From sandra_uhling at web.de Fri Mar 8 15:57:23 2013 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 8 Mar 2013 20:57:23 -0000 Subject: [games_access] German Computer Award: Message-ID: <000d01ce1c3f$8979eeb0$9c6dcc10$@de> German Computer Award: Die Kriterien, die die Jury ihrer Arbeit zugrunde legen, umfassen ein gro?es Spektrum an Qualit?ten, die ein auszuzeichnendes Spiel aufweisen kann. Die Jury wei? Faktoren wie Game Accessibility daher in jedem Fall zu w?rdigen.? Google translate: The criteria that define the jury based their work include a wide range of qualities that may have a auszuzeichnendes game. The jury knows factors like Game Accessibility, in each case, to appreciate. " Well, I do not believe them. There is no checklist available at the moment. Do they really know what blind, deaf, .... gamers need? Anyway Game Accessibility needs its own category! An the best are two: One for mainstream Games with accessibility features, and another one for special games. Best regards, Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Sun Mar 10 11:05:30 2013 From: i_h at hotmail.com (Ian Hamilton) Date: Sun, 10 Mar 2013 15:05:30 +0000 Subject: [games_access] games_access Digest, Vol 111, Issue 1 In-Reply-To: References: Message-ID: I completely agree with Sandra, awards are a fantastic way not just to give some positive reinforcement to people already making efforts, but also to raise awareness, and to give some extra motivation to people who might have an interest but are too busy to care enough otherwise... certainly I've worked with several producers and execs who would always take the course of action that's most likely to win them an award. Specialist game of the year awards such as Dual Ring's, DAGERS', and especially AbleGamers' have clearly shown the potential and how much recipients value the recognition. Specialist awards are great and have their own benefits, but to take it to the next level there really also needs to be some recognition of accessibility in general industry awards. Industry awards have far greater awareness raising potential, and also greater weight if coming from within the industry and recognised at an equal level to other industry-wide award categories. It's already a proven thing. Other industries, from quite different ones such as architecture and arts through to more closely related to gaming such as web and educational technology all have categories for inclusive design in general industry awards, awarded by industry bodies, in addition to ones awarded by individual advocacy groups. It has already kind of happened in the games industry for games aimed at specific disabled demographics, through the games for health category at the dutch game awards. There hasn't though (as far as I'm aware at least) been any recognition in industry awards for a mainstream game that is inclusive as possible, although a couple have expressed an interest at least. So if anyone has any links with awards either in their own country or internationally it's certainly something that's worth getting in touch with them about and working towards. Ian > From: games_access-request at igda.org > Subject: games_access Digest, Vol 111, Issue 1 > To: games_access at igda.org > Date: Sat, 9 Mar 2013 10:00:04 -0500 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. German Computer Award: (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Fri, 8 Mar 2013 20:57:23 -0000 > From: "Sandra Uhling" > Subject: [games_access] German Computer Award: > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <000d01ce1c3f$8979eeb0$9c6dcc10$@de> > Content-Type: text/plain; charset="iso-8859-1" > > German Computer Award: > > > > Die Kriterien, die die Jury ihrer Arbeit zugrunde legen, umfassen ein gro?es > Spektrum an Qualit?ten, die ein auszuzeichnendes Spiel aufweisen kann. Die > Jury wei? Faktoren wie Game Accessibility daher in jedem Fall zu w?rdigen.? > > > > Google translate: > > The criteria that define the jury based their work include a wide range of > qualities that may have a auszuzeichnendes game. The jury knows factors like > Game Accessibility, in each case, to appreciate. " > > > > Well, I do not believe them. There is no checklist available at the moment. > > Do they really know what blind, deaf, .... gamers need? > > > > Anyway Game Accessibility needs its own category! > > An the best are two: One for mainstream Games with accessibility features, > and another one for special games. > > > > > > Best regards, > > Sandra > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 111, Issue 1 > ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Sun Mar 10 18:31:45 2013 From: michellehinn at gmail.com (Michelle Hinn) Date: Sun, 10 Mar 2013 18:31:45 -0400 Subject: [games_access] games_access Digest, Vol 111, Issue 1 In-Reply-To: References: Message-ID: A few years ago there was almost an alternative to the G4 and Spike awards where they were going to give a special award to the most accessible AAA game of the year in San Diego, associated with Comic Con, but sadly the economy started crashing and that show never came to be. I have pushed the GDC before to include a special award in the Game Developer Choice Awards before and this year I ended up on the final voting committee for this years games (they basically randomized it through past speakers and this year my number came up). But it was too late to include a category -- it was just voting on the finalists. So there are two parts to their awards -- one is the public vote and one is the developer's choice and so this year I got to peak behind the curtain for a few minutes and cast my vote for the industry vote. So I've been following up to see if they have begun to change their minds about a game accessibility award. What would be really key would be to have representatives from multiple groups -- so nothing from just one group but, rather, a consortium of groups such as the SIG, AbleGamers, and individual experts such as individuals from various companies who know a lot about GA and/or representatives of those companies who may have a disability themselves. I have no doubt that we could pull together a collective group of advisors for such an award but we need to present it as a solid "here's what we are proposing, this is what will happen, and see? we have already figured it out for you so let us award it" plan. No haggling when we get in front of the boss lady of GDC -- a united front. UK-ers -- any connections to the BAFTAs? I say we hit up as many game shows as we can think of but in a completely organized fashion. We have to make it so that the group giving the award, GDC, BAFTA, Spike, whatever feels like this is THEIR idea and that they have drafted this consortium of experts. So a targeted approach, a convincing approach, and an approach that allows the award show to know that this is in their hands and we have only been a humble part of their BRILLIANT IDEA. That's what my gut is telling me. We approach them with a plan with confidence but also humility. And we are ALL on the same page. A win for this is a WIN for Game Accessibility -- no ifs, ands, or buts. What say everyone? Can we do this? I think we can!!! And I think it's absolutely time! Michelle IGDA Game Accessibility SIG Co-Chair On Sun, Mar 10, 2013 at 11:05 AM, Ian Hamilton wrote: > I completely agree with Sandra, awards are a fantastic way not just to give > some positive reinforcement to people already making efforts, but also to > raise awareness, and to give some extra motivation to people who might have > an interest but are too busy to care enough otherwise... certainly I've > worked with several producers and execs who would always take the course of > action that's most likely to win them an award. > > Specialist game of the year awards such as Dual Ring's, DAGERS', and > especially AbleGamers' have clearly shown the potential and how much > recipients value the recognition. > > Specialist awards are great and have their own benefits, but to take it to > the next level there really also needs to be some recognition of > accessibility in general industry awards. Industry awards have far greater > awareness raising potential, and also greater weight if coming from within > the industry and recognised at an equal level to other industry-wide award > categories. > > It's already a proven thing. Other industries, from quite different ones > such as architecture and arts through to more closely related to gaming such > as web and educational technology all have categories for inclusive design > in general industry awards, awarded by industry bodies, in addition to ones > awarded by individual advocacy groups. > > It has already kind of happened in the games industry for games aimed at > specific disabled demographics, through the games for health category at the > dutch game awards. > > There hasn't though (as far as I'm aware at least) been any recognition in > industry awards for a mainstream game that is inclusive as possible, > although a couple have expressed an interest at least. > > So if anyone has any links with awards either in their own country or > internationally it's certainly something that's worth getting in touch with > them about and working towards. > > Ian > >> From: games_access-request at igda.org >> Subject: games_access Digest, Vol 111, Issue 1 >> To: games_access at igda.org >> Date: Sat, 9 Mar 2013 10:00:04 -0500 >> >> Send games_access mailing list submissions to >> games_access at igda.org >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://seven.pairlist.net/mailman/listinfo/games_access >> or, via email, send a message with subject or body 'help' to >> games_access-request at igda.org >> >> You can reach the person managing the list at >> games_access-owner at igda.org >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of games_access digest..." >> >> >> Today's Topics: >> >> 1. German Computer Award: (Sandra Uhling) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Fri, 8 Mar 2013 20:57:23 -0000 >> From: "Sandra Uhling" >> Subject: [games_access] German Computer Award: >> To: "'IGDA Games Accessibility SIG Mailing List'" >> >> Message-ID: <000d01ce1c3f$8979eeb0$9c6dcc10$@de> >> Content-Type: text/plain; charset="iso-8859-1" >> >> German Computer Award: >> >> >> >> Die Kriterien, die die Jury ihrer Arbeit zugrunde legen, umfassen ein >> gro?es >> Spektrum an Qualit?ten, die ein auszuzeichnendes Spiel aufweisen kann. Die >> Jury wei? Faktoren wie Game Accessibility daher in jedem Fall zu >> w?rdigen.? >> >> >> >> Google translate: >> >> The criteria that define the jury based their work include a wide range of >> qualities that may have a auszuzeichnendes game. The jury knows factors >> like >> Game Accessibility, in each case, to appreciate. " >> >> >> >> Well, I do not believe them. There is no checklist available at the >> moment. >> >> Do they really know what blind, deaf, .... gamers need? >> >> >> >> Anyway Game Accessibility needs its own category! >> >> An the best are two: One for mainstream Games with accessibility features, >> and another one for special games. >> >> >> >> >> >> Best regards, >> >> Sandra >> >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> >> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> End of games_access Digest, Vol 111, Issue 1 >> ******************************************** > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > From i_h at hotmail.com Sun Mar 10 21:33:10 2013 From: i_h at hotmail.com (Ian Hamilton) Date: Mon, 11 Mar 2013 01:33:10 +0000 Subject: [games_access] Australian government encourages studios to consider accessibility In-Reply-To: References: , Message-ID: Hello! Some nice news from Australia. In November the government announced $20m of funding for the games industry in the form of grants, with grants of up to $500k available for individual studios. http://www.kotaku.com.au/2012/11/australian-government-to-invest-20-million-to-local-games-development/ The finalised criteria and application guidelines were published today. They don't quite go as far as Film Victoria's set criteria, but following on from FV's lead (http://igda-gasig.org/2011/10/11/announcement-partnering-with-film-victoria/) the application form for the government grants encourages studios to consider accessibility wherever possible in any funded games. http://www.screenaustralia.gov.au/documents/SA_publications/Guidelines/Glines_IMP_Games.pdf It has been Australia leading the way in both cases but that's now a pretty strong template for similar grants / tax breaks in other countries to follow, especially as Film Victoria's accessibility requirements have been successful over the year that they have been running for. Of course in a similar way to awards, for the many developers who care a bit but for whatever reason not yet quite enough to reflect that in their work, accessibility being associated with funding could well be just the extra little bit of motivation they need to convince them to take the plunge. And with something as high profile as this funding application, which no doubt many of the developers in the country will be reading very carefully, it's quite a nice bit of awareness raising too. Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Mon Mar 11 05:07:18 2013 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 11 Mar 2013 10:07:18 +0100 Subject: [games_access] games_access Digest, Vol 111, Issue 1 In-Reply-To: References: Message-ID: I agree, and I think we should include the Independent Games Festival too, to have an accessibility award too. If I recall correctly, we did propose this to the IGF many years ago, but I can't remember what came out of it it. In any case, yes it is definitely time, and now there is also a good framework for the judges with the available guidelines. Best regards, Thomas On 10Mar 2013, at 11:31 PM, Michelle Hinn wrote: > A few years ago there was almost an alternative to the G4 and Spike > awards where they were going to give a special award to the most > accessible AAA game of the year in San Diego, associated with Comic > Con, but sadly the economy started crashing and that show never came > to be. > > I have pushed the GDC before to include a special award in the Game > Developer Choice Awards before and this year I ended up on the final > voting committee for this years games (they basically randomized it > through past speakers and this year my number came up). But it was too > late to include a category -- it was just voting on the finalists. So > there are two parts to their awards -- one is the public vote and one > is the developer's choice and so this year I got to peak behind the > curtain for a few minutes and cast my vote for the industry vote. > > So I've been following up to see if they have begun to change their > minds about a game accessibility award. What would be really key would > be to have representatives from multiple groups -- so nothing from > just one group but, rather, a consortium of groups such as the SIG, > AbleGamers, and individual experts such as individuals from various > companies who know a lot about GA and/or representatives of those > companies who may have a disability themselves. I have no doubt that > we could pull together a collective group of advisors for such an > award but we need to present it as a solid "here's what we are > proposing, this is what will happen, and see? we have already figured > it out for you so let us award it" plan. No haggling when we get in > front of the boss lady of GDC -- a united front. > > UK-ers -- any connections to the BAFTAs? I say we hit up as many game > shows as we can think of but in a completely organized fashion. We > have to make it so that the group giving the award, GDC, BAFTA, Spike, > whatever feels like this is THEIR idea and that they have drafted this > consortium of experts. So a targeted approach, a convincing approach, > and an approach that allows the award show to know that this is in > their hands and we have only been a humble part of their BRILLIANT > IDEA. That's what my gut is telling me. We approach them with a plan > with confidence but also humility. And we are ALL on the same page. A > win for this is a WIN for Game Accessibility -- no ifs, ands, or buts. > > What say everyone? Can we do this? I think we can!!! And I think it's > absolutely time! > > Michelle > IGDA Game Accessibility SIG Co-Chair > > > On Sun, Mar 10, 2013 at 11:05 AM, Ian Hamilton wrote: >> I completely agree with Sandra, awards are a fantastic way not just to give >> some positive reinforcement to people already making efforts, but also to >> raise awareness, and to give some extra motivation to people who might have >> an interest but are too busy to care enough otherwise... certainly I've >> worked with several producers and execs who would always take the course of >> action that's most likely to win them an award. >> >> Specialist game of the year awards such as Dual Ring's, DAGERS', and >> especially AbleGamers' have clearly shown the potential and how much >> recipients value the recognition. >> >> Specialist awards are great and have their own benefits, but to take it to >> the next level there really also needs to be some recognition of >> accessibility in general industry awards. Industry awards have far greater >> awareness raising potential, and also greater weight if coming from within >> the industry and recognised at an equal level to other industry-wide award >> categories. >> >> It's already a proven thing. Other industries, from quite different ones >> such as architecture and arts through to more closely related to gaming such >> as web and educational technology all have categories for inclusive design >> in general industry awards, awarded by industry bodies, in addition to ones >> awarded by individual advocacy groups. >> >> It has already kind of happened in the games industry for games aimed at >> specific disabled demographics, through the games for health category at the >> dutch game awards. >> >> There hasn't though (as far as I'm aware at least) been any recognition in >> industry awards for a mainstream game that is inclusive as possible, >> although a couple have expressed an interest at least. >> >> So if anyone has any links with awards either in their own country or >> internationally it's certainly something that's worth getting in touch with >> them about and working towards. >> >> Ian >> >>> From: games_access-request at igda.org >>> Subject: games_access Digest, Vol 111, Issue 1 >>> To: games_access at igda.org >>> Date: Sat, 9 Mar 2013 10:00:04 -0500 >>> >>> Send games_access mailing list submissions to >>> games_access at igda.org >>> >>> To subscribe or unsubscribe via the World Wide Web, visit >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> or, via email, send a message with subject or body 'help' to >>> games_access-request at igda.org >>> >>> You can reach the person managing the list at >>> games_access-owner at igda.org >>> >>> When replying, please edit your Subject line so it is more specific >>> than "Re: Contents of games_access digest..." >>> >>> >>> Today's Topics: >>> >>> 1. German Computer Award: (Sandra Uhling) >>> >>> >>> ---------------------------------------------------------------------- >>> >>> Message: 1 >>> Date: Fri, 8 Mar 2013 20:57:23 -0000 >>> From: "Sandra Uhling" >>> Subject: [games_access] German Computer Award: >>> To: "'IGDA Games Accessibility SIG Mailing List'" >>> >>> Message-ID: <000d01ce1c3f$8979eeb0$9c6dcc10$@de> >>> Content-Type: text/plain; charset="iso-8859-1" >>> >>> German Computer Award: >>> >>> >>> >>> Die Kriterien, die die Jury ihrer Arbeit zugrunde legen, umfassen ein >>> gro?es >>> Spektrum an Qualit?ten, die ein auszuzeichnendes Spiel aufweisen kann. Die >>> Jury wei? Faktoren wie Game Accessibility daher in jedem Fall zu >>> w?rdigen.? >>> >>> >>> >>> Google translate: >>> >>> The criteria that define the jury based their work include a wide range of >>> qualities that may have a auszuzeichnendes game. The jury knows factors >>> like >>> Game Accessibility, in each case, to appreciate. " >>> >>> >>> >>> Well, I do not believe them. There is no checklist available at the >>> moment. >>> >>> Do they really know what blind, deaf, .... gamers need? >>> >>> >>> >>> Anyway Game Accessibility needs its own category! >>> >>> An the best are two: One for mainstream Games with accessibility features, >>> and another one for special games. >>> >>> >>> >>> >>> >>> Best regards, >>> >>> Sandra >>> >>> -------------- next part -------------- >>> An HTML attachment was scrubbed... >>> URL: >>> >>> >>> ------------------------------ >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >>> >>> End of games_access Digest, Vol 111, Issue 1 >>> ******************************************** >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From thomas at pininteractive.com Mon Mar 11 05:08:27 2013 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 11 Mar 2013 10:08:27 +0100 Subject: [games_access] Australian government encourages studios to consider accessibility In-Reply-To: References: , Message-ID: <92B64C4B-7C34-4588-B462-6D5C72C86689@pininteractive.com> Great! I just forwarded it to a researcher/developer I know down under. /Thomas On 11Mar 2013, at 2:33 AM, Ian Hamilton wrote: > Hello! > > > Some nice news from Australia. In November the government announced $20m of funding for the games industry in the form of grants, with grants of up to $500k available for individual studios. > > > http://www.kotaku.com.au/2012/11/australian-government-to-invest-20-million-to-local-games-development/ > > > The finalised criteria and application guidelines were published today. They don't quite go as far as Film Victoria's set criteria, but following on from FV's lead (http://igda-gasig.org/2011/10/11/announcement-partnering-with-film-victoria/) the application form for the government grants encourages studios to consider accessibility wherever possible in any funded games. > > > http://www.screenaustralia.gov.au/documents/SA_publications/Guidelines/Glines_IMP_Games.pdf > > > It has been Australia leading the way in both cases but that's now a pretty strong template for similar grants / tax breaks in other countries to follow, especially as Film Victoria's accessibility requirements have been successful over the year that they have been running for. > > > Of course in a similar way to awards, for the many developers who care a bit but for whatever reason not yet quite enough to reflect that in their work, accessibility being associated with funding could well be just the extra little bit of motivation they need to convince them to take the plunge. > > > And with something as high profile as this funding application, which no doubt many of the developers in the country will be reading very carefully, it's quite a nice bit of awareness raising too. > > > Ian > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Mar 11 17:10:04 2013 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 11 Mar 2013 21:10:04 -0000 Subject: [games_access] Idea: Empty categories for Game Accessibility Message-ID: <00c301ce1e9c$ce1c84b0$6a558e10$@de> Hi, I would like to see a category for Mainstream Games with GA Features and one for special games. BUT at the moment we do not have enough material to realize this with high quality. I would like to see the two categories with a message for the politicians. e.g. We, the game industry, do not like discrimination. To avoid barriers we need more information that can be used in practice. We request the politicians to take action. We would like to fill this two categories with lots of nice games. This is the minimum an award should do. What do you think? Regards, Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Tue Mar 12 10:38:53 2013 From: i_h at hotmail.com (Ian Hamilton) Date: Tue, 12 Mar 2013 14:38:53 +0000 Subject: [games_access] Idea: Empty categories for Game Accessibility (Sandra Uhling) In-Reply-To: References: Message-ID: It could be difficult to get award organisers to buy into something like that, but lack of content shouldn't be a problem though, especially not with international awards. Even if you just take a small niche, like blind-accessible iPhone games, there's still more than enough nice stuff being produced now to generate a decent spread of award entries. > From: games_access-request at igda.org > Subject: games_access Digest, Vol 111, Issue 4 > To: games_access at igda.org > Date: Tue, 12 Mar 2013 10:00:05 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Idea: Empty categories for Game Accessibility (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 11 Mar 2013 21:10:04 -0000 > From: "Sandra Uhling" > Subject: [games_access] Idea: Empty categories for Game Accessibility > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <00c301ce1e9c$ce1c84b0$6a558e10$@de> > Content-Type: text/plain; charset="us-ascii" > > Hi, > > > > I would like to see a category for Mainstream Games with GA Features and > > one for special games. > > BUT at the moment we do not have enough material to realize this with high > quality. > > > > I would like to see the two categories with a message for the politicians. > > e.g. We, the game industry, do not like discrimination. To avoid barriers we > need more > > information that can be used in practice. We request the politicians to take > action. > > We would like to fill this two categories with lots of nice games. > > > > This is the minimum an award should do. > > What do you think? > > > > Regards, > > Sandra > > > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 111, Issue 4 > ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Thu Mar 14 16:25:25 2013 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 14 Mar 2013 20:25:25 -0000 Subject: [games_access] Kenji Eno: more on the man Message-ID: http://www.gamasutra.com/view/news/188282/Kenji_Eno_A_voice_of_dissent_a_champion_for_creative_integrity.php#.UUIyABzOuSo -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Thu Mar 14 19:56:18 2013 From: i_h at hotmail.com (Ian Hamilton) Date: Thu, 14 Mar 2013 23:56:18 +0000 Subject: [games_access] University student accessibility project Message-ID: Anyone fancy helping out this student? He is basing his dissertation on game accessibility and looking for people with some background in the area to fill out a short questionnaire: https://twitter.com/Drazzan/status/312269336335224832 Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Fri Mar 15 05:26:18 2013 From: thomas at pininteractive.com (Thomas Westin) Date: Fri, 15 Mar 2013 10:26:18 +0100 Subject: [games_access] University student accessibility project In-Reply-To: References: Message-ID: done /Thomas On 15Mar 2013, at 12:56 AM, Ian Hamilton wrote: > Anyone fancy helping out this student? He is basing his dissertation on game accessibility and looking for people with some background in the area to fill out a short questionnaire: > > https://twitter.com/Drazzan/status/312269336335224832 > > Ian > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Fri Mar 15 05:41:25 2013 From: thomas at pininteractive.com (Thomas Westin) Date: Fri, 15 Mar 2013 10:41:25 +0100 Subject: [games_access] University student accessibility project In-Reply-To: References: Message-ID: <9CFA98D9-6D18-4B67-8B1E-CBB6BCD8106A@pininteractive.com> done /Thomas On 15Mar 2013, at 12:56 AM, Ian Hamilton wrote: > Anyone fancy helping out this student? He is basing his dissertation on game accessibility and looking for people with some background in the area to fill out a short questionnaire: > > https://twitter.com/Drazzan/status/312269336335224832 > > Ian > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From eleanor at 7128.com Fri Mar 15 15:33:36 2013 From: eleanor at 7128.com (Eleanor Robinson) Date: Fri, 15 Mar 2013 15:33:36 -0400 Subject: [games_access] University student accessibility project In-Reply-To: References: Message-ID: <51437790.8060506@7128.com> Ian - I'm not clear if he wants someone who is disabled to fill out his questionnaire, or someone knowledgeable in the field to respond with what they know? If the latter, I'd be happy to respond with what information I have. Eleanor Robinson 7-128 Software On 3/14/2013 7:56 PM, Ian Hamilton wrote: > Anyone fancy helping out this student? He is basing his dissertation > on game accessibility and looking for people with some background in > the area to fill out a short questionnaire: > > https://twitter.com/Drazzan/status/312269336335224832 > > Ian > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2013.0.2904 / Virus Database: 2641/6173 - Release Date: 03/14/13 > -------------- next part -------------- An HTML attachment was scrubbed... URL: From jrporter at uw.edu Fri Mar 15 16:05:59 2013 From: jrporter at uw.edu (John R. Porter) Date: Fri, 15 Mar 2013 13:05:59 -0700 Subject: [games_access] University student accessibility project In-Reply-To: <51437790.8060506@7128.com> References: <51437790.8060506@7128.com> Message-ID: It seems to be a bit of both. While some of the questions are more experience-based in terms of gaming with a disability, there are some other more general questions about ways we can improve game accessibility as well. And since one of the early questions asks whether or not the subject has a disability themselves, I'd say he's open to input from both sides. -John ** *-- -- -- -- -- John R. Porter III www.jrp3.net University of Washington,** Human Centered Design & Engineering* On Fri, Mar 15, 2013 at 12:33 PM, Eleanor Robinson wrote: > Ian - I'm not clear if he wants someone who is disabled to fill out his > questionnaire, or someone knowledgeable in the field to respond with what > they know? If the latter, I'd be happy to respond with what information I > have. > > Eleanor Robinson > 7-128 Software > > > On 3/14/2013 7:56 PM, Ian Hamilton wrote: > > Anyone fancy helping out this student? He is basing his dissertation on > game accessibility and looking for people with some background in the area > to fill out a short questionnaire: > > https://twitter.com/Drazzan/status/312269336335224832 > > Ian > > > _______________________________________________ > games_access mailing listgames_access at igda.orghttp://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2013.0.2904 / Virus Database: 2641/6173 - Release Date: 03/14/13 > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Fri Mar 15 16:13:23 2013 From: michellehinn at gmail.com (Michelle Hinn) Date: Fri, 15 Mar 2013 16:13:23 -0400 Subject: [games_access] University student accessibility project In-Reply-To: <51437790.8060506@7128.com> References: <51437790.8060506@7128.com> Message-ID: Yes, I am a little unclear on that as well. It seems like it could be filled out from multiple points of view and then yield some rather confusing results so I didn't want to mess up his study by filling it out before checking with you as well. On Fri, Mar 15, 2013 at 3:33 PM, Eleanor Robinson wrote: > Ian - I'm not clear if he wants someone who is disabled to fill out his > questionnaire, or someone knowledgeable in the field to respond with what > they know? If the latter, I'd be happy to respond with what information I > have. > > Eleanor Robinson > 7-128 Software > > > > On 3/14/2013 7:56 PM, Ian Hamilton wrote: > > Anyone fancy helping out this student? He is basing his dissertation on game > accessibility and looking for people with some background in the area to > fill out a short questionnaire: > > https://twitter.com/Drazzan/status/312269336335224832 > > Ian > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2013.0.2904 / Virus Database: 2641/6173 - Release Date: 03/14/13 > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > From michellehinn at gmail.com Fri Mar 15 16:32:17 2013 From: michellehinn at gmail.com (Michelle Hinn) Date: Fri, 15 Mar 2013 16:32:17 -0400 Subject: [games_access] University student accessibility project In-Reply-To: References: <51437790.8060506@7128.com> Message-ID: Yes that may be right, that he's looking for more broad opinions. He could easily sort by the disability question -- my remaining concern would be if it mattered at all if the answer was both. It would yield an interesting third comparison point if it was but I don't know if he's concerned with sample size. Sorry -- few too many years analyzing surveys. Just don't want to send him down the wrong road toward answering his dissertation question(s). :) Michelle On Fri, Mar 15, 2013 at 4:05 PM, John R. Porter wrote: > It seems to be a bit of both. While some of the questions are more > experience-based in terms of gaming with a disability, there are some other > more general questions about ways we can improve game accessibility as well. > And since one of the early questions asks whether or not the subject has a > disability themselves, I'd say he's open to input from both sides. > > -John > > -- -- -- -- -- > John R. Porter III > www.jrp3.net > University of Washington, > Human Centered Design & Engineering > > > > On Fri, Mar 15, 2013 at 12:33 PM, Eleanor Robinson wrote: >> >> Ian - I'm not clear if he wants someone who is disabled to fill out his >> questionnaire, or someone knowledgeable in the field to respond with what >> they know? If the latter, I'd be happy to respond with what information I >> have. >> >> Eleanor Robinson >> 7-128 Software >> >> >> On 3/14/2013 7:56 PM, Ian Hamilton wrote: >> >> Anyone fancy helping out this student? He is basing his dissertation on >> game accessibility and looking for people with some background in the area >> to fill out a short questionnaire: >> >> https://twitter.com/Drazzan/status/312269336335224832 >> >> Ian >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> >> >> No virus found in this message. >> Checked by AVG - www.avg.com >> Version: 2013.0.2904 / Virus Database: 2641/6173 - Release Date: 03/14/13 >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > From oneswitch at gmail.com Fri Mar 15 17:12:52 2013 From: oneswitch at gmail.com (Barrie Ellis) Date: Fri, 15 Mar 2013 21:12:52 -0000 Subject: [games_access] "The Cat that Got the Milk, The Button Affair dev on dressing games to the nines" Message-ID: <69107CD402EB4B239248F15EEF612652@OneSwitchPC> Lovely to hear: http://indiegames.com/2013/03/_whats_the_story_behind.html -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Sat Mar 16 15:15:15 2013 From: i_h at hotmail.com (Ian Hamilton) Date: 16 Mar 2013 12:15:15 -0700 Subject: [games_access] =?utf-8?q?University_student_accessibility_project?= Message-ID: Yes, he's after both kinds of input. From what I understand its to inform the direction of the work rather than resulting in data to be presented, so mixed data won't mess with it as it's more anecdotal. Ian ----- Reply message ----- From: games_access-request at igda.org To: Subject: games_access Digest, Vol 111, Issue 7 Date: Sat, Mar 16, 2013 2:00 PM Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: University student accessibility project (Eleanor Robinson) 2. Re: University student accessibility project (John R. Porter) 3. Re: University student accessibility project (Michelle Hinn) 4. Re: University student accessibility project (Michelle Hinn) 5. "The Cat that Got the Milk, The Button Affair dev on dressing games to the nines" (Barrie Ellis) ---------------------------------------------------------------------- Message: 1 Date: Fri, 15 Mar 2013 15:33:36 -0400 From: Eleanor Robinson Subject: Re: [games_access] University student accessibility project To: IGDA Games Accessibility SIG Mailing List Message-ID: <51437790.8060506 at 7128.com> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed" Ian - I'm not clear if he wants someone who is disabled to fill out his questionnaire, or someone knowledgeable in the field to respond with what they know? If the latter, I'd be happy to respond with what information I have. Eleanor Robinson 7-128 Software On 3/14/2013 7:56 PM, Ian Hamilton wrote: > Anyone fancy helping out this student? He is basing his dissertation > on game accessibility and looking for people with some background in > the area to fill out a short questionnaire: > > https://twitter.com/Drazzan/status/312269336335224832 > > Ian > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2013.0.2904 / Virus Database: 2641/6173 - Release Date: 03/14/13 > -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 2 Date: Fri, 15 Mar 2013 13:05:59 -0700 From: "John R. Porter" Subject: Re: [games_access] University student accessibility project To: IGDA Games Accessibility SIG Mailing List Message-ID: Content-Type: text/plain; charset="iso-8859-1" It seems to be a bit of both. While some of the questions are more experience-based in terms of gaming with a disability, there are some other more general questions about ways we can improve game accessibility as well. And since one of the early questions asks whether or not the subject has a disability themselves, I'd say he's open to input from both sides. -John ** *-- -- -- -- -- John R. Porter III www.jrp3.net University of Washington,** Human Centered Design & Engineering* On Fri, Mar 15, 2013 at 12:33 PM, Eleanor Robinson wrote: > Ian - I'm not clear if he wants someone who is disabled to fill out his > questionnaire, or someone knowledgeable in the field to respond with what > they know? If the latter, I'd be happy to respond with what information I > have. > > Eleanor Robinson > 7-128 Software > > > On 3/14/2013 7:56 PM, Ian Hamilton wrote: > > Anyone fancy helping out this student? He is basing his dissertation on > game accessibility and looking for people with some background in the area > to fill out a short questionnaire: > > https://twitter.com/Drazzan/status/312269336335224832 > > Ian > > > _______________________________________________ > games_access mailing listgames_access at igda.orghttp://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2013.0.2904 / Virus Database: 2641/6173 - Release Date: 03/14/13 > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 3 Date: Fri, 15 Mar 2013 16:13:23 -0400 From: Michelle Hinn Subject: Re: [games_access] University student accessibility project To: IGDA Games Accessibility SIG Mailing List Message-ID: Content-Type: text/plain; charset=ISO-8859-1 Yes, I am a little unclear on that as well. It seems like it could be filled out from multiple points of view and then yield some rather confusing results so I didn't want to mess up his study by filling it out before checking with you as well. On Fri, Mar 15, 2013 at 3:33 PM, Eleanor Robinson wrote: > Ian - I'm not clear if he wants someone who is disabled to fill out his > questionnaire, or someone knowledgeable in the field to respond with what > they know? If the latter, I'd be happy to respond with what information I > have. > > Eleanor Robinson > 7-128 Software > > > > On 3/14/2013 7:56 PM, Ian Hamilton wrote: > > Anyone fancy helping out this student? He is basing his dissertation on game > accessibility and looking for people with some background in the area to > fill out a short questionnaire: > > https://twitter.com/Drazzan/status/312269336335224832 > > Ian > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2013.0.2904 / Virus Database: 2641/6173 - Release Date: 03/14/13 > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > ------------------------------ Message: 4 Date: Fri, 15 Mar 2013 16:32:17 -0400 From: Michelle Hinn Subject: Re: [games_access] University student accessibility project To: IGDA Games Accessibility SIG Mailing List Message-ID: Content-Type: text/plain; charset=ISO-8859-1 Yes that may be right, that he's looking for more broad opinions. He could easily sort by the disability question -- my remaining concern would be if it mattered at all if the answer was both. It would yield an interesting third comparison point if it was but I don't know if he's concerned with sample size. Sorry -- few too many years analyzing surveys. Just don't want to send him down the wrong road toward answering his dissertation question(s). :) Michelle On Fri, Mar 15, 2013 at 4:05 PM, John R. Porter wrote: > It seems to be a bit of both. While some of the questions are more > experience-based in terms of gaming with a disability, there are some other > more general questions about ways we can improve game accessibility as well. > And since one of the early questions asks whether or not the subject has a > disability themselves, I'd say he's open to input from both sides. > > -John > > -- -- -- -- -- > John R. Porter III > www.jrp3.net > University of Washington, > Human Centered Design & Engineering > > > > On Fri, Mar 15, 2013 at 12:33 PM, Eleanor Robinson wrote: >> >> Ian - I'm not clear if he wants someone who is disabled to fill out his >> questionnaire, or someone knowledgeable in the field to respond with what >> they know? If the latter, I'd be happy to respond with what information I >> have. >> >> Eleanor Robinson >> 7-128 Software >> >> >> On 3/14/2013 7:56 PM, Ian Hamilton wrote: >> >> Anyone fancy helping out this student? He is basing his dissertation on >> game accessibility and looking for people with some background in the area >> to fill out a short questionnaire: >> >> https://twitter.com/Drazzan/status/312269336335224832 >> >> Ian >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> >> >> No virus found in this message. >> Checked by AVG - www.avg.com >> Version: 2013.0.2904 / Virus Database: 2641/6173 - Release Date: 03/14/13 >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > ------------------------------ Message: 5 Date: Fri, 15 Mar 2013 21:12:52 -0000 From: "Barrie Ellis" Subject: [games_access] "The Cat that Got the Milk, The Button Affair dev on dressing games to the nines" To: Message-ID: <69107CD402EB4B239248F15EEF612652 at OneSwitchPC> Content-Type: text/plain; charset="iso-8859-1" Lovely to hear: http://indiegames.com/2013/03/_whats_the_story_behind.html -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 111, Issue 7 ******************************************** From oneswitch at gmail.com Sun Mar 17 05:02:35 2013 From: oneswitch at gmail.com (Barrie Ellis) Date: Sun, 17 Mar 2013 09:02:35 -0000 Subject: [games_access] Affordable Eye Tracking with developer tools (kickstarter) Message-ID: Really like the look of this Kinect clip-on kickstarter project: http://gameaccessibility.blogspot.co.uk/2013/03/affordable-eye-tracking-with-developer.html Really would love to see this make it's way to a console too. Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Mar 19 18:04:08 2013 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 19 Mar 2013 22:04:08 -0000 Subject: [games_access] FYI Dyslexia Message-ID: <001501ce24ed$b324de30$196e9a90$@de> FYI: http://twileshare.com/uploads/action_video_games.pdf @Ulrich: Barbara is a member of games for health email list -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Mar 20 10:41:54 2013 From: i_h at hotmail.com (Ian Hamilton) Date: 20 Mar 2013 07:41:54 -0700 Subject: [games_access] =?utf-8?q?FYI_dyslexia?= Message-ID: Would be nice if true but it's no good unfortunately, a pretty misguided study based on only 20 kids so doesn't really have any validity - http://dyslexiaaction.org.uk/news/action-video-games-and-dyslexia ----- Reply message ----- From: games_access-request at igda.org To: Subject: games_access Digest, Vol 111, Issue 9 Date: Wed, Mar 20, 2013 2:00 PM Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. FYI Dyslexia (Sandra Uhling) ---------------------------------------------------------------------- Message: 1 Date: Tue, 19 Mar 2013 22:04:08 -0000 From: "Sandra Uhling" Subject: [games_access] FYI Dyslexia To: "'IGDA Games Accessibility SIG Mailing List'" , "'Ulrich Schulze Althoff'" Message-ID: <001501ce24ed$b324de30$196e9a90$@de> Content-Type: text/plain; charset="us-ascii" FYI: http://twileshare.com/uploads/action_video_games.pdf @Ulrich: Barbara is a member of games for health email list -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 111, Issue 9 ******************************************** From bsawyer at dmill.com Wed Mar 20 12:17:25 2013 From: bsawyer at dmill.com (Ben Sawyer) Date: Wed, 20 Mar 2013 12:17:25 -0400 Subject: [games_access] Fwd: ICDVRAT - 2012 Full Proceedings - Free to Download - and more ... References: <3CEC1DB67B32B749929A6ABC8C5FC23D7B97E43B@vime-mbx6.rdg.ac.uk> Message-ID: <5FC9F426-FA54-4E7A-8BBA-F9CEE3A6C94C@dmill.com> Begin forwarded message: > From: "Paul M. Sharkey" > Subject: ICDVRAT - 2012 Full Proceedings - Free to Download - and more ... > Date: March 20, 2013 11:47:19 AM EDT > To: "Paul Sharkey (p.m.sharkey at reading.ac.uk)" > > > [Apologies for cross posted email - to unsubscribe see below] > > International Conference Series on Disability, Virtual Reality and Associated Technologies (ICDVRAT) > > > > Full Papers from 2012 are now freely available on the online archive: http://www.icdvrat.org/archive.htm > > Also, the Full Proceedings from 1996 to 2012 are now free to download as complete books: http://www.icdvrat.org/full_proceedings_download.htm > > > Kind regards > > Paul Sharkey > Programme Chair > > > UNSUBSCRIBE: the ICDVRAT mail list has been checked for duplicate email addresses; > we cannot govern mail from other mail lists; to request removal from the main ICDVRAT list > please reply to this mail with the subject ICDVRAT REMOVE; you will receive confirmation] > > ___________________________________________________________ > Paul Sharkey > Professor of Cybernetics > > Visualisation and Interactive Technologies Centre (VIT-C) > School of Systems Engineering, University of Reading, UK, www.rdg.ac.uk/sse > > Programme Chair, International Conference Series on Disability, > Virtual Reality and Associated Technologies, www.icdvrat.org > > 10th ICDVRAT, Gothenburg, Sweden, Sept. 1-4, 2014 > > International Society for Virtual Rehabilitation, www.isvr.org > ___________________________________________________________ > P Save Paper - Do you really need to print this e-mail? > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Mar 20 14:49:49 2013 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 20 Mar 2013 18:49:49 -0000 Subject: [games_access] WG: [games-for-health] NeuroGaming Conference & Expo Message-ID: <008101ce259b$b596a370$20c3ea50$@de> FYI -----Urspr?ngliche Nachricht----- Von: Ben Sawyer [mailto:bsawyer at dmill.com] Gesendet: Mittwoch, 20. M?rz 2013 15:14 An: [Games-for-Health] Betreff: [games-for-health] NeuroGaming Conference & Expo Hi Everyone, Like the recent ESCoNS event we're supporting the upcoming NeuroGaming Conference & Expo this May in San Francisco. http://www.neurogamingconf.com/ Beth Bryant from Games for Health will be attending and is happy to meet with anyone interested in discussing games for health in general. Here are more details about the conference: NeuroGaming 2013 will take place in San Francisco on May 1-2 at the Yetizen Innovation Lab. "Neurogaming 2013 Conference and Expo is the where your mind and body meet game play. Neurogame developers are using the latest emotional, cognitive, sensory and behavioral technologies to create radically compelling experiences to engage and entertain gamers worldwide. We've brought together over 50 CEOs from across the neurogaming space to share their insights and show you their cutting edge technologies." Sessions include: Feeling Human: Emotional Gaming Platforms NeuroGaming Brain Health: Therapeutic NeuroGaming Immersive Experiences: Augmented and Virtual Reality The Next Interface: Sensory Gaming Platforms Future of Game Design: Multi-Sensory Experiences Think, Think, Think: Cognitive Gaming Platforms Investing in NeuroGaming Engaging Mind and Body: Deep Engagement 201 Getting to Know You: Behavioral Gaming Platforms Scents and Sounds: Expanding Gaming Boundaries You can register today at: http://www.neurogamingconf.com/ Registration rates will rise after April 1. --- You are currently subscribed to games-for-health as: sandra_uhling at web.de To unsubscribe send a blank email to leave-3829777-440659X at listserver.dmill.com From steve at ablegamers.com Wed Mar 20 14:53:21 2013 From: steve at ablegamers.com (Steve Spohn) Date: Wed, 20 Mar 2013 14:53:21 -0400 Subject: [games_access] AbleGamers Foundation Declared Finalist in MS Society Da Vinci Awards for Game Accessibility Guidelines In-Reply-To: <0.0.3B.CCA.1CE257350DF23C6.0@drone114.ral.icpbounce.com> References: <0.0.3B.CCA.1CE257350DF23C6.0@drone114.ral.icpbounce.com> Message-ID: ** FOR IMMEDIATE RELEASE Contact: Steve Spohn press at ablegamers.org (703) 891-9017 ext:101 AbleGamers Foundation Declared Finalist in MS Society Da Vinci Awards for Game Accessibility Guidelines *AbleGamers Informational Document Includification is a 2013 da Vinci Award finalist with a chance to go on and win the Leo award for accessibility excellence.* Harpers Ferry, WV ? March 20, 2013?AbleGamers is excited to announce * Includification*-- our 48 page fully illustrated game accessibility guidelines for developers to make games more accessible-- is now a finalist in the Multiple Sclerosis Society da Vinci awards. ?Words cannot express how proud I am of the work we put into Includification and how it turned out,? said Mark Barlet, President and Founder of the AbleGamers Foundation. ?We really poured our hearts and souls into that document. It has decades of research and personal experience pointing out everything developers can do to assist gamers with disabilities in a cost effective and practical manner. The document turned out beautifully and so many studios have been incredibly thankful for its inception.? ?We are honored to be a da Vinci finalist,? he continued. ?AbleGamers would love to go on and win the Leo, if enough people vote for us, but simply being selected as one of the three finalists is a tremendous honor.? ?Includification was a complete labor of love,? said Steve Spohn, Community Outreach Chair of the AbleGamers Foundation. ?Being disabled gamers ourselves, we understood the problems from the standpoint of a gamer who happens to have a disability, and our 10 years of experience in the game industry allowed us to smash together two completely different viewpoints into one spectacular document everyone can learn from.? In order to go on and win the Leo, AbleGamers must mobilize a large number of public votes. Those who would like to vote for the organization to win can do so by liking our video on YouTube . *About The AbleGamers Foundation* The AbleGamers Foundation is a 501(c)(3) public charity that runs AbleGamers.com, which provides news and reviews on the accessibility of mainstream video game titles, as well as consultation on assistive technology. As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life. ### For more information about this topic, the AbleGamers Foundation, AbleGamers.com, or to schedule an interview with Mark Barlet, President of AbleGamers, call Steve Spohn at (703) 891-9017 ext:101 ext. 101 or email press at AbleGamers.com. -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Wed Mar 20 16:29:27 2013 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 20 Mar 2013 21:29:27 +0100 Subject: [games_access] FYI dyslexia In-Reply-To: References: Message-ID: <9E065141-7CE1-4ADF-90AD-4573EEE43147@pininteractive.com> interesting, I have a couple of bachelor students doing related work as their thesis, thanks for the link! /Thomas On 20Mar 2013, at 3:41 PM, Ian Hamilton wrote: > > Would be nice if true but it's no good unfortunately, a pretty misguided study based on only 20 kids so doesn't really have any validity - > > http://dyslexiaaction.org.uk/news/action-video-games-and-dyslexia > > ----- Reply message ----- > From: games_access-request at igda.org > To: > Subject: games_access Digest, Vol 111, Issue 9 > Date: Wed, Mar 20, 2013 2:00 PM > > > > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. FYI Dyslexia (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 19 Mar 2013 22:04:08 -0000 > From: "Sandra Uhling" > Subject: [games_access] FYI Dyslexia > To: "'IGDA Games Accessibility SIG Mailing List'" > , "'Ulrich Schulze Althoff'" > > Message-ID: <001501ce24ed$b324de30$196e9a90$@de> > Content-Type: text/plain; charset="us-ascii" > > FYI: > > > > http://twileshare.com/uploads/action_video_games.pdf > > > > @Ulrich: Barbara is a member of games for health email list > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 111, Issue 9 > ******************************************** > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From thomas at pininteractive.com Wed Mar 20 16:29:50 2013 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 20 Mar 2013 21:29:50 +0100 Subject: [games_access] AbleGamers Foundation Declared Finalist in MS Society Da Vinci Awards for Game Accessibility Guidelines In-Reply-To: References: <0.0.3B.CCA.1CE257350DF23C6.0@drone114.ral.icpbounce.com> Message-ID: <6EDF3B4C-955B-4073-8CD6-E4D903133FF6@pininteractive.com> Congratulations ! /Thomas On 20Mar 2013, at 7:53 PM, Steve Spohn wrote: > > > > > FOR IMMEDIATE RELEASE > > Contact: Steve Spohn > press at ablegamers.org > (703) 891-9017 ext:101 > > AbleGamers Foundation Declared Finalist in MS Society Da Vinci Awards for Game Accessibility Guidelines > > > AbleGamers Informational Document Includification is a 2013 da Vinci Award finalist with a chance to go on and win the Leo award for accessibility excellence. > > Harpers Ferry, WV ? March 20, 2013?AbleGamers is excited to announce Includification-- our 48 page fully illustrated game accessibility guidelines for developers to make games more accessible-- is now a finalist in the Multiple Sclerosis Society da Vinci awards. > > ?Words cannot express how proud I am of the work we put into Includification and how it turned out,? said Mark Barlet, President and Founder of the AbleGamers Foundation. ?We really poured our hearts and souls into that document. It has decades of research and personal experience pointing out everything developers can do to assist gamers with disabilities in a cost effective and practical manner. The document turned out beautifully and so many studios have been incredibly thankful for its inception.? > > ?We are honored to be a da Vinci finalist,? he continued. ?AbleGamers would love to go on and win the Leo, if enough people vote for us, but simply being selected as one of the three finalists is a tremendous honor.? > > ?Includification was a complete labor of love,? said Steve Spohn, Community Outreach Chair of the AbleGamers Foundation. ?Being disabled gamers ourselves, we understood the problems from the standpoint of a gamer who happens to have a disability, and our 10 years of experience in the game industry allowed us to smash together two completely different viewpoints into one spectacular document everyone can learn from.? > > In order to go on and win the Leo, AbleGamers must mobilize a large number of public votes. Those who would like to vote for the organization to win can do so by liking our video on YouTube. > > > About The AbleGamers Foundation > > The AbleGamers Foundation is a 501(c)(3) public charity that runs AbleGamers.com, which provides news and reviews on the accessibility of mainstream video game titles, as well as consultation on assistive technology. As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life. > > ### > > For more information about this topic, the AbleGamers Foundation, AbleGamers.com, or to schedule an interview with Mark Barlet, President of AbleGamers, call Steve Spohn at (703) 891-9017 ext:101 ext. 101 or email press at AbleGamers.com. > > > -- > Steve Spohn > Editor-In-Chief > The AbleGamers Foundation > AbleGamers.com | AbleGamers.org | Facebook | Twitter > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Mar 20 17:50:30 2013 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 20 Mar 2013 21:50:30 -0000 Subject: [games_access] FYI dyslexia In-Reply-To: <9E065141-7CE1-4ADF-90AD-4573EEE43147@pininteractive.com> References: <9E065141-7CE1-4ADF-90AD-4573EEE43147@pininteractive.com> Message-ID: <009401ce25b4$f24da980$d6e8fc80$@de> Hi when you do stuff about dyscalculia then maybe it can be nice to get in contact with ulrich.schulze-althoff at kaasahealth.com Kaasa health is a company in Germany. Regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Thomas Westin Gesendet: Mittwoch, 20. M?rz 2013 20:29 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] FYI dyslexia interesting, I have a couple of bachelor students doing related work as their thesis, thanks for the link! /Thomas On 20Mar 2013, at 3:41 PM, Ian Hamilton wrote: > > Would be nice if true but it's no good unfortunately, a pretty > misguided study based on only 20 kids so doesn't really have any > validity - > > http://dyslexiaaction.org.uk/news/action-video-games-and-dyslexia > > ----- Reply message ----- > From: games_access-request at igda.org > To: > Subject: games_access Digest, Vol 111, Issue 9 > Date: Wed, Mar 20, 2013 2:00 PM > > > > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. FYI Dyslexia (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 19 Mar 2013 22:04:08 -0000 > From: "Sandra Uhling" > Subject: [games_access] FYI Dyslexia > To: "'IGDA Games Accessibility SIG Mailing List'" > , "'Ulrich Schulze Althoff'" > > Message-ID: <001501ce24ed$b324de30$196e9a90$@de> > Content-Type: text/plain; charset="us-ascii" > > FYI: > > > > http://twileshare.com/uploads/action_video_games.pdf > > > > @Ulrich: Barbara is a member of games for health email list > > > > -------------- next part -------------- An HTML attachment was > scrubbed... > URL: > /09c95011/attachment.html> > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 111, Issue 9 > ******************************************** > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From oneswitch at gmail.com Thu Mar 21 17:35:00 2013 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 21 Mar 2013 21:35:00 -0000 Subject: [games_access] AbleGamers Foundation Declared Finalist in MS Society Da Vinci Awards for Game Accessibility Guidelines In-Reply-To: References: <0.0.3B.CCA.1CE257350DF23C6.0@drone114.ral.icpbounce.com> Message-ID: <7F2B7C3A80684EA185E6B7553D0F54E9@OneSwitchPC> Good stuff and good luck! - Out of curiosity - I don't quite understand the "smash together two completely different viewpoints " part. What does that mean? Barrie From: Steve Spohn Sent: Wednesday, March 20, 2013 6:53 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] AbleGamers Foundation Declared Finalist in MS Society Da Vinci Awards for Game Accessibility Guidelines FOR IMMEDIATE RELEASE Contact: Steve Spohn press at ablegamers.org (703) 891-9017 ext:101 AbleGamers Foundation Declared Finalist in MS Society Da Vinci Awards for Game Accessibility Guidelines AbleGamers Informational Document Includification is a 2013 da Vinci Award finalist with a chance to go on and win the Leo award for accessibility excellence. Harpers Ferry, WV ? March 20, 2013?AbleGamers is excited to announce Includification-- our 48 page fully illustrated game accessibility guidelines for developers to make games more accessible-- is now a finalist in the Multiple Sclerosis Society da Vinci awards. ?Words cannot express how proud I am of the work we put into Includification and how it turned out,? said Mark Barlet, President and Founder of the AbleGamers Foundation. ?We really poured our hearts and souls into that document. It has decades of research and personal experience pointing out everything developers can do to assist gamers with disabilities in a cost effective and practical manner. The document turned out beautifully and so many studios have been incredibly thankful for its inception.? ?We are honored to be a da Vinci finalist,? he continued. ?AbleGamers would love to go on and win the Leo, if enough people vote for us, but simply being selected as one of the three finalists is a tremendous honor.? ?Includification was a complete labor of love,? said Steve Spohn, Community Outreach Chair of the AbleGamers Foundation. ?Being disabled gamers ourselves, we understood the problems from the standpoint of a gamer who happens to have a disability, and our 10 years of experience in the game industry allowed us to smash together two completely different viewpoints into one spectacular document everyone can learn from.? In order to go on and win the Leo, AbleGamers must mobilize a large number of public votes. Those who would like to vote for the organization to win can do so by liking our video on YouTube. About The AbleGamers Foundation The AbleGamers Foundation is a 501(c)(3) public charity that runs AbleGamers.com, which provides news and reviews on the accessibility of mainstream video game titles, as well as consultation on assistive technology. As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life. ### For more information about this topic, the AbleGamers Foundation, AbleGamers.com, or to schedule an interview with Mark Barlet, President of AbleGamers, call Steve Spohn at (703) 891-9017 ext:101 ext. 101 or email press at AbleGamers.com. -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Mar 21 17:54:45 2013 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 21 Mar 2013 21:54:45 -0000 Subject: [games_access] Game Accessibility Article - bad quality (Germany) Message-ID: <000701ce267e$b3d79d30$1b86d790$@de> Hello, there will be an article about Game Accessibility in Germany. I was interviewed but I wrote them that they are not allowed to print it. Unfortunately the quality is very bad and it goes against our national press codex. I do not understand that some people want to write only their opinion instead of doing proper research and write the truth. That is very sad. There you can see the difference between high quality journalism and - would like to be - journalism. It also shows that there are misunderstandings and prejudices between gamers with different disabilities. He is deaf, but does not understand blind gamers. That would be ok, when he would be listening .... Also the quality in general is not good. It is hard to read and understand. There are points where some readers will miss important information to understand what he wants to say. Best regards, Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Thu Mar 21 19:01:26 2013 From: i_h at hotmail.com (Ian Hamilton) Date: Thu, 21 Mar 2013 23:01:26 +0000 Subject: [games_access] AbleGamers Foundation Declared Finalist in MS Society Da Vinci Awards for Game Accessibility Guidelines (Barrie Ellis) In-Reply-To: References: Message-ID: Steve - Congrats, sounds like a nice awareness raising opportunity! Barrie - I assumed means combining disabled gamer viewpoint and developer viewpoint? Sandra - I've had that alot, I've heard some really disgraceful things about accessibility from people who can't see beyond their own individual disability. I even had one guy tell me that anything physical, anything at all other than cognitive impairment, wasn't worth bothering with because it's not a 'real' disability. Being disabled doesn't prevent people from being short sighted, bigoted or just plain wrong. Ian > From: games_access-request at igda.org > Subject: games_access Digest, Vol 111, Issue 12 > To: games_access at igda.org > Date: Thu, 21 Mar 2013 17:54:47 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: AbleGamers Foundation Declared Finalist in MS Society Da > Vinci Awards for Game Accessibility Guidelines (Barrie Ellis) > 2. Game Accessibility Article - bad quality (Germany) (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 21 Mar 2013 21:35:00 -0000 > From: "Barrie Ellis" > Subject: Re: [games_access] AbleGamers Foundation Declared Finalist in > MS Society Da Vinci Awards for Game Accessibility Guidelines > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: <7F2B7C3A80684EA185E6B7553D0F54E9 at OneSwitchPC> > Content-Type: text/plain; charset="windows-1252" > > Good stuff and good luck! - Out of curiosity - I don't quite understand the "smash together two completely different viewpoints " part. What does that mean? > > Barrie > > > From: Steve Spohn > Sent: Wednesday, March 20, 2013 6:53 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] AbleGamers Foundation Declared Finalist in MS Society Da Vinci Awards for Game Accessibility Guidelines > > > > > > > > > > FOR IMMEDIATE RELEASE > > > > Contact: Steve Spohn > > press at ablegamers.org > > (703) 891-9017 ext:101 > > > > > > AbleGamers Foundation Declared Finalist in MS Society Da Vinci Awards for Game Accessibility Guidelines > > > > > > AbleGamers Informational Document Includification is a 2013 da Vinci Award finalist with a chance to go on and win the Leo award for accessibility excellence. > > > > > Harpers Ferry, WV ? March 20, 2013?AbleGamers is excited to announce Includification-- our 48 page fully illustrated game accessibility guidelines for developers to make games more accessible-- is now a finalist in the Multiple Sclerosis Society da Vinci awards. > > > > ?Words cannot express how proud I am of the work we put into Includification and how it turned out,? said Mark Barlet, President and Founder of the AbleGamers Foundation. ?We really poured our hearts and souls into that document. It has decades of research and personal experience pointing out everything developers can do to assist gamers with disabilities in a cost effective and practical manner. The document turned out beautifully and so many studios have been incredibly thankful for its inception.? > > > > ?We are honored to be a da Vinci finalist,? he continued. ?AbleGamers would love to go on and win the Leo, if enough people vote for us, but simply being selected as one of the three finalists is a tremendous honor.? > > > > ?Includification was a complete labor of love,? said Steve Spohn, Community Outreach Chair of the AbleGamers Foundation. ?Being disabled gamers ourselves, we understood the problems from the standpoint of a gamer who happens to have a disability, and our 10 years of experience in the game industry allowed us to smash together two completely different viewpoints into one spectacular document everyone can learn from.? > > > > In order to go on and win the Leo, AbleGamers must mobilize a large number of public votes. Those who would like to vote for the organization to win can do so by liking our video on YouTube. > > > > > > > About The AbleGamers Foundation > > > > The AbleGamers Foundation is a 501(c)(3) public charity that runs AbleGamers.com, which provides news and reviews on the accessibility of mainstream video game titles, as well as consultation on assistive technology. As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life. > > > > ### > > > > For more information about this topic, the AbleGamers Foundation, AbleGamers.com, or to schedule an interview with Mark Barlet, President of AbleGamers, call Steve Spohn at (703) 891-9017 ext:101 ext. 101 or email press at AbleGamers.com. > > > > > > > > > > > -- > Steve Spohn > Editor-In-Chief > The AbleGamers Foundation > AbleGamers.com | AbleGamers.org | Facebook | Twitter > > > -------------------------------------------------------------------------------- > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Message: 2 > Date: Thu, 21 Mar 2013 21:54:45 -0000 > From: "Sandra Uhling" > Subject: [games_access] Game Accessibility Article - bad quality > (Germany) > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <000701ce267e$b3d79d30$1b86d790$@de> > Content-Type: text/plain; charset="us-ascii" > > Hello, > > > > there will be an article about Game Accessibility in Germany. > > I was interviewed but I wrote them that they are not allowed to print it. > > > > Unfortunately the quality is very bad and it goes against our national > > press codex. I do not understand that some people want to write > > only their opinion instead of doing proper research and write the truth. > > That is very sad. > > > > There you can see the difference between high quality journalism > > and - would like to be - journalism. > > It also shows that there are misunderstandings and prejudices between > > gamers with different disabilities. He is deaf, but does not understand > > blind gamers. That would be ok, when he would be listening .... > > > > Also the quality in general is not good. It is hard to read and understand. > > There are points where some readers will miss important information to > > understand what he wants to say. > > > > > > Best regards, > > Sandra > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 111, Issue 12 > ********************************************* -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Fri Mar 22 11:37:27 2013 From: javier.mairena at gmail.com (Javier Mairena) Date: Fri, 22 Mar 2013 16:37:27 +0100 Subject: [games_access] "The Last Door" now have CC and OpenDyslexic font Message-ID: Hi all!! We have just updated The Last Door: Chapter 1 (http://www.thelastdoor.com/) adding closed captions and dyslexia-friendly font! Is not mandatory to use these features, and you can combine them as you like. Also, the game has other accessibility features as no need to hold down buttons, no time limit to read texts, simple control (mouse and left-click). Currently, to play de the game you have to donate any amount to have access to chapter 1. But if anyone is interested in reviewing it you can contact me. Here you can see a screenshot where closed captiosn and dislexia-friendly font are used: http://3.bp.blogspot.com/-5GDY1aO9UD8/UUx5EuEtWBI/AAAAAAAABmE/jKMJdeiOpF0/s1600/TDL-screenshot-closedcaptions-dislexia-2.jpg I can also to send you others screenshots if you want. -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Sun Mar 24 18:48:23 2013 From: thomas at pininteractive.com (Thomas Westin) Date: Sun, 24 Mar 2013 23:48:23 +0100 Subject: [games_access] Game Accessibility Code Message-ID: <622AB2FB-2105-449C-BBA7-368752CF97F1@pininteractive.com> Hi all, I would like to announce a collaborative effort to develop and share code solutions for game accessibility. This will hopefully lower the threshold as far as possible to implement accessibility in games. The first code examples are made in Unity but developers using any code language or development environment are welcome. The code is managed by Github, a social coding platform (by the same people who created Linux), and licensed with Creative Commons. The Game Accessibility Code builds upon the Game Accessibility Guidelines. Interested to join? Please, contribute code to the Github and notify me, on or off list, to upload executable examples and include it in the list of solutions. If you have suggestions for improvements, please let me know. The site URL is http://gameaccessibilitycode.com Best regards Thomas Westin From i_h at hotmail.com Sun Mar 24 18:53:32 2013 From: i_h at hotmail.com (Ian Hamilton) Date: Sun, 24 Mar 2013 22:53:32 +0000 Subject: [games_access] Nice game accessibility interview Message-ID: With Nathan Fouts of Shoot1UP fame, skip forward to 8 mins in: http://www.giantbomb.com/podcasts/mommy-s-best-games-nathan-fouts-on-making-more-acc/1600-438/ Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Sun Mar 24 18:55:27 2013 From: i_h at hotmail.com (Ian Hamilton) Date: Sun, 24 Mar 2013 22:55:27 +0000 Subject: [games_access] "The Last Door" now have CC and OpenDyslexic font (Javier Mairena) In-Reply-To: References: Message-ID: A dyslexic gamer in the audience at the PAX accessibility panel on Friday was making a passionate plea for developers to allow gamers choose a dyslexia friendly font > From: games_access-request at igda.org > Subject: games_access Digest, Vol 111, Issue 14 > To: games_access at igda.org > Date: Sat, 23 Mar 2013 10:00:04 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. "The Last Door" now have CC and OpenDyslexic font (Javier Mairena) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Fri, 22 Mar 2013 16:37:27 +0100 > From: Javier Mairena > Subject: [games_access] "The Last Door" now have CC and OpenDyslexic > font > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > > Content-Type: text/plain; charset="iso-8859-1" > > Hi all!! > > We have just updated The Last Door: Chapter 1 (http://www.thelastdoor.com/) > adding closed captions and dyslexia-friendly font! > Is not mandatory to use these features, and you can combine them as you > like. > > Also, the game has other accessibility features as no need to hold down > buttons, no time limit to read texts, simple control (mouse and left-click). > > Currently, to play de the game you have to donate any amount to have access > to chapter 1. > But if anyone is interested in reviewing it you can contact me. > > Here you can see a screenshot where closed captiosn and dislexia-friendly > font are used: > http://3.bp.blogspot.com/-5GDY1aO9UD8/UUx5EuEtWBI/AAAAAAAABmE/jKMJdeiOpF0/s1600/TDL-screenshot-closedcaptions-dislexia-2.jpg > > I can also to send you others screenshots if you want. > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 111, Issue 14 > ********************************************* -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Mon Mar 25 13:31:14 2013 From: javier.mairena at gmail.com (Javier Mairena) Date: Mon, 25 Mar 2013 18:31:14 +0100 Subject: [games_access] "The Last Door" now have CC and OpenDyslexic font (Javier Mairena) In-Reply-To: References: Message-ID: Do you know his name or contact? On 24 March 2013 23:55, Ian Hamilton wrote: > A dyslexic gamer in the audience at the PAX accessibility panel on Friday > was making a passionate plea for developers to allow gamers choose a > dyslexia friendly font > > > From: games_access-request at igda.org > > Subject: games_access Digest, Vol 111, Issue 14 > > To: games_access at igda.org > > Date: Sat, 23 Mar 2013 10:00:04 -0400 > > > > Send games_access mailing list submissions to > > games_access at igda.org > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://seven.pairlist.net/mailman/listinfo/games_access > > or, via email, send a message with subject or body 'help' to > > games_access-request at igda.org > > > > You can reach the person managing the list at > > games_access-owner at igda.org > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of games_access digest..." > > > > > > Today's Topics: > > > > 1. "The Last Door" now have CC and OpenDyslexic font (Javier Mairena) > > > > > > ---------------------------------------------------------------------- > > > > Message: 1 > > Date: Fri, 22 Mar 2013 16:37:27 +0100 > > From: Javier Mairena > > Subject: [games_access] "The Last Door" now have CC and OpenDyslexic > > font > > To: IGDA Games Accessibility SIG Mailing List > > Message-ID: > > > > Content-Type: text/plain; charset="iso-8859-1" > > > > Hi all!! > > > > We have just updated The Last Door: Chapter 1 ( > http://www.thelastdoor.com/) > > adding closed captions and dyslexia-friendly font! > > Is not mandatory to use these features, and you can combine them as you > > like. > > > > Also, the game has other accessibility features as no need to hold down > > buttons, no time limit to read texts, simple control (mouse and > left-click). > > > > Currently, to play de the game you have to donate any amount to have > access > > to chapter 1. > > But if anyone is interested in reviewing it you can contact me. > > > > Here you can see a screenshot where closed captiosn and dislexia-friendly > > font are used: > > > http://3.bp.blogspot.com/-5GDY1aO9UD8/UUx5EuEtWBI/AAAAAAAABmE/jKMJdeiOpF0/s1600/TDL-screenshot-closedcaptions-dislexia-2.jpg > > > > I can also to send you others screenshots if you want. > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: < > http://seven.pairlist.net/pipermail/games_access/attachments/20130322/99f57021/attachment.html > > > > > > ------------------------------ > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > End of games_access Digest, Vol 111, Issue 14 > > ********************************************* > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... 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