[games_access] twine

Barrie Ellis oneswitch at gmail.com
Tue May 21 16:43:42 EDT 2013


Re. Twine... Just such a great looking platform for absolute beginners. I'm so tempted...

Download the game making kit from here: http://gimcrackd.com/etc/src/.

Example game: http://aliendovecote.com/uploads/twine/myriad.html#1o - (Nice simple design in this game "Myriad" with clear, large high contrast fonts). 

Great tips for absolute, absolute beginners from Auntie Pixelante at the bottom of this: http://www.auntiepixelante.com/twine/


Dropping images in looks easy enough (and then use ALT text for speech-reader compatibility).

Re. two-switch access, it does work out of the box - but if you don't offer a way to restart the game, players can end up trapped down dead-ends.

Be great to find out more on the plug-ins, Ian, but even without them, access should come easily to match up with two-switch access, high-visibility fonts, plain English where ideally needed, screen-reader compatibility (I'm assuming). Wonder how well it will work with Google language translate too. You can certainly cut and paste.


Barrie






From: Ian Hamilton 
Sent: Tuesday, May 21, 2013 8:55 AM
To: games_access at igda.org 
Subject: Re: [games_access] twine



Also two-switch should just work out of the box, minor CSS tweaks if anything. HTML in a browser is two switch accessible by default, you have to actively do something to break it, like hide the focus rectangle.


What you could do though to take it to the next level is single switch.


I've worked on single switch HTML accessibility (in case anyone isn't familiar with twine, it's a simple text/image adventure creator that outputs as HTML) before and it's dead easy, all you need is to know a little JavaScript, or know a friendly developer who does.


Focus indication and tab sequence are already taken care of by the browser, so all you need is to set up a timer and on that timer move to the next item in the tab order. That's the basics taken care of, and if you have that it's a pretty trivial job to then make the timer value a variable, giving you customisable scanning speed, and also a trivial job to allow a choice of focus rectangle colors via CSS.


Then release it as a free plugin, together with video of a single switch user enjoying the game, and get it up on gameaccessibilitycode too. Job done!


Ian

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To: <games_access at igda.org>
Subject: games_access Digest, Vol 113, Issue 8
Date: Tue, May 21, 2013 8:15 AM




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Today's Topics:

   1. Big red barrel gaming for good series (Ian Hamilton)
   2. Re: Big red barrel gaming for good series (Michelle Hinn)
   3. Re: Big red barrel gaming for good series (Barrie Ellis)
   4. Re: Big red barrel gaming for good series (Michelle Hinn)


----------------------------------------------------------------------

Message: 1
Date: 20 May 2013 23:31:34 -0700
From: Ian Hamilton <i_h at hotmail.com>
Subject: [games_access] Big red barrel gaming for good series
To: games_access at igda.org
Message-ID: <BAY404-EAS229CA72951AF54EB3E19BB791A80 at phx.gbl>
Content-Type: text/plain; charset="utf-8"


Nice angle on the benefits of gaming from someone with social anxiety. First in a series of articles too, others to include Ablegamers and SpecialEffect:


http://www.bigredbarrel.com/blog/2013/05/gaming-for-good-you-and-me/


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Message: 2
Date: Tue, 21 May 2013 03:04:33 -0400
From: Michelle Hinn <michellehinn at gmail.com>
Subject: Re: [games_access] Big red barrel gaming for good series
To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
Message-ID:
        <CA+bf7W6act-LieH+idwOxPB1VrmR2dNzHtdJeJDVZ6hbCh-ofA at mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"

Terrific article and I look forward to the future articles in the series
covering AbleGamers and SpecialEffect!

Interesting to read about the author's social anxiety and gaming. I must
say that I am still trying to find that game that will match up with my
anxiety and depression that is engaging when I am struggling rather than
ending up making me feel like all I have done is mark time. A very tough
thing to crack open and potentially very individualistic. I'm wondering if
the type and severity of these things lend themselves for certain games but
not others. I imagine that some of the social causes of these also play a
great role in what will work for some but not for others.

Michelle


On Tue, May 21, 2013 at 2:31 AM, Ian Hamilton <i_h at hotmail.com> wrote:

> Nice angle on the benefits of gaming from someone with social anxiety.
> First in a series of articles too, others to include Ablegamers and
> SpecialEffect:
>
>
> http://www.bigredbarrel.com/blog/2013/05/gaming-for-good-you-and-me/
>
>
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org
>
>
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Message: 3
Date: Tue, 21 May 2013 08:10:17 +0100
From: "Barrie Ellis" <oneswitch at gmail.com>
Subject: Re: [games_access] Big red barrel gaming for good series
To: "IGDA Games Accessibility SIG Mailing List"
        <games_access at igda.org>
Message-ID: <AE233D26C6904DE49E2B38D64AD32D93 at OneSwitchPC>
Content-Type: text/plain; charset="iso-8859-1"

Maybe it's time to make that elusive game? http://www.auntiepixelante.com/twine/ - And that process in itself may be the engaging game, and do more than just mark time? I'm tempted (plus to make a two-switch accessible Twine game using TAB and RETURN, and accessibility guidance).

On a different note, I liked this unusual game featuring a paralysed man: http://switchgaming.blogspot.co.uk/2013/05/the-world-is-in-your-hands.html.

Barrie





From: Michelle Hinn
Sent: Tuesday, May 21, 2013 8:04 AM
To: IGDA Games Accessibility SIG Mailing List
Subject: Re: [games_access] Big red barrel gaming for good series


Terrific article and I look forward to the future articles in the series covering AbleGamers and SpecialEffect!

Interesting to read about the author's social anxiety and gaming. I must say that I am still trying to find that game that will match up with my anxiety and depression that is engaging when I am struggling rather than ending up making me feel like all I have done is mark time. A very tough thing to crack open and potentially very individualistic. I'm wondering if the type and severity of these things lend themselves for certain games but not others. I imagine that some of the social causes of these also play a great role in what will work for some but not for others.

Michelle



On Tue, May 21, 2013 at 2:31 AM, Ian Hamilton <i_h at hotmail.com> wrote:

  Nice angle on the benefits of gaming from someone with social anxiety. First in a series of articles too, others to include Ablegamers and SpecialEffect:


  http://www.bigredbarrel.com/blog/2013/05/gaming-for-good-you-and-me/



  _______________________________________________
  games_access mailing list
  games_access at igda.org
  http://seven.pairlist.net/mailman/listinfo/games_access
  The main SIG website page is http://igda-gasig.org






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Message: 4
Date: Tue, 21 May 2013 03:15:39 -0400
From: Michelle Hinn <michellehinn at gmail.com>
Subject: Re: [games_access] Big red barrel gaming for good series
To: Barrie Ellis <oneswitch at gmail.com>,         IGDA Games Accessibility SIG
        Mailing List <games_access at igda.org>
Message-ID:
        <CA+bf7W5p4zOkxAg6tYFB8Xt3urebdm7EA+GQ5BR-jAvyScM+-A at mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"

Perhaps you are right Barrie...perhaps it is time! Where should we start?


On Tue, May 21, 2013 at 3:10 AM, Barrie Ellis <oneswitch at gmail.com> wrote:

> **
> Maybe it's time to make that elusive game?
> http://www.auntiepixelante.com/twine/ - And that process in itself may be
> the engaging game, and do more than just mark time? I'm tempted (plus to
> make a two-switch accessible Twine game using TAB and RETURN, and
> accessibility guidance).
>
> On a different note, I liked this unusual game featuring a paralysed man:
> http://switchgaming.blogspot.co.uk/2013/05/the-world-is-in-your-hands.html
> .
>
> Barrie
>
>
>
>
>  *From:* Michelle Hinn <michellehinn at gmail.com>
> *Sent:* Tuesday, May 21, 2013 8:04 AM
> *To:* IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
> *Subject:* Re: [games_access] Big red barrel gaming for good series
>
> Terrific article and I look forward to the future articles in the series
> covering AbleGamers and SpecialEffect!
>
> Interesting to read about the author's social anxiety and gaming. I must
> say that I am still trying to find that game that will match up with my
> anxiety and depression that is engaging when I am struggling rather than
> ending up making me feel like all I have done is mark time. A very tough
> thing to crack open and potentially very individualistic. I'm wondering if
> the type and severity of these things lend themselves for certain games but
> not others. I imagine that some of the social causes of these also play a
> great role in what will work for some but not for others.
>
> Michelle
>
>
> On Tue, May 21, 2013 at 2:31 AM, Ian Hamilton <i_h at hotmail.com> wrote:
>
>> Nice angle on the benefits of gaming from someone with social anxiety.
>> First in a series of articles too, others to include Ablegamers and
>> SpecialEffect:
>>
>>
>> http://www.bigredbarrel.com/blog/2013/05/gaming-for-good-you-and-me/
>>
>>
>>
>> _______________________________________________
>> games_access mailing list
>> games_access at igda.org
>> http://seven.pairlist.net/mailman/listinfo/games_access
>> The main SIG website page is http://igda-gasig.org
>>
>>
>  ------------------------------
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org
>
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org
>
>
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