From thomas at westin.nu Fri Jan 3 20:07:14 2014 From: thomas at westin.nu (Thomas Westin) Date: Sat, 4 Jan 2014 02:07:14 +0100 Subject: [games_access] Tobii and SteelSeries team up to launch eye-tracking game controller Message-ID: <4E735313-2A57-4620-8B23-4225B18A0D8D@westin.nu> http://www.engadget.com/2014/01/03/tobii-steelseries-eye-tracking-game-accessory/ Download information for Engadget at http://www.engadget.com/apps/ Kind regards, Thomas (Sent from my mobile) From oneswitch at gmail.com Mon Jan 6 04:53:20 2014 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 6 Jan 2014 09:53:20 -0000 Subject: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller In-Reply-To: <4E735313-2A57-4620-8B23-4225B18A0D8D@westin.nu> References: <4E735313-2A57-4620-8B23-4225B18A0D8D@westin.nu> Message-ID: <82FF7B05B8EB49C6B8BA5F9EE3CDBC70@OneSwitchPC> Hmm... Maybe this is what is needed to get the price of eye-trackers down and into the mainstream, but it doesn't look like it will do anything for game accessibility straight away. It could be just be another set of controls to add to others that are used already. It could make games even less accessible to many. I guess a few people will make interesting gaze-only games which would be great, but if it uses closed proprietary interface/software that will be bad news. I haven't read anything saying it can be used as a mouse emulator over Win 8 from the go. I do wonder what happened to this: http://www.kickstarter.com/projects/4tiitoo/nuia-eyecharm-kinect-to-eye-tracking/ - the plan was for a $60 clip-on device and software to complement the now very cheap to buy Kinect for Xbox 360. What a shame that fell through. I'm guessing a big name or two felt threatened by it and got legal, but I could be wrong. Affordable off-the-shelf eye-gaze control over the mouse seems not too far away now, but it's not here yet so far as I can see. Barrie From: Thomas Westin Sent: Saturday, January 04, 2014 1:07 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller http://www.engadget.com/2014/01/03/tobii-steelseries-eye-tracking-game-accessory/ Download information for Engadget at http://www.engadget.com/apps/ Kind regards, Thomas (Sent from my mobile) _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Mon Jan 6 05:39:36 2014 From: thomas at westin.nu (Thomas Westin) Date: Mon, 6 Jan 2014 11:39:36 +0100 Subject: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller In-Reply-To: <82FF7B05B8EB49C6B8BA5F9EE3CDBC70@OneSwitchPC> References: <4E735313-2A57-4620-8B23-4225B18A0D8D@westin.nu> <82FF7B05B8EB49C6B8BA5F9EE3CDBC70@OneSwitchPC> Message-ID: <880A27C8-1233-46ED-8B42-E104C3F88E97@westin.nu> Hi Barrie, Yes I agree, it may make games more inaccessible due to poor design, but then again that is true of any solution. However, I think that if eye-tracking is catching on as a mainstream hardware, it will be possible to have game developers implementing support for it (due to return on investment). Tobii tech is used for a wide range of applications and having mouse control should definitely be included in this as well. I can?t imagine why they would not. Let?s wait and see more details during CES (starting today!). Best regards, Thomas 6Jan 2014 kl. 10:53 skrev Barrie Ellis : > Hmm... Maybe this is what is needed to get the price of eye-trackers down and into the mainstream, but it doesn't look like it will do anything for game accessibility straight away. It could be just be another set of controls to add to others that are used already. It could make games even less accessible to many. I guess a few people will make interesting gaze-only games which would be great, but if it uses closed proprietary interface/software that will be bad news. > > I haven't read anything saying it can be used as a mouse emulator over Win 8 from the go. > > I do wonder what happened to this: > > http://www.kickstarter.com/projects/4tiitoo/nuia-eyecharm-kinect-to-eye-tracking/ - the plan was for a $60 clip-on device and software to complement the now very cheap to buy Kinect for Xbox 360. What a shame that fell through. I'm guessing a big name or two felt threatened by it and got legal, but I could be wrong. > > Affordable off-the-shelf eye-gaze control over the mouse seems not too far away now, but it's not here yet so far as I can see. > > Barrie > > > > From: Thomas Westin > Sent: Saturday, January 04, 2014 1:07 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller > > http://www.engadget.com/2014/01/03/tobii-steelseries-eye-tracking-game-accessory/ > > Download information for Engadget at http://www.engadget.com/apps/ > > > Kind regards, > Thomas > > (Sent from my mobile) > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Mon Jan 6 10:36:33 2014 From: i_h at hotmail.com (Ian Hamilton) Date: Mon, 6 Jan 2014 15:36:33 +0000 Subject: [games_access] Tobii and SteelSeries team up to launch eye-tracking game controller (Barrie Ellis) In-Reply-To: References: Message-ID: Yep that's exactly what happened: "Eye tracking for research has been around for a decades, but sensors and computing power were too expensive to make it available for "home use". When we started the eyeCharm project at Kickstarter, we set out to make eye tracking affordable.Affordable to the creative ones wanting to develop their own visions; affordable to the visionaries wanting interact with their computers in a whole new way; and affordable for those, whose only way it is to interact with a computer. When we reached our funding goal, we were honored by your backing and enthusiastically jumped to work making good progress.Maybe too good... A company holding patents in eye tracking, threw a roadblock into our way by claiming, that we might be infringing a patent. They asked us to stop the eyeCharm or negotiate a license price with them - Adding such a license price would have effectively made it impossible for us to deliver the eyeCharm to you. We are convinced, that the patent in question should not have been granted in the first place and we are most probably not even infringing it, but in spite of our conviction, the only way to resolve this would be to go for litigation. We can not afford to even begin a patent litigation especially with the patent in question being a US patent." Apparently Sony has a patent on combining eye tracking with motion detecting devices, perhaps that's who killed it? Real shame, and not very nice for the backers that they're not offering any refunds to either. The discount price that they've negotiated with Tobii is something at least, but that only helps backers who wanted a cheap device themselves, it doesn't really help the backers who backed because they wanted to see cheap devices on the open market. > From: games_access-request at igda.org > Subject: games_access Digest, Vol 122, Issue 2 > To: games_access at igda.org > Date: Mon, 6 Jan 2014 10:00:04 -0500 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Tobii and SteelSeries team up to launch eye-trackinggame > controller (Barrie Ellis) > 2. Re: Tobii and SteelSeries team up to launch eye-trackinggame > controller (Thomas Westin) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 6 Jan 2014 09:53:20 -0000 > From: "Barrie Ellis" > Subject: Re: [games_access] Tobii and SteelSeries team up to launch > eye-trackinggame controller > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: <82FF7B05B8EB49C6B8BA5F9EE3CDBC70 at OneSwitchPC> > Content-Type: text/plain; charset="iso-8859-1" > > Hmm... Maybe this is what is needed to get the price of eye-trackers down and into the mainstream, but it doesn't look like it will do anything for game accessibility straight away. It could be just be another set of controls to add to others that are used already. It could make games even less accessible to many. I guess a few people will make interesting gaze-only games which would be great, but if it uses closed proprietary interface/software that will be bad news. > > I haven't read anything saying it can be used as a mouse emulator over Win 8 from the go. > > I do wonder what happened to this: > > http://www.kickstarter.com/projects/4tiitoo/nuia-eyecharm-kinect-to-eye-tracking/ - the plan was for a $60 clip-on device and software to complement the now very cheap to buy Kinect for Xbox 360. What a shame that fell through. I'm guessing a big name or two felt threatened by it and got legal, but I could be wrong. > > Affordable off-the-shelf eye-gaze control over the mouse seems not too far away now, but it's not here yet so far as I can see. > > Barrie > > > > > From: Thomas Westin > Sent: Saturday, January 04, 2014 1:07 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller > > > http://www.engadget.com/2014/01/03/tobii-steelseries-eye-tracking-game-accessory/ > > Download information for Engadget at http://www.engadget.com/apps/ > > > Kind regards, > Thomas > > (Sent from my mobile) > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Message: 2 > Date: Mon, 6 Jan 2014 11:39:36 +0100 > From: Thomas Westin > Subject: Re: [games_access] Tobii and SteelSeries team up to launch > eye-trackinggame controller > To: Barrie Ellis , IGDA Games Accessibility SIG > Mailing List > Message-ID: <880A27C8-1233-46ED-8B42-E104C3F88E97 at westin.nu> > Content-Type: text/plain; charset="windows-1252" > > Hi Barrie, > > Yes I agree, it may make games more inaccessible due to poor design, but then again that is true of any solution. However, I think that if eye-tracking is catching on as a mainstream hardware, it will be possible to have game developers implementing support for it (due to return on investment). Tobii tech is used for a wide range of applications and having mouse control should definitely be included in this as well. I can?t imagine why they would not. Let?s wait and see more details during CES (starting today!). > > Best regards, > Thomas > > 6Jan 2014 kl. 10:53 skrev Barrie Ellis : > > > Hmm... Maybe this is what is needed to get the price of eye-trackers down and into the mainstream, but it doesn't look like it will do anything for game accessibility straight away. It could be just be another set of controls to add to others that are used already. It could make games even less accessible to many. I guess a few people will make interesting gaze-only games which would be great, but if it uses closed proprietary interface/software that will be bad news. > > > > I haven't read anything saying it can be used as a mouse emulator over Win 8 from the go. > > > > I do wonder what happened to this: > > > > http://www.kickstarter.com/projects/4tiitoo/nuia-eyecharm-kinect-to-eye-tracking/ - the plan was for a $60 clip-on device and software to complement the now very cheap to buy Kinect for Xbox 360. What a shame that fell through. I'm guessing a big name or two felt threatened by it and got legal, but I could be wrong. > > > > Affordable off-the-shelf eye-gaze control over the mouse seems not too far away now, but it's not here yet so far as I can see. > > > > Barrie > > > > > > > > From: Thomas Westin > > Sent: Saturday, January 04, 2014 1:07 AM > > To: IGDA Games Accessibility SIG Mailing List > > Subject: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller > > > > http://www.engadget.com/2014/01/03/tobii-steelseries-eye-tracking-game-accessory/ > > > > Download information for Engadget at http://www.engadget.com/apps/ > > > > > > Kind regards, > > Thomas > > > > (Sent from my mobile) > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 122, Issue 2 > ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Mon Jan 6 10:50:21 2014 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 6 Jan 2014 15:50:21 -0000 Subject: [games_access] Tobii and SteelSeries team up to launch eye-tracking game controller (Barrie Ellis) In-Reply-To: References: Message-ID: <1AF5F4C1E84647FBB2D6B830627A1224@OneSwitchPC> Ah, I remember now. Hoped they might have overcome it, but it's not to be it seems. Seen this kind of thing happen several times in the past. What a shame. I do wonder who it was. Seems there's lots of big companies with eye-tracking patents out there. I'm no legal expert, but why not name the group threatening legal action? Maybe they had nothing to do with it, but I would love to see Sony doing something positive for accessibility. I can't recommend the PS4 at all at the moment due to its poor alternative controller access (I know - early days). Enabling USB connected controllers to play games would be a great start so it could at least catch up with Xbox One with the Cronus Max device and (hopefully Xim 4 too). Barrie From: Ian Hamilton Sent: Monday, January 06, 2014 3:36 PM To: games_access at igda.org Subject: Re: [games_access] Tobii and SteelSeries team up to launch eye-tracking game controller (Barrie Ellis) Yep that's exactly what happened: "Eye tracking for research has been around for a decades, but sensors and computing power were too expensive to make it available for "home use". When we started the eyeCharm project at Kickstarter, we set out to make eye tracking affordable. Affordable to the creative ones wanting to develop their own visions; affordable to the visionaries wanting interact with their computers in a whole new way; and affordable for those, whose only way it is to interact with a computer. When we reached our funding goal, we were honored by your backing and enthusiastically jumped to work making good progress. Maybe too good... A company holding patents in eye tracking, threw a roadblock into our way by claiming, that we might be infringing a patent. They asked us to stop the eyeCharm or negotiate a license price with them - Adding such a license price would have effectively made it impossible for us to deliver the eyeCharm to you. We are convinced, that the patent in question should not have been granted in the first place and we are most probably not even infringing it, but in spite of our conviction, the only way to resolve this would be to go for litigation. We can not afford to even begin a patent litigation especially with the patent in question being a US patent." Apparently Sony has a patent on combining eye tracking with motion detecting devices, perhaps that's who killed it? Real shame, and not very nice for the backers that they're not offering any refunds to either. The discount price that they've negotiated with Tobii is something at least, but that only helps backers who wanted a cheap device themselves, it doesn't really help the backers who backed because they wanted to see cheap devices on the open market. > From: games_access-request at igda.org > Subject: games_access Digest, Vol 122, Issue 2 > To: games_access at igda.org > Date: Mon, 6 Jan 2014 10:00:04 -0500 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Tobii and SteelSeries team up to launch eye-trackinggame > controller (Barrie Ellis) > 2. Re: Tobii and SteelSeries team up to launch eye-trackinggame > controller (Thomas Westin) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 6 Jan 2014 09:53:20 -0000 > From: "Barrie Ellis" > Subject: Re: [games_access] Tobii and SteelSeries team up to launch > eye-trackinggame controller > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: <82FF7B05B8EB49C6B8BA5F9EE3CDBC70 at OneSwitchPC> > Content-Type: text/plain; charset="iso-8859-1" > > Hmm... Maybe this is what is needed to get the price of eye-trackers down and into the mainstream, but it doesn't look like it will do anything for game accessibility straight away. It could be just be another set of controls to add to others that are used already. It could make games even less accessible to many. I guess a few people will make interesting gaze-only games which would be great, but if it uses closed proprietary interface/software that will be bad news. > > I haven't read anything saying it can be used as a mouse emulator over Win 8 from the go. > > I do wonder what happened to this: > > http://www.kickstarter.com/projects/4tiitoo/nuia-eyecharm-kinect-to-eye-tracking/ - the plan was for a $60 clip-on device and software to complement the now very cheap to buy Kinect for Xbox 360. What a shame that fell through. I'm guessing a big name or two felt threatened by it and got legal, but I could be wrong. > > Affordable off-the-shelf eye-gaze control over the mouse seems not too far away now, but it's not here yet so far as I can see. > > Barrie > > > > > From: Thomas Westin > Sent: Saturday, January 04, 2014 1:07 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller > > > http://www.engadget.com/2014/01/03/tobii-steelseries-eye-tracking-game-accessory/ > > Download information for Engadget at http://www.engadget.com/apps/ > > > Kind regards, > Thomas > > (Sent from my mobile) > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Message: 2 > Date: Mon, 6 Jan 2014 11:39:36 +0100 > From: Thomas Westin > Subject: Re: [games_access] Tobii and SteelSeries team up to launch > eye-trackinggame controller > To: Barrie Ellis , IGDA Games Accessibility SIG > Mailing List > Message-ID: <880A27C8-1233-46ED-8B42-E104C3F88E97 at westin.nu> > Content-Type: text/plain; charset="windows-1252" > > Hi Barrie, > > Yes I agree, it may make games more inaccessible due to poor design, but then again that is true of any solution. However, I think that if eye-tracking is catching on as a mainstream hardware, it will be possible to have game developers implementing support for it (due to return on investment). Tobii tech is used for a wide range of applications and having mouse control should definitely be included in this as well. I can?t imagine why they would not. Let?s wait and see more details during CES (starting today!). > > Best regards, > Thomas > > 6Jan 2014 kl. 10:53 skrev Barrie Ellis : > > > Hmm... Maybe this is what is needed to get the price of eye-trackers down and into the mainstream, but it doesn't look like it will do anything for game accessibility straight away. It could be just be another set of controls to add to others that are used already. It could make games even less accessible to many. I guess a few people will make interesting gaze-only games which would be great, but if it uses closed proprietary interface/software that will be bad news. > > > > I haven't read anything saying it can be used as a mouse emulator over Win 8 from the go. > > > > I do wonder what happened to this: > > > > http://www.kickstarter.com/projects/4tiitoo/nuia-eyecharm-kinect-to-eye-tracking/ - the plan was for a $60 clip-on device and software to complement the now very cheap to buy Kinect for Xbox 360. What a shame that fell through. I'm guessing a big name or two felt threatened by it and got legal, but I could be wrong. > > > > Affordable off-the-shelf eye-gaze control over the mouse seems not too far away now, but it's not here yet so far as I can see. > > > > Barrie > > > > > > > > From: Thomas Westin > > Sent: Saturday, January 04, 2014 1:07 AM > > To: IGDA Games Accessibility SIG Mailing List > > Subject: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller > > > > http://www.engadget.com/2014/01/03/tobii-steelseries-eye-tracking-game-accessory/ > > > > Download information for Engadget at http://www.engadget.com/apps/ > > > > > > Kind regards, > > Thomas > > > > (Sent from my mobile) > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 122, Issue 2 > ******************************************** -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Jan 6 13:42:20 2014 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 6 Jan 2014 19:42:20 +0100 Subject: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller In-Reply-To: <82FF7B05B8EB49C6B8BA5F9EE3CDBC70@OneSwitchPC> References: <4E735313-2A57-4620-8B23-4225B18A0D8D@westin.nu> <82FF7B05B8EB49C6B8BA5F9EE3CDBC70@OneSwitchPC> Message-ID: <000801cf0b0f$08a99460$19fcbd20$@de> Hi, maybe we should collect useful information about eye control and give it to Valve? J Regards, Sandra Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Montag, 6. Januar 2014 10:53 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller Hmm... Maybe this is what is needed to get the price of eye-trackers down and into the mainstream, but it doesn't look like it will do anything for game accessibility straight away. It could be just be another set of controls to add to others that are used already. It could make games even less accessible to many. I guess a few people will make interesting gaze-only games which would be great, but if it uses closed proprietary interface/software that will be bad news. I haven't read anything saying it can be used as a mouse emulator over Win 8 from the go. I do wonder what happened to this: http://www.kickstarter.com/projects/4tiitoo/nuia-eyecharm-kinect-to-eye-trac king/ - the plan was for a $60 clip-on device and software to complement the now very cheap to buy Kinect for Xbox 360. What a shame that fell through. I'm guessing a big name or two felt threatened by it and got legal, but I could be wrong. Affordable off-the-shelf eye-gaze control over the mouse seems not too far away now, but it's not here yet so far as I can see. Barrie From: Thomas Westin Sent: Saturday, January 04, 2014 1:07 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller http://www.engadget.com/2014/01/03/tobii-steelseries-eye-tracking-game-acces sory/ Download information for Engadget at http://www.engadget.com/apps/ Kind regards, Thomas (Sent from my mobile) _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Jan 6 13:57:18 2014 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 6 Jan 2014 19:57:18 +0100 Subject: [games_access] Tobii and SteelSeries team up to launch eye-tracking game controller (Barrie Ellis) In-Reply-To: References: Message-ID: <001301cf0b11$1fff2c40$5ffd84c0$@de> Hi, UN CRPD article 30: "3. States Parties shall take all appropriate steps, in accordance with international law, to ensure that laws protecting intellectual property rights do not constitute an unreasonable or discriminatory barrier to access by persons with disabilities to cultural materials." Does this refer also to patents? Regards, Sandra Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Ian Hamilton Gesendet: Montag, 6. Januar 2014 16:37 An: games_access at igda.org Betreff: Re: [games_access] Tobii and SteelSeries team up to launch eye-tracking game controller (Barrie Ellis) Yep that's exactly what happened: "Eye tracking for research has been around for a decades, but sensors and computing power were too expensive to make it available for "home use". When we started the eyeCharm project at Kickstarter, we set out to make eye tracking affordable. Affordable to the creative ones wanting to develop their own visions; affordable to the visionaries wanting interact with their computers in a whole new way; and affordable for those, whose only way it is to interact with a computer. When we reached our funding goal, we were honored by your backing and enthusiastically jumped to work making good progress. Maybe too good... A company holding patents in eye tracking, threw a roadblock into our way by claiming, that we might be infringing a patent. They asked us to stop the eyeCharm or negotiate a license price with them - Adding such a license price would have effectively made it impossible for us to deliver the eyeCharm to you. We are convinced, that the patent in question should not have been granted in the first place and we are most probably not even infringing it, but in spite of our conviction, the only way to resolve this would be to go for litigation. We can not afford to even begin a patent litigation especially with the patent in question being a US patent." Apparently Sony has a patent on combining eye tracking with motion detecting devices, perhaps that's who killed it? Real shame, and not very nice for the backers that they're not offering any refunds to either. The discount price that they've negotiated with Tobii is something at least, but that only helps backers who wanted a cheap device themselves, it doesn't really help the backers who backed because they wanted to see cheap devices on the open market. > From: games_access-request at igda.org > Subject: games_access Digest, Vol 122, Issue 2 > To: games_access at igda.org > Date: Mon, 6 Jan 2014 10:00:04 -0500 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Tobii and SteelSeries team up to launch eye-trackinggame > controller (Barrie Ellis) > 2. Re: Tobii and SteelSeries team up to launch eye-trackinggame > controller (Thomas Westin) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 6 Jan 2014 09:53:20 -0000 > From: "Barrie Ellis" > Subject: Re: [games_access] Tobii and SteelSeries team up to launch > eye-trackinggame controller > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: <82FF7B05B8EB49C6B8BA5F9EE3CDBC70 at OneSwitchPC> > Content-Type: text/plain; charset="iso-8859-1" > > Hmm... Maybe this is what is needed to get the price of eye-trackers down and into the mainstream, but it doesn't look like it will do anything for game accessibility straight away. It could be just be another set of controls to add to others that are used already. It could make games even less accessible to many. I guess a few people will make interesting gaze-only games which would be great, but if it uses closed proprietary interface/software that will be bad news. > > I haven't read anything saying it can be used as a mouse emulator over Win 8 from the go. > > I do wonder what happened to this: > > http://www.kickstarter.com/projects/4tiitoo/nuia-eyecharm-kinect-to-eye-trac king/ - the plan was for a $60 clip-on device and software to complement the now very cheap to buy Kinect for Xbox 360. What a shame that fell through. I'm guessing a big name or two felt threatened by it and got legal, but I could be wrong. > > Affordable off-the-shelf eye-gaze control over the mouse seems not too far away now, but it's not here yet so far as I can see. > > Barrie > > > > > From: Thomas Westin > Sent: Saturday, January 04, 2014 1:07 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller > > > http://www.engadget.com/2014/01/03/tobii-steelseries-eye-tracking-game-acces sory/ > > Download information for Engadget at http://www.engadget.com/apps/ > > > Kind regards, > Thomas > > (Sent from my mobile) > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Message: 2 > Date: Mon, 6 Jan 2014 11:39:36 +0100 > From: Thomas Westin > Subject: Re: [games_access] Tobii and SteelSeries team up to launch > eye-trackinggame controller > To: Barrie Ellis , IGDA Games Accessibility SIG > Mailing List > Message-ID: <880A27C8-1233-46ED-8B42-E104C3F88E97 at westin.nu> > Content-Type: text/plain; charset="windows-1252" > > Hi Barrie, > > Yes I agree, it may make games more inaccessible due to poor design, but then again that is true of any solution. However, I think that if eye-tracking is catching on as a mainstream hardware, it will be possible to have game developers implementing support for it (due to return on investment). Tobii tech is used for a wide range of applications and having mouse control should definitely be included in this as well. I can?t imagine why they would not. Let?s wait and see more details during CES (starting today!). > > Best regards, > Thomas > > 6Jan 2014 kl. 10:53 skrev Barrie Ellis : > > > Hmm... Maybe this is what is needed to get the price of eye-trackers down and into the mainstream, but it doesn't look like it will do anything for game accessibility straight away. It could be just be another set of controls to add to others that are used already. It could make games even less accessible to many. I guess a few people will make interesting gaze-only games which would be great, but if it uses closed proprietary interface/software that will be bad news. > > > > I haven't read anything saying it can be used as a mouse emulator over Win 8 from the go. > > > > I do wonder what happened to this: > > > > http://www.kickstarter.com/projects/4tiitoo/nuia-eyecharm-kinect-to-eye-trac king/ - the plan was for a $60 clip-on device and software to complement the now very cheap to buy Kinect for Xbox 360. What a shame that fell through. I'm guessing a big name or two felt threatened by it and got legal, but I could be wrong. > > > > Affordable off-the-shelf eye-gaze control over the mouse seems not too far away now, but it's not here yet so far as I can see. > > > > Barrie > > > > > > > > From: Thomas Westin > > Sent: Saturday, January 04, 2014 1:07 AM > > To: IGDA Games Accessibility SIG Mailing List > > Subject: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller > > > > http://www.engadget.com/2014/01/03/tobii-steelseries-eye-tracking-game-acces sory/ > > > > Download information for Engadget at http://www.engadget.com/apps/ > > > > > > Kind regards, > > Thomas > > > > (Sent from my mobile) > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 122, Issue 2 > ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Mon Jan 6 14:19:40 2014 From: i_h at hotmail.com (Ian Hamilton) Date: Mon, 6 Jan 2014 19:19:40 +0000 Subject: [games_access] games_access Digest, Vol 122, Issue 4 In-Reply-To: References: Message-ID: Certainly not to US patents, as the US hasn't signed up to UNCRPD > > Message: 2 > Date: Mon, 6 Jan 2014 19:57:18 +0100 > From: "Sandra Uhling" > Subject: Re: [games_access] Tobii and SteelSeries team up to launch > eye-tracking game controller (Barrie Ellis) > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <001301cf0b11$1fff2c40$5ffd84c0$@de> > Content-Type: text/plain; charset="us-ascii" > > Hi, > > > > UN CRPD article 30: > > "3. States Parties shall take all appropriate steps, in accordance with > international law, to ensure that laws protecting intellectual property > rights do not constitute an unreasonable or discriminatory barrier to access > by persons with disabilities to cultural materials." > > > > Does this refer also to patents? > > > > Regards, > > Sandra > -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Mon Jan 6 15:54:17 2014 From: thomas at westin.nu (Thomas Westin) Date: Mon, 6 Jan 2014 21:54:17 +0100 Subject: [games_access] Tobii and SteelSeries team up to launch eye-tracking game controller (Barrie Ellis) In-Reply-To: <1AF5F4C1E84647FBB2D6B830627A1224@OneSwitchPC> References: <1AF5F4C1E84647FBB2D6B830627A1224@OneSwitchPC> Message-ID: some more news, seems like they have some work left to do: http://www.engadget.com/2014/01/05/eyes-on-tobii-eyex-game-engine-steelseries-eye-tracker/ /Thomas 6Jan 2014 kl. 16:50 skrev Barrie Ellis : > Ah, I remember now. Hoped they might have overcome it, but it's not to be it seems. Seen this kind of thing happen several times in the past. What a shame. I do wonder who it was. Seems there's lots of big companies with eye-tracking patents out there. I'm no legal expert, but why not name the group threatening legal action? > > Maybe they had nothing to do with it, but I would love to see Sony doing something positive for accessibility. I can't recommend the PS4 at all at the moment due to its poor alternative controller access (I know - early days). Enabling USB connected controllers to play games would be a great start so it could at least catch up with Xbox One with the Cronus Max device and (hopefully Xim 4 too). > > Barrie > > > > > > From: Ian Hamilton > Sent: Monday, January 06, 2014 3:36 PM > To: games_access at igda.org > Subject: Re: [games_access] Tobii and SteelSeries team up to launch eye-tracking game controller (Barrie Ellis) > > Yep that's exactly what happened: > > "Eye tracking for research has been around for a decades, but sensors and computing power were too expensive to make it available for "home use". > > > When we started the eyeCharm project at Kickstarter, we set out to make eye tracking affordable. > > Affordable to the creative ones wanting to develop their own visions; > affordable to the visionaries wanting interact with their computers in a whole new way; > and affordable for those, whose only way it is to interact with a computer. > > > > When we reached our funding goal, we were honored by your backing and enthusiastically jumped to work making good progress. > > Maybe too good... > > > > A company holding patents in eye tracking, threw a roadblock into our way by claiming, that we might be infringing a patent. They asked us to stop the eyeCharm or negotiate a license price with them - Adding such a license price would have effectively made it impossible for us to deliver the eyeCharm to you. > > > > We are convinced, that the patent in question should not have been granted in the first place and we are most probably not even infringing it, but in spite of our conviction, the only way to resolve this would be to go for litigation. > > > > We can not afford to even begin a patent litigation especially with the patent in question being a US patent." > > > Apparently Sony has a patent on combining eye tracking with motion detecting devices, perhaps that's who killed it? Real shame, and not very nice for the backers that they're not offering any refunds to either. The discount price that they've negotiated with Tobii is something at least, but that only helps backers who wanted a cheap device themselves, it doesn't really help the backers who backed because they wanted to see cheap devices on the open market. > > > > From: games_access-request at igda.org > > Subject: games_access Digest, Vol 122, Issue 2 > > To: games_access at igda.org > > Date: Mon, 6 Jan 2014 10:00:04 -0500 > > > > Send games_access mailing list submissions to > > games_access at igda.org > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://seven.pairlist.net/mailman/listinfo/games_access > > or, via email, send a message with subject or body 'help' to > > games_access-request at igda.org > > > > You can reach the person managing the list at > > games_access-owner at igda.org > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of games_access digest..." > > > > > > Today's Topics: > > > > 1. Re: Tobii and SteelSeries team up to launch eye-trackinggame > > controller (Barrie Ellis) > > 2. Re: Tobii and SteelSeries team up to launch eye-trackinggame > > controller (Thomas Westin) > > > > > > ---------------------------------------------------------------------- > > > > Message: 1 > > Date: Mon, 6 Jan 2014 09:53:20 -0000 > > From: "Barrie Ellis" > > Subject: Re: [games_access] Tobii and SteelSeries team up to launch > > eye-trackinggame controller > > To: "IGDA Games Accessibility SIG Mailing List" > > > > Message-ID: <82FF7B05B8EB49C6B8BA5F9EE3CDBC70 at OneSwitchPC> > > Content-Type: text/plain; charset="iso-8859-1" > > > > Hmm... Maybe this is what is needed to get the price of eye-trackers down and into the mainstream, but it doesn't look like it will do anything for game accessibility straight away. It could be just be another set of controls to add to others that are used already. It could make games even less accessible to many. I guess a few people will make interesting gaze-only games which would be great, but if it uses closed proprietary interface/software that will be bad news. > > > > I haven't read anything saying it can be used as a mouse emulator over Win 8 from the go. > > > > I do wonder what happened to this: > > > > http://www.kickstarter.com/projects/4tiitoo/nuia-eyecharm-kinect-to-eye-tracking/ - the plan was for a $60 clip-on device and software to complement the now very cheap to buy Kinect for Xbox 360. What a shame that fell through. I'm guessing a big name or two felt threatened by it and got legal, but I could be wrong. > > > > Affordable off-the-shelf eye-gaze control over the mouse seems not too far away now, but it's not here yet so far as I can see. > > > > Barrie > > > > > > > > > > From: Thomas Westin > > Sent: Saturday, January 04, 2014 1:07 AM > > To: IGDA Games Accessibility SIG Mailing List > > Subject: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller > > > > > > http://www.engadget.com/2014/01/03/tobii-steelseries-eye-tracking-game-accessory/ > > > > Download information for Engadget at http://www.engadget.com/apps/ > > > > > > Kind regards, > > Thomas > > > > (Sent from my mobile) > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: > > > > ------------------------------ > > > > Message: 2 > > Date: Mon, 6 Jan 2014 11:39:36 +0100 > > From: Thomas Westin > > Subject: Re: [games_access] Tobii and SteelSeries team up to launch > > eye-trackinggame controller > > To: Barrie Ellis , IGDA Games Accessibility SIG > > Mailing List > > Message-ID: <880A27C8-1233-46ED-8B42-E104C3F88E97 at westin.nu> > > Content-Type: text/plain; charset="windows-1252" > > > > Hi Barrie, > > > > Yes I agree, it may make games more inaccessible due to poor design, but then again that is true of any solution. However, I think that if eye-tracking is catching on as a mainstream hardware, it will be possible to have game developers implementing support for it (due to return on investment). Tobii tech is used for a wide range of applications and having mouse control should definitely be included in this as well. I can?t imagine why they would not. Let?s wait and see more details during CES (starting today!). > > > > Best regards, > > Thomas > > > > 6Jan 2014 kl. 10:53 skrev Barrie Ellis : > > > > > Hmm... Maybe this is what is needed to get the price of eye-trackers down and into the mainstream, but it doesn't look like it will do anything for game accessibility straight away. It could be just be another set of controls to add to others that are used already. It could make games even less accessible to many. I guess a few people will make interesting gaze-only games which would be great, but if it uses closed proprietary interface/software that will be bad news. > > > > > > I haven't read anything saying it can be used as a mouse emulator over Win 8 from the go. > > > > > > I do wonder what happened to this: > > > > > > http://www.kickstarter.com/projects/4tiitoo/nuia-eyecharm-kinect-to-eye-tracking/ - the plan was for a $60 clip-on device and software to complement the now very cheap to buy Kinect for Xbox 360. What a shame that fell through. I'm guessing a big name or two felt threatened by it and got legal, but I could be wrong. > > > > > > Affordable off-the-shelf eye-gaze control over the mouse seems not too far away now, but it's not here yet so far as I can see. > > > > > > Barrie > > > > > > > > > > > > From: Thomas Westin > > > Sent: Saturday, January 04, 2014 1:07 AM > > > To: IGDA Games Accessibility SIG Mailing List > > > Subject: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller > > > > > > http://www.engadget.com/2014/01/03/tobii-steelseries-eye-tracking-game-accessory/ > > > > > > Download information for Engadget at http://www.engadget.com/apps/ > > > > > > > > > Kind regards, > > > Thomas > > > > > > (Sent from my mobile) > > > _______________________________________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > The main SIG website page is http://igda-gasig.org > > > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: > > > > ------------------------------ > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > End of games_access Digest, Vol 122, Issue 2 > > ******************************************** > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Mon Jan 6 17:04:22 2014 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 6 Jan 2014 22:04:22 -0000 Subject: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller In-Reply-To: <000801cf0b0f$08a99460$19fcbd20$@de> References: <4E735313-2A57-4620-8B23-4225B18A0D8D@westin.nu> <82FF7B05B8EB49C6B8BA5F9EE3CDBC70@OneSwitchPC> <000801cf0b0f$08a99460$19fcbd20$@de> Message-ID: Good idea, Sandra. Mick and Bill Donegan at SpecialEffect are both more knowledgeable about this stuff than me, so I'll ask them too. I'm definitely concerned that the myriad affordable game focussed eye-trackers won't have mouse control, and as such, won't be very useful for disabled people that typically need this technology. I think it would be good for Valve (and Sony via SMI) hear the message that a lot of eye-tracker users exist already, using pointer based systems, and it's important not to shut them out of the games unnecessarily. Also that a lot of potential users will be using eye-gaze as their core form of control. Any other/opposing thoughts out there? Here's some bits I'm aware of: Eye Tribe Tracker: https://theeyetribe.com/ (most hopeful perhaps and "$99") SMI have some interesting stuff with PS4 links: http://www.smivision.com/oem-eye-tracking/index.html and http://switchgaming.blogspot.co.uk/2013/11/eye-tracking-on-ps4-proof-of-concept.html Tobii EyeX: http://www.tobii.com/en/eye-experience/ ("$95" but can't see them using this to undercut their more expensive devices with full OS mouse control) NUIA EyeCharm: http://www.4tiitoo.com/ - out of the running so it seems. Gaze Group: Free open source stuff: http://www.gazegroup.org/downloads And this is all very good stuff: http://www.cogain.org/info/eye-data-quality Best wishes, Barrie From: Sandra Uhling Sent: Monday, January 06, 2014 6:42 PM To: 'Barrie Ellis' ; 'IGDA Games Accessibility SIG Mailing List' Subject: AW: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller Hi, maybe we should collect useful information about eye control and give it to Valve? J Regards, Sandra Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Montag, 6. Januar 2014 10:53 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller Hmm... Maybe this is what is needed to get the price of eye-trackers down and into the mainstream, but it doesn't look like it will do anything for game accessibility straight away. It could be just be another set of controls to add to others that are used already. It could make games even less accessible to many. I guess a few people will make interesting gaze-only games which would be great, but if it uses closed proprietary interface/software that will be bad news. I haven't read anything saying it can be used as a mouse emulator over Win 8 from the go. I do wonder what happened to this: http://www.kickstarter.com/projects/4tiitoo/nuia-eyecharm-kinect-to-eye-tracking/ - the plan was for a $60 clip-on device and software to complement the now very cheap to buy Kinect for Xbox 360. What a shame that fell through. I'm guessing a big name or two felt threatened by it and got legal, but I could be wrong. Affordable off-the-shelf eye-gaze control over the mouse seems not too far away now, but it's not here yet so far as I can see. Barrie From: Thomas Westin Sent: Saturday, January 04, 2014 1:07 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller http://www.engadget.com/2014/01/03/tobii-steelseries-eye-tracking-game-accessory/ Download information for Engadget at http://www.engadget.com/apps/ Kind regards, Thomas (Sent from my mobile) _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Mon Jan 6 17:53:41 2014 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 6 Jan 2014 22:53:41 -0000 Subject: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller Message-ID: Small update to list with MyGaze... From: Barrie Ellis Sent: Monday, January 06, 2014 10:04 PM To: games_access at igda.org ; Sandra Uhling Subject: Re: AW: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller Good idea, Sandra. Mick and Bill Donegan at SpecialEffect are both more knowledgeable about this stuff than me, so I'll ask them too. I'm definitely concerned that the myriad affordable game focussed eye-trackers won't have mouse control, and as such, won't be very useful for disabled people that typically need this technology. I think it would be good for Valve (and Sony via SMI) hear the message that a lot of eye-tracker users exist already, using pointer based systems, and it's important not to shut them out of the games unnecessarily. Also that a lot of potential users will be using eye-gaze as their core form of control. Any other/opposing thoughts out there? Here's some bits I'm aware of: Eye Tribe Tracker: https://theeyetribe.com/ (most hopeful perhaps and "$99") SMI have some interesting stuff with PS4 links: http://www.smivision.com/oem-eye-tracking/index.html and http://switchgaming.blogspot.co.uk/2013/11/eye-tracking-on-ps4-proof-of-concept.html Tobii EyeX: http://www.tobii.com/en/eye-experience/ ("$95" but can't see them using this to undercut their more expensive devices with full OS mouse control) MyGaze: http://www.mygaze.com/ + info from Mick Donegan here: http://www.specialeffect.org.uk/specialeffect-news/eye-gaze-for-500-we-take-a-look NUIA EyeCharm: http://www.4tiitoo.com/ - out of the running so it seems. Gaze Group: Free open source stuff: http://www.gazegroup.org/downloads And this is all very good stuff: http://www.cogain.org/info/eye-data-quality Best wishes, Barrie From: Sandra Uhling Sent: Monday, January 06, 2014 6:42 PM To: 'Barrie Ellis' ; 'IGDA Games Accessibility SIG Mailing List' Subject: AW: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller Hi, maybe we should collect useful information about eye control and give it to Valve? J Regards, Sandra Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Montag, 6. Januar 2014 10:53 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller Hmm... Maybe this is what is needed to get the price of eye-trackers down and into the mainstream, but it doesn't look like it will do anything for game accessibility straight away. It could be just be another set of controls to add to others that are used already. It could make games even less accessible to many. I guess a few people will make interesting gaze-only games which would be great, but if it uses closed proprietary interface/software that will be bad news. I haven't read anything saying it can be used as a mouse emulator over Win 8 from the go. I do wonder what happened to this: http://www.kickstarter.com/projects/4tiitoo/nuia-eyecharm-kinect-to-eye-tracking/ - the plan was for a $60 clip-on device and software to complement the now very cheap to buy Kinect for Xbox 360. What a shame that fell through. I'm guessing a big name or two felt threatened by it and got legal, but I could be wrong. Affordable off-the-shelf eye-gaze control over the mouse seems not too far away now, but it's not here yet so far as I can see. Barrie From: Thomas Westin Sent: Saturday, January 04, 2014 1:07 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller http://www.engadget.com/2014/01/03/tobii-steelseries-eye-tracking-game-accessory/ Download information for Engadget at http://www.engadget.com/apps/ Kind regards, Thomas (Sent from my mobile) _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Mon Jan 6 18:53:42 2014 From: i_h at hotmail.com (Ian Hamilton) Date: Mon, 6 Jan 2014 23:53:42 +0000 Subject: [games_access] Excellent article on blind-accessibility Message-ID: A nice account of someone's discovery of and first experiences with blind accessible iOS development through VoiceOver, great read and worth sharing http://amirrajan.net/software-development/2013/12/29/if-you-are-reading-this-you-are-not-blind/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Mon Jan 6 21:02:53 2014 From: arthit73 at cablespeed.com (UBALBO FLORIO) Date: Mon, 6 Jan 2014 21:02:53 -0500 Subject: [games_access] Excellent article on blind-accessibility In-Reply-To: References: Message-ID: Hello everyone this is Robert Florio. Sorry I haven't been in touch at all. Got busy with my new website and career painting with the Association of foot and mouth painting artists. I've been working on my comedy career too. Now I am venturing into gaming again. I have a new email address. Can someone please help me transfer all of these emails so I can start getting them my new email? I lost contact. I don't know how to get a hold of who is in charge of this group. How can I help and get more involved again like I did before? Like what website and everything? Sorry, but I've always felt like this emailing blog is really confusing. It's fast and easy to get a hold of people tell them what you want, but it's very unclear email when you need help right now. I have no clue I'm just emailing to one random email in this old email I had. Www.RobertFlorio.com My new email address. mouthartecomic at Gmail.com My Facebook page. If you have not friend request of me, please do. It's my art and comedy professional page. https://www.facebook.com/robert.florio.1 rob florio On Mon, Jan 6, 2014 at 6:53 PM, Ian Hamilton wrote: > A nice account of someone's discovery of and first experiences with blind > accessible iOS development through VoiceOver, great read and worth sharing > > > http://amirrajan.net/software-development/2013/12/29/if-you-are-reading-this-you-are-not-blind/ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Tue Jan 7 05:44:40 2014 From: thomas at westin.nu (Thomas Westin) Date: Tue, 7 Jan 2014 11:44:40 +0100 Subject: [games_access] Excellent article on blind-accessibility In-Reply-To: References: Message-ID: <075B201B-4276-4013-AE2A-9D64852E1384@westin.nu> Hi Robert, Great to have you back! It?s Michelle, Barrie and me who are co-chairing the SIG, and you are posting to the correct address to reach us all. To use your new e-mail address, I signed up for you at http://seven.pairlist.net/mailman/listinfo/games_access It was a while since I signed up :) so I can?t remember if Michelle (admin) must approve or if you as subscriber must confirm. If confirmation is required, you will soon get a confirmation email which contains further instructions. For your information; this is the feedback from the system: ?Your subscription request has been received, and will soon be acted upon. Depending on the configuration of this mailing list, your subscription request may have to be first confirmed by you via email, or approved by the list moderator. If confirmation is required, you will soon get a confirmation email which contains further instructions.? Best regards, Thomas 7Jan 2014 kl. 03:02 skrev UBALBO FLORIO : > Hello everyone this is Robert Florio. Sorry I haven't been in touch at all. Got busy with my new website and career painting with the Association of foot and mouth painting artists. I've been working on my comedy career too. Now I am venturing into gaming again. I have a new email address. Can someone please help me transfer all of these emails so I can start getting them my new email? > > I lost contact. I don't know how to get a hold of who is in charge of this group. How can I help and get more involved again like I did before? Like what website and everything? > > Sorry, but I've always felt like this emailing blog is really confusing. It's fast and easy to get a hold of people tell them what you want, but it's very unclear email when you need help right now. I have no clue I'm just emailing to one random email in this old email I had. > > Www.RobertFlorio.com > > My new email address. > mouthartecomic at Gmail.com > > My Facebook page. If you have not friend request of me, please do. It's my art and comedy professional page. > https://www.facebook.com/robert.florio.1 > > rob florio > > > On Mon, Jan 6, 2014 at 6:53 PM, Ian Hamilton wrote: > A nice account of someone's discovery of and first experiences with blind accessible iOS development through VoiceOver, great read and worth sharing > > http://amirrajan.net/software-development/2013/12/29/if-you-are-reading-this-you-are-not-blind/ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Tue Jan 7 11:05:50 2014 From: michellehinn at gmail.com (Michelle Hinn) Date: Tue, 7 Jan 2014 11:05:50 -0500 Subject: [games_access] Excellent article on blind-accessibility In-Reply-To: <075B201B-4276-4013-AE2A-9D64852E1384@westin.nu> References: <075B201B-4276-4013-AE2A-9D64852E1384@westin.nu> Message-ID: Yes, I approve the request (to make sure it's not a spambot) but I did so last evening when I saw that the request to join was made so Robert should be all set! :) Welcome back! Michelle On Tue, Jan 7, 2014 at 5:44 AM, Thomas Westin wrote: > Hi Robert, > > Great to have you back! > > It?s Michelle, Barrie and me who are co-chairing the SIG, and you are > posting to the correct address to reach us all. > > To use your new e-mail address, I signed up for you at > http://seven.pairlist.net/mailman/listinfo/games_access > > It was a while since I signed up :) so I can?t remember if Michelle > (admin) must approve or if you as subscriber must confirm. If confirmation > is required, you will soon get a confirmation email which contains further > instructions. > > For your information; this is the feedback from the system: > ?Your subscription request has been received, and will soon be acted upon. > Depending on the configuration of this mailing list, your subscription > request may have to be first confirmed by you via email, or approved by the > list moderator. If confirmation is required, you will soon get a > confirmation email which contains further instructions.? > > Best regards, > Thomas > > 7Jan 2014 kl. 03:02 skrev UBALBO FLORIO : > > Hello everyone this is Robert Florio. Sorry I haven't been in touch at > all. Got busy with my new website and career painting with the Association > of foot and mouth painting artists. I've been working on my comedy career > too. Now I am venturing into gaming again. I have a new email address. Can > someone please help me transfer all of these emails so I can start getting > them my new email? > > I lost contact. I don't know how to get a hold of who is in charge of this > group. How can I help and get more involved again like I did before? Like > what website and everything? > > Sorry, but I've always felt like this emailing blog is really confusing. > It's fast and easy to get a hold of people tell them what you want, but > it's very unclear email when you need help right now. I have no clue I'm > just emailing to one random email in this old email I had. > > Www.RobertFlorio.com > > My new email address. > mouthartecomic at Gmail.com > > My Facebook page. If you have not friend request of me, please do. It's my > art and comedy professional page. > https://www.facebook.com/robert.florio.1 > > rob florio > > > On Mon, Jan 6, 2014 at 6:53 PM, Ian Hamilton wrote: > >> A nice account of someone's discovery of and first experiences with blind >> accessible iOS development through VoiceOver, great read and worth sharing >> >> >> http://amirrajan.net/software-development/2013/12/29/if-you-are-reading-this-you-are-not-blind/ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Jan 7 11:53:46 2014 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 7 Jan 2014 17:53:46 +0100 Subject: [games_access] "patents and games" - little bit off-topic Message-ID: <007e01cf0bc9$08adbe90$1a093bb0$@de> Hi, well it seems to be normal that someone does sue someone else. Konami did this with the dance games, too. This was and still is a big problem for the gamer. Other companies cannot publish similar games. That is the reason why good games for gyms do not get released for home use. :-( :-( :-( Regards, Sandra From i_h at hotmail.com Wed Jan 8 10:09:06 2014 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 8 Jan 2014 15:09:06 +0000 Subject: [games_access] "patents and games" - little bit off-topic In-Reply-To: References: Message-ID: It's a shame, patent law was originally established to encourage innovation but it is now used for the polar opposite, by 2012 the percentage of patent claims made by patent trolls was up to 65%. It's just corporate patent lawyers filing as many patents as they can with no intention of ever building something, solely so they can threaten the person who eventually does properly invent it with legal action.. that person can't afford the millions of dollars required to fight the patent, so they settle out of court, being forced to give the patent holder some licencing money. However the US government has recognised that it is a problem now (largely due to big corporations complaining) so the law is in the process of being changed to make it harder for patents to be applied, you'll have to give a very detailed case of how exactly you are being infringed rather than just sending out cease and desist letter to anyone you feel like. So hopefully the situation will improve in the future! Ian > ------------------------------ > > Message: 2 > Date: Tue, 7 Jan 2014 17:53:46 +0100 > From: "Sandra Uhling" > Subject: [games_access] "patents and games" - little bit off-topic > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <007e01cf0bc9$08adbe90$1a093bb0$@de> > Content-Type: text/plain; charset="us-ascii" > > Hi, > > well it seems to be normal that someone does sue someone else. > > Konami did this with the dance games, too. > This was and still is a big problem for the gamer. > Other companies cannot publish similar games. > That is the reason why good games for gyms do not get released for home use. > :-( :-( :-( > > > Regards, > Sandra > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Jan 8 12:52:06 2014 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 8 Jan 2014 18:52:06 +0100 Subject: [games_access] Maybe it is intel? Message-ID: <000001cf0c9a$59283d60$0b78b820$@de> Tranlsated via google. http://translate.google.de/translate?hl=de&sl=de&tl=en&u=http%3A%2F%2Fwww.fo cus.de%2Fdigital%2Fcomputer%2Finternet-intel-kamera-soll-computerbedienung-v ereinfachen_id_3521564.html%3Ffbc%3Dfb-fanpage-digital From mouthartcomic at gmail.com Wed Jan 8 14:54:12 2014 From: mouthartcomic at gmail.com (Rob Florio) Date: Wed, 8 Jan 2014 14:54:12 -0500 Subject: [games_access] First time videogame designer needs help? Message-ID: Hello my old friends. Not old, but I've known you for a while. I've got a opportunity coming up to create my very own accessible game. However, I need a lot of advice. If you're interested in joining my project for higher or consultation, please email me back. Mouthartcomic at Gmail.com I'm in the process of submitting my idea proposal and my deadline is February 28. I need to hire and get advice from programmers and animators. And possibly more down the road. But to get me started on the right track. If you can advise me. Anyone that can give me advice on the hiring process and the right programmers animators or I can find them. I have to put together a budget and I'm not sure exactly how much I will need to put aside or request. These three things I need pretty soon. 1. Advice on how much money to ask for my project. 2. Advice from an hiring the right animator. 3. Advice from an hiring the right programmer. In addition to that I need some professional referrals. People I worked with in the past who can speak on my behalf on my eligibility in my ability to complete and be worth awarded the money for my project. If Michelle Hinn can send me a private email. Please with your availability and contact information. If you can help me out. I would really appreciate that to be one of my references. I have also asked David Perry. Who I have worked with in the past on a volunteer game he invited me to design called project top-secret. Look it up. I was one of the 22 finalists. Also, Eric Walker. I helped him with reviews and advice on his strange attractor videogame. If you can please contact me or have any advice or guidance for me the right direction to go. Please let me know. My background is a bachelor's degree in video game art and design in 2007. Since then I've done finally started my art career with the Association of foot and mouth painting artists 2013. I started my standup comedy career three years ago. I have a spinal cord injury when I was 14 and I'm now 31 going on 32 in March. It's my dream to create my own game can turn my original comic book concept that I have been working on since 2009 into an accessible videogame. If you're interested in applying to help me out please contact me and send me a personal email and visit my website. My deadline for my proposal is February 28. Really appreciate if someone could help me out for them. Rob Florio Mouthartcomic at Gmail.com www.RobertFlorio.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Thu Jan 9 09:13:59 2014 From: i_h at hotmail.com (Ian Hamilton) Date: Thu, 9 Jan 2014 14:13:59 +0000 Subject: [games_access] Blind-accessible gaming podcast series Message-ID: Great series of podcast episodes from the RNIB's radio station, on different aspects of blind-accessible gaming Papa Sangre 2: http://www.insightradio.co.uk/podcast-episode.html?category=tech_talk&name=2014-01-08_papa_sangre_2_tx.mp3#.Us6thZ5_uHc Smartphones: http://www.insightradio.co.uk/podcast-episode.html?category=tech_talk&name=2014-01-08_ios_gaming-jonathon_mosen_tx.mp3#.Us6tiJ5_uHc XB1 / PS4: http://www.insightradio.co.uk/podcast-episode.html?category=tech_talk&name=2014-01-08_console_gaming-brandon_cole_tx.mp3#.Us6tip5_uHc -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Jan 10 03:22:16 2014 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 10 Jan 2014 08:22:16 +0000 Subject: [games_access] Fwd: AW: Tobii and SteelSeries team up to launch eye-trackinggame controller In-Reply-To: References: Message-ID: Update on the EyeTribe: http://techcrunch.com/2014/01/08/the-eye-tribe/ Hoping to be the worlds first affordable (sub $100 USD) eye-tracker. If that can control mouse movement on a PC I'll be getting one for sure. ---------- Forwarded message ---------- From: Barrie Ellis Date: 6 January 2014 22:53 Subject: Re: AW: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller To: games_access at igda.org, Sandra Uhling Small update to list with MyGaze... *From:* Barrie Ellis *Sent:* Monday, January 06, 2014 10:04 PM *To:* games_access at igda.org ; Sandra Uhling *Subject:* Re: AW: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller Good idea, Sandra. Mick and Bill Donegan at SpecialEffect are both more knowledgeable about this stuff than me, so I'll ask them too. I'm definitely concerned that the myriad affordable game focussed eye-trackers won't have mouse control, and as such, won't be very useful for disabled people that typically need this technology. I think it would be good for Valve (and Sony via SMI) hear the message that a lot of eye-tracker users exist already, using pointer based systems, and it's important not to shut them out of the games unnecessarily. Also that a lot of potential users will be using eye-gaze as their core form of control. Any other/opposing thoughts out there? Here's some bits I'm aware of: Eye Tribe Tracker: https://theeyetribe.com/ (most hopeful perhaps and "$99") SMI have some interesting stuff with PS4 links: http://www.smivision.com/oem-eye-tracking/index.html and http://switchgaming.blogspot.co.uk/2013/11/eye-tracking-on-ps4-proof-of-concept.html Tobii EyeX: http://www.tobii.com/en/eye-experience/ ("$95" but can't see them using this to undercut their more expensive devices with full OS mouse control) MyGaze: http://www.mygaze.com/ + info from Mick Donegan here: http://www.specialeffect.org.uk/specialeffect-news/eye-gaze-for-500-we-take-a-look NUIA EyeCharm: http://www.4tiitoo.com/ - out of the running so it seems. Gaze Group: Free open source stuff: http://www.gazegroup.org/downloads And this is all very good stuff: http://www.cogain.org/info/eye-data-quality Best wishes, Barrie *From:* Sandra Uhling *Sent:* Monday, January 06, 2014 6:42 PM *To:* 'Barrie Ellis' ; 'IGDA Games Accessibility SIG Mailing List' *Subject:* AW: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller Hi, maybe we should collect useful information about eye control and give it to Valve? J Regards, Sandra *Von:* games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] *Im Auftrag von *Barrie Ellis *Gesendet:* Montag, 6. Januar 2014 10:53 *An:* IGDA Games Accessibility SIG Mailing List *Betreff:* Re: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller Hmm... Maybe this is what is needed to get the price of eye-trackers down and into the mainstream, but it doesn't look like it will do anything for game accessibility straight away. It could be just be another set of controls to add to others that are used already. It could make games even less accessible to many. I guess a few people will make interesting gaze-only games which would be great, but if it uses closed proprietary interface/software that will be bad news. I haven't read anything saying it can be used as a mouse emulator over Win 8 from the go. I do wonder what happened to this: http://www.kickstarter.com/projects/4tiitoo/nuia-eyecharm-kinect-to-eye-tracking/ - the plan was for a $60 clip-on device and software to complement the now very cheap to buy Kinect for Xbox 360. What a shame that fell through. I'm guessing a big name or two felt threatened by it and got legal, but I could be wrong. Affordable off-the-shelf eye-gaze control over the mouse seems not too far away now, but it's not here yet so far as I can see. Barrie *From:* Thomas Westin *Sent:* Saturday, January 04, 2014 1:07 AM *To:* IGDA Games Accessibility SIG Mailing List *Subject:* [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller http://www.engadget.com/2014/01/03/tobii-steelseries-eye-tracking-game-accessory/ Download information for Engadget at http://www.engadget.com/apps/ Kind regards, Thomas (Sent from my mobile) _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Fri Jan 10 09:33:38 2014 From: thomas at westin.nu (Thomas Westin) Date: Fri, 10 Jan 2014 15:33:38 +0100 Subject: [games_access] First time videogame designer needs help? In-Reply-To: References: Message-ID: Hi again Rob, Sorry for slow feedback, been too busy It is impossible to say how much money you need based on this brief information; try to find out what is the maximum amount you can apply for and go for slightly less. Further, I would suggest that you consider three things, which I learned long ago in a project course, and applied when making games. The basic thing is flexibility, at least one of these points should be flexible/scalable: 1. The game design - should be scalable i.e. possible to make a finished game even though you are not able to include all parts of the original design. (See also point 3 below). 2. The level of competence needed. Do you need people who are working professionally or can you do with students in need of extra money while studying? As a rule of thumb; if your game design is possible to implement with existing solutions in a ready-made engine, such as Unity, for e.g. physics, networking, rendering etc, all you need is basically someone who is skilled scripting in Unity, or fairly skilled programmer who can quickly learn Unity scripting. The choice of engine is of course crucial and today I would not recommend anything but Unity for small-scale dev. 3. Resources in time and money. Since you are applying for a fixed sum (I guess), try to have time scalable to some extent. In case you run out of money to pay programmers and animators, you may get help from students willing to help out for free just to get a portfolio for their studies; they may take more time to do the same job, so that?s why flexible time is good. For hiring the animator or programmer; have some typical things in your game and let them show you live that they are able to do it in practice, while you are watching. That is the only way to know for sure, and you can easily compare different applicants. If that is not possible, ask for work they have done and references. If they are students, they should have some portfolio already. Finally, look out for the fine print in any agreement you do; make sure you are not personally liable in the event that you are not able to finish the game, on time or according to plan (or at all). It may jeopardize your personal economy. Hope this helps, Best regards Thomas W. 8Jan 2014 kl. 20:54 skrev Rob Florio : > Hello my old friends. Not old, but I've known you for a while. I've got a opportunity coming up to create my very own accessible game. However, I need a lot of advice. If you're interested in joining my project for higher or consultation, please email me back. > Mouthartcomic at Gmail.com > > I'm in the process of submitting my idea proposal and my deadline is February 28. I need to hire and get advice from programmers and animators. And possibly more down the road. But to get me started on the right track. If you can advise me. Anyone that can give me advice on the hiring process and the right programmers animators or I can find them. I have to put together a budget and I'm not sure exactly how much I will need to put aside or request. These three things I need pretty soon. > > 1. Advice on how much money to ask for my project. > 2. Advice from an hiring the right animator. > 3. Advice from an hiring the right programmer. > > In addition to that I need some professional referrals. People I worked with in the past who can speak on my behalf on my eligibility in my ability to complete and be worth awarded the money for my project. > > If Michelle Hinn can send me a private email. Please with your availability and contact information. If you can help me out. I would really appreciate that to be one of my references. > I have also asked David Perry. Who I have worked with in the past on a volunteer game he invited me to design called project top-secret. Look it up. I was one of the 22 finalists. > Also, Eric Walker. I helped him with reviews and advice on his strange attractor videogame. > > If you can please contact me or have any advice or guidance for me the right direction to go. Please let me know. My background is a bachelor's degree in video game art and design in 2007. Since then I've done finally started my art career with the Association of foot and mouth painting artists 2013. I started my standup comedy career three years ago. I have a spinal cord injury when I was 14 and I'm now 31 going on 32 in March. > > It's my dream to create my own game can turn my original comic book concept that I have been working on since 2009 into an accessible videogame. If you're interested in applying to help me out please contact me and send me a personal email and visit my website. > > My deadline for my proposal is February 28. Really appreciate if someone could help me out for them. > > Rob Florio > Mouthartcomic at Gmail.com > www.RobertFlorio.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Fri Jan 10 09:40:10 2014 From: thomas at westin.nu (Thomas Westin) Date: Fri, 10 Jan 2014 15:40:10 +0100 Subject: [games_access] Fwd: AW: Tobii and SteelSeries team up to launch eye-trackinggame controller In-Reply-To: References: Message-ID: Looks great! Would be really cool to compare this with Tobii /Thomas 10Jan 2014 kl. 09:22 skrev Barrie Ellis : > Update on the EyeTribe: http://techcrunch.com/2014/01/08/the-eye-tribe/ > > Hoping to be the worlds first affordable (sub $100 USD) eye-tracker. If that can control mouse movement on a PC I'll be getting one for sure. > > ---------- Forwarded message ---------- > From: Barrie Ellis > Date: 6 January 2014 22:53 > Subject: Re: AW: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller > To: games_access at igda.org, Sandra Uhling > > > Small update to list with MyGaze... > > From: Barrie Ellis > Sent: Monday, January 06, 2014 10:04 PM > To: games_access at igda.org ; Sandra Uhling > Subject: Re: AW: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller > > Good idea, Sandra. Mick and Bill Donegan at SpecialEffect are both more knowledgeable about this stuff than me, so I'll ask them too. > > I'm definitely concerned that the myriad affordable game focussed eye-trackers won't have mouse control, and as such, won't be very useful for disabled people that typically need this technology. I think it would be good for Valve (and Sony via SMI) hear the message that a lot of eye-tracker users exist already, using pointer based systems, and it's important not to shut them out of the games unnecessarily. Also that a lot of potential users will be using eye-gaze as their core form of control. Any other/opposing thoughts out there? Here's some bits I'm aware of: > > Eye Tribe Tracker: https://theeyetribe.com/ (most hopeful perhaps and "$99") > SMI have some interesting stuff with PS4 links: http://www.smivision.com/oem-eye-tracking/index.html and http://switchgaming.blogspot.co.uk/2013/11/eye-tracking-on-ps4-proof-of-concept.html > Tobii EyeX: http://www.tobii.com/en/eye-experience/ ("$95" but can't see them using this to undercut their more expensive devices with full OS mouse control) > MyGaze: http://www.mygaze.com/ + info from Mick Donegan here: http://www.specialeffect.org.uk/specialeffect-news/eye-gaze-for-500-we-take-a-look > > NUIA EyeCharm: http://www.4tiitoo.com/ - out of the running so it seems. > Gaze Group: Free open source stuff: http://www.gazegroup.org/downloads > > And this is all very good stuff: http://www.cogain.org/info/eye-data-quality > > Best wishes, > > Barrie > > > > From: Sandra Uhling > Sent: Monday, January 06, 2014 6:42 PM > To: 'Barrie Ellis' ; 'IGDA Games Accessibility SIG Mailing List' > Subject: AW: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller > > Hi, > > maybe we should collect useful information > > about eye control and give it to Valve? J > > > > Regards, > > Sandra > > > > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis > Gesendet: Montag, 6. Januar 2014 10:53 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller > > > > Hmm... Maybe this is what is needed to get the price of eye-trackers down and into the mainstream, but it doesn't look like it will do anything for game accessibility straight away. It could be just be another set of controls to add to others that are used already. It could make games even less accessible to many. I guess a few people will make interesting gaze-only games which would be great, but if it uses closed proprietary interface/software that will be bad news. > > > > I haven't read anything saying it can be used as a mouse emulator over Win 8 from the go. > > > > I do wonder what happened to this: > > > > http://www.kickstarter.com/projects/4tiitoo/nuia-eyecharm-kinect-to-eye-tracking/ - the plan was for a $60 clip-on device and software to complement the now very cheap to buy Kinect for Xbox 360. What a shame that fell through. I'm guessing a big name or two felt threatened by it and got legal, but I could be wrong. > > > > Affordable off-the-shelf eye-gaze control over the mouse seems not too far away now, but it's not here yet so far as I can see. > > > > Barrie > > > > > > > > From: Thomas Westin > > Sent: Saturday, January 04, 2014 1:07 AM > > To: IGDA Games Accessibility SIG Mailing List > > Subject: [games_access] Tobii and SteelSeries team up to launch eye-trackinggame controller > > > > http://www.engadget.com/2014/01/03/tobii-steelseries-eye-tracking-game-accessory/ > > Download information for Engadget at http://www.engadget.com/apps/ > > > Kind regards, > Thomas > > (Sent from my mobile) > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Jan 10 09:45:34 2014 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 10 Jan 2014 14:45:34 +0000 Subject: [games_access] First time videogame designer needs help? In-Reply-To: References: Message-ID: Top advice Thomas, and great to see you back in the GASIG forums Robert. What platform are you looking at developing for, and how big is the game you have in mind? A great font of knowledge for indie programmers out there is Rob Fearon (http://www.merseyremakes.co.uk/gibber/) who has been a long time supporter of game accessibility. It's not Unity, but Mal Duffin of CanDoInteractive is a talented programmer in 3D Flash taking on jobs. I can vouch for some of his accessible games of the past: http://www.candointeractive.com/contact.html If you can find them, then maybe you can hire Santa Ragione. Loved their Unity game Fotonica: http://www.santaragione.com/ - another fine accessible game. Top tips for game access can be found by Googling "Game Accessibility Guidelines" "Includification" "SpecialEffect WishList" (there are more). Barrie On 10 January 2014 14:33, Thomas Westin wrote: > Hi again Rob, > > Sorry for slow feedback, been too busy > > It is impossible to say how much money you need based on this brief > information; try to find out what is the maximum amount you can apply for > and go for slightly less. > > Further, I would suggest that you consider three things, which I learned > long ago in a project course, and applied when making games. The basic > thing is flexibility, at least one of these points should be > flexible/scalable: > > 1. The game design - should be scalable i.e. possible to make a finished > game even though you are not able to include all parts of the original > design. (See also point 3 below). > > 2. The level of competence needed. Do you need people who are working > professionally or can you do with students in need of extra money while > studying? As a rule of thumb; if your game design is possible to implement > with existing solutions in a ready-made engine, such as Unity, for e.g. > physics, networking, rendering etc, all you need is basically someone who > is skilled scripting in Unity, or fairly skilled programmer who can quickly > learn Unity scripting. The choice of engine is of course crucial and today > I would not recommend anything but Unity for small-scale dev. > > 3. Resources in time and money. Since you are applying for a fixed sum (I > guess), try to have time scalable to some extent. In case you run out of > money to pay programmers and animators, you may get help from students > willing to help out for free just to get a portfolio for their studies; > they may take more time to do the same job, so that?s why flexible time is > good. > > For hiring the animator or programmer; have some typical things in your > game and let them show you live that they are able to do it in practice, > while you are watching. That is the only way to know for sure, and you can > easily compare different applicants. If that is not possible, ask for work > they have done and references. If they are students, they should have some > portfolio already. > > Finally, look out for the fine print in any agreement you do; make sure > you are not personally liable in the event that you are not able to finish > the game, on time or according to plan (or at all). It may jeopardize your > personal economy. > > Hope this helps, > > Best regards > Thomas W. > > 8Jan 2014 kl. 20:54 skrev Rob Florio : > > Hello my old friends. Not old, but I've known you for a while. I've got a > opportunity coming up to create my very own accessible game. However, I > need a lot of advice. If you're interested in joining my project for higher > or consultation, please email me back. > Mouthartcomic at Gmail.com > > I'm in the process of submitting my idea proposal and my deadline is > February 28. I need to hire and get advice from programmers and animators. > And possibly more down the road. But to get me started on the right track. > If you can advise me. Anyone that can give me advice on the hiring process > and the right programmers animators or I can find them. I have to put > together a budget and I'm not sure exactly how much I will need to put > aside or request. These three things I need pretty soon. > > 1. Advice on how much money to ask for my project. > 2. Advice from an hiring the right animator. > 3. Advice from an hiring the right programmer. > > In addition to that I need some professional referrals. People I worked > with in the past who can speak on my behalf on my eligibility in my ability > to complete and be worth awarded the money for my project. > > If Michelle Hinn can send me a private email. Please with your > availability and contact information. If you can help me out. I would > really appreciate that to be one of my references. > I have also asked David Perry. Who I have worked with in the past on a > volunteer game he invited me to design called project top-secret. Look it > up. I was one of the 22 finalists. > Also, Eric Walker. I helped him with reviews and advice on his strange > attractor videogame. > > If you can please contact me or have any advice or guidance for me the > right direction to go. Please let me know. My background is a bachelor's > degree in video game art and design in 2007. Since then I've done finally > started my art career with the Association of foot and mouth painting > artists 2013. I started my standup comedy career three years ago. I have a > spinal cord injury when I was 14 and I'm now 31 going on 32 in March. > > It's my dream to create my own game can turn my original comic book > concept that I have been working on since 2009 into an accessible > videogame. If you're interested in applying to help me out please contact > me and send me a personal email and visit my website. > > My deadline for my proposal is February 28. Really appreciate if someone > could help me out for them. > > Rob Florio > Mouthartcomic at Gmail.com > www.RobertFlorio.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Fri Jan 10 10:14:48 2014 From: steve at ablegamers.com (Steve Spohn) Date: Fri, 10 Jan 2014 10:14:48 -0500 Subject: [games_access] First time videogame designer needs help? In-Reply-To: References: Message-ID: I would second Includification and SpecialEffect's WishList. Both can help you point in the right direction. Also, don't make an accessible game, make a fun game accessible. On Fri, Jan 10, 2014 at 9:45 AM, Barrie Ellis wrote: > Top advice Thomas, and great to see you back in the GASIG forums Robert. > > What platform are you looking at developing for, and how big is the game > you have in mind? A great font of knowledge for indie programmers out there > is Rob Fearon (http://www.merseyremakes.co.uk/gibber/) who has been a > long time supporter of game accessibility. > > It's not Unity, but Mal Duffin of CanDoInteractive is a talented > programmer in 3D Flash taking on jobs. I can vouch for some of his > accessible games of the past: http://www.candointeractive.com/contact.html > > If you can find them, then maybe you can hire Santa Ragione. Loved their > Unity game Fotonica: http://www.santaragione.com/ - another fine > accessible game. > > Top tips for game access can be found by Googling "Game Accessibility > Guidelines" "Includification" "SpecialEffect WishList" (there are more). > > Barrie > > > On 10 January 2014 14:33, Thomas Westin wrote: > >> Hi again Rob, >> >> Sorry for slow feedback, been too busy >> >> It is impossible to say how much money you need based on this brief >> information; try to find out what is the maximum amount you can apply for >> and go for slightly less. >> >> Further, I would suggest that you consider three things, which I learned >> long ago in a project course, and applied when making games. The basic >> thing is flexibility, at least one of these points should be >> flexible/scalable: >> >> 1. The game design - should be scalable i.e. possible to make a finished >> game even though you are not able to include all parts of the original >> design. (See also point 3 below). >> >> 2. The level of competence needed. Do you need people who are working >> professionally or can you do with students in need of extra money while >> studying? As a rule of thumb; if your game design is possible to implement >> with existing solutions in a ready-made engine, such as Unity, for e.g. >> physics, networking, rendering etc, all you need is basically someone who >> is skilled scripting in Unity, or fairly skilled programmer who can quickly >> learn Unity scripting. The choice of engine is of course crucial and today >> I would not recommend anything but Unity for small-scale dev. >> >> 3. Resources in time and money. Since you are applying for a fixed sum (I >> guess), try to have time scalable to some extent. In case you run out of >> money to pay programmers and animators, you may get help from students >> willing to help out for free just to get a portfolio for their studies; >> they may take more time to do the same job, so that?s why flexible time is >> good. >> >> For hiring the animator or programmer; have some typical things in your >> game and let them show you live that they are able to do it in practice, >> while you are watching. That is the only way to know for sure, and you can >> easily compare different applicants. If that is not possible, ask for work >> they have done and references. If they are students, they should have some >> portfolio already. >> >> Finally, look out for the fine print in any agreement you do; make sure >> you are not personally liable in the event that you are not able to finish >> the game, on time or according to plan (or at all). It may jeopardize your >> personal economy. >> >> Hope this helps, >> >> Best regards >> Thomas W. >> >> 8Jan 2014 kl. 20:54 skrev Rob Florio : >> >> Hello my old friends. Not old, but I've known you for a while. I've got a >> opportunity coming up to create my very own accessible game. However, I >> need a lot of advice. If you're interested in joining my project for higher >> or consultation, please email me back. >> Mouthartcomic at Gmail.com >> >> I'm in the process of submitting my idea proposal and my deadline is >> February 28. I need to hire and get advice from programmers and animators. >> And possibly more down the road. But to get me started on the right track. >> If you can advise me. Anyone that can give me advice on the hiring process >> and the right programmers animators or I can find them. I have to put >> together a budget and I'm not sure exactly how much I will need to put >> aside or request. These three things I need pretty soon. >> >> 1. Advice on how much money to ask for my project. >> 2. Advice from an hiring the right animator. >> 3. Advice from an hiring the right programmer. >> >> In addition to that I need some professional referrals. People I worked >> with in the past who can speak on my behalf on my eligibility in my ability >> to complete and be worth awarded the money for my project. >> >> If Michelle Hinn can send me a private email. Please with your >> availability and contact information. If you can help me out. I would >> really appreciate that to be one of my references. >> I have also asked David Perry. Who I have worked with in the past on a >> volunteer game he invited me to design called project top-secret. Look it >> up. I was one of the 22 finalists. >> Also, Eric Walker. I helped him with reviews and advice on his strange >> attractor videogame. >> >> If you can please contact me or have any advice or guidance for me the >> right direction to go. Please let me know. My background is a bachelor's >> degree in video game art and design in 2007. Since then I've done finally >> started my art career with the Association of foot and mouth painting >> artists 2013. I started my standup comedy career three years ago. I have a >> spinal cord injury when I was 14 and I'm now 31 going on 32 in March. >> >> It's my dream to create my own game can turn my original comic book >> concept that I have been working on since 2009 into an accessible >> videogame. If you're interested in applying to help me out please contact >> me and send me a personal email and visit my website. >> >> My deadline for my proposal is February 28. Really appreciate if someone >> could help me out for them. >> >> Rob Florio >> Mouthartcomic at Gmail.com >> www.RobertFlorio.com >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn *COO/Community Outreach Director* AbleGamers Charity AbleGamers.com | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Fri Jan 10 10:17:49 2014 From: thomas at westin.nu (Thomas Westin) Date: Fri, 10 Jan 2014 16:17:49 +0100 Subject: [games_access] First time videogame designer needs help? In-Reply-To: References: Message-ID: I agree, Mal is a great developer, with long experience /Thomas 10Jan 2014 kl. 16:14 skrev Steve Spohn : > It's not Unity, but Mal Duffin of CanDoInteractive is a talented programmer in 3D Flash taking on jobs. I can vouch for some of his accessible games of the past: http://www.candointeractive.com/contact.html > -------------- next part -------------- An HTML attachment was scrubbed... URL: From mouthartcomic at gmail.com Sat Jan 11 17:48:17 2014 From: mouthartcomic at gmail.com (Rob Florio) Date: Sat, 11 Jan 2014 17:48:17 -0500 Subject: [games_access] games_access Digest, Vol 122, Issue 12 In-Reply-To: References: Message-ID: Thank you Berrie I'm hoping to do the PC platform. Would be nice to do handheld platforms and Xbox. If I just hit the PC platform will be good enough for me and in addition, the handheld or Xbox would be a bonus. I would like people to be able to play on their tablet. The size of the game is not huge, by any means. I don't want it to be very tiny in scale. I imagine the scope can be played by anyone and almost any age. Beyond the cognitive and physical function of being able to click one button. I imagine three stages. 1. Comic book. I'm doing all the illustrations for that. 22 and all. They will also stand as template and guide for the videogame and stages of characters. So a lot of the work done once I finish the comic book. For a solid concept. 2. The videogame. 3. Animated short movie. Maybe 5 minutes long. Introduction video or a selling point for a movie. I will be able to request up to $90,000 over a span of time as the progress needs it. Thank you very much for the links for includification and special effects wish lists. Top 20 accessible features. The design team I have in mind is ominous. I worked with them on the videogame strange attractors 1 and 2. They seem to be interested, but I'm in the beginning stages. I'll need help writing the 2nd proposal. If I get the invitation a few months from now. It would be nice to have the team together by by then, so I will have a much better presentation. And that team will also be helping me get funding. I cannot reveal much about the concept. Yet. It is going to be a fun happy game. Created with my art. Everything will be mouth drawn and mouth painted. It's going to look visually colorful and stunning. With my style of art. What platform are you looking at developing for, and how big is the game > you have in mind? On Sat, Jan 11, 2014 at 10:00 AM, wrote: > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: First time videogame designer needs help? (Steve Spohn) > 2. Re: First time videogame designer needs help? (Thomas Westin) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Fri, 10 Jan 2014 10:14:48 -0500 > From: Steve Spohn > Subject: Re: [games_access] First time videogame designer needs help? > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > < > CABrM+MUk0R8npArbNsNnDC2c8MGhs_A1A6LqrDmqq+UC4nyspw at mail.gmail.com> > Content-Type: text/plain; charset="windows-1252" > > I would second Includification and SpecialEffect's WishList. Both can help > you point in the right direction. Also, don't make an accessible game, make > a fun game accessible. > > > On Fri, Jan 10, 2014 at 9:45 AM, Barrie Ellis < > barrie.ellis at oneswitch.org.uk > > wrote: > > > Top advice Thomas, and great to see you back in the GASIG forums Robert. > > > > What platform are you looking at developing for, and how big is the game > > you have in mind? A great font of knowledge for indie programmers out > there > > is Rob Fearon (http://www.merseyremakes.co.uk/gibber/) who has been a > > long time supporter of game accessibility. > > > > It's not Unity, but Mal Duffin of CanDoInteractive is a talented > > programmer in 3D Flash taking on jobs. I can vouch for some of his > > accessible games of the past: > http://www.candointeractive.com/contact.html > > > > If you can find them, then maybe you can hire Santa Ragione. Loved their > > Unity game Fotonica: http://www.santaragione.com/ - another fine > > accessible game. > > > > Top tips for game access can be found by Googling "Game Accessibility > > Guidelines" "Includification" "SpecialEffect WishList" (there are more). > > > > Barrie > > > > > > On 10 January 2014 14:33, Thomas Westin wrote: > > > >> Hi again Rob, > >> > >> Sorry for slow feedback, been too busy > >> > >> It is impossible to say how much money you need based on this brief > >> information; try to find out what is the maximum amount you can apply > for > >> and go for slightly less. > >> > >> Further, I would suggest that you consider three things, which I learned > >> long ago in a project course, and applied when making games. The basic > >> thing is flexibility, at least one of these points should be > >> flexible/scalable: > >> > >> 1. The game design - should be scalable i.e. possible to make a finished > >> game even though you are not able to include all parts of the original > >> design. (See also point 3 below). > >> > >> 2. The level of competence needed. Do you need people who are working > >> professionally or can you do with students in need of extra money while > >> studying? As a rule of thumb; if your game design is possible to > implement > >> with existing solutions in a ready-made engine, such as Unity, for e.g. > >> physics, networking, rendering etc, all you need is basically someone > who > >> is skilled scripting in Unity, or fairly skilled programmer who can > quickly > >> learn Unity scripting. The choice of engine is of course crucial and > today > >> I would not recommend anything but Unity for small-scale dev. > >> > >> 3. Resources in time and money. Since you are applying for a fixed sum > (I > >> guess), try to have time scalable to some extent. In case you run out of > >> money to pay programmers and animators, you may get help from students > >> willing to help out for free just to get a portfolio for their studies; > >> they may take more time to do the same job, so that?s why flexible time > is > >> good. > >> > >> For hiring the animator or programmer; have some typical things in your > >> game and let them show you live that they are able to do it in practice, > >> while you are watching. That is the only way to know for sure, and you > can > >> easily compare different applicants. If that is not possible, ask for > work > >> they have done and references. If they are students, they should have > some > >> portfolio already. > >> > >> Finally, look out for the fine print in any agreement you do; make sure > >> you are not personally liable in the event that you are not able to > finish > >> the game, on time or according to plan (or at all). It may jeopardize > your > >> personal economy. > >> > >> Hope this helps, > >> > >> Best regards > >> Thomas W. > >> > >> 8Jan 2014 kl. 20:54 skrev Rob Florio : > >> > >> Hello my old friends. Not old, but I've known you for a while. I've got > a > >> opportunity coming up to create my very own accessible game. However, I > >> need a lot of advice. If you're interested in joining my project for > higher > >> or consultation, please email me back. > >> Mouthartcomic at Gmail.com > >> > >> I'm in the process of submitting my idea proposal and my deadline is > >> February 28. I need to hire and get advice from programmers and > animators. > >> And possibly more down the road. But to get me started on the right > track. > >> If you can advise me. Anyone that can give me advice on the hiring > process > >> and the right programmers animators or I can find them. I have to put > >> together a budget and I'm not sure exactly how much I will need to put > >> aside or request. These three things I need pretty soon. > >> > >> 1. Advice on how much money to ask for my project. > >> 2. Advice from an hiring the right animator. > >> 3. Advice from an hiring the right programmer. > >> > >> In addition to that I need some professional referrals. People I worked > >> with in the past who can speak on my behalf on my eligibility in my > ability > >> to complete and be worth awarded the money for my project. > >> > >> If Michelle Hinn can send me a private email. Please with your > >> availability and contact information. If you can help me out. I would > >> really appreciate that to be one of my references. > >> I have also asked David Perry. Who I have worked with in the past on a > >> volunteer game he invited me to design called project top-secret. Look > it > >> up. I was one of the 22 finalists. > >> Also, Eric Walker. I helped him with reviews and advice on his strange > >> attractor videogame. > >> > >> If you can please contact me or have any advice or guidance for me the > >> right direction to go. Please let me know. My background is a bachelor's > >> degree in video game art and design in 2007. Since then I've done > finally > >> started my art career with the Association of foot and mouth painting > >> artists 2013. I started my standup comedy career three years ago. I > have a > >> spinal cord injury when I was 14 and I'm now 31 going on 32 in March. > >> > >> It's my dream to create my own game can turn my original comic book > >> concept that I have been working on since 2009 into an accessible > >> videogame. If you're interested in applying to help me out please > contact > >> me and send me a personal email and visit my website. > >> > >> My deadline for my proposal is February 28. Really appreciate if someone > >> could help me out for them. > >> > >> Rob Florio > >> Mouthartcomic at Gmail.com > >> www.RobertFlorio.com > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> The main SIG website page is http://igda-gasig.org > >> > >> > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> The main SIG website page is http://igda-gasig.org > >> > >> > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > > > > -- > Steve Spohn > > *COO/Community Outreach Director* > > AbleGamers Charity > AbleGamers.com | > Facebook > | Twitter > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://seven.pairlist.net/pipermail/games_access/attachments/20140110/d34eaa13/attachment.html > > > > ------------------------------ > > Message: 2 > Date: Fri, 10 Jan 2014 16:17:49 +0100 > From: Thomas Westin > Subject: Re: [games_access] First time videogame designer needs help? > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > Content-Type: text/plain; charset="windows-1252" > > I agree, Mal is a great developer, with long experience > > /Thomas > > 10Jan 2014 kl. 16:14 skrev Steve Spohn : > > > It's not Unity, but Mal Duffin of CanDoInteractive is a talented > programmer in 3D Flash taking on jobs. I can vouch for some of his > accessible games of the past: http://www.candointeractive.com/contact.html > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://seven.pairlist.net/pipermail/games_access/attachments/20140110/bb5b45d5/attachment.htm > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 122, Issue 12 > ********************************************* > -- Rob Florio mouthartcomic at Gmail.com www.facebook.com/robert.florio.1 www.RobertFlorio.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From mouthartcomic at gmail.com Sat Jan 11 23:54:16 2014 From: mouthartcomic at gmail.com (Rob Florio) Date: Sat, 11 Jan 2014 23:54:16 -0500 Subject: [games_access] games_access Digest, Vol 122, Issue 12 In-Reply-To: References: Message-ID: Hello Berrie. I live near Baltimore, Maryland. I need to do a search, but not sure where to look to hire reliable game designers who are talented and trustworthy near me. Can you recommend a website or location best to find that information? Thank you. On Sat, Jan 11, 2014 at 10:00 AM, wrote: > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: First time videogame designer needs help? (Steve Spohn) > 2. Re: First time videogame designer needs help? (Thomas Westin) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Fri, 10 Jan 2014 10:14:48 -0500 > From: Steve Spohn > Subject: Re: [games_access] First time videogame designer needs help? > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > < > CABrM+MUk0R8npArbNsNnDC2c8MGhs_A1A6LqrDmqq+UC4nyspw at mail.gmail.com> > Content-Type: text/plain; charset="windows-1252" > > I would second Includification and SpecialEffect's WishList. Both can help > you point in the right direction. Also, don't make an accessible game, make > a fun game accessible. > > > On Fri, Jan 10, 2014 at 9:45 AM, Barrie Ellis < > barrie.ellis at oneswitch.org.uk > > wrote: > > > Top advice Thomas, and great to see you back in the GASIG forums Robert. > > > > What platform are you looking at developing for, and how big is the game > > you have in mind? A great font of knowledge for indie programmers out > there > > is Rob Fearon (http://www.merseyremakes.co.uk/gibber/) who has been a > > long time supporter of game accessibility. > > > > It's not Unity, but Mal Duffin of CanDoInteractive is a talented > > programmer in 3D Flash taking on jobs. I can vouch for some of his > > accessible games of the past: > http://www.candointeractive.com/contact.html > > > > If you can find them, then maybe you can hire Santa Ragione. Loved their > > Unity game Fotonica: http://www.santaragione.com/ - another fine > > accessible game. > > > > Top tips for game access can be found by Googling "Game Accessibility > > Guidelines" "Includification" "SpecialEffect WishList" (there are more). > > > > Barrie > > > > > > On 10 January 2014 14:33, Thomas Westin wrote: > > > >> Hi again Rob, > >> > >> Sorry for slow feedback, been too busy > >> > >> It is impossible to say how much money you need based on this brief > >> information; try to find out what is the maximum amount you can apply > for > >> and go for slightly less. > >> > >> Further, I would suggest that you consider three things, which I learned > >> long ago in a project course, and applied when making games. The basic > >> thing is flexibility, at least one of these points should be > >> flexible/scalable: > >> > >> 1. The game design - should be scalable i.e. possible to make a finished > >> game even though you are not able to include all parts of the original > >> design. (See also point 3 below). > >> > >> 2. The level of competence needed. Do you need people who are working > >> professionally or can you do with students in need of extra money while > >> studying? As a rule of thumb; if your game design is possible to > implement > >> with existing solutions in a ready-made engine, such as Unity, for e.g. > >> physics, networking, rendering etc, all you need is basically someone > who > >> is skilled scripting in Unity, or fairly skilled programmer who can > quickly > >> learn Unity scripting. The choice of engine is of course crucial and > today > >> I would not recommend anything but Unity for small-scale dev. > >> > >> 3. Resources in time and money. Since you are applying for a fixed sum > (I > >> guess), try to have time scalable to some extent. In case you run out of > >> money to pay programmers and animators, you may get help from students > >> willing to help out for free just to get a portfolio for their studies; > >> they may take more time to do the same job, so that?s why flexible time > is > >> good. > >> > >> For hiring the animator or programmer; have some typical things in your > >> game and let them show you live that they are able to do it in practice, > >> while you are watching. That is the only way to know for sure, and you > can > >> easily compare different applicants. If that is not possible, ask for > work > >> they have done and references. If they are students, they should have > some > >> portfolio already. > >> > >> Finally, look out for the fine print in any agreement you do; make sure > >> you are not personally liable in the event that you are not able to > finish > >> the game, on time or according to plan (or at all). It may jeopardize > your > >> personal economy. > >> > >> Hope this helps, > >> > >> Best regards > >> Thomas W. > >> > >> 8Jan 2014 kl. 20:54 skrev Rob Florio : > >> > >> Hello my old friends. Not old, but I've known you for a while. I've got > a > >> opportunity coming up to create my very own accessible game. However, I > >> need a lot of advice. If you're interested in joining my project for > higher > >> or consultation, please email me back. > >> Mouthartcomic at Gmail.com > >> > >> I'm in the process of submitting my idea proposal and my deadline is > >> February 28. I need to hire and get advice from programmers and > animators. > >> And possibly more down the road. But to get me started on the right > track. > >> If you can advise me. Anyone that can give me advice on the hiring > process > >> and the right programmers animators or I can find them. I have to put > >> together a budget and I'm not sure exactly how much I will need to put > >> aside or request. These three things I need pretty soon. > >> > >> 1. Advice on how much money to ask for my project. > >> 2. Advice from an hiring the right animator. > >> 3. Advice from an hiring the right programmer. > >> > >> In addition to that I need some professional referrals. People I worked > >> with in the past who can speak on my behalf on my eligibility in my > ability > >> to complete and be worth awarded the money for my project. > >> > >> If Michelle Hinn can send me a private email. Please with your > >> availability and contact information. If you can help me out. I would > >> really appreciate that to be one of my references. > >> I have also asked David Perry. Who I have worked with in the past on a > >> volunteer game he invited me to design called project top-secret. Look > it > >> up. I was one of the 22 finalists. > >> Also, Eric Walker. I helped him with reviews and advice on his strange > >> attractor videogame. > >> > >> If you can please contact me or have any advice or guidance for me the > >> right direction to go. Please let me know. My background is a bachelor's > >> degree in video game art and design in 2007. Since then I've done > finally > >> started my art career with the Association of foot and mouth painting > >> artists 2013. I started my standup comedy career three years ago. I > have a > >> spinal cord injury when I was 14 and I'm now 31 going on 32 in March. > >> > >> It's my dream to create my own game can turn my original comic book > >> concept that I have been working on since 2009 into an accessible > >> videogame. If you're interested in applying to help me out please > contact > >> me and send me a personal email and visit my website. > >> > >> My deadline for my proposal is February 28. Really appreciate if someone > >> could help me out for them. > >> > >> Rob Florio > >> Mouthartcomic at Gmail.com > >> www.RobertFlorio.com > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> The main SIG website page is http://igda-gasig.org > >> > >> > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> The main SIG website page is http://igda-gasig.org > >> > >> > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > > > > -- > Steve Spohn > > *COO/Community Outreach Director* > > AbleGamers Charity > AbleGamers.com | > Facebook > | Twitter > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://seven.pairlist.net/pipermail/games_access/attachments/20140110/d34eaa13/attachment.html > > > > ------------------------------ > > Message: 2 > Date: Fri, 10 Jan 2014 16:17:49 +0100 > From: Thomas Westin > Subject: Re: [games_access] First time videogame designer needs help? > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > Content-Type: text/plain; charset="windows-1252" > > I agree, Mal is a great developer, with long experience > > /Thomas > > 10Jan 2014 kl. 16:14 skrev Steve Spohn : > > > It's not Unity, but Mal Duffin of CanDoInteractive is a talented > programmer in 3D Flash taking on jobs. I can vouch for some of his > accessible games of the past: http://www.candointeractive.com/contact.html > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://seven.pairlist.net/pipermail/games_access/attachments/20140110/bb5b45d5/attachment.htm > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 122, Issue 12 > ********************************************* > -- Rob Florio mouthartcomic at Gmail.com www.facebook.com/robert.florio.1 www.RobertFlorio.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sun Jan 12 06:55:05 2014 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 12 Jan 2014 11:55:05 +0000 Subject: [games_access] games_access Digest, Vol 122, Issue 12 In-Reply-To: References: Message-ID: Hi Rob, I've never seen the need personally to have programmers near by in the past thanks to e-mail and Skype. Is it part of the funding criteria? If so, I guess Linked In would be the obvious place to sift through. Perhaps others have better advice? Cheers, Barrie On 12 January 2014 04:54, Rob Florio wrote: > Hello Berrie. > > I live near Baltimore, Maryland. I need to do a search, but not sure where > to look to hire reliable game designers who are talented and trustworthy > near me. Can you recommend a website or location best to find that > information? > > Thank you. > > > On Sat, Jan 11, 2014 at 10:00 AM, wrote: > >> Send games_access mailing list submissions to >> games_access at igda.org >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://seven.pairlist.net/mailman/listinfo/games_access >> or, via email, send a message with subject or body 'help' to >> games_access-request at igda.org >> >> You can reach the person managing the list at >> games_access-owner at igda.org >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of games_access digest..." >> >> >> Today's Topics: >> >> 1. Re: First time videogame designer needs help? (Steve Spohn) >> 2. Re: First time videogame designer needs help? (Thomas Westin) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Fri, 10 Jan 2014 10:14:48 -0500 >> From: Steve Spohn >> Subject: Re: [games_access] First time videogame designer needs help? >> To: IGDA Games Accessibility SIG Mailing List >> Message-ID: >> < >> CABrM+MUk0R8npArbNsNnDC2c8MGhs_A1A6LqrDmqq+UC4nyspw at mail.gmail.com> >> Content-Type: text/plain; charset="windows-1252" >> >> I would second Includification and SpecialEffect's WishList. Both can help >> you point in the right direction. Also, don't make an accessible game, >> make >> a fun game accessible. >> >> >> On Fri, Jan 10, 2014 at 9:45 AM, Barrie Ellis < >> barrie.ellis at oneswitch.org.uk >> > wrote: >> >> > Top advice Thomas, and great to see you back in the GASIG forums Robert. >> > >> > What platform are you looking at developing for, and how big is the game >> > you have in mind? A great font of knowledge for indie programmers out >> there >> > is Rob Fearon (http://www.merseyremakes.co.uk/gibber/) who has been a >> > long time supporter of game accessibility. >> > >> > It's not Unity, but Mal Duffin of CanDoInteractive is a talented >> > programmer in 3D Flash taking on jobs. I can vouch for some of his >> > accessible games of the past: >> http://www.candointeractive.com/contact.html >> > >> > If you can find them, then maybe you can hire Santa Ragione. Loved their >> > Unity game Fotonica: http://www.santaragione.com/ - another fine >> > accessible game. >> > >> > Top tips for game access can be found by Googling "Game Accessibility >> > Guidelines" "Includification" "SpecialEffect WishList" (there are more). >> > >> > Barrie >> > >> > >> > On 10 January 2014 14:33, Thomas Westin wrote: >> > >> >> Hi again Rob, >> >> >> >> Sorry for slow feedback, been too busy >> >> >> >> It is impossible to say how much money you need based on this brief >> >> information; try to find out what is the maximum amount you can apply >> for >> >> and go for slightly less. >> >> >> >> Further, I would suggest that you consider three things, which I >> learned >> >> long ago in a project course, and applied when making games. The basic >> >> thing is flexibility, at least one of these points should be >> >> flexible/scalable: >> >> >> >> 1. The game design - should be scalable i.e. possible to make a >> finished >> >> game even though you are not able to include all parts of the original >> >> design. (See also point 3 below). >> >> >> >> 2. The level of competence needed. Do you need people who are working >> >> professionally or can you do with students in need of extra money while >> >> studying? As a rule of thumb; if your game design is possible to >> implement >> >> with existing solutions in a ready-made engine, such as Unity, for e.g. >> >> physics, networking, rendering etc, all you need is basically someone >> who >> >> is skilled scripting in Unity, or fairly skilled programmer who can >> quickly >> >> learn Unity scripting. The choice of engine is of course crucial and >> today >> >> I would not recommend anything but Unity for small-scale dev. >> >> >> >> 3. Resources in time and money. Since you are applying for a fixed sum >> (I >> >> guess), try to have time scalable to some extent. In case you run out >> of >> >> money to pay programmers and animators, you may get help from students >> >> willing to help out for free just to get a portfolio for their studies; >> >> they may take more time to do the same job, so that?s why flexible >> time is >> >> good. >> >> >> >> For hiring the animator or programmer; have some typical things in your >> >> game and let them show you live that they are able to do it in >> practice, >> >> while you are watching. That is the only way to know for sure, and you >> can >> >> easily compare different applicants. If that is not possible, ask for >> work >> >> they have done and references. If they are students, they should have >> some >> >> portfolio already. >> >> >> >> Finally, look out for the fine print in any agreement you do; make sure >> >> you are not personally liable in the event that you are not able to >> finish >> >> the game, on time or according to plan (or at all). It may jeopardize >> your >> >> personal economy. >> >> >> >> Hope this helps, >> >> >> >> Best regards >> >> Thomas W. >> >> >> >> 8Jan 2014 kl. 20:54 skrev Rob Florio : >> >> >> >> Hello my old friends. Not old, but I've known you for a while. I've >> got a >> >> opportunity coming up to create my very own accessible game. However, I >> >> need a lot of advice. If you're interested in joining my project for >> higher >> >> or consultation, please email me back. >> >> Mouthartcomic at Gmail.com >> >> >> >> I'm in the process of submitting my idea proposal and my deadline is >> >> February 28. I need to hire and get advice from programmers and >> animators. >> >> And possibly more down the road. But to get me started on the right >> track. >> >> If you can advise me. Anyone that can give me advice on the hiring >> process >> >> and the right programmers animators or I can find them. I have to put >> >> together a budget and I'm not sure exactly how much I will need to put >> >> aside or request. These three things I need pretty soon. >> >> >> >> 1. Advice on how much money to ask for my project. >> >> 2. Advice from an hiring the right animator. >> >> 3. Advice from an hiring the right programmer. >> >> >> >> In addition to that I need some professional referrals. People I worked >> >> with in the past who can speak on my behalf on my eligibility in my >> ability >> >> to complete and be worth awarded the money for my project. >> >> >> >> If Michelle Hinn can send me a private email. Please with your >> >> availability and contact information. If you can help me out. I would >> >> really appreciate that to be one of my references. >> >> I have also asked David Perry. Who I have worked with in the past on a >> >> volunteer game he invited me to design called project top-secret. Look >> it >> >> up. I was one of the 22 finalists. >> >> Also, Eric Walker. I helped him with reviews and advice on his strange >> >> attractor videogame. >> >> >> >> If you can please contact me or have any advice or guidance for me the >> >> right direction to go. Please let me know. My background is a >> bachelor's >> >> degree in video game art and design in 2007. Since then I've done >> finally >> >> started my art career with the Association of foot and mouth painting >> >> artists 2013. I started my standup comedy career three years ago. I >> have a >> >> spinal cord injury when I was 14 and I'm now 31 going on 32 in March. >> >> >> >> It's my dream to create my own game can turn my original comic book >> >> concept that I have been working on since 2009 into an accessible >> >> videogame. If you're interested in applying to help me out please >> contact >> >> me and send me a personal email and visit my website. >> >> >> >> My deadline for my proposal is February 28. Really appreciate if >> someone >> >> could help me out for them. >> >> >> >> Rob Florio >> >> Mouthartcomic at Gmail.com >> >> www.RobertFlorio.com >> >> _______________________________________________ >> >> games_access mailing list >> >> games_access at igda.org >> >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> The main SIG website page is http://igda-gasig.org >> >> >> >> >> >> >> >> _______________________________________________ >> >> games_access mailing list >> >> games_access at igda.org >> >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> The main SIG website page is http://igda-gasig.org >> >> >> >> >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > The main SIG website page is http://igda-gasig.org >> > >> > >> >> >> -- >> Steve Spohn >> >> *COO/Community Outreach Director* >> >> AbleGamers Charity >> AbleGamers.com | >> Facebook >> | Twitter >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: < >> http://seven.pairlist.net/pipermail/games_access/attachments/20140110/d34eaa13/attachment.html >> > >> >> ------------------------------ >> >> Message: 2 >> Date: Fri, 10 Jan 2014 16:17:49 +0100 >> From: Thomas Westin >> Subject: Re: [games_access] First time videogame designer needs help? >> To: IGDA Games Accessibility SIG Mailing List >> Message-ID: >> Content-Type: text/plain; charset="windows-1252" >> >> I agree, Mal is a great developer, with long experience >> >> /Thomas >> >> 10Jan 2014 kl. 16:14 skrev Steve Spohn : >> >> > It's not Unity, but Mal Duffin of CanDoInteractive is a talented >> programmer in 3D Flash taking on jobs. I can vouch for some of his >> accessible games of the past: >> http://www.candointeractive.com/contact.html >> > >> >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: < >> http://seven.pairlist.net/pipermail/games_access/attachments/20140110/bb5b45d5/attachment.htm >> > >> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> End of games_access Digest, Vol 122, Issue 12 >> ********************************************* >> > > > > -- > Rob Florio > mouthartcomic at Gmail.com > www.facebook.com/robert.florio.1 > www.RobertFlorio.com > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sun Jan 12 07:04:14 2014 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 12 Jan 2014 12:04:14 +0000 Subject: [games_access] games_access Digest, Vol 122, Issue 12 In-Reply-To: References: Message-ID: That sounds very cool indeed as soon as you mentioned your art. Would love to see this come to fruition. Here's a useful link for you as regards Game Accessibility Design support: http://www.pinterest.com/oneswitch/game-accessibility-guidelines/ which ping off all around the web for supporting info and links. Barrie On 11 January 2014 22:48, Rob Florio wrote: > Thank you Berrie > > I'm hoping to do the PC platform. Would be nice to do handheld platforms > and Xbox. If I just hit the PC platform will be good enough for me and in > addition, the handheld or Xbox would be a bonus. I would like people to be > able to play on their tablet. > > The size of the game is not huge, by any means. I don't want it to be very > tiny in scale. I imagine the scope can be played by anyone and almost any > age. Beyond the cognitive and physical function of being able to click one > button. > > I imagine three stages. > 1. Comic book. I'm doing all the illustrations for that. 22 and all. They > will also stand as template and guide for the videogame and stages of > characters. So a lot of the work done once I finish the comic book. For a > solid concept. > 2. The videogame. > 3. Animated short movie. Maybe 5 minutes long. Introduction video or a > selling point for a movie. > > I will be able to request up to $90,000 over a span of time as the > progress needs it. > > Thank you very much for the links for includification and special effects > wish lists. Top 20 accessible features. The design team I have in mind is > ominous. I worked with them on the videogame strange attractors 1 and 2. > They seem to be interested, but I'm in the beginning stages. I'll need help > writing the 2nd proposal. If I get the invitation a few months from now. It > would be nice to have the team together by by then, so I will have a much > better presentation. And that team will also be helping me get funding. I > cannot reveal much about the concept. Yet. It is going to be a fun happy > game. Created with my art. Everything will be mouth drawn and mouth > painted. It's going to look visually colorful and stunning. With my style > of art. > > What platform are you looking at developing for, and how big is the > game > > you have in mind? > > > > > On Sat, Jan 11, 2014 at 10:00 AM, wrote: > >> Send games_access mailing list submissions to >> games_access at igda.org >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://seven.pairlist.net/mailman/listinfo/games_access >> or, via email, send a message with subject or body 'help' to >> games_access-request at igda.org >> >> You can reach the person managing the list at >> games_access-owner at igda.org >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of games_access digest..." >> >> >> Today's Topics: >> >> 1. Re: First time videogame designer needs help? (Steve Spohn) >> 2. Re: First time videogame designer needs help? (Thomas Westin) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Fri, 10 Jan 2014 10:14:48 -0500 >> From: Steve Spohn >> Subject: Re: [games_access] First time videogame designer needs help? >> To: IGDA Games Accessibility SIG Mailing List >> Message-ID: >> < >> CABrM+MUk0R8npArbNsNnDC2c8MGhs_A1A6LqrDmqq+UC4nyspw at mail.gmail.com> >> Content-Type: text/plain; charset="windows-1252" >> >> I would second Includification and SpecialEffect's WishList. Both can help >> you point in the right direction. Also, don't make an accessible game, >> make >> a fun game accessible. >> >> >> On Fri, Jan 10, 2014 at 9:45 AM, Barrie Ellis < >> barrie.ellis at oneswitch.org.uk >> > wrote: >> >> > Top advice Thomas, and great to see you back in the GASIG forums Robert. >> > >> > What platform are you looking at developing for, and how big is the game >> > you have in mind? A great font of knowledge for indie programmers out >> there >> > is Rob Fearon (http://www.merseyremakes.co.uk/gibber/) who has been a >> > long time supporter of game accessibility. >> > >> > It's not Unity, but Mal Duffin of CanDoInteractive is a talented >> > programmer in 3D Flash taking on jobs. I can vouch for some of his >> > accessible games of the past: >> http://www.candointeractive.com/contact.html >> > >> > If you can find them, then maybe you can hire Santa Ragione. Loved their >> > Unity game Fotonica: http://www.santaragione.com/ - another fine >> > accessible game. >> > >> > Top tips for game access can be found by Googling "Game Accessibility >> > Guidelines" "Includification" "SpecialEffect WishList" (there are more). >> > >> > Barrie >> > >> > >> > On 10 January 2014 14:33, Thomas Westin wrote: >> > >> >> Hi again Rob, >> >> >> >> Sorry for slow feedback, been too busy >> >> >> >> It is impossible to say how much money you need based on this brief >> >> information; try to find out what is the maximum amount you can apply >> for >> >> and go for slightly less. >> >> >> >> Further, I would suggest that you consider three things, which I >> learned >> >> long ago in a project course, and applied when making games. The basic >> >> thing is flexibility, at least one of these points should be >> >> flexible/scalable: >> >> >> >> 1. The game design - should be scalable i.e. possible to make a >> finished >> >> game even though you are not able to include all parts of the original >> >> design. (See also point 3 below). >> >> >> >> 2. The level of competence needed. Do you need people who are working >> >> professionally or can you do with students in need of extra money while >> >> studying? As a rule of thumb; if your game design is possible to >> implement >> >> with existing solutions in a ready-made engine, such as Unity, for e.g. >> >> physics, networking, rendering etc, all you need is basically someone >> who >> >> is skilled scripting in Unity, or fairly skilled programmer who can >> quickly >> >> learn Unity scripting. The choice of engine is of course crucial and >> today >> >> I would not recommend anything but Unity for small-scale dev. >> >> >> >> 3. Resources in time and money. Since you are applying for a fixed sum >> (I >> >> guess), try to have time scalable to some extent. In case you run out >> of >> >> money to pay programmers and animators, you may get help from students >> >> willing to help out for free just to get a portfolio for their studies; >> >> they may take more time to do the same job, so that?s why flexible >> time is >> >> good. >> >> >> >> For hiring the animator or programmer; have some typical things in your >> >> game and let them show you live that they are able to do it in >> practice, >> >> while you are watching. That is the only way to know for sure, and you >> can >> >> easily compare different applicants. If that is not possible, ask for >> work >> >> they have done and references. If they are students, they should have >> some >> >> portfolio already. >> >> >> >> Finally, look out for the fine print in any agreement you do; make sure >> >> you are not personally liable in the event that you are not able to >> finish >> >> the game, on time or according to plan (or at all). It may jeopardize >> your >> >> personal economy. >> >> >> >> Hope this helps, >> >> >> >> Best regards >> >> Thomas W. >> >> >> >> 8Jan 2014 kl. 20:54 skrev Rob Florio : >> >> >> >> Hello my old friends. Not old, but I've known you for a while. I've >> got a >> >> opportunity coming up to create my very own accessible game. However, I >> >> need a lot of advice. If you're interested in joining my project for >> higher >> >> or consultation, please email me back. >> >> Mouthartcomic at Gmail.com >> >> >> >> I'm in the process of submitting my idea proposal and my deadline is >> >> February 28. I need to hire and get advice from programmers and >> animators. >> >> And possibly more down the road. But to get me started on the right >> track. >> >> If you can advise me. Anyone that can give me advice on the hiring >> process >> >> and the right programmers animators or I can find them. I have to put >> >> together a budget and I'm not sure exactly how much I will need to put >> >> aside or request. These three things I need pretty soon. >> >> >> >> 1. Advice on how much money to ask for my project. >> >> 2. Advice from an hiring the right animator. >> >> 3. Advice from an hiring the right programmer. >> >> >> >> In addition to that I need some professional referrals. People I worked >> >> with in the past who can speak on my behalf on my eligibility in my >> ability >> >> to complete and be worth awarded the money for my project. >> >> >> >> If Michelle Hinn can send me a private email. Please with your >> >> availability and contact information. If you can help me out. I would >> >> really appreciate that to be one of my references. >> >> I have also asked David Perry. Who I have worked with in the past on a >> >> volunteer game he invited me to design called project top-secret. Look >> it >> >> up. I was one of the 22 finalists. >> >> Also, Eric Walker. I helped him with reviews and advice on his strange >> >> attractor videogame. >> >> >> >> If you can please contact me or have any advice or guidance for me the >> >> right direction to go. Please let me know. My background is a >> bachelor's >> >> degree in video game art and design in 2007. Since then I've done >> finally >> >> started my art career with the Association of foot and mouth painting >> >> artists 2013. I started my standup comedy career three years ago. I >> have a >> >> spinal cord injury when I was 14 and I'm now 31 going on 32 in March. >> >> >> >> It's my dream to create my own game can turn my original comic book >> >> concept that I have been working on since 2009 into an accessible >> >> videogame. If you're interested in applying to help me out please >> contact >> >> me and send me a personal email and visit my website. >> >> >> >> My deadline for my proposal is February 28. Really appreciate if >> someone >> >> could help me out for them. >> >> >> >> Rob Florio >> >> Mouthartcomic at Gmail.com >> >> www.RobertFlorio.com >> >> _______________________________________________ >> >> games_access mailing list >> >> games_access at igda.org >> >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> The main SIG website page is http://igda-gasig.org >> >> >> >> >> >> >> >> _______________________________________________ >> >> games_access mailing list >> >> games_access at igda.org >> >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> The main SIG website page is http://igda-gasig.org >> >> >> >> >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > The main SIG website page is http://igda-gasig.org >> > >> > >> >> >> -- >> Steve Spohn >> >> *COO/Community Outreach Director* >> >> AbleGamers Charity >> AbleGamers.com | >> Facebook >> | Twitter >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: < >> http://seven.pairlist.net/pipermail/games_access/attachments/20140110/d34eaa13/attachment.html >> > >> >> ------------------------------ >> >> Message: 2 >> Date: Fri, 10 Jan 2014 16:17:49 +0100 >> From: Thomas Westin >> Subject: Re: [games_access] First time videogame designer needs help? >> To: IGDA Games Accessibility SIG Mailing List >> Message-ID: >> Content-Type: text/plain; charset="windows-1252" >> >> I agree, Mal is a great developer, with long experience >> >> /Thomas >> >> 10Jan 2014 kl. 16:14 skrev Steve Spohn : >> >> > It's not Unity, but Mal Duffin of CanDoInteractive is a talented >> programmer in 3D Flash taking on jobs. I can vouch for some of his >> accessible games of the past: >> http://www.candointeractive.com/contact.html >> > >> >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: < >> http://seven.pairlist.net/pipermail/games_access/attachments/20140110/bb5b45d5/attachment.htm >> > >> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> End of games_access Digest, Vol 122, Issue 12 >> ********************************************* >> > > > > -- > Rob Florio > mouthartcomic at Gmail.com > www.facebook.com/robert.florio.1 > www.RobertFlorio.com > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Sun Jan 12 07:11:39 2014 From: i_h at hotmail.com (Ian Hamilton) Date: Sun, 12 Jan 2014 12:11:39 +0000 Subject: [games_access] Baltimore devs In-Reply-To: References: Message-ID: Yep absolutely, I've already replied separately but just in case the info is of use to anyone else, there are two decent sized groups of developers in Baltimore - the Baltimore IGDA group (https://twitter.com/IGDABaltimore), and the Baltimore Indie Games group (http://bmoreindiegames.tumblr.com/). They'd both be worth checking out. Ian > ------------------------------ > > Message: 2 > Date: Sun, 12 Jan 2014 11:55:05 +0000 > From: Barrie Ellis > Subject: Re: [games_access] games_access Digest, Vol 122, Issue 12 > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > > Content-Type: text/plain; charset="iso-8859-1" > > Hi Rob, > > I've never seen the need personally to have programmers near by in the past > thanks to e-mail and Skype. Is it part of the funding criteria? If so, I > guess Linked In would be the obvious place to sift through. Perhaps others > have better advice? > > Cheers, > > Barrie > > > > On 12 January 2014 04:54, Rob Florio wrote: > > > Hello Berrie. > > > > I live near Baltimore, Maryland. I need to do a search, but not sure where > > to look to hire reliable game designers who are talented and trustworthy > > near me. Can you recommend a website or location best to find that > > information? > > > > Thank you. > > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sun Jan 12 07:28:04 2014 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 12 Jan 2014 12:28:04 +0000 Subject: [games_access] Baltimore devs In-Reply-To: References: Message-ID: Cheers, Ian! On 12 January 2014 12:11, Ian Hamilton wrote: > Yep absolutely, I've already replied separately but just in case the info > is of use to anyone else, there are two decent sized groups of developers > in Baltimore - the Baltimore IGDA group (https://twitter.com/IGDABaltimore), > and the Baltimore Indie Games group (http://bmoreindiegames.tumblr.com/). > They'd both be worth checking out. > > Ian > > > ------------------------------ > > > > Message: 2 > > Date: Sun, 12 Jan 2014 11:55:05 +0000 > > From: Barrie Ellis > > Subject: Re: [games_access] games_access Digest, Vol 122, Issue 12 > > To: IGDA Games Accessibility SIG Mailing List > > Message-ID: > > > > Content-Type: text/plain; charset="iso-8859-1" > > > > Hi Rob, > > > > I've never seen the need personally to have programmers near by in the > past > > thanks to e-mail and Skype. Is it part of the funding criteria? If so, I > > guess Linked In would be the obvious place to sift through. Perhaps > others > > have better advice? > > > > Cheers, > > > > Barrie > > > > > > > > On 12 January 2014 04:54, Rob Florio wrote: > > > > > Hello Berrie. > > > > > > I live near Baltimore, Maryland. I need to do a search, but not sure > where > > > to look to hire reliable game designers who are talented and > trustworthy > > > near me. Can you recommend a website or location best to find that > > > information? > > > > > > Thank you. > > > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Mon Jan 13 13:54:24 2014 From: i_h at hotmail.com (Ian Hamilton) Date: Mon, 13 Jan 2014 18:54:24 +0000 Subject: [games_access] Keymander Message-ID: Has anyone come across this? Via DAGERS: http://www.iogear.com/product/GE1337P/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Mon Jan 13 14:28:33 2014 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 13 Jan 2014 19:28:33 +0000 Subject: [games_access] Keymander In-Reply-To: References: Message-ID: new one to me although it's very similar to the Max Shooter and XFPS range which cost less but are not Xbox One Compatible. On 13/01/2014, Ian Hamilton wrote: > Has anyone come across this? Via DAGERS: > http://www.iogear.com/product/GE1337P/ From mouthartcomic at gmail.com Tue Jan 14 01:12:17 2014 From: mouthartcomic at gmail.com (Rob Florio) Date: Tue, 14 Jan 2014 01:12:17 -0500 Subject: [games_access] games_access Digest, Vol 122, Issue 16 In-Reply-To: References: Message-ID: Okay thank you. I'm going to look into them. Do I have to continue posting my questions and concerns chair or should I just email you guys probably? On Sun, Jan 12, 2014 at 10:00 AM, wrote: > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Baltimore devs (Ian Hamilton) > 2. Re: Baltimore devs (Barrie Ellis) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sun, 12 Jan 2014 12:11:39 +0000 > From: Ian Hamilton > Subject: Re: [games_access] Baltimore devs > To: "games_access at igda.org" > Message-ID: > Content-Type: text/plain; charset="iso-8859-1" > > Yep absolutely, I've already replied separately but just in case the info > is of use to anyone else, there are two decent sized groups of developers > in Baltimore - the Baltimore IGDA group (https://twitter.com/IGDABaltimore), > and the Baltimore Indie Games group (http://bmoreindiegames.tumblr.com/). > They'd both be worth checking out. > Ian > > ------------------------------ > > > > Message: 2 > > Date: Sun, 12 Jan 2014 11:55:05 +0000 > > From: Barrie Ellis > > Subject: Re: [games_access] games_access Digest, Vol 122, Issue 12 > > To: IGDA Games Accessibility SIG Mailing List > > Message-ID: > > sLOBcEydM3dKzjBPz_mg3A at mail.gmail.com> > > Content-Type: text/plain; charset="iso-8859-1" > > > > Hi Rob, > > > > I've never seen the need personally to have programmers near by in the > past > > thanks to e-mail and Skype. Is it part of the funding criteria? If so, I > > guess Linked In would be the obvious place to sift through. Perhaps > others > > have better advice? > > > > Cheers, > > > > Barrie > > > > > > > > On 12 January 2014 04:54, Rob Florio wrote: > > > > > Hello Berrie. > > > > > > I live near Baltimore, Maryland. I need to do a search, but not sure > where > > > to look to hire reliable game designers who are talented and > trustworthy > > > near me. Can you recommend a website or location best to find that > > > information? > > > > > > Thank you. > > > > > > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://seven.pairlist.net/pipermail/games_access/attachments/20140112/d9e7d006/attachment-0001.html > > > > ------------------------------ > > Message: 2 > Date: Sun, 12 Jan 2014 12:28:04 +0000 > From: Barrie Ellis > Subject: Re: [games_access] Baltimore devs > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > < > CAEdM-4KhSO8aWZowCA9fKG9ogeHky1SLd6UaXacgcOOU4EJBrw at mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > Cheers, Ian! > > > On 12 January 2014 12:11, Ian Hamilton wrote: > > > Yep absolutely, I've already replied separately but just in case the info > > is of use to anyone else, there are two decent sized groups of developers > > in Baltimore - the Baltimore IGDA group ( > https://twitter.com/IGDABaltimore), > > and the Baltimore Indie Games group (http://bmoreindiegames.tumblr.com/ > ). > > They'd both be worth checking out. > > > > Ian > > > > > ------------------------------ > > > > > > Message: 2 > > > Date: Sun, 12 Jan 2014 11:55:05 +0000 > > > From: Barrie Ellis > > > Subject: Re: [games_access] games_access Digest, Vol 122, Issue 12 > > > To: IGDA Games Accessibility SIG Mailing List > > > Message-ID: > > > > > > Content-Type: text/plain; charset="iso-8859-1" > > > > > > Hi Rob, > > > > > > I've never seen the need personally to have programmers near by in the > > past > > > thanks to e-mail and Skype. Is it part of the funding criteria? If so, > I > > > guess Linked In would be the obvious place to sift through. Perhaps > > others > > > have better advice? > > > > > > Cheers, > > > > > > Barrie > > > > > > > > > > > > On 12 January 2014 04:54, Rob Florio wrote: > > > > > > > Hello Berrie. > > > > > > > > I live near Baltimore, Maryland. I need to do a search, but not sure > > where > > > > to look to hire reliable game designers who are talented and > > trustworthy > > > > near me. Can you recommend a website or location best to find that > > > > information? > > > > > > > > Thank you. > > > > > > > > > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://seven.pairlist.net/pipermail/games_access/attachments/20140112/8eeb051a/attachment.html > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 122, Issue 16 > ********************************************* > -- Rob Florio mouthartcomic at Gmail.com www.facebook.com/robert.florio.1 www.RobertFlorio.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Mon Jan 20 10:59:42 2014 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 20 Jan 2014 15:59:42 +0000 Subject: [games_access] games_access Digest, Vol 122, Issue 16 In-Reply-To: References: Message-ID: Hi Rob, Sorry so slow to get back. Laptop died, and with that and life in general I've been set back a bit. Planning to catch up ASAP (as always). Re. book, I'd suggest keep anything you think the bulk of people can help with that you're happy to share on the list. If you want to keep things a bit more private, stick to a handful of us. Best wishes, Barrie On 14 January 2014 06:12, Rob Florio wrote: > Okay thank you. I'm going to look into them. Do I have to continue posting > my questions and concerns chair or should I just email you guys probably? > > > On Sun, Jan 12, 2014 at 10:00 AM, wrote: > >> Send games_access mailing list submissions to >> games_access at igda.org >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://seven.pairlist.net/mailman/listinfo/games_access >> or, via email, send a message with subject or body 'help' to >> games_access-request at igda.org >> >> You can reach the person managing the list at >> games_access-owner at igda.org >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of games_access digest..." >> >> >> Today's Topics: >> >> 1. Re: Baltimore devs (Ian Hamilton) >> 2. Re: Baltimore devs (Barrie Ellis) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Sun, 12 Jan 2014 12:11:39 +0000 >> From: Ian Hamilton >> Subject: Re: [games_access] Baltimore devs >> To: "games_access at igda.org" >> Message-ID: >> Content-Type: text/plain; charset="iso-8859-1" >> >> Yep absolutely, I've already replied separately but just in case the info >> is of use to anyone else, there are two decent sized groups of developers >> in Baltimore - the Baltimore IGDA group ( >> https://twitter.com/IGDABaltimore), and the Baltimore Indie Games group ( >> http://bmoreindiegames.tumblr.com/). They'd both be worth checking out. >> Ian >> > ------------------------------ >> > >> > Message: 2 >> > Date: Sun, 12 Jan 2014 11:55:05 +0000 >> > From: Barrie Ellis >> > Subject: Re: [games_access] games_access Digest, Vol 122, Issue 12 >> > To: IGDA Games Accessibility SIG Mailing List >> > Message-ID: >> > > sLOBcEydM3dKzjBPz_mg3A at mail.gmail.com> >> > Content-Type: text/plain; charset="iso-8859-1" >> > >> > Hi Rob, >> > >> > I've never seen the need personally to have programmers near by in the >> past >> > thanks to e-mail and Skype. Is it part of the funding criteria? If so, I >> > guess Linked In would be the obvious place to sift through. Perhaps >> others >> > have better advice? >> > >> > Cheers, >> > >> > Barrie >> > >> > >> > >> > On 12 January 2014 04:54, Rob Florio wrote: >> > >> > > Hello Berrie. >> > > >> > > I live near Baltimore, Maryland. I need to do a search, but not sure >> where >> > > to look to hire reliable game designers who are talented and >> trustworthy >> > > near me. Can you recommend a website or location best to find that >> > > information? >> > > >> > > Thank you. >> > > >> > > >> >> >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: < >> http://seven.pairlist.net/pipermail/games_access/attachments/20140112/d9e7d006/attachment-0001.html >> > >> >> ------------------------------ >> >> Message: 2 >> Date: Sun, 12 Jan 2014 12:28:04 +0000 >> From: Barrie Ellis >> Subject: Re: [games_access] Baltimore devs >> To: IGDA Games Accessibility SIG Mailing List >> Message-ID: >> < >> CAEdM-4KhSO8aWZowCA9fKG9ogeHky1SLd6UaXacgcOOU4EJBrw at mail.gmail.com> >> Content-Type: text/plain; charset="iso-8859-1" >> >> Cheers, Ian! >> >> >> On 12 January 2014 12:11, Ian Hamilton wrote: >> >> > Yep absolutely, I've already replied separately but just in case the >> info >> > is of use to anyone else, there are two decent sized groups of >> developers >> > in Baltimore - the Baltimore IGDA group ( >> https://twitter.com/IGDABaltimore), >> > and the Baltimore Indie Games group (http://bmoreindiegames.tumblr.com/ >> ). >> > They'd both be worth checking out. >> > >> > Ian >> > >> > > ------------------------------ >> > > >> > > Message: 2 >> > > Date: Sun, 12 Jan 2014 11:55:05 +0000 >> > > From: Barrie Ellis >> > > Subject: Re: [games_access] games_access Digest, Vol 122, Issue 12 >> > > To: IGDA Games Accessibility SIG Mailing List >> > > Message-ID: >> > > >> > > Content-Type: text/plain; charset="iso-8859-1" >> > > >> > > Hi Rob, >> > > >> > > I've never seen the need personally to have programmers near by in the >> > past >> > > thanks to e-mail and Skype. Is it part of the funding criteria? If >> so, I >> > > guess Linked In would be the obvious place to sift through. Perhaps >> > others >> > > have better advice? >> > > >> > > Cheers, >> > > >> > > Barrie >> > > >> > > >> > > >> > > On 12 January 2014 04:54, Rob Florio wrote: >> > > >> > > > Hello Berrie. >> > > > >> > > > I live near Baltimore, Maryland. I need to do a search, but not sure >> > where >> > > > to look to hire reliable game designers who are talented and >> > trustworthy >> > > > near me. Can you recommend a website or location best to find that >> > > > information? >> > > > >> > > > Thank you. >> > > > >> > > > >> > >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > The main SIG website page is http://igda-gasig.org >> > >> > >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: < >> http://seven.pairlist.net/pipermail/games_access/attachments/20140112/8eeb051a/attachment.html >> > >> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> End of games_access Digest, Vol 122, Issue 16 >> ********************************************* >> > > > > -- > Rob Florio > mouthartcomic at Gmail.com > www.facebook.com/robert.florio.1 > www.RobertFlorio.com > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Thu Jan 23 06:36:11 2014 From: javier.mairena at gmail.com (Javier Mairena) Date: Thu, 23 Jan 2014 12:36:11 +0100 Subject: [games_access] Accessibility in Madrid Game Jam Message-ID: Hi! I just want to let you know that this year there will be a special mention to the accessibility topic in Madrid Game Jam (Spain). Also, at the end of jam, there will be a "best accesible game" award :) I have wrote a post about motivation and tips to create more accessible games in events like this one. In spanish only: http://www.videojuegosaccesibles.es/2014/01/accesibilidad-en-la-global-game-jam.html Also I have mentioned at the end of the article the two great articles of Ian about the same subject. -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Thu Jan 23 07:48:11 2014 From: thomas at westin.nu (Thomas Westin) Date: Thu, 23 Jan 2014 13:48:11 +0100 Subject: [games_access] Accessibility in Madrid Game Jam In-Reply-To: References: Message-ID: Great! /Thomas 23Jan 2014 kl. 12:36 skrev Javier Mairena : > Hi! > > I just want to let you know that this year there will be a special mention to the accessibility topic in Madrid Game Jam (Spain). > > Also, at the end of jam, there will be a "best accesible game" award :) > > I have wrote a post about motivation and tips to create more accessible games in events like this one. In spanish only: http://www.videojuegosaccesibles.es/2014/01/accesibilidad-en-la-global-game-jam.html > > Also I have mentioned at the end of the article the two great articles of Ian about the same subject. > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Thu Jan 23 13:45:26 2014 From: i_h at hotmail.com (Ian Hamilton) Date: 23 Jan 2014 10:45:26 -0800 Subject: [games_access] =?utf-8?q?Accessibility_in_Madrid_Game_Jam_=28Javi?= =?utf-8?q?er_Mairena=29?= Message-ID: Yep it is looking rather nice this year, expanding again. We've got 8 venues taking the same approach as Madrid, an initial talk about accessibility with some handouts to work from and honorable mentions awarded at the end - - Vancouver - London (SAE) - London (Brunel) - Bristol - Leicester - Melbourne - Sydney - Madrid Bristol are taking it a step further than the others and making the accessibility challenge compulsory, every game made at that jam must be based on experimenting with accessibility. At the others, accessibility is an optional extra only for devs who feel like taking it on, but every single dev at all of those venues will be getting the talk and handout, and between all the venues there are getting on for 1000 developers, so it is a nice awareness raising opportunity. Then for the second year running there is an accessibility diversifier. That's again an optional extra challenge, just a single one liner rather than a talk/handout (Inclusive: the game is specifically designed to be accessible to one or more groups of gamers with disabilities - vision, motor, hearing or cognitive impairments), but that one liner is published on the main GGJ website and will be seen by every dev, over 20,000 of them this year, so again fantastic awareness raising potential. Last year enough teams took it on to result in 80 accessibility based games being produced over the 48 hours, including some quite beautifully creative approaches (e.g. https://m.youtube.com/watch?v=PN0Jo_Z9pV4, and https://m.youtube.com/watch?v=aj75maKahBQ), and the GGJ event has grown by about 50% this year, so hopefully there'll be some good results again. Again all credit to Tara for kicking it off, it is all based on her work. Ian ----- Reply message ----- From: games_access-request at igda.org To: Subject: games_access Digest, Vol 122, Issue 19 Date: Fri, Jan 24, 2014 02:00 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Accessibility in Madrid Game Jam (Javier Mairena) 2. Re: Accessibility in Madrid Game Jam (Thomas Westin) ---------------------------------------------------------------------- Message: 1 Date: Thu, 23 Jan 2014 12:36:11 +0100 From: Javier Mairena Subject: [games_access] Accessibility in Madrid Game Jam To: IGDA Games Accessibility SIG Mailing List Message-ID: Content-Type: text/plain; charset="iso-8859-1" Hi! I just want to let you know that this year there will be a special mention to the accessibility topic in Madrid Game Jam (Spain). Also, at the end of jam, there will be a "best accesible game" award :) I have wrote a post about motivation and tips to create more accessible games in events like this one. In spanish only: http://www.videojuegosaccesibles.es/2014/01/accesibilidad-en-la-global-game-jam.html Also I have mentioned at the end of the article the two great articles of Ian about the same subject. -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 2 Date: Thu, 23 Jan 2014 13:48:11 +0100 From: Thomas Westin Subject: Re: [games_access] Accessibility in Madrid Game Jam To: IGDA Games Accessibility SIG Mailing List Message-ID: Content-Type: text/plain; charset="iso-8859-1" Great! /Thomas 23Jan 2014 kl. 12:36 skrev Javier Mairena : > Hi! > > I just want to let you know that this year there will be a special mention to the accessibility topic in Madrid Game Jam (Spain). > > Also, at the end of jam, there will be a "best accesible game" award :) > > I have wrote a post about motivation and tips to create more accessible games in events like this one. In spanish only: http://www.videojuegosaccesibles.es/2014/01/accesibilidad-en-la-global-game-jam.html > > Also I have mentioned at the end of the article the two great articles of Ian about the same subject. > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 122, Issue 19 ********************************************* From michellehinn at gmail.com Thu Jan 23 17:04:32 2014 From: michellehinn at gmail.com (Michelle Hinn) Date: Thu, 23 Jan 2014 17:04:32 -0500 Subject: [games_access] Accessibility in Madrid Game Jam (Javier Mairena) In-Reply-To: References: Message-ID: Fantastic news! Thanks for the update/summary of what's going on this year with GGJ! Michelle On Thu, Jan 23, 2014 at 1:45 PM, Ian Hamilton wrote: > > Yep it is looking rather nice this year, expanding again. > > We've got 8 venues taking the same approach as Madrid, an initial talk > about accessibility with some handouts to work from and honorable mentions > awarded at the end - > > > - Vancouver > - London (SAE) > - London (Brunel) > - Bristol > - Leicester > - Melbourne > - Sydney > - Madrid > > > Bristol are taking it a step further than the others and making the > accessibility challenge compulsory, every game made at that jam must be > based on experimenting with accessibility. > > > At the others, accessibility is an optional extra only for devs who feel > like taking it on, but every single dev at all of those venues will be > getting the talk and handout, and between all the venues there are getting > on for 1000 developers, so it is a nice awareness raising opportunity. > > > Then for the second year running there is an accessibility diversifier. > That's again an optional extra challenge, just a single one liner rather > than a talk/handout (Inclusive: the game is specifically designed to be > accessible to one or more groups of gamers with disabilities - vision, > motor, hearing or cognitive impairments), but that one liner is published > on the main GGJ website and will be seen by every dev, over 20,000 of them > this year, so again fantastic awareness raising potential. > > > Last year enough teams took it on to result in 80 accessibility based > games being produced over the 48 hours, including some quite beautifully > creative approaches (e.g. https://m.youtube.com/watch?v=PN0Jo_Z9pV4, and > https://m.youtube.com/watch?v=aj75maKahBQ), and the GGJ event has grown > by about 50% this year, so hopefully there'll be some good results again. > > > Again all credit to Tara for kicking it off, it is all based on her work. > > > Ian > > ----- Reply message ----- > From: games_access-request at igda.org > To: > Subject: games_access Digest, Vol 122, Issue 19 > Date: Fri, Jan 24, 2014 02:00 > > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Accessibility in Madrid Game Jam (Javier Mairena) > 2. Re: Accessibility in Madrid Game Jam (Thomas Westin) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 23 Jan 2014 12:36:11 +0100 > From: Javier Mairena > Subject: [games_access] Accessibility in Madrid Game Jam > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > jgUMnWfjcn4qMRPKQRcZW6dBO9iQcqcs2wDwdV7pN0cWw at mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > Hi! > > I just want to let you know that this year there will be a special mention > to the accessibility topic in Madrid Game Jam (Spain). > > Also, at the end of jam, there will be a "best accesible game" award :) > > I have wrote a post about motivation and tips to create more accessible > games in events like this one. In spanish only: > > http://www.videojuegosaccesibles.es/2014/01/accesibilidad-en-la-global-game-jam.html > > Also I have mentioned at the end of the article the two great articles of > Ian about the same subject. > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://seven.pairlist.net/pipermail/games_access/attachments/20140123/994003df/attachment.html > > > > ------------------------------ > > Message: 2 > Date: Thu, 23 Jan 2014 13:48:11 +0100 > From: Thomas Westin > Subject: Re: [games_access] Accessibility in Madrid Game Jam > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > Content-Type: text/plain; charset="iso-8859-1" > > Great! > > /Thomas > > 23Jan 2014 kl. 12:36 skrev Javier Mairena : > > > Hi! > > > > I just want to let you know that this year there will be a special > mention to the accessibility topic in Madrid Game Jam (Spain). > > > > Also, at the end of jam, there will be a "best accesible game" award :) > > > > I have wrote a post about motivation and tips to create more accessible > games in events like this one. In spanish only: > http://www.videojuegosaccesibles.es/2014/01/accesibilidad-en-la-global-game-jam.html > > > > Also I have mentioned at the end of the article the two great articles > of Ian about the same subject. > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://seven.pairlist.net/pipermail/games_access/attachments/20140123/4fabeee2/attachment.html > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 122, Issue 19 > ********************************************* > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Tue Jan 28 07:07:47 2014 From: thomas at westin.nu (Thomas Westin) Date: Tue, 28 Jan 2014 13:07:47 +0100 Subject: [games_access] GA-SIG roundtable at GDC 2014 Message-ID: Hi all, The GA-SIG will have a roundtable at GDC 2014! This is really great, especially as it is in competition with others which SIGs get roundtables. Date: Friday, 21 March Time: 10-11am Please spread the word! Best regards, Thomas From steve at ablegamers.com Tue Jan 28 11:32:18 2014 From: steve at ablegamers.com (Steve Spohn) Date: Tue, 28 Jan 2014 11:32:18 -0500 Subject: [games_access] AbleGamers Announce Accessibility Awards for 2013 Including Mainstream Accessible Game of the Year Message-ID: Hey all, I wanted to make sure you all got a chance to see AbleGamers announced this year's AbleGamers mainstream game of the year award, as well as the first year of our expanded award program. This is the kick off of the year for us, and believe me, we have a huge year upcoming. It's going to be a great year for accessibility! For more information please see the press release below. FOR IMMEDIATE RELEASE Contact: Steve Spohn press at ablegamers.com (703) 891-9017 ext:101 AbleGamers Announce Accessibility Awards for 2013 Including Mainstream Accessible Game of the Year *The AbleGamers Charity Annual List of the Year's Best Accessibility Achievements Including Media Champion, Innovator, Device, Publisher, Indie Game and Mainstream Game of the Year* Harpers Ferry, WV - Jan 28, 2014-The AbleGamers Charity enters a new era of recognizing the greatest accessibility achievements of the year in the gaming industry. In addition to this year's mainstream accessible game of the year award, AbleGamers will also be recognizing media champion, innovator, device, publisher, and indie game of the year. Every year, the AbleGamers Charity scours the industry for the best accessibility advancements in gaming and technology. This year, 7 awards will be given out to those who have made a real difference to the realm of accessibility and gaming. AbleGamers hopes to help raise awareness for the good deeds these individuals are doing by giving each award recipient a small token displaying the appreciation from the gamers with disabilities community. *Includification Award: Paradox Interactive.* Paradox Interactive continues to publish strategy games that demonstrate crucial accessibility standards as defined by the practical set of the game accessibility guidelines. Paradox also continues to work closely with AbleGamers to bring seamless accessibility to all games without interfering with any gameplay mechanics. *Best Media Champion: Paul Nyheart, HDFilms.* Paul's work to include gamers with disabilities and advocate for the works of those with physical challenges on both the Jace Hall Show and the 1337 Lounge continue to advance the awareness of gamers with disabilities. *Best Innovator: SpecialEffect.* SpecialEffect has made many advancements for children with disabilities in the UK. With a full-time staff dedicated to helping those with disabilities, AbleGamers is proud to consider SpecialEffect an important resource for European gamers with disabilities. *Best New Device or Peripheral: StinkyBoard.* StinkyBoard is a game changing device designed to allow gamers to use the abilities and their feet to add additional flexibility in the control schemes of any video game. Combined with the right software and macro systems, StinkyBoard gives an amazing amount of flexibility to those with physical impairments such as the loss of the use of one arm or limited upper body movement. *Best Accessible Indie Game of the Year: The Stanley Parable.* The Stanley Parable exemplifies the extreme accessibility indie developers can display while leaving the exciting gameplay of traditional video games completely intact. Despite limited manpower and funding, indie developers continue to push the boundaries of accessibility. AbleGamers recognizes Galactic Caf?'s Stanley Parable as the best of the best in indie game development. And without further ado... *AbleGamers Accessible Mainstream Game of the Year* *Final Fantasy XIV: A Realm Reborn* With the very first accessibility award for Square-Enix, FFXIV scored 9.1 in AbleGamers accessibility reviewscoring system including 10 for hearing and 9.5 for visual elements. FFXIV covers almost every area of accessibility with high standards and practical application. The mobility area of the game was nearly perfect except for the inability to use only the mouse to play the game. In upcoming patches, Square-Enix has the ability to achieve a perfect 10 with some very minor fixes. In the meantime, with the year full of accessibility disappointments from many major mainstream games, FFXIV was the most requested review of the year from the AbleGamers community, and the mainstream title that fulfilled almost all of the requirements to be fully accessible to gamers with disabilities. "We are very honored to receive AbleGamers' Mainstream Game of the Year Award," said Naoki Yoshida, producer and director of FINAL FANTASY XIV: A Realm Reborn. "In terms of the visual aspect, especially how color is displayed, we took in the players' feedback and continuously performed updates so that any player from around the world can enjoy the game, and are firmly committed to this moving forward. I would like to formally express my gratitude to AbleGamers for recognizing our efforts." "It was a largely disappointing year for video games," said Mark Barlet, Founder and Executive Director of the AbleGamers Charity. "We experienced many games that were overhyped and then found very inaccessible this year. Fortunately, Square-Enix delivered a very enjoyable game that is accessible to a large portion of the disabled gaming community. We look forward to them continuing to improve the experience of FFXIV to include the disabled gamers who are still waiting to enjoy such a spectacular accomplishment in mainstream accessible gaming." Please visit www.ablegamers.comfor more information on AbleGamers and the charitable work continuing to help those with disabilities enjoy the wonderful world of gaming. Visit www.includification.comto see the best practical set of game accessibility guidelines found anywhere in the world. And www.ablegamers.com/donateto find more information about tax-deductible donations. *About AbleGamers* The AbleGamers Charity is a 501(c)(3) public charity that runs AbleGamers.com, which provides news and reviews on the accessibility of mainstream video game titles, as well as consultation on assistive technology. As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life. ### For more information about this topic, the AbleGamers foundation, AbleGamers.com, donating, or to schedule an interview with Mark Barlet, President of The AbleGamers Foundation, call (703) 891-9017 ext:101 or email Steve Spohn at press at AbleGamers.com This message was sent to steve at ablegamers.com from: Mark Barlet | PO Box 508 | Charles Town, WV 25414 Email Marketing by [image: iContact - Try It Free!] Manage Your Subscription | Forward This Message -- Steve Spohn *COO/Community Outreach Director* AbleGamers Charity AbleGamers.com | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Tue Jan 28 17:13:51 2014 From: thomas at westin.nu (Thomas Westin) Date: Tue, 28 Jan 2014 23:13:51 +0100 Subject: [games_access] AbleGamers Announce Accessibility Awards for 2013 Including Mainstream Accessible Game of the Year In-Reply-To: References: Message-ID: <41013AA9-A8EE-44F2-A05A-05F3E23A722C@westin.nu> Great Steve, especially fun to see the Swedish develoepr Paradox on the list (as I am also Swedish) Best regards, Thomas 28Jan 2014 kl. 17:32 skrev Steve Spohn : > Hey all, > > I wanted to make sure you all got a chance to see AbleGamers announced this year's AbleGamers mainstream game of the year award, as well as the first year of our expanded award program. > > This is the kick off of the year for us, and believe me, we have a huge year upcoming. It's going to be a great year for accessibility! > > For more information please see the press release below. > > > > FOR IMMEDIATE RELEASE > > Contact: > Steve Spohn > press at ablegamers.com > (703) 891-9017 ext:101 > > AbleGamers Announce Accessibility Awards for 2013 Including Mainstream Accessible Game of the Year > > The AbleGamers Charity Annual List of the Year?s Best Accessibility Achievements Including Media Champion, Innovator, Device, Publisher, Indie Game and Mainstream Game of the Year > > Harpers Ferry, WV ? Jan 28, 2014?The AbleGamers Charity enters a new era of recognizing the greatest accessibility achievements of the year in the gaming industry. In addition to this year?s mainstream accessible game of the year award, AbleGamers will also be recognizing media champion, innovator, device, publisher, and indie game of the year. > > Every year, the AbleGamers Charity scours the industry for the best accessibility advancements in gaming and technology. This year, 7 awards will be given out to those who have made a real difference to the realm of accessibility and gaming. AbleGamers hopes to help raise awareness for the good deeds these individuals are doing by giving each award recipient a small token displaying the appreciation from the gamers with disabilities community. > > Includification Award: Paradox Interactive. > > Paradox Interactive continues to publish strategy games that demonstrate crucial accessibility standards as defined by the practical set of the game accessibility guidelines. Paradox also continues to work closely with AbleGamers to bring seamless accessibility to all games without interfering with any gameplay mechanics. > > Best Media Champion: Paul Nyheart, HDFilms. > > Paul?s work to include gamers with disabilities and advocate for the works of those with physical challenges on both the Jace Hall Show and the 1337 Lounge continue to advance the awareness of gamers with disabilities. > > Best Innovator: SpecialEffect. > > SpecialEffect has made many advancements for children with disabilities in the UK. With a full-time staff dedicated to helping those with disabilities, AbleGamers is proud to consider SpecialEffect an important resource for European gamers with disabilities. > > Best New Device or Peripheral: StinkyBoard. > > StinkyBoard is a game changing device designed to allow gamers to use the abilities and their feet to add additional flexibility in the control schemes of any video game. Combined with the right software and macro systems, StinkyBoard gives an amazing amount of flexibility to those with physical impairments such as the loss of the use of one arm or limited upper body movement. > > Best Accessible Indie Game of the Year: The Stanley Parable. > > The Stanley Parable exemplifies the extreme accessibility indie developers can display while leaving the exciting gameplay of traditional video games completely intact. Despite limited manpower and funding, indie developers continue to push the boundaries of accessibility. AbleGamers recognizes Galactic Caf??s Stanley Parable as the best of the best in indie game development. > > And without further ado? > > AbleGamers Accessible Mainstream Game of the Year > > Final Fantasy XIV: A Realm Reborn > > With the very first accessibility award for Square-Enix, FFXIV scored 9.1 in AbleGamers accessibility review scoring system including 10 for hearing and 9.5 for visual elements. FFXIV covers almost every area of accessibility with high standards and practical application. The mobility area of the game was nearly perfect except for the inability to use only the mouse to play the game. In upcoming patches, Square-Enix has the ability to achieve a perfect 10 with some very minor fixes. > > In the meantime, with the year full of accessibility disappointments from many major mainstream games, FFXIV was the most requested review of the year from the AbleGamers community, and the mainstream title that fulfilled almost all of the requirements to be fully accessible to gamers with disabilities. > > ?We are very honored to receive AbleGamers? Mainstream Game of the Year Award,? said Naoki Yoshida, producer and director of FINAL FANTASY XIV: A Realm Reborn. ?In terms of the visual aspect, especially how color is displayed, we took in the players' feedback and continuously performed updates so that any player from around the world can enjoy the game, and are firmly committed to this moving forward. I would like to formally express my gratitude to AbleGamers for recognizing our efforts.? > > ?It was a largely disappointing year for video games,? said Mark Barlet, Founder and Executive Director of the AbleGamers Charity. ?We experienced many games that were overhyped and then found very inaccessible this year. Fortunately, Square-Enix delivered a very enjoyable game that is accessible to a large portion of the disabled gaming community. We look forward to them continuing to improve the experience of FFXIV to include the disabled gamers who are still waiting to enjoy such a spectacular accomplishment in mainstream accessible gaming.? > > Please visit www.ablegamers.com for more information on AbleGamers and the charitable work continuing to help those with disabilities enjoy the wonderful world of gaming. Visit www.includification.com to see the best practical set of game accessibility guidelines found anywhere in the world. And www.ablegamers.com/donate to find more information about tax-deductible donations. > About AbleGamers > > The AbleGamers Charity is a 501(c)(3) public charity that runs AbleGamers.com, which provides news and reviews on the accessibility of mainstream video game titles, as well as consultation on assistive technology. As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life. > > > ### > > For more information about this topic, the AbleGamers foundation, AbleGamers.com, donating, or to schedule an interview with Mark Barlet, President of The AbleGamers Foundation, call (703) 891-9017 ext:101 or email Steve Spohn at press at AbleGamers.com > > > > This message was sent to steve at ablegamers.com from: > Mark Barlet | PO Box 508 | Charles Town, WV 25414 > Email Marketing by > > Manage Your Subscription | Forward This Message > > > > > -- > Steve Spohn > > COO/Community Outreach Director > > AbleGamers Charity > AbleGamers.com | Facebook | Twitter > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... 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