[games_access] A cure for color blindness?

Sandra Uhling sandra_uhling at web.de
Tue Nov 6 15:38:16 EST 2012


do not forget the development world.
And other things that result in bad views. e.g. sun, black-white hardware,
black-white print

> -----Ursprüngliche Nachricht-----

> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]


> Auftrag von Matthias Troup

> Gesendet: Dienstag, 6. November 2012 19:45

> An: IGDA Games Accessibility SIG Mailing List

> Betreff: [games_access] A cure for color blindness?




> 824AE7C1D5D9.html?link=MW_hp_tboverticalx8#!E1E889E3-4936-47F3-8529-

> 824AE7C1D5D9


> There's a lot of good discussion topics to stem from this. Take your



> Could money/time used for legislation/legalities be better used for


> for cures?


> What's next - what is this a stepping stone to cure next?


> How will you shift your accessibility design priorities as science - not

> design - solves these problems?


> What learning experience will designers lose when they no longer have to


> these problems that are valuable for all their customers? What will


> gain when their users are free of their disability?


> ^my office blocks game related websites. Sorry AbleGamers.

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