[games_access] gameaccessibilityguidelines.com launched

Sandra Uhling sandra_uhling at web.de
Mon Sep 3 17:38:01 EDT 2012


Hi Ian,

 

is there a print friendly verison?

It would be nice to just save a pdf file.

 

Best regards,

Sandra

 

Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im
Auftrag von Ian Hamilton
Gesendet: Montag, 3. September 2012 15:32
An: games_access at igda.org
Betreff: [games_access] gameaccessibilityguidelines.com launched

 

Hi all

 

I'm very happy to be able to announce a site launch -
http://www.gameaccessibilityguidelines.com
<http://www.gameaccessibilityguidelines.com/>  .

 

It is intended to be a simple but extensive accessibility checklist for game
studios to work from, covering as wide a range of considerations as possible
while still remaining a simple to follow checklist - of real value from the
accessibility side, but also practical and usable from the developer side. 

 

The guidelines are categorised into basic/intermediate/advanced, based on a
few factors but most importantly taking into account cost to develop,
something crucial when dealing with any commercial organisation but rarely
seen in accessibility guidelines for any industry. 

 

There have been quite a few really nice extensive guideline projects in the
past (Sandra has a great archive of them), but for a few reasons this is
quite different to other approaches that have been taken in the past, it
builds upon them very nicely and should also be quite complimentary to
existing advice like GASIG/SE's top tens and another developer accessibility
project that's due to be released soon.

 

It has been a collaborative project between a mix of game studios,
specialists and academics. They're quite purposefully unaffiliated, so that
the way is paved for them in future to be combined with other efforts and
ideally one day taken on by an industry body/consortium. 

 

Although it's not an IGDA-GASIG project, the contributors include several
GASIG members - myself, Barrie, Lynsey, Thomas and Dimitris.

 

As well as the studios that helped to develop the guidelines we've spoken to
quite a few others, from small indies to large AAAs, with lots of great
support, and several games already in development that are using the
guidelines. All of the people working on the project have given up their
time for free, so it has been great to see that their efforts are already
bearing fruit.

 

The next step is awareness raising so if you like the project please do pass
on word via Twitter etc, either to the site itself or to the press release
that Dimoso have put out about it:

 

http://www.gameaccessibilityguidelines.com
<http://www.gameaccessibilityguidelines.com/>  

 

http://www.realwire.com/releases/Making-video-gaming-accessible-to-all-guide
lines-to-help-game-developers-meet-the-needs-of-the-20-of-gamers-who-have-di
sabilities-published-today 

 

Ian

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