From sandra_uhling at web.de Mon Dec 2 15:49:50 2013 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 2 Dec 2013 21:49:50 +0100 Subject: [games_access] Question about special adaption of a controller Message-ID: <003b01ceefa0$0c542510$24fc6f30$@de> Hello, a gamer from swiss would like to know if we can buy stuff like this in Germany/Swiss. http://www.broadenedhorizons.com/versatility-ps3 He needs something like this for a Nintendo Wii U. http://www.youtube.com/watch?v=8MEDMo8t8Ik Regards, Sandra From oneswitch at gmail.com Mon Dec 2 16:24:06 2013 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 2 Dec 2013 21:24:06 -0000 Subject: [games_access] Question about special adaption of a controller In-Reply-To: <003b01ceefa0$0c542510$24fc6f30$@de> References: <003b01ceefa0$0c542510$24fc6f30$@de> Message-ID: <278C95325E884683BE7E06E2D4C5C555@OneSwitchPC> Not for Wii U that I'm aware of. A nightmare platform for physical access for many. What exactly do they need, do you know? Barrie From: Sandra Uhling Sent: Monday, December 02, 2013 8:49 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] Question about special adaption of a controller Hello, a gamer from swiss would like to know if we can buy stuff like this in Germany/Swiss. http://www.broadenedhorizons.com/versatility-ps3 He needs something like this for a Nintendo Wii U. http://www.youtube.com/watch?v=8MEDMo8t8Ik Regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From brian at gamesoundcon.com Wed Dec 4 18:03:03 2013 From: brian at gamesoundcon.com (Brian Schmidt) Date: Wed, 4 Dec 2013 15:03:03 -0800 Subject: [games_access] Question about special adaption of a controller In-Reply-To: <003b01ceefa0$0c542510$24fc6f30$@de> References: <003b01ceefa0$0c542510$24fc6f30$@de> Message-ID: <00a401cef144$fce26a50$f6a73ef0$@gamesoundcon.com> Nice article on blind gaming in a New Yorker Mag blog.. http://www.newyorker.com/online/blogs/elements/2013/12/where-are-the-games-f or-disabled-players.html Brian From oneswitch at gmail.com Mon Dec 9 03:40:55 2013 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 9 Dec 2013 08:40:55 -0000 Subject: [games_access] Cronus Max (PS4 and XboxOne) Message-ID: <7B3FBF8FA0D0443788198571CE521C48@OneSwitchPC> http://switchgaming.blogspot.co.uk/2013/12/ps4-and-xbox-one-exciting-news.html Could be great news for overcoming the most complex pack-in controllers ever. -------------- next part -------------- An HTML attachment was scrubbed... URL: From agdev at thechases.com Sun Dec 15 08:28:18 2013 From: agdev at thechases.com (Tim Chase) Date: Sun, 15 Dec 2013 07:28:18 -0600 Subject: [games_access] Recent article about AbleGamers in Reader's Digest Message-ID: <20131215072818.1da932d8@bigbox.christie.dr> Just a little note to say congrats to the AbleGamers.com crew for getting a mention on page 44 of the December 2013 issue of Reader's Digest "Play Games, Help Kids" article. I hope the good publicity gives you a nice boost in awareness! -Tim From thomas at pininteractive.com Sun Dec 15 11:52:54 2013 From: thomas at pininteractive.com (Thomas Westin) Date: Sun, 15 Dec 2013 17:52:54 +0100 Subject: [games_access] Recent article about AbleGamers in Reader's Digest In-Reply-To: <20131215072818.1da932d8@bigbox.christie.dr> References: <20131215072818.1da932d8@bigbox.christie.dr> Message-ID: <8768BBAC-867F-41AF-AE97-3967FDD58E37@pininteractive.com> Great! 15Dec 2013 kl. 2:28 PM skrev Tim Chase : > Just a little note to say congrats to the AbleGamers.com crew for > getting a mention on page 44 of the December 2013 issue of Reader's > Digest "Play Games, Help Kids" article. I hope the good publicity > gives you a nice boost in awareness! > > -Tim > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From thomas at pininteractive.com Tue Dec 17 04:20:53 2013 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 17 Dec 2013 10:20:53 +0100 Subject: [games_access] Alt.Ctrl at GDC! Message-ID: <30DCAF7C-EE53-44D0-9020-5DB2067AE46E@pininteractive.com> Hi all, This is really cool, someone on this list should definitely take action regarding accessibility; I am swamped in thesis work at the moment and controllers is not my speciality. http://www.gamasutra.com/view/news/205735/GDC_2014_wants_submissions_for_ALTCTRL_alternative_controller_exhibit.php#comments Best regards, Thomas -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Tue Dec 17 15:36:03 2013 From: i_h at hotmail.com (Ian Hamilton) Date: Tue, 17 Dec 2013 20:36:03 +0000 Subject: [games_access] games_access Digest, Vol 120, Issue 5 In-Reply-To: References: Message-ID: Always great to see coverage outside the games or accessibility press! > From: games_access-request at igda.org > Subject: games_access Digest, Vol 120, Issue 5 > To: games_access at igda.org > Date: Mon, 16 Dec 2013 10:00:05 -0500 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Recent article about AbleGamers in Reader's Digest > (Thomas Westin) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sun, 15 Dec 2013 17:52:54 +0100 > From: Thomas Westin > Subject: Re: [games_access] Recent article about AbleGamers in > Reader's Digest > To: IGDA Games Accessibility SIG Mailing List > Message-ID: <8768BBAC-867F-41AF-AE97-3967FDD58E37 at pininteractive.com> > Content-Type: text/plain; charset="us-ascii" > > Great! > > 15Dec 2013 kl. 2:28 PM skrev Tim Chase : > > > Just a little note to say congrats to the AbleGamers.com crew for > > getting a mention on page 44 of the December 2013 issue of Reader's > > Digest "Play Games, Help Kids" article. I hope the good publicity > > gives you a nice boost in awareness! > > > > -Tim > > > > > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 120, Issue 5 > ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Tue Dec 17 15:36:38 2013 From: i_h at hotmail.com (Ian Hamilton) Date: Tue, 17 Dec 2013 20:36:38 +0000 Subject: [games_access] games_access Digest, Vol 120, Issue 6 In-Reply-To: References: Message-ID: Absolutely, I've passed on to a few people at least > From: games_access-request at igda.org > Subject: games_access Digest, Vol 120, Issue 6 > To: games_access at igda.org > Date: Tue, 17 Dec 2013 10:00:05 -0500 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Alt.Ctrl at GDC! (Thomas Westin) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 17 Dec 2013 10:20:53 +0100 > From: Thomas Westin > Subject: [games_access] Alt.Ctrl at GDC! > To: IGDA Games Accessibility SIG Mailing List > Message-ID: <30DCAF7C-EE53-44D0-9020-5DB2067AE46E at pininteractive.com> > Content-Type: text/plain; charset="us-ascii" > > Hi all, > > This is really cool, someone on this list should definitely take action regarding accessibility; I am swamped in thesis work at the moment and controllers is not my speciality. > > http://www.gamasutra.com/view/news/205735/GDC_2014_wants_submissions_for_ALTCTRL_alternative_controller_exhibit.php#comments > > Best regards, > Thomas > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 120, Issue 6 > ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Wed Dec 18 18:27:34 2013 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 18 Dec 2013 23:27:34 -0000 Subject: [games_access] Xbox One vs PS4 for accessibility Message-ID: Thought I'd post a little update on the Xbox One vs. PS4 for physical access... Seems the Xbox One presently has a massive advantage, as the Cronus Max team (www.cronusmax.com) have managed to get their cross-controller converter working. It's said that a huge range of PS3 and Xbox 360 controllers (including many custom accessible controllers) will now work on the Xbox One. The Max Aim App will also allow a Windows PC to connect, enabling speech, JoyToKey (for all kinds of things) and the likes of GlovePie (tailor made speech commands) to work the Xbox One. Very exciting. Adding a cheap "360/P3" adapter will enable the connection of PSone and PS2 controllers (in theory as this does work on the older Cronus Device). So all the Pinterest accessible options I've posted here are possible on Xbox One too: http://www.pinterest.com/oneswitch/cronus-and-accessibility/ >From a PS4 perspective, there seem to be some problems. It seems that the front-end menu can be controlled by USB connected joypad like devices, but games can't. This is as far as things have got so far on the PS4 to the best of my knowledge: http://www.youtube.com/watch?v=-knog9jtwLE. Looks like this may need a system update from Sony, to enable USB connected controllers to work too from my basic understanding. Fingers crossed both Microsoft and Sony get behind this (or at the very least, don't try to stop it). Without adapters like these, these consoles are just bricks to some people. Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Wed Dec 18 20:52:09 2013 From: michellehinn at gmail.com (Michelle Hinn) Date: Wed, 18 Dec 2013 20:52:09 -0500 Subject: [games_access] Xbox One vs PS4 for accessibility In-Reply-To: References: Message-ID: Thanks for that update Barrie -- very helpful! It would be great if MS and Sony can keep from implementing something that will negate this -- fingers crossed! Michelle On Wed, Dec 18, 2013 at 6:27 PM, Barrie Ellis wrote: > Thought I'd post a little update on the Xbox One vs. PS4 for physical > access... > > Seems the Xbox One presently has a massive advantage, as the Cronus Max > team (www.cronusmax.com) have managed to get their cross-controller > converter working. > > It's said that a huge range of PS3 and Xbox 360 controllers (including > many custom accessible controllers) will now work on the Xbox One. The Max > Aim App will also allow a Windows PC to connect, enabling speech, JoyToKey > (for all kinds of things) and the likes of GlovePie (tailor made speech > commands) to work the Xbox One. Very exciting. Adding a cheap "360/P3" > adapter will enable the connection of PSone and PS2 controllers (in theory > as this does work on the older Cronus Device). > > So all the Pinterest accessible options I've posted here are possible on > Xbox One too: http://www.pinterest.com/oneswitch/cronus-and-accessibility/ > > > From a PS4 perspective, there seem to be some problems. It seems that the > front-end menu can be controlled by USB connected joypad like devices, but > games can't. This is as far as things have got so far on the PS4 to the > best of my knowledge: http://www.youtube.com/watch?v=-knog9jtwLE. Looks > like this may need a system update from Sony, to enable USB connected > controllers to work too from my basic understanding. > > > Fingers crossed both Microsoft and Sony get behind this (or at the very > least, don't try to stop it). Without adapters like these, these consoles > are just bricks to some people. > > Barrie > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Thu Dec 19 02:49:31 2013 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 19 Dec 2013 07:49:31 -0000 Subject: [games_access] Xbox One vs PS4 for accessibility In-Reply-To: References: Message-ID: Cheers, Michelle. That's definitely hope number one at this time. My second hope for physical accessibility is that Sony/Microsoft and in turn developers don't force motion control (camera based and six-axis type) nor speech commands upon players. Giving players a more traditional alternative method should remove a huge barrier from many otherwise disabled players. If anyone can get the ear of Microsoft and Sony with this plea, I think it would make a huge difference. Have a great Christmas/Holiday season all, Barrie From: Michelle Hinn Sent: Thursday, December 19, 2013 1:52 AM To: Barrie Ellis ; IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Xbox One vs PS4 for accessibility Thanks for that update Barrie -- very helpful! It would be great if MS and Sony can keep from implementing something that will negate this -- fingers crossed! Michelle On Wed, Dec 18, 2013 at 6:27 PM, Barrie Ellis wrote: Thought I'd post a little update on the Xbox One vs. PS4 for physical access... Seems the Xbox One presently has a massive advantage, as the Cronus Max team (www.cronusmax.com) have managed to get their cross-controller converter working. It's said that a huge range of PS3 and Xbox 360 controllers (including many custom accessible controllers) will now work on the Xbox One. The Max Aim App will also allow a Windows PC to connect, enabling speech, JoyToKey (for all kinds of things) and the likes of GlovePie (tailor made speech commands) to work the Xbox One. Very exciting. Adding a cheap "360/P3" adapter will enable the connection of PSone and PS2 controllers (in theory as this does work on the older Cronus Device). So all the Pinterest accessible options I've posted here are possible on Xbox One too: http://www.pinterest.com/oneswitch/cronus-and-accessibility/ From a PS4 perspective, there seem to be some problems. It seems that the front-end menu can be controlled by USB connected joypad like devices, but games can't. This is as far as things have got so far on the PS4 to the best of my knowledge: http://www.youtube.com/watch?v=-knog9jtwLE. Looks like this may need a system update from Sony, to enable USB connected controllers to work too from my basic understanding. Fingers crossed both Microsoft and Sony get behind this (or at the very least, don't try to stop it). Without adapters like these, these consoles are just bricks to some people. Barrie _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Thu Dec 19 03:12:56 2013 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 19 Dec 2013 09:12:56 +0100 Subject: [games_access] Xbox One vs PS4 for accessibility In-Reply-To: References: Message-ID: <4C9AF202-BE77-41B3-9610-E09A60EB7537@pininteractive.com> Hi all, Great to see the progress for the XBO - definitely something for the GDC Alt.Ctrl event! Barrie, could you please contact the Cronus Max team about that? Happy holidays to you all! /Thomas PS. yesterday was 10 years since Terraformers was released, time flies :) 19Dec 2013 kl. 8:49 AM skrev Barrie Ellis : > Cheers, Michelle. > > That's definitely hope number one at this time. My second hope for physical accessibility is that Sony/Microsoft and in turn developers don't force motion control (camera based and six-axis type) nor speech commands upon players. Giving players a more traditional alternative method should remove a huge barrier from many otherwise disabled players. If anyone can get the ear of Microsoft and Sony with this plea, I think it would make a huge difference. > > Have a great Christmas/Holiday season all, > > Barrie > > > > > > From: Michelle Hinn > Sent: Thursday, December 19, 2013 1:52 AM > To: Barrie Ellis ; IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Xbox One vs PS4 for accessibility > > Thanks for that update Barrie -- very helpful! It would be great if MS and Sony can keep from implementing something that will negate this -- fingers crossed! > > Michelle > > > On Wed, Dec 18, 2013 at 6:27 PM, Barrie Ellis wrote: > Thought I'd post a little update on the Xbox One vs. PS4 for physical access... > > Seems the Xbox One presently has a massive advantage, as the Cronus Max team (www.cronusmax.com) have managed to get their cross-controller converter working. > > It's said that a huge range of PS3 and Xbox 360 controllers (including many custom accessible controllers) will now work on the Xbox One. The Max Aim App will also allow a Windows PC to connect, enabling speech, JoyToKey (for all kinds of things) and the likes of GlovePie (tailor made speech commands) to work the Xbox One. Very exciting. Adding a cheap "360/P3" adapter will enable the connection of PSone and PS2 controllers (in theory as this does work on the older Cronus Device). > > So all the Pinterest accessible options I've posted here are possible on Xbox One too: http://www.pinterest.com/oneswitch/cronus-and-accessibility/ > > > From a PS4 perspective, there seem to be some problems. It seems that the front-end menu can be controlled by USB connected joypad like devices, but games can't. This is as far as things have got so far on the PS4 to the best of my knowledge: http://www.youtube.com/watch?v=-knog9jtwLE. Looks like this may need a system update from Sony, to enable USB connected controllers to work too from my basic understanding. > > > Fingers crossed both Microsoft and Sony get behind this (or at the very least, don't try to stop it). Without adapters like these, these consoles are just bricks to some people. > > Barrie > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Dec 19 12:26:05 2013 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 19 Dec 2013 18:26:05 +0100 Subject: [games_access] Xbox One vs PS4 for accessibility In-Reply-To: References: Message-ID: <00a901cefcdf$669fac50$33df04f0$@de> Hi Barrie, what about Steam Machine and SteamOS? Would be nice to know. J I am wondering what types of accessibility The SteamOS have, because it is linux based. Regards, Sandra Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Donnerstag, 19. Dezember 2013 08:50 An: Michelle Hinn; games_access at igda.org Betreff: Re: [games_access] Xbox One vs PS4 for accessibility Cheers, Michelle. That's definitely hope number one at this time. My second hope for physical accessibility is that Sony/Microsoft and in turn developers don't force motion control (camera based and six-axis type) nor speech commands upon players. Giving players a more traditional alternative method should remove a huge barrier from many otherwise disabled players. If anyone can get the ear of Microsoft and Sony with this plea, I think it would make a huge difference. Have a great Christmas/Holiday season all, Barrie From: Michelle Hinn Sent: Thursday, December 19, 2013 1:52 AM To: Barrie Ellis ; IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Xbox One vs PS4 for accessibility Thanks for that update Barrie -- very helpful! It would be great if MS and Sony can keep from implementing something that will negate this -- fingers crossed! Michelle On Wed, Dec 18, 2013 at 6:27 PM, Barrie Ellis wrote: Thought I'd post a little update on the Xbox One vs. PS4 for physical access... Seems the Xbox One presently has a massive advantage, as the Cronus Max team (www.cronusmax.com) have managed to get their cross-controller converter working. It's said that a huge range of PS3 and Xbox 360 controllers (including many custom accessible controllers) will now work on the Xbox One. The Max Aim App will also allow a Windows PC to connect, enabling speech, JoyToKey (for all kinds of things) and the likes of GlovePie (tailor made speech commands) to work the Xbox One. Very exciting. Adding a cheap "360/P3" adapter will enable the connection of PSone and PS2 controllers (in theory as this does work on the older Cronus Device). So all the Pinterest accessible options I've posted here are possible on Xbox One too: http://www.pinterest.com/oneswitch/cronus-and-accessibility/ >From a PS4 perspective, there seem to be some problems. It seems that the front-end menu can be controlled by USB connected joypad like devices, but games can't. This is as far as things have got so far on the PS4 to the best of my knowledge: http://www.youtube.com/watch?v=-knog9jtwLE. Looks like this may need a system update from Sony, to enable USB connected controllers to work too from my basic understanding. Fingers crossed both Microsoft and Sony get behind this (or at the very least, don't try to stop it). Without adapters like these, these consoles are just bricks to some people. Barrie _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Sun Dec 22 15:46:53 2013 From: oneswitch at gmail.com (Barrie Ellis) Date: Sun, 22 Dec 2013 20:46:53 -0000 Subject: [games_access] Xbox One vs PS4 for accessibility In-Reply-To: <00a901cefcdf$669fac50$33df04f0$@de> References: <00a901cefcdf$669fac50$33df04f0$@de> Message-ID: I don't honestly know. If I had more time and money I'd test more of these platforms out. Linux seems to be getting more and more traction. GIMX works in Ubuntu as far as I know, which is worth googling. Love the idea of a little Rasberry Pi based controller system, much as seen here: http://switchgaming.blogspot.co.uk/2013/12/one-switch-driving-games-ps3-and-xbox.html Barrie From: Sandra Uhling Sent: Thursday, December 19, 2013 5:26 PM To: 'Barrie Ellis' ; 'IGDA Games Accessibility SIG Mailing List' Subject: AW: [games_access] Xbox One vs PS4 for accessibility Hi Barrie, what about Steam Machine and SteamOS? Would be nice to know. J I am wondering what types of accessibility The SteamOS have, because it is linux based. Regards, Sandra Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Donnerstag, 19. Dezember 2013 08:50 An: Michelle Hinn; games_access at igda.org Betreff: Re: [games_access] Xbox One vs PS4 for accessibility Cheers, Michelle. That's definitely hope number one at this time. My second hope for physical accessibility is that Sony/Microsoft and in turn developers don't force motion control (camera based and six-axis type) nor speech commands upon players. Giving players a more traditional alternative method should remove a huge barrier from many otherwise disabled players. If anyone can get the ear of Microsoft and Sony with this plea, I think it would make a huge difference. Have a great Christmas/Holiday season all, Barrie From: Michelle Hinn Sent: Thursday, December 19, 2013 1:52 AM To: Barrie Ellis ; IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Xbox One vs PS4 for accessibility Thanks for that update Barrie -- very helpful! It would be great if MS and Sony can keep from implementing something that will negate this -- fingers crossed! Michelle On Wed, Dec 18, 2013 at 6:27 PM, Barrie Ellis wrote: Thought I'd post a little update on the Xbox One vs. PS4 for physical access... Seems the Xbox One presently has a massive advantage, as the Cronus Max team (www.cronusmax.com) have managed to get their cross-controller converter working. It's said that a huge range of PS3 and Xbox 360 controllers (including many custom accessible controllers) will now work on the Xbox One. The Max Aim App will also allow a Windows PC to connect, enabling speech, JoyToKey (for all kinds of things) and the likes of GlovePie (tailor made speech commands) to work the Xbox One. Very exciting. Adding a cheap "360/P3" adapter will enable the connection of PSone and PS2 controllers (in theory as this does work on the older Cronus Device). So all the Pinterest accessible options I've posted here are possible on Xbox One too: http://www.pinterest.com/oneswitch/cronus-and-accessibility/ >From a PS4 perspective, there seem to be some problems. It seems that the front-end menu can be controlled by USB connected joypad like devices, but games can't. This is as far as things have got so far on the PS4 to the best of my knowledge: http://www.youtube.com/watch?v=-knog9jtwLE. Looks like this may need a system update from Sony, to enable USB connected controllers to work too from my basic understanding. Fingers crossed both Microsoft and Sony get behind this (or at the very least, don't try to stop it). Without adapters like these, these consoles are just bricks to some people. Barrie _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Mon Dec 30 12:53:45 2013 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 30 Dec 2013 17:53:45 -0000 Subject: [games_access] Accessible Train Set Message-ID: <2E1E0C8047B6417EB1444D80A689A98C@OneSwitchPC> Not video game accessibility, but toy accessibility: http://switchgaming.blogspot.co.uk/2013/12/neil-young-switch-accessible-train-set.html Thanks to John Bannick for the tip. Wish more people would think about this kind of thing with toy design. Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: