[games_access] games_access Digest, Vol 113, Issue 20

Ian Hamilton i_h at hotmail.com
Thu May 30 05:55:20 EDT 2013


Yep absolutely agree, links are in where relevant, eg:
http://gameaccessibilityguidelines.com/allow-easy-orientation-to-movement-along-compass-points
On that note if anyone has any best practice examples of games that do a particular feature very well or an external resource with detailed supporting material (as well as gameaccessibilitycode examples of other external resources currently linked to include the BBC, blindcomputergames.com, and includification.com) that you think should be linked to from a certain guideline just let me know, it's a trivial job to add in. 
Ian
> 
> Message: 4
> Date: Thu, 30 May 2013 08:36:57 +0100
> From: "Barrie Ellis" <oneswitch at gmail.com>
> Subject: Re: [games_access] Java and Unity solutions available
> 	atGameAccessibilityCode.com
> To: "IGDA Games Accessibility SIG Mailing List"
> 	<games_access at igda.org>
> Message-ID: <A2ED9A67FAC049B88CC33D727F3B96E7 at OneSwitchPC>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> Great fledgling resource, long-needed. So nice to have stuff like this to point people to. Lets all get behind it so it can grow and grow. I've added it to the SpecialEffect Wish List for Accessible Game Design as a resource: http://www.gamebase.info/magazine/read/wish-list-for-accessible-game-design_531.html.
> 
> I personally think it would be good for Includification and GameAccessibilityGuidelines.com and others (see http://switchgaming.blogspot.co.uk/2012/09/a-sea-change.html) to mention it too.
> 
> Barrie
> 
> 
> 
> From: Thomas Westin 
> Sent: Wednesday, May 29, 2013 9:25 PM
> To: IGDA Games Accessibility SIG Mailing List 
> Subject: [games_access] Java and Unity solutions available atGameAccessibilityCode.com
> 
> 
> Hi all,
> 
> Just would like to say there is now both a Unity and Java code repository at http://gameaccessibilitycode.com
> 
> Big thanks to 7-128 Software for their contribution of the Dark Utilities
> 
> Anyone interested to join this social coding effort to ease the threshold of making games more accessible, you are most welcome. Any code language is OK so it is easy, just can just ask me to setup a repository for your code language and sync to the Github. 
> 
> No complex frameworks to follow, we refactor on a need basis when the number of solutions grow, and also help each other to translate solutions between environments.
> 
> Personally, I believe this is one way (of many) forward to achieve game accessibility on a larger scale.
> 
> Best regards,
> Thomas Westin
> 

 		 	   		  
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