From oneswitch at gmail.com Sat Jan 5 06:05:32 2013 From: oneswitch at gmail.com (Barrie Ellis) Date: Sat, 5 Jan 2013 11:05:32 -0000 Subject: [games_access] Happy new year all.... Message-ID: Happy new year all. Thought I'd quickly share a fantastic find of game accessibility hacks happening in Japan: http://switchgaming.blogspot.co.uk/2013/01/eiichi-tanaka.html -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Sat Jan 5 12:29:07 2013 From: steve at ablegamers.com (Steve Spohn) Date: Sat, 5 Jan 2013 12:29:07 -0500 Subject: [games_access] Happy new year all.... In-Reply-To: References: Message-ID: Very cool On Sat, Jan 5, 2013 at 6:05 AM, Barrie Ellis wrote: > ** > Happy new year all. > > Thought I'd quickly share a fantastic find of game accessibility hacks > happening in Japan: > http://switchgaming.blogspot.co.uk/2013/01/eiichi-tanaka.html > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Wed Jan 2 10:43:48 2013 From: steve at ablegamers.com (Steve Spohn) Date: Wed, 2 Jan 2013 10:43:48 -0500 Subject: [games_access] AbleGamers Foundation Names FIFA 13 the 2012 Mainstream Accessible Game of the Year In-Reply-To: <0.0.DB.C47.1CDE8FCA789ED90.0@drone048.ral.icpbounce.com> References: <0.0.DB.C47.1CDE8FCA789ED90.0@drone048.ral.icpbounce.com> Message-ID: Greetings all, I thought this might be of interest to you. Hope your holiday went well, Steve ** FOR IMMEDIATE RELEASE Contact: Steve Spohn press at ablegamers.org (703) 891-9017 ext:101 AbleGamers Foundation Names FIFA 13 the 2012 Mainstream Accessible Game of the Year *International Soccer Juggernaut Enables Gamers of All Disabilities to Join in on the Fun.* Harpers Ferry, WV ?January 2, 2013? The AbleGamers Foundation is thrilled to announce EA?s international soccer sensation FIFA 13 wins the coveted AbleGamers Mainstream Accessible Game of the Year Award. With outstanding accessibility options, FIFA 13 enables some of the most severely disabled gamers to enjoy the thrill of the ?world's most popular? stadium game. ?AbleGamers was amazed by the accessibility of FIFA 13,? said Mark Barlet, President and Founder of the AbleGamers Foundation. ?EA enabled gamers with severe motor and cognitive disabilities by including remappable keys, an unheard-of mouse only mode and game settings that allow the entire game to be tailored to the unique abilities of each disabled gamer.? ?We are delighted and honored by how approachable EA has been,? continued Barlet. ?They really took the principles of our game accessibility guidelines, *Includification*, to heart. We are starting to see some real fruits of our labors preaching accessibility over the last decade. I'm personally thrilled to see big-name studios listening to our advocacy for the disabled community in the gaming industry.? ?There's just not enough you can say about a game like FIFA 13,? said Steve Spohn, Editor-In-Chief of AbleGamers.com and Community Outreach chair for the foundation. ?Such a large portion of our community is ecstatic over the ability to play a genre of game that's mostly inaccessible due to the number of controls needed and fast-paced action. The mouse only mode is phenomenal for those with muscular dystrophy, and the ability to slow down the entire game is such a boon for the cognitively impaired.? The AbleGamers annual award will be presented to EA at a gaming conference later this year. Honorable mentions also went out to 2K Game?s XCOM: Enemy Unknown and indie game Colour Bind. For the full story behind the award winner, honorable mentions and reviews of the all he nominated games, plus games that failed AbleGamers? accessibility tests, please visit AbleGamers.com *About The AbleGamers Foundation* The AbleGamers Foundation is a 501(c)(3) public charity that runs AbleGamers.com, which provides news and reviews on the accessibility of mainstream video game titles, as well as consultation on assistive technology. As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life. ### For more information about this topic, the AbleGamers Foundation, AbleGamers.com, or to schedule an interview call (703) 891-9017 ext:101 or email press at AbleGamers.com. -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Jan 7 14:02:36 2013 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 7 Jan 2013 20:02:36 +0100 Subject: [games_access] AbleGamers Foundation Names FIFA 13 the 2012 Mainstream Accessible Game of the Year In-Reply-To: References: <0.0.DB.C47.1CDE8FCA789ED90.0@drone048.ral.icpbounce.com> Message-ID: <007501cded09$914fd830$b3ef8890$@de> Nice, we have one german blind gamer who loves it, too. It would be awesome when the menu would be accessible to blind gamers, too. Is there something new about this topic? Best regards, Sandra Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Steve Spohn Gesendet: Mittwoch, 2. Januar 2013 16:44 An: Steve Spohn Betreff: [games_access] AbleGamers Foundation Names FIFA 13 the 2012 Mainstream Accessible Game of the Year Greetings all, I thought this might be of interest to you. Hope your holiday went well, Steve FOR IMMEDIATE RELEASE Contact: Steve Spohn press at ablegamers.org (703) 891-9017 ext:101 AbleGamers Foundation Names FIFA 13 the 2012 Mainstream Accessible Game of the Year International Soccer Juggernaut Enables Gamers of All Disabilities to Join in on the Fun. Harpers Ferry, WV -January 2, 2013- The AbleGamers Foundation is thrilled to announce EA's international soccer sensation FIFA 13 wins the coveted AbleGamers Mainstream Accessible Game of the Year Award. With outstanding accessibility options, FIFA 13 enables some of the most severely disabled gamers to enjoy the thrill of the "world's most popular" stadium game. "AbleGamers was amazed by the accessibility of FIFA 13," said Mark Barlet, President and Founder of the AbleGamers Foundation. "EA enabled gamers with severe motor and cognitive disabilities by including remappable keys, an unheard-of mouse only mode and game settings that allow the entire game to be tailored to the unique abilities of each disabled gamer." "We are delighted and honored by how approachable EA has been," continued Barlet. "They really took the principles of our game accessibility guidelines , Includification, to heart. We are starting to see some real fruits of our labors preaching accessibility over the last decade. I'm personally thrilled to see big-name studios listening to our advocacy for the disabled community in the gaming industry." "There's just not enough you can say about a game like FIFA 13," said Steve Spohn, Editor-In-Chief of AbleGamers.com and Community Outreach chair for the foundation. "Such a large portion of our community is ecstatic over the ability to play a genre of game that's mostly inaccessible due to the number of controls needed and fast-paced action. The mouse only mode is phenomenal for those with muscular dystrophy, and the ability to slow down the entire game is such a boon for the cognitively impaired." The AbleGamers annual award will be presented to EA at a gaming conference later this year. Honorable mentions also went out to 2K Game's XCOM: Enemy Unknown and indie game Colour Bind. For the full story behind the award winner, honorable mentions and reviews of the all he nominated games, plus games that failed AbleGamers' accessibility tests, please visit AbleGamers.com About The AbleGamers Foundation The AbleGamers Foundation is a 501(c)(3) public charity that runs AbleGamers.com, which provides news and reviews on the accessibility of mainstream video game titles, as well as consultation on assistive technology. As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life. ### For more information about this topic, the AbleGamers Foundation, AbleGamers.com, or to schedule an interview call (703) 891-9017 ext:101 or email press at AbleGamers.com. -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From info at we-play.gr Wed Jan 9 04:05:31 2013 From: info at we-play.gr (info at we-play.gr) Date: Wed, 09 Jan 2013 11:05:31 +0200 Subject: [games_access] New Accessible Audio Game 'the freq' Message-ID: <20130109110531.20957co6ztrxoyqj@webmail.we-play.gr> Hi all, i would like to share with you my first Audio Game : the freq. Its concept is based on pitch perception. Player chooses a frequency and then has to identify it among others. It is available here : www.we-play.gr in the section 'downloads' Any comments about the game's accessibility, entertainment and education would be very helpful for me to improve my game design! thank you :) Emmanouel Rovithis From sandra_uhling at web.de Fri Jan 11 17:22:11 2013 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 11 Jan 2013 23:22:11 +0100 Subject: [games_access] Deaf woman's eBay complaint highlights dispute over Web access for disabled Message-ID: <000001cdf04a$1cd32c20$56798460$@de> Hi, little bit off-topic but interesting: "Deaf woman's eBay complaint highlights dispute over Web access for disabled" Melissa Earll, of Nevada, Missouri, says she can't use eBay's seller-verification system because she is deaf. STORY HIGHLIGHTS . Deaf woman: eBay won't let me sell items because I'm deaf . Auction site's verification system requires sellers to retrieve a phone password . A federal judge has thrown out the case; woman says she's appealing . eBay says it stands ready to help users, including sellers, with disabilities Source: http://edition.cnn.com/2013/01/10/tech/web/ebay-internet-disabilities/ The US needs the CRPD .. Best regards, Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Jan 11 17:24:01 2013 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 11 Jan 2013 23:24:01 +0100 Subject: [games_access] FYI: I will be in London for 6 weeks, 25.02.2013 Message-ID: <000501cdf04a$5c2a13c0$147e3b40$@de> Hi, FYI: I will be in London for 6 weeks, starting on 25.05.2013. Maybe someone would like to meet? Are there some nice events? Best regards, Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Fri Jan 11 19:23:17 2013 From: thomas at pininteractive.com (Thomas Westin) Date: Sat, 12 Jan 2013 01:23:17 +0100 Subject: [games_access] Haptic gaming headset Message-ID: Hi all, seems like a solution that could work quite well http://www.engadget.com/2013/01/11/ableplanet-vivitouch-haptic-gaming-headset-hands-on/ Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Sat Jan 12 04:07:32 2013 From: oneswitch at gmail.com (Barrie Ellis) Date: Sat, 12 Jan 2013 09:07:32 -0000 Subject: [games_access] AbleGamers Foundation Names FIFA 13 the 2012 Mainstream Accessible Game of the Year In-Reply-To: References: <0.0.DB.C47.1CDE8FCA789ED90.0@drone048.ral.icpbounce.com> Message-ID: <4A577B04EA6B47B7BF2046BF4A1D9FCD@OneSwitchPC> (Belatedly) Top work, Steve! Keep up the praise for the good games, and hopefully via that pressurise others to match and exceed in coming years. Things are moving. Barrie From: Steve Spohn Sent: Wednesday, January 02, 2013 3:43 PM To: Steve Spohn Subject: [games_access] AbleGamers Foundation Names FIFA 13 the 2012 Mainstream Accessible Game of the Year Greetings all, I thought this might be of interest to you. Hope your holiday went well, Steve FOR IMMEDIATE RELEASE Contact: Steve Spohn press at ablegamers.org (703) 891-9017 ext:101 AbleGamers Foundation Names FIFA 13 the 2012 Mainstream Accessible Game of the Year International Soccer Juggernaut Enables Gamers of All Disabilities to Join in on the Fun. Harpers Ferry, WV ?January 2, 2013? The AbleGamers Foundation is thrilled to announce EA?s international soccer sensation FIFA 13 wins the coveted AbleGamers Mainstream Accessible Game of the Year Award. With outstanding accessibility options, FIFA 13 enables some of the most severely disabled gamers to enjoy the thrill of the ?world's most popular? stadium game. ?AbleGamers was amazed by the accessibility of FIFA 13,? said Mark Barlet, President and Founder of the AbleGamers Foundation. ?EA enabled gamers with severe motor and cognitive disabilities by including remappable keys, an unheard-of mouse only mode and game settings that allow the entire game to be tailored to the unique abilities of each disabled gamer.? ?We are delighted and honored by how approachable EA has been,? continued Barlet. ?They really took the principles of our game accessibility guidelines, Includification, to heart. We are starting to see some real fruits of our labors preaching accessibility over the last decade. I'm personally thrilled to see big-name studios listening to our advocacy for the disabled community in the gaming industry.? ?There's just not enough you can say about a game like FIFA 13,? said Steve Spohn, Editor-In-Chief of AbleGamers.com and Community Outreach chair for the foundation. ?Such a large portion of our community is ecstatic over the ability to play a genre of game that's mostly inaccessible due to the number of controls needed and fast-paced action. The mouse only mode is phenomenal for those with muscular dystrophy, and the ability to slow down the entire game is such a boon for the cognitively impaired.? The AbleGamers annual award will be presented to EA at a gaming conference later this year. Honorable mentions also went out to 2K Game?s XCOM: Enemy Unknown and indie game Colour Bind. For the full story behind the award winner, honorable mentions and reviews of the all he nominated games, plus games that failed AbleGamers? accessibility tests, please visit AbleGamers.com About The AbleGamers Foundation The AbleGamers Foundation is a 501(c)(3) public charity that runs AbleGamers.com, which provides news and reviews on the accessibility of mainstream video game titles, as well as consultation on assistive technology. As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life. ### For more information about this topic, the AbleGamers Foundation, AbleGamers.com, or to schedule an interview call (703) 891-9017 ext:101 or email press at AbleGamers.com. -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Sat Jan 12 05:06:36 2013 From: i_h at hotmail.com (Ian Hamilton) Date: Sat, 12 Jan 2013 10:06:36 +0000 Subject: [games_access] FYI: I will be in London for 6 weeks, 25.02.2013 (Sandra Uhling) In-Reply-To: References: Message-ID: Yes, would be great to meet up, especially after missing each other at gamescom! What's the reason for the trip? Something nice I hope? I'm not sure if you'll be in the UK long enough to catch it but Develop is on the 9th-11th July in Brighton, which is near to London, really good event. http://www.developconference.com/ Rezzed I expect will be on at the start of July, it's in Brighton again, and more indie focussed. http://www.rezzed.com/ There's also gamehorizon usually at the end of June, but that's in Newcastle which is a 3 hour train ride from London. Lastly depending on how much of a geek you are, the London Symphony Orchestra are doing a concert consisting solely of music from the Final Fantasy games on March 30th: http://www.ffsymphony.com/ Ian > Message: 2 > Date: Fri, 11 Jan 2013 23:24:01 +0100 > From: "Sandra Uhling" > Subject: [games_access] FYI: I will be in London for 6 weeks, > 25.02.2013 > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <000501cdf04a$5c2a13c0$147e3b40$@de> > Content-Type: text/plain; charset="us-ascii" > > Hi, >> > FYI: > > I will be in London for 6 weeks, starting on 25.05.2013. > > Maybe someone would like to meet? > > Are there some nice events? > > Best regards, > > Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Sat Jan 12 05:19:36 2013 From: i_h at hotmail.com (Ian Hamilton) Date: Sat, 12 Jan 2013 10:19:36 +0000 Subject: [games_access] FYI: I will be in London for 6 weeks, 25.02.2013 (Sandra Uhling) In-Reply-To: References: , Message-ID: Actually just noticed the subject says Feb and mail says May, which one? If you're coming in Feb there's not so much game related stuff on between then and April, other than the various usual local community meetups. From: i_h at hotmail.com To: games_access at igda.org Subject: RE: FYI: I will be in London for 6 weeks, 25.02.2013 (Sandra Uhling) Date: Sat, 12 Jan 2013 10:06:36 +0000 Yes, would be great to meet up, especially after missing each other at gamescom! What's the reason for the trip? Something nice I hope? I'm not sure if you'll be in the UK long enough to catch it but Develop is on the 9th-11th July in Brighton, which is near to London, really good event. http://www.developconference.com/ Rezzed I expect will be on at the start of July, it's in Brighton again, and more indie focussed. http://www.rezzed.com/ There's also gamehorizon usually at the end of June, but that's in Newcastle which is a 3 hour train ride from London. Lastly depending on how much of a geek you are, the London Symphony Orchestra are doing a concert consisting solely of music from the Final Fantasy games on March 30th: http://www.ffsymphony.com/ Ian > Message: 2 > Date: Fri, 11 Jan 2013 23:24:01 +0100 > From: "Sandra Uhling" > Subject: [games_access] FYI: I will be in London for 6 weeks, > 25.02.2013 > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <000501cdf04a$5c2a13c0$147e3b40$@de> > Content-Type: text/plain; charset="us-ascii" > > Hi, >> > FYI: > > I will be in London for 6 weeks, starting on 25.05.2013. > > Maybe someone would like to meet? > > Are there some nice events? > > Best regards, > > Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: From foreversublime at hotmail.com Sun Jan 13 23:05:28 2013 From: foreversublime at hotmail.com (Matthias Troup) Date: Sun, 13 Jan 2013 23:05:28 -0500 Subject: [games_access] Custom tactile touchscreens, on demand Message-ID: http://techcrunch.com/2013/01/13/this-is-the-future/ A blind attorney at my office used to have these little rubber buttons on certain things - the microwave keypad, for instance. I bet something like this would be welcome by a lot of people. Have at it, creative types. -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Jan 14 13:37:07 2013 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 14 Jan 2013 19:37:07 +0100 Subject: [games_access] FYI: I will be in London for 6 weeks, 25.02.2013 Message-ID: <004e01cdf286$28b01420$7a103c60$@de> Hi, FYI: Sorry I mixed up the date it is the 25.02.2013. Sorry I will be in London for 6 weeks, starting on 25.02.2013. Maybe someone would like to meet? Are there some nice events? Best regards, Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Jan 14 13:37:07 2013 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 14 Jan 2013 19:37:07 +0100 Subject: [games_access] FYI: I will be in London for 6 weeks, 25.02.2013 (Sandra Uhling) In-Reply-To: References: , Message-ID: <005701cdf286$29973fd0$7cc5bf70$@de> 25.02.2013 and then 6 weeks Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Ian Hamilton Gesendet: Samstag, 12. Januar 2013 11:20 An: games_access at igda.org Betreff: Re: [games_access] FYI: I will be in London for 6 weeks, 25.02.2013 (Sandra Uhling) Actually just noticed the subject says Feb and mail says May, which one? If you're coming in Feb there's not so much game related stuff on between then and April, other than the various usual local community meetups. _____ From: i_h at hotmail.com To: games_access at igda.org Subject: RE: FYI: I will be in London for 6 weeks, 25.02.2013 (Sandra Uhling) Date: Sat, 12 Jan 2013 10:06:36 +0000 Yes, would be great to meet up, especially after missing each other at gamescom! What's the reason for the trip? Something nice I hope? I'm not sure if you'll be in the UK long enough to catch it but Develop is on the 9th-11th July in Brighton, which is near to London, really good event. http://www.developconference.com/ Rezzed I expect will be on at the start of July, it's in Brighton again, and more indie focussed. http://www.rezzed.com/ There's also gamehorizon usually at the end of June, but that's in Newcastle which is a 3 hour train ride from London. Lastly depending on how much of a geek you are, the London Symphony Orchestra are doing a concert consisting solely of music from the Final Fantasy games on March 30th: http://www.ffsymphony.com/ Ian > Message: 2 > Date: Fri, 11 Jan 2013 23:24:01 +0100 > From: "Sandra Uhling" < sandra_uhling at web.de> > Subject: [games_access] FYI: I will be in London for 6 weeks, > 25.02.2013 > To: "'IGDA Games Accessibility SIG Mailing List'" > < games_access at igda.org> > Message-ID: <000501cdf04a$5c2a13c0$147e3b40$@de> > Content-Type: text/plain; charset="us-ascii" > > Hi, >> > FYI: > > I will be in London for 6 weeks, starting on 25.05.2013. > > Maybe someone would like to meet? > > Are there some nice events? > > Best regards, > > Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Tue Jan 15 10:47:17 2013 From: i_h at hotmail.com (Ian Hamilton) Date: Tue, 15 Jan 2013 15:47:17 +0000 Subject: [games_access] games_access Digest, Vol 109, Issue 8 In-Reply-To: References: Message-ID: There aren't really any big game related events in march/april, although both TIGA and UKIE will announce smaller events closer to the time. However games aside, London being London always has all kinds of nice non-games-related thinsg on though. http://www.timeout.com/london/ is a good place to look. For example the shard (the tallest building in Europe, with an open air viewing gallery on the top floor) opens to the public in February. If you want to send me a direct email telling me what kind of things you're interested in I'll very happily show you around. Ian > From: games_access-request at igda.org > Subject: games_access Digest, Vol 109, Issue 8 > To: games_access at igda.org > Date: Tue, 15 Jan 2013 10:00:06 -0500 > > > Hi, > > FYI: > > Sorry I mixed up the date it is the 25.02.2013. Sorry > > I will be in London for 6 weeks, starting on 25.02.2013. > > Maybe someone would like to meet? > > Are there some nice events? > > Best regards, > > Sandra > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Jan 15 12:48:32 2013 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 15 Jan 2013 18:48:32 +0100 Subject: [games_access] games_access Digest, Vol 109, Issue 8 In-Reply-To: References: Message-ID: <005801cdf348$8a791b80$9f6b5280$@de> Hi Ian, I will send you a list, when I have time. We have courses and exams now. Best regards, Sandra Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Ian Hamilton Gesendet: Dienstag, 15. Januar 2013 16:47 An: games_access at igda.org Betreff: Re: [games_access] games_access Digest, Vol 109, Issue 8 There aren't really any big game related events in march/april, although both TIGA and UKIE will announce smaller events closer to the time. However games aside, London being London always has all kinds of nice non-games-related thinsg on though. http://www.timeout.com/london/ is a good place to look. For example the shard (the tallest building in Europe, with an open air viewing gallery on the top floor) opens to the public in February. If you want to send me a direct email telling me what kind of things you're interested in I'll very happily show you around. Ian > From: games_access-request at igda.org > Subject: games_access Digest, Vol 109, Issue 8 > To: games_access at igda.org > Date: Tue, 15 Jan 2013 10:00:06 -0500 > > > Hi, > > FYI: > > Sorry I mixed up the date it is the 25.02.2013. Sorry > > I will be in London for 6 weeks, starting on 25.02.2013. > > Maybe someone would like to meet? > > Are there some nice events? > > Best regards, > > Sandra > -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Sun Jan 20 09:23:27 2013 From: i_h at hotmail.com (Ian Hamilton) Date: Sun, 20 Jan 2013 14:23:27 +0000 Subject: [games_access] Accessibility in Bioshock Infinite Message-ID: Dual Ring have put up a summary of some pretty special looking accessibility features gleaned from the first dribble of detailed information about Bioshock Infinite's options. More good stuff to come no doubt, and I'm sure plenty of credit due to Tara for it! http://www.dual-ring.net/bioshock-infinites-pc-specs-reveal-many-accessibility-features/ Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Sun Jan 20 12:48:12 2013 From: michellehinn at gmail.com (Michelle Hinn) Date: Sun, 20 Jan 2013 12:48:12 -0500 Subject: [games_access] Accessibility in Bioshock Infinite In-Reply-To: References: Message-ID: Very nice! And, yes, I have the feeling our Tara had more than a little to do with this! :) Right on! Michelle On Sun, Jan 20, 2013 at 9:23 AM, Ian Hamilton wrote: > http://www.dual-ring.net/bioshock-infinites-pc-specs-reveal-many-accessibility-features/ From i_h at hotmail.com Sun Jan 20 13:26:31 2013 From: i_h at hotmail.com (Ian Hamilton) Date: Sun, 20 Jan 2013 18:26:31 +0000 Subject: [games_access] Nice little piece of value of online games Message-ID: It's an old story from 2009, but it has just started doing the rounds again thanks to someone posting it on imgur yesterday. It's a nice story in itself, and a great piece of awareness raising.. 600,000 page views since yesterday. But what's really notable is the attitude of the people reading it, the almost 300 overwhelmingly positive comments, with some really nice personal stories within them too.. very nice to see! http://imgur.com/gallery/TxxpM Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Mon Jan 21 10:48:12 2013 From: javier.mairena at gmail.com (Javier Mairena) Date: Mon, 21 Jan 2013 16:48:12 +0100 Subject: [games_access] Nice little piece of value of online games In-Reply-To: References: Message-ID: Great story! Highlights the value of games for disabled people. I think i'm going to translate it to spanish, there are many words of wisdom is that text and more people should read it. Do you know the original source of the article or Jason Rowe twitter or something? On 20 January 2013 19:26, Ian Hamilton wrote: > It's an old story from 2009, but it has just started doing the rounds > again thanks to someone posting it on imgur yesterday. > > It's a nice story in itself, and a great piece of awareness raising.. > 600,000 page views since yesterday. > > But what's really notable is the attitude of the people reading it, the > almost 300 overwhelmingly positive comments, with some really nice personal > stories within them too.. very nice to see! > > http://imgur.com/gallery/TxxpM > > Ian > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Jan 22 15:46:08 2013 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 22 Jan 2013 21:46:08 +0100 Subject: [games_access] Event Germany last year, december 2012 Message-ID: <001301cdf8e1$83058700$89109500$@de> Hello, Here is a nice article about an event in Germany. Two organizations made an event with retro games for gamers with and without disability. http://translate.google.de/translate?sl=de &tl=en&js=n&prev=_t&hl=de&ie=UTF-8&eotf=1&u=http%3A%2F%2Fwww.spieleratgeber- nrw.de%2Fsite.3471.de.1.html&act=url (I was not part of it. I just got the link) Best regards, Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Jan 22 15:58:33 2013 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 22 Jan 2013 21:58:33 +0100 Subject: [games_access] VTree new game Message-ID: <002701cdf8e3$3ed7d810$bc878830$@de> http://getgamesgo.com/product/pro-riders-snowboard -------------- next part -------------- An HTML attachment was scrubbed... URL: From chuck at vtreellc.com Tue Jan 22 16:17:53 2013 From: chuck at vtreellc.com (chuck at vtreellc.com) Date: Tue, 22 Jan 2013 16:17:53 -0500 Subject: [games_access] VTree new game In-Reply-To: <002701cdf8e3$3ed7d810$bc878830$@de> References: <002701cdf8e3$3ed7d810$bc878830$@de> Message-ID: <20130122161753.99355l5h521boc1t@www.vtreellc.com> Hi Sandra, Thanks for putting that out there. There is an upgraded version that will be released by early next week on approximately 150 sites worldwide that is more entertaining than the current version available.The game does allow for an Xbox 360 controller to play so most accessible hardware devices that mimic the 360 will be able to interface with the game. As an FYI, we are working closely with the VA on a camera version of the game that will have much greater accessibility options than these latest releases. We will be making the official announcements shortly. Thanks again Sandra. Chuck > http://getgamesgo.com/product/pro-riders-snowboard > > From sandra_uhling at web.de Tue Jan 22 16:25:37 2013 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 22 Jan 2013 22:25:37 +0100 Subject: [games_access] VTree new game In-Reply-To: <20130122161753.99355l5h521boc1t@www.vtreellc.com> References: <002701cdf8e3$3ed7d810$bc878830$@de> <20130122161753.99355l5h521boc1t@www.vtreellc.com> Message-ID: <003601cdf8e7$06bac650$143052f0$@de> Hi, accessibility is important for exergaming, too :-) Did you try out to play a game designed for a controller With a "real" Board? I tried it is difficult. -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von chuck at vtreellc.com Gesendet: Dienstag, 22. Januar 2013 22:18 An: IGDA Games Accessibility SIG Mailing List; Sandra Uhling Cc: 'IGDA Games Accessibility SIG Mailing List' Betreff: Re: [games_access] VTree new game Hi Sandra, Thanks for putting that out there. There is an upgraded version that will be released by early next week on approximately 150 sites worldwide that is more entertaining than the current version available.The game does allow for an Xbox 360 controller to play so most accessible hardware devices that mimic the 360 will be able to interface with the game. As an FYI, we are working closely with the VA on a camera version of the game that will have much greater accessibility options than these latest releases. We will be making the official announcements shortly. Thanks again Sandra. Chuck > http://getgamesgo.com/product/pro-riders-snowboard > > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From chuck at vtreellc.com Tue Jan 22 16:52:31 2013 From: chuck at vtreellc.com (chuck at vtreellc.com) Date: Tue, 22 Jan 2013 16:52:31 -0500 Subject: [games_access] VTree new game In-Reply-To: <003601cdf8e7$06bac650$143052f0$@de> References: <002701cdf8e3$3ed7d810$bc878830$@de> <20130122161753.99355l5h521boc1t@www.vtreellc.com> <003601cdf8e7$06bac650$143052f0$@de> Message-ID: <20130122165231.20184d0z4xz97867@www.vtreellc.com> Hi Sandra, We never tried it with a real board. For the most part we're looking at keeping the games we develop as economical as possible. Plus when we come out with our camera version individuals will be able to move as much as they want. Chuck > Hi, > > accessibility is important for exergaming, too :-) > Did you try out to play a game designed for a controller > With a "real" Board? I tried it is difficult. > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von chuck at vtreellc.com > Gesendet: Dienstag, 22. Januar 2013 22:18 > An: IGDA Games Accessibility SIG Mailing List; Sandra Uhling > Cc: 'IGDA Games Accessibility SIG Mailing List' > Betreff: Re: [games_access] VTree new game > > > > Hi Sandra, > > Thanks for putting that out there. There is an upgraded version that will be > released by early next week on approximately 150 sites worldwide that is > more entertaining than the current version available.The game does allow for > an Xbox 360 controller to play so most accessible hardware devices that > mimic the 360 will be able to interface with the game. > > As an FYI, we are working closely with the VA on a camera version of the > game that will have much greater accessibility options than these latest > releases. We will be making the official announcements shortly. > > Thanks again Sandra. > > Chuck >> http://getgamesgo.com/product/pro-riders-snowboard >> >> > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > From i_h at hotmail.com Tue Jan 22 22:13:36 2013 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 23 Jan 2013 03:13:36 +0000 Subject: [games_access] games_access Digest, Vol 109, Issue 12 In-Reply-To: References: Message-ID: >From this book: http://www.amazon.com/Alter-Ego-Avatars-their-creators/dp/B005M4RX90/ Text and image repeated here: http://gawno.com/2009/11/alter-ego-online-gamers-revealed/ > From: games_access-request at igda.org > Subject: games_access Digest, Vol 109, Issue 12 > To: games_access at igda.org > Date: Tue, 22 Jan 2013 10:00:06 -0500 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Nice little piece of value of online games (Javier Mairena) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 21 Jan 2013 16:48:12 +0100 > From: Javier Mairena > Subject: Re: [games_access] Nice little piece of value of online games > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > > Content-Type: text/plain; charset="iso-8859-1" > > Great story! > > Highlights the value of games for disabled people. > I think i'm going to translate it to spanish, there are many words of > wisdom is that text and more people should read it. > > Do you know the original source of the article or Jason Rowe twitter or > something? > > On 20 January 2013 19:26, Ian Hamilton wrote: > > > It's an old story from 2009, but it has just started doing the rounds > > again thanks to someone posting it on imgur yesterday. > > > > It's a nice story in itself, and a great piece of awareness raising.. > > 600,000 page views since yesterday. > > > > But what's really notable is the attitude of the people reading it, the > > almost 300 overwhelmingly positive comments, with some really nice personal > > stories within them too.. very nice to see! > > > > http://imgur.com/gallery/TxxpM > > > > Ian > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 109, Issue 12 > ********************************************* -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Tue Jan 22 22:28:18 2013 From: michellehinn at gmail.com (Michelle Hinn) Date: Tue, 22 Jan 2013 22:28:18 -0500 Subject: [games_access] Spanish Version of Alter Ego Avatars Message-ID: Javier -- that would be great to put a Spanish translation of this online. If you need permissions and have trouble finding them, I can put you in touch with a couple of the people involved with the book who are colleagues of mine from Game Studies. Just send me an email off list and I can do the introductions. :) Michelle On Tue, Jan 22, 2013 at 10:13 PM, Ian Hamilton wrote: > From this book: > > http://www.amazon.com/Alter-Ego-Avatars-their-creators/dp/B005M4RX90/ > > Text and image repeated here: > > http://gawno.com/2009/11/alter-ego-online-gamers-revealed/ > >> From: games_access-request at igda.org >> Subject: games_access Digest, Vol 109, Issue 12 >> To: games_access at igda.org >> Date: Tue, 22 Jan 2013 10:00:06 -0500 >> >> Send games_access mailing list submissions to >> games_access at igda.org >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://seven.pairlist.net/mailman/listinfo/games_access >> or, via email, send a message with subject or body 'help' to >> games_access-request at igda.org >> >> You can reach the person managing the list at >> games_access-owner at igda.org >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of games_access digest..." >> >> >> Today's Topics: >> >> 1. Re: Nice little piece of value of online games (Javier Mairena) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Mon, 21 Jan 2013 16:48:12 +0100 >> From: Javier Mairena >> Subject: Re: [games_access] Nice little piece of value of online games >> To: IGDA Games Accessibility SIG Mailing List >> Message-ID: >> >> Content-Type: text/plain; charset="iso-8859-1" >> >> Great story! >> >> Highlights the value of games for disabled people. >> I think i'm going to translate it to spanish, there are many words of >> wisdom is that text and more people should read it. >> >> Do you know the original source of the article or Jason Rowe twitter or >> something? >> >> On 20 January 2013 19:26, Ian Hamilton wrote: >> >> > It's an old story from 2009, but it has just started doing the rounds >> > again thanks to someone posting it on imgur yesterday. >> > >> > It's a nice story in itself, and a great piece of awareness raising.. >> > 600,000 page views since yesterday. >> > >> > But what's really notable is the attitude of the people reading it, the >> > almost 300 overwhelmingly positive comments, with some really nice >> > personal >> > stories within them too.. very nice to see! >> > >> > http://imgur.com/gallery/TxxpM >> > >> > Ian >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > The main SIG website page is http://igda-gasig.org >> > >> > >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> >> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> End of games_access Digest, Vol 109, Issue 12 >> ********************************************* > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > From michellehinn at gmail.com Tue Jan 22 22:34:40 2013 From: michellehinn at gmail.com (Michelle Hinn) Date: Tue, 22 Jan 2013 22:34:40 -0500 Subject: [games_access] VTree new game In-Reply-To: <20130122161753.99355l5h521boc1t@www.vtreellc.com> References: <002701cdf8e3$3ed7d810$bc878830$@de> <20130122161753.99355l5h521boc1t@www.vtreellc.com> Message-ID: This sounds fantastic Chuck -- Thanks Sandra for posting the link to it! Please send us the announcement about working with VA when you make the announcement -- I'm sure people on the list will be happy and interested to know it's out! :) Michelle On Tue, Jan 22, 2013 at 4:17 PM, wrote: > > > Hi Sandra, > > Thanks for putting that out there. There is an upgraded version that will be > released by early next week on approximately 150 sites worldwide that is > more entertaining than the current version available.The game does allow for > an Xbox 360 controller to play so most accessible hardware devices that > mimic the 360 will be able to interface with the game. > > As an FYI, we are working closely with the VA on a camera version of the > game that will have much greater accessibility options than these latest > releases. We will be making the official announcements shortly. > > Thanks again Sandra. > > Chuck >> >> http://getgamesgo.com/product/pro-riders-snowboard >> >> > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From javier.mairena at gmail.com Wed Jan 23 03:17:52 2013 From: javier.mairena at gmail.com (Javier Mairena) Date: Wed, 23 Jan 2013 09:17:52 +0100 Subject: [games_access] Spanish Version of Alter Ego Avatars In-Reply-To: References: Message-ID: Thanks Michelle and Ian!! I think referring to the links that Ian has gave me it's ok. I'm going to publish only a short text and advertise the book, so I think they won't get angry. On 23 January 2013 04:28, Michelle Hinn wrote: > Javier -- that would be great to put a Spanish translation of this > online. If you need permissions and have trouble finding them, I can > put you in touch with a couple of the people involved with the book > who are colleagues of mine from Game Studies. Just send me an email > off list and I can do the introductions. :) > > Michelle > > On Tue, Jan 22, 2013 at 10:13 PM, Ian Hamilton wrote: > > From this book: > > > > http://www.amazon.com/Alter-Ego-Avatars-their-creators/dp/B005M4RX90/ > > > > Text and image repeated here: > > > > http://gawno.com/2009/11/alter-ego-online-gamers-revealed/ > > > >> From: games_access-request at igda.org > >> Subject: games_access Digest, Vol 109, Issue 12 > >> To: games_access at igda.org > >> Date: Tue, 22 Jan 2013 10:00:06 -0500 > >> > >> Send games_access mailing list submissions to > >> games_access at igda.org > >> > >> To subscribe or unsubscribe via the World Wide Web, visit > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> or, via email, send a message with subject or body 'help' to > >> games_access-request at igda.org > >> > >> You can reach the person managing the list at > >> games_access-owner at igda.org > >> > >> When replying, please edit your Subject line so it is more specific > >> than "Re: Contents of games_access digest..." > >> > >> > >> Today's Topics: > >> > >> 1. Re: Nice little piece of value of online games (Javier Mairena) > >> > >> > >> ---------------------------------------------------------------------- > >> > >> Message: 1 > >> Date: Mon, 21 Jan 2013 16:48:12 +0100 > >> From: Javier Mairena > >> Subject: Re: [games_access] Nice little piece of value of online games > >> To: IGDA Games Accessibility SIG Mailing List > >> Message-ID: > >> > >> Content-Type: text/plain; charset="iso-8859-1" > >> > >> Great story! > >> > >> Highlights the value of games for disabled people. > >> I think i'm going to translate it to spanish, there are many words of > >> wisdom is that text and more people should read it. > >> > >> Do you know the original source of the article or Jason Rowe twitter or > >> something? > >> > >> On 20 January 2013 19:26, Ian Hamilton wrote: > >> > >> > It's an old story from 2009, but it has just started doing the rounds > >> > again thanks to someone posting it on imgur yesterday. > >> > > >> > It's a nice story in itself, and a great piece of awareness raising.. > >> > 600,000 page views since yesterday. > >> > > >> > But what's really notable is the attitude of the people reading it, > the > >> > almost 300 overwhelmingly positive comments, with some really nice > >> > personal > >> > stories within them too.. very nice to see! > >> > > >> > http://imgur.com/gallery/TxxpM > >> > > >> > Ian > >> > > >> > _______________________________________________ > >> > games_access mailing list > >> > games_access at igda.org > >> > http://seven.pairlist.net/mailman/listinfo/games_access > >> > The main SIG website page is http://igda-gasig.org > >> > > >> > > >> -------------- next part -------------- > >> An HTML attachment was scrubbed... > >> URL: > >> < > http://seven.pairlist.net/pipermail/games_access/attachments/20130121/f23669f8/attachment.htm > > > >> > >> ------------------------------ > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> The main SIG website page is http://igda-gasig.org > >> > >> End of games_access Digest, Vol 109, Issue 12 > >> ********************************************* > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Jan 23 15:52:43 2013 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 23 Jan 2013 20:52:43 +0000 Subject: [games_access] Global Game Jam contest & diversifier Message-ID: This weekend is the weekend of the annual Global Game Jam, a hack weekend where teams at venues around the world work to produce a finished game over the same 48 hours, all working to the same overall single theme with some optional extra things to aim for too, called diversifiers. Outside of the theme and diversifiers, in 2011 jam Tara kicked off an accessibility challenge at the Orlando venue. In 2012 that was expanded to several venues in the UK (http://www.guardian.co.uk/technology/gamesblog/2012/jan/27/global-game-jam-accessibility). Both years as well as awareness raising and myth busting it produced some nice stuff, 20 games such as these: http://archive.globalgamejam.org/2012/super-space-snake-space/playhttp://archive.globalgamejam.org/2012/mini-freerunner If you take a look at the feature lists for those games and consider they were each made in 48 and 20 hours respectively, by people who hadn't before attempted accessible game design, they're pretty powerful arguments against the common myth that accessibility has to be difficult and time consuming. This year the contest is running again, including venues in Australia as well as the UK. More importantly though, after the success of last year's challenge the organisers of GGJ have decided to include an accessibility diversifier. This means an extra optional goal together with some supporting information about accessibility will be presented to all of the GGJ developers. Global Game Jam is the largest event of its type, with approx. 10,000 developers at 300 locations in 60 countries. Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Wed Jan 23 17:04:20 2013 From: michellehinn at gmail.com (Michelle Hinn) Date: Wed, 23 Jan 2013 17:04:20 -0500 Subject: [games_access] Global Game Jam contest & diversifier In-Reply-To: References: Message-ID: It's always a highlight to see what cool things come out of GGJ! I'm starting to work with the NYC groups for GGJ 2014 NYC -- because, well, there's no way I going to be able to jam this weekend...sleep has been hard enough but I suspect most of you know about my recent surgical overhaul on my back and that follow up pneumonia/anemia/heart issue hospitalization I had recently! :) Anyway, this is so exciting to hear about the organizers including an accessibility diversifier! It will be a kick to see what comes out of that! I've been talking to organizers on the US side of things over the last few days and they are excited about getting the SIG involved at a much greater level for 2014 -- I'm thinking from what you've just said, Ian, that the stage is set for the whole world for 2014 that year! :) So let's get our thinking caps on as soon as possible after the GGJ and think about what we'd like to see implemented at all of them world wide! :D Anyone interested in a post-mortem chat sometime next week about this year's GGJ and how to start focusing on next year (never too early!). Anyone besides Ian is attending any of them this year? Would be nice to get a nice head count of who is going to be where this weekend! Go GGJammers!! Michelle On Wed, Jan 23, 2013 at 3:52 PM, Ian Hamilton wrote: > This weekend is the weekend of the annual Global Game Jam, a hack weekend > where teams at venues around the world work to produce a finished game over > the same 48 hours, all working to the same overall single theme with some > optional extra things to aim for too, called diversifiers. > > Outside of the theme and diversifiers, in 2011 jam Tara kicked off an > accessibility challenge at the Orlando venue. In 2012 that was expanded to > several venues in the UK > (http://www.guardian.co.uk/technology/gamesblog/2012/jan/27/global-game-jam-accessibility). > Both years as well as awareness raising and myth busting it produced some > nice stuff, 20 games such as these: > > http://archive.globalgamejam.org/2012/super-space-snake-space/play > http://archive.globalgamejam.org/2012/mini-freerunner > > If you take a look at the feature lists for those games and consider they > were each made in 48 and 20 hours respectively, by people who hadn't before > attempted accessible game design, they're pretty powerful arguments against > the common myth that accessibility has to be difficult and time consuming. > > This year the contest is running again, including venues in Australia as > well as the UK. > > More importantly though, after the success of last year's challenge the > organisers of GGJ have decided to include an accessibility diversifier. > > This means an extra optional goal together with some supporting information > about accessibility will be presented to all of the GGJ developers. > > Global Game Jam is the largest event of its type, with approx. 10,000 > developers at 300 locations in 60 countries. > > Ian > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > From bsawyer at dmill.com Wed Jan 23 05:54:50 2013 From: bsawyer at dmill.com (Ben Sawyer) Date: Wed, 23 Jan 2013 05:54:50 -0500 Subject: [games_access] Fwd: Announcing ICDVRAT 2014 and CFP for ICVR2013 References: <3CEC1DB67B32B749929A6ABC8C5FC23D7B93DB60@vime-mbx6.rdg.ac.uk> Message-ID: Begin forwarded message: > From: "Paul M. Sharkey" > Subject: Announcing ICDVRAT 2014 and CFP for ICVR2013 > Date: January 23, 2013 4:24:41 AM EST > To: "Paul Sharkey (p.m.sharkey at reading.ac.uk)" > > [ICDVRAT Mail-list ? see end for removal from list] > > We are pleased to announce that the 10th biennial International Conference on Disability, Virtual Reality and Associated Technologies > > ICDVRAT 2014 > > will be held in > > Gothenburg, Sweden, between 1-4 September, 2014 > > Please book your diaries with the following dates: > > First CALL FOR PAPERS > > ? FULL SUBMISSION DEADLINE: 28 February 2014 > ? ADDITIONAL SHORT PAPER SUBMISSION DEADLINE: 31 May 2014 > ? ACCEPTED PAPERS FINAL SUBMISSION DEADLINE: 1 July 2012 > > > > Please also see the attached Call for Papers for our sister conference: the International Conference on Virtual Rehabilitation - ICVR 2013 - http://www.virtual-rehab.org/2013 ? to be held in Philadelphia between Aug 26-29, 2013. > > > Kind regards > > > Paul Sharkey > Programme Chair > > > UNSUBSCRIBE: the ICDVRAT mail list has been checked for duplicate email addresses; > we cannot govern mail from other mail lists; to request removal from the main ICDVRAT list > please reply to this mail with the subject ICDVRAT REMOVE; you will receive confirmation] > > > ___________________________________________________________ > Paul Sharkey, PhD > > Programme Chair, International Conference Series on Disability, > Virtual Reality and Associated Technologies, www.icdvrat.org > > 10th ICDVRAT, Gothenburg, Sweden, Sept. 1-4, 2014 > > International Society for Virtual Rehabilitation, www.isvr.org > ___________________________________________________________ > P Save Paper - Do you really need to print this e-mail? > > -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: Second CFP ICVR2013 final updated.pdf Type: application/pdf Size: 110916 bytes Desc: not available URL: -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Thu Jan 24 09:49:49 2013 From: i_h at hotmail.com (Ian Hamilton) Date: Thu, 24 Jan 2013 14:49:49 +0000 Subject: [games_access] Global Game Jam contest & diversifier (Michelle Hinn) In-Reply-To: References: Message-ID: Another very nice bit of accessibility news from GGJ, they also have research projects running, and one of the accepted proposals this year is an accessibility one, by Joseph Mansour of PHI labs in the USA. The way the research projects work is through a survey distributed to all of the jammers at the end of the weekend, and his will be asking them about their attitudes towards accessibility, if they've done any work like it before and why/why not. Although GGJ is weighted towards a certain demographic of the industry, at 10,000+ potential respondents as far as I'm aware it's the largest bit of game accessibility research that has done before (that's only as far as I'm aware though, I could be wrong!) so it should be very interesting to see his findings! Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Jan 24 15:47:33 2013 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 24 Jan 2013 21:47:33 +0100 Subject: [games_access] Global Game Jam contest & diversifier In-Reply-To: References: Message-ID: <000001cdfa74$098b0af0$1ca120d0$@de> Hi, Global Game Jam: I did not hear any interest in GA from German Participants. So at the moment I will not attend. Chat: At the moment I do not have much time during the week. I have more time at the weekend. Saturday would be the best for me. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Michelle Hinn Gesendet: Mittwoch, 23. Januar 2013 23:04 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Global Game Jam contest & diversifier It's always a highlight to see what cool things come out of GGJ! I'm starting to work with the NYC groups for GGJ 2014 NYC -- because, well, there's no way I going to be able to jam this weekend...sleep has been hard enough but I suspect most of you know about my recent surgical overhaul on my back and that follow up pneumonia/anemia/heart issue hospitalization I had recently! :) Anyway, this is so exciting to hear about the organizers including an accessibility diversifier! It will be a kick to see what comes out of that! I've been talking to organizers on the US side of things over the last few days and they are excited about getting the SIG involved at a much greater level for 2014 -- I'm thinking from what you've just said, Ian, that the stage is set for the whole world for 2014 that year! :) So let's get our thinking caps on as soon as possible after the GGJ and think about what we'd like to see implemented at all of them world wide! :D Anyone interested in a post-mortem chat sometime next week about this year's GGJ and how to start focusing on next year (never too early!). Anyone besides Ian is attending any of them this year? Would be nice to get a nice head count of who is going to be where this weekend! Go GGJammers!! Michelle On Wed, Jan 23, 2013 at 3:52 PM, Ian Hamilton wrote: > This weekend is the weekend of the annual Global Game Jam, a hack > weekend where teams at venues around the world work to produce a > finished game over the same 48 hours, all working to the same overall > single theme with some optional extra things to aim for too, called diversifiers. > > Outside of the theme and diversifiers, in 2011 jam Tara kicked off an > accessibility challenge at the Orlando venue. In 2012 that was > expanded to several venues in the UK > (http://www.guardian.co.uk/technology/gamesblog/2012/jan/27/global-game-jam- accessibility). > Both years as well as awareness raising and myth busting it produced > some nice stuff, 20 games such as these: > > http://archive.globalgamejam.org/2012/super-space-snake-space/play > http://archive.globalgamejam.org/2012/mini-freerunner > > If you take a look at the feature lists for those games and consider > they were each made in 48 and 20 hours respectively, by people who > hadn't before attempted accessible game design, they're pretty > powerful arguments against the common myth that accessibility has to be difficult and time consuming. > > This year the contest is running again, including venues in Australia > as well as the UK. > > More importantly though, after the success of last year's challenge > the organisers of GGJ have decided to include an accessibility diversifier. > > This means an extra optional goal together with some supporting > information about accessibility will be presented to all of the GGJ developers. > > Global Game Jam is the largest event of its type, with approx. 10,000 > developers at 300 locations in 60 countries. > > Ian > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From michellehinn at gmail.com Thu Jan 24 16:45:38 2013 From: michellehinn at gmail.com (Michelle Hinn) Date: Thu, 24 Jan 2013 16:45:38 -0500 Subject: [games_access] Global Game Jam contest & diversifier In-Reply-To: <000001cdfa74$098b0af0$1ca120d0$@de> References: <000001cdfa74$098b0af0$1ca120d0$@de> Message-ID: That's good to know about your availability to chat going forward for future chats -- I agree that having some on weekends would be good to add on. They are even easier for me as well. GGJ is something that we're waiting to really focus on in the coming year for GGJ 2014. Not the only thing going on -- but one key thing that interested folks can join in on. Is there a GGJ near you Sandra? I think I remember you having gone last year or the year before. If not or if so, it might be interesting to make some new contacts for the upcoming year to see if we can get them interested through maybe you giving a small university lecture about GA to make it sound exciting enough to include it next year -- especially with all the good stories that you could provide that will be coming out of the UK that Ian will have! :) More soon -- I am down for my third nap today...the funny/odd thing is that the tiredness seems to be mostly coming from the antibiotics for the pneumonia and the pneumonia itself. I'm almost off of the post op pain meds! Have a great weekend and hope you might still be able to attend GGJ! Michelle On Thu, Jan 24, 2013 at 3:47 PM, Sandra Uhling wrote: > Hi, > > Global Game Jam: > > I did not hear any interest in GA from German Participants. > So at the moment I will not attend. > > Chat: > At the moment I do not have much time during the week. > I have more time at the weekend. Saturday would be the best for me. > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Michelle Hinn > Gesendet: Mittwoch, 23. Januar 2013 23:04 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Global Game Jam contest & diversifier > > It's always a highlight to see what cool things come out of GGJ! I'm > starting to work with the NYC groups for GGJ 2014 NYC -- because, well, > there's no way I going to be able to jam this weekend...sleep has been hard > enough but I suspect most of you know about my recent surgical overhaul on > my back and that follow up pneumonia/anemia/heart issue hospitalization I > had recently! :) > > Anyway, this is so exciting to hear about the organizers including an > accessibility diversifier! It will be a kick to see what comes out of that! > > I've been talking to organizers on the US side of things over the last few > days and they are excited about getting the SIG involved at a much greater > level for 2014 -- I'm thinking from what you've just said, Ian, that the > stage is set for the whole world for 2014 that year! :) > > So let's get our thinking caps on as soon as possible after the GGJ and > think about what we'd like to see implemented at all of them world wide! :D > > Anyone interested in a post-mortem chat sometime next week about this year's > GGJ and how to start focusing on next year (never too early!). > > Anyone besides Ian is attending any of them this year? Would be nice to get > a nice head count of who is going to be where this weekend! > > Go GGJammers!! > Michelle > > On Wed, Jan 23, 2013 at 3:52 PM, Ian Hamilton wrote: >> This weekend is the weekend of the annual Global Game Jam, a hack >> weekend where teams at venues around the world work to produce a >> finished game over the same 48 hours, all working to the same overall >> single theme with some optional extra things to aim for too, called > diversifiers. >> >> Outside of the theme and diversifiers, in 2011 jam Tara kicked off an >> accessibility challenge at the Orlando venue. In 2012 that was >> expanded to several venues in the UK >> > (http://www.guardian.co.uk/technology/gamesblog/2012/jan/27/global-game-jam- > accessibility). >> Both years as well as awareness raising and myth busting it produced >> some nice stuff, 20 games such as these: >> >> http://archive.globalgamejam.org/2012/super-space-snake-space/play >> http://archive.globalgamejam.org/2012/mini-freerunner >> >> If you take a look at the feature lists for those games and consider >> they were each made in 48 and 20 hours respectively, by people who >> hadn't before attempted accessible game design, they're pretty >> powerful arguments against the common myth that accessibility has to be > difficult and time consuming. >> >> This year the contest is running again, including venues in Australia >> as well as the UK. >> >> More importantly though, after the success of last year's challenge >> the organisers of GGJ have decided to include an accessibility > diversifier. >> >> This means an extra optional goal together with some supporting >> information about accessibility will be presented to all of the GGJ > developers. >> >> Global Game Jam is the largest event of its type, with approx. 10,000 >> developers at 300 locations in 60 countries. >> >> Ian >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From i_h at hotmail.com Fri Jan 25 11:24:49 2013 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 25 Jan 2013 16:24:49 +0000 Subject: [games_access] Some nice work from the simcity team Message-ID: http://www.destructoid.com/simcity-will-have-filters-for-colorblind-people-243050.phtml Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Sun Jan 27 17:24:05 2013 From: oneswitch at gmail.com (Barrie Ellis) Date: Sun, 27 Jan 2013 22:24:05 -0000 Subject: [games_access] Game Accessibility Information symbol Message-ID: <3D430E99BA874E1CBEBB8D05CC158B7A@OneSwitchPC> Hi all, One to add to the pot of game accessibility resources: http://oneswitch.org.uk/game-access.htm - Game Accessibility Information symbol. I'm looking forward to us building a take-away list of GA resources this year to share. Have a great week, Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Sun Jan 27 23:27:52 2013 From: michellehinn at gmail.com (Michelle Hinn) Date: Sun, 27 Jan 2013 23:27:52 -0500 Subject: [games_access] Game Accessibility Information symbol In-Reply-To: <3D430E99BA874E1CBEBB8D05CC158B7A@OneSwitchPC> References: <3D430E99BA874E1CBEBB8D05CC158B7A@OneSwitchPC> Message-ID: Sounds great, Barrie! I, too, am looking forward to a productive new year! And getting rid of this hospital acquired pneumonia -- breathing is something I just can't overlook anymore! :) Cheers! Michelle On Sun, Jan 27, 2013 at 5:24 PM, Barrie Ellis wrote: > Hi all, > > One to add to the pot of game accessibility resources: > > http://oneswitch.org.uk/game-access.htm - Game Accessibility Information > symbol. > > I'm looking forward to us building a take-away list of GA resources this > year to share. > > Have a great week, > > Barrie > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > From oneswitch at gmail.com Mon Jan 28 03:17:25 2013 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 28 Jan 2013 08:17:25 -0000 Subject: [games_access] Game Accessibility Information symbol In-Reply-To: References: <3D430E99BA874E1CBEBB8D05CC158B7A@OneSwitchPC> Message-ID: Thanks Michelle. The Game Accessibility Information symbol is not to do away with the hunt for a PEGI/ESRB type system for accessibility (with that kind of scope and backing), but something for anyone. Especially (in my mind) indie / small scale developers who produce game wares but wouldn't have the funds to put it through such a system even if it did exist, but still would like to promote their game/game product's accessibility. Also ties up with: http://igda-gasig.org/about-game-accessibility/game-accessibility-top-ten/ (IGDA GASIG Top 10 - wish 10). http://www.gameaccessibilityguidelines.com/full-list/ (General BASIC guideline). http://www.gamebase.info/magazine/read/specialeffects-top-5-tips-for-game-developers_702.html (SpecialEffect Tip 5 for game Developers). Best wishes, Barrie From: Michelle Hinn Sent: Monday, January 28, 2013 4:27 AM To: Barrie Ellis ; IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Game Accessibility Information symbol Sounds great, Barrie! I, too, am looking forward to a productive new year! And getting rid of this hospital acquired pneumonia -- breathing is something I just can't overlook anymore! :) Cheers! Michelle On Sun, Jan 27, 2013 at 5:24 PM, Barrie Ellis wrote: > Hi all, > > One to add to the pot of game accessibility resources: > > http://oneswitch.org.uk/game-access.htm - Game Accessibility Information > symbol. > > I'm looking forward to us building a take-away list of GA resources this > year to share. > > Have a great week, > > Barrie > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... 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