[games_access] Fw: Does This Font Truly Help Dyslexic Readers to Read? (Barrie Ellis)

Michelle Hinn michellehinn at gmail.com
Sat Oct 6 20:38:40 EDT 2012


This is interesting! I'm not sure the OpenDyslexic font would help me
or not but I'll have to experiment around with it. It seemed hard to
look at for me but then again I'm so used to other fonts. I'm dyslexic
(whole word mix up, spelling errors, word addition or subtraction are
the things that get me to describe things very broadly) but I didn't
get diagnosed until after high school. And now I have a doctorate. ;)

One thing that has helped me much more recently is eReaders -- I can
adjust the font size, kerning, etc. I've always been a super avid
reader despite everything but I think that was the luck of my brain
adapting itself.

Anyway, I want to try this out on an eReader or eReading software! :)

As for the comment...this was my official non-favorite ("Dyslexia if
just a cop out used by stupid people.") -- I enjoyed the word
substitution in that sentence. ;)

Thanks for the info everyone!

Michelle

On Sat, Oct 6, 2012 at 4:28 PM, Ian Hamilton <i_h at hotmail.com> wrote:

> A bit more on OpenDyslexic, it has been taken up by InstaPaper now, and a

> school in the UK for dyslexic kids is giving it a trial run:

>

> http://www.bbc.co.uk/news/technology-19734341

>

> FS Me is a much nicer option, properly researched and tested, and designed

> from the ground up too, compared to OD which tweaked a base font chosen due

> to the licence terminology rather than readability, a base font that

> had/still has issues with fundamentals like mirroring.

>

> It's a real shame that FS Me has such an obscene pricetag, or we could have

> seen things like the InstaPaper integration happen years ago. Mencap wanted

> it to become a standard commonly used font, but that's simply never going to

> happen at £190 a go. The presentation here is worth looking through if you

> have an interest in accessible type, explains some of the principles behind

> FS Me (the same principles used in other similar fonts too):

>

> http://issuu.com/fontsmith/docs/fs_me

>

> Can only hope that the two things can learn from each other - OpenDyslexic

> going beyond weight to get some more of the fine details right (I've

> forwarded that FS Me doc on to OpenDyslexic's designer, so never know), and

> FS Me being released for free.

>

> Ian

>

>> From: games_access-request at igda.org

>> Subject: games_access Digest, Vol 105, Issue 9

>> To: games_access at igda.org

>> Date: Thu, 4 Oct 2012 10:00:07 -0400

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>> Today's Topics:

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>> 1. Fw: Does This Font Truly Help Dyslexic Readers to Read?

>> (Barrie Ellis)

>> 2. Fonts in games (Barrie Ellis)

>>

>>

>> ----------------------------------------------------------------------

>>

>> Message: 1

>> Date: Thu, 4 Oct 2012 08:45:55 +0100

>> From: "Barrie Ellis" <oneswitch at gmail.com>

>> Subject: [games_access] Fw: Does This Font Truly Help Dyslexic Readers

>> to Read?

>> To: <games_access at igda.org>

>> Message-ID: <10E162E24C1445ADAA8A274C6C5705EE at OneSwitchPC>

>> Content-Type: text/plain; charset="iso-8859-1"

>>

>> This link is very interesting, and especially so the comments.....

>>

>>

>>

>> From: Techni

>> Sent: Thursday, October 04, 2012 3:31 AM

>> To: Barrie Ellis

>> Subject: Does This Font Truly Help Dyslexic Readers to Read?

>>

>>

>>

>> http://m.gizmodo.com/5948800/does-this-font-truly-help-dyslexic-readers-read

>>

>> This is fricken amazing if it works. Devs need to let ppl swap fonts with

>> this. Or build it into systems firmware so everygame supports it. Sony

>> ignores anything i say but maybe if you guys lobby for it.

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>> Message: 2

>> Date: Thu, 4 Oct 2012 09:42:57 +0100

>> From: "Barrie Ellis" <oneswitch at gmail.com>

>> Subject: [games_access] Fonts in games

>> To: <games_access at igda.org>

>> Message-ID: <1138BD827CF84400858864BEFD5B072B at OneSwitchPC>

>> Content-Type: text/plain; charset="iso-8859-1"

>>

>> A bit more on the accessibility of fonts in games:

>> http://switchgaming.blogspot.co.uk/2012/10/the-accessibility-of-fonts-in-games.html

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