[games_access] gameaccessibilityguidelines.com launched
Eleanor Robinson
eleanor at 7128.com
Tue Sep 4 14:41:24 EDT 2012
I think it is a great idea to put a post on our website in support of
it. It is a fine piece of work.
Eleanor Robinson
7-128 Software
On 9/4/2012 12:15 PM, Tara Voelker wrote:
> So,
>
> This is very awesome. As soon as I get the chance, I will make sure
> it's listed on our website.
>
> Would the SIG also be interested in putting it's official stamp of
> approval on this? I think it would be great. We could put a post on
> our website in support of it even.
>
> Thoughts?
> Tara
>
> On Tue, Sep 4, 2012 at 5:07 AM, Richard (AudioGames.net)
> <richard at audiogames.net <mailto:richard at audiogames.net>> wrote:
>
> Congratulations!! Excellent!
>
>
>
>
> On 3-9-2012 15:31, Ian Hamilton wrote:
>> Hi all
>>
>> I'm very happy to be able to announce a site launch -
>> http://www.gameaccessibilityguidelines.com
>> <http://www.gameaccessibilityguidelines.com/> .
>>
>> It is intended to be a simple but extensive accessibility
>> checklist for game studios to work from, covering as wide a range
>> of considerations as possible while still remaining a simple to
>> follow checklist - of real value from the accessibility side, but
>> also practical and usable from the developer side.
>>
>> The guidelines are categorised into basic/intermediate/advanced,
>> based on a few factors but most importantly taking into account
>> cost to develop, something crucial when dealing with any
>> commercial organisation but rarely seen in accessibility
>> guidelines for any industry.
>>
>> There have been quite a few really nice extensive guideline
>> projects in the past (Sandra has a great archive of them), but
>> for a few reasons this is quite different to other approaches
>> that have been taken in the past, it builds upon them very nicely
>> and should also be quite complimentary to existing advice like
>> GASIG/SE's top tens and another developer accessibility project
>> that's due to be released soon.
>>
>> It has been a collaborative project between a mix of game
>> studios, specialists and academics. They're quite purposefully
>> unaffiliated, so that the way is paved for them in future to be
>> combined with other efforts and ideally one day taken on by an
>> industry body/consortium.
>>
>> Although it's not an IGDA-GASIG project, the contributors include
>> several GASIG members - myself, Barrie, Lynsey, Thomas and Dimitris.
>>
>> As well as the studios that helped to develop the guidelines
>> we've spoken to quite a few others, from small indies to large
>> AAAs, with lots of great support, and several games already in
>> development that are using the guidelines. All of the people
>> working on the project have given up their time for free, so it
>> has been great to see that their efforts are already bearing fruit.
>>
>> The next step is awareness raising so if you like the project
>> please do pass on word via Twitter etc, either to the site itself
>> or to the press release that Dimoso have put out about it:
>>
>> http://www.gameaccessibilityguidelines.com
>> <http://www.gameaccessibilityguidelines.com/>
>>
>> http://www.realwire.com/releases/Making-video-gaming-accessible-to-all-guidelines-to-help-game-developers-meet-the-needs-of-the-20-of-gamers-who-have-disabilities-published-today
>>
>>
>> Ian
>>
>>
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>> The main SIG website page ishttp://igda-gasig.org
>
>
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