From i_h at hotmail.com Mon Sep 3 09:31:39 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Mon, 3 Sep 2012 13:31:39 +0000 Subject: [games_access] gameaccessibilityguidelines.com launched Message-ID: Hi all I'm very happy to be able to announce a site launch - http://www.gameaccessibilityguidelines.com . It is intended to be a simple but extensive accessibility checklist for game studios to work from, covering as wide a range of considerations as possible while still remaining a simple to follow checklist - of real value from the accessibility side, but also practical and usable from the developer side. The guidelines are categorised into basic/intermediate/advanced, based on a few factors but most importantly taking into account cost to develop, something crucial when dealing with any commercial organisation but rarely seen in accessibility guidelines for any industry. There have been quite a few really nice extensive guideline projects in the past (Sandra has a great archive of them), but for a few reasons this is quite different to other approaches that have been taken in the past, it builds upon them very nicely and should also be quite complimentary to existing advice like GASIG/SE's top tens and another developer accessibility project that's due to be released soon. It has been a collaborative project between a mix of game studios, specialists and academics. They're quite purposefully unaffiliated, so that the way is paved for them in future to be combined with other efforts and ideally one day taken on by an industry body/consortium. Although it's not an IGDA-GASIG project, the contributors include several GASIG members - myself, Barrie, Lynsey, Thomas and Dimitris. As well as the studios that helped to develop the guidelines we've spoken to quite a few others, from small indies to large AAAs, with lots of great support, and several games already in development that are using the guidelines. All of the people working on the project have given up their time for free, so it has been great to see that their efforts are already bearing fruit. The next step is awareness raising so if you like the project please do pass on word via Twitter etc, either to the site itself or to the press release that Dimoso have put out about it: http://www.gameaccessibilityguidelines.com http://www.realwire.com/releases/Making-video-gaming-accessible-to-all-guidelines-to-help-game-developers-meet-the-needs-of-the-20-of-gamers-who-have-disabilities-published-today Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From brannonz at microsoft.com Mon Sep 3 12:00:04 2012 From: brannonz at microsoft.com (Brannon Zahand) Date: Mon, 3 Sep 2012 16:00:04 +0000 Subject: [games_access] gameaccessibilityguidelines.com launched In-Reply-To: References: Message-ID: This is a fantastic site; what a great resource! I've already passed this along to a number of individuals within our organization. Great work. Take care, Brannon Zahand | LIVE Business Operations | brannonz at microsoft.com | Gamertag: Tenchi From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Ian Hamilton Sent: Monday, September 3, 2012 6:32 AM To: games_access at igda.org Subject: [games_access] gameaccessibilityguidelines.com launched Hi all I'm very happy to be able to announce a site launch - http://www.gameaccessibilityguidelines.com . It is intended to be a simple but extensive accessibility checklist for game studios to work from, covering as wide a range of considerations as possible while still remaining a simple to follow checklist - of real value from the accessibility side, but also practical and usable from the developer side. The guidelines are categorised into basic/intermediate/advanced, based on a few factors but most importantly taking into account cost to develop, something crucial when dealing with any commercial organisation but rarely seen in accessibility guidelines for any industry. There have been quite a few really nice extensive guideline projects in the past (Sandra has a great archive of them), but for a few reasons this is quite different to other approaches that have been taken in the past, it builds upon them very nicely and should also be quite complimentary to existing advice like GASIG/SE's top tens and another developer accessibility project that's due to be released soon. It has been a collaborative project between a mix of game studios, specialists and academics. They're quite purposefully unaffiliated, so that the way is paved for them in future to be combined with other efforts and ideally one day taken on by an industry body/consortium. Although it's not an IGDA-GASIG project, the contributors include several GASIG members - myself, Barrie, Lynsey, Thomas and Dimitris. As well as the studios that helped to develop the guidelines we've spoken to quite a few others, from small indies to large AAAs, with lots of great support, and several games already in development that are using the guidelines. All of the people working on the project have given up their time for free, so it has been great to see that their efforts are already bearing fruit. The next step is awareness raising so if you like the project please do pass on word via Twitter etc, either to the site itself or to the press release that Dimoso have put out about it: http://www.gameaccessibilityguidelines.com http://www.realwire.com/releases/Making-video-gaming-accessible-to-all-guidelines-to-help-game-developers-meet-the-needs-of-the-20-of-gamers-who-have-disabilities-published-today Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From eleanor at 7128.com Mon Sep 3 15:32:50 2012 From: eleanor at 7128.com (Eleanor Robinson) Date: Mon, 03 Sep 2012 15:32:50 -0400 Subject: [games_access] game accessibility guidelines Message-ID: <504505E2.8070200@7128.com> Hi Ian, First: Congrats - Looks great Second: I will be talking at AllyBos12 on September 15th and will be sure to include the URL in my talk and make sure it gets noted in the general session. (AllyBos is an accessibility un-conference that has been held in the Boston area for the last 4 or so years). Really glad to see the results of all your hard work. Eleanor Robinson 7-128 Software From sandra_uhling at web.de Mon Sep 3 17:38:01 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 3 Sep 2012 23:38:01 +0200 Subject: [games_access] gameaccessibilityguidelines.com launched In-Reply-To: References: Message-ID: <004a01cd8a1c$655b1dc0$30115940$@de> Hi Ian, is there a print friendly verison? It would be nice to just save a pdf file. Best regards, Sandra Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Ian Hamilton Gesendet: Montag, 3. September 2012 15:32 An: games_access at igda.org Betreff: [games_access] gameaccessibilityguidelines.com launched Hi all I'm very happy to be able to announce a site launch - http://www.gameaccessibilityguidelines.com . It is intended to be a simple but extensive accessibility checklist for game studios to work from, covering as wide a range of considerations as possible while still remaining a simple to follow checklist - of real value from the accessibility side, but also practical and usable from the developer side. The guidelines are categorised into basic/intermediate/advanced, based on a few factors but most importantly taking into account cost to develop, something crucial when dealing with any commercial organisation but rarely seen in accessibility guidelines for any industry. There have been quite a few really nice extensive guideline projects in the past (Sandra has a great archive of them), but for a few reasons this is quite different to other approaches that have been taken in the past, it builds upon them very nicely and should also be quite complimentary to existing advice like GASIG/SE's top tens and another developer accessibility project that's due to be released soon. It has been a collaborative project between a mix of game studios, specialists and academics. They're quite purposefully unaffiliated, so that the way is paved for them in future to be combined with other efforts and ideally one day taken on by an industry body/consortium. Although it's not an IGDA-GASIG project, the contributors include several GASIG members - myself, Barrie, Lynsey, Thomas and Dimitris. As well as the studios that helped to develop the guidelines we've spoken to quite a few others, from small indies to large AAAs, with lots of great support, and several games already in development that are using the guidelines. All of the people working on the project have given up their time for free, so it has been great to see that their efforts are already bearing fruit. The next step is awareness raising so if you like the project please do pass on word via Twitter etc, either to the site itself or to the press release that Dimoso have put out about it: http://www.gameaccessibilityguidelines.com http://www.realwire.com/releases/Making-video-gaming-accessible-to-all-guide lines-to-help-game-developers-meet-the-needs-of-the-20-of-gamers-who-have-di sabilities-published-today Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Mon Sep 3 17:48:59 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Mon, 3 Sep 2012 21:48:59 +0000 Subject: [games_access] gameaccessibilityguidelines.com launched (Sandra Uhling) In-Reply-To: References: Message-ID: No print version at the moment sorry! What you can do though is go to the 'full list' page with javascript turned off in your browser, that will show you the list with every guideline's drop-down expanded. You can then just hit file-save to save yourself an HTML version. > Date: Mon, 3 Sep 2012 23:38:01 +0200 > From: "Sandra Uhling" > Subject: Re: [games_access] gameaccessibilityguidelines.com launched > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <004a01cd8a1c$655b1dc0$30115940$@de> > Content-Type: text/plain; charset="us-ascii" > > Hi Ian, > > > > is there a print friendly verison? > > It would be nice to just save a pdf file. > > > > Best regards, > > Sandra > > > > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Ian Hamilton > Gesendet: Montag, 3. September 2012 15:32 > An: games_access at igda.org > Betreff: [games_access] gameaccessibilityguidelines.com launched > > > > Hi all > > > > I'm very happy to be able to announce a site launch - > http://www.gameaccessibilityguidelines.com > . > > > > It is intended to be a simple but extensive accessibility checklist for game > studios to work from, covering as wide a range of considerations as possible > while still remaining a simple to follow checklist - of real value from the > accessibility side, but also practical and usable from the developer side. > > > > The guidelines are categorised into basic/intermediate/advanced, based on a > few factors but most importantly taking into account cost to develop, > something crucial when dealing with any commercial organisation but rarely > seen in accessibility guidelines for any industry. > > > > There have been quite a few really nice extensive guideline projects in the > past (Sandra has a great archive of them), but for a few reasons this is > quite different to other approaches that have been taken in the past, it > builds upon them very nicely and should also be quite complimentary to > existing advice like GASIG/SE's top tens and another developer accessibility > project that's due to be released soon. > > > > It has been a collaborative project between a mix of game studios, > specialists and academics. They're quite purposefully unaffiliated, so that > the way is paved for them in future to be combined with other efforts and > ideally one day taken on by an industry body/consortium. > > > > Although it's not an IGDA-GASIG project, the contributors include several > GASIG members - myself, Barrie, Lynsey, Thomas and Dimitris. > > > > As well as the studios that helped to develop the guidelines we've spoken to > quite a few others, from small indies to large AAAs, with lots of great > support, and several games already in development that are using the > guidelines. All of the people working on the project have given up their > time for free, so it has been great to see that their efforts are already > bearing fruit. > > > > The next step is awareness raising so if you like the project please do pass > on word via Twitter etc, either to the site itself or to the press release > that Dimoso have put out about it: > > > > http://www.gameaccessibilityguidelines.com > > > > > http://www.realwire.com/releases/Making-video-gaming-accessible-to-all-guide > lines-to-help-game-developers-meet-the-needs-of-the-20-of-gamers-who-have-di > sabilities-published-today > > > > Ian > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 104, Issue 3 > ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Tue Sep 4 05:07:07 2012 From: richard at audiogames.net (Richard (AudioGames.net)) Date: Tue, 04 Sep 2012 11:07:07 +0200 Subject: [games_access] gameaccessibilityguidelines.com launched In-Reply-To: References: Message-ID: <5045C4BB.4040207@audiogames.net> Congratulations!! Excellent! On 3-9-2012 15:31, Ian Hamilton wrote: > Hi all > > I'm very happy to be able to announce a site launch - > http://www.gameaccessibilityguidelines.com > . > > It is intended to be a simple but extensive accessibility checklist > for game studios to work from, covering as wide a range of > considerations as possible while still remaining a simple to follow > checklist - of real value from the accessibility side, but also > practical and usable from the developer side. > > The guidelines are categorised into basic/intermediate/advanced, based > on a few factors but most importantly taking into account cost to > develop, something crucial when dealing with any commercial > organisation but rarely seen in accessibility guidelines for any > industry. > > There have been quite a few really nice extensive guideline projects > in the past (Sandra has a great archive of them), but for a few > reasons this is quite different to other approaches that have been > taken in the past, it builds upon them very nicely and should also be > quite complimentary to existing advice like GASIG/SE's top tens and > another developer accessibility project that's due to be released soon. > > It has been a collaborative project between a mix of game studios, > specialists and academics. They're quite purposefully unaffiliated, so > that the way is paved for them in future to be combined with other > efforts and ideally one day taken on by an industry body/consortium. > > Although it's not an IGDA-GASIG project, the contributors include > several GASIG members - myself, Barrie, Lynsey, Thomas and Dimitris. > > As well as the studios that helped to develop the guidelines we've > spoken to quite a few others, from small indies to large AAAs, with > lots of great support, and several games already in development that > are using the guidelines. All of the people working on the project > have given up their time for free, so it has been great to see that > their efforts are already bearing fruit. > > The next step is awareness raising so if you like the project please > do pass on word via Twitter etc, either to the site itself or to the > press release that Dimoso have put out about it: > > http://www.gameaccessibilityguidelines.com > > > http://www.realwire.com/releases/Making-video-gaming-accessible-to-all-guidelines-to-help-game-developers-meet-the-needs-of-the-20-of-gamers-who-have-disabilities-published-today > > > Ian > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Tue Sep 4 11:27:57 2012 From: javier.mairena at gmail.com (Javier Mairena) Date: Tue, 4 Sep 2012 17:27:57 +0200 Subject: [games_access] Trapped Dead and buildings accessibility Message-ID: Have you played Trapped Dead ? I love the way the game use buildings accessibility as gameplay mechanic. One of the main characters use a wheelchair and game forces you to separate the group or find another way when you reach a stage where there is a stair but no a ramp. I have posted about that: http://www.videojuegosaccesibles.es/2012/09/trapped-dead-y-la-accesibilidad-en.html Google translated: http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/2012/09/trapped-dead-y-la-accesibilidad-en.html&hl=en&langpair=es|en&tbb=1&ie=UTF-8 And published a video: http://www.youtube.com/watch?v=nHMc7kzyhb4 -------------- next part -------------- An HTML attachment was scrubbed... URL: From tvoelker at igda-gasig.org Tue Sep 4 12:15:20 2012 From: tvoelker at igda-gasig.org (Tara Voelker) Date: Tue, 4 Sep 2012 12:15:20 -0400 Subject: [games_access] gameaccessibilityguidelines.com launched In-Reply-To: <5045C4BB.4040207@audiogames.net> References: <5045C4BB.4040207@audiogames.net> Message-ID: So, This is very awesome. As soon as I get the chance, I will make sure it's listed on our website. Would the SIG also be interested in putting it's official stamp of approval on this? I think it would be great. We could put a post on our website in support of it even. Thoughts? Tara On Tue, Sep 4, 2012 at 5:07 AM, Richard (AudioGames.net) < richard at audiogames.net> wrote: > Congratulations!! Excellent! > > > > > On 3-9-2012 15:31, Ian Hamilton wrote: > > Hi all > > I'm very happy to be able to announce a site launch - > http://www.gameaccessibilityguidelines.com . > > It is intended to be a simple but extensive accessibility checklist for > game studios to work from, covering as wide a range of considerations as > possible while still remaining a simple to follow checklist - of real value > from the accessibility side, but also practical and usable from the > developer side. > > The guidelines are categorised into basic/intermediate/advanced, based > on a few factors but most importantly taking into account cost to develop, > something crucial when dealing with any commercial organisation but rarely > seen in accessibility guidelines for any industry. > > There have been quite a few really nice extensive guideline projects in > the past (Sandra has a great archive of them), but for a few reasons this > is quite different to other approaches that have been taken in the past, it > builds upon them very nicely and should also be quite complimentary to > existing advice like GASIG/SE's top tens and another developer > accessibility project that's due to be released soon. > > It has been a collaborative project between a mix of game studios, > specialists and academics. They're quite purposefully unaffiliated, so > that the way is paved for them in future to be combined with other efforts > and ideally one day taken on by an industry body/consortium. > > Although it's not an IGDA-GASIG project, the contributors include > several GASIG members - myself, Barrie, Lynsey, Thomas and Dimitris. > > As well as the studios that helped to develop the guidelines we've > spoken to quite a few others, from small indies to large AAAs, with lots of > great support, and several games already in development that are using the > guidelines. All of the people working on the project have given up their > time for free, so it has been great to see that their efforts are already > bearing fruit. > > The next step is awareness raising so if you like the project please do > pass on word via Twitter etc, either to the site itself or to the press > release that Dimoso have put out about it: > > http://www.gameaccessibilityguidelines.com > > > http://www.realwire.com/releases/Making-video-gaming-accessible-to-all-guidelines-to-help-game-developers-meet-the-needs-of-the-20-of-gamers-who-have-disabilities-published-today > > Ian > > > _______________________________________________ > games_access mailing listgames_access at igda.orghttp://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Tue Sep 4 13:17:17 2012 From: steve at ablegamers.com (Steve Spohn) Date: Tue, 4 Sep 2012 13:17:17 -0400 Subject: [games_access] Trapped Dead and buildings accessibility In-Reply-To: References: Message-ID: Awesome! We need to see more wheelchair-bound heroes :) On Tue, Sep 4, 2012 at 11:27 AM, Javier Mairena wrote: > Have you played Trapped Dead ? > > I love the way the game use buildings accessibility as gameplay mechanic. > One of the main characters use a wheelchair and game forces you to separate > the group or find another way when you reach a stage where there is a stair > but no a ramp. > > I have posted about that: > > http://www.videojuegosaccesibles.es/2012/09/trapped-dead-y-la-accesibilidad-en.html > > Google translated: > > http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/2012/09/trapped-dead-y-la-accesibilidad-en.html&hl=en&langpair=es|en&tbb=1&ie=UTF-8 > > And published a video: > http://www.youtube.com/watch?v=nHMc7kzyhb4 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From eleanor at 7128.com Tue Sep 4 14:41:24 2012 From: eleanor at 7128.com (Eleanor Robinson) Date: Tue, 04 Sep 2012 14:41:24 -0400 Subject: [games_access] gameaccessibilityguidelines.com launched In-Reply-To: References: <5045C4BB.4040207@audiogames.net> Message-ID: <50464B54.1010502@7128.com> I think it is a great idea to put a post on our website in support of it. It is a fine piece of work. Eleanor Robinson 7-128 Software On 9/4/2012 12:15 PM, Tara Voelker wrote: > So, > > This is very awesome. As soon as I get the chance, I will make sure > it's listed on our website. > > Would the SIG also be interested in putting it's official stamp of > approval on this? I think it would be great. We could put a post on > our website in support of it even. > > Thoughts? > Tara > > On Tue, Sep 4, 2012 at 5:07 AM, Richard (AudioGames.net) > > wrote: > > Congratulations!! Excellent! > > > > > On 3-9-2012 15:31, Ian Hamilton wrote: >> Hi all >> >> I'm very happy to be able to announce a site launch - >> http://www.gameaccessibilityguidelines.com >> . >> >> It is intended to be a simple but extensive accessibility >> checklist for game studios to work from, covering as wide a range >> of considerations as possible while still remaining a simple to >> follow checklist - of real value from the accessibility side, but >> also practical and usable from the developer side. >> >> The guidelines are categorised into basic/intermediate/advanced, >> based on a few factors but most importantly taking into account >> cost to develop, something crucial when dealing with any >> commercial organisation but rarely seen in accessibility >> guidelines for any industry. >> >> There have been quite a few really nice extensive guideline >> projects in the past (Sandra has a great archive of them), but >> for a few reasons this is quite different to other approaches >> that have been taken in the past, it builds upon them very nicely >> and should also be quite complimentary to existing advice like >> GASIG/SE's top tens and another developer accessibility project >> that's due to be released soon. >> >> It has been a collaborative project between a mix of game >> studios, specialists and academics. They're quite purposefully >> unaffiliated, so that the way is paved for them in future to be >> combined with other efforts and ideally one day taken on by an >> industry body/consortium. >> >> Although it's not an IGDA-GASIG project, the contributors include >> several GASIG members - myself, Barrie, Lynsey, Thomas and Dimitris. >> >> As well as the studios that helped to develop the guidelines >> we've spoken to quite a few others, from small indies to large >> AAAs, with lots of great support, and several games already in >> development that are using the guidelines. All of the people >> working on the project have given up their time for free, so it >> has been great to see that their efforts are already bearing fruit. >> >> The next step is awareness raising so if you like the project >> please do pass on word via Twitter etc, either to the site itself >> or to the press release that Dimoso have put out about it: >> >> http://www.gameaccessibilityguidelines.com >> >> >> http://www.realwire.com/releases/Making-video-gaming-accessible-to-all-guidelines-to-help-game-developers-meet-the-needs-of-the-20-of-gamers-who-have-disabilities-published-today >> >> >> Ian >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page ishttp://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2012.0.2197 / Virus Database: 2437/5248 - Release Date: 09/04/12 > -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Tue Sep 4 15:26:45 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Tue, 4 Sep 2012 20:26:45 +0100 Subject: [games_access] gameaccessibilityguidelines.com launched In-Reply-To: <50464B54.1010502@7128.com> References: <5045C4BB.4040207@audiogames.net> <50464B54.1010502@7128.com> Message-ID: Totally agree, Eleanor. I think it brings together so well so much of what we've all long discussed, debated and developed as members of the GASIG and independently. It brings in others work too, and on a personal note, love the inclusion of nods to people prone to motion-sickness. Definitely gets my IGDA GASIG member vote, and my OneSwitch backing too. There's much scope too, to flesh out these guidelines with deeper info, examples, review systems, software libraries, game competitions and beyond which could sit anywhere around the web. Really hope we can get consensus on this list to give it our backing, and start riding this new wave. Barrie From: Eleanor Robinson Sent: Tuesday, September 04, 2012 7:41 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] gameaccessibilityguidelines.com launched I think it is a great idea to put a post on our website in support of it. It is a fine piece of work. Eleanor Robinson 7-128 Software On 9/4/2012 12:15 PM, Tara Voelker wrote: So, This is very awesome. As soon as I get the chance, I will make sure it's listed on our website. Would the SIG also be interested in putting it's official stamp of approval on this? I think it would be great. We could put a post on our website in support of it even. Thoughts? Tara On Tue, Sep 4, 2012 at 5:07 AM, Richard (AudioGames.net) wrote: Congratulations!! Excellent! On 3-9-2012 15:31, Ian Hamilton wrote: Hi all I'm very happy to be able to announce a site launch - http://www.gameaccessibilityguidelines.com . It is intended to be a simple but extensive accessibility checklist for game studios to work from, covering as wide a range of considerations as possible while still remaining a simple to follow checklist - of real value from the accessibility side, but also practical and usable from the developer side. The guidelines are categorised into basic/intermediate/advanced, based on a few factors but most importantly taking into account cost to develop, something crucial when dealing with any commercial organisation but rarely seen in accessibility guidelines for any industry. There have been quite a few really nice extensive guideline projects in the past (Sandra has a great archive of them), but for a few reasons this is quite different to other approaches that have been taken in the past, it builds upon them very nicely and should also be quite complimentary to existing advice like GASIG/SE's top tens and another developer accessibility project that's due to be released soon. It has been a collaborative project between a mix of game studios, specialists and academics. They're quite purposefully unaffiliated, so that the way is paved for them in future to be combined with other efforts and ideally one day taken on by an industry body/consortium. Although it's not an IGDA-GASIG project, the contributors include several GASIG members - myself, Barrie, Lynsey, Thomas and Dimitris. As well as the studios that helped to develop the guidelines we've spoken to quite a few others, from small indies to large AAAs, with lots of great support, and several games already in development that are using the guidelines. All of the people working on the project have given up their time for free, so it has been great to see that their efforts are already bearing fruit. The next step is awareness raising so if you like the project please do pass on word via Twitter etc, either to the site itself or to the press release that Dimoso have put out about it: http://www.gameaccessibilityguidelines.com http://www.realwire.com/releases/Making-video-gaming-accessible-to-all-guidelines-to-help-game-developers-meet-the-needs-of-the-20-of-gamers-who-have-disabilities-published-today Ian _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2197 / Virus Database: 2437/5248 - Release Date: 09/04/12 -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Wed Sep 5 08:30:47 2012 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 5 Sep 2012 14:30:47 +0200 Subject: [games_access] gameaccessibilityguidelines.com launched In-Reply-To: References: <5045C4BB.4040207@audiogames.net> <50464B54.1010502@7128.com> Message-ID: <90578674-C36A-44D3-BF4A-1B143C8F9ADE@pininteractive.com> I agree, I can't see any reason why the SIG should not do it; this is part of what the SIG has been discussing and working for Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 4Sep 2012, at 9:26 PM, Barrie Ellis wrote: > Totally agree, Eleanor. I think it brings together so well so much of what we've all long discussed, debated and developed as members of the GASIG and independently. It brings in others work too, and on a personal note, love the inclusion of nods to people prone to motion-sickness. Definitely gets my IGDA GASIG member vote, and my OneSwitch backing too. > > There's much scope too, to flesh out these guidelines with deeper info, examples, review systems, software libraries, game competitions and beyond which could sit anywhere around the web. > > Really hope we can get consensus on this list to give it our backing, and start riding this new wave. > > Barrie > > > From: Eleanor Robinson > Sent: Tuesday, September 04, 2012 7:41 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] gameaccessibilityguidelines.com launched > > I think it is a great idea to put a post on our website in support of it. It is a fine piece of work. > > Eleanor Robinson > 7-128 Software > > On 9/4/2012 12:15 PM, Tara Voelker wrote: >> So, >> >> This is very awesome. As soon as I get the chance, I will make sure it's listed on our website. >> >> Would the SIG also be interested in putting it's official stamp of approval on this? I think it would be great. We could put a post on our website in support of it even. >> >> Thoughts? >> Tara >> >> On Tue, Sep 4, 2012 at 5:07 AM, Richard (AudioGames.net) wrote: >> Congratulations!! Excellent! >> >> >> >> >> On 3-9-2012 15:31, Ian Hamilton wrote: >>> Hi all >>> >>> I'm very happy to be able to announce a site launch - http://www.gameaccessibilityguidelines.com . >>> >>> It is intended to be a simple but extensive accessibility checklist for game studios to work from, covering as wide a range of considerations as possible while still remaining a simple to follow checklist - of real value from the accessibility side, but also practical and usable from the developer side. >>> >>> The guidelines are categorised into basic/intermediate/advanced, based on a few factors but most importantly taking into account cost to develop, something crucial when dealing with any commercial organisation but rarely seen in accessibility guidelines for any industry. >>> >>> There have been quite a few really nice extensive guideline projects in the past (Sandra has a great archive of them), but for a few reasons this is quite different to other approaches that have been taken in the past, it builds upon them very nicely and should also be quite complimentary to existing advice like GASIG/SE's top tens and another developer accessibility project that's due to be released soon. >>> >>> It has been a collaborative project between a mix of game studios, specialists and academics. They're quite purposefully unaffiliated, so that the way is paved for them in future to be combined with other efforts and ideally one day taken on by an industry body/consortium. >>> >>> Although it's not an IGDA-GASIG project, the contributors include several GASIG members - myself, Barrie, Lynsey, Thomas and Dimitris. >>> >>> As well as the studios that helped to develop the guidelines we've spoken to quite a few others, from small indies to large AAAs, with lots of great support, and several games already in development that are using the guidelines. All of the people working on the project have given up their time for free, so it has been great to see that their efforts are already bearing fruit. >>> >>> The next step is awareness raising so if you like the project please do pass on word via Twitter etc, either to the site itself or to the press release that Dimoso have put out about it: >>> >>> http://www.gameaccessibilityguidelines.com >>> >>> http://www.realwire.com/releases/Making-video-gaming-accessible-to-all-guidelines-to-help-game-developers-meet-the-needs-of-the-20-of-gamers-who-have-disabilities-published-today >>> >>> Ian >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> >> >> >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> >> No virus found in this message. >> Checked by AVG - www.avg.com >> Version: 2012.0.2197 / Virus Database: 2437/5248 - Release Date: 09/04/12 >> > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed Sep 5 08:36:46 2012 From: richard at audiogames.net (Richard (AudioGames.net)) Date: Wed, 05 Sep 2012 14:36:46 +0200 Subject: [games_access] gameaccessibilityguidelines.com launched In-Reply-To: <90578674-C36A-44D3-BF4A-1B143C8F9ADE@pininteractive.com> References: <5045C4BB.4040207@audiogames.net> <50464B54.1010502@7128.com> <90578674-C36A-44D3-BF4A-1B143C8F9ADE@pininteractive.com> Message-ID: <5047475E.30404@audiogames.net> Ditto: agree! On 5-9-2012 14:30, Thomas Westin wrote: > I agree, > > I can't see any reason why the SIG should not do it; > this is part of what the SIG has been discussing and working for > > Best wishes, > Thomas > > --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") > > > > > > On 4Sep 2012, at 9:26 PM, Barrie Ellis wrote: > >> Totally agree, Eleanor. I think it brings together so well so much of >> what we've all long discussed, debated and developed as members of >> the GASIG and independently. It brings in others work too, and on a >> personal note, love the inclusion of nods to people prone >> to motion-sickness. Definitely gets my IGDA GASIG member vote, and my >> OneSwitch backing too. >> There's much scope too, to flesh out these guidelines with deeper >> info, examples, review systems, software libraries, game >> competitions and beyond which could sit anywhere around the web. >> Really hope we can get consensus on this list to give it our backing, >> and start riding this new wave. >> Barrie >> >> *From:* Eleanor Robinson >> *Sent:* Tuesday, September 04, 2012 7:41 PM >> *To:* IGDA Games Accessibility SIG Mailing List >> >> *Subject:* Re: [games_access] gameaccessibilityguidelines.com >> launched >> >> I think it is a great idea to put a post on our website in support of >> it. It is a fine piece of work. >> >> Eleanor Robinson >> 7-128 Software >> >> On 9/4/2012 12:15 PM, Tara Voelker wrote: >>> So, >>> >>> This is very awesome. As soon as I get the chance, I will make sure >>> it's listed on our website. >>> >>> Would the SIG also be interested in putting it's official stamp of >>> approval on this? I think it would be great. We could put a post on >>> our website in support of it even. >>> >>> Thoughts? >>> Tara >>> >>> On Tue, Sep 4, 2012 at 5:07 AM, Richard (AudioGames.net >>> ) >> > wrote: >>> >>> Congratulations!! Excellent! >>> >>> >>> >>> >>> On 3-9-2012 15:31, Ian Hamilton wrote: >>>> Hi all >>>> >>>> I'm very happy to be able to announce a site launch - >>>> http://www.gameaccessibilityguidelines.com >>>> . >>>> >>>> It is intended to be a simple but extensive accessibility >>>> checklist for game studios to work from, covering as wide a >>>> range of considerations as possible while still remaining a >>>> simple to follow checklist - of real value from the >>>> accessibility side, but also practical and usable from the >>>> developer side. >>>> >>>> The guidelines are categorised into >>>> basic/intermediate/advanced, based on a few factors but most >>>> importantly taking into account cost to develop, something >>>> crucial when dealing with any commercial organisation but >>>> rarely seen in accessibility guidelines for any industry. >>>> >>>> There have been quite a few really nice extensive guideline >>>> projects in the past (Sandra has a great archive of them), but >>>> for a few reasons this is quite different to other approaches >>>> that have been taken in the past, it builds upon them very >>>> nicely and should also be quite complimentary to existing >>>> advice like GASIG/SE's top tens and another developer >>>> accessibility project that's due to be released soon. >>>> >>>> It has been a collaborative project between a mix of game >>>> studios, specialists and academics. They're quite purposefully >>>> unaffiliated, so that the way is paved for them in future to be >>>> combined with other efforts and ideally one day taken on by an >>>> industry body/consortium. >>>> >>>> Although it's not an IGDA-GASIG project, the contributors >>>> include several GASIG members - myself, Barrie, Lynsey, Thomas >>>> and Dimitris. >>>> >>>> As well as the studios that helped to develop the guidelines >>>> we've spoken to quite a few others, from small indies to large >>>> AAAs, with lots of great support, and several games already in >>>> development that are using the guidelines. All of the people >>>> working on the project have given up their time for free, so it >>>> has been great to see that their efforts are already bearing fruit. >>>> >>>> The next step is awareness raising so if you like the project >>>> please do pass on word via Twitter etc, either to the site >>>> itself or to the press release that Dimoso have put out about it: >>>> >>>> http://www.gameaccessibilityguidelines.com >>>> >>>> >>>> http://www.realwire.com/releases/Making-video-gaming-accessible-to-all-guidelines-to-help-game-developers-meet-the-needs-of-the-20-of-gamers-who-have-disabilities-published-today >>>> >>>> >>>> Ian >>>> >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> The main SIG website page ishttp://igda-gasig.org >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >>> >>> >>> >>> >>> >>> >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> The main SIG website page ishttp://igda-gasig.org >>> >>> >>> No virus found in this message. >>> Checked by AVG - www.avg.com >>> Version: 2012.0.2197 / Virus Database: 2437/5248 - Release Date: >>> 09/04/12 >>> >> >> >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From lgraham at blitzgamesstudios.com Wed Sep 5 11:40:36 2012 From: lgraham at blitzgamesstudios.com (Lynsey Graham) Date: Wed, 5 Sep 2012 16:40:36 +0100 Subject: [games_access] gameaccessibilityguidelines.com launched In-Reply-To: <5047475E.30404@audiogames.net> References: <5045C4BB.4040207@audiogames.net> <50464B54.1010502@7128.com> <90578674-C36A-44D3-BF4A-1B143C8F9ADE@pininteractive.com> <5047475E.30404@audiogames.net> Message-ID: <57dba4e4-44b1-4474-99a2-96ddebdafb8d@blitzgamesstudios.com> It's getting some good press, in addition to the stuff from the BBC and Rock Paper Shotgun that Ian mentioned: http://www.develop-online.net/news/41870/Accessibility-guidelines-help-devs-welcome-gamers-with-disabilities I'm glad to be a part of it! J From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Richard (AudioGames.net) Sent: 05 September 2012 13:37 To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] gameaccessibilityguidelines.com launched Ditto: agree! On 5-9-2012 14:30, Thomas Westin wrote: I agree, I can't see any reason why the SIG should not do it; this is part of what the SIG has been discussing and working for Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 4Sep 2012, at 9:26 PM, Barrie Ellis wrote: Totally agree, Eleanor. I think it brings together so well so much of what we've all long discussed, debated and developed as members of the GASIG and independently. It brings in others work too, and on a personal note, love the inclusion of nods to people prone to motion-sickness. Definitely gets my IGDA GASIG member vote, and my OneSwitch backing too. There's much scope too, to flesh out these guidelines with deeper info, examples, review systems, software libraries, game competitions and beyond which could sit anywhere around the web. Really hope we can get consensus on this list to give it our backing, and start riding this new wave. Barrie From: Eleanor Robinson Sent: Tuesday, September 04, 2012 7:41 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] gameaccessibilityguidelines.com launched I think it is a great idea to put a post on our website in support of it. It is a fine piece of work. Eleanor Robinson 7-128 Software On 9/4/2012 12:15 PM, Tara Voelker wrote: So, This is very awesome. As soon as I get the chance, I will make sure it's listed on our website. Would the SIG also be interested in putting it's official stamp of approval on this? I think it would be great. We could put a post on our website in support of it even. Thoughts? Tara On Tue, Sep 4, 2012 at 5:07 AM, Richard (AudioGames.net) wrote: Congratulations!! Excellent! On 3-9-2012 15:31, Ian Hamilton wrote: Hi all I'm very happy to be able to announce a site launch - http://www.gameaccessibilityguidelines.com . It is intended to be a simple but extensive accessibility checklist for game studios to work from, covering as wide a range of considerations as possible while still remaining a simple to follow checklist - of real value from the accessibility side, but also practical and usable from the developer side. The guidelines are categorised into basic/intermediate/advanced, based on a few factors but most importantly taking into account cost to develop, something crucial when dealing with any commercial organisation but rarely seen in accessibility guidelines for any industry. There have been quite a few really nice extensive guideline projects in the past (Sandra has a great archive of them), but for a few reasons this is quite different to other approaches that have been taken in the past, it builds upon them very nicely and should also be quite complimentary to existing advice like GASIG/SE's top tens and another developer accessibility project that's due to be released soon. It has been a collaborative project between a mix of game studios, specialists and academics. They're quite purposefully unaffiliated, so that the way is paved for them in future to be combined with other efforts and ideally one day taken on by an industry body/consortium. Although it's not an IGDA-GASIG project, the contributors include several GASIG members - myself, Barrie, Lynsey, Thomas and Dimitris. As well as the studios that helped to develop the guidelines we've spoken to quite a few others, from small indies to large AAAs, with lots of great support, and several games already in development that are using the guidelines. All of the people working on the project have given up their time for free, so it has been great to see that their efforts are already bearing fruit. The next step is awareness raising so if you like the project please do pass on word via Twitter etc, either to the site itself or to the press release that Dimoso have put out about it: http://www.gameaccessibilityguidelines.com http://www.realwire.com/releases/Making-video-gaming-accessible-to-all-guidelines-to-help-game-developers-meet-the-needs-of-the-20-of-gamers-who-have-disabilities-published-today Ian _______________________________________________games_access mailing listgames_access at igda.orghttp://seven.pairlist.net/mailman/listinfo/games_accessThe main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________games_access mailing listgames_access at igda.orghttp://seven.pairlist.net/mailman/listinfo/games_accessThe main SIG website page is http://igda-gasig.org No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2197 / Virus Database: 2437/5248 - Release Date: 09/04/12 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________games_access mailing listgames_access at igda.orghttp://seven.pairlist.net/mailman/listinfo/games_accessThe main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Sep 5 13:09:44 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 5 Sep 2012 19:09:44 +0200 Subject: [games_access] question about the new guidelines Message-ID: <006001cd8b89$3f800f70$be802e50$@de> Hello, I got the question if gamer with disability were included in this project. Best regards, Sandra From i_h at hotmail.com Wed Sep 5 14:00:00 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 5 Sep 2012 18:00:00 +0000 Subject: [games_access] gameaccessibilityguidelines.com launched (Lynsey Graham) In-Reply-To: References: Message-ID: Loads more coverage too, some other bigs ones are Kotaku, BBC News and Game Informer. http://kotaku.com/5940281/gaming-accessibility-project-hopes-to-help-more-developers-make-games-disabled-gamers-can-play http://www.bbc.co.uk/news/technology-19467181 http://www.gameinformer.com/b/news/archive/2012/09/04/game-accessibility-guidelines-published.aspx Sounds like there are a couple more articles to come too. Off the back of all that coverage, even if not one single developer was to pay attention to the site, the number of gamers and even general members of the public who have now learned a bit more about accessibility has been worth everyone's time in itself, seems to have been a nice bit of awareness raising. It has been quite nice to see see via those articles how different attitudes are towards game accessibility now, the comments of support compared to the hate filled predjudice you used to get as standard a couple of years ago, certainly the work that AbleGamers and SpecialEffect in particular have been doing seems to have changed attitudes quite a bit. Sandra - Good question! Although it wasn't the initial intention we did actually end up with a couple of people being involved solely on the basis that they're disabled gamers.. one with very low vision and one quadriplegic. They weren't full contributors, but reviewed drafts. Some conditions were naturally present amongst the people contributing - Gareth from the BBC is strongly dyslexic and his son is an avid gamer with cerebral palsy, Brynley from Headstrong is completely red-green colourblind (and left handed, which is often forgotten about!) and so on, and also Jake from Aardman, myself, Gareth and Barrie all work directly with lots of disabled gamers as part of our day jobs. There has been quite a large amount of feedback from disabled gamers since launch, on article comments and directly by email, all saying that the guidelines will help them personally if adopted. The one exception that has been suggested missing is quite an interesting one, a person with tunnel vision suggesting to avoid placing notifications along the edges of the screen, as he's unable to play games like God of War 2 with its screen-edge quick-time events, see the orange circle at the bottom-right here: http://1.2.3.9/bmi/static.gamesradar.com/images/mb/GamesRadar/us/Games/G/God%20Of%20War%203/Everything%20Else/Super%20Review/quicktimeversus--article_image.jpg Really though the knowledge of how to cater for disabled gamers is already there, the important thing to get right was how to communicate that effectively to developers, so getting the standards consultant and the various games studios involved was absolutely vital. As well as the contibutors themselves there have been several other developers (can't say who they are unfortunately due to NDAs having to be signed, but range from a one man indie all the way up to one of the top grossing AAAs) looking over drafts too, even adopting them early so they could start using them for upcoming games straight away, so hopefully what we've got is something that manages to convey the huge amount of information in a simple and clear enough way for time-starved developers to understand and be able to use as a quick reference. Ian > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Wed, 5 Sep 2012 16:40:36 +0100 > From: Lynsey Graham > Subject: Re: [games_access] gameaccessibilityguidelines.com launched > To: 'IGDA Games Accessibility SIG Mailing List' > > Message-ID: > <57dba4e4-44b1-4474-99a2-96ddebdafb8d at blitzgamesstudios.com> > Content-Type: text/plain; charset="us-ascii" > > It's getting some good press, in addition to the stuff from the BBC and Rock Paper Shotgun that Ian mentioned: > > http://www.develop-online.net/news/41870/Accessibility-guidelines-help-devs-welcome-gamers-with-disabilities > > I'm glad to be a part of it! J > > > ------------------------------ > > Message: 2 > Date: Wed, 5 Sep 2012 19:09:44 +0200 > From: "Sandra Uhling" > Subject: [games_access] question about the new guidelines > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <006001cd8b89$3f800f70$be802e50$@de> > Content-Type: text/plain; charset="us-ascii" > > Hello, > > I got the question if gamer with disability were included > in this project. > > Best regards, > Sandra > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Wed Sep 5 14:12:08 2012 From: michellehinn at gmail.com (Michelle Hinn) Date: Wed, 5 Sep 2012 14:12:08 -0400 Subject: [games_access] gameaccessibilityguidelines.com launched (Lynsey Graham) In-Reply-To: References: Message-ID: This is fine work and the media coverage is very exciting to see (especially, as you said, the supportive comments)! After so many years of hard work from everyone on this list and associated groups this makes my heart glad! :) Michelle (Chair Emeritus, IGDA Game Accessibility SIG) On Wed, Sep 5, 2012 at 2:00 PM, Ian Hamilton wrote: > Loads more coverage too, some other bigs ones are Kotaku, BBC News and Game > Informer. > > > http://kotaku.com/5940281/gaming-accessibility-project-hopes-to-help-more-developers-make-games-disabled-gamers-can-play > http://www.bbc.co.uk/news/technology-19467181 > http://www.gameinformer.com/b/news/archive/2012/09/04/game-accessibility-guidelines-published.aspx > > > Sounds like there are a couple more articles to come too. > > > Off the back of all that coverage, even if not one single developer was to > pay attention to the site, the number of gamers and even general members of > the public who have now learned a bit more about accessibility has been > worth everyone's time in itself, seems to have been a nice bit of awareness > raising. > > > It has been quite nice to see see via those articles how different attitudes > are towards game accessibility now, the comments of support compared to the > hate filled predjudice you used to get as standard a couple of years ago, > certainly the work that AbleGamers and SpecialEffect in particular have > been doing seems to have changed attitudes quite a bit. > > > Sandra - > > > Good question! > > > Although it wasn't the initial intention we did actually end up with a > couple of people being involved solely on the basis that they're disabled > gamers.. one with very low vision and one quadriplegic. They weren't full > contributors, but reviewed drafts. > > > Some conditions were naturally present amongst the people contributing - > Gareth from the BBC is strongly dyslexic and his son is an avid gamer with > cerebral palsy, Brynley from Headstrong is completely red-green colourblind > (and left handed, which is often forgotten about!) and so on, and also Jake > from Aardman, myself, Gareth and Barrie all work directly with lots of > disabled gamers as part of our day jobs. > > > There has been quite a large amount of feedback from disabled gamers since > launch, on article comments and directly by email, all saying that the > guidelines will help them personally if adopted. > > > The one exception that has been suggested missing is quite an interesting > one, a person with tunnel vision suggesting to avoid placing notifications > along the edges of the screen, as he's unable to play games like God of War > 2 with its screen-edge quick-time events, see the orange circle at the > bottom-right here: > > > http://1.2.3.9/bmi/static.gamesradar.com/images/mb/GamesRadar/us/Games/G/God%20Of%20War%203/Everything%20Else/Super%20Review/quicktimeversus--article_image.jpg > > > Really though the knowledge of how to cater for disabled gamers is already > there, the important thing to get right was how to communicate that > effectively to developers, so getting the standards consultant and the > various games studios involved was absolutely vital. > > > As well as the contibutors themselves there have been several other > developers (can't say who they are unfortunately due to NDAs having to be > signed, but range from a one man indie all the way up to one of the top > grossing AAAs) looking over drafts too, even adopting them early so they > could start using them for upcoming games straight away, so hopefully what > we've got is something that manages to convey the huge amount of information > in a simple and clear enough way for time-starved developers to understand > and be able to use as a quick reference. > > > Ian > > >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Wed, 5 Sep 2012 16:40:36 +0100 >> From: Lynsey Graham >> Subject: Re: [games_access] gameaccessibilityguidelines.com launched >> To: 'IGDA Games Accessibility SIG Mailing List' >> >> Message-ID: >> <57dba4e4-44b1-4474-99a2-96ddebdafb8d at blitzgamesstudios.com> >> Content-Type: text/plain; charset="us-ascii" >> >> It's getting some good press, in addition to the stuff from the BBC and >> Rock Paper Shotgun that Ian mentioned: >> >> >> http://www.develop-online.net/news/41870/Accessibility-guidelines-help-devs-welcome-gamers-with-disabilities >> >> I'm glad to be a part of it! J >> >> >> ------------------------------ >> >> Message: 2 >> Date: Wed, 5 Sep 2012 19:09:44 +0200 >> From: "Sandra Uhling" >> Subject: [games_access] question about the new guidelines >> To: "'IGDA Games Accessibility SIG Mailing List'" >> >> Message-ID: <006001cd8b89$3f800f70$be802e50$@de> >> Content-Type: text/plain; charset="us-ascii" >> >> Hello, >> >> I got the question if gamer with disability were included >> in this project. >> >> Best regards, >> Sandra >> >> > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > From steve at ablegamers.com Wed Sep 5 18:43:02 2012 From: steve at ablegamers.com (Steve Spohn) Date: Wed, 5 Sep 2012 18:43:02 -0400 Subject: [games_access] Would you like a research toy? Message-ID: Hey All, AbleGamers just received 5 Makey Makey s in the mail. In case you didn't hear what these bad boys can do, you can turn any object into a switch such as a banana. I could go on and on, but let's just say they are really freaking cool. So, since we have so many and if you didn't bid on one from kickstarter they are only up for pre-order to the public; so, *we would like to know if anyone on SIG would like to use one for research purposes?* All we ask in return is that you let us know what kinds of awesome things you thought of to use it for. If you're interested, shout out. Steve -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From scott at iqfoundry.com Thu Sep 6 09:43:37 2012 From: scott at iqfoundry.com (Scott Ruttencutter) Date: Thu, 6 Sep 2012 08:43:37 -0500 Subject: [games_access] gameaccessibilityguidelines.com launched In-Reply-To: <57dba4e4-44b1-4474-99a2-96ddebdafb8d@blitzgamesstudios.com> References: <5045C4BB.4040207@audiogames.net> <50464B54.1010502@7128.com> <90578674-C36A-44D3-BF4A-1B143C8F9ADE@pininteractive.com> <5047475E.30404@audiogames.net> <57dba4e4-44b1-4474-99a2-96ddebdafb8d@blitzgamesstudios.com> Message-ID: I'd like to thank all those involved for putting this together. We're currently building an accessible mobile and desktop game and this should come in handy as a reference. It was already a plan to allow customizable control schemes, and we've been testing with sighted, blind, and deaf testers--but this gives me a good number of new things to consider. Thanks! - Scott Ruttencutter Interactive Director | Principal IQ Foundry 608.237.1541 Ext. 200 www.iqfoundry.com scott at iqfoundry.com On Sep 5, 2012, at 10:40 AM, Lynsey Graham wrote: > It?s getting some good press, in addition to the stuff from the BBC and Rock Paper Shotgun that Ian mentioned: > > http://www.develop-online.net/news/41870/Accessibility-guidelines-help-devs-welcome-gamers-with-disabilities > > I?m glad to be a part of it! J > > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Richard (AudioGames.net) > Sent: 05 September 2012 13:37 > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] gameaccessibilityguidelines.com launched > > Ditto: agree! > > > > On 5-9-2012 14:30, Thomas Westin wrote: > I agree, > > I can't see any reason why the SIG should not do it; > this is part of what the SIG has been discussing and working for > > Best wishes, > Thomas > > --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") > > > > > > On 4Sep 2012, at 9:26 PM, Barrie Ellis wrote: > > > Totally agree, Eleanor. I think it brings together so well so much of what we've all long discussed, debated and developed as members of the GASIG and independently. It brings in others work too, and on a personal note, love the inclusion of nods to people prone to motion-sickness. Definitely gets my IGDA GASIG member vote, and my OneSwitch backing too. > > There's much scope too, to flesh out these guidelines with deeper info, examples, review systems, software libraries, game competitions and beyond which could sit anywhere around the web. > > Really hope we can get consensus on this list to give it our backing, and start riding this new wave. > > Barrie > > > From: Eleanor Robinson > Sent: Tuesday, September 04, 2012 7:41 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] gameaccessibilityguidelines.com launched > > I think it is a great idea to put a post on our website in support of it. It is a fine piece of work. > > Eleanor Robinson > 7-128 Software > > On 9/4/2012 12:15 PM, Tara Voelker wrote: > So, > > This is very awesome. As soon as I get the chance, I will make sure it's listed on our website. > > Would the SIG also be interested in putting it's official stamp of approval on this? I think it would be great. We could put a post on our website in support of it even. > > Thoughts? > Tara > > On Tue, Sep 4, 2012 at 5:07 AM, Richard (AudioGames.net) wrote: > Congratulations!! Excellent! > > > > > On 3-9-2012 15:31, Ian Hamilton wrote: > Hi all > > I'm very happy to be able to announce a site launch - http://www.gameaccessibilityguidelines.com . > > It is intended to be a simple but extensive accessibility checklist for game studios to work from, covering as wide a range of considerations as possible while still remaining a simple to follow checklist - of real value from the accessibility side, but also practical and usable from the developer side. > > The guidelines are categorised into basic/intermediate/advanced, based on a few factors but most importantly taking into account cost to develop, something crucial when dealing with any commercial organisation but rarely seen in accessibility guidelines for any industry. > > There have been quite a few really nice extensive guideline projects in the past (Sandra has a great archive of them), but for a few reasons this is quite different to other approaches that have been taken in the past, it builds upon them very nicely and should also be quite complimentary to existing advice like GASIG/SE's top tens and another developer accessibility project that's due to be released soon. > > It has been a collaborative project between a mix of game studios, specialists and academics. They're quite purposefully unaffiliated, so that the way is paved for them in future to be combined with other efforts and ideally one day taken on by an industry body/consortium. > > Although it's not an IGDA-GASIG project, the contributors include several GASIG members - myself, Barrie, Lynsey, Thomas and Dimitris. > > As well as the studios that helped to develop the guidelines we've spoken to quite a few others, from small indies to large AAAs, with lots of great support, and several games already in development that are using the guidelines. All of the people working on the project have given up their time for free, so it has been great to see that their efforts are already bearing fruit. > > The next step is awareness raising so if you like the project please do pass on word via Twitter etc, either to the site itself or to the press release that Dimoso have put out about it: > > http://www.gameaccessibilityguidelines.com > > http://www.realwire.com/releases/Making-video-gaming-accessible-to-all-guidelines-to-help-game-developers-meet-the-needs-of-the-20-of-gamers-who-have-disabilities-published-today > > Ian > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2012.0.2197 / Virus Database: 2437/5248 - Release Date: 09/04/12 > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Fri Sep 7 04:47:36 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Fri, 7 Sep 2012 09:47:36 +0100 Subject: [games_access] gameaccessibilityguidelines.com launched In-Reply-To: References: <5045C4BB.4040207@audiogames.net><50464B54.1010502@7128.com><90578674-C36A-44D3-BF4A-1B143C8F9ADE@pininteractive.com><5047475E.30404@audiogames.net><57dba4e4-44b1-4474-99a2-96ddebdafb8d@blitzgamesstudios.com> Message-ID: <8003E43C7C994DF5BA64104733EE40A6@OneSwitchPC> That's brilliant to hear. Keep us in the loop, please. Barrie From: Scott Ruttencutter Sent: Thursday, September 06, 2012 2:43 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] gameaccessibilityguidelines.com launched I'd like to thank all those involved for putting this together. We're currently building an accessible mobile and desktop game and this should come in handy as a reference. It was already a plan to allow customizable control schemes, and we've been testing with sighted, blind, and deaf testers--but this gives me a good number of new things to consider. Thanks! - Scott Ruttencutter Interactive Director | Principal IQ Foundry 608.237.1541 Ext. 200 www.iqfoundry.com scott at iqfoundry.com On Sep 5, 2012, at 10:40 AM, Lynsey Graham wrote: It?s getting some good press, in addition to the stuff from the BBC and Rock Paper Shotgun that Ian mentioned: http://www.develop-online.net/news/41870/Accessibility-guidelines-help-devs-welcome-gamers-with-disabilities I?m glad to be a part of it! J From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Richard (AudioGames.net) Sent: 05 September 2012 13:37 To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] gameaccessibilityguidelines.com launched Ditto: agree! On 5-9-2012 14:30, Thomas Westin wrote: I agree, I can't see any reason why the SIG should not do it; this is part of what the SIG has been discussing and working for Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 4Sep 2012, at 9:26 PM, Barrie Ellis wrote: Totally agree, Eleanor. I think it brings together so well so much of what we've all long discussed, debated and developed as members of the GASIG and independently. It brings in others work too, and on a personal note, love the inclusion of nods to people prone to motion-sickness. Definitely gets my IGDA GASIG member vote, and my OneSwitch backing too. There's much scope too, to flesh out these guidelines with deeper info, examples, review systems, software libraries, game competitions and beyond which could sit anywhere around the web. Really hope we can get consensus on this list to give it our backing, and start riding this new wave. Barrie From: Eleanor Robinson Sent: Tuesday, September 04, 2012 7:41 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] gameaccessibilityguidelines.com launched I think it is a great idea to put a post on our website in support of it. It is a fine piece of work. Eleanor Robinson 7-128 Software On 9/4/2012 12:15 PM, Tara Voelker wrote: So, This is very awesome. As soon as I get the chance, I will make sure it's listed on our website. Would the SIG also be interested in putting it's official stamp of approval on this? I think it would be great. We could put a post on our website in support of it even. Thoughts? Tara On Tue, Sep 4, 2012 at 5:07 AM, Richard (AudioGames.net) wrote: Congratulations!! Excellent! On 3-9-2012 15:31, Ian Hamilton wrote: Hi all I'm very happy to be able to announce a site launch - http://www.gameaccessibilityguidelines.com . It is intended to be a simple but extensive accessibility checklist for game studios to work from, covering as wide a range of considerations as possible while still remaining a simple to follow checklist - of real value from the accessibility side, but also practical and usable from the developer side. The guidelines are categorised into basic/intermediate/advanced, based on a few factors but most importantly taking into account cost to develop, something crucial when dealing with any commercial organisation but rarely seen in accessibility guidelines for any industry. There have been quite a few really nice extensive guideline projects in the past (Sandra has a great archive of them), but for a few reasons this is quite different to other approaches that have been taken in the past, it builds upon them very nicely and should also be quite complimentary to existing advice like GASIG/SE's top tens and another developer accessibility project that's due to be released soon. It has been a collaborative project between a mix of game studios, specialists and academics. They're quite purposefully unaffiliated, so that the way is paved for them in future to be combined with other efforts and ideally one day taken on by an industry body/consortium. Although it's not an IGDA-GASIG project, the contributors include several GASIG members - myself, Barrie, Lynsey, Thomas and Dimitris. As well as the studios that helped to develop the guidelines we've spoken to quite a few others, from small indies to large AAAs, with lots of great support, and several games already in development that are using the guidelines. All of the people working on the project have given up their time for free, so it has been great to see that their efforts are already bearing fruit. The next step is awareness raising so if you like the project please do pass on word via Twitter etc, either to the site itself or to the press release that Dimoso have put out about it: http://www.gameaccessibilityguidelines.com http://www.realwire.com/releases/Making-video-gaming-accessible-to-all-guidelines-to-help-game-developers-meet-the-needs-of-the-20-of-gamers-who-have-disabilities-published-today Ian _______________________________________________games_access mailing listgames_access at igda.orghttp://seven.pairlist.net/mailman/listinfo/games_accessThe main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________games_access mailing listgames_access at igda.orghttp://seven.pairlist.net/mailman/listinfo/games_accessThe main SIG website page is http://igda-gasig.org No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2197 / Virus Database: 2437/5248 - Release Date: 09/04/12 ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________games_access mailing listgames_access at igda.orghttp://seven.pairlist.net/mailman/listinfo/games_accessThe main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Wed Sep 12 09:55:45 2012 From: steve at ablegamers.com (Steve Spohn) Date: Wed, 12 Sep 2012 09:55:45 -0400 Subject: [games_access] Announcing Includification - Game Accessibility Guidelines for Disabled Gamers by Disabled Gamers Message-ID: Greetings All, The AbleGamers Foundation is proud to announce Includification, of 46 page, fully illustrated guide to accessibility by disabled gamers for disabled gamers. This project includes the hard work of a lot of people over the last year, including letters from members of this SIG. I hope you all enjoy the document and it serves you well. http://www.ablegamers.com/Disabled-Gamers-General-News/announcing-includification-game-accessibility-guidelines.html for More details or you can go directly to www.includification.com -------------------------- Contact: Steve Spohn FOR IMMEDIATE RELEASE Telephone: (703) 891-9017 ext: 102 Email: Press at AbleGamers.com Disability Non-profit Releases In-depth How-to Document for Video Game Developers *The AbleGamers Foundation launches fully illustrated guide to designing games for the disabled community.* Harpers Ferry, WV ?September 12, 2012? The AbleGamers Foundation is pleased to announce the unveiling of *Includification*?a 46 page, fully illustrated how-to guide for videogame developers and publishers road-mapping the exact solutions needed to design an accessible game. ?For nearly a decade, our organization has been reaching out to developers convincing them they need to include accessibility for gamers with disabilities,? said Mark Barlet, President and Founder of the AbleGamers Foundation. ?As that message has been increasingly accepted in the video game industry, the question has slowly turned into ?Okay, we need to make our games accessible, but how??? ?We believe this document and its companion website www.includification.comwill serve to answer any questions a developer might have about the exact solutions needed to make their games accessible to the disability community,? continued Mr. Barlet. ?What thrills me the most is that our recommendations can be updated via the website as new technology and information arises. The videogame industry is a living breathing entity and we need to treat it as such by updating information as it comes in.? ?Words cannot express how extremely proud I am of this document, this organization and everyone who helped bring this together. This is the culmination of the hard work and dedication everyone at our nonprofit has put in over the last 8 years,? said Steve Spohn, Editor-in-Chief of AbleGamers.com. ?It is my sincerest wish that a copy of this document sits on the desk of every developer, in the resource area of every library and with every major publisher across the world. It's time game accessibility leaped to the next level and these guidelines show developers exactly how to enable gamers with disabilities in the easiest, most efficient and cost-effective manner possible.? The AbleGamers publication, *Includification*, includes numerous detailed explanations of common problems for gamers with disabilities, solutions for those problems, printable checklists, developer exercises and personal letters from industry insiders to the game industry. You can download * Includification* for free at http://www.includification.com/guide. The companion website with easy-to-read references can be found at www.includification.com. A physical print copy is available at-cost from www.includification.com/print. *About The AbleGamers Foundation*** The AbleGamers Foundation is a 501(c)(3) public charity that runs AbleGamers.com, which provides news and reviews on the accessibility of mainstream video game titles, as well as consultation on assistive technology. As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life. ### For more information about this topic, the AbleGamers Foundation, AbleGamers.com, or to schedule an interview with Mark Barlet, President of AbleGamers, call Steve Spohn at (703) 891-9017 ext:102 or email press at AbleGamers.com. -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From scott at iqfoundry.com Wed Sep 12 10:01:42 2012 From: scott at iqfoundry.com (Scott Ruttencutter) Date: Wed, 12 Sep 2012 09:01:42 -0500 Subject: [games_access] Announcing Includification - Game Accessibility Guidelines for Disabled Gamers by Disabled Gamers In-Reply-To: References: Message-ID: <059EE324-C387-49A5-90E9-E3669515769F@iqfoundry.com> Steve, This looks awesome. Thanks for sharing! Best, - Scott Ruttencutter Interactive Director | Principal IQ Foundry www.iqfoundry.com scott at iqfoundry.com On Sep 12, 2012, at 8:55 AM, Steve Spohn wrote: > Greetings All, > > The AbleGamers Foundation is proud to announce Includification, of 46 page, fully illustrated guide to accessibility by disabled gamers for disabled gamers. This project includes the hard work of a lot of people over the last year, including letters from members of this SIG. I hope you all enjoy the document and it serves you well. > > http://www.ablegamers.com/Disabled-Gamers-General-News/announcing-includification-game-accessibility-guidelines.html for More details or you can go directly to www.includification.com > > -------------------------- > > Contact: Steve Spohn FOR IMMEDIATE RELEASE > > Telephone: (703) 891-9017 ext: 102 > > Email: Press at AbleGamers.com > > Disability Non-profit Releases In-depth How-to Document for Video Game Developers > > The AbleGamers Foundation launches fully illustrated guide to designing games for the disabled community. > > > Harpers Ferry, WV ?September 12, 2012? The AbleGamers Foundation is pleased to announce the unveiling of Includification?a 46 page, fully illustrated how-to guide for videogame developers and publishers road-mapping the exact solutions needed to design an accessible game. > > > ?For nearly a decade, our organization has been reaching out to developers convincing them they need to include accessibility for gamers with disabilities,? said Mark Barlet, President and Founder of the AbleGamers Foundation. ?As that message has been increasingly accepted in the video game industry, the question has slowly turned into ?Okay, we need to make our games accessible, but how??? > > > ?We believe this document and its companion website www.includification.com will serve to answer any questions a developer might have about the exact solutions needed to make their games accessible to the disability community,? continued Mr. Barlet. ?What thrills me the most is that our recommendations can be updated via the website as new technology and information arises. The videogame industry is a living breathing entity and we need to treat it as such by updating information as it comes in.? > > > ?Words cannot express how extremely proud I am of this document, this organization and everyone who helped bring this together. This is the culmination of the hard work and dedication everyone at our nonprofit has put in over the last 8 years,? said Steve Spohn, Editor-in-Chief of AbleGamers.com. ?It is my sincerest wish that a copy of this document sits on the desk of every developer, in the resource area of every library and with every major publisher across the world. It's time game accessibility leaped to the next level and these guidelines show developers exactly how to enable gamers with disabilities in the easiest, most efficient and cost-effective manner possible.? > > > The AbleGamers publication, Includification, includes numerous detailed explanations of common problems for gamers with disabilities, solutions for those problems, printable checklists, developer exercises and personal letters from industry insiders to the game industry. You can download Includification for free at http://www.includification.com/guide. The companion website with easy-to-read references can be found at www.includification.com. A physical print copy is available at-cost from www.includification.com/print. > > > About The AbleGamers Foundation > > > The AbleGamers Foundation is a 501(c)(3) public charity that runs AbleGamers.com, which provides news and reviews on the accessibility of mainstream video game titles, as well as consultation on assistive technology. As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life. > > > ### > > > > > For more information about this topic, the AbleGamers Foundation, AbleGamers.com, or to schedule an interview with Mark Barlet, President of AbleGamers, call Steve Spohn at (703) 891-9017 ext:102 or email press at AbleGamers.com. > > > -- > Steve Spohn > Editor-In-Chief > The AbleGamers Foundation > AbleGamers.com | AbleGamers.org | Facebook | Twitter > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Sep 12 10:12:02 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 12 Sep 2012 15:12:02 +0100 Subject: [games_access] games_access Digest, Vol 104, Issue 11 In-Reply-To: References: Message-ID: Very nice, I know how much work has gone into producing the doc so it is great to see it all come to fruition, I'm looking forward to seeing the reception from studios. Glad I was able to contribute in some small way! Ian > From: games_access-request at igda.org > Subject: games_access Digest, Vol 104, Issue 11 > To: games_access at igda.org > Date: Wed, 12 Sep 2012 10:00:05 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Announcing Includification - Game Accessibility Guidelines > for Disabled Gamers by Disabled Gamers (Steve Spohn) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Wed, 12 Sep 2012 09:55:45 -0400 > From: Steve Spohn > Subject: [games_access] Announcing Includification - Game > Accessibility Guidelines for Disabled Gamers by Disabled Gamers > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > > Content-Type: text/plain; charset="windows-1252" > > Greetings All, > > The AbleGamers Foundation is proud to announce Includification, of 46 page, > fully illustrated guide to accessibility by disabled gamers for disabled > gamers. This project includes the hard work of a lot of people over the > last year, including letters from members of this SIG. I hope you all enjoy > the document and it serves you well. > > http://www.ablegamers.com/Disabled-Gamers-General-News/announcing-includification-game-accessibility-guidelines.html > for > More details or you can go directly to www.includification.com > > -------------------------- > > Contact: Steve > Spohn > FOR IMMEDIATE RELEASE > > Telephone: (703) 891-9017 ext: 102 > > Email: Press at AbleGamers.com > Disability Non-profit Releases In-depth How-to Document for Video Game > Developers > > *The AbleGamers Foundation launches fully illustrated guide to designing > games for the disabled community.* > > > > Harpers Ferry, WV ?September 12, 2012? The AbleGamers Foundation is pleased > to announce the unveiling of *Includification*?a 46 page, fully illustrated > how-to guide for videogame developers and publishers road-mapping the exact > solutions needed to design an accessible game. > > > > ?For nearly a decade, our organization has been reaching out to developers > convincing them they need to include accessibility for gamers with > disabilities,? said Mark Barlet, President and Founder of the AbleGamers > Foundation. ?As that message has been increasingly accepted in the video > game industry, the question has slowly turned into ?Okay, we need to make > our games accessible, but how??? > > > > ?We believe this document and its companion website > www.includification.comwill serve to answer any questions a developer > might have about the exact > solutions needed to make their games accessible to the disability > community,? continued Mr. Barlet. ?What thrills me the most is that our > recommendations can be updated via the website as new technology and > information arises. The videogame industry is a living breathing entity > and we need to treat it as such by updating information as it comes in.? > > > > ?Words cannot express how extremely proud I am of this document, this > organization and everyone who helped bring this together. This is the > culmination of the hard work and dedication everyone at our nonprofit has > put in over the last 8 years,? said Steve Spohn, Editor-in-Chief of > AbleGamers.com. ?It is my sincerest wish that a copy of this document sits > on the desk of every developer, in the resource area of every library and > with every major publisher across the world. It's time game accessibility > leaped to the next level and these guidelines show developers exactly how > to enable gamers with disabilities in the easiest, most efficient and > cost-effective manner possible.? > > > > The AbleGamers publication, *Includification*, includes numerous detailed > explanations of common problems for gamers with disabilities, solutions for > those problems, printable checklists, developer exercises and personal > letters from industry insiders to the game industry. You can download * > Includification* for free at http://www.includification.com/guide. The > companion website with easy-to-read references can be found at > www.includification.com. A physical print copy is available at-cost from > www.includification.com/print. > > > > *About The AbleGamers Foundation*** > > > > The AbleGamers Foundation is a 501(c)(3) public charity that runs > AbleGamers.com, which provides news and reviews on the accessibility of > mainstream video game titles, as well as consultation on assistive > technology. As an alternative to Serious Gaming, mainstream video games > supply many disabled individuals and veterans with rehabilitation as well > as social stimulation in situations where they may be otherwise shut out of > society's idea of normal everyday life. > > > > ### > > > > > > > > For more information about this topic, the AbleGamers Foundation, > AbleGamers.com, or to schedule an interview with Mark Barlet, President of > AbleGamers, call Steve Spohn at (703) 891-9017 ext:102 or email > press at AbleGamers.com. > > -- > Steve Spohn > Editor-In-Chief > The AbleGamers Foundation > AbleGamers.com | > AbleGamers.org > | Facebook | > Twitter > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 104, Issue 11 > ********************************************* -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Wed Sep 12 10:16:14 2012 From: javier.mairena at gmail.com (Javier Mairena) Date: Wed, 12 Sep 2012 16:16:14 +0200 Subject: [games_access] Announcing Includification - Game Accessibility Guidelines for Disabled Gamers by Disabled Gamers In-Reply-To: References: Message-ID: Really great work! :) On 12 September 2012 15:55, Steve Spohn wrote: > Greetings All, > > The AbleGamers Foundation is proud to announce Includification, of 46 > page, fully illustrated guide to accessibility by disabled gamers for > disabled gamers. This project includes the hard work of a lot of people > over the last year, including letters from members of this SIG. I hope you > all enjoy the document and it serves you well. > > > http://www.ablegamers.com/Disabled-Gamers-General-News/announcing-includification-game-accessibility-guidelines.html for > More details or you can go directly to www.includification.com > > -------------------------- > > Contact: Steve > Spohn > FOR IMMEDIATE RELEASE > > Telephone: (703) 891-9017 ext: 102 > > Email: Press at AbleGamers.com > Disability Non-profit Releases In-depth How-to Document for Video Game > Developers > > *The AbleGamers Foundation launches fully illustrated guide to designing > games for the disabled community.* > > > > Harpers Ferry, WV ?September 12, 2012? The AbleGamers Foundation is > pleased to announce the unveiling of *Includification*?a 46 page, fully > illustrated how-to guide for videogame developers and publishers > road-mapping the exact solutions needed to design an accessible game. > > > > ?For nearly a decade, our organization has been reaching out to developers > convincing them they need to include accessibility for gamers with > disabilities,? said Mark Barlet, President and Founder of the AbleGamers > Foundation. ?As that message has been increasingly accepted in the video > game industry, the question has slowly turned into ?Okay, we need to make > our games accessible, but how??? > > > > ?We believe this document and its companion website > www.includification.com will serve to answer any questions a developer > might have about the exact solutions needed to make their games accessible > to the disability community,? continued Mr. Barlet. ?What thrills me the > most is that our recommendations can be updated via the website as new > technology and information arises. The videogame industry is a living > breathing entity and we need to treat it as such by updating information as > it comes in.? > > > > ?Words cannot express how extremely proud I am of this document, this > organization and everyone who helped bring this together. This is the > culmination of the hard work and dedication everyone at our nonprofit has > put in over the last 8 years,? said Steve Spohn, Editor-in-Chief of > AbleGamers.com. ?It is my sincerest wish that a copy of this document sits > on the desk of every developer, in the resource area of every library and > with every major publisher across the world. It's time game accessibility > leaped to the next level and these guidelines show developers exactly how > to enable gamers with disabilities in the easiest, most efficient and > cost-effective manner possible.? > > > > The AbleGamers publication, *Includification*, includes numerous detailed > explanations of common problems for gamers with disabilities, solutions for > those problems, printable checklists, developer exercises and personal > letters from industry insiders to the game industry. You can download * > Includification* for free at http://www.includification.com/guide. The > companion website with easy-to-read references can be found at > www.includification.com. A physical print copy is available at-cost from > www.includification.com/print. > > > > *About The AbleGamers Foundation*** > > > > The AbleGamers Foundation is a 501(c)(3) public charity that runs > AbleGamers.com, which provides news and reviews on the accessibility of > mainstream video game titles, as well as consultation on assistive > technology. As an alternative to Serious Gaming, mainstream video games > supply many disabled individuals and veterans with rehabilitation as well > as social stimulation in situations where they may be otherwise shut out of > society's idea of normal everyday life. > > > > ### > > > > > > > > For more information about this topic, the AbleGamers Foundation, > AbleGamers.com, or to schedule an interview with Mark Barlet, President of > AbleGamers, call Steve Spohn at (703) 891-9017 ext:102 or email > press at AbleGamers.com. > > -- > Steve Spohn > Editor-In-Chief > The AbleGamers Foundation > AbleGamers.com | AbleGamers.org > | Facebook | Twitter > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Wed Sep 12 10:18:23 2012 From: steve at ablegamers.com (Steve Spohn) Date: Wed, 12 Sep 2012 10:18:23 -0400 Subject: [games_access] games_access Digest, Vol 104, Issue 11 In-Reply-To: References: Message-ID: I would like to underscore that this is not a victory for ablegamers. This is a victory for the accessible movement and why we ask all of you to be a part of it. On Wed, Sep 12, 2012 at 10:12 AM, Ian Hamilton wrote: > Very nice, I know how much work has gone into producing the doc so it is > great to see it all come to fruition, I'm looking forward to seeing the > reception from studios. Glad I was able to contribute in some small way! > > Ian > > > From: games_access-request at igda.org > > Subject: games_access Digest, Vol 104, Issue 11 > > To: games_access at igda.org > > Date: Wed, 12 Sep 2012 10:00:05 -0400 > > > > Send games_access mailing list submissions to > > games_access at igda.org > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://seven.pairlist.net/mailman/listinfo/games_access > > or, via email, send a message with subject or body 'help' to > > games_access-request at igda.org > > > > You can reach the person managing the list at > > games_access-owner at igda.org > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of games_access digest..." > > > > > > Today's Topics: > > > > 1. Announcing Includification - Game Accessibility Guidelines > > for Disabled Gamers by Disabled Gamers (Steve Spohn) > > > > > > ---------------------------------------------------------------------- > > > > Message: 1 > > Date: Wed, 12 Sep 2012 09:55:45 -0400 > > From: Steve Spohn > > Subject: [games_access] Announcing Includification - Game > > Accessibility Guidelines for Disabled Gamers by Disabled Gamers > > To: IGDA Games Accessibility SIG Mailing List > > Message-ID: > > > > Content-Type: text/plain; charset="windows-1252" > > > > Greetings All, > > > > The AbleGamers Foundation is proud to announce Includification, of 46 > page, > > fully illustrated guide to accessibility by disabled gamers for disabled > > gamers. This project includes the hard work of a lot of people over the > > last year, including letters from members of this SIG. I hope you all > enjoy > > the document and it serves you well. > > > > > http://www.ablegamers.com/Disabled-Gamers-General-News/announcing-includification-game-accessibility-guidelines.html > > for > > More details or you can go directly to www.includification.com > > > > -------------------------- > > > > Contact: Steve > > Spohn > > FOR IMMEDIATE RELEASE > > > > Telephone: (703) 891-9017 ext: 102 > > > > Email: Press at AbleGamers.com > > Disability Non-profit Releases In-depth How-to Document for Video Game > > Developers > > > > *The AbleGamers Foundation launches fully illustrated guide to designing > > games for the disabled community.* > > > > > > > > Harpers Ferry, WV ?September 12, 2012? The AbleGamers Foundation is > pleased > > to announce the unveiling of *Includification*?a 46 page, fully > illustrated > > how-to guide for videogame developers and publishers road-mapping the > exact > > solutions needed to design an accessible game. > > > > > > > > ?For nearly a decade, our organization has been reaching out to > developers > > convincing them they need to include accessibility for gamers with > > disabilities,? said Mark Barlet, President and Founder of the AbleGamers > > Foundation. ?As that message has been increasingly accepted in the video > > game industry, the question has slowly turned into ?Okay, we need to make > > our games accessible, but how??? > > > > > > > > ?We believe this document and its companion website > > www.includification.comwill serve to answer any questions a developer > > might have about the exact > > solutions needed to make their games accessible to the disability > > community,? continued Mr. Barlet. ?What thrills me the most is that our > > recommendations can be updated via the website as new technology and > > information arises. The videogame industry is a living breathing entity > > and we need to treat it as such by updating information as it comes in.? > > > > > > > > ?Words cannot express how extremely proud I am of this document, this > > organization and everyone who helped bring this together. This is the > > culmination of the hard work and dedication everyone at our nonprofit has > > put in over the last 8 years,? said Steve Spohn, Editor-in-Chief of > > AbleGamers.com. ?It is my sincerest wish that a copy of this document > sits > > on the desk of every developer, in the resource area of every library and > > with every major publisher across the world. It's time game accessibility > > leaped to the next level and these guidelines show developers exactly how > > to enable gamers with disabilities in the easiest, most efficient and > > cost-effective manner possible.? > > > > > > > > The AbleGamers publication, *Includification*, includes numerous detailed > > explanations of common problems for gamers with disabilities, solutions > for > > those problems, printable checklists, developer exercises and personal > > letters from industry insiders to the game industry. You can download * > > Includification* for free at http://www.includification.com/guide. The > > companion website with easy-to-read references can be found at > > www.includification.com. A physical print copy is available at-cost from > > www.includification.com/print. > > > > > > > > *About The AbleGamers Foundation*** > > > > > > > > The AbleGamers Foundation is a 501(c)(3) public charity that runs > > AbleGamers.com, which provides news and reviews on the accessibility of > > mainstream video game titles, as well as consultation on assistive > > technology. As an alternative to Serious Gaming, mainstream video games > > supply many disabled individuals and veterans with rehabilitation as well > > as social stimulation in situations where they may be otherwise shut out > of > > society's idea of normal everyday life. > > > > > > > > ### > > > > > > > > > > > > > > > > For more information about this topic, the AbleGamers Foundation, > > AbleGamers.com, or to schedule an interview with Mark Barlet, President > of > > AbleGamers, call Steve Spohn at (703) 891-9017 ext:102 or email > > press at AbleGamers.com. > > > > -- > > Steve Spohn > > Editor-In-Chief > > The AbleGamers Foundation > > AbleGamers.com | > > AbleGamers.org > > | Facebook | > > Twitter > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: < > http://seven.pairlist.net/pipermail/games_access/attachments/20120912/78f1c877/attachment-0001.htm > > > > > > ------------------------------ > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > End of games_access Digest, Vol 104, Issue 11 > > ********************************************* > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Wed Sep 12 10:28:08 2012 From: michellehinn at gmail.com (Michelle Hinn) Date: Wed, 12 Sep 2012 10:28:08 -0400 Subject: [games_access] Announcing Includification - Game Accessibility Guidelines for Disabled Gamers by Disabled Gamers In-Reply-To: References: Message-ID: Mark, Steve, and the AbleGamers Team -- Well done! Extremely well done! You should all be extremely proud of this amazing contribution to game accessibility! Very easy to read, nicely laid out -- just spectacular! I hope this gets the attention it deserves! Michelle On Wed, Sep 12, 2012 at 9:55 AM, Steve Spohn wrote: > Greetings All, > > The AbleGamers Foundation is proud to announce Includification, of 46 page, > fully illustrated guide to accessibility by disabled gamers for disabled > gamers. This project includes the hard work of a lot of people over the last > year, including letters from members of this SIG. I hope you all enjoy the > document and it serves you well. > > http://www.ablegamers.com/Disabled-Gamers-General-News/announcing-includification-game-accessibility-guidelines.html > for More details or you can go directly to www.includification.com > > -------------------------- > > Contact: Steve Spohn > FOR IMMEDIATE RELEASE > > Telephone: (703) 891-9017 ext: 102 > > Email: Press at AbleGamers.com > > Disability Non-profit Releases In-depth How-to Document for Video Game > Developers > > The AbleGamers Foundation launches fully illustrated guide to designing > games for the disabled community. > > > > Harpers Ferry, WV ?September 12, 2012? The AbleGamers Foundation is pleased > to announce the unveiling of Includification?a 46 page, fully illustrated > how-to guide for videogame developers and publishers road-mapping the exact > solutions needed to design an accessible game. > > > > ?For nearly a decade, our organization has been reaching out to developers > convincing them they need to include accessibility for gamers with > disabilities,? said Mark Barlet, President and Founder of the AbleGamers > Foundation. ?As that message has been increasingly accepted in the video > game industry, the question has slowly turned into ?Okay, we need to make > our games accessible, but how??? > > > > ?We believe this document and its companion website www.includification.com > will serve to answer any questions a developer might have about the exact > solutions needed to make their games accessible to the disability > community,? continued Mr. Barlet. ?What thrills me the most is that our > recommendations can be updated via the website as new technology and > information arises. The videogame industry is a living breathing entity and > we need to treat it as such by updating information as it comes in.? > > > > ?Words cannot express how extremely proud I am of this document, this > organization and everyone who helped bring this together. This is the > culmination of the hard work and dedication everyone at our nonprofit has > put in over the last 8 years,? said Steve Spohn, Editor-in-Chief of > AbleGamers.com. ?It is my sincerest wish that a copy of this document sits > on the desk of every developer, in the resource area of every library and > with every major publisher across the world. It's time game accessibility > leaped to the next level and these guidelines show developers exactly how to > enable gamers with disabilities in the easiest, most efficient and > cost-effective manner possible.? > > > > The AbleGamers publication, Includification, includes numerous detailed > explanations of common problems for gamers with disabilities, solutions for > those problems, printable checklists, developer exercises and personal > letters from industry insiders to the game industry. You can download > Includification for free at http://www.includification.com/guide. The > companion website with easy-to-read references can be found at > www.includification.com. A physical print copy is available at-cost from > www.includification.com/print. > > > > About The AbleGamers Foundation > > > > The AbleGamers Foundation is a 501(c)(3) public charity that runs > AbleGamers.com, which provides news and reviews on the accessibility of > mainstream video game titles, as well as consultation on assistive > technology. As an alternative to Serious Gaming, mainstream video games > supply many disabled individuals and veterans with rehabilitation as well as > social stimulation in situations where they may be otherwise shut out of > society's idea of normal everyday life. > > > > ### > > > > > > > > For more information about this topic, the AbleGamers Foundation, > AbleGamers.com, or to schedule an interview with Mark Barlet, President of > AbleGamers, call Steve Spohn at (703) 891-9017 ext:102 or email > press at AbleGamers.com. > > > -- > Steve Spohn > Editor-In-Chief > The AbleGamers Foundation > AbleGamers.com | AbleGamers.org | Facebook | Twitter > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > From gramenos at ics.forth.gr Wed Sep 12 11:27:41 2012 From: gramenos at ics.forth.gr (Dimitris Grammenos) Date: Wed, 12 Sep 2012 18:27:41 +0300 Subject: [games_access] Announcing Includification - Game Accessibility Guidelines for Disabled Gamers by Disabled Gamers In-Reply-To: References: Message-ID: <003001cd90fb$275782d0$76068870$@ics.forth.gr> This is fantastic! Congrats, Dimitris From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Steve Spohn Sent: Wednesday, September 12, 2012 4:56 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Announcing Includification - Game Accessibility Guidelines for Disabled Gamers by Disabled Gamers Greetings All, The AbleGamers Foundation is proud to announce Includification, of 46 page, fully illustrated guide to accessibility by disabled gamers for disabled gamers. This project includes the hard work of a lot of people over the last year, including letters from members of this SIG. I hope you all enjoy the document and it serves you well. http://www.ablegamers.com/Disabled-Gamers-General-News/announcing-includific ation-game-accessibility-guidelines.html for More details or you can go directly to www.includification.com -------------------------- Contact: Steve Spohn FOR IMMEDIATE RELEASE Telephone: (703) 891-9017 ext: 102 Email: Press at AbleGamers.com Disability Non-profit Releases In-depth How-to Document for Video Game Developers The AbleGamers Foundation launches fully illustrated guide to designing games for the disabled community. Harpers Ferry, WV -September 12, 2012- The AbleGamers Foundation is pleased to announce the unveiling of Includification-a 46 page, fully illustrated how-to guide for videogame developers and publishers road-mapping the exact solutions needed to design an accessible game. "For nearly a decade, our organization has been reaching out to developers convincing them they need to include accessibility for gamers with disabilities," said Mark Barlet, President and Founder of the AbleGamers Foundation. "As that message has been increasingly accepted in the video game industry, the question has slowly turned into "Okay, we need to make our games accessible, but how?"" "We believe this document and its companion website www.includification.com will serve to answer any questions a developer might have about the exact solutions needed to make their games accessible to the disability community," continued Mr. Barlet. "What thrills me the most is that our recommendations can be updated via the website as new technology and information arises. The videogame industry is a living breathing entity and we need to treat it as such by updating information as it comes in." "Words cannot express how extremely proud I am of this document, this organization and everyone who helped bring this together. This is the culmination of the hard work and dedication everyone at our nonprofit has put in over the last 8 years," said Steve Spohn, Editor-in-Chief of AbleGamers.com. "It is my sincerest wish that a copy of this document sits on the desk of every developer, in the resource area of every library and with every major publisher across the world. It's time game accessibility leaped to the next level and these guidelines show developers exactly how to enable gamers with disabilities in the easiest, most efficient and cost-effective manner possible." The AbleGamers publication, Includification, includes numerous detailed explanations of common problems for gamers with disabilities, solutions for those problems, printable checklists, developer exercises and personal letters from industry insiders to the game industry. You can download Includification for free at http://www.includification.com/guide. The companion website with easy-to-read references can be found at www.includification.com. A physical print copy is available at-cost from www.includification.com/print. About The AbleGamers Foundation The AbleGamers Foundation is a 501(c)(3) public charity that runs AbleGamers.com, which provides news and reviews on the accessibility of mainstream video game titles, as well as consultation on assistive technology. As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life. ### For more information about this topic, the AbleGamers Foundation, AbleGamers.com, or to schedule an interview with Mark Barlet, President of AbleGamers, call Steve Spohn at (703) 891-9017 ext:102 or email press at AbleGamers.com. -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Wed Sep 12 11:37:52 2012 From: steve at ablegamers.com (Steve Spohn) Date: Wed, 12 Sep 2012 11:37:52 -0400 Subject: [games_access] Announcing Includification - Game Accessibility Guidelines for Disabled Gamers by Disabled Gamers In-Reply-To: <003001cd90fb$275782d0$76068870$@ics.forth.gr> References: <003001cd90fb$275782d0$76068870$@ics.forth.gr> Message-ID: Thank you all. Appreciate the kind words. On Wed, Sep 12, 2012 at 11:27 AM, Dimitris Grammenos wrote: > This is fantastic!**** > > ** ** > > Congrats,**** > > ** ** > > Dimitris**** > > ** ** > > ** ** > > ** ** > > *From:* games_access-bounces at igda.org [mailto: > games_access-bounces at igda.org] *On Behalf Of *Steve Spohn > *Sent:* Wednesday, September 12, 2012 4:56 PM > *To:* IGDA Games Accessibility SIG Mailing List > *Subject:* [games_access] Announcing Includification - Game Accessibility > Guidelines for Disabled Gamers by Disabled Gamers**** > > ** ** > > Greetings All,**** > > ** ** > > The AbleGamers Foundation is proud to announce Includification, of 46 > page, fully illustrated guide to accessibility by disabled gamers for > disabled gamers. This project includes the hard work of a lot of people > over the last year, including letters from members of this SIG. I hope you > all enjoy the document and it serves you well.**** > > ** ** > > > http://www.ablegamers.com/Disabled-Gamers-General-News/announcing-includification-game-accessibility-guidelines.html for > More details or you can go directly to www.includification.com**** > > ** ** > > --------------------------**** > > ** ** > > Contact: Steve > Spohn > FOR IMMEDIATE RELEASE**** > > Telephone: (703) 891-9017 ext: 102**** > > Email: Press at AbleGamers.com**** > Disability Non-profit Releases In-depth How-to Document for Video Game > Developers**** > > *The AbleGamers Foundation launches fully illustrated guide to designing > games for the disabled community.***** > > **** > > Harpers Ferry, WV ?September 12, 2012? The AbleGamers Foundation is > pleased to announce the unveiling of *Includification*?a 46 page, fully > illustrated how-to guide for videogame developers and publishers > road-mapping the exact solutions needed to design an accessible game.**** > > **** > > ?For nearly a decade, our organization has been reaching out to developers > convincing them they need to include accessibility for gamers with > disabilities,? said Mark Barlet, President and Founder of the AbleGamers > Foundation. ?As that message has been increasingly accepted in the video > game industry, the question has slowly turned into ?Okay, we need to make > our games accessible, but how???**** > > **** > > ?We believe this document and its companion website > www.includification.com will serve to answer any questions a developer > might have about the exact solutions needed to make their games accessible > to the disability community,? continued Mr. Barlet. ?What thrills me the > most is that our recommendations can be updated via the website as new > technology and information arises. The videogame industry is a living > breathing entity and we need to treat it as such by updating information as > it comes in.?**** > > **** > > ?Words cannot express how extremely proud I am of this document, this > organization and everyone who helped bring this together. This is the > culmination of the hard work and dedication everyone at our nonprofit has > put in over the last 8 years,? said Steve Spohn, Editor-in-Chief of > AbleGamers.com. ?It is my sincerest wish that a copy of this document sits > on the desk of every developer, in the resource area of every library and > with every major publisher across the world. It's time game accessibility > leaped to the next level and these guidelines show developers exactly how > to enable gamers with disabilities in the easiest, most efficient and > cost-effective manner possible.?**** > > **** > > The AbleGamers publication, *Includification*, includes numerous detailed > explanations of common problems for gamers with disabilities, solutions for > those problems, printable checklists, developer exercises and personal > letters from industry insiders to the game industry. You can download * > Includification* for free at http://www.includification.com/guide. The > companion website with easy-to-read references can be found at > www.includification.com. A physical print copy is available at-cost from > www.includification.com/print. **** > > **** > > *About The AbleGamers Foundation***** > > **** > > The AbleGamers Foundation is a 501(c)(3) public charity that runs > AbleGamers.com, which provides news and reviews on the accessibility of > mainstream video game titles, as well as consultation on assistive > technology. As an alternative to Serious Gaming, mainstream video games > supply many disabled individuals and veterans with rehabilitation as well > as social stimulation in situations where they may be otherwise shut out of > society's idea of normal everyday life.**** > > **** > > ###**** > > **** > > **** > > **** > > For more information about this topic, the AbleGamers Foundation, > AbleGamers.com, or to schedule an interview with Mark Barlet, President of > AbleGamers, call Steve Spohn at (703) 891-9017 ext:102 or email > press at AbleGamers.com. **** > > ** ** > > -- > Steve Spohn**** > > Editor-In-Chief**** > > The AbleGamers Foundation**** > > AbleGamers.com | AbleGamers.org > | Facebook | Twitter > **** > > ** ** > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Wed Sep 12 14:19:03 2012 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 12 Sep 2012 20:19:03 +0200 Subject: [games_access] Announcing Includification - Game Accessibility Guidelines for Disabled Gamers by Disabled Gamers In-Reply-To: References: Message-ID: <8C9C45C7-B454-474A-897E-747713CC8F65@pininteractive.com> looks great! will look into it more in a few weeks Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 12Sep 2012, at 3:55 PM, Steve Spohn wrote: > Greetings All, > > The AbleGamers Foundation is proud to announce Includification, of 46 page, fully illustrated guide to accessibility by disabled gamers for disabled gamers. This project includes the hard work of a lot of people over the last year, including letters from members of this SIG. I hope you all enjoy the document and it serves you well. > > http://www.ablegamers.com/Disabled-Gamers-General-News/announcing-includification-game-accessibility-guidelines.html for More details or you can go directly to www.includification.com > > -------------------------- > > Contact: Steve Spohn FOR IMMEDIATE RELEASE > > Telephone: (703) 891-9017 ext: 102 > > Email: Press at AbleGamers.com > > Disability Non-profit Releases In-depth How-to Document for Video Game Developers > > The AbleGamers Foundation launches fully illustrated guide to designing games for the disabled community. > > > Harpers Ferry, WV ?September 12, 2012? The AbleGamers Foundation is pleased to announce the unveiling of Includification?a 46 page, fully illustrated how-to guide for videogame developers and publishers road-mapping the exact solutions needed to design an accessible game. > > > ?For nearly a decade, our organization has been reaching out to developers convincing them they need to include accessibility for gamers with disabilities,? said Mark Barlet, President and Founder of the AbleGamers Foundation. ?As that message has been increasingly accepted in the video game industry, the question has slowly turned into ?Okay, we need to make our games accessible, but how??? > > > ?We believe this document and its companion website www.includification.com will serve to answer any questions a developer might have about the exact solutions needed to make their games accessible to the disability community,? continued Mr. Barlet. ?What thrills me the most is that our recommendations can be updated via the website as new technology and information arises. The videogame industry is a living breathing entity and we need to treat it as such by updating information as it comes in.? > > > ?Words cannot express how extremely proud I am of this document, this organization and everyone who helped bring this together. This is the culmination of the hard work and dedication everyone at our nonprofit has put in over the last 8 years,? said Steve Spohn, Editor-in-Chief of AbleGamers.com. ?It is my sincerest wish that a copy of this document sits on the desk of every developer, in the resource area of every library and with every major publisher across the world. It's time game accessibility leaped to the next level and these guidelines show developers exactly how to enable gamers with disabilities in the easiest, most efficient and cost-effective manner possible.? > > > The AbleGamers publication, Includification, includes numerous detailed explanations of common problems for gamers with disabilities, solutions for those problems, printable checklists, developer exercises and personal letters from industry insiders to the game industry. You can download Includification for free at http://www.includification.com/guide. The companion website with easy-to-read references can be found at www.includification.com. A physical print copy is available at-cost from www.includification.com/print. > > > About The AbleGamers Foundation > > > The AbleGamers Foundation is a 501(c)(3) public charity that runs AbleGamers.com, which provides news and reviews on the accessibility of mainstream video game titles, as well as consultation on assistive technology. As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life. > > > ### > > > > > For more information about this topic, the AbleGamers Foundation, AbleGamers.com, or to schedule an interview with Mark Barlet, President of AbleGamers, call Steve Spohn at (703) 891-9017 ext:102 or email press at AbleGamers.com. > > > -- > Steve Spohn > Editor-In-Chief > The AbleGamers Foundation > AbleGamers.com | AbleGamers.org | Facebook | Twitter > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Wed Sep 12 17:32:33 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 12 Sep 2012 22:32:33 +0100 Subject: [games_access] Announcing Includification - Game AccessibilityGuidelines for Disabled Gamers by Disabled Gamers In-Reply-To: <8C9C45C7-B454-474A-897E-747713CC8F65@pininteractive.com> References: <8C9C45C7-B454-474A-897E-747713CC8F65@pininteractive.com> Message-ID: <625E18B0F3064923A8BFCB8FFA34E80C@OneSwitchPC> Very impressive!! Will read through it properly at my first opportunity, and looking forward to it very much. From: Thomas Westin Sent: Wednesday, September 12, 2012 7:19 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Announcing Includification - Game AccessibilityGuidelines for Disabled Gamers by Disabled Gamers looks great! will look into it more in a few weeks Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 12Sep 2012, at 3:55 PM, Steve Spohn wrote: Greetings All, The AbleGamers Foundation is proud to announce Includification, of 46 page, fully illustrated guide to accessibility by disabled gamers for disabled gamers. This project includes the hard work of a lot of people over the last year, including letters from members of this SIG. I hope you all enjoy the document and it serves you well. http://www.ablegamers.com/Disabled-Gamers-General-News/announcing-includification-game-accessibility-guidelines.html for More details or you can go directly to www.includification.com -------------------------- Contact: Steve Spohn FOR IMMEDIATE RELEASE Telephone: (703) 891-9017 ext: 102 Email: Press at AbleGamers.com Disability Non-profit Releases In-depth How-to Document for Video Game Developers The AbleGamers Foundation launches fully illustrated guide to designing games for the disabled community. Harpers Ferry, WV ?September 12, 2012? The AbleGamers Foundation is pleased to announce the unveiling of Includification?a 46 page, fully illustrated how-to guide for videogame developers and publishers road-mapping the exact solutions needed to design an accessible game. ?For nearly a decade, our organization has been reaching out to developers convincing them they need to include accessibility for gamers with disabilities,? said Mark Barlet, President and Founder of the AbleGamers Foundation. ?As that message has been increasingly accepted in the video game industry, the question has slowly turned into ?Okay, we need to make our games accessible, but how??? ?We believe this document and its companion website www.includification.com will serve to answer any questions a developer might have about the exact solutions needed to make their games accessible to the disability community,? continued Mr. Barlet. ?What thrills me the most is that our recommendations can be updated via the website as new technology and information arises. The videogame industry is a living breathing entity and we need to treat it as such by updating information as it comes in.? ?Words cannot express how extremely proud I am of this document, this organization and everyone who helped bring this together. This is the culmination of the hard work and dedication everyone at our nonprofit has put in over the last 8 years,? said Steve Spohn, Editor-in-Chief of AbleGamers.com. ?It is my sincerest wish that a copy of this document sits on the desk of every developer, in the resource area of every library and with every major publisher across the world. It's time game accessibility leaped to the next level and these guidelines show developers exactly how to enable gamers with disabilities in the easiest, most efficient and cost-effective manner possible.? The AbleGamers publication, Includification, includes numerous detailed explanations of common problems for gamers with disabilities, solutions for those problems, printable checklists, developer exercises and personal letters from industry insiders to the game industry. You can download Includification for free at http://www.includification.com/guide. The companion website with easy-to-read references can be found at www.includification.com. A physical print copy is available at-cost from www.includification.com/print. About The AbleGamers Foundation The AbleGamers Foundation is a 501(c)(3) public charity that runs AbleGamers.com, which provides news and reviews on the accessibility of mainstream video game titles, as well as consultation on assistive technology. As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life. ### For more information about this topic, the AbleGamers Foundation, AbleGamers.com, or to schedule an interview with Mark Barlet, President of AbleGamers, call Steve Spohn at (703) 891-9017 ext:102 or email press at AbleGamers.com. -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Wed Sep 12 17:33:42 2012 From: steve at ablegamers.com (Steve Spohn) Date: Wed, 12 Sep 2012 17:33:42 -0400 Subject: [games_access] Announcing Includification - Game AccessibilityGuidelines for Disabled Gamers by Disabled Gamers In-Reply-To: <625E18B0F3064923A8BFCB8FFA34E80C@OneSwitchPC> References: <8C9C45C7-B454-474A-897E-747713CC8F65@pininteractive.com> <625E18B0F3064923A8BFCB8FFA34E80C@OneSwitchPC> Message-ID: The letters ended up looking amazing. Loved yours On Wed, Sep 12, 2012 at 5:32 PM, Barrie Ellis wrote: > ** > Very impressive!! Will read through it properly at my first opportunity, > and looking forward to it very much. > > *From:* Thomas Westin > *Sent:* Wednesday, September 12, 2012 7:19 PM > *To:* IGDA Games Accessibility SIG Mailing List > *Subject:* Re: [games_access] Announcing Includification - Game > AccessibilityGuidelines for Disabled Gamers by Disabled Gamers > > looks great! > will look into it more in a few weeks > > Best wishes, > Thomas > > --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") > > > > > > On 12Sep 2012, at 3:55 PM, Steve Spohn wrote: > > Greetings All, > > The AbleGamers Foundation is proud to announce Includification, of 46 > page, fully illustrated guide to accessibility by disabled gamers for > disabled gamers. This project includes the hard work of a lot of people > over the last year, including letters from members of this SIG. I hope you > all enjoy the document and it serves you well. > > > http://www.ablegamers.com/Disabled-Gamers-General-News/announcing-includification-game-accessibility-guidelines.html for > More details or you can go directly to www.includification.com > > -------------------------- > > Contact: Steve > Spohn > FOR IMMEDIATE RELEASE > > Telephone: (703) 891-9017 ext: 102 > > Email: Press at AbleGamers.com > Disability Non-profit Releases In-depth How-to Document for Video Game > Developers > > *The AbleGamers Foundation launches fully illustrated guide to designing > games for the disabled community.* > > > Harpers Ferry, WV ?September 12, 2012? The AbleGamers Foundation is > pleased to announce the unveiling of *Includification*?a 46 page, fully > illustrated how-to guide for videogame developers and publishers > road-mapping the exact solutions needed to design an accessible game. > > > > ?For nearly a decade, our organization has been reaching out to developers > convincing them they need to include accessibility for gamers with > disabilities,? said Mark Barlet, President and Founder of the AbleGamers > Foundation. ?As that message has been increasingly accepted in the video > game industry, the question has slowly turned into ?Okay, we need to make > our games accessible, but how??? > > > > ?We believe this document and its companion website > www.includification.com will serve to answer any questions a developer > might have about the exact solutions needed to make their games accessible > to the disability community,? continued Mr. Barlet. ?What thrills me the > most is that our recommendations can be updated via the website as new > technology and information arises. The videogame industry is a living > breathing entity and we need to treat it as such by updating information as > it comes in.? > > > > ?Words cannot express how extremely proud I am of this document, this > organization and everyone who helped bring this together. This is the > culmination of the hard work and dedication everyone at our nonprofit has > put in over the last 8 years,? said Steve Spohn, Editor-in-Chief of > AbleGamers.com. ?It is my sincerest wish that a copy of this document > sits on the desk of every developer, in the resource area of every library > and with every major publisher across the world. It's time game > accessibility leaped to the next level and these guidelines show developers > exactly how to enable gamers with disabilities in the easiest, most > efficient and cost-effective manner possible.? > > > > The AbleGamers publication, *Includification*, includes numerous detailed > explanations of common problems for gamers with disabilities, solutions for > those problems, printable checklists, developer exercises and personal > letters from industry insiders to the game industry. You can download * > Includification* for free at http://www.includification.com/guide. The > companion website with easy-to-read references can be found at > www.includification.com. A physical print copy is available at-cost from > www.includification.com/print. > > > > *About The AbleGamers Foundation*** > > > > The AbleGamers Foundation is a 501(c)(3) public charity that runs > AbleGamers.com, which provides news and reviews on the accessibility of > mainstream video game titles, as well as consultation on assistive > technology. As an alternative to Serious Gaming, mainstream video games > supply many disabled individuals and veterans with rehabilitation as well > as social stimulation in situations where they may be otherwise shut out of > society's idea of normal everyday life. > > > > ### > > > > > > > > For more information about this topic, the AbleGamers Foundation, > AbleGamers.com, or to schedule an interview with Mark Barlet, President > of AbleGamers, call Steve Spohn at (703) 891-9017 ext:102 or email > press at AbleGamers.com. > > -- > Steve Spohn > Editor-In-Chief > The AbleGamers Foundation > AbleGamers.com | AbleGamers.org > | Facebook | Twitter > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From blazeeagle at suddenlink.net Sat Sep 15 12:18:04 2012 From: blazeeagle at suddenlink.net (blazeeagle at suddenlink.net) Date: Sat, 15 Sep 2012 12:18:04 -0400 Subject: [games_access] Announcing Includification In-Reply-To: References: Message-ID: <8E9894AD57324560889240F6AEFD64CF@Aarons> Excellent news indeed! I look forward to reading the document! BlazeEagle -----Original Message----- From: games_access-request at igda.org Sent: Wednesday, September 12, 2012 5:33 PM To: games_access at igda.org Subject: games_access Digest, Vol 104, Issue 16 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: Announcing Includification - Game AccessibilityGuidelines for Disabled Gamers by Disabled Gamers (Barrie Ellis) 2. Re: Announcing Includification - Game AccessibilityGuidelines for Disabled Gamers by Disabled Gamers (Steve Spohn) ---------------------------------------------------------------------- Message: 1 Date: Wed, 12 Sep 2012 22:32:33 +0100 From: "Barrie Ellis" Subject: Re: [games_access] Announcing Includification - Game AccessibilityGuidelines for Disabled Gamers by Disabled Gamers To: "IGDA Games Accessibility SIG Mailing List" Message-ID: <625E18B0F3064923A8BFCB8FFA34E80C at OneSwitchPC> Content-Type: text/plain; charset="windows-1252" Very impressive!! Will read through it properly at my first opportunity, and looking forward to it very much. From: Thomas Westin Sent: Wednesday, September 12, 2012 7:19 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Announcing Includification - Game AccessibilityGuidelines for Disabled Gamers by Disabled Gamers looks great! will look into it more in a few weeks Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 12Sep 2012, at 3:55 PM, Steve Spohn wrote: Greetings All, The AbleGamers Foundation is proud to announce Includification, of 46 page, fully illustrated guide to accessibility by disabled gamers for disabled gamers. This project includes the hard work of a lot of people over the last year, including letters from members of this SIG. I hope you all enjoy the document and it serves you well. http://www.ablegamers.com/Disabled-Gamers-General-News/announcing-includification-game-accessibility-guidelines.html for More details or you can go directly to www.includification.com -------------------------- Contact: Steve Spohn FOR IMMEDIATE RELEASE Telephone: (703) 891-9017 ext: 102 Email: Press at AbleGamers.com Disability Non-profit Releases In-depth How-to Document for Video Game Developers The AbleGamers Foundation launches fully illustrated guide to designing games for the disabled community. Harpers Ferry, WV ?September 12, 2012? The AbleGamers Foundation is pleased to announce the unveiling of Includification?a 46 page, fully illustrated how-to guide for videogame developers and publishers road-mapping the exact solutions needed to design an accessible game. ?For nearly a decade, our organization has been reaching out to developers convincing them they need to include accessibility for gamers with disabilities,? said Mark Barlet, President and Founder of the AbleGamers Foundation. ?As that message has been increasingly accepted in the video game industry, the question has slowly turned into ?Okay, we need to make our games accessible, but how??? ?We believe this document and its companion website www.includification.com will serve to answer any questions a developer might have about the exact solutions needed to make their games accessible to the disability community,? continued Mr. Barlet. ?What thrills me the most is that our recommendations can be updated via the website as new technology and information arises. The videogame industry is a living breathing entity and we need to treat it as such by updating information as it comes in.? ?Words cannot express how extremely proud I am of this document, this organization and everyone who helped bring this together. This is the culmination of the hard work and dedication everyone at our nonprofit has put in over the last 8 years,? said Steve Spohn, Editor-in-Chief of AbleGamers.com. ?It is my sincerest wish that a copy of this document sits on the desk of every developer, in the resource area of every library and with every major publisher across the world. It's time game accessibility leaped to the next level and these guidelines show developers exactly how to enable gamers with disabilities in the easiest, most efficient and cost-effective manner possible.? The AbleGamers publication, Includification, includes numerous detailed explanations of common problems for gamers with disabilities, solutions for those problems, printable checklists, developer exercises and personal letters from industry insiders to the game industry. You can download Includification for free at http://www.includification.com/guide. The companion website with easy-to-read references can be found at www.includification.com. A physical print copy is available at-cost from www.includification.com/print. About The AbleGamers Foundation The AbleGamers Foundation is a 501(c)(3) public charity that runs AbleGamers.com, which provides news and reviews on the accessibility of mainstream video game titles, as well as consultation on assistive technology. As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life. ### For more information about this topic, the AbleGamers Foundation, AbleGamers.com, or to schedule an interview with Mark Barlet, President of AbleGamers, call Steve Spohn at (703) 891-9017 ext:102 or email press at AbleGamers.com. -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 2 Date: Wed, 12 Sep 2012 17:33:42 -0400 From: Steve Spohn Subject: Re: [games_access] Announcing Includification - Game AccessibilityGuidelines for Disabled Gamers by Disabled Gamers To: Barrie Ellis , IGDA Games Accessibility SIG Mailing List Message-ID: Content-Type: text/plain; charset="windows-1252" The letters ended up looking amazing. Loved yours On Wed, Sep 12, 2012 at 5:32 PM, Barrie Ellis wrote: > ** > Very impressive!! Will read through it properly at my first opportunity, > and looking forward to it very much. > > *From:* Thomas Westin > *Sent:* Wednesday, September 12, 2012 7:19 PM > *To:* IGDA Games Accessibility SIG Mailing List > *Subject:* Re: [games_access] Announcing Includification - Game > AccessibilityGuidelines for Disabled Gamers by Disabled Gamers > > looks great! > will look into it more in a few weeks > > Best wishes, > Thomas > > --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") > > > > > > On 12Sep 2012, at 3:55 PM, Steve Spohn wrote: > > Greetings All, > > The AbleGamers Foundation is proud to announce Includification, of 46 > page, fully illustrated guide to accessibility by disabled gamers for > disabled gamers. This project includes the hard work of a lot of people > over the last year, including letters from members of this SIG. I hope you > all enjoy the document and it serves you well. > > > http://www.ablegamers.com/Disabled-Gamers-General-News/announcing-includification-game-accessibility-guidelines.html > for > More details or you can go directly to www.includification.com > > -------------------------- > > Contact: Steve > Spohn > FOR IMMEDIATE RELEASE > > Telephone: (703) 891-9017 ext: 102 > > Email: Press at AbleGamers.com > Disability Non-profit Releases In-depth How-to Document for Video Game > Developers > > *The AbleGamers Foundation launches fully illustrated guide to designing > games for the disabled community.* > > > Harpers Ferry, WV ?September 12, 2012? The AbleGamers Foundation is > pleased to announce the unveiling of *Includification*?a 46 page, fully > illustrated how-to guide for videogame developers and publishers > road-mapping the exact solutions needed to design an accessible game. > > > > ?For nearly a decade, our organization has been reaching out to developers > convincing them they need to include accessibility for gamers with > disabilities,? said Mark Barlet, President and Founder of the AbleGamers > Foundation. ?As that message has been increasingly accepted in the video > game industry, the question has slowly turned into ?Okay, we need to make > our games accessible, but how??? > > > > ?We believe this document and its companion website > www.includification.com will serve to answer any questions a developer > might have about the exact solutions needed to make their games accessible > to the disability community,? continued Mr. Barlet. ?What thrills me the > most is that our recommendations can be updated via the website as new > technology and information arises. The videogame industry is a living > breathing entity and we need to treat it as such by updating information > as > it comes in.? > > > > ?Words cannot express how extremely proud I am of this document, this > organization and everyone who helped bring this together. This is the > culmination of the hard work and dedication everyone at our nonprofit has > put in over the last 8 years,? said Steve Spohn, Editor-in-Chief of > AbleGamers.com. ?It is my sincerest wish that a copy of this document > sits on the desk of every developer, in the resource area of every library > and with every major publisher across the world. It's time game > accessibility leaped to the next level and these guidelines show > developers > exactly how to enable gamers with disabilities in the easiest, most > efficient and cost-effective manner possible.? > > > > The AbleGamers publication, *Includification*, includes numerous detailed > explanations of common problems for gamers with disabilities, solutions > for > those problems, printable checklists, developer exercises and personal > letters from industry insiders to the game industry. You can download * > Includification* for free at http://www.includification.com/guide. The > companion website with easy-to-read references can be found at > www.includification.com. A physical print copy is available at-cost from > www.includification.com/print. > > > > *About The AbleGamers Foundation*** > > > > The AbleGamers Foundation is a 501(c)(3) public charity that runs > AbleGamers.com, which provides news and reviews on the accessibility of > mainstream video game titles, as well as consultation on assistive > technology. As an alternative to Serious Gaming, mainstream video games > supply many disabled individuals and veterans with rehabilitation as well > as social stimulation in situations where they may be otherwise shut out > of > society's idea of normal everyday life. > > > > ### > > > > > > > > For more information about this topic, the AbleGamers Foundation, > AbleGamers.com, or to schedule an interview with Mark Barlet, President > of AbleGamers, call Steve Spohn at (703) 891-9017 ext:102 or email > press at AbleGamers.com. > > -- > Steve Spohn > Editor-In-Chief > The AbleGamers Foundation > AbleGamers.com | > AbleGamers.org > | Facebook | > Twitter > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 104, Issue 16 ********************************************* From sandra_uhling at web.de Sun Sep 16 10:14:29 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 16 Sep 2012 16:14:29 +0200 Subject: [games_access] blind game at kickstarter Message-ID: <001001cd9415$975a3d30$c60eb790$@de> http://www.kickstarter.com/projects/600219258/blindside-the-audio-adventure- video-game From sandra_uhling at web.de Tue Sep 18 11:15:32 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 18 Sep 2012 17:15:32 +0200 Subject: [games_access] Color blind game? Message-ID: <003201cd95b0$744e8ca0$5ceba5e0$@de> Hi does someone know something? http://store.steampowered.com/video/208710/81928 From scott at iqfoundry.com Tue Sep 18 11:17:43 2012 From: scott at iqfoundry.com (Scott Ruttencutter) Date: Tue, 18 Sep 2012 10:17:43 -0500 Subject: [games_access] Color blind game? In-Reply-To: <003201cd95b0$744e8ca0$5ceba5e0$@de> References: <003201cd95b0$744e8ca0$5ceba5e0$@de> Message-ID: <4FB5C73F-3D34-4972-A707-87010B3760C5@iqfoundry.com> It is called Colour Bind not Colour Blind. I'm guessing it is not accessible. Best, - Scott Ruttencutter Interactive Director | Principal IQ Foundry www.iqfoundry.com scott at iqfoundry.com On Sep 18, 2012, at 10:15 AM, "Sandra Uhling" wrote: > Hi > > does someone know something? > http://store.steampowered.com/video/208710/81928 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Tue Sep 18 12:41:07 2012 From: steve at ablegamers.com (Steve Spohn) Date: Tue, 18 Sep 2012 12:41:07 -0400 Subject: [games_access] Color blind game? In-Reply-To: <4FB5C73F-3D34-4972-A707-87010B3760C5@iqfoundry.com> References: <003201cd95b0$744e8ca0$5ceba5e0$@de> <4FB5C73F-3D34-4972-A707-87010B3760C5@iqfoundry.com> Message-ID: Correct. It's actually made by a wonderful man who was very cognizant of disabled gamers. Ablegamers worked with him on multiple occasions. He wants to put out the most accessibility friendly game he can. Will be posting our interview with him in the next few weeks. On Tue, Sep 18, 2012 at 11:17 AM, Scott Ruttencutter wrote: > It is called Colour Bind not Colour Blind. > > I'm guessing it is not accessible. > > Best, > > > - > Scott Ruttencutter > Interactive Director | Principal > > IQ Foundry > www.iqfoundry.com > scott at iqfoundry.com > > > > > > On Sep 18, 2012, at 10:15 AM, "Sandra Uhling" > wrote: > > Hi > > does someone know something? > http://store.steampowered.com/video/208710/81928 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Sun Sep 23 05:05:19 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Sun, 23 Sep 2012 10:05:19 +0100 Subject: [games_access] Fw: [OMNIO] FROM iPhone5 to iPhone10 Message-ID: <255E44088A0142ED9B5051056B61D98F@OneSwitchPC> (see below)... Maybe useful in the future. Looks like you can use an integral PC keyboard to control an iPhone. If Apple introduced access to the whole iOS device using keyboard alone and/or mouse alone - this might be the device to hook up a ton of alternative access devices. Barrie From: IOI.KO Sent: Sunday, September 23, 2012 9:16 AM To: 'Barrie Ellis' Subject: [OMNIO] FROM iPhone5 to iPhone10 Hi, Long time no contact you, and hope everything going well together with you. APPLE had released New iPhone5, and OMNIO will release New product, which can be used with every current/future iPhone and iPad. It?s WOWBlue, and it enables your any PC Keyboard typing into an iPhone/iPad. During computer work, you can easily use your PC Keyboard for iPhone SMS/iMessage/Twitter/Facebook?or every typing. Just plug this small USB dongle into your PC after installation of WOWBlue software. Also, it can be used for SAMSUNG Galaxy. 1) The very economic price of WOWBlue is only under 30% of WOWKeys price (WOWKeys: the FULL sized QWERTY PC/iPhone Keyboard). 2) Free marketing sample is possible from the middle of October by request and your intention on cooperative business. 3) The printed your LOGO and promotional your pop-up window(software) are possible with MOQ. Nowadays, every people uses SMART-Phone/Tablet-PC/Computer, and WOWBlue can be used by them in front of PC. Why don?t we approach this value-added iPhone/Galaxy accessories? Looking forward to hearing your opinion, please. Best regards, Doyoung KO CEO & PRESIDENT Phone: +82-70-75689610 Mobile: +82-10-92604670 eMail: imomnio at iomnio.com MSN: imomnio at hotmail.com Skype: NAVIsis.KO -------------------------------------------------------------------------------- -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: image009.jpg Type: image/jpeg Size: 29112 bytes Desc: not available URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: image003.png Type: image/png Size: 146 bytes Desc: not available URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: image004.png Type: image/png Size: 8788 bytes Desc: not available URL: -------------- next part -------------- A non-text attachment was scrubbed... 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Name: image001.png Type: image/png Size: 344116 bytes Desc: not available URL: From four at nucleus.com Mon Sep 24 07:53:58 2012 From: four at nucleus.com (Siobhan Thomas) Date: Mon, 24 Sep 2012 12:53:58 +0100 Subject: [games_access] Fw: [OMNIO] FROM iPhone5 to iPhone10 In-Reply-To: <255E44088A0142ED9B5051056B61D98F@OneSwitchPC> References: <255E44088A0142ED9B5051056B61D98F@OneSwitchPC> Message-ID: <9EAECF37-83B4-435C-9EC7-1CCEF96CB612@nucleus.com> Thanks Barrie! This looks great actually... Sent from my iPhone On 23 Sep 2012, at 10:05, "Barrie Ellis" wrote: > (see below)... Maybe useful in the future. Looks like you can use an integral PC keyboard to control an iPhone. If Apple introduced access to the whole iOS device using keyboard alone and/or mouse alone - this might be the device to hook up a ton of alternative access devices. > > Barrie > > From: IOI.KO > Sent: Sunday, September 23, 2012 9:16 AM > To: 'Barrie Ellis' > Subject: [OMNIO] FROM iPhone5 to iPhone10 > > Hi, > Long time no contact you, and hope everything going well together with you. > APPLE had released New iPhone5, and OMNIO will release New product, which can be used with every current/future iPhone and iPad. > > It?s WOWBlue, and it enables your any PC Keyboard typing into an iPhone/iPad. > During computer work, you can easily use your PC Keyboard for iPhone SMS/iMessage/Twitter/Facebook?or every typing. > Just plug this small USB dongle into your PC after installation of WOWBlue software. Also, it can be used for SAMSUNG Galaxy. > > 1) The very economic price of WOWBlue is only under 30% of WOWKeys price (WOWKeys: the FULL sized QWERTY PC/iPhone Keyboard). > 2) Free marketing sample is possible from the middle of October by request and your intention on cooperative business. > 3) The printed your LOGO and promotional your pop-up window(software) are possible with MOQ. > > Nowadays, every people uses SMART-Phone/Tablet-PC/Computer, and WOWBlue can be used by them in front of PC. > > Why don?t we approach this value-added iPhone/Galaxy accessories? > > Looking forward to hearing your opinion, please. > Best regards, > Doyoung KO > > > > > CEO & PRESIDENT > Phone: +82-70-75689610 > Mobile: +82-10-92604670 > eMail: imomnio at iomnio.com > MSN: imomnio at hotmail.com Skype: NAVIsis.KO > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Mon Sep 24 11:41:19 2012 From: steve at ablegamers.com (Steve Spohn) Date: Mon, 24 Sep 2012 11:41:19 -0400 Subject: [games_access] Fw: [OMNIO] FROM iPhone5 to iPhone10 In-Reply-To: <9EAECF37-83B4-435C-9EC7-1CCEF96CB612@nucleus.com> References: <255E44088A0142ED9B5051056B61D98F@OneSwitchPC> <9EAECF37-83B4-435C-9EC7-1CCEF96CB612@nucleus.com> Message-ID: You can jailbreak any iPhone after 3GS and operate it via PC. Reporting how to do that without being sued.. That's the hard part. Cory Krull (R.I.P) taught me how. On Mon, Sep 24, 2012 at 7:53 AM, Siobhan Thomas wrote: > Thanks Barrie! > > This looks great actually... > > Sent from my iPhone > > On 23 Sep 2012, at 10:05, "Barrie Ellis" wrote: > > (see below)... Maybe useful in the future. Looks like you can use an > integral PC keyboard to control an iPhone. If Apple introduced access to > the whole iOS device using keyboard alone and/or mouse alone - this might > be the device to hook up a ton of alternative access devices. > > Barrie > > *From:* IOI.KO > *Sent:* Sunday, September 23, 2012 9:16 AM > *To:* 'Barrie Ellis' > *Subject:* [OMNIO] FROM iPhone5 to iPhone10 > > Hi,**** > > Long time no contact you, and hope everything going well together with you. > **** > > *APPLE had released New iPhone5, and OMNIO will release New product*, > which can be used with every current/future iPhone and iPad.**** > > ** ** > > It?s *WOWBlue*, and it *enables your any PC Keyboard typing into an > iPhone/iPad.* > > During computer work, you can easily use your PC Keyboard for iPhone > SMS/iMessage/Twitter/Facebook?or every typing.**** > > *Just plug this small USB dongle into your PC* after installation of > WOWBlue software. *Also, it can be used for SAMSUNG Galaxy.***** > > ** ** > > 1) The very economic price of WOWBlue is only *under 30% of WOWKeys*price (WOWKeys: the FULL sized QWERTY PC/iPhone Keyboard). > **** > > 2) *Free marketing sample is possible* from the middle of October by > request and your intention on cooperative business.**** > > 3) The printed your LOGO and promotional your pop-up window(software) > are possible with MOQ.**** > > ** ** > > Nowadays, every people uses SMART-Phone/Tablet-PC/Computer, and WOWBlue > can be used by them in front of PC.**** > > **** > > Why don?t we approach this value-added iPhone/Galaxy accessories?**** > > ** ** > > Looking forward to hearing your opinion, please.**** > > Best regards,**** > > Doyoung KO**** > > ** > > **** > > ** > > ** > > *CEO & PRESIDENT*** > > *Phone: +82-70-75689610* > > *Mobile: +82-10-92604670* > > *eMail: **imomnio at iomnio.com* ** > > *MSN: **imomnio at hotmail.com* *Skype: NAVIsis.KO *** > > ****** > > ** > > ****** > > **** > ------------------------------ > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Mon Sep 24 17:01:42 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 24 Sep 2012 22:01:42 +0100 Subject: [games_access] Fw: [OMNIO] FROM iPhone5 to iPhone10 In-Reply-To: References: <255E44088A0142ED9B5051056B61D98F@OneSwitchPC><9EAECF37-83B4-435C-9EC7-1CCEF96CB612@nucleus.com> Message-ID: <429D60C6BBEE42EB8EF163B75EF860CE@OneSwitchPC> I was wondering about jail-breaking iOS the other day. Don't suppose you can use your PC mouse in place of basic touch gestures on iOS? Useful link here: http://www.forbes.com/sites/adriankingsleyhughes/2012/05/28/should-i-jailbreak-my-iphone-and-other-jailbreaking-questions-answered/2/ From: Steve Spohn Sent: Monday, September 24, 2012 4:41 PM To: IGDA Games Accessibility SIG Mailing List Cc: Barrie Ellis Subject: Re: [games_access] Fw: [OMNIO] FROM iPhone5 to iPhone10 You can jailbreak any iPhone after 3GS and operate it via PC. Reporting how to do that without being sued.. That's the hard part. Cory Krull (R.I.P) taught me how. On Mon, Sep 24, 2012 at 7:53 AM, Siobhan Thomas wrote: Thanks Barrie! This looks great actually... Sent from my iPhone On 23 Sep 2012, at 10:05, "Barrie Ellis" wrote: (see below)... Maybe useful in the future. Looks like you can use an integral PC keyboard to control an iPhone. If Apple introduced access to the whole iOS device using keyboard alone and/or mouse alone - this might be the device to hook up a ton of alternative access devices. Barrie From: IOI.KO Sent: Sunday, September 23, 2012 9:16 AM To: 'Barrie Ellis' Subject: [OMNIO] FROM iPhone5 to iPhone10 Hi, Long time no contact you, and hope everything going well together with you. APPLE had released New iPhone5, and OMNIO will release New product, which can be used with every current/future iPhone and iPad. It?s WOWBlue, and it enables your any PC Keyboard typing into an iPhone/iPad. During computer work, you can easily use your PC Keyboard for iPhone SMS/iMessage/Twitter/Facebook?or every typing. Just plug this small USB dongle into your PC after installation of WOWBlue software. Also, it can be used for SAMSUNG Galaxy. 1) The very economic price of WOWBlue is only under 30% of WOWKeys price (WOWKeys: the FULL sized QWERTY PC/iPhone Keyboard). 2) Free marketing sample is possible from the middle of October by request and your intention on cooperative business. 3) The printed your LOGO and promotional your pop-up window(software) are possible with MOQ. Nowadays, every people uses SMART-Phone/Tablet-PC/Computer, and WOWBlue can be used by them in front of PC. Why don?t we approach this value-added iPhone/Galaxy accessories? Looking forward to hearing your opinion, please. Best regards, Doyoung KO CEO & PRESIDENT Phone: +82-70-75689610 Mobile: +82-10-92604670 eMail: imomnio at iomnio.com MSN: imomnio at hotmail.com Skype: NAVIsis.KO ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Mon Sep 24 17:03:24 2012 From: steve at ablegamers.com (Steve Spohn) Date: Mon, 24 Sep 2012 17:03:24 -0400 Subject: [games_access] Fw: [OMNIO] FROM iPhone5 to iPhone10 In-Reply-To: <429D60C6BBEE42EB8EF163B75EF860CE@OneSwitchPC> References: <255E44088A0142ED9B5051056B61D98F@OneSwitchPC> <9EAECF37-83B4-435C-9EC7-1CCEF96CB612@nucleus.com> <429D60C6BBEE42EB8EF163B75EF860CE@OneSwitchPC> Message-ID: Yes, you can On Mon, Sep 24, 2012 at 5:01 PM, Barrie Ellis wrote: > ** > I was wondering about jail-breaking iOS the other day. Don't suppose you > can use your PC mouse in place of basic touch gestures on iOS? > > Useful link here: > http://www.forbes.com/sites/adriankingsleyhughes/2012/05/28/should-i-jailbreak-my-iphone-and-other-jailbreaking-questions-answered/2/ > > > > *From:* Steve Spohn > *Sent:* Monday, September 24, 2012 4:41 PM > *To:* IGDA Games Accessibility SIG Mailing List > *Cc:* Barrie Ellis > *Subject:* Re: [games_access] Fw: [OMNIO] FROM iPhone5 to iPhone10 > > You can jailbreak any iPhone after 3GS and operate it via PC. Reporting > how to do that without being sued.. That's the hard part. > > Cory Krull (R.I.P) taught me how. > > On Mon, Sep 24, 2012 at 7:53 AM, Siobhan Thomas wrote: > >> Thanks Barrie! >> >> This looks great actually... >> >> Sent from my iPhone >> >> On 23 Sep 2012, at 10:05, "Barrie Ellis" wrote: >> >> (see below)... Maybe useful in the future. Looks like you can use an >> integral PC keyboard to control an iPhone. If Apple introduced access to >> the whole iOS device using keyboard alone and/or mouse alone - this might >> be the device to hook up a ton of alternative access devices. >> >> Barrie >> >> *From:* IOI.KO >> *Sent:* Sunday, September 23, 2012 9:16 AM >> *To:* 'Barrie Ellis' >> *Subject:* [OMNIO] FROM iPhone5 to iPhone10 >> >> Hi,**** >> >> Long time no contact you, and hope everything going well together with >> you.**** >> >> *APPLE had released New iPhone5, and OMNIO will release New product*, >> which can be used with every current/future iPhone and iPad.**** >> >> **** >> >> It?s *WOWBlue*, and it *enables your any PC Keyboard typing into an >> iPhone/iPad.* >> >> During computer work, you can easily use your PC Keyboard for iPhone >> SMS/iMessage/Twitter/Facebook?or every typing.**** >> >> *Just plug this small USB dongle into your PC* after installation of >> WOWBlue software. *Also, it can be used for SAMSUNG Galaxy.***** >> >> **** >> >> 1) The very economic price of WOWBlue is only *under 30% of WOWKeys*price (WOWKeys: the FULL sized QWERTY PC/iPhone Keyboard). >> **** >> >> 2) *Free marketing sample is possible* from the middle of October by >> request and your intention on cooperative business.**** >> >> 3) The printed your LOGO and promotional your pop-up >> window(software) are possible with MOQ.**** >> >> **** >> >> Nowadays, every people uses SMART-Phone/Tablet-PC/Computer, and WOWBlue >> can be used by them in front of PC.**** >> >> **** >> >> Why don?t we approach this value-added iPhone/Galaxy accessories?**** >> >> **** >> >> Looking forward to hearing your opinion, please.**** >> >> Best regards,**** >> >> Doyoung KO**** >> >> ** >> >> **** >> >> ** >> >> ** >> >> *CEO & PRESIDENT*** >> >> *Phone: +82-70-75689610* >> >> *Mobile: +82-10-92604670* >> >> *eMail: **imomnio at iomnio.com* ** >> >> *MSN: **imomnio at hotmail.com* *Skype: NAVIsis.KO *** >> >> ****** >> >> ** >> >> ****** >> >> **** >> ------------------------------ >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > > -- > Steve Spohn > Editor-In-Chief > The AbleGamers Foundation > AbleGamers.com | AbleGamers.org > | Facebook | Twitter > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Mon Sep 24 17:10:58 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 24 Sep 2012 22:10:58 +0100 Subject: [games_access] Fw: [OMNIO] FROM iPhone5 to iPhone10 In-Reply-To: References: <255E44088A0142ED9B5051056B61D98F@OneSwitchPC><9EAECF37-83B4-435C-9EC7-1CCEF96CB612@nucleus.com><429D60C6BBEE42EB8EF163B75EF860CE@OneSwitchPC> Message-ID: <6E018E6A06B445A083DEB9E5D1EE9A0C@OneSwitchPC> How does it work. I'm guessing you get a replication of the iOS screen on your PC. Is it laggy? Can you play Angry Birds for instance, using a head-tracker? Cheers, Barrie From: Steve Spohn Sent: Monday, September 24, 2012 10:03 PM To: Barrie Ellis ; IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Fw: [OMNIO] FROM iPhone5 to iPhone10 Yes, you can On Mon, Sep 24, 2012 at 5:01 PM, Barrie Ellis wrote: I was wondering about jail-breaking iOS the other day. Don't suppose you can use your PC mouse in place of basic touch gestures on iOS? Useful link here: http://www.forbes.com/sites/adriankingsleyhughes/2012/05/28/should-i-jailbreak-my-iphone-and-other-jailbreaking-questions-answered/2/ From: Steve Spohn Sent: Monday, September 24, 2012 4:41 PM To: IGDA Games Accessibility SIG Mailing List Cc: Barrie Ellis Subject: Re: [games_access] Fw: [OMNIO] FROM iPhone5 to iPhone10 You can jailbreak any iPhone after 3GS and operate it via PC. Reporting how to do that without being sued.. That's the hard part. Cory Krull (R.I.P) taught me how. On Mon, Sep 24, 2012 at 7:53 AM, Siobhan Thomas wrote: Thanks Barrie! This looks great actually... Sent from my iPhone On 23 Sep 2012, at 10:05, "Barrie Ellis" wrote: (see below)... Maybe useful in the future. Looks like you can use an integral PC keyboard to control an iPhone. If Apple introduced access to the whole iOS device using keyboard alone and/or mouse alone - this might be the device to hook up a ton of alternative access devices. Barrie From: IOI.KO Sent: Sunday, September 23, 2012 9:16 AM To: 'Barrie Ellis' Subject: [OMNIO] FROM iPhone5 to iPhone10 Hi, Long time no contact you, and hope everything going well together with you. APPLE had released New iPhone5, and OMNIO will release New product, which can be used with every current/future iPhone and iPad. It?s WOWBlue, and it enables your any PC Keyboard typing into an iPhone/iPad. During computer work, you can easily use your PC Keyboard for iPhone SMS/iMessage/Twitter/Facebook?or every typing. Just plug this small USB dongle into your PC after installation of WOWBlue software. Also, it can be used for SAMSUNG Galaxy. 1) The very economic price of WOWBlue is only under 30% of WOWKeys price (WOWKeys: the FULL sized QWERTY PC/iPhone Keyboard). 2) Free marketing sample is possible from the middle of October by request and your intention on cooperative business. 3) The printed your LOGO and promotional your pop-up window(software) are possible with MOQ. Nowadays, every people uses SMART-Phone/Tablet-PC/Computer, and WOWBlue can be used by them in front of PC. Why don?t we approach this value-added iPhone/Galaxy accessories? Looking forward to hearing your opinion, please. Best regards, Doyoung KO CEO & PRESIDENT Phone: +82-70-75689610 Mobile: +82-10-92604670 eMail: imomnio at iomnio.com MSN: imomnio at hotmail.com Skype: NAVIsis.KO -------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Sep 25 06:49:29 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 25 Sep 2012 12:49:29 +0200 Subject: [games_access] EIGA Award Message-ID: <00b301cd9b0b$7150f910$53f2eb30$@de> Hello, there is a change. You do not have to apply for it. But you have to inform them about your game innovation!!!! The conditions are missing, but I remember something like this: * European development (the main part?) * innovation in game area * last two years * hardware / software * when nominated you have to travel to cologne, Germany??? I do not remind if concepts are allowed and what about student project. Maybe it can be useful to request a special category "Game Accessibility" when necessary. Note: You can also inform them about other game innovations. This is new :-) Best regards, Sandra From oneswitch at gmail.com Thu Sep 27 16:58:57 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 27 Sep 2012 21:58:57 +0100 Subject: [games_access] SpecialEffect at EuroGamer Message-ID: <84508759094C44748594F09EC9E7BBDC@OneSwitchPC> Great stuff happening at the EuroGamer Expo in the UK event right now with SpecialEffect and at least two games on the indie-stand (DRM and Proteus) with some nice accessibility features, and some main-stream titles too. For those who can't make it this year (myself included) this is what their stand looks like... 1. To the left: http://twitpic.com/aykeiq and https://twitter.com/haloathon/status/251317928107065344/photo/1 and http://twitpic.com/ayts61 - (This is Portal being played with a range of mounted switches, foot controls and a chin operated thumb-stick - hooked up (I think) via an Adroit Switchblade interface. I recon some gamers would have been blown away to see Isaac finish Portal (so I'm led to understand) using his feet. Actually, following the Paralympics, maybe not blown away at all. Just more accepting that we can all play, and some play in a different style. 2. In the middle is this video: http://specialeffect.org.uk/pages/about.htm (or direct http://www.youtube.com/watch?v=hKLNrCivOzw). 3. To the right is eye gaze controlled Dirt 3, with thanks to the utility Alt-Controller written by Tim Brogden for SE: http://instagram.com/p/QFGnuksoTX/ On top of this, they're also going to be the beneficiaries of a Video game art exhibition/auction at London City Hall (bonkers Boris Johnson's work-base, the London Mayor). Can't wait for the day when there's a game expo where the majority of the games have put in some significant efforts to boost the overall accessibility. That day is coming. Barrie Video game art exhibition When: 22-26 October, 08:00-17:30 every day Where: City Hall What: Boris Johnson's pad is set to host a major exhibition of video game art. Running between 22 and 26 October, the free event will feature rare pieces donated by a huge range of publishers and developers: concept art, storyboards and digital images will all feature. The works will be auctioned off at the close of the exhibition, with the proceeds going to SpecialEffect, a charity specialising in making games accessible to people with disabilities. Among the items on show will be game art produced by well-known developers such as Guerrilla Games (Killzone) and Media Molecule (LittleBigPlanet) as well as major publishers like Konami and Warner Bros. MCM Expo -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Thu Sep 27 17:12:05 2012 From: michellehinn at gmail.com (Michelle Hinn) Date: Thu, 27 Sep 2012 17:12:05 -0400 Subject: [games_access] SpecialEffect at EuroGamer In-Reply-To: <84508759094C44748594F09EC9E7BBDC@OneSwitchPC> References: <84508759094C44748594F09EC9E7BBDC@OneSwitchPC> Message-ID: Very exciting stuff, Barrie! Thanks for giving us a look at this year's show! Michelle On Thu, Sep 27, 2012 at 4:58 PM, Barrie Ellis wrote: > Great stuff happening at the EuroGamer Expo in the UK event right now with > SpecialEffect and at least two games on the indie-stand (DRM and Proteus) > with some nice accessibility features, and some main-stream titles too. > > For those who can't make it this year (myself included) this is what their > stand looks like... > > 1. To the left: http://twitpic.com/aykeiq and > https://twitter.com/haloathon/status/251317928107065344/photo/1 and > http://twitpic.com/ayts61 - (This is Portal being played with a range of > mounted switches, foot controls and a chin operated thumb-stick - hooked up > (I think) via an Adroit Switchblade interface. I recon some gamers would > have been blown away to see Isaac finish Portal (so I'm led to understand) > using his feet. Actually, following the Paralympics, maybe not blown away at > all. Just more accepting that we can all play, and some play in a different > style. > > 2. In the middle is this video: http://specialeffect.org.uk/pages/about.htm > (or direct http://www.youtube.com/watch?v=hKLNrCivOzw). > > 3. To the right is eye gaze controlled Dirt 3, with thanks to the utility > Alt-Controller written by Tim Brogden for SE: > http://instagram.com/p/QFGnuksoTX/ > > On top of this, they're also going to be the beneficiaries of a Video game > art exhibition/auction at London City Hall (bonkers Boris Johnson's > work-base, the London Mayor). > > Can't wait for the day when there's a game expo where the majority of the > games have put in some significant efforts to boost the overall > accessibility. That day is coming. > > Barrie > > > Video game art exhibition > > When: 22-26 October, 08:00-17:30 every day > Where: City Hall > What: Boris Johnson's pad is set to host a major exhibition of video game > art. Running between 22 and 26 October, the free event will feature rare > pieces donated by a huge range of publishers and developers: concept art, > storyboards and digital images will all feature. The works will be auctioned > off at the close of the exhibition, with the proceeds going to > SpecialEffect, a charity specialising in making games accessible to people > with disabilities. Among the items on show will be game art produced by > well-known developers such as Guerrilla Games (Killzone) and Media Molecule > (LittleBigPlanet) as well as major publishers like Konami and Warner Bros. > > MCM Expo > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > From i_h at hotmail.com Fri Sep 28 10:07:33 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 28 Sep 2012 15:07:33 +0100 Subject: [games_access] SpecialEffect at EuroGamer (Barrie Ellis) In-Reply-To: References: Message-ID: Something else that's worth mentioning - they've been given a really prominent spot right in the very centre, between FarCry 3, SimCity, and Assassins Creed 3: Liberation. Nice to see it where it deserves to be :) > From: games_access-request at igda.org > Subject: games_access Digest, Vol 104, Issue 25 > To: games_access at igda.org > Date: Fri, 28 Sep 2012 10:00:06 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. SpecialEffect at EuroGamer (Barrie Ellis) > 2. Re: SpecialEffect at EuroGamer (Michelle Hinn) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 27 Sep 2012 21:58:57 +0100 > From: "Barrie Ellis" > Subject: [games_access] SpecialEffect at EuroGamer > To: > Message-ID: <84508759094C44748594F09EC9E7BBDC at OneSwitchPC> > Content-Type: text/plain; charset="iso-8859-1" > > Great stuff happening at the EuroGamer Expo in the UK event right now with SpecialEffect and at least two games on the indie-stand (DRM and Proteus) with some nice accessibility features, and some main-stream titles too. > > For those who can't make it this year (myself included) this is what their stand looks like... > > 1. To the left: http://twitpic.com/aykeiq and https://twitter.com/haloathon/status/251317928107065344/photo/1 and http://twitpic.com/ayts61 - (This is Portal being played with a range of mounted switches, foot controls and a chin operated thumb-stick - hooked up (I think) via an Adroit Switchblade interface. I recon some gamers would have been blown away to see Isaac finish Portal (so I'm led to understand) using his feet. Actually, following the Paralympics, maybe not blown away at all. Just more accepting that we can all play, and some play in a different style. > > 2. In the middle is this video: http://specialeffect.org.uk/pages/about.htm (or direct http://www.youtube.com/watch?v=hKLNrCivOzw). > > 3. To the right is eye gaze controlled Dirt 3, with thanks to the utility Alt-Controller written by Tim Brogden for SE: http://instagram.com/p/QFGnuksoTX/ > > On top of this, they're also going to be the beneficiaries of a Video game art exhibition/auction at London City Hall (bonkers Boris Johnson's work-base, the London Mayor). > > Can't wait for the day when there's a game expo where the majority of the games have put in some significant efforts to boost the overall accessibility. That day is coming. > > Barrie > > Video game art exhibition > When: 22-26 October, 08:00-17:30 every day > Where: City Hall > What: Boris Johnson's pad is set to host a major exhibition of video game art. Running between 22 and 26 October, the free event will feature rare pieces donated by a huge range of publishers and developers: concept art, storyboards and digital images will all feature. The works will be auctioned off at the close of the exhibition, with the proceeds going to SpecialEffect, a charity specialising in making games accessible to people with disabilities. Among the items on show will be game art produced by well-known developers such as Guerrilla Games (Killzone) and Media Molecule (LittleBigPlanet) as well as major publishers like Konami and Warner Bros. > > MCM Expo > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Message: 2 > Date: Thu, 27 Sep 2012 17:12:05 -0400 > From: Michelle Hinn > Subject: Re: [games_access] SpecialEffect at EuroGamer > To: Barrie Ellis , IGDA Games Accessibility SIG > Mailing List > Message-ID: > > Content-Type: text/plain; charset=ISO-8859-1 > > Very exciting stuff, Barrie! Thanks for giving us a look at this year's show! > > Michelle > > On Thu, Sep 27, 2012 at 4:58 PM, Barrie Ellis wrote: > > Great stuff happening at the EuroGamer Expo in the UK event right now with > > SpecialEffect and at least two games on the indie-stand (DRM and Proteus) > > with some nice accessibility features, and some main-stream titles too. > > > > For those who can't make it this year (myself included) this is what their > > stand looks like... > > > > 1. To the left: http://twitpic.com/aykeiq and > > https://twitter.com/haloathon/status/251317928107065344/photo/1 and > > http://twitpic.com/ayts61 - (This is Portal being played with a range of > > mounted switches, foot controls and a chin operated thumb-stick - hooked up > > (I think) via an Adroit Switchblade interface. I recon some gamers would > > have been blown away to see Isaac finish Portal (so I'm led to understand) > > using his feet. Actually, following the Paralympics, maybe not blown away at > > all. Just more accepting that we can all play, and some play in a different > > style. > > > > 2. In the middle is this video: http://specialeffect.org.uk/pages/about.htm > > (or direct http://www.youtube.com/watch?v=hKLNrCivOzw). > > > > 3. To the right is eye gaze controlled Dirt 3, with thanks to the utility > > Alt-Controller written by Tim Brogden for SE: > > http://instagram.com/p/QFGnuksoTX/ > > > > On top of this, they're also going to be the beneficiaries of a Video game > > art exhibition/auction at London City Hall (bonkers Boris Johnson's > > work-base, the London Mayor). > > > > Can't wait for the day when there's a game expo where the majority of the > > games have put in some significant efforts to boost the overall > > accessibility. That day is coming. > > > > Barrie > > > > > > Video game art exhibition > > > > When: 22-26 October, 08:00-17:30 every day > > Where: City Hall > > What: Boris Johnson's pad is set to host a major exhibition of video game > > art. Running between 22 and 26 October, the free event will feature rare > > pieces donated by a huge range of publishers and developers: concept art, > > storyboards and digital images will all feature. The works will be auctioned > > off at the close of the exhibition, with the proceeds going to > > SpecialEffect, a charity specialising in making games accessible to people > > with disabilities. Among the items on show will be game art produced by > > well-known developers such as Guerrilla Games (Killzone) and Media Molecule > > (LittleBigPlanet) as well as major publishers like Konami and Warner Bros. > > > > MCM Expo > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 104, Issue 25 > ********************************************* -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Sun Sep 30 15:36:28 2012 From: thomas at pininteractive.com (Thomas Westin) Date: Sun, 30 Sep 2012 21:36:28 +0200 Subject: [games_access] SpecialEffect at EuroGamer In-Reply-To: References: <84508759094C44748594F09EC9E7BBDC@OneSwitchPC> Message-ID: <1D590B84-DC9B-4DFC-950C-585028C02469@pininteractive.com> nice, those Portal controllers are really eye-catching Best wishes, Thomas On 27Sep 2012, at 11:12 PM, Michelle Hinn wrote: > Very exciting stuff, Barrie! Thanks for giving us a look at this year's show! > > Michelle > > On Thu, Sep 27, 2012 at 4:58 PM, Barrie Ellis wrote: >> Great stuff happening at the EuroGamer Expo in the UK event right now with >> SpecialEffect and at least two games on the indie-stand (DRM and Proteus) >> with some nice accessibility features, and some main-stream titles too. >> >> For those who can't make it this year (myself included) this is what their >> stand looks like... >> >> 1. To the left: http://twitpic.com/aykeiq and >> https://twitter.com/haloathon/status/251317928107065344/photo/1 and >> http://twitpic.com/ayts61 - (This is Portal being played with a range of >> mounted switches, foot controls and a chin operated thumb-stick - hooked up >> (I think) via an Adroit Switchblade interface. I recon some gamers would >> have been blown away to see Isaac finish Portal (so I'm led to understand) >> using his feet. Actually, following the Paralympics, maybe not blown away at >> all. Just more accepting that we can all play, and some play in a different >> style. >> >> 2. In the middle is this video: http://specialeffect.org.uk/pages/about.htm >> (or direct http://www.youtube.com/watch?v=hKLNrCivOzw). >> >> 3. To the right is eye gaze controlled Dirt 3, with thanks to the utility >> Alt-Controller written by Tim Brogden for SE: >> http://instagram.com/p/QFGnuksoTX/ >> >> On top of this, they're also going to be the beneficiaries of a Video game >> art exhibition/auction at London City Hall (bonkers Boris Johnson's >> work-base, the London Mayor). >> >> Can't wait for the day when there's a game expo where the majority of the >> games have put in some significant efforts to boost the overall >> accessibility. That day is coming. >> >> Barrie >> >> >> Video game art exhibition >> >> When: 22-26 October, 08:00-17:30 every day >> Where: City Hall >> What: Boris Johnson's pad is set to host a major exhibition of video game >> art. Running between 22 and 26 October, the free event will feature rare >> pieces donated by a huge range of publishers and developers: concept art, >> storyboards and digital images will all feature. The works will be auctioned >> off at the close of the exhibition, with the proceeds going to >> SpecialEffect, a charity specialising in making games accessible to people >> with disabilities. Among the items on show will be game art produced by >> well-known developers such as Guerrilla Games (Killzone) and Media Molecule >> (LittleBigPlanet) as well as major publishers like Konami and Warner Bros. >> >> MCM Expo >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org