From i_h at hotmail.com Sat Aug 9 09:31:27 2014 From: i_h at hotmail.com (Ian Hamilton) Date: Sat, 9 Aug 2014 14:31:27 +0100 Subject: [games_access] Polygon article & gamescom Message-ID: Nice Polygon article, loads of accessibility people in it: www.polygon.com/features/2014/8/6/5886035/disabled-gamers-accessibility Some good responses on twitter - "this matters so much" "such an important topic" "probably the best polygon article I've ever read" "I'll design my next game accessibly darn it" etc. Also is anyone going to be at GDCE/Gamescom? I'll be there from Monday night to Thursday afternoon if anyone's going to be there and fancies a chat? Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sat Aug 9 10:02:05 2014 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 9 Aug 2014 15:02:05 +0100 Subject: [games_access] Polygon article & gamescom In-Reply-To: References: Message-ID: Quite a few other game access bits and bobs here: http://switchgaming.blogspot.co.uk/2014/08/game-accessibility-lucky-dip-and-mini.html - plus grumpiness. I feel that at the minute, in the field of commercial games, there's a few new successes with colour-blind modes, a few reduced control modes (FIFA for example), a few with decent reconfigurable controls, some subtitles done reasonably well..... I wonder why the simplest of fixes for off-line gaming: making game parameters available to users to tweak, is almost never seen. In a car game, I want to be able to tweak the top speed of my car to what ever I want from 1mph (constant) to top speed with all the variations inbetween. I'd like to be able to do that for my choice of rivals too. This may be happening in F1 2014. We'll see.... In a sports game (and many others), I want to be able to tweak how passive-aggressive my opposing team/enemy is. I want to be able to make it easier to score/succeed. FIFA again has the ability to practice against a team and you can reduce the number of players on both teams. I'd like to be able to do that in the main game if it suits my abilities. In a FPS, I'd like to be able to adjust my stamina/health from low to infinite. These are the easiest things in the world to make available to a user. I'd love to know what good reason game developers have for choosing not to implement these, once they realise the potential benefits. For many, these are not cheats. They're just a way to play. I doubt it's even that tough to make free for all on-line areas where users can tweak games as they wish, but play within the confines of a group of friends they know and trust, perhaps of similar/matched abilities. It's cool that with the likes of the Titan One/Cronus adapters, we've quickly got amazing physical access possibilities now with modern game consoles (see this redux section: http://switchgaming.blogspot.co.uk/search/label/Gaming%20Redux) although this adds a lot of expense and hassle. This is despite/because of Sony and Microsoft putting blocks on their machines for using alternative controllers. It's pretty shitty though that there's still so little flexibility in most commercial games. It's still poor that there's no easy way of finding out what games have accessibility features that may suit. I'm not sure where the answers are going to come from. Barrie On 9 August 2014 14:31, Ian Hamilton wrote: > Nice Polygon article, loads of accessibility people in it: > > www.polygon.com/features/2014/8/6/5886035/disabled-gamers-accessibility > > Some good responses on twitter - "this matters so much" "such an important > topic" "probably the best polygon article I've ever read" "I'll design my > next game accessibly darn it" etc. > > Also is anyone going to be at GDCE/Gamescom? I'll be there from Monday > night to Thursday afternoon if anyone's going to be there and fancies a > chat? > > Ian > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sat Aug 9 10:13:15 2014 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 9 Aug 2014 16:13:15 +0200 Subject: [games_access] Polygon article & gamescom In-Reply-To: References: Message-ID: <003501cfb3dc$26f59740$74e0c5c0$@de> Hi, I will be not there. Regards, Sandra Von: games_access [mailto:games_access-bounces at igda.org] Im Auftrag von Ian Hamilton Gesendet: Samstag, 9. August 2014 15:31 An: games_access at igda.org Betreff: [games_access] Polygon article & gamescom Nice Polygon article, loads of accessibility people in it: www.polygon.com/features/2014/8/6/5886035/disabled-gamers-accessibility Some good responses on twitter - "this matters so much" "such an important topic" "probably the best polygon article I've ever read" "I'll design my next game accessibly darn it" etc. Also is anyone going to be at GDCE/Gamescom? I'll be there from Monday night to Thursday afternoon if anyone's going to be there and fancies a chat? Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Mon Aug 11 04:32:05 2014 From: thomas at westin.nu (Thomas Westin) Date: Mon, 11 Aug 2014 10:32:05 +0200 Subject: [games_access] Polygon article & gamescom In-Reply-To: References: Message-ID: <1AD8E24E-14EC-4C5E-BD89-2B40591792FD@westin.nu> Hi Barrie and others, Yes, very nice article! I agree that opening up parameters for users to tweak would be great, but some settings of parameters could brake the game. For instance, setting a value to float or integer could crash the game. Other issues could be setting a too high speed which could create bullet-through-paper effects with the physics engine (i.e. making objects go through walls etc). So yes, opening up parameters should be done, but exposing them requires good technical understanding of the end user (and could be a support nightmare). Of course, this could be handled by providing an accessible editor with restrictions on data types and ranges, but all possible combinations is really hard to test in practice. Again, this could be handled by having a huge disclaimer notice, saying that editing these settings is not supported, at your own risk etc. In Terraformers, we opened up a couple of parameters in a simple text file, with a notice of being careful, and that worked out quite well, i.e. not too many support issues (although some users have requested more tweak options). So, be selective in what parameters to expose, accompanied by a disclaimer and an accessible editor is what I would recommend. And, no I will not be at Gamescom I?m afraid. Best regards, Thomas 9Aug 2014 kl. 16:02 skrev Barrie Ellis : > Quite a few other game access bits and bobs here: http://switchgaming.blogspot.co.uk/2014/08/game-accessibility-lucky-dip-and-mini.html - plus grumpiness. > > I feel that at the minute, in the field of commercial games, there's a few new successes with colour-blind modes, a few reduced control modes (FIFA for example), a few with decent reconfigurable controls, some subtitles done reasonably well..... I wonder why the simplest of fixes for off-line gaming: making game parameters available to users to tweak, is almost never seen. > > In a car game, I want to be able to tweak the top speed of my car to what ever I want from 1mph (constant) to top speed with all the variations inbetween. I'd like to be able to do that for my choice of rivals too. This may be happening in F1 2014. We'll see.... > > In a sports game (and many others), I want to be able to tweak how passive-aggressive my opposing team/enemy is. I want to be able to make it easier to score/succeed. FIFA again has the ability to practice against a team and you can reduce the number of players on both teams. I'd like to be able to do that in the main game if it suits my abilities. > > In a FPS, I'd like to be able to adjust my stamina/health from low to infinite. > > These are the easiest things in the world to make available to a user. I'd love to know what good reason game developers have for choosing not to implement these, once they realise the potential benefits. For many, these are not cheats. They're just a way to play. I doubt it's even that tough to make free for all on-line areas where users can tweak games as they wish, but play within the confines of a group of friends they know and trust, perhaps of similar/matched abilities. > > > It's cool that with the likes of the Titan One/Cronus adapters, we've quickly got amazing physical access possibilities now with modern game consoles (see this redux section: http://switchgaming.blogspot.co.uk/search/label/Gaming%20Redux) although this adds a lot of expense and hassle. This is despite/because of Sony and Microsoft putting blocks on their machines for using alternative controllers. It's pretty shitty though that there's still so little flexibility in most commercial games. It's still poor that there's no easy way of finding out what games have accessibility features that may suit. I'm not sure where the answers are going to come from. > > Barrie > > > > > > > On 9 August 2014 14:31, Ian Hamilton wrote: > Nice Polygon article, loads of accessibility people in it: > > www.polygon.com/features/2014/8/6/5886035/disabled-gamers-accessibility > > Some good responses on twitter - "this matters so much" "such an important topic" "probably the best polygon article I've ever read" "I'll design my next game accessibly darn it" etc. > > Also is anyone going to be at GDCE/Gamescom? I'll be there from Monday night to Thursday afternoon if anyone's going to be there and fancies a chat? > > Ian > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Aug 15 10:23:22 2014 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 15 Aug 2014 15:23:22 +0100 Subject: [games_access] Deeper Audio Games Message-ID: After SpecialEffect got a mention on Sky TV this morning, we were contacted by a guy who plays a modified version of World of Warcraft. He was wondering about deeper audiogames that we might know about, not wanting to play simple games. Came up with this.... The Electronic Soup Podcast episode 3 on deeper Audio games might be a good listen: http://oneswitch.retroremakes.com/podcast/ESP3_extended.mp3 More info here: http://www.gamebase.info/magazine/read/esp-help-sheet-audio-games_306.html .... GMA Games is a must try: http://www.gmagames.com/ourgames.shtml for more complex audiogames. Twine on-line interactive stories are often quite interesting and sometimes surprisingly deep. A good Twitter feed to the latest games can be found at: https://twitter.com/twinethreads. I'm not honestly sure how well they work with screen-readers as I don't have one installed. Likewise these might hide some gems: http://textadventures.co.uk/ I'm sure [he] knows, but Jordan Verner completed Zelda Ocacrina of Time on N64, following a guide: http://oneswitch.retroremakes.com/podcast/ESP2.mp3 Great list of Blind Accessible game web-sites here: http://7128.com/top25/topsitesblind.html Anything particularly deep/involving elsewhere? Any other mods people are aware of. @Thomas - Does TerraFormers work on Win7/Win 8 do you know? Best wishes all, Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Fri Aug 15 10:41:14 2014 From: steve at ablegamers.com (Steve Spohn) Date: Fri, 15 Aug 2014 10:41:14 -0400 Subject: [games_access] Deeper Audio Games In-Reply-To: References: Message-ID: SE Was mentioned on sky TV? That's awesome. AbleGamers was mentioned on PBS yesterday. Maybe this whole accessibility thing is taking off. On Fri, Aug 15, 2014 at 10:23 AM, Barrie Ellis < barrie.ellis at oneswitch.org.uk> wrote: > After SpecialEffect got a mention on Sky TV this morning, we were > contacted by a guy who plays a modified version of World of Warcraft. He > was wondering about deeper audiogames that we might know about, not wanting > to play simple games. Came up with this.... > > > The Electronic Soup Podcast episode 3 on deeper Audio games might be a > good listen: http://oneswitch.retroremakes.com/podcast/ESP3_extended.mp3 > > More info here: > http://www.gamebase.info/magazine/read/esp-help-sheet-audio-games_306.html > .... > > GMA Games is a must try: http://www.gmagames.com/ourgames.shtml for more > complex audiogames. > > Twine on-line interactive stories are often quite interesting and > sometimes surprisingly deep. A good Twitter feed to the latest games can be > found at: https://twitter.com/twinethreads. I'm not honestly sure how > well they work with screen-readers as I don't have one installed. Likewise > these might hide some gems: http://textadventures.co.uk/ > > I'm sure [he] knows, but Jordan Verner completed Zelda Ocacrina of Time on > N64, following a guide: http://oneswitch.retroremakes.com/podcast/ESP2.mp3 > > Great list of Blind Accessible game web-sites here: > http://7128.com/top25/topsitesblind.html > > > Anything particularly deep/involving elsewhere? Any other mods people are > aware of. > > @Thomas - Does TerraFormers work on Win7/Win 8 do you know? > > > Best wishes all, > > Barrie > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn *Chief Operations Officer* AbleGamers Charity AbleGamers.com | Facebook | Twitter Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to *everyone*: Includification.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Fri Aug 15 10:51:25 2014 From: thomas at westin.nu (Thomas Westin) Date: Fri, 15 Aug 2014 16:51:25 +0200 Subject: [games_access] Deeper Audio Games In-Reply-To: References: Message-ID: Hi Great news for both AG and SE. Congratulations! Regarding Terraformers, it works in both Win7 and Win8 but in Win8 there is some problem with the resolution setting, not sure why though. But hey, it?s a free download these days. Best regards Thomas 15Aug 2014 kl. 16:23 skrev Barrie Ellis : > @Thomas - Does TerraFormers work on Win7/Win 8 do you know? > -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Aug 15 11:15:31 2014 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 15 Aug 2014 16:15:31 +0100 Subject: [games_access] Deeper Audio Games In-Reply-To: References: Message-ID: Can't say fairer than that. Cheers, Thomas. And great to hear, Steve. On 15 August 2014 15:51, Thomas Westin wrote: > Hi > > Great news for both AG and SE. Congratulations! > > Regarding Terraformers, it works in both Win7 and Win8 but in Win8 there > is some problem with the resolution setting, not sure why though. But hey, > it?s a free download these days. > > Best regards > Thomas > > 15Aug 2014 kl. 16:23 skrev Barrie Ellis : > > @Thomas - Does TerraFormers work on Win7/Win 8 do you know? > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Aug 15 10:51:05 2014 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 15 Aug 2014 15:51:05 +0100 Subject: [games_access] Deeper Audio Games In-Reply-To: References: Message-ID: You never know! :) On 15 August 2014 15:41, Steve Spohn wrote: > SE Was mentioned on sky TV? That's awesome. > > AbleGamers was mentioned on PBS yesterday. > > Maybe this whole accessibility thing is taking off. > > > On Fri, Aug 15, 2014 at 10:23 AM, Barrie Ellis < > barrie.ellis at oneswitch.org.uk> wrote: > >> After SpecialEffect got a mention on Sky TV this morning, we were >> contacted by a guy who plays a modified version of World of Warcraft. He >> was wondering about deeper audiogames that we might know about, not wanting >> to play simple games. Came up with this.... >> >> >> The Electronic Soup Podcast episode 3 on deeper Audio games might be a >> good listen: http://oneswitch.retroremakes.com/podcast/ESP3_extended.mp3 >> >> More info here: >> http://www.gamebase.info/magazine/read/esp-help-sheet-audio-games_306.html >> .... >> >> GMA Games is a must try: http://www.gmagames.com/ourgames.shtml for more >> complex audiogames. >> >> Twine on-line interactive stories are often quite interesting and >> sometimes surprisingly deep. A good Twitter feed to the latest games can be >> found at: https://twitter.com/twinethreads. I'm not honestly sure how >> well they work with screen-readers as I don't have one installed. Likewise >> these might hide some gems: http://textadventures.co.uk/ >> >> I'm sure [he] knows, but Jordan Verner completed Zelda Ocacrina of Time >> on N64, following a guide: >> http://oneswitch.retroremakes.com/podcast/ESP2.mp3 >> >> Great list of Blind Accessible game web-sites here: >> http://7128.com/top25/topsitesblind.html >> >> >> Anything particularly deep/involving elsewhere? Any other mods people are >> aware of. >> >> @Thomas - Does TerraFormers work on Win7/Win 8 do you know? >> >> >> Best wishes all, >> >> Barrie >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > > -- > Steve Spohn > > *Chief Operations Officer* > > AbleGamers Charity > AbleGamers.com | Facebook > | Twitter > > > Read the award-winning, critically acclaimed set of game accessibility > guidelines for developers to create mainstream games that are accessible to > *everyone*: Includification.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Fri Aug 15 11:40:41 2014 From: i_h at hotmail.com (Ian Hamilton) Date: 15 Aug 2014 08:40:41 -0700 Subject: [games_access] =?utf-8?q?Deeper_Audio_Games?= Message-ID: More mainstream media people do seem to be taking an interest, the BBC world service did a piece on game accessibility a few weeks back too. With all of these combined with the rash of games industry press coverage that there has been recently (e.g. Kotaku and IGN both running pieces on colourblindness within a couple of days of each other), it seems like it has been a pretty fantastic month for awareness raising. Ian ----- Reply message ----- From: "Barrie Ellis" To: "IGDA Games Accessibility SIG Mailing List" Subject: [games_access] Deeper Audio Games Date: Fri, Aug 15, 2014 16:20 You never know! :) On 15 August 2014 15:41, Steve Spohn wrote: > SE Was mentioned on sky TV? That's awesome. > > AbleGamers was mentioned on PBS yesterday. > > Maybe this whole accessibility thing is taking off. > > > On Fri, Aug 15, 2014 at 10:23 AM, Barrie Ellis < > barrie.ellis at oneswitch.org.uk> wrote: > >> After SpecialEffect got a mention on Sky TV this morning, we were >> contacted by a guy who plays a modified version of World of Warcraft. He >> was wondering about deeper audiogames that we might know about, not wanting >> to play simple games. Came up with this.... >> >> >> The Electronic Soup Podcast episode 3 on deeper Audio games might be a >> good listen: http://oneswitch.retroremakes.com/podcast/ESP3_extended.mp3 >> >> More info here: >> http://www.gamebase.info/magazine/read/esp-help-sheet-audio-games_306.html >> .... >> >> GMA Games is a must try: http://www.gmagames.com/ourgames.shtml for more >> complex audiogames. >> >> Twine on-line interactive stories are often quite interesting and >> sometimes surprisingly deep. A good Twitter feed to the latest games can be >> found at: https://twitter.com/twinethreads. I'm not honestly sure how >> well they work with screen-readers as I don't have one installed. Likewise >> these might hide some gems: http://textadventures.co.uk/ >> >> I'm sure [he] knows, but Jordan Verner completed Zelda Ocacrina of Time >> on N64, following a guide: >> http://oneswitch.retroremakes.com/podcast/ESP2.mp3 >> >> Great list of Blind Accessible game web-sites here: >> http://7128.com/top25/topsitesblind.html >> >> >> Anything particularly deep/involving elsewhere? Any other mods people are >> aware of. >> >> @Thomas - Does TerraFormers work on Win7/Win 8 do you know? >> >> >> Best wishes all, >> >> Barrie >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > > -- > Steve Spohn > > *Chief Operations Officer* > > AbleGamers Charity > AbleGamers.com | Facebook > | Twitter > > > Read the award-winning, critically acclaimed set of game accessibility > guidelines for developers to create mainstream games that are accessible to > *everyone*: Includification.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From blindwolf8 at gmail.com Wed Aug 20 11:15:25 2014 From: blindwolf8 at gmail.com (Dan Fischbach) Date: Wed, 20 Aug 2014 11:15:25 -0400 Subject: [games_access] PBS Game/Show does a bit on Disability/Accessibility Message-ID: Just a FYI: https://www.youtube.com/watch?v=IyASY5wv_Qo&hd=1 Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Wed Aug 20 11:29:48 2014 From: steve at ablegamers.com (Steve Spohn) Date: Wed, 20 Aug 2014 11:29:48 -0400 Subject: [games_access] PBS Game/Show does a bit on Disability/Accessibility In-Reply-To: References: Message-ID: That was really fun video. AbleGamers even showed it at SOE. Between the heavy use of Includification and the shout out to AbleGamers giving away FREE consultation, I was quite pleased. They even made sure to add close captioning at our request so that it was not an inaccessible video talking about accessibility :D On Wed, Aug 20, 2014 at 11:15 AM, Dan Fischbach wrote: > Just a FYI: > https://www.youtube.com/watch?v=IyASY5wv_Qo&hd=1 > > Dan Fischbach, Net+, MCP > W: danfischbach.com P: 609-458-7920 > Proud NJIT (BS) and UCF/FIEA (MS) graduate > Please consider the environment before printing this email > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn *Chief Operations Officer* AbleGamers Charity AbleGamers.com | Facebook | Twitter Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to *everyone*: Includification.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From blindwolf8 at gmail.com Wed Aug 20 11:58:04 2014 From: blindwolf8 at gmail.com (Dan Fischbach) Date: Wed, 20 Aug 2014 11:58:04 -0400 Subject: [games_access] PBS Game/Show does a bit on Disability/Accessibility In-Reply-To: References: Message-ID: PBS Game/Show is always great. I left a comment on the video: --- Legally blind game developer here. Just a FYI that there's a Special Interest Group (or SIG) of the +IGDA known as the Game Accessibility SIG. We're doing what we can for disabled gamers. (Come see us every year at GDC!) As far as I'm aware game engines actually don't have the tools to implement accessibility features easily into games that are made with them so it's up to each developer to implement their own version of accessibility features. (if they even think about that) The closest thing I can think of to speed this up would be some feature or plugin you can buy for the +Unity game engine that someone else has made but even then not everyone uses Unity for development. --- Feel free to reply to it on YouTube to spread the SIG representation! :-) Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email On Wed, Aug 20, 2014 at 11:29 AM, Steve Spohn wrote: > That was really fun video. AbleGamers even showed it at SOE. > > Between the heavy use of Includification and the shout out to AbleGamers > giving away FREE consultation, I was quite pleased. They even made sure to > add close captioning at our request so that it was not an inaccessible > video talking about accessibility :D > > > On Wed, Aug 20, 2014 at 11:15 AM, Dan Fischbach > wrote: > >> Just a FYI: >> https://www.youtube.com/watch?v=IyASY5wv_Qo&hd=1 >> >> Dan Fischbach, Net+, MCP >> W: danfischbach.com P: 609-458-7920 >> Proud NJIT (BS) and UCF/FIEA (MS) graduate >> Please consider the environment before printing this email >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > > -- > Steve Spohn > > *Chief Operations Officer* > > AbleGamers Charity > AbleGamers.com | Facebook > | Twitter > > > Read the award-winning, critically acclaimed set of game accessibility > guidelines for developers to create mainstream games that are accessible to > *everyone*: Includification.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Thu Aug 21 03:55:09 2014 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 21 Aug 2014 08:55:09 +0100 Subject: [games_access] SIMVIZ Message-ID: Just seen Eelke Folmer's latest video: https://www.youtube.com/watch?v=XQ6fehkula8 What a brilliant idea. Using an adapted Oculus Rift, you can simulate a range of sight impairments/conditions almost as if you had them. Great one to add to the Cambridge Simulation Gloves repertoire, etc. to get across some of the game design barriers disabled people are facing. (Few more links to that kind of stuff here: http://switchgaming.blogspot.co.uk/2012/10/game-accessibility-event-resources.html - and I know people have been doing this for decades, but maybe not enough in gaming). -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Thu Aug 21 05:02:47 2014 From: i_h at hotmail.com (Ian Hamilton) Date: 21 Aug 2014 02:02:47 -0700 Subject: [games_access] =?utf-8?q?SIMVIZ?= Message-ID: Looks fantastic Also for in the field when this kind of thing isn't feasible, a tool I've found really useful is colorblindness simulators for smartphones, eg. https://play.google.com/store/apps/details?id=com.SeewaldSolutions.ColorBlindnessSimulator&hl=en_GB Also +1 for Cambridge's equipment, the gloves are a bit of a pain to get set up properly but the glasses are great (and relatively cheap), great enough that people keep stealing mine! Ian ----- Reply message ----- From: "Barrie Ellis" To: "IGDA Games Accessibility SIG Mailing List" Subject: [games_access] SIMVIZ Date: Thu, Aug 21, 2014 09:00 Just seen Eelke Folmer's latest video: https://www.youtube.com/watch?v=XQ6fehkula8 What a brilliant idea. Using an adapted Oculus Rift, you can simulate a range of sight impairments/conditions almost as if you had them. Great one to add to the Cambridge Simulation Gloves repertoire, etc. to get across some of the game design barriers disabled people are facing. (Few more links to that kind of stuff here: http://switchgaming.blogspot.co.uk/2012/10/game-accessibility-event-resources.html - and I know people have been doing this for decades, but maybe not enough in gaming). -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From barrie.ellis at oneswitch.org.uk Thu Aug 21 10:43:27 2014 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 21 Aug 2014 15:43:27 +0100 Subject: [games_access] Very early example of "Dynamic Game Difficulty Balancing" Message-ID: Of historical interest, Midway's 1975 "Gun Fight" seems to be one of the earliest games to offer Dynamic Difficulty Balancing.... Just roughly updated Wikipedia to reflect this: http://en.wikipedia.org/wiki/Dynamic_game_difficulty_balancing#Uses_in_recent_video_games http://youtu.be/CSW59gWcJx0?t=1m27s (video of the way Gun Fight adapts to aid the loosing player). -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Thu Aug 21 17:12:13 2014 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 21 Aug 2014 22:12:13 +0100 Subject: [games_access] Stepping down... Message-ID: Hi all, Just a brief message to let all know on the list that I'm standing down as IGDA GASIG co-chair. I just haven't had the time to do this role justice, and can't see that changing short-term due to other Game Accessibility commitments I've made. Thanks to my friends Thomas and Michelle who continue to steer the GASIG onwards, alongside the various passionate members of this group. I'll continue to contribute and support as I can squeeze it in. Things have been quiet compared to our peak, but this remains a very useful place to share knowledge and meet like minded individuals. So much work is left to do in the Game Accessibility movement, which I've no doubt the GASIG will continue to contribute to. Things have certainly moved hugely in this field due to GASIG members and this list. I certainly owe it and them a debt of gratitude. Best wishes all, Barrie OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Thu Aug 21 17:55:28 2014 From: thomas at westin.nu (Thomas Westin) Date: Thu, 21 Aug 2014 23:55:28 +0200 Subject: [games_access] Stepping down... In-Reply-To: References: Message-ID: <53372111-7079-4F47-80B1-C645177C99B7@westin.nu> Hi Barrie, Just want to take the opportunity to thank you for all your efforts during the years and as a co-chair. The SIG would not be the same without you. Best wishes, Thomas 21Aug 2014 kl. 23:12 skrev Barrie Ellis : > Hi all, > > Just a brief message to let all know on the list that I'm standing down as IGDA GASIG co-chair. I just haven't had the time to do this role justice, and can't see that changing short-term due to other Game Accessibility commitments I've made. > > Thanks to my friends Thomas and Michelle who continue to steer the GASIG onwards, alongside the various passionate members of this group. I'll continue to contribute and support as I can squeeze it in. > > Things have been quiet compared to our peak, but this remains a very useful place to share knowledge and meet like minded individuals. So much work is left to do in the Game Accessibility movement, which I've no doubt the GASIG will continue to contribute to. Things have certainly moved hugely in this field due to GASIG members and this list. I certainly owe it and them a debt of gratitude. > > Best wishes all, > > Barrie > OneSwitch.org.uk > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Thu Aug 21 18:54:35 2014 From: michellehinn at gmail.com (Michelle Hinn) Date: Thu, 21 Aug 2014 18:54:35 -0400 Subject: [games_access] Stepping down... In-Reply-To: <53372111-7079-4F47-80B1-C645177C99B7@westin.nu> References: <53372111-7079-4F47-80B1-C645177C99B7@westin.nu> Message-ID: And a huge thank you from me as well, Barrie! We will meet up again someday, I'm sure! And I'll be looking forward to your continuing contributions to the list as you have time! Go forth and create! :) Michelle On Thu, Aug 21, 2014 at 5:55 PM, Thomas Westin wrote: > Hi Barrie, > > Just want to take the opportunity to thank you for all your efforts during > the years and as a co-chair. The SIG would not be the same without you. > > Best wishes, > Thomas > > 21Aug 2014 kl. 23:12 skrev Barrie Ellis : > > Hi all, > > Just a brief message to let all know on the list that I'm standing down as > IGDA GASIG co-chair. I just haven't had the time to do this role justice, > and can't see that changing short-term due to other Game Accessibility > commitments I've made. > > Thanks to my friends Thomas and Michelle who continue to steer the GASIG > onwards, alongside the various passionate members of this group. I'll > continue to contribute and support as I can squeeze it in. > > Things have been quiet compared to our peak, but this remains a very > useful place to share knowledge and meet like minded individuals. So much > work is left to do in the Game Accessibility movement, which I've no doubt > the GASIG will continue to contribute to. Things have certainly moved > hugely in this field due to GASIG members and this list. I certainly owe it > and them a debt of gratitude. > > Best wishes all, > > Barrie > OneSwitch.org.uk > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Aug 22 05:06:05 2014 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 22 Aug 2014 10:06:05 +0100 Subject: [games_access] Stepping down... In-Reply-To: References: <53372111-7079-4F47-80B1-C645177C99B7@westin.nu> Message-ID: I hope we will meet up again one day. Many thanks for your understanding, and very best wishes to you all. :) Barrie On 21 August 2014 23:54, Michelle Hinn wrote: > And a huge thank you from me as well, Barrie! We will meet up again > someday, I'm sure! And I'll be looking forward to your continuing > contributions to the list as you have time! Go forth and create! :) > > Michelle > > > On Thu, Aug 21, 2014 at 5:55 PM, Thomas Westin wrote: > >> Hi Barrie, >> >> Just want to take the opportunity to thank you for all your efforts >> during the years and as a co-chair. The SIG would not be the same without >> you. >> >> Best wishes, >> Thomas >> >> 21Aug 2014 kl. 23:12 skrev Barrie Ellis : >> >> Hi all, >> >> Just a brief message to let all know on the list that I'm standing down >> as IGDA GASIG co-chair. I just haven't had the time to do this role >> justice, and can't see that changing short-term due to other Game >> Accessibility commitments I've made. >> >> Thanks to my friends Thomas and Michelle who continue to steer the GASIG >> onwards, alongside the various passionate members of this group. I'll >> continue to contribute and support as I can squeeze it in. >> >> Things have been quiet compared to our peak, but this remains a very >> useful place to share knowledge and meet like minded individuals. So much >> work is left to do in the Game Accessibility movement, which I've no doubt >> the GASIG will continue to contribute to. Things have certainly moved >> hugely in this field due to GASIG members and this list. I certainly owe it >> and them a debt of gratitude. >> >> Best wishes all, >> >> Barrie >> OneSwitch.org.uk >> >> >> >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From eleanor at 7128.com Fri Aug 22 08:32:38 2014 From: eleanor at 7128.com (Eleanor) Date: Fri, 22 Aug 2014 08:32:38 -0400 Subject: [games_access] Stepping down Message-ID: <53F73866.7080600@7128.com> Hi Barrie, While I certainly understand needing to pare down your obligations to a reasonable level, we at 7-128 Software just want you to know that we value your contributions to the GASIG and elsewhere. Thanks. Eleanor Robinson 7-128 Software From eelke.folmer at gmail.com Sat Aug 23 19:21:57 2014 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Sat, 23 Aug 2014 16:21:57 -0700 Subject: [games_access] SIMVIZ In-Reply-To: References: Message-ID: Hi Barrie, Thanks for mentioning this project. I also made an app version for Google Cardboard , which you can use with any Android smartphone, though I am not sure if I will be able to release that. best Eelke Dr. Eelke Folmer Visiting Scientist - Google Research Assoc. Professor HCI - Computer Science - University of Nevada http://eelke.com On Thu, Aug 21, 2014 at 2:02 AM, Ian Hamilton wrote: > Looks fantastic > > Also for in the field when this kind of thing isn't feasible, a tool > I've found really useful is colorblindness simulators for smartphones, eg. > https://play.google.com/store/apps/details?id=com.SeewaldSolutions.ColorBlindnessSimulator&hl=en_GB > > Also +1 for Cambridge's equipment, the gloves are a bit of a pain to get > set up properly but the glasses are great (and relatively cheap), great > enough that people keep stealing mine! > > Ian > > > > ----- Reply message ----- > From: "Barrie Ellis" > To: "IGDA Games Accessibility SIG Mailing List" > Subject: [games_access] SIMVIZ > Date: Thu, Aug 21, 2014 09:00 > > Just seen Eelke Folmer's latest video: > https://www.youtube.com/watch?v=XQ6fehkula8 > > What a brilliant idea. Using an adapted Oculus Rift, you can simulate a > range of sight impairments/conditions almost as if you had them. > > Great one to add to the Cambridge Simulation Gloves repertoire, etc. to > get across some of the game design barriers disabled people are facing. > > (Few more links to that kind of stuff here: > http://switchgaming.blogspot.co.uk/2012/10/game-accessibility-event-resources.html - > and I know people have been doing this for decades, but maybe not enough in > gaming). > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Sun Aug 24 08:05:02 2014 From: thomas at westin.nu (Thomas Westin) Date: Sun, 24 Aug 2014 14:05:02 +0200 Subject: [games_access] SIMVIZ In-Reply-To: References: Message-ID: <107B4434-A273-4A14-97CD-883C07242052@westin.nu> Great resources, and yes Eelkes solution is really cool. Best regards, Thomas From barrie.ellis at oneswitch.org.uk Sun Aug 24 08:12:51 2014 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 24 Aug 2014 13:12:51 +0100 Subject: [games_access] Stepping down In-Reply-To: <53F73866.7080600@7128.com> References: <53F73866.7080600@7128.com> Message-ID: Thanks Eleanor. And that feeling is definitely reciprocated. Best wishes, Barrie On 22 August 2014 13:32, Eleanor wrote: > Hi Barrie, > > While I certainly understand needing to pare down your obligations to a > reasonable level, we at 7-128 Software just want you to know that we value > your contributions to the GASIG and elsewhere. Thanks. > > Eleanor Robinson > 7-128 Software > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sun Aug 24 08:17:27 2014 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 24 Aug 2014 13:17:27 +0100 Subject: [games_access] SIMVIZ In-Reply-To: References: Message-ID: Wow. You're always on the cutting edge of some really cool access ideas, Eelke. I'd never heard of Google Cardboard before. All over eBay in cheap kit form I see. That would be such a brilliant thing to enable people to cheaply build a simulator for sight conditions. Can you say why it would be a problem to release? Licensing issues or hardware inconsistency? Best wishes, Barrie On 24 August 2014 00:21, Eelke Folmer wrote: > Hi Barrie, > > Thanks for mentioning this project. I also made an app version for Google > Cardboard , which you can use with any > Android smartphone, though I am not sure if I will be able to release that. > > best Eelke > > Dr. Eelke Folmer > Visiting Scientist - Google Research > Assoc. Professor HCI - Computer Science - University of Nevada > http://eelke.com > > > > On Thu, Aug 21, 2014 at 2:02 AM, Ian Hamilton wrote: > >> Looks fantastic >> >> Also for in the field when this kind of thing isn't feasible, a tool >> I've found really useful is colorblindness simulators for smartphones, eg. >> https://play.google.com/store/apps/details?id=com.SeewaldSolutions.ColorBlindnessSimulator&hl=en_GB >> >> Also +1 for Cambridge's equipment, the gloves are a bit of a pain to >> get set up properly but the glasses are great (and relatively cheap), great >> enough that people keep stealing mine! >> >> Ian >> >> >> >> ----- Reply message ----- >> From: "Barrie Ellis" >> To: "IGDA Games Accessibility SIG Mailing List" >> Subject: [games_access] SIMVIZ >> Date: Thu, Aug 21, 2014 09:00 >> >> Just seen Eelke Folmer's latest video: >> https://www.youtube.com/watch?v=XQ6fehkula8 >> >> What a brilliant idea. Using an adapted Oculus Rift, you can simulate a >> range of sight impairments/conditions almost as if you had them. >> >> Great one to add to the Cambridge Simulation Gloves repertoire, etc. to >> get across some of the game design barriers disabled people are facing. >> >> (Few more links to that kind of stuff here: >> http://switchgaming.blogspot.co.uk/2012/10/game-accessibility-event-resources.html - >> and I know people have been doing this for decades, but maybe not enough in >> gaming). >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > > -- > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From eleanor at 7128.com Thu Aug 28 10:39:04 2014 From: eleanor at 7128.com (Eleanor) Date: Thu, 28 Aug 2014 10:39:04 -0400 Subject: [games_access] A Lynda.com course about accessibility for developers Message-ID: <53FF3F08.7050404@7128.com> Lynda.com is a provider of online courses in areas such as business, design, web, developer, computer education, and CAD. They charge a set fee for service for access to their courses. They announced a new course today "Foundations of UX: Accessibility. The course trailer is free to look at. http://www.lynda.com/Web-Accessibility-tutorials/Foundations-UX-Accessibility My main reason for bringing this to your attention is that this is the first indication I have seen that accessibility is potentially moving into mainstream thought. The fact that people will have to spend something to take this course is a positive - people value things they have paid for more than what they get for free. Eleanor Robinson 7-128 Software From michellehinn at gmail.com Thu Aug 28 14:44:26 2014 From: michellehinn at gmail.com (Michelle Hinn) Date: Thu, 28 Aug 2014 14:44:26 -0400 Subject: [games_access] A Lynda.com course about accessibility for developers In-Reply-To: <53FF3F08.7050404@7128.com> References: <53FF3F08.7050404@7128.com> Message-ID: Thanks for sharing that Eleanor! I agree, there's definitely a difference in how people value things and it would be great to see many people take, retain, and apply the information offered in the course! Michelle On Thu, Aug 28, 2014 at 10:39 AM, Eleanor wrote: > Lynda.com is a provider of online courses in areas such as business, > design, web, developer, computer education, and CAD. They charge a set fee > for service for access to their courses. They announced a new course today > "Foundations of UX: Accessibility. The course trailer is free to look at. > > http://www.lynda.com/Web-Accessibility-tutorials/ > Foundations-UX-Accessibility > > My main reason for bringing this to your attention is that this is the > first indication I have seen that accessibility is potentially moving into > mainstream thought. The fact that people will have to spend something to > take this course is a positive - people value things they have paid for > more than what they get for free. > > Eleanor Robinson > 7-128 Software > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Sun Aug 31 14:37:28 2014 From: i_h at hotmail.com (Ian Hamilton) Date: Sun, 31 Aug 2014 19:37:28 +0100 Subject: [games_access] SIMVIZ In-Reply-To: References: Message-ID: Hi Eelke! The London games co-working space have a regular VR night, taking SIMVIZ along to that would be a great awareness raiser. Is it possible to get hold of a version that I could take along? I assume the PS4 camera version would be difficult to get quickly set up, but I have a google cardboard that I could use? Ian On 24 August 2014 00:21, Eelke Folmer wrote: Hi Barrie, Thanks for mentioning this project. I also made an app version for Google Cardboard , which you can use with any Android smartphone, though I am not sure if I will be able to release that. best Eelke Dr. Eelke Folmer Visiting Scientist - Google Research Assoc. Professor HCI - Computer Science - University of Nevada http://eelke.com On Thu, Aug 21, 2014 at 2:02 AM, Ian Hamilton wrote: > Looks fantastic > > Also for in the field when this kind of thing isn't feasible, a tool > I've found really useful is colorblindness simulators for smartphones, eg. > https://play.google.com/store/apps/details?id=com.SeewaldSolutions.ColorBlindnessSimulator&hl=en_GB > > Also +1 for Cambridge's equipment, the gloves are a bit of a pain to get > set up properly but the glasses are great (and relatively cheap), great > enough that people keep stealing mine! > > Ian > > > > ----- Reply message ----- > From: "Barrie Ellis" > To: "IGDA Games Accessibility SIG Mailing List" > Subject: [games_access] SIMVIZ > Date: Thu, Aug 21, 2014 09:00 > > Just seen Eelke Folmer's latest video: > https://www.youtube.com/watch?v=XQ6fehkula8 > > What a brilliant idea. Using an adapted Oculus Rift, you can simulate a > range of sight impairments/conditions almost as if you had them. > > Great one to add to the Cambridge Simulation Gloves repertoire, etc. to > get across some of the game design barriers disabled people are facing. > > (Few more links to that kind of stuff here: > http://switchgaming.blogspot.co.uk/2012/10/game-accessibility-event-resources.html - > and I know people have been doing this for decades, but maybe not enough in > gaming). > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: