[games_access] Looking for Feedback regarding a Game Engine For Accessible Games
steve at ablegamers.com
Sun Apr 6 11:21:38 EDT 2014
Your project is amazing. I'm really proud that you decided to use the
practical game accessibility guidelines of Includification. Many try to
adhere to these guidelines already, therefore, an engine that could meet
the entire level I of accessibility for all disabilities with very little
coding effort would be a project the entire game accessibility movement
would be behind.
In particular, AbleGamers would love to help any way we can. We have some
in-house accessibility experts who are some of the top developers in the
industry. Shoot me some details and I will get you in contact with those
Thanks again for your great work!
On Sun, Apr 6, 2014 at 10:26 AM, Franco Eusébio Garcia <
franco.garcia at dc.ufscar.br> wrote:
> My name is Franco Eusébio Garcia. I am a Masters Student at the Federal
> University of São Carlos, Brazil. English is not my mother language, so I
> apologize for any grammar or spelling errors.
> In the last few years, I have been studying game accessibility projects. I
> think it is very rewarding to enable people to play, as digital games are a
> hobby of mine since I was a kid.
> Last year, I have started working with Universal Design and found
> Universally-Accessible Games (UA-Games). As a software engineer, I been
> trying to find a flexible way to provide run-time tailoring to the game.
> I have combined different existing approaches in the Game Development
> Literature trying to achieve a method that isolates the game logic from the
> game interaction. These approaches include implementation strategies
> created for conventional and accessible games.
> My method allows implement the game such as described by the Unified
> Design (a framework do design UA-Games). The game logic and, thus the
> entire game simulation, is free from physical-level interactions.
> As the game logic does not have any mention to any IO, it is possible to
> specialize the game interaction to suit user interaction needs.
> I have been implementing a game engine (UGE) that, although currently
> immature and proof of concept, illustrates the potential of the chosen
> approaches. Instead of "code once, deploy everywhere" trend, my engine
> motto could be something like "code once, enable everyone".
> Unfortunately, it is not automatic, as achieving good game accessibility
> is a hard problem.
> However, the engine is becoming interesting - the combination of the
> approaches have potential to allow games to reach many of "Best Practice"
> of Includification (<http://gameaccessibility.org/>), for instance.
> For a quick, illustrated description of UGE approach, please refer to UGE
> in a Nutshell at (PowerPoint) <
> or (PDF) at <
> I am looking for feedback to improve it and have an opinion regarding my
> architectural choices and their utilities and interest to programmers and
> designers. The prototypes are very raw at the moment.
> They are also proof of concept and illustrate how the profiles are
> customizable and that specializing the game for one disability can improve
> the game for other profiles as well. As the engine is data and
> event-driven, it promotes code and implementation reuse.
> The player profiles are XML resources, which allow changing many aspects
> of the game interaction without modifying the code.
> To avoid repeating myself (and making this message even longer :), I sent
> a description at: <
> Should you be interested in checking it out and providing feedback, it
> would be great as it would allow me improve it.
> Should you have any questions or comments, please email me at <
> franco.garcia at dc.ufscar.br> or reply to this message.
> Kind regards,
> games_access mailing list
> games_access at igda.org
> The main SIG website page is http://igda-gasig.org
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