From michellehinn at gmail.com Wed Sep 18 15:52:41 2013 From: michellehinn at gmail.com (Michelle Hinn) Date: Wed, 18 Sep 2013 15:52:41 -0400 Subject: [games_access] Australian Game Dev Awards -- First Mainstream Award Show to Include Accessibility Award Message-ID: Ok, so this is some exciting news -- the Game Development Association of Australia is giving (and still accepting nominations for) their annual awards show, making this the first mainstream game development awards show to have this award! Please spread the news! My email is michellehinn at gmail.com if you have any questions and the head of the GDAA's information is in their press release below ------ Media Release: For immediate release A world first for recognising the importance of inclusion in game development. 17 September 2013 Australia is leading the world in making games accessibility a priority. The latest demonstration of commitment to enabling a wider cross section of the community be catered for when playing games is the inaugural Accessibility Award announced by the Game Developers? Association of Australia (GDAA) as part of the 2013 Australian Game Developer Awards. This follows on from the inclusion of accessibility considerations by Film Victoria and Screen Australia when allocating funding to game development projects. Accessibility in this context means mainstream games that make an effort to avoid unnecessarily excluding people with motor, cognitive, hearing, speech or vision impairments. For more information see http://www.gameaccessibilitguidelines.com. Screen Australia?s Investment Manager, Justin Halliday said ?Accessibility was one of the key issues raised by the industry during the consultation process for Screen Australia?s new Games Fund. Screen Australia and state agencies like Film Victoria recognise that accessibility in gaming brings some huge benefits, not only the obvious economic benefits of being able to reach wider audiences, but also quality of life, allowing access to culture, entertainment, and socialising for many people who have limited recreation opportunities. " Accessibility advocates and experts the world over are excited by the news that Australia is not only financially supporting, but also recognising excellence in the field of game accessibility. The International Game Developers? Association (IGDA) Accessibility Special Interest Group (SIG) Co-chair, Michelle Hinn, welcomed the award?s inclusion in the Australian Game Developer Awards, to be held in Melbourne on 22 October. ?The Accessibility SIG has been lobbying for inclusion of accessibility categories in industry awards for at least 8 years now. There have been so many "almost...but thanks but no thanks" roads we have been down and I am just simply over the moon that you guys are picking up on an award for this!? Another Accessibility advocate and expert, Ian Hamilton from the UK, who visited Australia late last year, also pledged his support for these latest initiatives. ?From Team Bondi to The Voxel Agents, Global Game Jam to the Film Victoria and Screen Australia funding programmes, Australia has often been at the forefront of accessibility in the games industry. The government and industry support and guidance through the funding programmes in particular has resulted in a local industry with an unsurpassed level of knowledge and understanding about the barriers people can face and how to open up access to as wide an audience as possible. The accessibility award is a natural next step. Awards have been given in the past by individuals and charities such as AbleGamers in the USA, but this AGDA category is, to my knowledge, the first time that the economic and life changing value of accessibility has been recognised in this way by an internal industry body, which is a really significant and exciting landmark in game accessibility.? Said Hamilton. Nominations for the Accessibility Award are open until 30 September 2013 come from within the video game development sector and a panel of experts in the field then decide on the winners. For the accessibility award the panel will include international authorities in the field including Hamilton and representatives from the IGDA Accessibility SIG. The Australian Game Development Awards include the categories of: Game of the Year, Studio of the Year, Excellence in Art, Excellence in Design, Excellence in Audio, Technical Excellence, Innovation Award, and the Accessibility Award. The awards night will be held on Tuesday 22 October in conjunction with 2013 Game Connect Asia Pacific (GCAP) conference at the Melbourne Conference and Exhibition Centre 21-23 October. ----ends For further information contact Giselle Rosman Game Developers? Association of Australia gisellerosman at gdaa.com.au 0406631926 -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Sep 19 16:13:16 2013 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 19 Sep 2013 22:13:16 +0200 Subject: [games_access] Reviews of tutorials? Message-ID: <000001ceb574$ae2f91f0$0a8eb5d0$@de> Hi, do we have reviews about tutorials? Regards, Sandra From sandra_uhling at web.de Sat Sep 21 15:07:10 2013 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 21 Sep 2013 21:07:10 +0200 Subject: [games_access] nice video Message-ID: <007201ceb6fd$c79bf130$56d3d390$@de> http://www.youtube.com/watch?v=td3ex7EXXTo&list=UUMELMEuQqmxTqM4_ArhHPjQ From sandra_uhling at web.de Sat Sep 21 16:46:43 2013 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 21 Sep 2013 22:46:43 +0200 Subject: [games_access] south paw, ergonimic mouse? Message-ID: <007301ceb70b$aedf5c00$0c9e1400$@de> Hi, is there an ergonimic mouse for south paw users? Regards, Sandra From this at malkyne.org Sat Sep 21 18:21:29 2013 From: this at malkyne.org (Tess Snider) Date: Sat, 21 Sep 2013 17:21:29 -0500 Subject: [games_access] south paw, ergonimic mouse? In-Reply-To: <007301ceb70b$aedf5c00$0c9e1400$@de> References: <007301ceb70b$aedf5c00$0c9e1400$@de> Message-ID: On Sat, Sep 21, 2013 at 3:46 PM, Sandra Uhling wrote: > is there an ergonimic mouse for south paw users? > Yes, I have used two of them: http://reviews.logitech.com/7061/168/logitech-mx-610-left-hand-cordless-laser-mouse-reviews/reviews.htm ...and... http://www.razerzone.com/gaming-mice/razer-deathadder-left-hand-edition/ That Razr is my primary gaming mouse. I use it whenever I'm at the desktop, and sometimes, I steal it to use on my laptop, too. Tess -------------- next part -------------- An HTML attachment was scrubbed... URL: From this at malkyne.org Sat Sep 21 18:34:29 2013 From: this at malkyne.org (Tess Snider) Date: Sat, 21 Sep 2013 17:34:29 -0500 Subject: [games_access] south paw, ergonimic mouse? In-Reply-To: References: <007301ceb70b$aedf5c00$0c9e1400$@de> Message-ID: On Sat, Sep 21, 2013 at 5:21 PM, Tess Snider wrote: > > Yes, I have used two of them: > > Oh yeah, and the extra-extra-extra cool thing about both of those mouse models? They are *hardware*-left-handed, instead of depending on your computer's system Mouse settings. This has multiple benefits: 1.) You can plug-in, and instantly turn anyone's computer into a lefty computer. 2.) You can use your mouse just fine during that awkward period during startup, before the system loads up your mouse preferences. 3.) Even if a game developer was a total goomba, and didn't support lefty-mousing properly, your lefty mouse will work just fine. As a game developer, I first started buying these because I sometimes worked on teams that didn't think it was important to put in left-mouse support until the end of the project. Rather than struggle with learning the whole game backwards for years, it was easier to just plug in a hardware-leftie, and level the playing field. Tess -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Sep 24 05:44:23 2013 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 24 Sep 2013 11:44:23 +0200 Subject: [games_access] Exergaming for peole with a disability (PWDs) / Exergaming for MENA region Message-ID: <006901ceb90a$a7d8d520$f78a7f60$@de> Hello, one of my contacts in the MENA (Middle East, North Africa) region is looking for information and contacts for exergaming. "I am looking for information to provide disabilities organizations for extending and disseminating these tools as add new classroom for game video exercises, there are more public and private sectors -disabled centres- , and I think maybe they are interesting to expanding their activities in supporting children with disabilities. Please write special MENA region information to Nabil off-list: Nabil Eid [neid at telecentre.org] Do we need more information about exergames that can be played by PWDs? It seems that also for Silver Gamer, we miss information. These games should not be too expensive. Wii: * http://www.visio.org/wii-game (game for blind and seeing kids, balance training) * Various dance games PC + Wii Remote: * http://www.vifit.org/ (games for blind kids) Xavix: * http://xavixstore.com/ (accessibility need to be checked) Please write general information about exergaming and PWDs on-list. Best regards, Sandra From oneswitch at gmail.com Wed Sep 25 04:38:06 2013 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 25 Sep 2013 09:38:06 +0100 Subject: [games_access] Australian Game Dev Awards -- First Mainstream Award Show to Include Accessibility Award In-Reply-To: References: Message-ID: Belatedly... Fantastic news!! Well done to all involved It's happening it seems... Barrie From: Michelle Hinn Sent: Wednesday, September 18, 2013 8:52 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Australian Game Dev Awards -- First Mainstream Award Show to Include Accessibility Award Ok, so this is some exciting news -- the Game Development Association of Australia is giving (and still accepting nominations for) their annual awards show, making this the first mainstream game development awards show to have this award! Please spread the news! My email is michellehinn at gmail.com if you have any questions and the head of the GDAA's information is in their press release below ------ Media Release: For immediate release A world first for recognising the importance of inclusion in game development. 17 September 2013 Australia is leading the world in making games accessibility a priority. The latest demonstration of commitment to enabling a wider cross section of the community be catered for when playing games is the inaugural Accessibility Award announced by the Game Developers? Association of Australia (GDAA) as part of the 2013 Australian Game Developer Awards. This follows on from the inclusion of accessibility considerations by Film Victoria and Screen Australia when allocating funding to game development projects. Accessibility in this context means mainstream games that make an effort to avoid unnecessarily excluding people with motor, cognitive, hearing, speech or vision impairments. For more information see http://www.gameaccessibilitguidelines.com. Screen Australia?s Investment Manager, Justin Halliday said ?Accessibility was one of the key issues raised by the industry during the consultation process for Screen Australia?s new Games Fund. Screen Australia and state agencies like Film Victoria recognise that accessibility in gaming brings some huge benefits, not only the obvious economic benefits of being able to reach wider audiences, but also quality of life, allowing access to culture, entertainment, and socialising for many people who have limited recreation opportunities. " Accessibility advocates and experts the world over are excited by the news that Australia is not only financially supporting, but also recognising excellence in the field of game accessibility. The International Game Developers? Association (IGDA) Accessibility Special Interest Group (SIG) Co-chair, Michelle Hinn, welcomed the award?s inclusion in the Australian Game Developer Awards, to be held in Melbourne on 22 October. ?The Accessibility SIG has been lobbying for inclusion of accessibility categories in industry awards for at least 8 years now. There have been so many "almost...but thanks but no thanks" roads we have been down and I am just simply over the moon that you guys are picking up on an award for this!? Another Accessibility advocate and expert, Ian Hamilton from the UK, who visited Australia late last year, also pledged his support for these latest initiatives. ?From Team Bondi to The Voxel Agents, Global Game Jam to the Film Victoria and Screen Australia funding programmes, Australia has often been at the forefront of accessibility in the games industry. The government and industry support and guidance through the funding programmes in particular has resulted in a local industry with an unsurpassed level of knowledge and understanding about the barriers people can face and how to open up access to as wide an audience as possible. The accessibility award is a natural next step. Awards have been given in the past by individuals and charities such as AbleGamers in the USA, but this AGDA category is, to my knowledge, the first time that the economic and life changing value of accessibility has been recognised in this way by an internal industry body, which is a really significant and exciting landmark in game accessibility.? Said Hamilton. Nominations for the Accessibility Award are open until 30 September 2013 come from within the video game development sector and a panel of experts in the field then decide on the winners. For the accessibility award the panel will include international authorities in the field including Hamilton and representatives from the IGDA Accessibility SIG. The Australian Game Development Awards include the categories of: Game of the Year, Studio of the Year, Excellence in Art, Excellence in Design, Excellence in Audio, Technical Excellence, Innovation Award, and the Accessibility Award. The awards night will be held on Tuesday 22 October in conjunction with 2013 Game Connect Asia Pacific (GCAP) conference at the Melbourne Conference and Exhibition Centre 21-23 October. ----ends For further information contact Giselle Rosman Game Developers? Association of Australia gisellerosman at gdaa.com.au 0406631926 -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From brian at gamesoundcon.com Wed Sep 25 11:53:39 2013 From: brian at gamesoundcon.com (Brian Schmidt) Date: Wed, 25 Sep 2013 08:53:39 -0700 Subject: [games_access] Australian Game Dev Awards -- First Mainstream Award Show to Include Accessibility Award In-Reply-To: References: Message-ID: <039c01ceba07$676988b0$363c9a10$@gamesoundcon.com> FYI, looks like they have a typo in the URL in their announcement. For more information see http://www.gameaccessibilitguidelines.com. Screen That's a dead link. They forgot the "y" in gameaccessibilityguidelines Brian From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Wednesday, September 25, 2013 1:38 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Australian Game Dev Awards -- First Mainstream Award Show to Include Accessibility Award Belatedly... Fantastic news!! Well done to all involved It's happening it seems... Barrie From: Michelle Hinn Sent: Wednesday, September 18, 2013 8:52 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Australian Game Dev Awards -- First Mainstream Award Show to Include Accessibility Award Ok, so this is some exciting news -- the Game Development Association of Australia is giving (and still accepting nominations for) their annual awards show, making this the first mainstream game development awards show to have this award! Please spread the news! My email is michellehinn at gmail.com if you have any questions and the head of the GDAA's information is in their press release below ------ Media Release: For immediate release A world first for recognising the importance of inclusion in game development. 17 September 2013 Australia is leading the world in making games accessibility a priority. The latest demonstration of commitment to enabling a wider cross section of the community be catered for when playing games is the inaugural Accessibility Award announced by the Game Developers' Association of Australia (GDAA) as part of the 2013 Australian Game Developer Awards. This follows on from the inclusion of accessibility considerations by Film Victoria and Screen Australia when allocating funding to game development projects. Accessibility in this context means mainstream games that make an effort to avoid unnecessarily excluding people with motor, cognitive, hearing, speech or vision impairments. For more information see http://www.gameaccessibilitguidelines.com. Screen Australia's Investment Manager, Justin Halliday said "Accessibility was one of the key issues raised by the industry during the consultation process for Screen Australia's new Games Fund. Screen Australia and state agencies like Film Victoria recognise that accessibility in gaming brings some huge benefits, not only the obvious economic benefits of being able to reach wider audiences, but also quality of life, allowing access to culture, entertainment, and socialising for many people who have limited recreation opportunities. " Accessibility advocates and experts the world over are excited by the news that Australia is not only financially supporting, but also recognising excellence in the field of game accessibility. The International Game Developers' Association (IGDA) Accessibility Special Interest Group (SIG) Co-chair, Michelle Hinn, welcomed the award's inclusion in the Australian Game Developer Awards, to be held in Melbourne on 22 October. "The Accessibility SIG has been lobbying for inclusion of accessibility categories in industry awards for at least 8 years now. There have been so many "almost...but thanks but no thanks" roads we have been down and I am just simply over the moon that you guys are picking up on an award for this!" Another Accessibility advocate and expert, Ian Hamilton from the UK, who visited Australia late last year, also pledged his support for these latest initiatives. "From Team Bondi to The Voxel Agents, Global Game Jam to the Film Victoria and Screen Australia funding programmes, Australia has often been at the forefront of accessibility in the games industry. The government and industry support and guidance through the funding programmes in particular has resulted in a local industry with an unsurpassed level of knowledge and understanding about the barriers people can face and how to open up access to as wide an audience as possible. The accessibility award is a natural next step. Awards have been given in the past by individuals and charities such as AbleGamers in the USA, but this AGDA category is, to my knowledge, the first time that the economic and life changing value of accessibility has been recognised in this way by an internal industry body, which is a really significant and exciting landmark in game accessibility." Said Hamilton. Nominations for the Accessibility Award are open until 30 September 2013 come from within the video game development sector and a panel of experts in the field then decide on the winners. For the accessibility award the panel will include international authorities in the field including Hamilton and representatives from the IGDA Accessibility SIG. The Australian Game Development Awards include the categories of: Game of the Year, Studio of the Year, Excellence in Art, Excellence in Design, Excellence in Audio, Technical Excellence, Innovation Award, and the Accessibility Award. The awards night will be held on Tuesday 22 October in conjunction with 2013 Game Connect Asia Pacific (GCAP) conference at the Melbourne Conference and Exhibition Centre 21-23 October. ----ends For further information contact Giselle Rosman Game Developers' Association of Australia gisellerosman at gdaa.com.au 0406631926 _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Wed Sep 25 12:40:25 2013 From: michellehinn at gmail.com (Michelle Hinn) Date: Wed, 25 Sep 2013 12:40:25 -0400 Subject: [games_access] Australian Game Dev Awards -- First Mainstream Award Show to Include Accessibility Award In-Reply-To: <039c01ceba07$676988b0$363c9a10$@gamesoundcon.com> References: <039c01ceba07$676988b0$363c9a10$@gamesoundcon.com> Message-ID: Yeah, we caught that belatedly -- It's been corrected in a later version and online. Hopefully people don't get too derailed who saw the early version! The most important of the press releases will be the announcement of the award winning game and I'm hoping the IGDA will do a press release from the main organization. Lots of excitement about this award! :) Michelle On Wed, Sep 25, 2013 at 11:53 AM, Brian Schmidt wrote: > FYI, looks like they have a typo in the URL in their announcement.**** > > For more information see http://www.gameaccessibilitguidelines.com. Screen > **** > > That?s a dead link.**** > > They forgot the ?y? in gameaccessibilityguidelines**** > > ** ** > > Brian**** > > *From:* games_access-bounces at igda.org [mailto: > games_access-bounces at igda.org] *On Behalf Of *Barrie Ellis > *Sent:* Wednesday, September 25, 2013 1:38 AM > > *To:* IGDA Games Accessibility SIG Mailing List > *Subject:* Re: [games_access] Australian Game Dev Awards -- First > Mainstream Award Show to Include Accessibility Award**** > > ** ** > > Belatedly... Fantastic news!! Well done to all involved It's happening it > seems...**** > > **** > > Barrie**** > > ** ** > > *From:* Michelle Hinn **** > > *Sent:* Wednesday, September 18, 2013 8:52 PM**** > > *To:* IGDA Games Accessibility SIG Mailing List ** > ** > > *Subject:* [games_access] Australian Game Dev Awards -- First Mainstream > Award Show to Include Accessibility Award**** > > ** ** > > Ok, so this is some exciting news -- the Game Development Association of > Australia is giving (and still accepting nominations for) their annual > awards show, making this the first mainstream game development awards show > to have this award! Please spread the news! My email is > michellehinn at gmail.com if you have any questions and the head of the > GDAA's information is in their press release below > > ------**** > > Media Release: For immediate release**** > > **** > > A world first for recognising the importance of inclusion in game > development.**** > > **** > > 17 September 2013**** > > Australia is leading the world in making games accessibility a priority. > The latest demonstration of commitment to enabling a wider cross section of > the community be catered for when playing games is the inaugural > Accessibility Award announced by the Game Developers? Association of > Australia (GDAA) as part of the 2013 Australian Game Developer Awards. This > follows on from the inclusion of accessibility considerations by Film > Victoria and Screen Australia when allocating funding to game development > projects.**** > > Accessibility in this context means mainstream games that make an effort > to avoid unnecessarily excluding people with motor, cognitive, hearing, > speech or vision impairments. For more information see > http://www.gameaccessibilitguidelines.com. Screen Australia?s Investment > Manager, Justin Halliday said ?Accessibility was one of the key issues > raised by the industry during the consultation process for Screen > Australia?s new Games Fund. Screen Australia and state agencies like Film > Victoria recognise that accessibility in gaming brings some huge benefits, > not only the obvious economic benefits of being able to reach wider > audiences, but also quality of life, allowing access to culture, > entertainment, and socialising for many people who have limited recreation > opportunities. " **** > > Accessibility advocates and experts the world over are excited by the > news that Australia is not only financially supporting, but also > recognising excellence in the field of game accessibility.**** > > The International Game Developers? Association (IGDA) Accessibility > Special Interest Group (SIG) Co-chair, Michelle Hinn, welcomed the award?s > inclusion in the Australian Game Developer Awards, to be held in Melbourne > on 22 October. ?The Accessibility SIG has been lobbying for inclusion of > accessibility categories in industry awards for at least 8 years now. There > have been so many "almost...but thanks but no thanks" roads we have been > down and I am just simply over the moon that you guys are picking up on an > award for this!?**** > > **** > > Another Accessibility advocate and expert, Ian Hamilton from the UK, who > visited Australia late last year, also pledged his support for these latest > initiatives. ?From Team Bondi to The Voxel Agents, Global Game Jam to the > Film Victoria and Screen Australia funding programmes, Australia has often > been at the forefront of accessibility in the games industry. The > government and industry support and guidance through the funding programmes > in particular has resulted in a local industry with an unsurpassed level of > knowledge and understanding about the barriers people can face and how to > open up access to as wide an audience as possible.**** > > The accessibility award is a natural next step. Awards have been given in > the past by individuals and charities such as AbleGamers in the USA, but > this AGDA category is, to my knowledge, the first time that the economic > and life changing value of accessibility has been recognised in this way by > an internal industry body, which is a really significant and exciting > landmark in game accessibility.? Said Hamilton.**** > > Nominations for the Accessibility Award are open until 30 September 2013 > come from within the video game development sector and a panel of experts > in the field then decide on the winners. For the accessibility award the > panel will include international authorities in the field including > Hamilton and representatives from the IGDA Accessibility SIG. **** > > **** > > The Australian Game Development Awards include the categories of: Game of > the Year, Studio of the Year, Excellence in Art, Excellence in Design, > Excellence in Audio, Technical Excellence, Innovation Award, and the > Accessibility Award. The awards night will be held on Tuesday 22 October > in conjunction with 2013 Game Connect Asia Pacific (GCAP) conference at the > Melbourne Conference and Exhibition Centre 21-23 October.**** > > ----ends**** > > **** > > For further information contact**** > > Giselle Rosman**** > > Game Developers? Association of Australia**** > > gisellerosman at gdaa.com.au**** > > 0406631926**** > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org**** > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Sep 27 14:59:30 2013 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 27 Sep 2013 20:59:30 +0200 Subject: [games_access] Liste with free accessible games Message-ID: <002401cebbb3$b37d8190$1a7884b0$@de> Hello, can we provide a list with free accessible games? That could be very useful for other organization. For example we have one central list and other can link to this page. We can update it and it will be up to date. We need also the information if the games are free. Some projects do not have much money. Regards, Sandra From sandra_uhling at web.de Sat Sep 28 08:45:27 2013 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 28 Sep 2013 14:45:27 +0200 Subject: [games_access] FYI: Page about GA on telecentre.org Message-ID: <005701cebc48$9c9f5d00$d5de1700$@de> http://community.telecentre.org/profiles/blogs/why-is-game-accessibility-imp ortant-for-people-with-disabilities From sandra_uhling at web.de Sat Sep 28 13:02:26 2013 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 28 Sep 2013 19:02:26 +0200 Subject: [games_access] Steam controller Message-ID: <000001cebc6c$828d6f00$87a84d00$@de> Hi, I am looking forward to the feedback of the new controller. I am wondering if the API is also open for other controller / self-made controller? :-) Best regards, Sandra From i_h at hotmail.com Sun Sep 29 14:06:02 2013 From: i_h at hotmail.com (Ian Hamilton) Date: Sun, 29 Sep 2013 19:06:02 +0100 Subject: [games_access] list with free accessible games Message-ID: The best example of this is Applevis. They have a fairly exhaustive list of which iOS games are to some degree vision impairment accessible. You can filter the list by degree of accessibility, and all by whether or not the games are free. http://www.applevis.com/ios-app-directory/games They only have a small number of games to contend with and have a large community submitting and evaluating games. You're talking about an up to date (ie complete) list of all accessible games though, which is a little different. Every game ever released is accessible to some groups, and no game ever released can be 100% accessible to everyone. So if you want something up to date, you would need a list of every game ever released, together with an accessibility evaluation of them all, which is not possible, especially not by an individual or small group of people. The closest you could get would be Applevis' approach, a list compiled by a large community of disabled gamers, covering all types of impairment. It would basically mean something like TripAdvisor. Unfortunately though that community does not currently exist, the existing communities are divided by types of impairment, and some of the most common impairments (such as colour blindness or low reading age) do not have communities at all. If you just wanted to research a selection, a few examples of free games that were suitable for various different impairments, I'm sure you could do that, but for you to maintain something exhaustive and up to date isn't realistic. There is another way though, app/game stores. Indiecity lists a range of accessibility features, and Steam have made a step towards it now too, showing if a game has subtitles and what languages they are available in. Apple now have a very limited single page of apps that are useful for various different impairments. The next step on is to make them into filters. If that was done, if there was a mechanism for developers to be able to state which accessibility considerations / audience types applied to their game, and gamers could actually search based on those criteria (eg. show me which games are free and colour blind friendly) then what you are proposing will have been achieved, but with zero effort needed for compiling or maintaining lists... It would all be taken care of automatically, using data supplied by the developers themselves. Ian Ian ------------------- Hello, can we provide a list with free accessible games? That could be very useful for other organization. For example we have one central list and other can link to this page. We can update it and it will be up to date. We need also the information if the games are free. Some projects do not have much money. Regards, Sandra From oneswitch at gmail.com Sun Sep 29 16:49:50 2013 From: oneswitch at gmail.com (Barrie Ellis) Date: Sun, 29 Sep 2013 21:49:50 +0100 Subject: [games_access] FYI: Page about GA on telecentre.org In-Reply-To: <005701cebc48$9c9f5d00$d5de1700$@de> References: <005701cebc48$9c9f5d00$d5de1700$@de> Message-ID: <19C0409912B2464B9A2485CFF70044E6@OneSwitchPC> I loved this sentiment from the link you posted, Sandra: http://community.telecentre.org/photo/children-club-summer-2013-at-salamieh-telecentre-331/ "We have the right to learn, we have the right to hope, we have the right to life, in spite of difficult conditions in Syria. Children Club Summer 2013 at Salamieh Telecentre" From: Sandra Uhling Sent: Saturday, September 28, 2013 1:45 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] FYI: Page about GA on telecentre.org http://community.telecentre.org/profiles/blogs/why-is-game-accessibility-imp ortant-for-people-with-disabilities _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: