[games_access] "The Last Door" now have CC and OpenDyslexic font (Javier Mairena)

Javier Mairena javier.mairena at gmail.com
Mon Mar 25 13:31:14 EDT 2013


Do you know his name or contact?

On 24 March 2013 23:55, Ian Hamilton <i_h at hotmail.com> wrote:

> A dyslexic gamer in the audience at the PAX accessibility panel on Friday
> was making a passionate plea for developers to allow gamers choose a
> dyslexia friendly font
>
> > From: games_access-request at igda.org
> > Subject: games_access Digest, Vol 111, Issue 14
> > To: games_access at igda.org
> > Date: Sat, 23 Mar 2013 10:00:04 -0400
> >
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> > 1. "The Last Door" now have CC and OpenDyslexic font (Javier Mairena)
> >
> >
> > ----------------------------------------------------------------------
> >
> > Message: 1
> > Date: Fri, 22 Mar 2013 16:37:27 +0100
> > From: Javier Mairena <javier.mairena at gmail.com>
> > Subject: [games_access] "The Last Door" now have CC and OpenDyslexic
> > font
> > To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
> > Message-ID:
> > <CAO1r=jgfWuAyFqS5rvkrDqTBTAeaV_+-=F5p-ND0k0_dhfLr0A at mail.gmail.com>
> > Content-Type: text/plain; charset="iso-8859-1"
> >
> > Hi all!!
> >
> > We have just updated The Last Door: Chapter 1 (
> http://www.thelastdoor.com/)
> > adding closed captions and dyslexia-friendly font!
> > Is not mandatory to use these features, and you can combine them as you
> > like.
> >
> > Also, the game has other accessibility features as no need to hold down
> > buttons, no time limit to read texts, simple control (mouse and
> left-click).
> >
> > Currently, to play de the game you have to donate any amount to have
> access
> > to chapter 1.
> > But if anyone is interested in reviewing it you can contact me.
> >
> > Here you can see a screenshot where closed captiosn and dislexia-friendly
> > font are used:
> >
> http://3.bp.blogspot.com/-5GDY1aO9UD8/UUx5EuEtWBI/AAAAAAAABmE/jKMJdeiOpF0/s1600/TDL-screenshot-closedcaptions-dislexia-2.jpg
> >
> > I can also to send you others screenshots if you want.
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> > End of games_access Digest, Vol 111, Issue 14
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