[games_access] games_access Digest, Vol 115, Issue 4

Ian Hamilton i_h at hotmail.com
Fri Jul 12 09:18:47 EDT 2013


Something that's really worth highlighting on The Last Door is the fact that the accessibility options are talked about up-front, every single person playing the game is aware that they exist.

Compare this to Flow Free. They implemented a colourblind mode, but still have an almost daily stream of people on twitter complaining that they can't play it because they're colourblind.

So although options are great, unless you make people aware of them they'll often go to waste. I've seen this on games that I've worked on too, you really have to make an effort to educate gamers that options like that exist, often they would never think to go hunting through settings screens for them.

Many games do a great job of explaining options and concepts during gameplay through nicely integrated tutorials, for example asking you if you want to invert your controls actually during the first level, there's no reason why you can't showcase a few key accessibility options in the same way, and use that as a prompt to explore the settings.


> From: games_access-request at igda.org

> Subject: games_access Digest, Vol 115, Issue 4

> To: games_access at igda.org

> Date: Thu, 11 Jul 2013 10:00:05 -0400

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> Today's Topics:

>

> 1. Re: Accessibility usage data on The Last Door

> (Richard (AudioGames.net))

> 2. Re: games_access Digest, Vol 115, Issue 3 (Ian Hamilton)

>

>

> ----------------------------------------------------------------------

>

> Message: 1

> Date: Thu, 11 Jul 2013 10:26:12 +0200

> From: "Richard (AudioGames.net)" <richard at audiogames.net>

> Subject: Re: [games_access] Accessibility usage data on The Last Door

> To: games_access at igda.org

> Message-ID: <51DE6C24.4050707 at audiogames.net>

> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"

>

> Just played it on Kongregate, love it!!

>

>

> On 9-7-2013 11:32, Javier Mairena wrote:

> > With more than 150,000 plays on our game The Last Door

> > (www.TheLastDoor.com <http://www.TheLastDoor.com>) here it is the

> > accessibility usage data on the game:

> >

> > * 12.33% of the players who complete the game have closed captioning

> > activated.

> > * 13.78% of players who complete the game have dyslexia-friendly

> > font activated.

> >

> > http://www.videojuegosaccesibles.es/2013/07/the-last-door-nuevo-capitulo-y-mas.html

> >

> >

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> Message: 2

> Date: Thu, 11 Jul 2013 09:57:01 +0100

> From: Ian Hamilton <i_h at hotmail.com>

> Subject: Re: [games_access] games_access Digest, Vol 115, Issue 3

> To: "games_access at igda.org" <games_access at igda.org>

> Message-ID: <DUB116-W6128C6084DCA9C17E37363917B0 at phx.gbl>

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> Couldn't agree more Barrie, and also surely no coincidence that the percentage of people choosing to use the easy-read font is precisely the same as the percentage of the adult population who have a primary school or lower reading age!

>

> If anyone's in a position to get any developers to track and publicise data like this (especially if cost to develop and value per player are taken into account, resulting in a profit/loss figure) it's one of the most important things that needs to be done.

>

> Altruism can only go so far, I've often spoken to on-the-ground developers who have tried to make their games more accessible but haven't been able to due to execs or publishers not understanding that there's a business case involved.

>

>

> >

> >

> > Today's Topics:

> >

> > 1. Re: Accessibility usage data on The Last Door (Barrie Ellis)

> >

> >

> > ----------------------------------------------------------------------

> >

> > Message: 1

> > Date: Tue, 9 Jul 2013 20:43:13 +0100

> >

> > That's great evidence. Nice and high percentages really, so an excellent bit of weight to the cause.

> >

> > Barrie

> >

> >

> > From: Javier Mairena

> > Sent: Tuesday, July 09, 2013 10:32 AM

> > To: IGDA Games Accessibility SIG Mailing List

> > Subject: [games_access] Accessibility usage data on The Last Door

> >

> >

> > With more than 150,000 plays on our game The Last Door (www.TheLastDoor.com) here it is the accessibility usage data on the game:

> >

> >

> > a.. 12.33% of the players who complete the game have closed captioning activated.

> > b.. 13.78% of players who complete the game have dyslexia-friendly font activated.

> > http://www.videojuegosaccesibles.es/2013/07/the-last-door-nuevo-capitulo-y-mas.html

> >

> >

> >

> > --------------------------------------------------------------------------------

> >

> >

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