[games_access] A cure for color blindness?

Barrie Ellis oneswitch at gmail.com
Tue Nov 6 14:30:51 EST 2012


I think priorities would naturally shift in the push for accessible game design when/if percentages of affected people change. But this will depend upon the availability and cost of treatment, and the willingness to take it up. Bear in mind that some people will refuse treatment. Google "deaf cochlear implant controversy" for some food for thought on this if you're not aware of it already.

Many access issues will not change for a very long time.

Interesting though.

Barrie




From: Matthias Troup
Sent: Tuesday, November 06, 2012 6:45 PM
To: IGDA Games Accessibility SIG Mailing List
Subject: [games_access] A cure for color blindness?


http://live.wsj.com/video/a-cure-for-color-blindness/E1E889E3-4936-47F3-8529-824AE7C1D5D9.html?link=MW_hp_tboverticalx8#!E1E889E3-4936-47F3-8529-824AE7C1D5D9


There's a lot of good discussion topics to stem from this. Take your pick.


Could money/time used for legislation/legalities be better used for research for cures?


What's next - what is this a stepping stone to cure next?


How will you shift your accessibility design priorities as science - not design - solves these problems?


What learning experience will designers lose when they no longer have to solve these problems that are valuable for all their customers? What will designers gain when their users are free of their disability?


^my office blocks game related websites. Sorry AbleGamers.




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