From steve at ablegamers.com Mon Oct 1 13:39:33 2012 From: steve at ablegamers.com (Steve Spohn) Date: Mon, 1 Oct 2012 13:39:33 -0400 Subject: [games_access] The AbleGamers Foundation Unveils First Permanent Accessibility Arcade Message-ID: Greetings all, Just a quick note to keep you all abreast of the good news. AGF is officially launching the first of many permanent Accessibility Arcades TM. This first installation is in the DC public library next Wednesday, with more on the way. ** FOR IMMEDIATE RELEASE Contact: Steve Spohn press at ablegamers.org (703) 891-9017 ext:102 The AbleGamers Foundation Unveils First Permanent Accessibility Arcade *Opens The AbleGamers Foundation?s Accessibility Arcade at the Washington DC Public Library.* Harpers Ferry, WV ?October 1, 2012? The AbleGamers Foundation is proud to announce the first permanently stationed AbleGamers? Accessibility Arcade at Washington DC public library main MLK Branch. Opening ceremony will be held on the 10th of October -- national disability month. The mayor?s office will be on-hand at the milestone occasion to cut the ribbon for the library's newest display. ?We have been dreaming about this day ever since the first showing of the accessibility arcade at a small conference in Boston four years ago,? said Mark Barlet, President and Founder of the AbleGamers Foundation. ?Today, we are taking the first step forward on a very long and rewarding road to bring accessible games to everyone across America. Game accessibility is not an idea, it?s a movement. Together, we can enrich the lives of those with disabilities by the joy and social fun of gaming to anyone who wants to join in.? ?This is really one of the finest days in the history of the organization,? said Steve Spohn, Editor-In-Chief of the AbleGamers Foundation. ?This is a tremendous victory for disabled gamers everywhere. But moreover, it's a victory for everyone who has ever worked with, contributed to, and especially donated to the foundation. We would like to thank each and every one who has helped and will continue to help the disabled gamer community. ? ?Our partnership with the AbleGamers Foundation brings the freedom, fun, and independent of video gaming to DC residents with disabilities,? said Venetia Demson, Chief of DC Public Library?s Adaptive Services Division. ?We?re looking forward to welcoming new and experienced gamers with disabilities of all ages to the library for a unique experience. When properly used, video games can be an important learning tool for literacy, spatial reasoning and curriculum support as well as a wonderful social experience.? *The ribbon cutting ceremony will take place at the DC public library @ 12 noon, October 10, 2012.* We encourage everyone who is interested in finding out more information on assistive technology, gamers with disabilities, and the AbleGamers foundation to attend the event and meet the AbleGamers crew. *About The AbleGamers Foundation* The AbleGamers Foundation is a 501(c)(3) public charity that runs AbleGamers.com, which provides news and reviews on the accessibility of mainstream video game titles, as well as consultation on assistive technology. As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life. ### For more information about this topic, the AbleGamers Foundation, AbleGamers.com, or to schedule an interview call (703) 891-9017 ext:102 or email press at AbleGamers.com. -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Mon Oct 1 16:40:01 2012 From: michellehinn at gmail.com (Michelle Hinn) Date: Mon, 1 Oct 2012 16:40:01 -0400 Subject: [games_access] The AbleGamers Foundation Unveils First Permanent Accessibility Arcade In-Reply-To: References: Message-ID: Very cool news, guys! Nice to see that there's going to be a permanent display of what so many of us worked on in various iterations since the SIG did this for the first time at GDC 2006! You guys have taken it and run with it! Hope to hear about more of them soon! Michelle On Mon, Oct 1, 2012 at 1:39 PM, Steve Spohn wrote: > Greetings all, > > Just a quick note to keep you all abreast of the good news. AGF is > officially launching the first of many permanent Accessibility Arcades TM. > This first installation is in the DC public library next Wednesday, with > more on the way. > > ** > > FOR IMMEDIATE RELEASE > > > > Contact: Steve Spohn > > press at ablegamers.org > > (703) 891-9017 ext:102 > > > > The AbleGamers Foundation Unveils First Permanent Accessibility Arcade > > > > *Opens The AbleGamers Foundation?s Accessibility Arcade at the Washington > DC Public Library.* > > > > Harpers Ferry, WV ?October 1, 2012? The AbleGamers Foundation is > proud to announce the first permanently stationed AbleGamers? Accessibility > Arcade at Washington DC public library main MLK Branch. Opening ceremony > will be held on the 10th of October -- national disability month. The > mayor?s office will be on-hand at the milestone occasion to cut the ribbon > for the library's newest display. > > > > ?We have been dreaming about this day ever since the first showing of the > accessibility arcade at a small conference in Boston four years ago,? said > Mark Barlet, President and Founder of the AbleGamers Foundation. ?Today, we > are taking the first step forward on a very long and rewarding road to > bring accessible games to everyone across America. Game accessibility is > not an idea, it?s a movement. Together, we can enrich the lives of those > with disabilities by the joy and social fun of gaming to anyone who wants > to join in.? > > > > ?This is really one of the finest days in the history of the > organization,? said Steve Spohn, Editor-In-Chief of the AbleGamers > Foundation. ?This is a tremendous victory for disabled gamers everywhere. > But moreover, it's a victory for everyone who has ever worked with, > contributed to, and especially donated to the foundation. We would like to > thank each and every one who has helped and will continue to help the > disabled gamer community. ? > > > > ?Our partnership with the AbleGamers Foundation brings the freedom, fun, > and independent of video gaming to DC residents with disabilities,? said > Venetia Demson, Chief of DC Public Library?s Adaptive Services Division. > ?We?re looking forward to welcoming new and experienced gamers with > disabilities of all ages to the library for a unique experience. When > properly used, video games can be an important learning tool for literacy, > spatial reasoning and curriculum support as well as a wonderful social > experience.? > > > > *The ribbon cutting ceremony will take place at the DC public library @ > 12 noon, October 10, 2012.* We encourage everyone who is interested in > finding out more information on assistive technology, gamers with > disabilities, and the AbleGamers foundation to attend the event and meet > the AbleGamers crew. > > > > *About The AbleGamers Foundation* > > > The AbleGamers Foundation is a 501(c)(3) public charity that runs > AbleGamers.com, which provides news and reviews on the accessibility of > mainstream video game titles, as well as consultation on assistive > technology. As an alternative to Serious Gaming, mainstream video games > supply many disabled individuals and veterans with rehabilitation as well > as social stimulation in situations where they may be otherwise shut out of > society's idea of normal everyday life. > > > ### > > > > For more information about this topic, the AbleGamers Foundation, > AbleGamers.com, or to schedule an interview call (703) 891-9017 ext:102 or > email press at AbleGamers.com. > > -- > Steve Spohn > Editor-In-Chief > The AbleGamers Foundation > AbleGamers.com | AbleGamers.org > | Facebook | Twitter > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Tue Oct 2 06:38:56 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Tue, 2 Oct 2012 11:38:56 +0100 Subject: [games_access] The AbleGamers Foundation Unveils First Permanent Accessibility Arcade In-Reply-To: References: Message-ID: <278D25EF0F0D46B389EA57754C18523E@OneSwitchPC> Nice one. Although reading the write-up, I think we always seem to (diplomatically) veer away from promoting games as great anti-social fun too! Re. the first accessibility arcades / show-case of accessible gaming equipment - this probably goes back to the late 1970s at open days in rehabilitation/supported living centres, with tech-heads showing off their adapted Pong machines and early hacked cartridge machines. Anyway, none of that takes away from this push to give people fairer and easier access. All great stuff. Barrie From: Michelle Hinn Sent: Monday, October 01, 2012 9:40 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] The AbleGamers Foundation Unveils First Permanent Accessibility Arcade Very cool news, guys! Nice to see that there's going to be a permanent display of what so many of us worked on in various iterations since the SIG did this for the first time at GDC 2006! You guys have taken it and run with it! Hope to hear about more of them soon! Michelle On Mon, Oct 1, 2012 at 1:39 PM, Steve Spohn wrote: Greetings all, Just a quick note to keep you all abreast of the good news. AGF is officially launching the first of many permanent Accessibility Arcades TM. This first installation is in the DC public library next Wednesday, with more on the way. FOR IMMEDIATE RELEASE Contact: Steve Spohn press at ablegamers.org (703) 891-9017 ext:102 The AbleGamers Foundation Unveils First Permanent Accessibility Arcade Opens The AbleGamers Foundation?s Accessibility Arcade at the Washington DC Public Library. Harpers Ferry, WV ?October 1, 2012? The AbleGamers Foundation is proud to announce the first permanently stationed AbleGamers? Accessibility Arcade at Washington DC public library main MLK Branch. Opening ceremony will be held on the 10th of October -- national disability month. The mayor?s office will be on-hand at the milestone occasion to cut the ribbon for the library's newest display. ?We have been dreaming about this day ever since the first showing of the accessibility arcade at a small conference in Boston four years ago,? said Mark Barlet, President and Founder of the AbleGamers Foundation. ?Today, we are taking the first step forward on a very long and rewarding road to bring accessible games to everyone across America. Game accessibility is not an idea, it?s a movement. Together, we can enrich the lives of those with disabilities by the joy and social fun of gaming to anyone who wants to join in.? ?This is really one of the finest days in the history of the organization,? said Steve Spohn, Editor-In-Chief of the AbleGamers Foundation. ?This is a tremendous victory for disabled gamers everywhere. But moreover, it's a victory for everyone who has ever worked with, contributed to, and especially donated to the foundation. We would like to thank each and every one who has helped and will continue to help the disabled gamer community. ? ?Our partnership with the AbleGamers Foundation brings the freedom, fun, and independent of video gaming to DC residents with disabilities,? said Venetia Demson, Chief of DC Public Library?s Adaptive Services Division. ?We?re looking forward to welcoming new and experienced gamers with disabilities of all ages to the library for a unique experience. When properly used, video games can be an important learning tool for literacy, spatial reasoning and curriculum support as well as a wonderful social experience.? The ribbon cutting ceremony will take place at the DC public library @ 12 noon, October 10, 2012. We encourage everyone who is interested in finding out more information on assistive technology, gamers with disabilities, and the AbleGamers foundation to attend the event and meet the AbleGamers crew. About The AbleGamers Foundation The AbleGamers Foundation is a 501(c)(3) public charity that runs AbleGamers.com, which provides news and reviews on the accessibility of mainstream video game titles, as well as consultation on assistive technology. As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life. ### For more information about this topic, the AbleGamers Foundation, AbleGamers.com, or to schedule an interview call (703) 891-9017 ext:102 or email press at AbleGamers.com. -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Tue Oct 2 09:09:46 2012 From: michellehinn at gmail.com (Michelle Hinn) Date: Tue, 2 Oct 2012 09:09:46 -0400 Subject: [games_access] The AbleGamers Foundation Unveils First Permanent Accessibility Arcade In-Reply-To: <278D25EF0F0D46B389EA57754C18523E@OneSwitchPC> References: <278D25EF0F0D46B389EA57754C18523E@OneSwitchPC> Message-ID: That's interesting, Barrie, that people were doing accessibility arcades back in the 1970s! Was this something that was found more in the UK or in other countries as well? I know we had great fun doing the SIG ones at GDC, Games for Health, and Develop in the UK! But those were aimed at developers versus the consumers. Nice to hear more about the history of them at centers in the 1970 and to read about what AG is doing at libraries, etc today that are aimed more at the potential gamers themselves! :) Michelle On Tue, Oct 2, 2012 at 6:38 AM, Barrie Ellis wrote: > ** > Nice one. Although reading the write-up, I think we always seem to > (diplomatically) veer away from promoting games as great anti-social fun > too! > > Re. the first accessibility arcades / show-case of accessible > gaming equipment - this probably goes back to the late 1970s at open > days in rehabilitation/supported living centres, with tech-heads showing > off their adapted Pong machines and early hacked cartridge machines. > > Anyway, none of that takes away from this push to give people fairer and > easier access. All great stuff. > > Barrie > > > *From:* Michelle Hinn > *Sent:* Monday, October 01, 2012 9:40 PM > *To:* IGDA Games Accessibility SIG Mailing List > *Subject:* Re: [games_access] The AbleGamers Foundation Unveils First > Permanent Accessibility Arcade > > Very cool news, guys! Nice to see that there's going to be a permanent > display of what so many of us worked on in various iterations since the SIG > did this for the first time at GDC 2006! You guys have taken it and run > with it! Hope to hear about more of them soon! > > Michelle > > On Mon, Oct 1, 2012 at 1:39 PM, Steve Spohn wrote: > >> Greetings all, >> >> Just a quick note to keep you all abreast of the good news. AGF is >> officially launching the first of many permanent Accessibility Arcades TM. >> This first installation is in the DC public library next Wednesday, with >> more on the way. >> >> ** >> >> FOR IMMEDIATE RELEASE >> >> >> >> Contact: Steve Spohn >> >> press at ablegamers.org >> >> (703) 891-9017 ext:102 <%28703%29%20891-9017%20ext%3A102> >> >> >> >> The AbleGamers Foundation Unveils First Permanent Accessibility Arcade >> >> >> >> *Opens The AbleGamers Foundation?s Accessibility Arcade at the >> Washington DC Public Library.* >> >> >> >> Harpers Ferry, WV ?October 1, 2012? The AbleGamers Foundation is >> proud to announce the first permanently stationed AbleGamers? Accessibility >> Arcade at Washington DC public library main MLK Branch. Opening ceremony >> will be held on the 10th of October -- national disability month. The >> mayor?s office will be on-hand at the milestone occasion to cut the ribbon >> for the library's newest display. >> >> >> >> ?We have been dreaming about this day ever since the first showing of the >> accessibility arcade at a small conference in Boston four years ago,? said >> Mark Barlet, President and Founder of the AbleGamers Foundation. ?Today, we >> are taking the first step forward on a very long and rewarding road to >> bring accessible games to everyone across America. Game accessibility is >> not an idea, it?s a movement. Together, we can enrich the lives of those >> with disabilities by the joy and social fun of gaming to anyone who wants >> to join in.? >> >> >> >> ?This is really one of the finest days in the history of the >> organization,? said Steve Spohn, Editor-In-Chief of the AbleGamers >> Foundation. ?This is a tremendous victory for disabled gamers everywhere. >> But moreover, it's a victory for everyone who has ever worked with, >> contributed to, and especially donated to the foundation. We would like to >> thank each and every one who has helped and will continue to help the >> disabled gamer community. ? >> >> >> >> ?Our partnership with the AbleGamers Foundation brings the freedom, fun, >> and independent of video gaming to DC residents with disabilities,? said >> Venetia Demson, Chief of DC Public Library?s Adaptive Services Division. >> ?We?re looking forward to welcoming new and experienced gamers with >> disabilities of all ages to the library for a unique experience. When >> properly used, video games can be an important learning tool for literacy, >> spatial reasoning and curriculum support as well as a wonderful social >> experience.? >> >> >> >> *The ribbon cutting ceremony will take place at the DC public library @ >> 12 noon, October 10, 2012.* We encourage everyone who is interested in >> finding out more information on assistive technology, gamers with >> disabilities, and the AbleGamers foundation to attend the event and meet >> the AbleGamers crew. >> >> >> >> *About The AbleGamers Foundation* >> >> >> The AbleGamers Foundation is a 501(c)(3) public charity that runs >> AbleGamers.com, which provides news and reviews on the accessibility of >> mainstream video game titles, as well as consultation on assistive >> technology. As an alternative to Serious Gaming, mainstream video games >> supply many disabled individuals and veterans with rehabilitation as well >> as social stimulation in situations where they may be otherwise shut out of >> society's idea of normal everyday life. >> >> >> ### >> >> >> >> For more information about this topic, the AbleGamers Foundation, >> AbleGamers.com, or to schedule an interview call (703) 891-9017 ext:102<%28703%29%20891-9017%20ext%3A102> or >> email press at AbleGamers.com. >> >> -- >> Steve Spohn >> Editor-In-Chief >> The AbleGamers Foundation >> AbleGamers.com | AbleGamers.org >> | Facebook | Twitter >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From eleanor at 7128.com Tue Oct 2 09:06:43 2012 From: eleanor at 7128.com (Eleanor Robinson) Date: Tue, 02 Oct 2012 09:06:43 -0400 Subject: [games_access] Permanent Accessibility Arcade Message-ID: <506AE6E3.4040305@7128.com> Congratulations Steve - That is great. I hope it is a smash hit! Be sure to keep us informed. Eleanor Robinson 7-127 Software From michellehinn at gmail.com Tue Oct 2 09:15:12 2012 From: michellehinn at gmail.com (Michelle Hinn) Date: Tue, 2 Oct 2012 09:15:12 -0400 Subject: [games_access] Permanent Accessibility Arcade In-Reply-To: <506AE6E3.4040305@7128.com> References: <506AE6E3.4040305@7128.com> Message-ID: Indeed -- I hope it gets lots of attention and patrons!! :) Michelle On Tue, Oct 2, 2012 at 9:06 AM, Eleanor Robinson wrote: > Congratulations Steve - That is great. I hope it is a smash hit! Be sure to > keep us informed. > > Eleanor Robinson > 7-127 Software > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From oneswitch at gmail.com Tue Oct 2 09:41:51 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Tue, 2 Oct 2012 14:41:51 +0100 Subject: [games_access] The AbleGamers Foundation Unveils First Permanent Accessibility Arcade In-Reply-To: References: <278D25EF0F0D46B389EA57754C18523E@OneSwitchPC> Message-ID: Hi Michelle, 1970s comes from anecdotal evidence from Barrie Woods in Christchurch, New Zealand: http://www.ablegamers.com/game-news/video-game-accessibility-1970.html - knowing that there were more people like him, and knowing that these places tended to have open days to show off equipment to parents/funders/staff. I know individuals showcasing their own equipment/software would have shown their stuff off too in the 1980s and 90s (KYE http://youtu.be/gds-QfPTkaM?t=1m26s, Namco possibly, Brilliant Computing, PDG, SEMERC etc.). I remember showing off my first hacked Playstation switch interface with Destruction Derby in 1996 at a public venue, alongside some assistive technology for art. Personally, my first "accessible arcade" in a non-specialist public arena was here: http://www.oneswitch.org.uk/2/ARTICLES/2005cgeUK.htm in 2005. I remember it was deafening and felt like spinning plates at time. Great fun though. @Steve - I'm interested in how it all works. Will there be a trained member of staff there on hand, or is the set-up self-sufficient to an extent? Barrie From: Michelle Hinn Sent: Tuesday, October 02, 2012 2:09 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] The AbleGamers Foundation Unveils First Permanent Accessibility Arcade That's interesting, Barrie, that people were doing accessibility arcades back in the 1970s! Was this something that was found more in the UK or in other countries as well? I know we had great fun doing the SIG ones at GDC, Games for Health, and Develop in the UK! But those were aimed at developers versus the consumers. Nice to hear more about the history of them at centers in the 1970 and to read about what AG is doing at libraries, etc today that are aimed more at the potential gamers themselves! :) Michelle On Tue, Oct 2, 2012 at 6:38 AM, Barrie Ellis wrote: Nice one. Although reading the write-up, I think we always seem to (diplomatically) veer away from promoting games as great anti-social fun too! Re. the first accessibility arcades / show-case of accessible gaming equipment - this probably goes back to the late 1970s at open days in rehabilitation/supported living centres, with tech-heads showing off their adapted Pong machines and early hacked cartridge machines. Anyway, none of that takes away from this push to give people fairer and easier access. All great stuff. Barrie From: Michelle Hinn Sent: Monday, October 01, 2012 9:40 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] The AbleGamers Foundation Unveils First Permanent Accessibility Arcade Very cool news, guys! Nice to see that there's going to be a permanent display of what so many of us worked on in various iterations since the SIG did this for the first time at GDC 2006! You guys have taken it and run with it! Hope to hear about more of them soon! Michelle On Mon, Oct 1, 2012 at 1:39 PM, Steve Spohn wrote: Greetings all, Just a quick note to keep you all abreast of the good news. AGF is officially launching the first of many permanent Accessibility Arcades TM. This first installation is in the DC public library next Wednesday, with more on the way. FOR IMMEDIATE RELEASE Contact: Steve Spohn press at ablegamers.org (703) 891-9017 ext:102 The AbleGamers Foundation Unveils First Permanent Accessibility Arcade Opens The AbleGamers Foundation?s Accessibility Arcade at the Washington DC Public Library. Harpers Ferry, WV ?October 1, 2012? The AbleGamers Foundation is proud to announce the first permanently stationed AbleGamers? Accessibility Arcade at Washington DC public library main MLK Branch. Opening ceremony will be held on the 10th of October -- national disability month. The mayor?s office will be on-hand at the milestone occasion to cut the ribbon for the library's newest display. ?We have been dreaming about this day ever since the first showing of the accessibility arcade at a small conference in Boston four years ago,? said Mark Barlet, President and Founder of the AbleGamers Foundation. ?Today, we are taking the first step forward on a very long and rewarding road to bring accessible games to everyone across America. Game accessibility is not an idea, it?s a movement. Together, we can enrich the lives of those with disabilities by the joy and social fun of gaming to anyone who wants to join in.? ?This is really one of the finest days in the history of the organization,? said Steve Spohn, Editor-In-Chief of the AbleGamers Foundation. ?This is a tremendous victory for disabled gamers everywhere. But moreover, it's a victory for everyone who has ever worked with, contributed to, and especially donated to the foundation. We would like to thank each and every one who has helped and will continue to help the disabled gamer community. ? ?Our partnership with the AbleGamers Foundation brings the freedom, fun, and independent of video gaming to DC residents with disabilities,? said Venetia Demson, Chief of DC Public Library?s Adaptive Services Division. ?We?re looking forward to welcoming new and experienced gamers with disabilities of all ages to the library for a unique experience. When properly used, video games can be an important learning tool for literacy, spatial reasoning and curriculum support as well as a wonderful social experience.? The ribbon cutting ceremony will take place at the DC public library @ 12 noon, October 10, 2012. We encourage everyone who is interested in finding out more information on assistive technology, gamers with disabilities, and the AbleGamers foundation to attend the event and meet the AbleGamers crew. About The AbleGamers Foundation The AbleGamers Foundation is a 501(c)(3) public charity that runs AbleGamers.com, which provides news and reviews on the accessibility of mainstream video game titles, as well as consultation on assistive technology. As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life. ### For more information about this topic, the AbleGamers Foundation, AbleGamers.com, or to schedule an interview call (703) 891-9017 ext:102 or email press at AbleGamers.com. -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Tue Oct 2 10:04:57 2012 From: michellehinn at gmail.com (Michelle Hinn) Date: Tue, 2 Oct 2012 10:04:57 -0400 Subject: [games_access] The AbleGamers Foundation Unveils First Permanent Accessibility Arcade In-Reply-To: References: <278D25EF0F0D46B389EA57754C18523E@OneSwitchPC> Message-ID: Nice to hear the history of it all! You are the GA historical guru, Barrie! :) I'd also be interested in hearing more of the details about how the permanent exhibit works. I tried to do at least a "limited hours" accessibility arcade at the University of Illinois's gaming library a few years ago but the budget wasn't there to support staff, volunteers were hard to come by, and library patrons often needed help to set things up that the regular staff just weren't trained to do. So that didn't last very long, unfortunately. So I'm imagining you guys have something much more sustainable set up!! :) Michelle On Tue, Oct 2, 2012 at 9:41 AM, Barrie Ellis wrote: > ** > Hi Michelle, > > 1970s comes from anecdotal evidence from Barrie Woods in Christchurch, New > Zealand: > http://www.ablegamers.com/game-news/video-game-accessibility-1970.html - > knowing that there were more people like him, and knowing that these places > tended to have open days to show off equipment to parents/funders/staff. > > I know individuals showcasing their own equipment/software would have > shown their stuff off too in the 1980s and 90s (KYE > http://youtu.be/gds-QfPTkaM?t=1m26s, Namco possibly, Brilliant Computing, > PDG, SEMERC etc.). I remember showing off my first hacked Playstation > switch interface with Destruction Derby in 1996 at a public venue, > alongside some assistive technology for art. > > Personally, my first "accessible arcade" in a non-specialist public arena > was here: http://www.oneswitch.org.uk/2/ARTICLES/2005cgeUK.htm in 2005. I > remember it was deafening and felt like spinning plates at time. Great fun > though. > > @Steve - I'm interested in how it all works. Will there be a trained > member of staff there on hand, or is the set-up self-sufficient to an > extent? > > Barrie > > > > *From:* Michelle Hinn > *Sent:* Tuesday, October 02, 2012 2:09 PM > *To:* IGDA Games Accessibility SIG Mailing List > *Subject:* Re: [games_access] The AbleGamers Foundation Unveils First > Permanent Accessibility Arcade > > That's interesting, Barrie, that people were doing accessibility arcades > back in the 1970s! Was this something that was found more in the UK or in > other countries as well? > > I know we had great fun doing the SIG ones at GDC, Games for Health, and > Develop in the UK! But those were aimed at developers versus the consumers. > Nice to hear more about the history of them at centers in the 1970 and to > read about what AG is doing at libraries, etc today that are aimed more at > the potential gamers themselves! :) > > Michelle > > On Tue, Oct 2, 2012 at 6:38 AM, Barrie Ellis wrote: > >> ** >> Nice one. Although reading the write-up, I think we always seem to >> (diplomatically) veer away from promoting games as great anti-social fun >> too! >> >> Re. the first accessibility arcades / show-case of accessible >> gaming equipment - this probably goes back to the late 1970s at open >> days in rehabilitation/supported living centres, with tech-heads showing >> off their adapted Pong machines and early hacked cartridge machines. >> >> Anyway, none of that takes away from this push to give people fairer and >> easier access. All great stuff. >> >> Barrie >> >> >> *From:* Michelle Hinn >> *Sent:* Monday, October 01, 2012 9:40 PM >> *To:* IGDA Games Accessibility SIG Mailing List >> *Subject:* Re: [games_access] The AbleGamers Foundation Unveils First >> Permanent Accessibility Arcade >> >> Very cool news, guys! Nice to see that there's going to be a permanent >> display of what so many of us worked on in various iterations since the SIG >> did this for the first time at GDC 2006! You guys have taken it and run >> with it! Hope to hear about more of them soon! >> >> Michelle >> >> On Mon, Oct 1, 2012 at 1:39 PM, Steve Spohn wrote: >> >>> Greetings all, >>> >>> Just a quick note to keep you all abreast of the good news. AGF is >>> officially launching the first of many permanent Accessibility Arcades >>> TM. This first installation is in the DC public library next >>> Wednesday, with more on the way. >>> >>> ** >>> >>> FOR IMMEDIATE RELEASE >>> >>> >>> >>> Contact: Steve Spohn >>> >>> press at ablegamers.org >>> >>> (703) 891-9017 ext:102 <%28703%29%20891-9017%20ext%3A102> >>> >>> >>> >>> The AbleGamers Foundation Unveils First Permanent Accessibility Arcade >>> >>> >>> >>> *Opens The AbleGamers Foundation?s Accessibility Arcade at the >>> Washington DC Public Library.* >>> >>> >>> >>> Harpers Ferry, WV ?October 1, 2012? The AbleGamers Foundation is >>> proud to announce the first permanently stationed AbleGamers? Accessibility >>> Arcade at Washington DC public library main MLK Branch. Opening ceremony >>> will be held on the 10th of October -- national disability month. The >>> mayor?s office will be on-hand at the milestone occasion to cut the ribbon >>> for the library's newest display. >>> >>> >>> >>> ?We have been dreaming about this day ever since the first showing of >>> the accessibility arcade at a small conference in Boston four years ago,? >>> said Mark Barlet, President and Founder of the AbleGamers Foundation. >>> ?Today, we are taking the first step forward on a very long and rewarding >>> road to bring accessible games to everyone across America. Game >>> accessibility is not an idea, it?s a movement. Together, we can enrich the >>> lives of those with disabilities by the joy and social fun of gaming to >>> anyone who wants to join in.? >>> >>> >>> >>> ?This is really one of the finest days in the history of the >>> organization,? said Steve Spohn, Editor-In-Chief of the AbleGamers >>> Foundation. ?This is a tremendous victory for disabled gamers everywhere. >>> But moreover, it's a victory for everyone who has ever worked with, >>> contributed to, and especially donated to the foundation. We would like to >>> thank each and every one who has helped and will continue to help the >>> disabled gamer community. ? >>> >>> >>> >>> ?Our partnership with the AbleGamers Foundation brings the freedom, fun, >>> and independent of video gaming to DC residents with disabilities,? said >>> Venetia Demson, Chief of DC Public Library?s Adaptive Services Division. >>> ?We?re looking forward to welcoming new and experienced gamers with >>> disabilities of all ages to the library for a unique experience. When >>> properly used, video games can be an important learning tool for literacy, >>> spatial reasoning and curriculum support as well as a wonderful social >>> experience.? >>> >>> >>> >>> *The ribbon cutting ceremony will take place at the DC public library @ >>> 12 noon, October 10, 2012.* We encourage everyone who is interested in >>> finding out more information on assistive technology, gamers with >>> disabilities, and the AbleGamers foundation to attend the event and meet >>> the AbleGamers crew. >>> >>> >>> >>> *About The AbleGamers Foundation* >>> >>> >>> The AbleGamers Foundation is a 501(c)(3) public charity that runs >>> AbleGamers.com, which provides news and reviews on the accessibility of >>> mainstream video game titles, as well as consultation on assistive >>> technology. As an alternative to Serious Gaming, mainstream video games >>> supply many disabled individuals and veterans with rehabilitation as well >>> as social stimulation in situations where they may be otherwise shut out of >>> society's idea of normal everyday life. >>> >>> >>> ### >>> >>> >>> >>> For more information about this topic, the AbleGamers Foundation, >>> AbleGamers.com, or to schedule an interview call (703) 891-9017 ext:102<%28703%29%20891-9017%20ext%3A102> or >>> email press at AbleGamers.com. >>> >>> -- >>> Steve Spohn >>> Editor-In-Chief >>> The AbleGamers Foundation >>> AbleGamers.com | AbleGamers.org >>> | Facebook | Twitter >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >>> >>> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed Oct 3 05:12:48 2012 From: richard at audiogames.net (Richard (AudioGames.net)) Date: Wed, 03 Oct 2012 11:12:48 +0200 Subject: [games_access] The AbleGamers Foundation Unveils First Permanent Accessibility Arcade In-Reply-To: References: Message-ID: <506C0190.209@audiogames.net> Congratulations! Which blind-accessible games will be present? On 1-10-2012 19:39, Steve Spohn wrote: > Greetings all, > > Just a quick note to keep you all abreast of the good news. AGF is > officially launching the first of many permanent Accessibility Arcades > TM. This first installation is in the DC public library next > Wednesday, with more on the way. > > ** > > FOR IMMEDIATE RELEASE > > Contact: Steve Spohn > > press at ablegamers.org > > (703) 891-9017 ext:102 > > The AbleGamers Foundation Unveils First Permanent Accessibility Arcade > > *Opens The AbleGamers Foundation's Accessibility Arcade at the > Washington DC Public Library.* > > Harpers Ferry, WV --October 1, 2012-- The AbleGamers Foundation > is > proud to announce the first permanently stationed AbleGamers' > Accessibility Arcade at Washington DC public library main MLK Branch. > Opening ceremony will be held on the 10th of October -- national > disability month. The mayor's office will be on-hand at the milestone > occasion to cut the ribbon for the library's newest display. > > "We have been dreaming about this day ever since the first showing of > the accessibility arcade at a small conference in Boston four years > ago," said Mark Barlet, President and Founder of the AbleGamers > Foundation. "Today, we are taking the first step forward on a very > long and rewarding road to bring accessible games to everyone across > America. Game accessibility is not an idea, it's a movement. Together, > we can enrich the lives of those with disabilities by the joy and > social fun of gaming to anyone who wants to join in." > > "This is really one of the finest days in the history of the > organization," said Steve Spohn, Editor-In-Chief of the AbleGamers > Foundation. "This is a tremendous victory for disabled gamers > everywhere. But moreover, it's a victory for everyone who has ever > worked with, contributed to, and especially donated to the foundation. > We would like to thank each and every one who has helped and will > continue to help the disabled gamer community. " > > "Our partnership with the AbleGamers Foundation brings the freedom, > fun, and independent of video gaming to DC residents with > disabilities," said Venetia Demson, Chief of DC Public Library's > Adaptive Services Division. "We're looking forward to welcoming new > and experienced gamers with disabilities of all ages to the library > for a unique experience. When properly used, video games can be an > important learning tool for literacy, spatial reasoning and curriculum > support as well as a wonderful social experience." > > *The ribbon cutting ceremony will take place at the DC public library > @ 12 noon, October 10, 2012.* We encourage everyone who is interested > in finding out more information on assistive technology, gamers with > disabilities, and the AbleGamers foundation to attend the event and > meet the AbleGamers crew. > > > *About The AbleGamers Foundation* > > The AbleGamers Foundation is a 501(c)(3) public charity that runs > AbleGamers.com, which provides news and reviews on the accessibility > of mainstream video game titles, as well as consultation on assistive > technology. As an alternative to Serious Gaming, mainstream video > games supply many disabled individuals and veterans with > rehabilitation as well as social stimulation in situations where they > may be otherwise shut out of society's idea of normal everyday life. > > ### > > For more information about this topic, the AbleGamers Foundation, > AbleGamers.com, or to schedule an interview call (703) 891-9017 > ext:102 or email > press at AbleGamers.com. > > > -- > Steve Spohn > Editor-In-Chief > The AbleGamers Foundation > AbleGamers.com |AbleGamers.org > |Facebook > | Twitter > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Wed Oct 3 17:22:53 2012 From: steve at ablegamers.com (Steve Spohn) Date: Wed, 3 Oct 2012 17:22:53 -0400 Subject: [games_access] The AbleGamers Foundation Unveils First Permanent Accessibility Arcade In-Reply-To: <506C0190.209@audiogames.net> References: <506C0190.209@audiogames.net> Message-ID: In The Pit (xbla game) On Wed, Oct 3, 2012 at 5:12 AM, Richard (AudioGames.net) < richard at audiogames.net> wrote: > Congratulations! Which blind-accessible games will be present? > > > > On 1-10-2012 19:39, Steve Spohn wrote: > > Greetings all, > > Just a quick note to keep you all abreast of the good news. AGF is > officially launching the first of many permanent Accessibility Arcades TM. > This first installation is in the DC public library next Wednesday, with > more on the way. > > ** > > FOR IMMEDIATE RELEASE > > > > Contact: Steve Spohn > > press at ablegamers.org > > (703) 891-9017 ext:102 <%28703%29%20891-9017%20ext%3A102> > > > > The AbleGamers Foundation Unveils First Permanent Accessibility Arcade > > > > *Opens The AbleGamers Foundation?s Accessibility Arcade at the Washington > DC Public Library.* > > > > Harpers Ferry, WV ?October 1, 2012? The AbleGamers Foundation is > proud to announce the first permanently stationed AbleGamers? Accessibility > Arcade at Washington DC public library main MLK Branch. Opening ceremony > will be held on the 10th of October -- national disability month. The > mayor?s office will be on-hand at the milestone occasion to cut the ribbon > for the library's newest display. > > > > ?We have been dreaming about this day ever since the first showing of the > accessibility arcade at a small conference in Boston four years ago,? said > Mark Barlet, President and Founder of the AbleGamers Foundation. ?Today, we > are taking the first step forward on a very long and rewarding road to > bring accessible games to everyone across America. Game accessibility is > not an idea, it?s a movement. Together, we can enrich the lives of those > with disabilities by the joy and social fun of gaming to anyone who wants > to join in.? > > > > ?This is really one of the finest days in the history of the > organization,? said Steve Spohn, Editor-In-Chief of the AbleGamers > Foundation. ?This is a tremendous victory for disabled gamers everywhere. > But moreover, it's a victory for everyone who has ever worked with, > contributed to, and especially donated to the foundation. We would like to > thank each and every one who has helped and will continue to help the > disabled gamer community. ? > > > > ?Our partnership with the AbleGamers Foundation brings the freedom, fun, > and independent of video gaming to DC residents with disabilities,? said > Venetia Demson, Chief of DC Public Library?s Adaptive Services Division. > ?We?re looking forward to welcoming new and experienced gamers with > disabilities of all ages to the library for a unique experience. When > properly used, video games can be an important learning tool for literacy, > spatial reasoning and curriculum support as well as a wonderful social > experience.? > > > > *The ribbon cutting ceremony will take place at the DC public library @ > 12 noon, October 10, 2012.* We encourage everyone who is interested in > finding out more information on assistive technology, gamers with > disabilities, and the AbleGamers foundation to attend the event and meet > the AbleGamers crew. > > > > *About The AbleGamers Foundation* > > > The AbleGamers Foundation is a 501(c)(3) public charity that runs > AbleGamers.com, which provides news and reviews on the accessibility of > mainstream video game titles, as well as consultation on assistive > technology. As an alternative to Serious Gaming, mainstream video games > supply many disabled individuals and veterans with rehabilitation as well > as social stimulation in situations where they may be otherwise shut out of > society's idea of normal everyday life. > > > ### > > > > For more information about this topic, the AbleGamers Foundation, > AbleGamers.com, or to schedule an interview call (703) 891-9017 ext:102<%28703%29%20891-9017%20ext%3A102> or > email press at AbleGamers.com. > > -- > Steve Spohn > Editor-In-Chief > The AbleGamers Foundation > AbleGamers.com | AbleGamers.org > | Facebook | Twitter > > > > _______________________________________________ > games_access mailing listgames_access at igda.orghttp://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From scott at iqfoundry.com Wed Oct 3 17:26:08 2012 From: scott at iqfoundry.com (Scott Ruttencutter) Date: Wed, 3 Oct 2012 16:26:08 -0500 Subject: [games_access] The AbleGamers Foundation Unveils First Permanent Accessibility Arcade In-Reply-To: References: <506C0190.209@audiogames.net> Message-ID: I'd be willing to donate copies of our upcoming blind/accessible title if you'd like to have it. Best, - Scott Ruttencutter Interactive Director | Principal IQ Foundry 608.237.1541 Ext. 200 www.iqfoundry.com scott at iqfoundry.com On Oct 3, 2012, at 4:22 PM, Steve Spohn wrote: > In The Pit (xbla game) > > On Wed, Oct 3, 2012 at 5:12 AM, Richard (AudioGames.net) wrote: > Congratulations! Which blind-accessible games will be present? > > > > On 1-10-2012 19:39, Steve Spohn wrote: >> Greetings all, >> >> Just a quick note to keep you all abreast of the good news. AGF is officially launching the first of many permanent Accessibility Arcades TM. This first installation is in the DC public library next Wednesday, with more on the way. >> >> >> FOR IMMEDIATE RELEASE >> >> Contact: Steve Spohn >> press at ablegamers.org >> (703) 891-9017 ext:102 >> >> The AbleGamers Foundation Unveils First Permanent Accessibility Arcade >> >> Opens The AbleGamers Foundation?s Accessibility Arcade at the Washington DC Public Library. >> >> Harpers Ferry, WV ?October 1, 2012? The AbleGamers Foundation is proud to announce the first permanently stationed AbleGamers? Accessibility Arcade at Washington DC public library main MLK Branch. Opening ceremony will be held on the 10th of October -- national disability month. The mayor?s office will be on-hand at the milestone occasion to cut the ribbon for the library's newest display. >> >> ?We have been dreaming about this day ever since the first showing of the accessibility arcade at a small conference in Boston four years ago,? said Mark Barlet, President and Founder of the AbleGamers Foundation. ?Today, we are taking the first step forward on a very long and rewarding road to bring accessible games to everyone across America. Game accessibility is not an idea, it?s a movement. Together, we can enrich the lives of those with disabilities by the joy and social fun of gaming to anyone who wants to join in.? >> >> ?This is really one of the finest days in the history of the organization,? said Steve Spohn, Editor-In-Chief of the AbleGamers Foundation. ?This is a tremendous victory for disabled gamers everywhere. But moreover, it's a victory for everyone who has ever worked with, contributed to, and especially donated to the foundation. We would like to thank each and every one who has helped and will continue to help the disabled gamer community. ? >> >> ?Our partnership with the AbleGamers Foundation brings the freedom, fun, and independent of video gaming to DC residents with disabilities,? said Venetia Demson, Chief of DC Public Library?s Adaptive Services Division. ?We?re looking forward to welcoming new and experienced gamers with disabilities of all ages to the library for a unique experience. When properly used, video games can be an important learning tool for literacy, spatial reasoning and curriculum support as well as a wonderful social experience.? >> >> The ribbon cutting ceremony will take place at the DC public library @ 12 noon, October 10, 2012. We encourage everyone who is interested in finding out more information on assistive technology, gamers with disabilities, and the AbleGamers foundation to attend the event and meet the AbleGamers crew. >> >> >> About The AbleGamers Foundation >> >> The AbleGamers Foundation is a 501(c)(3) public charity that runs AbleGamers.com, which provides news and reviews on the accessibility of mainstream video game titles, as well as consultation on assistive technology. As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life. >> >> >> ### >> >> For more information about this topic, the AbleGamers Foundation, AbleGamers.com, or to schedule an interview call (703) 891-9017 ext:102 or email press at AbleGamers.com. >> >> -- >> Steve Spohn >> Editor-In-Chief >> The AbleGamers Foundation >> AbleGamers.com | AbleGamers.org | Facebook | Twitter >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > -- > Steve Spohn > Editor-In-Chief > The AbleGamers Foundation > AbleGamers.com | AbleGamers.org | Facebook | Twitter > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Thu Oct 4 03:36:46 2012 From: javier.mairena at gmail.com (Javier Mairena) Date: Thu, 4 Oct 2012 09:36:46 +0200 Subject: [games_access] The AbleGamers Foundation Unveils First Permanent Accessibility Arcade In-Reply-To: References: <506C0190.209@audiogames.net> Message-ID: Is there a list of games that will be there? Good work! On 3 October 2012 23:26, Scott Ruttencutter wrote: > I'd be willing to donate copies of our upcoming blind/accessible title if > you'd like to have it. > > Best, > > > - > Scott Ruttencutter > Interactive Director | Principal > > IQ Foundry > 608.237.1541 Ext. 200 > www.iqfoundry.com > scott at iqfoundry.com > > > > > > On Oct 3, 2012, at 4:22 PM, Steve Spohn wrote: > > In The Pit (xbla game) > > On Wed, Oct 3, 2012 at 5:12 AM, Richard (AudioGames.net) < > richard at audiogames.net> wrote: > >> Congratulations! Which blind-accessible games will be present? >> >> >> >> On 1-10-2012 19:39, Steve Spohn wrote: >> >> Greetings all, >> >> Just a quick note to keep you all abreast of the good news. AGF is >> officially launching the first of many permanent Accessibility Arcades TM. >> This first installation is in the DC public library next Wednesday, with >> more on the way. >> >> ** >> FOR IMMEDIATE RELEASE >> >> >> Contact: Steve Spohn >> press at ablegamers.org >> (703) 891-9017 ext:102 <%28703%29%20891-9017%20ext%3A102> >> >> >> The AbleGamers Foundation Unveils First Permanent >> Accessibility Arcade >> >> >> *Opens The AbleGamers Foundation?s Accessibility Arcade at the >> Washington DC Public Library.* >> >> >> Harpers Ferry, WV ?October 1, 2012? The AbleGamers Foundation is >> proud to announce the first permanently stationed AbleGamers? Accessibility >> Arcade at Washington DC public library main MLK Branch. Opening ceremony >> will be held on the 10th of October -- national disability month. The >> mayor?s office will be on-hand at the milestone occasion to cut the ribbon >> for the library's newest display. >> >> >> ?We have been dreaming about this day ever since the first showing of the >> accessibility arcade at a small conference in Boston four years ago,? said >> Mark Barlet, President and Founder of the AbleGamers Foundation. ?Today, we >> are taking the first step forward on a very long and rewarding road to >> bring accessible games to everyone across America. Game accessibility is >> not an idea, it?s a movement. Together, we can enrich the lives of those >> with disabilities by the joy and social fun of gaming to anyone who wants >> to join in.? >> >> >> ?This is really one of the finest days in the history of the >> organization,? said Steve Spohn, Editor-In-Chief of the AbleGamers >> Foundation. ?This is a tremendous victory for disabled gamers everywhere. >> But moreover, it's a victory for everyone who has ever worked with, >> contributed to, and especially donated to the foundation. We would like to >> thank each and every one who has helped and will continue to help the >> disabled gamer community. ? >> >> >> ?Our partnership with the AbleGamers Foundation brings the freedom, fun, >> and independent of video gaming to DC residents with disabilities,? said >> Venetia Demson, Chief of DC Public Library?s Adaptive Services Division. >> ?We?re looking forward to welcoming new and experienced gamers with >> disabilities of all ages to the library for a unique experience. When >> properly used, video games can be an important learning tool for literacy, >> spatial reasoning and curriculum support as well as a wonderful social >> experience.? >> >> >> *The ribbon cutting ceremony will take place at the DC public library @ >> 12 noon, October 10, 2012.* We encourage everyone who is interested in >> finding out more information on assistive technology, gamers with >> disabilities, and the AbleGamers foundation to attend the event and meet >> the AbleGamers crew. >> >> >> >> *About The AbleGamers Foundation* >> >> The AbleGamers Foundation is a 501(c)(3) public charity that runs >> AbleGamers.com, which provides news and reviews on the accessibility of >> mainstream video game titles, as well as consultation on assistive >> technology. As an alternative to Serious Gaming, mainstream video games >> supply many disabled individuals and veterans with rehabilitation as well >> as social stimulation in situations where they may be otherwise shut out of >> society's idea of normal everyday life. >> >> >> ### >> >> >> For more information about this topic, the AbleGamers Foundation, >> AbleGamers.com, or to schedule an interview call (703) 891-9017 ext:102<%28703%29%20891-9017%20ext%3A102> or >> email press at AbleGamers.com. >> >> -- >> Steve Spohn >> Editor-In-Chief >> The AbleGamers Foundation >> AbleGamers.com | AbleGamers.org >> | Facebook | Twitter >> >> >> >> _______________________________________________ >> games_access mailing listgames_access at igda.orghttp://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > > -- > Steve Spohn > Editor-In-Chief > The AbleGamers Foundation > AbleGamers.com | AbleGamers.org > | Facebook | Twitter > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Thu Oct 4 03:45:55 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 4 Oct 2012 08:45:55 +0100 Subject: [games_access] Fw: Does This Font Truly Help Dyslexic Readers to Read? Message-ID: <10E162E24C1445ADAA8A274C6C5705EE@OneSwitchPC> This link is very interesting, and especially so the comments..... From: Techni Sent: Thursday, October 04, 2012 3:31 AM To: Barrie Ellis Subject: Does This Font Truly Help Dyslexic Readers to Read? http://m.gizmodo.com/5948800/does-this-font-truly-help-dyslexic-readers-read This is fricken amazing if it works. Devs need to let ppl swap fonts with this. Or build it into systems firmware so everygame supports it. Sony ignores anything i say but maybe if you guys lobby for it. -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Thu Oct 4 04:42:57 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 4 Oct 2012 09:42:57 +0100 Subject: [games_access] Fonts in games Message-ID: <1138BD827CF84400858864BEFD5B072B@OneSwitchPC> A bit more on the accessibility of fonts in games: http://switchgaming.blogspot.co.uk/2012/10/the-accessibility-of-fonts-in-games.html -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Thu Oct 4 13:36:41 2012 From: i_h at hotmail.com (Ian Hamilton) Date: 4 Oct 2012 10:36:41 -0700 Subject: [games_access] =?utf-8?q?Fw=3A_Does_This_Font_Truly_Help_Dyslexic?= =?utf-8?q?_Readers_to_Read=3F_=28Barrie_Ellis=29?= Message-ID: It has been around for a while, haven't seen any studies on it but it's a solid enough principle, reducing symmetry, the whole weighted thing is an interesting idea too. Weight aside it's not the best, it lacks the things that dyslexia / early reading typefaces normally have, like extended ascenders and descenders and complete lack of symmetry (in this font the b and d are mirrored), and it's far from the most friendly font to read either. There are some great easily readable typefaces that (a rarity in type-land) were actually developed in conjunction with the target audience, such as FS-Mencap and Sassoon. They are sometimes used for swapping, gov.UK is really up on cognitive impairment and has done a trial of allowing users to choose to use Sassoon if they prefer, although designed for children the principles it uses work for many people with reading issues. I've used it on games for cog impaired young children, with good results, and it is used pretty much universally in schools throughout the UK. Many books are written using it. Impaired reading ability is such a huge issue (15% of the UK / USA adult population has a reading age of below 11 years) that typography can be a really significant wide reaching accessibility improvement, not just type but things like line spacing, upper/lower case, characters per line, contrast and background. Those comments on the article really are something else. To a certain extent it's to be expected, people are just told they are dyslexic as if it's a single condition, when in reality it is pretty broad and covers several distinct things, so different solutions work for different people. ----- Reply message ----- From: games_access-request at igda.org To: Subject: games_access Digest, Vol 105, Issue 9 Date: Thu, Oct 4, 2012 3:00 PM Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Fw: Does This Font Truly Help Dyslexic Readers to Read? (Barrie Ellis) 2. Fonts in games (Barrie Ellis) ---------------------------------------------------------------------- Message: 1 Date: Thu, 4 Oct 2012 08:45:55 +0100 From: "Barrie Ellis" Subject: [games_access] Fw: Does This Font Truly Help Dyslexic Readers to Read? To: Message-ID: <10E162E24C1445ADAA8A274C6C5705EE at OneSwitchPC> Content-Type: text/plain; charset="iso-8859-1" This link is very interesting, and especially so the comments..... From: Techni Sent: Thursday, October 04, 2012 3:31 AM To: Barrie Ellis Subject: Does This Font Truly Help Dyslexic Readers to Read? http://m.gizmodo.com/5948800/does-this-font-truly-help-dyslexic-readers-read This is fricken amazing if it works. Devs need to let ppl swap fonts with this. Or build it into systems firmware so everygame supports it. Sony ignores anything i say but maybe if you guys lobby for it. -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 2 Date: Thu, 4 Oct 2012 09:42:57 +0100 From: "Barrie Ellis" Subject: [games_access] Fonts in games To: Message-ID: <1138BD827CF84400858864BEFD5B072B at OneSwitchPC> Content-Type: text/plain; charset="iso-8859-1" A bit more on the accessibility of fonts in games: http://switchgaming.blogspot.co.uk/2012/10/the-accessibility-of-fonts-in-games.html -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 105, Issue 9 ******************************************** From steve at ablegamers.com Thu Oct 4 16:53:52 2012 From: steve at ablegamers.com (Steve Spohn) Date: Thu, 4 Oct 2012 16:53:52 -0400 Subject: [games_access] Fw: Does This Font Truly Help Dyslexic Readers to Read? In-Reply-To: <10E162E24C1445ADAA8A274C6C5705EE@OneSwitchPC> References: <10E162E24C1445ADAA8A274C6C5705EE@OneSwitchPC> Message-ID: What an awesome find. Thanks for the tip! On Thu, Oct 4, 2012 at 3:45 AM, Barrie Ellis wrote: > ** > This link is very interesting, and especially so the comments..... > > > *From:* Techni > *Sent:* Thursday, October 04, 2012 3:31 AM > *To:* Barrie Ellis > *Subject:* Does This Font Truly Help Dyslexic Readers to Read? > > > http://m.gizmodo.com/5948800/does-this-font-truly-help-dyslexic-readers-read > > This is fricken amazing if it works. Devs need to let ppl swap fonts with > this. Or build it into systems firmware so everygame supports it. Sony > ignores anything i say but maybe if you guys lobby for it. > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From blazeeagle at suddenlink.net Fri Oct 5 04:25:08 2012 From: blazeeagle at suddenlink.net (blazeeagle at suddenlink.net) Date: Fri, 5 Oct 2012 04:25:08 -0400 Subject: [games_access] games_access Digest, Vol 105, Issue 2 In-Reply-To: References: Message-ID: <5E501B71925743D78024BA9C328C591B@Aarons> Excellent news indeed! BlazeEagle -----Original Message----- From: games_access-request at igda.org Sent: Monday, October 01, 2012 4:40 PM To: games_access at igda.org Subject: games_access Digest, Vol 105, Issue 2 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. The AbleGamers Foundation Unveils First Permanent Accessibility Arcade (Steve Spohn) 2. Re: The AbleGamers Foundation Unveils First Permanent Accessibility Arcade (Michelle Hinn) ---------------------------------------------------------------------- Message: 1 Date: Mon, 1 Oct 2012 13:39:33 -0400 From: Steve Spohn Subject: [games_access] The AbleGamers Foundation Unveils First Permanent Accessibility Arcade To: IGDA Games Accessibility SIG Mailing List Message-ID: Content-Type: text/plain; charset="windows-1252" Greetings all, Just a quick note to keep you all abreast of the good news. AGF is officially launching the first of many permanent Accessibility Arcades TM. This first installation is in the DC public library next Wednesday, with more on the way. ** FOR IMMEDIATE RELEASE Contact: Steve Spohn press at ablegamers.org (703) 891-9017 ext:102 The AbleGamers Foundation Unveils First Permanent Accessibility Arcade *Opens The AbleGamers Foundation?s Accessibility Arcade at the Washington DC Public Library.* Harpers Ferry, WV ?October 1, 2012? The AbleGamers Foundation is proud to announce the first permanently stationed AbleGamers? Accessibility Arcade at Washington DC public library main MLK Branch. Opening ceremony will be held on the 10th of October -- national disability month. The mayor?s office will be on-hand at the milestone occasion to cut the ribbon for the library's newest display. ?We have been dreaming about this day ever since the first showing of the accessibility arcade at a small conference in Boston four years ago,? said Mark Barlet, President and Founder of the AbleGamers Foundation. ?Today, we are taking the first step forward on a very long and rewarding road to bring accessible games to everyone across America. Game accessibility is not an idea, it?s a movement. Together, we can enrich the lives of those with disabilities by the joy and social fun of gaming to anyone who wants to join in.? ?This is really one of the finest days in the history of the organization,? said Steve Spohn, Editor-In-Chief of the AbleGamers Foundation. ?This is a tremendous victory for disabled gamers everywhere. But moreover, it's a victory for everyone who has ever worked with, contributed to, and especially donated to the foundation. We would like to thank each and every one who has helped and will continue to help the disabled gamer community. ? ?Our partnership with the AbleGamers Foundation brings the freedom, fun, and independent of video gaming to DC residents with disabilities,? said Venetia Demson, Chief of DC Public Library?s Adaptive Services Division. ?We?re looking forward to welcoming new and experienced gamers with disabilities of all ages to the library for a unique experience. When properly used, video games can be an important learning tool for literacy, spatial reasoning and curriculum support as well as a wonderful social experience.? *The ribbon cutting ceremony will take place at the DC public library @ 12 noon, October 10, 2012.* We encourage everyone who is interested in finding out more information on assistive technology, gamers with disabilities, and the AbleGamers foundation to attend the event and meet the AbleGamers crew. *About The AbleGamers Foundation* The AbleGamers Foundation is a 501(c)(3) public charity that runs AbleGamers.com, which provides news and reviews on the accessibility of mainstream video game titles, as well as consultation on assistive technology. As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life. ### For more information about this topic, the AbleGamers Foundation, AbleGamers.com, or to schedule an interview call (703) 891-9017 ext:102 or email press at AbleGamers.com. -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 2 Date: Mon, 1 Oct 2012 16:40:01 -0400 From: Michelle Hinn Subject: Re: [games_access] The AbleGamers Foundation Unveils First Permanent Accessibility Arcade To: IGDA Games Accessibility SIG Mailing List Message-ID: Content-Type: text/plain; charset="windows-1252" Very cool news, guys! Nice to see that there's going to be a permanent display of what so many of us worked on in various iterations since the SIG did this for the first time at GDC 2006! You guys have taken it and run with it! Hope to hear about more of them soon! Michelle On Mon, Oct 1, 2012 at 1:39 PM, Steve Spohn wrote: > Greetings all, > > Just a quick note to keep you all abreast of the good news. AGF is > officially launching the first of many permanent Accessibility Arcades TM. > This first installation is in the DC public library next Wednesday, with > more on the way. > > ** > > FOR IMMEDIATE RELEASE > > > > Contact: Steve Spohn > > press at ablegamers.org > > (703) 891-9017 ext:102 > > > > The AbleGamers Foundation Unveils First Permanent Accessibility Arcade > > > > *Opens The AbleGamers Foundation?s Accessibility Arcade at the Washington > DC Public Library.* > > > > Harpers Ferry, WV ?October 1, 2012? The AbleGamers > Foundation > is > proud to announce the first permanently stationed AbleGamers? > Accessibility > Arcade at Washington DC public library main MLK Branch. Opening ceremony > will be held on the 10th of October -- national disability month. The > mayor?s office will be on-hand at the milestone occasion to cut the ribbon > for the library's newest display. > > > > ?We have been dreaming about this day ever since the first showing of the > accessibility arcade at a small conference in Boston four years ago,? said > Mark Barlet, President and Founder of the AbleGamers Foundation. ?Today, > we > are taking the first step forward on a very long and rewarding road to > bring accessible games to everyone across America. Game accessibility is > not an idea, it?s a movement. Together, we can enrich the lives of those > with disabilities by the joy and social fun of gaming to anyone who wants > to join in.? > > > > ?This is really one of the finest days in the history of the > organization,? said Steve Spohn, Editor-In-Chief of the AbleGamers > Foundation. ?This is a tremendous victory for disabled gamers everywhere. > But moreover, it's a victory for everyone who has ever worked with, > contributed to, and especially donated to the foundation. We would like > to > thank each and every one who has helped and will continue to help the > disabled gamer community. ? > > > > ?Our partnership with the AbleGamers Foundation brings the freedom, fun, > and independent of video gaming to DC residents with disabilities,? said > Venetia Demson, Chief of DC Public Library?s Adaptive Services Division. > ?We?re looking forward to welcoming new and experienced gamers with > disabilities of all ages to the library for a unique experience. When > properly used, video games can be an important learning tool for literacy, > spatial reasoning and curriculum support as well as a wonderful social > experience.? > > > > *The ribbon cutting ceremony will take place at the DC public library @ > 12 noon, October 10, 2012.* We encourage everyone who is interested in > finding out more information on assistive technology, gamers with > disabilities, and the AbleGamers foundation to attend the event and meet > the AbleGamers crew. > > > > *About The AbleGamers Foundation* > > > The AbleGamers Foundation is a 501(c)(3) public charity that runs > AbleGamers.com, which provides news and reviews on the accessibility of > mainstream video game titles, as well as consultation on assistive > technology. As an alternative to Serious Gaming, mainstream video games > supply many disabled individuals and veterans with rehabilitation as well > as social stimulation in situations where they may be otherwise shut out > of > society's idea of normal everyday life. > > > ### > > > > For more information about this topic, the AbleGamers Foundation, > AbleGamers.com, or to schedule an interview call (703) 891-9017 ext:102 > or > email press at AbleGamers.com. > > -- > Steve Spohn > Editor-In-Chief > The AbleGamers Foundation > AbleGamers.com | > AbleGamers.org > | Facebook | > Twitter > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 105, Issue 2 ******************************************** From steve at ablegamers.com Fri Oct 5 13:13:32 2012 From: steve at ablegamers.com (Steve Spohn) Date: Fri, 5 Oct 2012 13:13:32 -0400 Subject: [games_access] October 10th 2012 - AbleGamers Accessibility Library Opening Message-ID: Hi all, I know, AG has been in the news a lot lately. I promise, no spamming your TVs with approved messages. ;) But, I would not be doing my job if I didn't personally invite you to the opening of the AbleGamers Accessibility Arcade (TM). While many of you lurkers and regulars on this list live all around the world in various places near and far, we still want to welcome you to this historic event. If you can make it to DC, the event starts at noon on Oct 10, 2012. You can sign up to attend on our Facebook https://www.facebook.com/events/501255319886612/ or just show up. Admission is free. This is history in the making folks, and I wish you could all make it. Mark, the AG Crew and I will be on hand answering questions and demoing the technology all day. Come say hi! -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Sat Oct 6 16:28:09 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Sat, 6 Oct 2012 21:28:09 +0100 Subject: [games_access] Fw: Does This Font Truly Help Dyslexic Readers to Read? (Barrie Ellis) In-Reply-To: References: Message-ID: A bit more on OpenDyslexic, it has been taken up by InstaPaper now, and a school in the UK for dyslexic kids is giving it a trial run: http://www.bbc.co.uk/news/technology-19734341 FS Me is a much nicer option, properly researched and tested, and designed from the ground up too, compared to OD which tweaked a base font chosen due to the licence terminology rather than readability, a base font that had/still has issues with fundamentals like mirroring. It's a real shame that FS Me has such an obscene pricetag, or we could have seen things like the InstaPaper integration happen years ago. Mencap wanted it to become a standard commonly used font, but that's simply never going to happen at ?190 a go. The presentation here is worth looking through if you have an interest in accessible type, explains some of the principles behind FS Me (the same principles used in other similar fonts too): http://issuu.com/fontsmith/docs/fs_me Can only hope that the two things can learn from each other - OpenDyslexic going beyond weight to get some more of the fine details right (I've forwarded that FS Me doc on to OpenDyslexic's designer, so never know), and FS Me being released for free. Ian > From: games_access-request at igda.org > Subject: games_access Digest, Vol 105, Issue 9 > To: games_access at igda.org > Date: Thu, 4 Oct 2012 10:00:07 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Fw: Does This Font Truly Help Dyslexic Readers to Read? > (Barrie Ellis) > 2. Fonts in games (Barrie Ellis) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 4 Oct 2012 08:45:55 +0100 > From: "Barrie Ellis" > Subject: [games_access] Fw: Does This Font Truly Help Dyslexic Readers > to Read? > To: > Message-ID: <10E162E24C1445ADAA8A274C6C5705EE at OneSwitchPC> > Content-Type: text/plain; charset="iso-8859-1" > > This link is very interesting, and especially so the comments..... > > > > From: Techni > Sent: Thursday, October 04, 2012 3:31 AM > To: Barrie Ellis > Subject: Does This Font Truly Help Dyslexic Readers to Read? > > > http://m.gizmodo.com/5948800/does-this-font-truly-help-dyslexic-readers-read > > This is fricken amazing if it works. Devs need to let ppl swap fonts with this. Or build it into systems firmware so everygame supports it. Sony ignores anything i say but maybe if you guys lobby for it. > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Message: 2 > Date: Thu, 4 Oct 2012 09:42:57 +0100 > From: "Barrie Ellis" > Subject: [games_access] Fonts in games > To: > Message-ID: <1138BD827CF84400858864BEFD5B072B at OneSwitchPC> > Content-Type: text/plain; charset="iso-8859-1" > > A bit more on the accessibility of fonts in games: http://switchgaming.blogspot.co.uk/2012/10/the-accessibility-of-fonts-in-games.html > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 105, Issue 9 > ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Sat Oct 6 20:38:40 2012 From: michellehinn at gmail.com (Michelle Hinn) Date: Sat, 6 Oct 2012 20:38:40 -0400 Subject: [games_access] Fw: Does This Font Truly Help Dyslexic Readers to Read? (Barrie Ellis) In-Reply-To: References: Message-ID: This is interesting! I'm not sure the OpenDyslexic font would help me or not but I'll have to experiment around with it. It seemed hard to look at for me but then again I'm so used to other fonts. I'm dyslexic (whole word mix up, spelling errors, word addition or subtraction are the things that get me to describe things very broadly) but I didn't get diagnosed until after high school. And now I have a doctorate. ;) One thing that has helped me much more recently is eReaders -- I can adjust the font size, kerning, etc. I've always been a super avid reader despite everything but I think that was the luck of my brain adapting itself. Anyway, I want to try this out on an eReader or eReading software! :) As for the comment...this was my official non-favorite ("Dyslexia if just a cop out used by stupid people.") -- I enjoyed the word substitution in that sentence. ;) Thanks for the info everyone! Michelle On Sat, Oct 6, 2012 at 4:28 PM, Ian Hamilton wrote: > A bit more on OpenDyslexic, it has been taken up by InstaPaper now, and a > school in the UK for dyslexic kids is giving it a trial run: > > http://www.bbc.co.uk/news/technology-19734341 > > FS Me is a much nicer option, properly researched and tested, and designed > from the ground up too, compared to OD which tweaked a base font chosen due > to the licence terminology rather than readability, a base font that > had/still has issues with fundamentals like mirroring. > > It's a real shame that FS Me has such an obscene pricetag, or we could have > seen things like the InstaPaper integration happen years ago. Mencap wanted > it to become a standard commonly used font, but that's simply never going to > happen at ?190 a go. The presentation here is worth looking through if you > have an interest in accessible type, explains some of the principles behind > FS Me (the same principles used in other similar fonts too): > > http://issuu.com/fontsmith/docs/fs_me > > Can only hope that the two things can learn from each other - OpenDyslexic > going beyond weight to get some more of the fine details right (I've > forwarded that FS Me doc on to OpenDyslexic's designer, so never know), and > FS Me being released for free. > > Ian > >> From: games_access-request at igda.org >> Subject: games_access Digest, Vol 105, Issue 9 >> To: games_access at igda.org >> Date: Thu, 4 Oct 2012 10:00:07 -0400 >> >> Send games_access mailing list submissions to >> games_access at igda.org >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://seven.pairlist.net/mailman/listinfo/games_access >> or, via email, send a message with subject or body 'help' to >> games_access-request at igda.org >> >> You can reach the person managing the list at >> games_access-owner at igda.org >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of games_access digest..." >> >> >> Today's Topics: >> >> 1. Fw: Does This Font Truly Help Dyslexic Readers to Read? >> (Barrie Ellis) >> 2. Fonts in games (Barrie Ellis) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Thu, 4 Oct 2012 08:45:55 +0100 >> From: "Barrie Ellis" >> Subject: [games_access] Fw: Does This Font Truly Help Dyslexic Readers >> to Read? >> To: >> Message-ID: <10E162E24C1445ADAA8A274C6C5705EE at OneSwitchPC> >> Content-Type: text/plain; charset="iso-8859-1" >> >> This link is very interesting, and especially so the comments..... >> >> >> >> From: Techni >> Sent: Thursday, October 04, 2012 3:31 AM >> To: Barrie Ellis >> Subject: Does This Font Truly Help Dyslexic Readers to Read? >> >> >> >> http://m.gizmodo.com/5948800/does-this-font-truly-help-dyslexic-readers-read >> >> This is fricken amazing if it works. Devs need to let ppl swap fonts with >> this. Or build it into systems firmware so everygame supports it. Sony >> ignores anything i say but maybe if you guys lobby for it. >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> >> >> ------------------------------ >> >> Message: 2 >> Date: Thu, 4 Oct 2012 09:42:57 +0100 >> From: "Barrie Ellis" >> Subject: [games_access] Fonts in games >> To: >> Message-ID: <1138BD827CF84400858864BEFD5B072B at OneSwitchPC> >> Content-Type: text/plain; charset="iso-8859-1" >> >> A bit more on the accessibility of fonts in games: >> http://switchgaming.blogspot.co.uk/2012/10/the-accessibility-of-fonts-in-games.html >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> >> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> End of games_access Digest, Vol 105, Issue 9 >> ******************************************** > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > From i_h at hotmail.com Sun Oct 7 18:36:44 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Sun, 7 Oct 2012 23:36:44 +0100 Subject: [games_access] Fw: Does This Font Truly Help Dyslexic Readers to Read? > (Barrie Ellis) In-Reply-To: References: Message-ID: One more for you, this one uses the same weight principle as OpenDyslexia but also puts some FS Me style effort into individual letter shapes, punctuation, ascenders/descenders etc. This video is a nice illustration of what's lacking from OpenDyslexia - http://www.youtube.com/watch?v=VLtYFcHx7ec&feature=player_embedded#! Ian > From: games_access-request at igda.org > Subject: games_access Digest, Vol 105, Issue 12 > To: games_access at igda.org > Date: Sun, 7 Oct 2012 10:00:06 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Fw: Does This Font Truly Help Dyslexic Readers to Read? > (Barrie Ellis) (Ian Hamilton) > 2. Re: Fw: Does This Font Truly Help Dyslexic Readers to Read? > (Barrie Ellis) (Michelle Hinn) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sat, 6 Oct 2012 21:28:09 +0100 > From: Ian Hamilton > Subject: Re: [games_access] Fw: Does This Font Truly Help Dyslexic > Readers to Read? (Barrie Ellis) > To: "games_access at igda.org" > Message-ID: > Content-Type: text/plain; charset="iso-8859-1" > > A bit more on OpenDyslexic, it has been taken up by InstaPaper now, and a school in the UK for dyslexic kids is giving it a trial run: > http://www.bbc.co.uk/news/technology-19734341 > FS Me is a much nicer option, properly researched and tested, and designed from the ground up too, compared to OD which tweaked a base font chosen due to the licence terminology rather than readability, a base font that had/still has issues with fundamentals like mirroring. > It's a real shame that FS Me has such an obscene pricetag, or we could have seen things like the InstaPaper integration happen years ago. Mencap wanted it to become a standard commonly used font, but that's simply never going to happen at ?190 a go. The presentation here is worth looking through if you have an interest in accessible type, explains some of the principles behind FS Me (the same principles used in other similar fonts too): > http://issuu.com/fontsmith/docs/fs_me > Can only hope that the two things can learn from each other - OpenDyslexic going beyond weight to get some more of the fine details right (I've forwarded that FS Me doc on to OpenDyslexic's designer, so never know), and FS Me being released for free. > Ian > > From: games_access-request at igda.org > > Subject: games_access Digest, Vol 105, Issue 9 > > To: games_access at igda.org > > Date: Thu, 4 Oct 2012 10:00:07 -0400 -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Sun Oct 7 19:52:20 2012 From: michellehinn at gmail.com (Michelle Hinn) Date: Sun, 7 Oct 2012 19:52:20 -0400 Subject: [games_access] Fw: Does This Font Truly Help Dyslexic Readers to Read? > (Barrie Ellis) In-Reply-To: References: Message-ID: Nice! Thanks for that link, Ian! On Sun, Oct 7, 2012 at 6:36 PM, Ian Hamilton wrote: > One more for you, this one uses the same weight principle as OpenDyslexia > but also puts some FS Me style effort into individual letter shapes, > punctuation, ascenders/descenders etc. This video is a nice illustration of > what's lacking from OpenDyslexia - > > > http://www.youtube.com/watch?v=VLtYFcHx7ec&feature=player_embedded#! > > > Ian > >> From: games_access-request at igda.org >> Subject: games_access Digest, Vol 105, Issue 12 >> To: games_access at igda.org >> Date: Sun, 7 Oct 2012 10:00:06 -0400 >> >> Send games_access mailing list submissions to >> games_access at igda.org >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://seven.pairlist.net/mailman/listinfo/games_access >> or, via email, send a message with subject or body 'help' to >> games_access-request at igda.org >> >> You can reach the person managing the list at >> games_access-owner at igda.org >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of games_access digest..." >> >> >> Today's Topics: >> >> 1. Re: Fw: Does This Font Truly Help Dyslexic Readers to Read? >> (Barrie Ellis) (Ian Hamilton) >> 2. Re: Fw: Does This Font Truly Help Dyslexic Readers to Read? >> (Barrie Ellis) (Michelle Hinn) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Sat, 6 Oct 2012 21:28:09 +0100 >> From: Ian Hamilton >> Subject: Re: [games_access] Fw: Does This Font Truly Help Dyslexic >> Readers to Read? (Barrie Ellis) >> To: "games_access at igda.org" >> Message-ID: >> Content-Type: text/plain; charset="iso-8859-1" >> >> A bit more on OpenDyslexic, it has been taken up by InstaPaper now, and a >> school in the UK for dyslexic kids is giving it a trial run: >> http://www.bbc.co.uk/news/technology-19734341 >> FS Me is a much nicer option, properly researched and tested, and designed >> from the ground up too, compared to OD which tweaked a base font chosen due >> to the licence terminology rather than readability, a base font that >> had/still has issues with fundamentals like mirroring. >> It's a real shame that FS Me has such an obscene pricetag, or we could >> have seen things like the InstaPaper integration happen years ago. Mencap >> wanted it to become a standard commonly used font, but that's simply never >> going to happen at ?190 a go. The presentation here is worth looking through >> if you have an interest in accessible type, explains some of the principles >> behind FS Me (the same principles used in other similar fonts too): >> http://issuu.com/fontsmith/docs/fs_me >> Can only hope that the two things can learn from each other - OpenDyslexic >> going beyond weight to get some more of the fine details right (I've >> forwarded that FS Me doc on to OpenDyslexic's designer, so never know), and >> FS Me being released for free. >> Ian >> > From: games_access-request at igda.org >> > Subject: games_access Digest, Vol 105, Issue 9 >> > To: games_access at igda.org >> > Date: Thu, 4 Oct 2012 10:00:07 -0400 > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > From oneswitch at gmail.com Mon Oct 8 15:30:53 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 8 Oct 2012 20:30:53 +0100 Subject: [games_access] Fw: Does This Font Truly Help Dyslexic Readers to Read? > (Barrie Ellis) In-Reply-To: References: Message-ID: Nice one, Ian. Although the cost will prove prohibitive for some indies, making OpenDyslexic the one to try (and maybe the one to adapt). Barrie From: Ian Hamilton Sent: Sunday, October 07, 2012 11:36 PM To: games_access at igda.org Subject: Re: [games_access] Fw: Does This Font Truly Help Dyslexic Readers to Read? > (Barrie Ellis) One more for you, this one uses the same weight principle as OpenDyslexia but also puts some FS Me style effort into individual letter shapes, punctuation, ascenders/descenders etc. This video is a nice illustration of what's lacking from OpenDyslexia - http://www.youtube.com/watch?v=VLtYFcHx7ec&feature=player_embedded#! Ian > From: games_access-request at igda.org > Subject: games_access Digest, Vol 105, Issue 12 > To: games_access at igda.org > Date: Sun, 7 Oct 2012 10:00:06 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Fw: Does This Font Truly Help Dyslexic Readers to Read? > (Barrie Ellis) (Ian Hamilton) > 2. Re: Fw: Does This Font Truly Help Dyslexic Readers to Read? > (Barrie Ellis) (Michelle Hinn) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sat, 6 Oct 2012 21:28:09 +0100 > From: Ian Hamilton > Subject: Re: [games_access] Fw: Does This Font Truly Help Dyslexic > Readers to Read? (Barrie Ellis) > To: "games_access at igda.org" > Message-ID: > Content-Type: text/plain; charset="iso-8859-1" > > A bit more on OpenDyslexic, it has been taken up by InstaPaper now, and a school in the UK for dyslexic kids is giving it a trial run: > http://www.bbc.co.uk/news/technology-19734341 > FS Me is a much nicer option, properly researched and tested, and designed from the ground up too, compared to OD which tweaked a base font chosen due to the licence terminology rather than readability, a base font that had/still has issues with fundamentals like mirroring. > It's a real shame that FS Me has such an obscene pricetag, or we could have seen things like the InstaPaper integration happen years ago. Mencap wanted it to become a standard commonly used font, but that's simply never going to happen at ?190 a go. The presentation here is worth looking through if you have an interest in accessible type, explains some of the principles behind FS Me (the same principles used in other similar fonts too): > http://issuu.com/fontsmith/docs/fs_me > Can only hope that the two things can learn from each other - OpenDyslexic going beyond weight to get some more of the fine details right (I've forwarded that FS Me doc on to OpenDyslexic's designer, so never know), and FS Me being released for free. > Ian > > From: games_access-request at igda.org > > Subject: games_access Digest, Vol 105, Issue 9 > > To: games_access at igda.org > > Date: Thu, 4 Oct 2012 10:00:07 -0400 -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Mon Oct 8 15:36:11 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 8 Oct 2012 20:36:11 +0100 Subject: [games_access] Fw: Does This Font Truly Help Dyslexic Readers to Read? (Barrie Ellis) In-Reply-To: References: Message-ID: <6FE3FE1229AD4C0EAF2CDFCD7D636C5F@OneSwitchPC> Let us know, Michelle. It will be interesting to know. Bit more on the font here: http://www.bbc.com/news/technology-19734341 -------------------------------------------------- From: "Michelle Hinn" Sent: Sunday, October 07, 2012 1:38 AM To: "IGDA Games Accessibility SIG Mailing List" Subject: Re: [games_access] Fw: Does This Font Truly Help Dyslexic Readers to Read? (Barrie Ellis) > This is interesting! I'm not sure the OpenDyslexic font would help me > or not but I'll have to experiment around with it. It seemed hard to > look at for me but then again I'm so used to other fonts. I'm dyslexic > (whole word mix up, spelling errors, word addition or subtraction are > the things that get me to describe things very broadly) but I didn't > get diagnosed until after high school. And now I have a doctorate. ;) > > One thing that has helped me much more recently is eReaders -- I can > adjust the font size, kerning, etc. I've always been a super avid > reader despite everything but I think that was the luck of my brain > adapting itself. > > Anyway, I want to try this out on an eReader or eReading software! :) > > As for the comment...this was my official non-favorite ("Dyslexia if > just a cop out used by stupid people.") -- I enjoyed the word > substitution in that sentence. ;) > > Thanks for the info everyone! > > Michelle > > On Sat, Oct 6, 2012 at 4:28 PM, Ian Hamilton wrote: >> A bit more on OpenDyslexic, it has been taken up by InstaPaper now, and a >> school in the UK for dyslexic kids is giving it a trial run: >> >> http://www.bbc.co.uk/news/technology-19734341 >> >> FS Me is a much nicer option, properly researched and tested, and designed >> from the ground up too, compared to OD which tweaked a base font chosen due >> to the licence terminology rather than readability, a base font that >> had/still has issues with fundamentals like mirroring. >> >> It's a real shame that FS Me has such an obscene pricetag, or we could have >> seen things like the InstaPaper integration happen years ago. Mencap wanted >> it to become a standard commonly used font, but that's simply never going to >> happen at ?190 a go. The presentation here is worth looking through if you >> have an interest in accessible type, explains some of the principles behind >> FS Me (the same principles used in other similar fonts too): >> >> http://issuu.com/fontsmith/docs/fs_me >> >> Can only hope that the two things can learn from each other - OpenDyslexic >> going beyond weight to get some more of the fine details right (I've >> forwarded that FS Me doc on to OpenDyslexic's designer, so never know), and >> FS Me being released for free. >> >> Ian >> >>> From: games_access-request at igda.org >>> Subject: games_access Digest, Vol 105, Issue 9 >>> To: games_access at igda.org >>> Date: Thu, 4 Oct 2012 10:00:07 -0400 >>> >>> Send games_access mailing list submissions to >>> games_access at igda.org >>> >>> To subscribe or unsubscribe via the World Wide Web, visit >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> or, via email, send a message with subject or body 'help' to >>> games_access-request at igda.org >>> >>> You can reach the person managing the list at >>> games_access-owner at igda.org >>> >>> When replying, please edit your Subject line so it is more specific >>> than "Re: Contents of games_access digest..." >>> >>> >>> Today's Topics: >>> >>> 1. Fw: Does This Font Truly Help Dyslexic Readers to Read? >>> (Barrie Ellis) >>> 2. Fonts in games (Barrie Ellis) >>> >>> >>> ---------------------------------------------------------------------- >>> >>> Message: 1 >>> Date: Thu, 4 Oct 2012 08:45:55 +0100 >>> From: "Barrie Ellis" >>> Subject: [games_access] Fw: Does This Font Truly Help Dyslexic Readers >>> to Read? >>> To: >>> Message-ID: <10E162E24C1445ADAA8A274C6C5705EE at OneSwitchPC> >>> Content-Type: text/plain; charset="iso-8859-1" >>> >>> This link is very interesting, and especially so the comments..... >>> >>> >>> >>> From: Techni >>> Sent: Thursday, October 04, 2012 3:31 AM >>> To: Barrie Ellis >>> Subject: Does This Font Truly Help Dyslexic Readers to Read? >>> >>> >>> >>> http://m.gizmodo.com/5948800/does-this-font-truly-help-dyslexic-readers-read >>> >>> This is fricken amazing if it works. Devs need to let ppl swap fonts with >>> this. Or build it into systems firmware so everygame supports it. Sony >>> ignores anything i say but maybe if you guys lobby for it. >>> -------------- next part -------------- >>> An HTML attachment was scrubbed... >>> URL: >>> >>> >>> ------------------------------ >>> >>> Message: 2 >>> Date: Thu, 4 Oct 2012 09:42:57 +0100 >>> From: "Barrie Ellis" >>> Subject: [games_access] Fonts in games >>> To: >>> Message-ID: <1138BD827CF84400858864BEFD5B072B at OneSwitchPC> >>> Content-Type: text/plain; charset="iso-8859-1" >>> >>> A bit more on the accessibility of fonts in games: >>> http://switchgaming.blogspot.co.uk/2012/10/the-accessibility-of-fonts-in-games.html >>> -------------- next part -------------- >>> An HTML attachment was scrubbed... >>> URL: >>> >>> >>> ------------------------------ >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >>> >>> End of games_access Digest, Vol 105, Issue 9 >>> ******************************************** >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Mon Oct 8 16:16:13 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Mon, 8 Oct 2012 21:16:13 +0100 Subject: [games_access] Fw: Does This Font Truly Help Dyslexic Readers to Read? (Barrie Ellis) In-Reply-To: References: Message-ID: Absolutely, which is a shame as OpenDyslexia is so far below par both as a readable font and a font in general, the aesthetics alone (see attempt to add tail onto the 'q') will be enough to make many people unconditionally rule it out.. it's hard enough to get art directors to even relent to a reasonably legible font, let alone something like OD. On the plus side though, a little progress, I've been in touch with them all with two results. OpenDyslexia are going to be using that FS Me video as a reference to improve the fundamentals of their own typography, and FS Me are going to be looking more into getting theirs included at a product/manufacturer level, removing the prohibitive cost from the equation. > > Message: 1 > Date: Mon, 8 Oct 2012 20:30:53 +0100 > From: "Barrie Ellis" > Subject: Re: [games_access] Fw: Does This Font Truly Help Dyslexic > Readers to Read? > (Barrie Ellis) > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: > Content-Type: text/plain; charset="iso-8859-1" > > Nice one, Ian. Although the cost will prove prohibitive for some indies, making OpenDyslexic the one to try (and maybe the one to adapt). > > Barrie > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Mon Oct 8 19:37:48 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Tue, 9 Oct 2012 00:37:48 +0100 Subject: [games_access] LP Pad Message-ID: Has anyone come across this before? It is huge, about 6 times as big as a regular XBox pad, and comes with a separate mountable second stick which the designer (C6/C7 quadriplegic himself) operates with his chin - http://lpaccessibletechnologies.com/image/data/media/health/6.jpg For now it's cheap too, preorders for $100 Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From agdev at thechases.com Mon Oct 8 19:54:22 2012 From: agdev at thechases.com (Tim Chase) Date: Mon, 08 Oct 2012 18:54:22 -0500 Subject: [games_access] Fw: Does This Font Truly Help Dyslexic Readers to Read? > (Barrie Ellis) In-Reply-To: References: Message-ID: <507367AE.3070607@thechases.com> > This is interesting! I'm not sure the OpenDyslexic font would help me > or not but I'll have to experiment around with it. It seemed hard to > look at for me but then again I'm so used to other fonts. I'm dyslexic > (whole word mix up, spelling errors, word addition or subtraction are > the things that get me to describe things very broadly) but I didn't > get diagnosed until after high school. And now I have a doctorate. ;) > > One thing that has helped me much more recently is eReaders -- I can > adjust the font size, kerning, etc. I've always been a super avid > reader despite everything but I think that was the luck of my brain > adapting itself. > > Anyway, I want to try this out on an eReader or eReading software! :) If it works well for you (it sounds like it may not have been all that great from your cursory review), several browsers allow you to force the font of your preference, so you could even override *all* text the browser renders (modulo text-as-images and text in Flash/Silverlight/Java apps) with your font preferences. In FireFox, after you've set your font preferences, you can override with the "browser.display.use_document_fonts"[1] setting in about:config, setting it to "0". I'm pretty sure other browsers offer similar behaviors. -tkc [1] I have this option set to 0 because there are so many sites with bad/unreadable font choices out there. From blazeeagle at suddenlink.net Mon Oct 8 23:35:23 2012 From: blazeeagle at suddenlink.net (blazeeagle at suddenlink.net) Date: Mon, 8 Oct 2012 23:35:23 -0400 Subject: [games_access] games_access Digest, Vol 105, Issue 11 In-Reply-To: References: Message-ID: <367590A9B3654BF284342CBE232A80D2@Aarons> Congratulations! BlazeEagle -----Original Message----- From: games_access-request at igda.org Sent: Saturday, October 06, 2012 10:00 AM To: games_access at igda.org Subject: games_access Digest, Vol 105, Issue 11 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. October 10th 2012 - AbleGamers Accessibility Library Opening (Steve Spohn) ---------------------------------------------------------------------- Message: 1 Date: Fri, 5 Oct 2012 13:13:32 -0400 From: Steve Spohn Subject: [games_access] October 10th 2012 - AbleGamers Accessibility Library Opening To: IGDA Games Accessibility SIG Mailing List Message-ID: Content-Type: text/plain; charset="iso-8859-1" Hi all, I know, AG has been in the news a lot lately. I promise, no spamming your TVs with approved messages. ;) But, I would not be doing my job if I didn't personally invite you to the opening of the AbleGamers Accessibility Arcade (TM). While many of you lurkers and regulars on this list live all around the world in various places near and far, we still want to welcome you to this historic event. If you can make it to DC, the event starts at noon on Oct 10, 2012. You can sign up to attend on our Facebook https://www.facebook.com/events/501255319886612/ or just show up. Admission is free. This is history in the making folks, and I wish you could all make it. Mark, the AG Crew and I will be on hand answering questions and demoing the technology all day. Come say hi! -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 105, Issue 11 ********************************************* -------------- next part -------------- An HTML attachment was scrubbed... URL: From scott at iqfoundry.com Tue Oct 9 00:21:46 2012 From: scott at iqfoundry.com (Scott Ruttencutter) Date: Mon, 8 Oct 2012 23:21:46 -0500 Subject: [games_access] New Audio+Visual Accessible Puzzle Game Message-ID: My studio and I are working on a new puzzle game that is a spatial navigation and reasoning game played only with the arrow keys. It is primarily audio driven, but has visual cues that are interesting enough for sighted folks. And we are implementing captioning and complete voiceovers for an audio-driven menu and dialog system that makes it ideal for deaf and blind players alike. Right now I'm starting a second round of beta testing, and wondered if anybody in this group would be interested in taking a look--but more importantly if you personally know any people with limited input functionality who might like to get involved with us to test the game and give us their feedback. (We've already tested with a small group of blind gamers, and they got quite a kick out of it.) It is a puzzle game that is more like sudoku and chess than it would be like Halo. It starts easy, to give folks time to acclimate to the spatial reasoning challenges, and then it gets very very hard. Players who like puzzle games tend to really enjoy it. We have a beta signup form at the link below, but you are also welcome to get in touch with me directly via email or phone if you'd like to chat about the project. Honestly I'd love to get a little more info about the background of our testers so I know where they are coming from and how we might need to tailor a beta experience for them. (Right now we've got a universal flash beta on the web, but we have to create desktop builds for our blind testers since they can't install or interact with Flash). Anyways, sign up or get in touch if you are interested. Thanks for reading this book that I ended up writing here. http://www.playiqgames.com/newsletter.php Cheers, - Scott Ruttencutter Interactive Director | Principal IQ Foundry 608.237.1541 Ext. 200 www.iqfoundry.com scott at iqfoundry.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Tue Oct 9 03:18:28 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Tue, 9 Oct 2012 08:18:28 +0100 Subject: [games_access] LP Pad In-Reply-To: References: Message-ID: <70D09B3C20674BBAA9EEE23DF96E5116@OneSwitchPC> Yes, seen it, but not recently: http://switchgaming.blogspot.co.uk/2012/02/lp-accessible-technologies.html. Looking very good. It's not $100 though. That's a down-payment against the $399.99 + shipping/handling/import duties (use www.xe.com for a currency conversion). None the less, looks really impressive, and I'll be adding it to this: http://www.oneswitch.org.uk/1/AGS.htm Cheers, Barrie From: Ian Hamilton Sent: Tuesday, October 09, 2012 12:37 AM To: games_access at igda.org Subject: [games_access] LP Pad Has anyone come across this before? It is huge, about 6 times as big as a regular XBox pad, and comes with a separate mountable second stick which the designer (C6/C7 quadriplegic himself) operates with his chin - http://lpaccessibletechnologies.com/image/data/media/health/6.jpg For now it's cheap too, preorders for $100 Ian -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Tue Oct 9 11:32:52 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Tue, 9 Oct 2012 16:32:52 +0100 Subject: [games_access] Fw: The Benefits of Making Your Players Suffer (and Maybe Throw Up) Message-ID: <549D80BBD6DE471FABAEB858017AF29A@OneSwitchPC> Via IndieGames.com.... From: Staff Sent: Tuesday, October 09, 2012 1:00 AM Subject: The Benefits of Making Your Players Suffer (and Maybe Throw Up) Bennett Foddy, creator of QWOP, GIRP, and CLOP among others, likes to play with his players, and he suggests that more of us should be doing the same. At the top of his talk at IndieCade on Friday, he asserted, "I'm going to try to convince you to put more suffering in your games." Learn a lesson from the Olympics, he says - it's all about the suffering. It's all about the pathos of second place. "Nobody cries when they come second in a video game," he notes. "Nobody lays down and cries. Why not?" In track and field video games, "The way that you run is to either hammer a button really fast, or waggle a joystick really fast," he says. "There's no joy in that, the joy is in the panic - in your friends watching you injure yourself as you hit the button." "It's not just that games are easier - though they are," he says. "To me it's that games these days are more comfortable. There's less discomfort. My worry is not that games are getting too easy, because easy games can be wonderful. My worry is that games are getting too comfortable." What's so good about suffering anyway? "When you're suffering in a game, it makes failure matter," he says. Counter-Strike uses boredom. If you fail, you have to just watch everyone else play, but frustration is more widely used. "It makes success matter if there's suffering in the game," Foddy says. If you get to the end, you feel like this huge weight has been lifted. Thus, "this talk is a love letter to games that put you through Hell just for the sake of it," he says, "because we enjoy the suffering itself." "Often when I start designing a game, I start by thinking about the aesthetics of the input," he says. Would the interaction be fun if there were no game? "Most sports pass that test," he says, noting that playing catch is fun even without rules. One example is drumming your fingers on the keyboard - it's sort of inherently satisfying - and that became the inspiration for CLOP, which uses the H, J, K, and L keys. "I'd like to have an anti-ergonomic game where it's physically challenging to play the game, and you could say to your friends 'I played for three hours, and I had to go to the hospital,'" he said. Foddy has been researching pain, confusion, and nausea in games, to make games that give players those sorts of feelings. Wolfenstein 3D makes people nauseous, but it doesn't make you feel good. "The reason I don't feel good about it is that it's not the point of the game," he says. "I think you could make a game where nausea is the point of the game, and people would enjoy it." Motal Kombat gives you Fatalities, as an example of humiliation. "You might think that's for the pleasure of the winner, but I don't think that's right," he says. "The computer does it as well. I'm supposed to be enjoying it as a player, even on the losing end." Ultimately it's all about playing with the player, as a developer. "The reason I'm cataloging these various dimensions of suffering, is why would frustration feel good? Why would confusion or humiliation be nice?" he posed. "I think one reason is it represents the developer playing with the player." The idea among many developers is that confusion is an engineering failure. This means developer is teaching you how to stay interested in the game, rather than playing with you. "To me that's a warped way to look at the interaction between the developer and the player." So in a single player game, the developer should be player 2. "Playing" is just an agreement that you won't kill each other - if you take it down to completely not hurting each other, it loses its teeth. "That's the flag football of video games," says Foddy. "I think you should make the real football of videogames." If you do this, he says "you're playing with the player, rather than providing an environment for players to play with themselves." Don't worry too much about frustration, and playtesting. "Maybe you shouldn't care so much about what people will think," he posed. "I wonder if Marcel Duchamp would've put a tutorial into his video games, if he made them? He wouldn't have focus tested his games." "Don't water down your games. I think art should be difficult, I think it should be painful, it should be nauseating," he says. "It should be more difficult, more nauseating than music or other art because it's more complex," he concluded. "Don't make the easy listening of video games." [Brandon Sheffield wrote this article, which originally appeared on Gamasutra.] -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Wed Oct 10 03:39:13 2012 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 10 Oct 2012 09:39:13 +0200 Subject: [games_access] Fw: Does This Font Truly Help Dyslexic Readers to Read? (Barrie Ellis) In-Reply-To: References: Message-ID: <90411A77-AF2A-4A81-B889-86C447105E6B@pininteractive.com> ROFL! :D Best wishes, Thomas On 7Oct 2012, at 2:38 AM, Michelle Hinn wrote: > ("Dyslexia if just a cop out used by stupid people." -- I enjoyed the word substitution in that sentence. ;) -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Fri Oct 12 04:56:39 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Fri, 12 Oct 2012 09:56:39 +0100 Subject: [games_access] LP Pad Message-ID: <7A918553D0DC4A0DA823CA539E892597@OneSwitchPC> Good video up of the LP Pad controller: http://switchgaming.blogspot.co.uk/2012/10/lp-pad-xbox-360.html My thoughts pretty much summed up in the post. And personally, I'd rather play old Atari games over First Person Shooters any day of the week. Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Fri Oct 12 09:19:43 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Fri, 12 Oct 2012 14:19:43 +0100 Subject: [games_access] CBBC broadcast Message-ID: Great to see this get Nationwide coverage on the biggest Children's channels in the UK: http://www.bbc.co.uk/newsround/19917292 -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Fri Oct 12 09:22:50 2012 From: michellehinn at gmail.com (Michelle Hinn) Date: Fri, 12 Oct 2012 09:22:50 -0400 Subject: [games_access] CBBC broadcast In-Reply-To: References: Message-ID: Nice!!! Congrats! :) On Fri, Oct 12, 2012 at 9:19 AM, Barrie Ellis wrote: > Great to see this get Nationwide coverage on the biggest Children's channels > in the UK: > > http://www.bbc.co.uk/newsround/19917292 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > From michellehinn at gmail.com Fri Oct 12 09:26:57 2012 From: michellehinn at gmail.com (Michelle Hinn) Date: Fri, 12 Oct 2012 09:26:57 -0400 Subject: [games_access] LP Pad In-Reply-To: <7A918553D0DC4A0DA823CA539E892597@OneSwitchPC> References: <7A918553D0DC4A0DA823CA539E892597@OneSwitchPC> Message-ID: Same here, Barrie -- But we're just a bunch of oldies who love the brilliance of some of those first console games! :) Michelle On Fri, Oct 12, 2012 at 4:56 AM, Barrie Ellis wrote: > Good video up of the LP Pad controller: > http://switchgaming.blogspot.co.uk/2012/10/lp-pad-xbox-360.html > > My thoughts pretty much summed up in the post. And personally, I'd rather > play old Atari games over First Person Shooters any day of the week. > > Barrie > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > From steve at ablegamers.com Fri Oct 12 13:12:38 2012 From: steve at ablegamers.com (Steve Spohn) Date: Fri, 12 Oct 2012 13:12:38 -0400 Subject: [games_access] CBBC broadcast In-Reply-To: References: Message-ID: Awesome On Fri, Oct 12, 2012 at 9:19 AM, Barrie Ellis wrote: > ** > Great to see this get Nationwide coverage on the biggest Children's > channels in the UK: > > http://www.bbc.co.uk/newsround/19917292 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Tue Oct 16 12:22:24 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Tue, 16 Oct 2012 17:22:24 +0100 Subject: [games_access] 508 compliance Message-ID: Hi all, at risk of reopening the can of worms, is anyone aware of any precedents set for 508-regulated games used in government environments? I know the US govt uses games pretty extensively, but can't find any publicly available records of how legislation has been handled. Just to be clear I'm not trying to start debate on whether games can or should be regulated in this way, just looking for an example of where 508 has been deemed applicable, or just as useful, deemed specifically not applicable. Ian From sandra_uhling at web.de Tue Oct 16 14:25:26 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 16 Oct 2012 20:25:26 +0200 Subject: [games_access] 508 compliance In-Reply-To: References: Message-ID: <001201cdabcb$a37420e0$ea5c62a0$@de> Hi, European Countries and CRPD: When it will come to a decision, I realy hope that they will care about the "reasonable" part, too. Although there are lots of guidelines: At the moment it is NOT reasonable to avoid barriers. Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Ian Hamilton > Gesendet: Dienstag, 16. Oktober 2012 18:22 > An: games_access at igda.org > Betreff: [games_access] 508 compliance > > Hi all, at risk of reopening the can of worms, is anyone aware of any > precedents set for 508-regulated games used in government environments? I know > the US govt uses games pretty extensively, but can't find any publicly > available records of how legislation has been handled. > > Just to be clear I'm not trying to start debate on whether games can or should > be regulated in this way, just looking for an example of where 508 has been > deemed applicable, or just as useful, deemed specifically not applicable. > > Ian > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From i_h at hotmail.com Wed Oct 17 10:19:43 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 17 Oct 2012 15:19:43 +0100 Subject: [games_access] 508 compliance (Sandra Uhling) In-Reply-To: References: Message-ID: I think we're safe enough from that. The decisions have already been made, UNCRPD is clear enough that games fall within its reach and the UK's CRPD-based law certainly covers it, but makes very clear reference to the concept of making reasonable adjustments rather than compulsory removal of all barriers.. it'll start becoming interesting in a couple of years time once players start to realise that the legislation is applicable and the definition of 'reasonable adjustment' starts to be tested, as with other industries. It's not CRPD stuff that I'm after though, what I'm looking for is something very specific, individual examples of games that are used within US government departments themselves (there are lots of them) that have had section 508 deemed either applicable or not applicable. All I can find reference to so far is people vaguely discussing it but never getting into it in any particular detail. Ian > From: games_access-request at igda.org > Subject: games_access Digest, Vol 105, Issue 20 > To: games_access at igda.org > Date: Wed, 17 Oct 2012 10:00:13 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. 508 compliance (Ian Hamilton) > 2. Re: 508 compliance (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 16 Oct 2012 17:22:24 +0100 > From: Ian Hamilton > Subject: [games_access] 508 compliance > To: games_access at igda.org > Message-ID: > Content-Type: text/plain; charset="utf-8" > > Hi all, at risk of reopening the can of worms, is anyone aware of any precedents set for 508-regulated games used in government environments? I know the US govt uses games pretty extensively, but can't find any publicly available records of how legislation has been handled. > > Just to be clear I'm not trying to start debate on whether games can or should be regulated in this way, just looking for an example of where 508 has been deemed applicable, or just as useful, deemed specifically not applicable. > > Ian > > ------------------------------ > > Message: 2 > Date: Tue, 16 Oct 2012 20:25:26 +0200 > From: "Sandra Uhling" > Subject: Re: [games_access] 508 compliance > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <001201cdabcb$a37420e0$ea5c62a0$@de> > Content-Type: text/plain; charset="iso-8859-1" > > Hi, > > European Countries and CRPD: > When it will come to a decision, > I realy hope that they will care about the "reasonable" part, too. > > Although there are lots of guidelines: > At the moment it is NOT reasonable to avoid barriers. > > > Best regards, > Sandra > > > > -----Urspr?ngliche Nachricht----- > > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > > Auftrag von Ian Hamilton > > Gesendet: Dienstag, 16. Oktober 2012 18:22 > > An: games_access at igda.org > > Betreff: [games_access] 508 compliance > > > > Hi all, at risk of reopening the can of worms, is anyone aware of any > > precedents set for 508-regulated games used in government environments? I > know > > the US govt uses games pretty extensively, but can't find any publicly > > available records of how legislation has been handled. > > > > Just to be clear I'm not trying to start debate on whether games can or > should > > be regulated in this way, just looking for an example of where 508 has > been > > deemed applicable, or just as useful, deemed specifically not applicable. > > > > Ian > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 105, Issue 20 > ********************************************* -------------- next part -------------- An HTML attachment was scrubbed... URL: From eleanor at 7128.com Wed Oct 17 11:44:02 2012 From: eleanor at 7128.com (Eleanor Robinson) Date: Wed, 17 Oct 2012 11:44:02 -0400 Subject: [games_access] 508 Compliance Message-ID: <507ED242.5000401@7128.com> It is my impression from several workshops I have attended that 508 Compliance refers to online content, not download or media content. This would be why some games would have to meet the 508 requirements and others would not. If they are not online games, they would not be required to meet 508 requirements. I may be wrong on this, but that is the impression I have from what I have heard. Eleanor Robinson 7-128 Software From i_h at hotmail.com Fri Oct 19 04:05:35 2012 From: i_h at hotmail.com (Ian Hamilton) Date: 19 Oct 2012 01:05:35 -0700 Subject: [games_access] =?utf-8?q?508_Compliance_=28Eleanor_Robinson=29?= Message-ID: 508 does have specific standards for software and media, rather than on/offline it's more about content and purpose - you have to provide equivalent access to all data and information, so if for example a govt agency are using a game as a training tool that's where it would become more relevant. Ian ----- Reply message ----- From: games_access-request at igda.org To: Subject: games_access Digest, Vol 105, Issue 21 Date: Thu, Oct 18, 2012 3:00 PM Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: 508 compliance (Sandra Uhling) (Ian Hamilton) 2. 508 Compliance (Eleanor Robinson) ---------------------------------------------------------------------- Message: 1 Date: Wed, 17 Oct 2012 15:19:43 +0100 From: Ian Hamilton Subject: Re: [games_access] 508 compliance (Sandra Uhling) To: "games_access at igda.org" Message-ID: Content-Type: text/plain; charset="iso-8859-1" I think we're safe enough from that. The decisions have already been made, UNCRPD is clear enough that games fall within its reach and the UK's CRPD-based law certainly covers it, but makes very clear reference to the concept of making reasonable adjustments rather than compulsory removal of all barriers.. it'll start becoming interesting in a couple of years time once players start to realise that the legislation is applicable and the definition of 'reasonable adjustment' starts to be tested, as with other industries. It's not CRPD stuff that I'm after though, what I'm looking for is something very specific, individual examples of games that are used within US government departments themselves (there are lots of them) that have had section 508 deemed either applicable or not applicable. All I can find reference to so far is people vaguely discussing it but never getting into it in any particular detail. Ian > From: games_access-request at igda.org > Subject: games_access Digest, Vol 105, Issue 20 > To: games_access at igda.org > Date: Wed, 17 Oct 2012 10:00:13 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. 508 compliance (Ian Hamilton) > 2. Re: 508 compliance (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 16 Oct 2012 17:22:24 +0100 > From: Ian Hamilton > Subject: [games_access] 508 compliance > To: games_access at igda.org > Message-ID: > Content-Type: text/plain; charset="utf-8" > > Hi all, at risk of reopening the can of worms, is anyone aware of any precedents set for 508-regulated games used in government environments? I know the US govt uses games pretty extensively, but can't find any publicly available records of how legislation has been handled. > > Just to be clear I'm not trying to start debate on whether games can or should be regulated in this way, just looking for an example of where 508 has been deemed applicable, or just as useful, deemed specifically not applicable. > > Ian > > ------------------------------ > > Message: 2 > Date: Tue, 16 Oct 2012 20:25:26 +0200 > From: "Sandra Uhling" > Subject: Re: [games_access] 508 compliance > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <001201cdabcb$a37420e0$ea5c62a0$@de> > Content-Type: text/plain; charset="iso-8859-1" > > Hi, > > European Countries and CRPD: > When it will come to a decision, > I realy hope that they will care about the "reasonable" part, too. > > Although there are lots of guidelines: > At the moment it is NOT reasonable to avoid barriers. > > > Best regards, > Sandra > > > > -----Urspr?ngliche Nachricht----- > > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > > Auftrag von Ian Hamilton > > Gesendet: Dienstag, 16. Oktober 2012 18:22 > > An: games_access at igda.org > > Betreff: [games_access] 508 compliance > > > > Hi all, at risk of reopening the can of worms, is anyone aware of any > > precedents set for 508-regulated games used in government environments? I > know > > the US govt uses games pretty extensively, but can't find any publicly > > available records of how legislation has been handled. > > > > Just to be clear I'm not trying to start debate on whether games can or > should > > be regulated in this way, just looking for an example of where 508 has > been > > deemed applicable, or just as useful, deemed specifically not applicable. > > > > Ian > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 105, Issue 20 > ********************************************* -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 2 Date: Wed, 17 Oct 2012 11:44:02 -0400 From: Eleanor Robinson Subject: [games_access] 508 Compliance To: IGDA Games Accessibility SIG Mailing List Message-ID: <507ED242.5000401 at 7128.com> Content-Type: text/plain; charset=ISO-8859-1; format=flowed It is my impression from several workshops I have attended that 508 Compliance refers to online content, not download or media content. This would be why some games would have to meet the 508 requirements and others would not. If they are not online games, they would not be required to meet 508 requirements. I may be wrong on this, but that is the impression I have from what I have heard. Eleanor Robinson 7-128 Software ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 105, Issue 21 ********************************************* From eleanor at 7128.com Fri Oct 19 09:32:45 2012 From: eleanor at 7128.com (Eleanor Robinson) Date: Fri, 19 Oct 2012 09:32:45 -0400 Subject: [games_access] 508 Compliance (Eleanor Robinson) In-Reply-To: References: Message-ID: <5081567D.4040609@7128.com> Ian, I suspect that it is being applied as if only the media standards were to be used, and that is why there is an uneven approach. It certainly was not clear in the workshops I attended that the standards were to be applied other than on websites. But that's why we have our work cut out for us. Eleanor On 10/19/2012 4:05 AM, Ian Hamilton wrote: > 508 does have specific standards for software and media, rather than on/offline it's more about content and purpose - you have to provide equivalent access to all data and information, so if for example a govt agency are using a game as a training tool that's where it would become more relevant. > > Ian > > ----- Reply message ----- > From: games_access-request at igda.org > To: > Subject: games_access Digest, Vol 105, Issue 21 > Date: Thu, Oct 18, 2012 3:00 PM > > > > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: 508 compliance (Sandra Uhling) (Ian Hamilton) > 2. 508 Compliance (Eleanor Robinson) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Wed, 17 Oct 2012 15:19:43 +0100 > From: Ian Hamilton > Subject: Re: [games_access] 508 compliance (Sandra Uhling) > To: "games_access at igda.org" > Message-ID: > Content-Type: text/plain; charset="iso-8859-1" > > I think we're safe enough from that. The decisions have already been made, UNCRPD is clear enough that games fall within its reach and the UK's CRPD-based law certainly covers it, but makes very clear reference to the concept of making reasonable adjustments rather than compulsory removal of all barriers.. it'll start becoming interesting in a couple of years time once players start to realise that the legislation is applicable and the definition of 'reasonable adjustment' starts to be tested, as with other industries. > It's not CRPD stuff that I'm after though, what I'm looking for is something very specific, individual examples of games that are used within US government departments themselves (there are lots of them) that have had section 508 deemed either applicable or not applicable. All I can find reference to so far is people vaguely discussing it but never getting into it in any particular detail. > Ian > >> From: games_access-request at igda.org >> Subject: games_access Digest, Vol 105, Issue 20 >> To: games_access at igda.org >> Date: Wed, 17 Oct 2012 10:00:13 -0400 >> >> Send games_access mailing list submissions to >> games_access at igda.org >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://seven.pairlist.net/mailman/listinfo/games_access >> or, via email, send a message with subject or body 'help' to >> games_access-request at igda.org >> >> You can reach the person managing the list at >> games_access-owner at igda.org >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of games_access digest..." >> >> >> Today's Topics: >> >> 1. 508 compliance (Ian Hamilton) >> 2. Re: 508 compliance (Sandra Uhling) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Tue, 16 Oct 2012 17:22:24 +0100 >> From: Ian Hamilton >> Subject: [games_access] 508 compliance >> To: games_access at igda.org >> Message-ID: >> Content-Type: text/plain; charset="utf-8" >> >> Hi all, at risk of reopening the can of worms, is anyone aware of any precedents set for 508-regulated games used in government environments? I know the US govt uses games pretty extensively, but can't find any publicly available records of how legislation has been handled. >> >> Just to be clear I'm not trying to start debate on whether games can or should be regulated in this way, just looking for an example of where 508 has been deemed applicable, or just as useful, deemed specifically not applicable. >> >> Ian >> >> ------------------------------ >> >> Message: 2 >> Date: Tue, 16 Oct 2012 20:25:26 +0200 >> From: "Sandra Uhling" >> Subject: Re: [games_access] 508 compliance >> To: "'IGDA Games Accessibility SIG Mailing List'" >> >> Message-ID: <001201cdabcb$a37420e0$ea5c62a0$@de> >> Content-Type: text/plain; charset="iso-8859-1" >> >> Hi, >> >> European Countries and CRPD: >> When it will come to a decision, >> I realy hope that they will care about the "reasonable" part, too. >> >> Although there are lots of guidelines: >> At the moment it is NOT reasonable to avoid barriers. >> >> >> Best regards, >> Sandra >> >> >>> -----Urspr?ngliche Nachricht----- >>> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >> Im >>> Auftrag von Ian Hamilton >>> Gesendet: Dienstag, 16. Oktober 2012 18:22 >>> An: games_access at igda.org >>> Betreff: [games_access] 508 compliance >>> >>> Hi all, at risk of reopening the can of worms, is anyone aware of any >>> precedents set for 508-regulated games used in government environments? I >> know >>> the US govt uses games pretty extensively, but can't find any publicly >>> available records of how legislation has been handled. >>> >>> Just to be clear I'm not trying to start debate on whether games can or >> should >>> be regulated in this way, just looking for an example of where 508 has >> been >>> deemed applicable, or just as useful, deemed specifically not applicable. >>> >>> Ian >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >> >> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> End of games_access Digest, Vol 105, Issue 20 >> ********************************************* > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Message: 2 > Date: Wed, 17 Oct 2012 11:44:02 -0400 > From: Eleanor Robinson > Subject: [games_access] 508 Compliance > To: IGDA Games Accessibility SIG Mailing List > Message-ID: <507ED242.5000401 at 7128.com> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > It is my impression from several workshops I have attended that 508 > Compliance refers to online content, not download or media content. This > would be why some games would have to meet the 508 requirements and > others would not. If they are not online games, they would not be > required to meet 508 requirements. > > I may be wrong on this, but that is the impression I have from what I > have heard. > > Eleanor Robinson > 7-128 Software > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 105, Issue 21 > ********************************************* > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > ----- > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2013.0.2741 / Virus Database: 2614/5833 - Release Date: 10/15/12 -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Fri Oct 19 10:17:43 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 19 Oct 2012 15:17:43 +0100 Subject: [games_access] 508 Compliance (Eleanor Robinson) In-Reply-To: References: Message-ID: Ah ok that might just be a problem with the workshops then, describing themselves as '508' when they're really just '508 web-based' - online is only one area that it applies to. Here's the full list, covers everything from voicemail systems to TVs: Software applications and operating systemsWeb-based intranet and internet information and systemsTelecommunication productsVideo and multimedia productsSelf contained, closed productsDesktop and portable computers > > ------------------------------ > > Message: 2 > Date: Fri, 19 Oct 2012 09:32:45 -0400 > From: Eleanor Robinson > Subject: Re: [games_access] 508 Compliance (Eleanor Robinson) > To: IGDA Games Accessibility SIG Mailing List > Message-ID: <5081567D.4040609 at 7128.com> > Content-Type: text/plain; charset="utf-8"; Format="flowed" > > Ian, I suspect that it is being applied as if only the media standards > were to be used, and that is why there is an uneven approach. It > certainly was not clear in the workshops I attended that the standards > were to be applied other than on websites. But that's why we have our > work cut out for us. > > Eleanor > -------------- next part -------------- An HTML attachment was scrubbed... URL: From barry.johnson at deque.com Fri Oct 19 10:41:48 2012 From: barry.johnson at deque.com (Barry Johnson) Date: Fri, 19 Oct 2012 10:41:48 -0400 Subject: [games_access] 508 Compliance (Eleanor Robinson) In-Reply-To: References: Message-ID: Suggest going to Section508.gov for the Standards. Ian is correct, Section 508 applies to ALL IT acquired by the government, including "Gamified Training". Most people only talk about the standards in 1194.22 Web Based applications, but it includes software, computers, telephones, and "stand alone" appliances - kiosks, game consoles, etc. Barry Johnson ******************* On Oct 19, 2012, at 10:17 AM, Ian Hamilton wrote: > Ah ok that might just be a problem with the workshops then, describing themselves as '508' when they're really just '508 web-based' - online is only one area that it applies to. Here's the full list, covers everything from voicemail systems to TVs: > > Software applications and operating systems > Web-based intranet and internet information and systems > Telecommunication products > Video and multimedia products > Self contained, closed products > Desktop and portable computers > > > > > > ------------------------------ > > > > Message: 2 > > Date: Fri, 19 Oct 2012 09:32:45 -0400 > > From: Eleanor Robinson > > Subject: Re: [games_access] 508 Compliance (Eleanor Robinson) > > To: IGDA Games Accessibility SIG Mailing List > > Message-ID: <5081567D.4040609 at 7128.com> > > Content-Type: text/plain; charset="utf-8"; Format="flowed" > > > > Ian, I suspect that it is being applied as if only the media standards > > were to be used, and that is why there is an uneven approach. It > > certainly was not clear in the workshops I attended that the standards > > were to be applied other than on websites. But that's why we have our > > work cut out for us. > > > > Eleanor > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Fri Oct 19 14:15:25 2012 From: michellehinn at gmail.com (Michelle Hinn) Date: Fri, 19 Oct 2012 14:15:25 -0400 Subject: [games_access] 508 Compliance (Eleanor Robinson) In-Reply-To: References: Message-ID: Yes Ian, when I taught at public universities 508 came into effect for all course software whether or not it was on or offline. Reasonable accommodations sometimes, however, included providing a tutor to read what was on the screen and/or input the answers for the student or teacher who needed the accommodation versus making the software more accessible. I don't have a specific example for you (ie, software type, etc) but if you would like I could ask around to give you some university/school examples, which fall under being government agencies if they are public. I did teach many students with severe disabilities, as University of Illinois has one of the country's largest populations of students with disabilities and there are two dorms on campus that were designed to be as accessible as possible and a bus system to help students get from class to class. So, as instructors, we were very aware of everything that was required for any of our students with their personalized accommodation letters. And the university provided tutors to assist students with audio versions of textbooks, captions for videos, etc to the students who needed them free of charge. Michelle On Fri, Oct 19, 2012 at 4:05 AM, Ian Hamilton wrote: > > 508 does have specific standards for software and media, rather than on/offline it's more about content and purpose - you have to provide equivalent access to all data and information, so if for example a govt agency are using a game as a training tool that's where it would become more relevant. > > Ian > > ----- Reply message ----- > From: games_access-request at igda.org > To: > Subject: games_access Digest, Vol 105, Issue 21 > Date: Thu, Oct 18, 2012 3:00 PM > > > > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: 508 compliance (Sandra Uhling) (Ian Hamilton) > 2. 508 Compliance (Eleanor Robinson) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Wed, 17 Oct 2012 15:19:43 +0100 > From: Ian Hamilton > Subject: Re: [games_access] 508 compliance (Sandra Uhling) > To: "games_access at igda.org" > Message-ID: > Content-Type: text/plain; charset="iso-8859-1" > > I think we're safe enough from that. The decisions have already been made, UNCRPD is clear enough that games fall within its reach and the UK's CRPD-based law certainly covers it, but makes very clear reference to the concept of making reasonable adjustments rather than compulsory removal of all barriers.. it'll start becoming interesting in a couple of years time once players start to realise that the legislation is applicable and the definition of 'reasonable adjustment' starts to be tested, as with other industries. > It's not CRPD stuff that I'm after though, what I'm looking for is something very specific, individual examples of games that are used within US government departments themselves (there are lots of them) that have had section 508 deemed either applicable or not applicable. All I can find reference to so far is people vaguely discussing it but never getting into it in any particular detail. > Ian > >> From: games_access-request at igda.org >> Subject: games_access Digest, Vol 105, Issue 20 >> To: games_access at igda.org >> Date: Wed, 17 Oct 2012 10:00:13 -0400 >> >> Send games_access mailing list submissions to >> games_access at igda.org >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://seven.pairlist.net/mailman/listinfo/games_access >> or, via email, send a message with subject or body 'help' to >> games_access-request at igda.org >> >> You can reach the person managing the list at >> games_access-owner at igda.org >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of games_access digest..." >> >> >> Today's Topics: >> >> 1. 508 compliance (Ian Hamilton) >> 2. Re: 508 compliance (Sandra Uhling) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Tue, 16 Oct 2012 17:22:24 +0100 >> From: Ian Hamilton >> Subject: [games_access] 508 compliance >> To: games_access at igda.org >> Message-ID: >> Content-Type: text/plain; charset="utf-8" >> >> Hi all, at risk of reopening the can of worms, is anyone aware of any precedents set for 508-regulated games used in government environments? I know the US govt uses games pretty extensively, but can't find any publicly available records of how legislation has been handled. >> >> Just to be clear I'm not trying to start debate on whether games can or should be regulated in this way, just looking for an example of where 508 has been deemed applicable, or just as useful, deemed specifically not applicable. >> >> Ian >> >> ------------------------------ >> >> Message: 2 >> Date: Tue, 16 Oct 2012 20:25:26 +0200 >> From: "Sandra Uhling" >> Subject: Re: [games_access] 508 compliance >> To: "'IGDA Games Accessibility SIG Mailing List'" >> >> Message-ID: <001201cdabcb$a37420e0$ea5c62a0$@de> >> Content-Type: text/plain; charset="iso-8859-1" >> >> Hi, >> >> European Countries and CRPD: >> When it will come to a decision, >> I realy hope that they will care about the "reasonable" part, too. >> >> Although there are lots of guidelines: >> At the moment it is NOT reasonable to avoid barriers. >> >> >> Best regards, >> Sandra >> >> >> > -----Urspr?ngliche Nachricht----- >> > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >> Im >> > Auftrag von Ian Hamilton >> > Gesendet: Dienstag, 16. Oktober 2012 18:22 >> > An: games_access at igda.org >> > Betreff: [games_access] 508 compliance >> > >> > Hi all, at risk of reopening the can of worms, is anyone aware of any >> > precedents set for 508-regulated games used in government environments? I >> know >> > the US govt uses games pretty extensively, but can't find any publicly >> > available records of how legislation has been handled. >> > >> > Just to be clear I'm not trying to start debate on whether games can or >> should >> > be regulated in this way, just looking for an example of where 508 has >> been >> > deemed applicable, or just as useful, deemed specifically not applicable. >> > >> > Ian >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > The main SIG website page is http://igda-gasig.org >> >> >> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> End of games_access Digest, Vol 105, Issue 20 >> ********************************************* > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Message: 2 > Date: Wed, 17 Oct 2012 11:44:02 -0400 > From: Eleanor Robinson > Subject: [games_access] 508 Compliance > To: IGDA Games Accessibility SIG Mailing List > Message-ID: <507ED242.5000401 at 7128.com> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > It is my impression from several workshops I have attended that 508 > Compliance refers to online content, not download or media content. This > would be why some games would have to meet the 508 requirements and > others would not. If they are not online games, they would not be > required to meet 508 requirements. > > I may be wrong on this, but that is the impression I have from what I > have heard. > > Eleanor Robinson > 7-128 Software > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 105, Issue 21 > ********************************************* > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > From sandra_uhling at web.de Fri Oct 19 14:15:25 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 19 Oct 2012 20:15:25 +0200 Subject: [games_access] 508 Compliance - other laws? In-Reply-To: References: Message-ID: <000a01cdae25$be12ab90$3a3802b0$@de> Hi, # Point 1: at the moment I use this for Germany: WCAG 2.0 - international BITV 2.0 - located WCAG for Germany - only for certain public government websites BITV - for information systems, but used in practice for web. WCAG and BITV are only useful for simple information websites, not "Web 2.0". # Point 2: There is something new for me: We have laws that request the company has barrier free working places. * Sozialgesetzbuch (SGB) Neuntes Buch ? 81 * Pflichten des Arbeitgebers und Rechte schwerbehinderter Menschen * http://www.gesetze-im-internet.de/sgb_9/__81.html The Telekom (Telecommunication company) requests that all software they use is barrier free. There seems to be also requests of other Companies, but the is not well known in public. I was surprised to learn about this. Maybe there are similar laws in other countries? # Point 3: Someone ask me if there are software for group work that are barrier free. E.g. lifray, Lotus, with wiki, forum, CMS, Chat, ... Do you know something? Or are there EU projects? # Point 4: Section 508 "you have to provide equivalent access to all data and information," When I got this right it means: you can also provide a book as an alternative. We discussed this some years ago. CRPD: is different When possible it has to be accessible. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Ian Hamilton Gesendet: Freitag, 19. Oktober 2012 10:06 An: games_access at igda.org Betreff: Re: [games_access] 508 Compliance (Eleanor Robinson) 508 does have specific standards for software and media, rather than on/offline it's more about content and purpose - you have to provide equivalent access to all data and information, so if for example a govt agency are using a game as a training tool that's where it would become more relevant. Ian ----- Reply message ----- From: games_access-request at igda.org To: Subject: games_access Digest, Vol 105, Issue 21 Date: Thu, Oct 18, 2012 3:00 PM Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: 508 compliance (Sandra Uhling) (Ian Hamilton) 2. 508 Compliance (Eleanor Robinson) ---------------------------------------------------------------------- Message: 1 Date: Wed, 17 Oct 2012 15:19:43 +0100 From: Ian Hamilton Subject: Re: [games_access] 508 compliance (Sandra Uhling) To: "games_access at igda.org" Message-ID: Content-Type: text/plain; charset="iso-8859-1" I think we're safe enough from that. The decisions have already been made, UNCRPD is clear enough that games fall within its reach and the UK's CRPD-based law certainly covers it, but makes very clear reference to the concept of making reasonable adjustments rather than compulsory removal of all barriers.. it'll start becoming interesting in a couple of years time once players start to realise that the legislation is applicable and the definition of 'reasonable adjustment' starts to be tested, as with other industries. It's not CRPD stuff that I'm after though, what I'm looking for is something very specific, individual examples of games that are used within US government departments themselves (there are lots of them) that have had section 508 deemed either applicable or not applicable. All I can find reference to so far is people vaguely discussing it but never getting into it in any particular detail. Ian > From: games_access-request at igda.org > Subject: games_access Digest, Vol 105, Issue 20 > To: games_access at igda.org > Date: Wed, 17 Oct 2012 10:00:13 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. 508 compliance (Ian Hamilton) > 2. Re: 508 compliance (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 16 Oct 2012 17:22:24 +0100 > From: Ian Hamilton > Subject: [games_access] 508 compliance > To: games_access at igda.org > Message-ID: > Content-Type: text/plain; charset="utf-8" > > Hi all, at risk of reopening the can of worms, is anyone aware of any precedents set for 508-regulated games used in government environments? I know the US govt uses games pretty extensively, but can't find any publicly available records of how legislation has been handled. > > Just to be clear I'm not trying to start debate on whether games can or should be regulated in this way, just looking for an example of where 508 has been deemed applicable, or just as useful, deemed specifically not applicable. > > Ian > > ------------------------------ > > Message: 2 > Date: Tue, 16 Oct 2012 20:25:26 +0200 > From: "Sandra Uhling" > Subject: Re: [games_access] 508 compliance > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <001201cdabcb$a37420e0$ea5c62a0$@de> > Content-Type: text/plain; charset="iso-8859-1" > > Hi, > > European Countries and CRPD: > When it will come to a decision, > I realy hope that they will care about the "reasonable" part, too. > > Although there are lots of guidelines: > At the moment it is NOT reasonable to avoid barriers. > > > Best regards, > Sandra > > > > -----Urspr?ngliche Nachricht----- > > Von: games_access-bounces at igda.org > > [mailto:games_access-bounces at igda.org] > Im > > Auftrag von Ian Hamilton > > Gesendet: Dienstag, 16. Oktober 2012 18:22 > > An: games_access at igda.org > > Betreff: [games_access] 508 compliance > > > > Hi all, at risk of reopening the can of worms, is anyone aware of > > any precedents set for 508-regulated games used in government > > environments? I > know > > the US govt uses games pretty extensively, but can't find any > > publicly available records of how legislation has been handled. > > > > Just to be clear I'm not trying to start debate on whether games can > > or > should > > be regulated in this way, just looking for an example of where 508 > > has > been > > deemed applicable, or just as useful, deemed specifically not applicable. > > > > Ian > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 105, Issue 20 > ********************************************* -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 2 Date: Wed, 17 Oct 2012 11:44:02 -0400 From: Eleanor Robinson Subject: [games_access] 508 Compliance To: IGDA Games Accessibility SIG Mailing List Message-ID: <507ED242.5000401 at 7128.com> Content-Type: text/plain; charset=ISO-8859-1; format=flowed It is my impression from several workshops I have attended that 508 Compliance refers to online content, not download or media content. This would be why some games would have to meet the 508 requirements and others would not. If they are not online games, they would not be required to meet 508 requirements. I may be wrong on this, but that is the impression I have from what I have heard. Eleanor Robinson 7-128 Software ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 105, Issue 21 ********************************************* From oneswitch at gmail.com Sat Oct 20 04:14:29 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Sat, 20 Oct 2012 09:14:29 +0100 Subject: [games_access] "Shaking Things Up: Can full-body games become more accessible" Message-ID: <4EAE0B2A90D84254985C4F4386158DA7@OneSwitchPC> Some inspiring weekend reading I feel: http://switchgaming.blogspot.co.uk/2012/10/shaking-things-up-can-full-body-games.html Dimitris Grammenos has given me the okay to host his brilliant article on making Kinect type games much more accessible, with some imaginative solutions. Great stuff. Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From lgraham at blitzgamesstudios.com Sat Oct 20 04:35:35 2012 From: lgraham at blitzgamesstudios.com (Lynsey Graham) Date: Sat, 20 Oct 2012 09:35:35 +0100 Subject: [games_access] "Shaking Things Up: Can full-body games become more.accessible" In-Reply-To: <4EAE0B2A90D84254985C4F4386158DA7@OneSwitchPC> References: <4EAE0B2A90D84254985C4F4386158DA7@OneSwitchPC> Message-ID: <8AFC3B23-F857-494F-8966-9E836A69C0AC@blitzgamesstudios.com> I agree 100%, but from my understanding, in the case of Kinect games there's quite often a lot of pressure from the publisher NOT to have alternate controls, because of trying to promote the Kinect hardware and it's capabilities. In the early days of Kinect development, we were explicitly told that the first run of Kinect games shouldn't be playable sitting down, because of a) wanting to promote it as a 'more active' method of controlling games and B) wanting to show off the full body detection. The silliest thing is that quite often many Kinect games DO have alternate pad/keyboard controls, used by the dev staff - quite often it's impractical for everyone to use Kinect due to the space requirements, so a lot of the time it's only the designers (who need to ensure the feel of the game is correct) and the coders working on Kinect detection (who need to make test it's working as planned) who use the cameras. The debug alternate controls get removed for final release. Sent from my iPad On 20 Oct 2012, at 09:15, "Barrie Ellis" wrote: > Some inspiring weekend reading I feel: > > http://switchgaming.blogspot.co.uk/2012/10/shaking-things-up-can-full-body-games.html > > Dimitris Grammenos has given me the okay to host his brilliant article on making Kinect type games much more accessible, with some imaginative solutions. Great stuff. > > Barrie > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Sat Oct 20 04:56:47 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Sat, 20 Oct 2012 09:56:47 +0100 Subject: [games_access] "Shaking Things Up: Can full-body games become more.accessible" In-Reply-To: <8AFC3B23-F857-494F-8966-9E836A69C0AC@blitzgamesstudios.com> References: <4EAE0B2A90D84254985C4F4386158DA7@OneSwitchPC> <8AFC3B23-F857-494F-8966-9E836A69C0AC@blitzgamesstudios.com> Message-ID: <279A4FD19A964064965A0BC6B7ADB166@OneSwitchPC> Hi Lynsey. Yes, that's my understanding too, although I get the feeling that stance with Microsoft may have relaxed a bit. It was a mistake though from an access point of view. Frustrating to hear that they had additional access in a lot of games then stripped it out. Earlier days, I know that Konami allowed most/all of their dance mat games to be playable with a standard controller. I doubt that hurt their business model, but did allow for a number of alternative methods to be implemented (http://switchgaming.blogspot.co.uk/search?q=dance+mat). Maybe all the 3rd party dance mats caused them to loose a bit of money, but maybe not. All those cheaper units allowed more people to access their games from a price side of things for sure. It was so disappointing to find that Rock Band and Guitar Hero games didn't give you that flexibility. Eye Toy and Wii the same. Tying up controls so tightly is just not the right way to go forward. Barrie From: Lynsey Graham Sent: Saturday, October 20, 2012 9:35 AM To: Barrie Ellis ; IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] "Shaking Things Up: Can full-body games become more.accessible" I agree 100%, but from my understanding, in the case of Kinect games there's quite often a lot of pressure from the publisher NOT to have alternate controls, because of trying to promote the Kinect hardware and it's capabilities. In the early days of Kinect development, we were explicitly told that the first run of Kinect games shouldn't be playable sitting down, because of a) wanting to promote it as a 'more active' method of controlling games and B) wanting to show off the full body detection. The silliest thing is that quite often many Kinect games DO have alternate pad/keyboard controls, used by the dev staff - quite often it's impractical for everyone to use Kinect due to the space requirements, so a lot of the time it's only the designers (who need to ensure the feel of the game is correct) and the coders working on Kinect detection (who need to make test it's working as planned) who use the cameras. The debug alternate controls get removed for final release. Sent from my iPad On 20 Oct 2012, at 09:15, "Barrie Ellis" wrote: Some inspiring weekend reading I feel: http://switchgaming.blogspot.co.uk/2012/10/shaking-things-up-can-full-body-games.html Dimitris Grammenos has given me the okay to host his brilliant article on making Kinect type games much more accessible, with some imaginative solutions. Great stuff. Barrie _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Sun Oct 21 20:01:29 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Mon, 22 Oct 2012 01:01:29 +0100 Subject: [games_access] IOS games for blind gamers Message-ID: Nice listing - http://www.pcsgames.net/iPhoneGames.htm Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Mon Oct 22 07:34:11 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 22 Oct 2012 12:34:11 +0100 Subject: [games_access] London's City Hall to host first ever videogames art exhibition Message-ID: <1306E3DEF31F473280D83835D786C15A@OneSwitchPC> http://www.londongamesart.com/information.php London's City Hall to host first ever videogames art exhibition Rare and never-before-seen videogame art to be showcased by Ukie as part of London Games Festival A free week-long exhibition showcasing the very best videogame art is to be held at City Hall next week. Kicking off at midday on Monday 22nd and running through until 6:00pm on Friday 26th, the Games Art Exhibition will be the first time that the videogames have appeared within at the home of the Greater London Authority and will offer the public the chance to enjoy a uniquely curated art exhibition in a exclusive setting. Organised by Ukie as part of this year's London Games Festival, the event will feature exclusive visuals from some of the best games ever made - with the collection being auctioned for charity. London-based developer Rocksteady Studios has donated some stunning Batman: Arkham City canvases, whilst publisher Bethesda has commissioned its Dishonored artists to produce an exclusive London vista. Other work on display includes pieces from Mind Candy, Sports Interactive, Lionhead - with a special appearance from Konami as part of the Metal Gear Solid 25th anniversary celebrations. The games industry was valued at close to ?3 billion last year, thanks to the success of companies like Rocksteady, Sports Interactive, Mind Candy and MediaTonic, to name but a few. "The UK's digital economy is clustered in London and the emergence of Tech City shows there is capacity for growth," says Munira Mirza, Deputy Mayor for Education and Culture. "The games industry makes a huge contribution to the London economy, with a wealth of creative and entrepreneurial talent, whose work and influence often goes beyond the games sector." The City Hall exhibition is one of dozens of events featured in the London Games Festival, which range from massive consumer exhibitions and game launches to careers fairs and educational summits. The festival celebrates and promotes the culture of games and interactive entertainment to the wider public and showcases the creative talent and skills that we have in the UK games industry. >From console blockbusters to innovative web and smartphone games, London leads the way in interactive entertainment, which is a real British success story. It is big business and earns enormous revenue for London and the UK, and creates jobs and growth. "This prestigious art exhibition at the home of the Mayor of London is an illustration of how the city is embracing the London Games Festival," adds Dr Jo Twist, CEO, Ukie. "It's brilliant to see gaming being recognised and celebrated as a valuable cultural contributor, and we hope as many people as possible take this unique opportunity to head to City Hall to see this wonderful collection." Pieces from the collection will be available to buy via auction throughout the exhibition, with all proceeds going to SpecialEffect, a unique charity doing whatever it takes to help everyone with disabilities to have a better quality of life through games, art and technology. For more information visit www.londongamesart.com and www.specialeffect.org.uk The Games Art Exhibition opens at midday on Monday 22nd October 2012 until 6:00pm, Friday 26th October. Opening times for the rest of the week are 9:00am - 6:00pm. It is free to attend. London Games Festival features a diverse range of events - from massive consumer exhibitions like Eurogamer Expo and MCM Expo, to careers' fairs and educational summits, plus business to business conferences such as The Guardian Readers' Research event, knowledge and networking seminars and BAFTA lectures in this sector - each celebrating interactive entertainment industry and culture. For press enquiries please contact Simon Byron; T +44 207 292 7343 M +44 7949 046 404 E Simon.Byron at premiercomms.com" -------------- next part -------------- An HTML attachment was scrubbed... URL: From lgraham at blitzgamesstudios.com Thu Oct 25 07:13:05 2012 From: lgraham at blitzgamesstudios.com (Lynsey Graham) Date: Thu, 25 Oct 2012 12:13:05 +0100 Subject: [games_access] Announcing Includification - Game AccessibilityGuidelines for Disabled Gamers by Disabled Gamers In-Reply-To: References: <8C9C45C7-B454-474A-897E-747713CC8F65@pininteractive.com> <625E18B0F3064923A8BFCB8FFA34E80C@OneSwitchPC> Message-ID: <134bfcb4-9dff-4508-a444-987640f3354a@blitzgamesstudios.com> I've just tried to access the Includification site, but neither Chrome or Firefox will open it, as my antivirus (ESET NOD32) is saying that it contains 'Potentially dangerous content'. Is anyone else having problems? From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Steve Spohn Sent: 12 September 2012 22:34 To: Barrie Ellis; IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Announcing Includification - Game AccessibilityGuidelines for Disabled Gamers by Disabled Gamers The letters ended up looking amazing. Loved yours On Wed, Sep 12, 2012 at 5:32 PM, Barrie Ellis wrote: Very impressive!! Will read through it properly at my first opportunity, and looking forward to it very much. From: Thomas Westin Sent: Wednesday, September 12, 2012 7:19 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Announcing Includification - Game AccessibilityGuidelines for Disabled Gamers by Disabled Gamers looks great! will look into it more in a few weeks Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 12Sep 2012, at 3:55 PM, Steve Spohn wrote: Greetings All, The AbleGamers Foundation is proud to announce Includification, of 46 page, fully illustrated guide to accessibility by disabled gamers for disabled gamers. This project includes the hard work of a lot of people over the last year, including letters from members of this SIG. I hope you all enjoy the document and it serves you well. http://www.ablegamers.com/Disabled-Gamers-General-News/announcing-includification-game-accessibility-guidelines.html for More details or you can go directly to www.includification.com -------------------------- Contact: Steve Spohn FOR IMMEDIATE RELEASE Telephone: (703) 891-9017 ext: 102 Email: Press at AbleGamers.com Disability Non-profit Releases In-depth How-to Document for Video Game Developers The AbleGamers Foundation launches fully illustrated guide to designing games for the disabled community. Harpers Ferry, WV -September 12, 2012- The AbleGamers Foundation is pleased to announce the unveiling of Includification-a 46 page, fully illustrated how-to guide for videogame developers and publishers road-mapping the exact solutions needed to design an accessible game. "For nearly a decade, our organization has been reaching out to developers convincing them they need to include accessibility for gamers with disabilities," said Mark Barlet, President and Founder of the AbleGamers Foundation. "As that message has been increasingly accepted in the video game industry, the question has slowly turned into "Okay, we need to make our games accessible, but how?"" "We believe this document and its companion website www.includification.com will serve to answer any questions a developer might have about the exact solutions needed to make their games accessible to the disability community," continued Mr. Barlet. "What thrills me the most is that our recommendations can be updated via the website as new technology and information arises. The videogame industry is a living breathing entity and we need to treat it as such by updating information as it comes in." "Words cannot express how extremely proud I am of this document, this organization and everyone who helped bring this together. This is the culmination of the hard work and dedication everyone at our nonprofit has put in over the last 8 years," said Steve Spohn, Editor-in-Chief of AbleGamers.com. "It is my sincerest wish that a copy of this document sits on the desk of every developer, in the resource area of every library and with every major publisher across the world. It's time game accessibility leaped to the next level and these guidelines show developers exactly how to enable gamers with disabilities in the easiest, most efficient and cost-effective manner possible." The AbleGamers publication, Includification, includes numerous detailed explanations of common problems for gamers with disabilities, solutions for those problems, printable checklists, developer exercises and personal letters from industry insiders to the game industry. You can download Includification for free at http://www.includification.com/guide. The companion website with easy-to-read references can be found at www.includification.com. A physical print copy is available at-cost from www.includification.com/print. About The AbleGamers Foundation The AbleGamers Foundation is a 501(c)(3) public charity that runs AbleGamers.com, which provides news and reviews on the accessibility of mainstream video game titles, as well as consultation on assistive technology. As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life. ### For more information about this topic, the AbleGamers Foundation, AbleGamers.com, or to schedule an interview with Mark Barlet, President of AbleGamers, call Steve Spohn at (703) 891-9017 ext:102 or email press at AbleGamers.com. -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter *********** IMPORTANT INFORMATION Information and any attached documentation from Blitz Games Studios Limited (including its divisions - Blitz Games, Volatile Games, Blitz Arcade, TruSim & BlitzTech) is intended for the use of the addressee only and may contain confidential information. If you are not the intended recipient please delete this email and notify us immediately. Please note that without the prior written consent of Blitz Games Studios Limited any form of distribution, copying or use of this email or the information in it is strictly prohibited and may be unlawful. Attachments to this e-mail may accidentally contain software viruses. You are advised to take all reasonable precautions to minimise this risk and to carry out a virus check on any attachments before they are opened. Any formal offer contained in this email is subject to the standard terms & conditions of Blitz Games Studios Limited and must be signed by both parties. Any views or opinions expressed a re solely those of the author and do not necessarily represent those of Blitz Games Studios Limited. Blitz Games Studios Limited is registered in England (company no: 2482913). Its registered address is Regent Square House, The Parade, Leamington Spa, Warwickshire, CV32 4NL, UK *********** -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Thu Oct 25 07:37:40 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Thu, 25 Oct 2012 12:37:40 +0100 Subject: [games_access] Includification redirecting to spyware? In-Reply-To: References: Message-ID: Mark, CCing you in as this looks pretty urgent. Try accessing it directly, for me it works fine if you type in the address. But trying to follow the link via google takes me here instead, which will be what your antivirus is blocking. It's a standard dodgy portal faked to look like a browser, all porn gambling and viagra links, and no doubt riddled with spyware. DO NOT CLICK THIS LINK, FOR INFORMATION ONLY: http://404.lflink.com/ Here are a couple of people who have had (and solved) a similar problem that was caused by some malicious PHP code in rockettheme, which I think might be what includification is based on. http://www.rockettheme.com/forum/index.php?f=15&t=178632&rb_v=viewtopic Ian > From: games_access-request at igda.org > Subject: games_access Digest, Vol 105, Issue 25 > To: games_access at igda.org > Date: Thu, 25 Oct 2012 07:13:10 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Announcing Includification - Game AccessibilityGuidelines > for Disabled Gamers by Disabled Gamers (Lynsey Graham) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 25 Oct 2012 12:13:05 +0100 > From: Lynsey Graham > Subject: Re: [games_access] Announcing Includification - Game > AccessibilityGuidelines for Disabled Gamers by Disabled Gamers > To: 'IGDA Games Accessibility SIG Mailing List' > > Message-ID: > <134bfcb4-9dff-4508-a444-987640f3354a at blitzgamesstudios.com> > Content-Type: text/plain; charset="us-ascii" > > I've just tried to access the Includification site, but neither Chrome or Firefox will open it, as my antivirus (ESET NOD32) is saying that it contains 'Potentially dangerous content'. Is anyone else having problems? > -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Thu Oct 25 12:05:33 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Thu, 25 Oct 2012 17:05:33 +0100 Subject: [games_access] Includification redirecting to spyware? In-Reply-To: References: , Message-ID: They (along with other people like the ones in the link below) had a hacking attempt, it's all under control now but it might take a little while for caching to refresh etc. Ian From: i_h at hotmail.com To: games_access at igda.org; mark at ablegamers.com Subject: RE: Includification redirecting to spyware? Date: Thu, 25 Oct 2012 12:37:40 +0100 Mark, CCing you in as this looks pretty urgent. Try accessing it directly, for me it works fine if you type in the address. But trying to follow the link via google takes me here instead, which will be what your antivirus is blocking. It's a standard dodgy portal faked to look like a browser, all porn gambling and viagra links, and no doubt riddled with spyware. DO NOT CLICK THIS LINK, FOR INFORMATION ONLY: http://404.lflink.com/ Here are a couple of people who have had (and solved) a similar problem that was caused by some malicious PHP code in rockettheme, which I think might be what includification is based on. http://www.rockettheme.com/forum/index.php?f=15&t=178632&rb_v=viewtopic Ian > From: games_access-request at igda.org > Subject: games_access Digest, Vol 105, Issue 25 > To: games_access at igda.org > Date: Thu, 25 Oct 2012 07:13:10 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Announcing Includification - Game AccessibilityGuidelines > for Disabled Gamers by Disabled Gamers (Lynsey Graham) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 25 Oct 2012 12:13:05 +0100 > From: Lynsey Graham > Subject: Re: [games_access] Announcing Includification - Game > AccessibilityGuidelines for Disabled Gamers by Disabled Gamers > To: 'IGDA Games Accessibility SIG Mailing List' > > Message-ID: > <134bfcb4-9dff-4508-a444-987640f3354a at blitzgamesstudios.com> > Content-Type: text/plain; charset="us-ascii" > > I've just tried to access the Includification site, but neither Chrome or Firefox will open it, as my antivirus (ESET NOD32) is saying that it contains 'Potentially dangerous content'. Is anyone else having problems? > -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Thu Oct 25 15:41:34 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 25 Oct 2012 20:41:34 +0100 Subject: [games_access] Announcing Includification - Game AccessibilityGuidelines for Disabled Gamers by Disabled Gamers In-Reply-To: <134bfcb4-9dff-4508-a444-987640f3354a@blitzgamesstudios.com> References: <8C9C45C7-B454-474A-897E-747713CC8F65@pininteractive.com><625E18B0F3064923A8BFCB8FFA34E80C@OneSwitchPC> <134bfcb4-9dff-4508-a444-987640f3354a@blitzgamesstudios.com> Message-ID: <8002AE7BF6C14DBD8165486772B0FC08@OneSwitchPC> Okay on Norton. From: Lynsey Graham Sent: Thursday, October 25, 2012 12:13 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] Announcing Includification - Game AccessibilityGuidelines for Disabled Gamers by Disabled Gamers I've just tried to access the Includification site, but neither Chrome or Firefox will open it, as my antivirus (ESET NOD32) is saying that it contains 'Potentially dangerous content'. Is anyone else having problems? From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Steve Spohn Sent: 12 September 2012 22:34 To: Barrie Ellis; IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Announcing Includification - Game AccessibilityGuidelines for Disabled Gamers by Disabled Gamers The letters ended up looking amazing. Loved yours On Wed, Sep 12, 2012 at 5:32 PM, Barrie Ellis wrote: Very impressive!! Will read through it properly at my first opportunity, and looking forward to it very much. From: Thomas Westin Sent: Wednesday, September 12, 2012 7:19 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Announcing Includification - Game AccessibilityGuidelines for Disabled Gamers by Disabled Gamers looks great! will look into it more in a few weeks Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 12Sep 2012, at 3:55 PM, Steve Spohn wrote: Greetings All, The AbleGamers Foundation is proud to announce Includification, of 46 page, fully illustrated guide to accessibility by disabled gamers for disabled gamers. This project includes the hard work of a lot of people over the last year, including letters from members of this SIG. I hope you all enjoy the document and it serves you well. http://www.ablegamers.com/Disabled-Gamers-General-News/announcing-includification-game-accessibility-guidelines.html for More details or you can go directly to www.includification.com -------------------------- Contact: Steve Spohn FOR IMMEDIATE RELEASE Telephone: (703) 891-9017 ext: 102 Email: Press at AbleGamers.com Disability Non-profit Releases In-depth How-to Document for Video Game Developers The AbleGamers Foundation launches fully illustrated guide to designing games for the disabled community. Harpers Ferry, WV -September 12, 2012- The AbleGamers Foundation is pleased to announce the unveiling of Includification-a 46 page, fully illustrated how-to guide for videogame developers and publishers road-mapping the exact solutions needed to design an accessible game. "For nearly a decade, our organization has been reaching out to developers convincing them they need to include accessibility for gamers with disabilities," said Mark Barlet, President and Founder of the AbleGamers Foundation. "As that message has been increasingly accepted in the video game industry, the question has slowly turned into "Okay, we need to make our games accessible, but how?"" "We believe this document and its companion website www.includification.com will serve to answer any questions a developer might have about the exact solutions needed to make their games accessible to the disability community," continued Mr. Barlet. "What thrills me the most is that our recommendations can be updated via the website as new technology and information arises. The videogame industry is a living breathing entity and we need to treat it as such by updating information as it comes in." "Words cannot express how extremely proud I am of this document, this organization and everyone who helped bring this together. This is the culmination of the hard work and dedication everyone at our nonprofit has put in over the last 8 years," said Steve Spohn, Editor-in-Chief of AbleGamers.com. "It is my sincerest wish that a copy of this document sits on the desk of every developer, in the resource area of every library and with every major publisher across the world. It's time game accessibility leaped to the next level and these guidelines show developers exactly how to enable gamers with disabilities in the easiest, most efficient and cost-effective manner possible." The AbleGamers publication, Includification, includes numerous detailed explanations of common problems for gamers with disabilities, solutions for those problems, printable checklists, developer exercises and personal letters from industry insiders to the game industry. You can download Includification for free at http://www.includification.com/guide. The companion website with easy-to-read references can be found at www.includification.com. A physical print copy is available at-cost from www.includification.com/print. About The AbleGamers Foundation The AbleGamers Foundation is a 501(c)(3) public charity that runs AbleGamers.com, which provides news and reviews on the accessibility of mainstream video game titles, as well as consultation on assistive technology. As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life. ### For more information about this topic, the AbleGamers Foundation, AbleGamers.com, or to schedule an interview with Mark Barlet, President of AbleGamers, call Steve Spohn at (703) 891-9017 ext:102 or email press at AbleGamers.com. -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter *********** IMPORTANT INFORMATION Information and any attached documentation from Blitz Games Studios Limited (including its divisions - Blitz Games, Volatile Games, Blitz Arcade, TruSim & BlitzTech) is intended for the use of the addressee only and may contain confidential information. If you are not the intended recipient please delete this email and notify us immediately. Please note that without the prior written consent of Blitz Games Studios Limited any form of distribution, copying or use of this email or the information in it is strictly prohibited and may be unlawful. Attachments to this e-mail may accidentally contain software viruses. You are advised to take all reasonable precautions to minimise this risk and to carry out a virus check on any attachments before they are opened. Any formal offer contained in this email is subject to the standard terms & conditions of Blitz Games Studios Limited and must be signed by both parties. Any views or opinions expressed a re solely those of the author and do not necessarily represent those of Blitz Games Studios Limited. Blitz Games Studios Limited is registered in England (company no: 2482913). Its registered address is Regent Square House, The Parade, Leamington Spa, Warwickshire, CV32 4NL, UK *********** -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Thu Oct 25 15:54:26 2012 From: steve at ablegamers.com (Steve Spohn) Date: Thu, 25 Oct 2012 15:54:26 -0400 Subject: [games_access] Announcing Includification - Game AccessibilityGuidelines for Disabled Gamers by Disabled Gamers In-Reply-To: <8002AE7BF6C14DBD8165486772B0FC08@OneSwitchPC> References: <8C9C45C7-B454-474A-897E-747713CC8F65@pininteractive.com> <625E18B0F3064923A8BFCB8FFA34E80C@OneSwitchPC> <134bfcb4-9dff-4508-a444-987640f3354a@blitzgamesstudios.com> <8002AE7BF6C14DBD8165486772B0FC08@OneSwitchPC> Message-ID: The Includification website has been fully scanned and restored by our provider. Everything should now be working as intended. We apologize for any inconvenience. On Thu, Oct 25, 2012 at 3:41 PM, Barrie Ellis wrote: > ** > Okay on Norton. > > *From:* Lynsey Graham > *Sent:* Thursday, October 25, 2012 12:13 PM > *To:* 'IGDA Games Accessibility SIG Mailing List' > *Subject:* Re: [games_access] Announcing Includification - Game > AccessibilityGuidelines for Disabled Gamers by Disabled Gamers > > I?ve just tried to access the Includification site, but neither Chrome > or Firefox will open it, as my antivirus (ESET NOD32) is saying that it > contains ?Potentially dangerous content?. Is anyone else having problems? > **** > > ** ** > > *From:* games_access-bounces at igda.org [mailto: > games_access-bounces at igda.org] *On Behalf Of *Steve Spohn > *Sent:* 12 September 2012 22:34 > *To:* Barrie Ellis; IGDA Games Accessibility SIG Mailing List > *Subject:* Re: [games_access] Announcing Includification - Game > AccessibilityGuidelines for Disabled Gamers by Disabled Gamers**** > > ** ** > > The letters ended up looking amazing. Loved yours**** > > On Wed, Sep 12, 2012 at 5:32 PM, Barrie Ellis wrote: > **** > > Very impressive!! Will read through it properly at my first opportunity, > and looking forward to it very much. **** > > ** ** > > *From:* Thomas Westin **** > > *Sent:* Wednesday, September 12, 2012 7:19 PM**** > > *To:* IGDA Games Accessibility SIG Mailing List ** > ** > > *Subject:* Re: [games_access] Announcing Includification - Game > AccessibilityGuidelines for Disabled Gamers by Disabled Gamers**** > > ** ** > > looks great! **** > > will look into it more in a few weeks **** > > ** ** > > Best wishes,**** > > Thomas**** > > ** ** > > --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") **** > > ** ** > > ** ** > > ** ** > > ** ** > > On 12Sep 2012, at 3:55 PM, Steve Spohn wrote:**** > > > > **** > > Greetings All, **** > > ** ** > > The AbleGamers Foundation is proud to announce Includification, of 46 > page, fully illustrated guide to accessibility by disabled gamers for > disabled gamers. This project includes the hard work of a lot of people > over the last year, including letters from members of this SIG. I hope you > all enjoy the document and it serves you well.**** > > ** ** > > > http://www.ablegamers.com/Disabled-Gamers-General-News/announcing-includification-game-accessibility-guidelines.html for > More details or you can go directly to www.includification.com**** > > ** ** > > --------------------------**** > > ** ** > > Contact: Steve > Spohn > FOR IMMEDIATE RELEASE**** > > Telephone: (703) 891-9017 ext: 102**** > > Email: Press at AbleGamers.com**** > Disability Non-profit Releases In-depth How-to Document for Video Game > Developers**** > > *The AbleGamers Foundation launches fully illustrated guide to designing > games for the disabled community.***** > > **** > > Harpers Ferry, WV ?September 12, 2012? The AbleGamers Foundation is > pleased to announce the unveiling of *Includification*?a 46 page, fully > illustrated how-to guide for videogame developers and publishers > road-mapping the exact solutions needed to design an accessible game.**** > > > **** > > ?For nearly a decade, our organization has been reaching out to developers > convincing them they need to include accessibility for gamers with > disabilities,? said Mark Barlet, President and Founder of the AbleGamers > Foundation. ?As that message has been increasingly accepted in the video > game industry, the question has slowly turned into ?Okay, we need to make > our games accessible, but how???**** > > > **** > > ?We believe this document and its companion website > www.includification.com will serve to answer any questions a developer > might have about the exact solutions needed to make their games accessible > to the disability community,? continued Mr. Barlet. ?What thrills me the > most is that our recommendations can be updated via the website as new > technology and information arises. The videogame industry is a living > breathing entity and we need to treat it as such by updating information as > it comes in.?**** > > > **** > > ?Words cannot express how extremely proud I am of this document, this > organization and everyone who helped bring this together. This is the > culmination of the hard work and dedication everyone at our nonprofit has > put in over the last 8 years,? said Steve Spohn, Editor-in-Chief of > AbleGamers.com. ?It is my sincerest wish that a copy of this document > sits on the desk of every developer, in the resource area of every library > and with every major publisher across the world. It's time game > accessibility leaped to the next level and these guidelines show developers > exactly how to enable gamers with disabilities in the easiest, most > efficient and cost-effective manner possible.?**** > > > **** > > The AbleGamers publication, *Includification*, includes numerous detailed > explanations of common problems for gamers with disabilities, solutions for > those problems, printable checklists, developer exercises and personal > letters from industry insiders to the game industry. You can download * > Includification* for free at http://www.includification.com/guide. The > companion website with easy-to-read references can be found at > www.includification.com. A physical print copy is available at-cost from > www.includification.com/print. **** > > > **** > > *About The AbleGamers Foundation***** > > > **** > > The AbleGamers Foundation is a 501(c)(3) public charity that runs > AbleGamers.com, which provides news and reviews on the accessibility of > mainstream video game titles, as well as consultation on assistive > technology. As an alternative to Serious Gaming, mainstream video games > supply many disabled individuals and veterans with rehabilitation as well > as social stimulation in situations where they may be otherwise shut out of > society's idea of normal everyday life.**** > > > **** > > ###**** > > > **** > > > **** > > > **** > > For more information about this topic, the AbleGamers Foundation, > AbleGamers.com, or to schedule an interview with Mark Barlet, President > of AbleGamers, call Steve Spohn at (703) 891-9017 ext:102 or email > press at AbleGamers.com. **** > > ** ** > > -- > Steve Spohn **** > > Editor-In-Chief**** > > The AbleGamers Foundation**** > > AbleGamers.com | AbleGamers.org > | Facebook | Twitter > **** > > ** ** > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org**** > > ** ** > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org**** > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org**** > > > > **** > > ** ** > > -- > Steve Spohn**** > > Editor-In-Chief**** > > The AbleGamers Foundation**** > > AbleGamers.com | AbleGamers.org > | Facebook | Twitter > **** > > ** ** > > > > *********** > IMPORTANT INFORMATION > > Information and any attached documentation from Blitz Games Studios > Limited (including its divisions - Blitz Games, Volatile Games, Blitz > Arcade, TruSim & BlitzTech) is intended for the use of the addressee only > and may contain confidential information. If you are not the intended > recipient please delete this email and notify us immediately. > > Please note that without the prior written consent of Blitz Games Studios > Limited any form of distribution, copying or use of this email or the > information in it is strictly prohibited and may be unlawful. > > Attachments to this e-mail may accidentally contain software viruses. You > are advised to take all reasonable precautions to minimise this risk and to > carry out a virus check on any attachments before they are opened. > > Any formal offer contained in this email is subject to the standard terms > & conditions of Blitz Games Studios Limited and must be signed by both > parties. Any views or opinions expressed a re solely those of the author > and do not necessarily represent those of Blitz Games Studios Limited. > > Blitz Games Studios Limited is registered in England (company no: > 2482913). Its registered address is Regent Square House, The Parade, > Leamington Spa, Warwickshire, CV32 4NL, UK > *********** > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Thu Oct 25 21:13:40 2012 From: michellehinn at gmail.com (Michelle Hinn) Date: Thu, 25 Oct 2012 21:13:40 -0400 Subject: [games_access] Announcing Includification - Game AccessibilityGuidelines for Disabled Gamers by Disabled Gamers In-Reply-To: <8002AE7BF6C14DBD8165486772B0FC08@OneSwitchPC> References: <8C9C45C7-B454-474A-897E-747713CC8F65@pininteractive.com> <625E18B0F3064923A8BFCB8FFA34E80C@OneSwitchPC> <134bfcb4-9dff-4508-a444-987640f3354a@blitzgamesstudios.com> <8002AE7BF6C14DBD8165486772B0FC08@OneSwitchPC> Message-ID: Working for me as well on McAffe On Thu, Oct 25, 2012 at 3:41 PM, Barrie Ellis wrote: > Okay on Norton. > > From: Lynsey Graham > Sent: Thursday, October 25, 2012 12:13 PM > To: 'IGDA Games Accessibility SIG Mailing List' > Subject: Re: [games_access] Announcing Includification - Game > AccessibilityGuidelines for Disabled Gamers by Disabled Gamers > > I?ve just tried to access the Includification site, but neither Chrome or > Firefox will open it, as my antivirus (ESET NOD32) is saying that it > contains ?Potentially dangerous content?. Is anyone else having problems? > > > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Steve Spohn > Sent: 12 September 2012 22:34 > To: Barrie Ellis; IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Announcing Includification - Game > AccessibilityGuidelines for Disabled Gamers by Disabled Gamers > > > > The letters ended up looking amazing. Loved yours > > On Wed, Sep 12, 2012 at 5:32 PM, Barrie Ellis wrote: > > Very impressive!! Will read through it properly at my first opportunity, and > looking forward to it very much. > > > > From: Thomas Westin > > Sent: Wednesday, September 12, 2012 7:19 PM > > To: IGDA Games Accessibility SIG Mailing List > > Subject: Re: [games_access] Announcing Includification - Game > AccessibilityGuidelines for Disabled Gamers by Disabled Gamers > > > > looks great! > > will look into it more in a few weeks > > > > Best wishes, > > Thomas > > > > --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") > > > > > > > > > > On 12Sep 2012, at 3:55 PM, Steve Spohn wrote: > > > > Greetings All, > > > > The AbleGamers Foundation is proud to announce Includification, of 46 page, > fully illustrated guide to accessibility by disabled gamers for disabled > gamers. This project includes the hard work of a lot of people over the last > year, including letters from members of this SIG. I hope you all enjoy the > document and it serves you well. > > > > http://www.ablegamers.com/Disabled-Gamers-General-News/announcing-includification-game-accessibility-guidelines.html > for More details or you can go directly to www.includification.com > > > > -------------------------- > > > > Contact: Steve Spohn > FOR IMMEDIATE RELEASE > > Telephone: (703) 891-9017 ext: 102 > > Email: Press at AbleGamers.com > > Disability Non-profit Releases In-depth How-to Document for Video Game > Developers > > The AbleGamers Foundation launches fully illustrated guide to designing > games for the disabled community. > > > > Harpers Ferry, WV ?September 12, 2012? The AbleGamers Foundation is pleased > to announce the unveiling of Includification?a 46 page, fully illustrated > how-to guide for videogame developers and publishers road-mapping the exact > solutions needed to design an accessible game. > > > > > ?For nearly a decade, our organization has been reaching out to developers > convincing them they need to include accessibility for gamers with > disabilities,? said Mark Barlet, President and Founder of the AbleGamers > Foundation. ?As that message has been increasingly accepted in the video > game industry, the question has slowly turned into ?Okay, we need to make > our games accessible, but how??? > > > > > ?We believe this document and its companion website www.includification.com > will serve to answer any questions a developer might have about the exact > solutions needed to make their games accessible to the disability > community,? continued Mr. Barlet. ?What thrills me the most is that our > recommendations can be updated via the website as new technology and > information arises. The videogame industry is a living breathing entity and > we need to treat it as such by updating information as it comes in.? > > > > > ?Words cannot express how extremely proud I am of this document, this > organization and everyone who helped bring this together. This is the > culmination of the hard work and dedication everyone at our nonprofit has > put in over the last 8 years,? said Steve Spohn, Editor-in-Chief of > AbleGamers.com. ?It is my sincerest wish that a copy of this document sits > on the desk of every developer, in the resource area of every library and > with every major publisher across the world. It's time game accessibility > leaped to the next level and these guidelines show developers exactly how to > enable gamers with disabilities in the easiest, most efficient and > cost-effective manner possible.? > > > > > The AbleGamers publication, Includification, includes numerous detailed > explanations of common problems for gamers with disabilities, solutions for > those problems, printable checklists, developer exercises and personal > letters from industry insiders to the game industry. You can download > Includification for free at http://www.includification.com/guide. The > companion website with easy-to-read references can be found at > www.includification.com. A physical print copy is available at-cost from > www.includification.com/print. > > > > > About The AbleGamers Foundation > > > > > The AbleGamers Foundation is a 501(c)(3) public charity that runs > AbleGamers.com, which provides news and reviews on the accessibility of > mainstream video game titles, as well as consultation on assistive > technology. As an alternative to Serious Gaming, mainstream video games > supply many disabled individuals and veterans with rehabilitation as well as > social stimulation in situations where they may be otherwise shut out of > society's idea of normal everyday life. > > > > > ### > > > > > > > > > > > For more information about this topic, the AbleGamers Foundation, > AbleGamers.com, or to schedule an interview with Mark Barlet, President of > AbleGamers, call Steve Spohn at (703) 891-9017 ext:102 or email > press at AbleGamers.com. > > > > -- > Steve Spohn > > Editor-In-Chief > > The AbleGamers Foundation > > AbleGamers.com | AbleGamers.org | Facebook | Twitter > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > ________________________________ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > > -- > Steve Spohn > > Editor-In-Chief > > The AbleGamers Foundation > > AbleGamers.com | AbleGamers.org | Facebook | Twitter > > > > > > > *********** > IMPORTANT INFORMATION > > Information and any attached documentation from Blitz Games Studios Limited > (including its divisions - Blitz Games, Volatile Games, Blitz Arcade, TruSim > & BlitzTech) is intended for the use of the addressee only and may contain > confidential information. If you are not the intended recipient please > delete this email and notify us immediately. > > Please note that without the prior written consent of Blitz Games Studios > Limited any form of distribution, copying or use of this email or the > information in it is strictly prohibited and may be unlawful. > > Attachments to this e-mail may accidentally contain software viruses. You > are advised to take all reasonable precautions to minimise this risk and to > carry out a virus check on any attachments before they are opened. > > Any formal offer contained in this email is subject to the standard terms & > conditions of Blitz Games Studios Limited and must be signed by both > parties. Any views or opinions expressed a re solely those of the author and > do not necessarily represent those of Blitz Games Studios Limited. > > Blitz Games Studios Limited is registered in England (company no: 2482913). > Its registered address is Regent Square House, The Parade, Leamington Spa, > Warwickshire, CV32 4NL, UK > *********** > > > > ________________________________ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > From oneswitch at gmail.com Fri Oct 26 12:45:19 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Fri, 26 Oct 2012 17:45:19 +0100 Subject: [games_access] Team controller Message-ID: <661DBC0767DC406880C1CF68D9A6BD81@OneSwitchPC> Interesting team-controlled controller: http://gameables.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From blazeeagle at suddenlink.net Fri Oct 26 21:30:37 2012 From: blazeeagle at suddenlink.net (blazeeagle at suddenlink.net) Date: Fri, 26 Oct 2012 21:30:37 -0400 Subject: [games_access] Includification site is working for me Message-ID: It wanted to download files, so I hit cancel. When I reloaded the site, no download happened & the site seemed to load fine. I?m using the Chrome browser. BlazeEagle -------------- next part -------------- An HTML attachment was scrubbed... URL: