[games_access] IndieCity adds accessibility tags - signs on game boxes

Sandra Uhling sandra_uhling at web.de
Tue Nov 20 18:14:41 EST 2012


Hi,

 

I think that these "standardized" signs on

the game boxes are not very clear. Special with Kinect ;-)

 

e.g. Speech:

Can I talk with other? Or can I use voice control?

 

It would be nice to have easy to understand texts and additional signs.

 

 

Best regards,

Sandra

 

 

 

 

 

Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im
Auftrag von Ian Hamilton
Gesendet: Dienstag, 20. November 2012 17:50
An: games_access at igda.org
Betreff: Re: [games_access] IndieCity adds accessibility tags

 

Nice work!

 

PEGI won't touch anything that isn't about age suitability. Even though as
an organisation they're in favour of accessibility they don't see it as part
of their remit, which is fair enough.

However there's another possible route, manufacturers. They have their own
set of symbols they add in addition to PEGI's.

 

See that various standardised things on the back of these..

 

XBOX:

 

http://pics.mobygames.com/images/covers/large/1203804512-00.jpg

http://pics.mobygames.com/images/covers/large/1280662562-00.jpg

 

PS3:

 

http://s3images.coroflot.com/user_files/individual_files/original_471501_jjT
KUbXScLr9JKjv9CeSrmOij.jpg

 

WII:

 

http://media1.gameinformer.com/imagefeed/featured/ubisoft/rabbidsland/box/ph
oto4.jpg

http://www.zeldaelements.net/images/games/twilight_princess/packaging/wii_eu
_box_back.jpg

 

Dolby, family settings, 1 player etc etc. Nintendo are a bit different, all
they talk about is input devices (the controller icons), but they at least
have a standardised system in place for displaying manufacturer specific
information about game suitability.

 

I'm not sure about terminology for other manufacturers but for the XBox at
least they're listed out in the TCRs, which are the testing criteria that
all XBox developers have to work to in order to publish their games .

 

As well as the obvious direct benefit for disabled gamers, getting those few
basic common things (subtitles, colour blind friendly, remapping etc) listed
in TCRs would be pretty fantastic for raising developer awareness.

 

Ian

> From:  <mailto:games_access-request at igda.org>
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> Subject: games_access Digest, Vol 106, Issue 10
> To:  <mailto:games_access at igda.org> games_access at igda.org
> Date: Tue, 20 Nov 2012 10:00:06 -0500
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> 1. IndieCity adds accessibility tags (Lynsey Graham)
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> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Tue, 20 Nov 2012 13:02:17 +0000
> From: Lynsey Graham < <mailto:lgraham at blitzgamesstudios.com>
lgraham at blitzgamesstudios.com>
> Subject: [games_access] IndieCity adds accessibility tags
> To: 'IGDA Games Accessibility SIG Mailing List'
> < <mailto:games_access at igda.org> games_access at igda.org>
> Message-ID:
> < <mailto:33c7b045-9d7d-4f19-8413-d897123981af at blitzgamesstudios.com>
33c7b045-9d7d-4f19-8413-d897123981af at blitzgamesstudios.com>
> Content-Type: text/plain; charset="us-ascii"
> 
> Hello all!
> 
> IndieCity, our indie games portal, has added basic accessibility tags
alongside the PEGI-style content descriptors:
> 
>  <http://store.indiecity.com/ratings#age-rating>
http://store.indiecity.com/ratings#age-rating
> 
> At the moment we've got icon tags for:
> 
> Colour Blind Accessible
> Deaf Accessible
> Epilepsy Warning
> Remappable Controls
> 
> Developers can also add their own tags. I'm hoping to push the visibility
of it a bit more so that people know it's there, but I'm quite pleased it's
gone live and is alongside the other content descriptors - it's a shame that
PEGI don't do the same with boxed products.
> 
> Thanks,
> 
> Lynsey
> 
> Lynsey Graham
> Designer | Team Beagle
> Blitz Games Studios
> 
> 
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