it into a list of the top 5 "most > interesting lessons" from the conference: > > http://www.pocketgamer.biz/r/PG.Biz/ExPlay+Festival/feature.asp?c=46450 > > Ian > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2013.0.2793 / Virus Database: 2624/5884 - Release Date: 11/09/12 > -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Mon Nov 12 04:21:12 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 12 Nov 2012 09:21:12 -0000 Subject: [games_access] Fw: London Games Festival auctions exclusive artworks Message-ID: Thought I'd forward this... From: Keith Stuart Sent: Monday, November 12, 2012 8:00 AM Subject: London Games Festival auctions exclusive artworks Dozens of video game concept paintings and sketches, originally exhibited at London City Hall, are being auctioned off for charity from today A series of artworks donated to the London Games Festival by major developers is being auctioned off this month. The first batch will be made available online today. Over 100 pieces of video game concept art were collected by the festival and originally shown off during an exhibition at London's City Hall. There will now be four weekly auctions, ending on 3 December; the batch being offered today includes three signed images from Batman: Arkham City, two Fable drawings signed by Peter Molyneux and other works from games such as Tomb Raider, Dishonored and Moshi Monsters. All the money raised through the auctions will be donated to SpecialEffect, a charity that provides modified gaming equipment and a library of titles to players with disabilities. All the details on how to bid on these exclusive works are available at the dedicated website. Perfect Christmas present material for the art-loving gamer in your life. -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Mon Nov 12 10:48:35 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Mon, 12 Nov 2012 15:48:35 +0000 Subject: [games_access] London Games Festival auctions exclusive artworks (Barrie Ellis) In-Reply-To: References: Message-ID: I went to see the exhibition, the artwork is really stunning in person. I assume most people don't know, but City Hall is the offices of the mayor of London, quite a coup for games in general to get that kind of recognition, let alone game accessibility, SE really pulled one out of the bag with that. There's one piece that I'm certainly going to be bidding on :) Ian > From: games_access-request at igda.org > Subject: games_access Digest, Vol 106, Issue 6 > To: games_access at igda.org > Date: Mon, 12 Nov 2012 10:00:06 -0500 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Fw: London Games Festival auctions exclusive artworks > (Barrie Ellis) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 12 Nov 2012 09:21:12 -0000 > From: "Barrie Ellis" > Subject: [games_access] Fw: London Games Festival auctions exclusive > artworks > To: > Message-ID: > Content-Type: text/plain; charset="utf-8" > > Thought I'd forward this... > > > From: Keith Stuart > Sent: Monday, November 12, 2012 8:00 AM > Subject: London Games Festival auctions exclusive artworks > > > > > > Dozens of video game concept paintings and sketches, originally exhibited at London City Hall, are being auctioned off for charity from today > > A series of artworks donated to the London Games Festival by major developers is being auctioned off this month. The first batch will be made available online today. > > Over 100 pieces of video game concept art were collected by the festival and originally shown off during an exhibition at London's City Hall. There will now be four weekly auctions, ending on 3 December; the batch being offered today includes three signed images from Batman: Arkham City, two Fable drawings signed by Peter Molyneux and other works from games such as Tomb Raider, Dishonored and Moshi Monsters. > > All the money raised through the auctions will be donated to SpecialEffect, a charity that provides modified gaming equipment and a library of titles to players with disabilities. > > All the details on how to bid on these exclusive works are available at the dedicated website. Perfect Christmas present material for the art-loving gamer in your life. > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 106, Issue 6 > ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Mon Nov 12 11:42:34 2012 From: michellehinn at gmail.com (Michelle Hinn) Date: Mon, 12 Nov 2012 11:42:34 -0500 Subject: [games_access] London Games Festival auctions exclusive artworks (Barrie Ellis) In-Reply-To: References: Message-ID: This is really exciting news and I wish I were in London to check it out! Michelle On Mon, Nov 12, 2012 at 10:48 AM, Ian Hamilton wrote: > I went to see the exhibition, the artwork is really stunning in person. I > assume most people don't know, but City Hall is the offices of the mayor of > London, quite a coup for games in general to get that kind of recognition, > let alone game accessibility, SE really pulled one out of the bag with that. > > There's one piece that I'm certainly going to be bidding on :) > > Ian > >> From: games_access-request at igda.org >> Subject: games_access Digest, Vol 106, Issue 6 >> To: games_access at igda.org >> Date: Mon, 12 Nov 2012 10:00:06 -0500 >> >> Send games_access mailing list submissions to >> games_access at igda.org >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://seven.pairlist.net/mailman/listinfo/games_access >> or, via email, send a message with subject or body 'help' to >> games_access-request at igda.org >> >> You can reach the person managing the list at >> games_access-owner at igda.org >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of games_access digest..." >> >> >> Today's Topics: >> >> 1. Fw: London Games Festival auctions exclusive artworks >> (Barrie Ellis) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Mon, 12 Nov 2012 09:21:12 -0000 >> From: "Barrie Ellis" >> Subject: [games_access] Fw: London Games Festival auctions exclusive >> artworks >> To: >> Message-ID: >> Content-Type: text/plain; charset="utf-8" >> >> Thought I'd forward this... >> >> >> From: Keith Stuart >> Sent: Monday, November 12, 2012 8:00 AM >> Subject: London Games Festival auctions exclusive artworks >> >> >> >> >> >> Dozens of video game concept paintings and sketches, originally exhibited >> at London City Hall, are being auctioned off for charity from today >> >> A series of artworks donated to the London Games Festival by major >> developers is being auctioned off this month. The first batch will be made >> available online today. >> >> Over 100 pieces of video game concept art were collected by the festival >> and originally shown off during an exhibition at London's City Hall. There >> will now be four weekly auctions, ending on 3 December; the batch being >> offered today includes three signed images from Batman: Arkham City, two >> Fable drawings signed by Peter Molyneux and other works from games such as >> Tomb Raider, Dishonored and Moshi Monsters. >> >> All the money raised through the auctions will be donated to >> SpecialEffect, a charity that provides modified gaming equipment and a >> library of titles to players with disabilities. >> >> All the details on how to bid on these exclusive works are available at >> the dedicated website. Perfect Christmas present material for the art-loving >> gamer in your life. >> >> >> >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> >> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> End of games_access Digest, Vol 106, Issue 6 >> ******************************************** > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > From i_h at hotmail.com Tue Nov 13 10:04:03 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Tue, 13 Nov 2012 15:04:03 +0000 Subject: [games_access] London Games Festival auctions exclusive artworks (Barrie Ellis) (Michelle Hinn) In-Reply-To: References: Message-ID: Michelle (and others) - you can view and bid on all of the artwork here http://londongamesart.com/gallery.php Ian > From: games_access-request at igda.org > Subject: games_access Digest, Vol 106, Issue 7 > To: games_access at igda.org > Date: Tue, 13 Nov 2012 10:00:06 -0500 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: London Games Festival auctions exclusive artworks (Barrie > Ellis) (Ian Hamilton) > 2. Re: London Games Festival auctions exclusive artworks (Barrie > Ellis) (Michelle Hinn) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 12 Nov 2012 15:48:35 +0000 > From: Ian Hamilton > Subject: Re: [games_access] London Games Festival auctions exclusive > artworks (Barrie Ellis) > To: "games_access at igda.org" > Message-ID: > Content-Type: text/plain; charset="iso-8859-1" > > I went to see the exhibition, the artwork is really stunning in person. I assume most people don't know, but City Hall is the offices of the mayor of London, quite a coup for games in general to get that kind of recognition, let alone game accessibility, SE really pulled one out of the bag with that. > There's one piece that I'm certainly going to be bidding on :) > > Ian > > From: games_access-request at igda.org > > Subject: games_access Digest, Vol 106, Issue 6 > > To: games_access at igda.org > > Date: Mon, 12 Nov 2012 10:00:06 -0500 > > > > Send games_access mailing list submissions to > > games_access at igda.org > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://seven.pairlist.net/mailman/listinfo/games_access > > or, via email, send a message with subject or body 'help' to > > games_access-request at igda.org > > > > You can reach the person managing the list at > > games_access-owner at igda.org > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of games_access digest..." > > > > > > Today's Topics: > > > > 1. Fw: London Games Festival auctions exclusive artworks > > (Barrie Ellis) > > > > > > ---------------------------------------------------------------------- > > > > Message: 1 > > Date: Mon, 12 Nov 2012 09:21:12 -0000 > > From: "Barrie Ellis" > > Subject: [games_access] Fw: London Games Festival auctions exclusive > > artworks > > To: > > Message-ID: > > Content-Type: text/plain; charset="utf-8" > > > > Thought I'd forward this... > > > > > > From: Keith Stuart > > Sent: Monday, November 12, 2012 8:00 AM > > Subject: London Games Festival auctions exclusive artworks > > > > > > > > > > > > Dozens of video game concept paintings and sketches, originally exhibited at London City Hall, are being auctioned off for charity from today > > > > A series of artworks donated to the London Games Festival by major developers is being auctioned off this month. The first batch will be made available online today. > > > > Over 100 pieces of video game concept art were collected by the festival and originally shown off during an exhibition at London's City Hall. There will now be four weekly auctions, ending on 3 December; the batch being offered today includes three signed images from Batman: Arkham City, two Fable drawings signed by Peter Molyneux and other works from games such as Tomb Raider, Dishonored and Moshi Monsters. > > > > All the money raised through the auctions will be donated to SpecialEffect, a charity that provides modified gaming equipment and a library of titles to players with disabilities. > > > > All the details on how to bid on these exclusive works are available at the dedicated website. Perfect Christmas present material for the art-loving gamer in your life. > > > > > > > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: > > > > ------------------------------ > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > End of games_access Digest, Vol 106, Issue 6 > > ******************************************** > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Message: 2 > Date: Mon, 12 Nov 2012 11:42:34 -0500 > From: Michelle Hinn > Subject: Re: [games_access] London Games Festival auctions exclusive > artworks (Barrie Ellis) > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > > Content-Type: text/plain; charset=ISO-8859-1 > > This is really exciting news and I wish I were in London to check it out! > > Michelle > > On Mon, Nov 12, 2012 at 10:48 AM, Ian Hamilton wrote: > > I went to see the exhibition, the artwork is really stunning in person. I > > assume most people don't know, but City Hall is the offices of the mayor of > > London, quite a coup for games in general to get that kind of recognition, > > let alone game accessibility, SE really pulled one out of the bag with that. > > > > There's one piece that I'm certainly going to be bidding on :) > > > > Ian > > > >> From: games_access-request at igda.org > >> Subject: games_access Digest, Vol 106, Issue 6 > >> To: games_access at igda.org > >> Date: Mon, 12 Nov 2012 10:00:06 -0500 > >> > >> Send games_access mailing list submissions to > >> games_access at igda.org > >> > >> To subscribe or unsubscribe via the World Wide Web, visit > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> or, via email, send a message with subject or body 'help' to > >> games_access-request at igda.org > >> > >> You can reach the person managing the list at > >> games_access-owner at igda.org > >> > >> When replying, please edit your Subject line so it is more specific > >> than "Re: Contents of games_access digest..." > >> > >> > >> Today's Topics: > >> > >> 1. Fw: London Games Festival auctions exclusive artworks > >> (Barrie Ellis) > >> > >> > >> ---------------------------------------------------------------------- > >> > >> Message: 1 > >> Date: Mon, 12 Nov 2012 09:21:12 -0000 > >> From: "Barrie Ellis" > >> Subject: [games_access] Fw: London Games Festival auctions exclusive > >> artworks > >> To: > >> Message-ID: > >> Content-Type: text/plain; charset="utf-8" > >> > >> Thought I'd forward this... > >> > >> > >> From: Keith Stuart > >> Sent: Monday, November 12, 2012 8:00 AM > >> Subject: London Games Festival auctions exclusive artworks > >> > >> > >> > >> > >> > >> Dozens of video game concept paintings and sketches, originally exhibited > >> at London City Hall, are being auctioned off for charity from today > >> > >> A series of artworks donated to the London Games Festival by major > >> developers is being auctioned off this month. The first batch will be made > >> available online today. > >> > >> Over 100 pieces of video game concept art were collected by the festival > >> and originally shown off during an exhibition at London's City Hall. There > >> will now be four weekly auctions, ending on 3 December; the batch being > >> offered today includes three signed images from Batman: Arkham City, two > >> Fable drawings signed by Peter Molyneux and other works from games such as > >> Tomb Raider, Dishonored and Moshi Monsters. > >> > >> All the money raised through the auctions will be donated to > >> SpecialEffect, a charity that provides modified gaming equipment and a > >> library of titles to players with disabilities. > >> > >> All the details on how to bid on these exclusive works are available at > >> the dedicated website. Perfect Christmas present material for the art-loving > >> gamer in your life. > >> > >> > >> > >> -------------- next part -------------- > >> An HTML attachment was scrubbed... > >> URL: > >> > >> > >> ------------------------------ > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> The main SIG website page is http://igda-gasig.org > >> > >> End of games_access Digest, Vol 106, Issue 6 > >> ******************************************** > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 106, Issue 7 > ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Nov 15 12:49:16 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 15 Nov 2012 18:49:16 +0100 Subject: [games_access] Kheops Studios - ingame chat Message-ID: <000c01cdc359$89509e00$9bf1da00$@de> Hi, I played Return to Mysterious Island II. They have an ingame chat system. But I could not try it. http://en.wikipedia.org/wiki/Kheops_Studio Did someone try it? Best regards, Sandra From lgraham at blitzgamesstudios.com Tue Nov 20 08:02:17 2012 From: lgraham at blitzgamesstudios.com (Lynsey Graham) Date: Tue, 20 Nov 2012 13:02:17 +0000 Subject: [games_access] IndieCity adds accessibility tags Message-ID: <33c7b045-9d7d-4f19-8413-d897123981af@blitzgamesstudios.com> Hello all! IndieCity, our indie games portal, has added basic accessibility tags alongside the PEGI-style content descriptors: http://store.indiecity.com/ratings#age-rating At the moment we've got icon tags for: Colour Blind Accessible Deaf Accessible Epilepsy Warning Remappable Controls Developers can also add their own tags. I'm hoping to push the visibility of it a bit more so that people know it's there, but I'm quite pleased it's gone live and is alongside the other content descriptors - it's a shame that PEGI don't do the same with boxed products. Thanks, Lynsey Lynsey Graham Designer | Team Beagle Blitz Games Studios *********** Blitz Games Studios Limited is registered in England (company no: 2482913) with registered office at Regent Square House, The Parade, Leamington Spa, Warwickshire, CV32 4NL, UK. This message is intended solely for the addressee and may contain confidential information. If you have received this message in error please send it back to us and immediately and permanently delete it from your system. Do not use, copy or disclose the information contained in this message or in any attachment. Please also note that transmission cannot be guaranteed to be secure or error-free. *********** -------------- next part -------------- An HTML attachment was scrubbed... URL: From mathias.nordvall at liu.se Tue Nov 20 10:06:38 2012 From: mathias.nordvall at liu.se (Mathias Nordvall) Date: Tue, 20 Nov 2012 16:06:38 +0100 Subject: [games_access] games_access Digest, Vol 106, Issue 10 In-Reply-To: References: Message-ID: Hey Lynsey, That's a wonderful initiative! Any chance that you guys are planing to add a tag for games that are Deafblind Accessible as well? Cheers, Mathias Nordvall > 1. IndieCity adds accessibility tags (Lynsey Graham) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 20 Nov 2012 13:02:17 +0000 > From: Lynsey Graham > Subject: [games_access] IndieCity adds accessibility tags > To: 'IGDA Games Accessibility SIG Mailing List' > > Message-ID: > <33c7b045-9d7d-4f19-8413-d897123981af at blitzgamesstudios.com> > Content-Type: text/plain; charset="us-ascii" > > Hello all! > > IndieCity, our indie games portal, has added basic accessibility tags alongside the PEGI-style content descriptors: > > http://store.indiecity.com/ratings#age-rating > > At the moment we've got icon tags for: > > Colour Blind Accessible > Deaf Accessible > Epilepsy Warning > Remappable Controls > > Developers can also add their own tags. I'm hoping to push the visibility of it a bit more so that people know it's there, but I'm quite pleased it's gone live and is alongside the other content descriptors - it's a shame that PEGI don't do the same with boxed products. > > Thanks, > > Lynsey > > Lynsey Graham > Designer | Team Beagle > Blitz Games Studios From i_h at hotmail.com Tue Nov 20 11:50:26 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Tue, 20 Nov 2012 16:50:26 +0000 Subject: [games_access] IndieCity adds accessibility tags In-Reply-To: References: Message-ID: Nice work! PEGI won't touch anything that isn't about age suitability. Even though as an organisation they're in favour of accessibility they don't see it as part of their remit, which is fair enough. However there's another possible route, manufacturers. They have their own set of symbols they add in addition to PEGI's. See that various standardised things on the back of these.. XBOX: http://pics.mobygames.com/images/covers/large/1203804512-00.jpghttp://pics.mobygames.com/images/covers/large/1280662562-00.jpg PS3: http://s3images.coroflot.com/user_files/individual_files/original_471501_jjTKUbXScLr9JKjv9CeSrmOij.jpg WII: http://media1.gameinformer.com/imagefeed/featured/ubisoft/rabbidsland/box/photo4.jpghttp://www.zeldaelements.net/images/games/twilight_princess/packaging/wii_eu_box_back.jpg Dolby, family settings, 1 player etc etc. Nintendo are a bit different, all they talk about is input devices (the controller icons), but they at least have a standardised system in place for displaying manufacturer specific information about game suitability. I'm not sure about terminology for other manufacturers but for the XBox at least they're listed out in the TCRs, which are the testing criteria that all XBox developers have to work to in order to publish their games . As well as the obvious direct benefit for disabled gamers, getting those few basic common things (subtitles, colour blind friendly, remapping etc) listed in TCRs would be pretty fantastic for raising developer awareness. Ian > From: games_access-request at igda.org > Subject: games_access Digest, Vol 106, Issue 10 > To: games_access at igda.org > Date: Tue, 20 Nov 2012 10:00:06 -0500 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. IndieCity adds accessibility tags (Lynsey Graham) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 20 Nov 2012 13:02:17 +0000 > From: Lynsey Graham > Subject: [games_access] IndieCity adds accessibility tags > To: 'IGDA Games Accessibility SIG Mailing List' > > Message-ID: > <33c7b045-9d7d-4f19-8413-d897123981af at blitzgamesstudios.com> > Content-Type: text/plain; charset="us-ascii" > > Hello all! > > IndieCity, our indie games portal, has added basic accessibility tags alongside the PEGI-style content descriptors: > > http://store.indiecity.com/ratings#age-rating > > At the moment we've got icon tags for: > > Colour Blind Accessible > Deaf Accessible > Epilepsy Warning > Remappable Controls > > Developers can also add their own tags. I'm hoping to push the visibility of it a bit more so that people know it's there, but I'm quite pleased it's gone live and is alongside the other content descriptors - it's a shame that PEGI don't do the same with boxed products. > > Thanks, > > Lynsey > > Lynsey Graham > Designer | Team Beagle > Blitz Games Studios > > > > *********** > Blitz Games Studios Limited is registered in England (company no: 2482913) with registered office at Regent Square House, The Parade, Leamington Spa, Warwickshire, CV32 4NL, UK. This message is intended solely for the addressee and may contain confidential information. If you have received this message in error please send it back to us and immediately and permanently delete it from your system. Do not use, copy or disclose the information contained in this message or in any attachment. Please also note that transmission cannot be guaranteed to be secure or error-free. > *********** > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 106, Issue 10 > ********************************************* -------------- next part -------------- An HTML attachment was scrubbed... URL: From brian at gamefwd.org Tue Nov 20 12:37:58 2012 From: brian at gamefwd.org (Brian J. Papineau) Date: Tue, 20 Nov 2012 12:37:58 -0500 Subject: [games_access] IndieCity adds accessibility tags In-Reply-To: <33c7b045-9d7d-4f19-8413-d897123981af@blitzgamesstudios.com> References: <33c7b045-9d7d-4f19-8413-d897123981af@blitzgamesstudios.com> Message-ID: Fantastic! If you have an official PR, e-mail it to me off list and I'll post it in my next update later this week. On Tue, Nov 20, 2012 at 8:02 AM, Lynsey Graham < lgraham at blitzgamesstudios.com> wrote: > Hello all!**** > > ** ** > > IndieCity, our indie games portal, has added basic accessibility tags > alongside the PEGI-style content descriptors:**** > > ** ** > > http://store.indiecity.com/ratings#age-rating**** > > ** ** > > At the moment we?ve got icon tags for:**** > > ** ** > > Colour Blind Accessible > Deaf Accessible**** > > Epilepsy Warning**** > > Remappable Controls**** > > ** ** > > Developers can also add their own tags. I?m hoping to push the visibility > of it a bit more so that people know it?s there, but I?m quite pleased it?s > gone live and is alongside the other content descriptors ? it?s a shame > that PEGI don?t do the same with boxed products.**** > > ** ** > > Thanks,**** > > > Lynsey**** > > ** ** > > *Lynsey Graham* > > Designer | Team Beagle**** > > *Blitz Games Studios* > > ** ** > > > > *********** > Blitz Games Studios Limited is registered in England (company no: 2482913) > with registered office at Regent Square House, The Parade, Leamington Spa, > Warwickshire, CV32 4NL, UK. This message is intended solely for the > addressee and may contain confidential information. If you have received > this message in error please send it back to us and immediately and > permanently delete it from your system. Do not use, copy or disclose the > information contained in this message or in any attachment. Please also > note that transmission cannot be guaranteed to be secure or error-free. > *********** > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Tue Nov 20 12:51:42 2012 From: steve at ablegamers.com (Steve Spohn) Date: Tue, 20 Nov 2012 12:51:42 -0500 Subject: [games_access] IndieCity adds accessibility tags In-Reply-To: References: <33c7b045-9d7d-4f19-8413-d897123981af@blitzgamesstudios.com> Message-ID: Awesome, Lynsey. Great step forward for accessibility. On Tue, Nov 20, 2012 at 12:37 PM, Brian J. Papineau wrote: > Fantastic! If you have an official PR, e-mail it to me off list and I'll > post it in my next update later this week. > > > On Tue, Nov 20, 2012 at 8:02 AM, Lynsey Graham < > lgraham at blitzgamesstudios.com> wrote: > >> Hello all!**** >> >> ** ** >> >> IndieCity, our indie games portal, has added basic accessibility tags >> alongside the PEGI-style content descriptors:**** >> >> ** ** >> >> http://store.indiecity.com/ratings#age-rating**** >> >> ** ** >> >> At the moment we?ve got icon tags for:**** >> >> ** ** >> >> Colour Blind Accessible >> Deaf Accessible**** >> >> Epilepsy Warning**** >> >> Remappable Controls**** >> >> ** ** >> >> Developers can also add their own tags. I?m hoping to push the >> visibility of it a bit more so that people know it?s there, but I?m quite >> pleased it?s gone live and is alongside the other content descriptors ? >> it?s a shame that PEGI don?t do the same with boxed products.**** >> >> ** ** >> >> Thanks,**** >> >> >> Lynsey**** >> >> ** ** >> >> *Lynsey Graham* >> >> Designer | Team Beagle**** >> >> *Blitz Games Studios* >> >> ** ** >> >> >> >> *********** >> Blitz Games Studios Limited is registered in England (company no: >> 2482913) with registered office at Regent Square House, The Parade, >> Leamington Spa, Warwickshire, CV32 4NL, UK. This message is intended solely >> for the addressee and may contain confidential information. If you have >> received this message in error please send it back to us and immediately >> and permanently delete it from your system. Do not use, copy or disclose >> the information contained in this message or in any attachment. Please also >> note that transmission cannot be guaranteed to be secure or error-free. >> *********** >> >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From lgraham at blitzgamesstudios.com Tue Nov 20 15:03:41 2012 From: lgraham at blitzgamesstudios.com (Lynsey Graham) Date: Tue, 20 Nov 2012 20:03:41 +0000 Subject: [games_access] games_access Digest, Vol 106, Issue 10 In-Reply-To: Message-ID: <20121120200341.f3fbb757@mail-2.blitzgamesstudios.com> I think we're starting with a limited range, and will hopefully expand. I *think* the ability to add custom tags has been implemented now, so developers can add 'Deafblind' accessible as a tag and players could then filter by it (just as you can see all the games that have the puzzle tag, for example). I'd have to double-check though. :) Hopefully people will custom-tag their games with any accessibility features as well as adding the content descriptor icons to their game page for maximum visibility. I'm hoping that some indie devs that are particularly good at developing accessible games will sign up to IndieCity and show people how it's done - I'm working on one in my own time, but it's taking a while! _____ From: Mathias Nordvall [mailto:mathias.nordvall at liu.se] To: games_access at igda.org Sent: Tue, 20 Nov 2012 15:06:38 +0000 Subject: Re: [games_access] games_access Digest, Vol 106, Issue 10 Hey Lynsey, That's a wonderful initiative! Any chance that you guys are planing to add a tag for games that are Deafblind Accessible as well? Cheers, Mathias Nordvall > 1. IndieCity adds accessibility tags (Lynsey Graham) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 20 Nov 2012 13:02:17 +0000 > From: Lynsey Graham > Subject: [games_access] IndieCity adds accessibility tags > To: 'IGDA Games Accessibility SIG Mailing List' > > Message-ID: > <33c7b045-9d7d-4f19-8413-d897123981af at blitzgamesstudios.com> > Content-Type: text/plain; charset="us-ascii" > > Hello all! > > IndieCity, our indie games portal, has added basic accessibility tags alongside the PEGI-style content descriptors: > > http://store.indiecity.com/ratings#age-rating > > At the moment we've got icon tags for: > > Colour Blind Accessible > Deaf Accessible > Epilepsy Warning > Remappable Controls > > Developers can also add their own tags. I'm hoping to push the visibility of it a bit more so that people know it's there, but I'm quite pleased it's gone live and is alongside the other content descriptors - it's a shame that PEGI don't do the same with boxed products. > > Thanks, > > Lynsey > > Lynsey Graham > Designer | Team Beagle > Blitz Games Studios _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org *********** Blitz Games Studios Limited is registered in England (company no: 2482913) with registered office at Regent Square House, The Parade, Leamington Spa, Warwickshire, CV32 4NL, UK. This message is intended solely for the addressee and may contain confidential information. If you have received this message in error please send it back to us and immediately and permanently delete it from your system. Do not use, copy or disclose the information contained in this message or in any attachment. Please also note that transmission cannot be guaranteed to be secure or error-free. *********** -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Nov 20 18:14:41 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 21 Nov 2012 00:14:41 +0100 Subject: [games_access] IndieCity adds accessibility tags - signs on game boxes In-Reply-To: References: Message-ID: <000901cdc774$d31895f0$7949c1d0$@de> Hi, I think that these "standardized" signs on the game boxes are not very clear. Special with Kinect ;-) e.g. Speech: Can I talk with other? Or can I use voice control? It would be nice to have easy to understand texts and additional signs. Best regards, Sandra Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Ian Hamilton Gesendet: Dienstag, 20. November 2012 17:50 An: games_access at igda.org Betreff: Re: [games_access] IndieCity adds accessibility tags Nice work! PEGI won't touch anything that isn't about age suitability. Even though as an organisation they're in favour of accessibility they don't see it as part of their remit, which is fair enough. However there's another possible route, manufacturers. They have their own set of symbols they add in addition to PEGI's. See that various standardised things on the back of these.. XBOX: http://pics.mobygames.com/images/covers/large/1203804512-00.jpg http://pics.mobygames.com/images/covers/large/1280662562-00.jpg PS3: http://s3images.coroflot.com/user_files/individual_files/original_471501_jjT KUbXScLr9JKjv9CeSrmOij.jpg WII: http://media1.gameinformer.com/imagefeed/featured/ubisoft/rabbidsland/box/ph oto4.jpg http://www.zeldaelements.net/images/games/twilight_princess/packaging/wii_eu _box_back.jpg Dolby, family settings, 1 player etc etc. Nintendo are a bit different, all they talk about is input devices (the controller icons), but they at least have a standardised system in place for displaying manufacturer specific information about game suitability. I'm not sure about terminology for other manufacturers but for the XBox at least they're listed out in the TCRs, which are the testing criteria that all XBox developers have to work to in order to publish their games . As well as the obvious direct benefit for disabled gamers, getting those few basic common things (subtitles, colour blind friendly, remapping etc) listed in TCRs would be pretty fantastic for raising developer awareness. Ian > From: games_access-request at igda.org > Subject: games_access Digest, Vol 106, Issue 10 > To: games_access at igda.org > Date: Tue, 20 Nov 2012 10:00:06 -0500 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. IndieCity adds accessibility tags (Lynsey Graham) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 20 Nov 2012 13:02:17 +0000 > From: Lynsey Graham < lgraham at blitzgamesstudios.com> > Subject: [games_access] IndieCity adds accessibility tags > To: 'IGDA Games Accessibility SIG Mailing List' > < games_access at igda.org> > Message-ID: > < 33c7b045-9d7d-4f19-8413-d897123981af at blitzgamesstudios.com> > Content-Type: text/plain; charset="us-ascii" > > Hello all! > > IndieCity, our indie games portal, has added basic accessibility tags alongside the PEGI-style content descriptors: > > http://store.indiecity.com/ratings#age-rating > > At the moment we've got icon tags for: > > Colour Blind Accessible > Deaf Accessible > Epilepsy Warning > Remappable Controls > > Developers can also add their own tags. I'm hoping to push the visibility of it a bit more so that people know it's there, but I'm quite pleased it's gone live and is alongside the other content descriptors - it's a shame that PEGI don't do the same with boxed products. > > Thanks, > > Lynsey > > Lynsey Graham > Designer | Team Beagle > Blitz Games Studios > > > > *********** > Blitz Games Studios Limited is registered in England (company no: 2482913) with registered office at Regent Square House, The Parade, Leamington Spa, Warwickshire, CV32 4NL, UK. This message is intended solely for the addressee and may contain confidential information. If you have received this message in error please send it back to us and immediately and permanently delete it from your system. Do not use, copy or disclose the information contained in this message or in any attachment. Please also note that transmission cannot be guaranteed to be secure or error-free. > *********** > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < http://seven.pairlist.net/pipermail/games_access/attachments/20121120/4608d9 c4/attachment.htm> > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 106, Issue 10 > ********************************************* -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Wed Nov 21 03:03:30 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 21 Nov 2012 08:03:30 -0000 Subject: [games_access] IndieCity adds accessibility tags In-Reply-To: <33c7b045-9d7d-4f19-8413-d897123981af@blitzgamesstudios.com> References: <33c7b045-9d7d-4f19-8413-d897123981af@blitzgamesstudios.com> Message-ID: <39366EC33FBB4516B22EC330D10D6100@OneSwitchPC> Very nicely done, Lynsey. More power to you. No symbol system is perfect - but if they do help to get across seriously missing information from the public, then this is a good thing. Hopefully this won't seem like jumping on your coat-tails, Lynsey, and hopefully it will be seen as complimentary.... I've been given the okay to release the Game Accessibility Information symbol (aka "the joypad rider") into the public domain, for anyone to use, as a way of indicating further game accessibility information (i.e. Lynsey's symbols). The good thing about this is that it can be used to simply link off to game reviews (e.g. AbleGamers, Dual-Ring, Videojuegos Accesibles, SpecialEffect etc. etc.) for convenience. Before it's completely unleashed, would people take a quick look here and tell me if they think the README has problems, especially so when being read on an Apple Mac: http://www.oneswitch.org.uk/IMAGES/2/symbols/GA_info_symbol_pack.zip I'd like to see the README translated into other languages too (esp. French, Spanish, Chinese, Japanese and Korean). I see this system as a stepping stone to a PEGI style system to be adopted more widely, but also as a method for indie developers who will never have the cash to submit their game for a formal accessibility appraisal (assuming there would be a cost attached to that, as there is with PEGI). It should help to point people to useful info before they hand over their cash/time. Barrie From: Lynsey Graham Sent: Tuesday, November 20, 2012 1:02 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] IndieCity adds accessibility tags Hello all! IndieCity, our indie games portal, has added basic accessibility tags alongside the PEGI-style content descriptors: http://store.indiecity.com/ratings#age-rating At the moment we've got icon tags for: Colour Blind Accessible Deaf Accessible Epilepsy Warning Remappable Controls Developers can also add their own tags. I'm hoping to push the visibility of it a bit more so that people know it's there, but I'm quite pleased it's gone live and is alongside the other content descriptors - it's a shame that PEGI don't do the same with boxed products. Thanks, Lynsey Lynsey Graham Designer | Team Beagle Blitz Games Studios *********** Blitz Games Studios Limited is registered in England (company no: 2482913) with registered office at Regent Square House, The Parade, Leamington Spa, Warwickshire, CV32 4NL, UK. This message is intended solely for the addressee and may contain confidential information. If you have received this message in error please send it back to us and immediately and permanently delete it from your system. Do not use, copy or disclose the information contained in this message or in any attachment. Please also note that transmission cannot be guaranteed to be secure or error-free. *********** -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Wed Nov 21 03:23:39 2012 From: javier.mairena at gmail.com (Javier Mairena) Date: Wed, 21 Nov 2012 09:23:39 +0100 Subject: [games_access] IndieCity adds accessibility tags In-Reply-To: <39366EC33FBB4516B22EC330D10D6100@OneSwitchPC> References: <33c7b045-9d7d-4f19-8413-d897123981af@blitzgamesstudios.com> <39366EC33FBB4516B22EC330D10D6100@OneSwitchPC> Message-ID: No problem reading the README file on Windows 7. I can translate it to Spanish if you want ;) On 21 November 2012 09:03, Barrie Ellis wrote: > ** > Very nicely done, Lynsey. More power to you. No symbol system is perfect - > but if they do help to get across seriously missing information from the > public, then this is a good thing. > > Hopefully this won't seem like jumping on your coat-tails, Lynsey, and > hopefully it will be seen as complimentary.... > > I've been given the okay to release the Game Accessibility Information > symbol (aka "the joypad rider") into the public domain, for anyone to use, > as a way of indicating further game accessibility information (i.e. > Lynsey's symbols). The good thing about this is that it can be used to > simply link off to game reviews (e.g. AbleGamers, Dual-Ring, Videojuegos > Accesibles, SpecialEffect etc. etc.) for convenience. > > Before it's completely unleashed, would people take a quick look here and > tell me if they think the README has problems, especially so when being > read on an Apple Mac: > > http://www.oneswitch.org.uk/IMAGES/2/symbols/GA_info_symbol_pack.zip > > I'd like to see the README translated into other languages too (esp. > French, Spanish, Chinese, Japanese and Korean). > > I see this system as a stepping stone to a PEGI style system to be adopted > more widely, but also as a method for indie developers who will never have > the cash to submit their game for a formal accessibility appraisal > (assuming there would be a cost attached to that, as there is with PEGI). > It should help to point people to useful info before they hand over their > cash/time. > > Barrie > > > > > *From:* Lynsey Graham > *Sent:* Tuesday, November 20, 2012 1:02 PM > *To:* 'IGDA Games Accessibility SIG Mailing List' > *Subject:* [games_access] IndieCity adds accessibility tags > > Hello all!**** > > ** ** > > IndieCity, our indie games portal, has added basic accessibility tags > alongside the PEGI-style content descriptors:**** > > ** ** > > http://store.indiecity.com/ratings#age-rating**** > > ** ** > > At the moment we?ve got icon tags for:**** > > ** ** > > Colour Blind Accessible > Deaf Accessible**** > > Epilepsy Warning**** > > Remappable Controls**** > > ** ** > > Developers can also add their own tags. I?m hoping to push the visibility > of it a bit more so that people know it?s there, but I?m quite pleased it?s > gone live and is alongside the other content descriptors ? it?s a shame > that PEGI don?t do the same with boxed products.**** > > ** ** > > Thanks,**** > > > Lynsey**** > > ** ** > > *Lynsey Graham* > > Designer | Team Beagle**** > > *Blitz Games Studios* > > ** ** > > > > *********** > Blitz Games Studios Limited is registered in England (company no: 2482913) > with registered office at Regent Square House, The Parade, Leamington Spa, > Warwickshire, CV32 4NL, UK. This message is intended solely for the > addressee and may contain confidential information. If you have received > this message in error please send it back to us and immediately and > permanently delete it from your system. Do not use, copy or disclose the > information contained in this message or in any attachment. Please also > note that transmission cannot be guaranteed to be secure or error-free. > *********** > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Wed Nov 21 16:34:06 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 21 Nov 2012 21:34:06 -0000 Subject: [games_access] Google Translate Message-ID: I'm guessing I'm a bit slow to this, but I'm amazed by the update to Google Translate: http://translate.google.co.uk/ Quick and easy way for someone to cut and paste accessibility information, and get it read out loud (click on the speaker icon) in the language of their choice, in a natural voice in the accent of the country. Brilliant. Ties up well with the README file here: http://www.oneswitch.org.uk/IMAGES/2/symbols/GA_info_symbol_pack.zip Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Thu Nov 22 10:04:34 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Thu, 22 Nov 2012 15:04:34 +0000 Subject: [games_access] Google Translate (Barrie Ellis) In-Reply-To: References: Message-ID: Particularly handy when using it on a smartphone :) > From: games_access-request at igda.org > Subject: games_access Digest, Vol 106, Issue 14 > To: games_access at igda.org > Date: Thu, 22 Nov 2012 10:00:07 -0500 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Google Translate (Barrie Ellis) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Wed, 21 Nov 2012 21:34:06 -0000 > From: "Barrie Ellis" > Subject: [games_access] Google Translate > To: > Message-ID: > Content-Type: text/plain; charset="iso-8859-1" > > I'm guessing I'm a bit slow to this, but I'm amazed by the update to Google Translate: > > http://translate.google.co.uk/ > > Quick and easy way for someone to cut and paste accessibility information, and get it read out loud (click on the speaker icon) in the language of their choice, in a natural voice in the accent of the country. Brilliant. Ties up well with the README file here: > http://www.oneswitch.org.uk/IMAGES/2/symbols/GA_info_symbol_pack.zip > > > Barrie > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 106, Issue 14 > ********************************************* -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Thu Nov 22 16:52:24 2012 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 22 Nov 2012 22:52:24 +0100 Subject: [games_access] IndieCity adds accessibility tags In-Reply-To: <33c7b045-9d7d-4f19-8413-d897123981af@blitzgamesstudios.com> References: <33c7b045-9d7d-4f19-8413-d897123981af@blitzgamesstudios.com> Message-ID: Great Lynsey! The URL requires login though Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 20Nov 2012, at 2:02 PM, Lynsey Graham wrote: > Hello all! > > IndieCity, our indie games portal, has added basic accessibility tags alongside the PEGI-style content descriptors: > > http://store.indiecity.com/ratings#age-rating > > At the moment we?ve got icon tags for: > > Colour Blind Accessible > Deaf Accessible > Epilepsy Warning > Remappable Controls > > Developers can also add their own tags. I?m hoping to push the visibility of it a bit more so that people know it?s there, but I?m quite pleased it?s gone live and is alongside the other content descriptors ? it?s a shame that PEGI don?t do the same with boxed products. > > Thanks, > > Lynsey > > Lynsey Graham > Designer | Team Beagle > Blitz Games Studios > > > > > *********** > Blitz Games Studios Limited is registered in England (company no: 2482913) with registered office at Regent Square House, The Parade, Leamington Spa, Warwickshire, CV32 4NL, UK. This message is intended solely for the addressee and may contain confidential information. If you have received this message in error please send it back to us and immediately and permanently delete it from your system. Do not use, copy or disclose the information contained in this message or in any attachment. Please also note that transmission cannot be guaranteed to be secure or error-free. > *********** > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Fri Nov 23 23:49:35 2012 From: michellehinn at gmail.com (Michelle Hinn) Date: Fri, 23 Nov 2012 23:49:35 -0500 Subject: [games_access] IndieCity adds accessibility tags Message-ID: This message was bounced because Kim isn't (yet!) a member of the listserv so I'm forwarding it on. Kim -- if you'd like to join the list, the information is at: http://seven.pairlist.net/mailman/listinfo/games_access Thanks! Michelle SIG Steering Committee Member (Chair Emeritus) and Listserv Guru! :) ---------- Forwarded message ---------- From: Kim Blake To: games_access-bounces at igda.org Cc: 'Lynsey Graham' , 'Chris Theophilus-Bevis' Date: Fri, 23 Nov 2012 16:26:37 +0000 Subject: FW: [games_access] IndieCity adds accessibility tags Hi Brian,**** ** ** As it turned out we didn?t issue a press release but I have got a quote for you if this will help! **** ** ** ?We?re really pleased to have added accessibility icons to our ratings system as well as the content descriptors, starting with Colour Blind Accessible, Deaf Accessible, Epilepsy Warning and Remappable Controls,? said Chris Swan of indie game portal IndieCity. ?Developers can add their own descriptors as well and we look forward to seeing more people creating accessible games as well as making it easier for gamers who have accessibility issues to find the games they want.?**** ** ** Do let me know if there?s anything else we can do ?**** ** ** Best regards,**** Kim **** ** ** *Kim Blake*** *Senior Events & Education Co-ordinator***** Blitz Games Studios**** +44(0)1926 880000**** www.BlitzGamesStudios.com **** Follow us on Twitter: BlitzGamesStudios / BlitzAcademy **** Become a friend on facebook: BlitzGamesStudios **** Learn more about working in game development: *BlitzAcademy ***** ** ** ** ** ** ** ** ** ** ** *From:* games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] *On Behalf Of *Brian J. Papineau *Sent:* 20 November 2012 17:38 *To:* IGDA Games Accessibility SIG Mailing List *Subject:* Re: [games_access] IndieCity adds accessibility tags**** ** ** Fantastic! If you have an official PR, e-mail it to me off list and I'll post it in my next update later this week.**** ** ** On Tue, Nov 20, 2012 at 8:02 AM, Lynsey Graham < lgraham at blitzgamesstudios.com> wrote:**** Hello all!**** **** IndieCity, our indie games portal, has added basic accessibility iconsalongside the PEGI-style content descriptors: **** **** http://store.indiecity.com/ratings#age-rating**** **** At the moment we?ve got icon tags for:**** **** Colour Blind Accessible Deaf Accessible**** Epilepsy Warning**** Remappable Controls**** **** Developers can also add their own tags. I?m hoping to push the visibility of it a bit more so that people know it?s there, but I?m really pleased it?s gone live and is alongside the other content descriptors ? it?s a shame that PEGI don?t do the same with boxed products. **** **** Thanks,**** Lynsey**** **** *Lynsey Graham***** Designer | Team Beagle**** *Blitz Games Studios***** **** *********** Blitz Games Studios Limited is registered in England (company no: 2482913) with registered office at Regent Square House, The Parade, Leamington Spa, Warwickshire, CV32 4NL, UK. This message is intended solely for the addressee and may contain confidential information. If you have received this message in error please send it back to us and immediately and permanently delete it from your system. Do not use, copy or disclose the information contained in this message or in any attachment. Please also note that transmission cannot be guaranteed to be secure or error-free. *********** **** _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org**** ** ** *********** Blitz Games Studios Limited is registered in England (company no: 2482913) with registered office at Regent Square House, The Parade, Leamington Spa, Warwickshire, CV32 4NL, UK. This message is intended solely for the addressee and may contain confidential information. If you have received this message in error please send it back to us and immediately and permanently delete it from your system. Do not use, copy or disclose the information contained in this message or in any attachment. Please also note that transmission cannot be guaranteed to be secure or error-free. *********** -------------- next part -------------- An HTML attachment was scrubbed... URL: