From mouthartcomic at gmail.com Sun Jun 1 22:07:54 2014 From: mouthartcomic at gmail.com (Rob Florio) Date: Sun, 1 Jun 2014 22:07:54 -0400 Subject: [games_access] games_access Digest, Vol 126, Issue 10 In-Reply-To: References: Message-ID: that is seriously inspirational. Can't wait to get working on my videogame. I hope I get the funding for it soon. When I do, look out! Going to be amazing. Something you never seen. On Fri, May 30, 2014 at 1:25 AM, wrote: > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Australian designer of the year (Ian Hamilton) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 29 May 2014 13:31:09 +0100 > From: Ian Hamilton > To: "games_access at igda.org" > Subject: [games_access] Australian designer of the year > Message-ID: > Content-Type: text/plain; charset="iso-8859-1" > > The award covers all types of design in all industries, this year it was > given to developers of assistive tech for proundly motor impaired kids, > aimed mainly at CP but obvious benefits elsewhere too. > I saw it being demoed at an accessibility conference over in the UK. It's > basically giant rugged joystick that you can strap your hands to the sides > of if needed: > > http://www.theleadsouthaustralia.com.au/industries/technology/max-hughes-named-young-australian-designer-of-the-year-for-videogame-controller-for-disabled-youth/#.U4bYP3Zkjwk.twitter > They've only been using with university-produced bespoke games so far, but > it would work fine with anything that required 4 buttons or less, or other > games if used in conjunction with other input devices, such as switches. > The prize is funding to get commercial production up and running. > Ian > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://seven.pairlist.net/pipermail/games_access/attachments/20140529/751927e0/attachment-0001.html > > > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > ------------------------------ > > End of games_access Digest, Vol 126, Issue 10 > ********************************************* > -- Rob Florio mouthartcomic at Gmail.com www.facebook.com/robert.florio.1 www.RobertFlorio.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Fri Jun 6 14:23:40 2014 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 6 Jun 2014 19:23:40 +0100 Subject: [games_access] CCP Message-ID: Looks interesting, an app to create (& share) custom PC control layouts on a tablet screen - http://www.youtube.com/watch?v=L_H3Mc_JefUhttp://www.frozenpepper.it/ccp/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Mon Jun 9 19:57:28 2014 From: i_h at hotmail.com (Ian Hamilton) Date: Tue, 10 Jun 2014 00:57:28 +0100 Subject: [games_access] FCC Chairman's AAA award Message-ID: HI all gameaccessibilityguidelines.com has been getting a bit of recognition recently, at the Horizon Digital Awards, the Design for All Foundation Awards, and from 7128. In addition to those, it has just won at the FCC Chairman's Awards for Advancement in Accessibility. In their words: "The Chairman?s AAA is the world?s leading award promoting innovation in information technology for people with disabilities" Obviously nice to have the value of accessibility in gaming recognised by a government agency like the FCC, but even just recognition from someone like that that gaming can be beneficial is great in itself. About half of the contributors to the site are on the GASIG list.. nice work all! http://www.fcc.gov/document/chairman-wheeler-honors-innovators-accessibility Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Mon Jun 9 22:09:44 2014 From: michellehinn at gmail.com (Michelle Hinn) Date: Mon, 9 Jun 2014 22:09:44 -0400 Subject: [games_access] FCC Chairman's AAA award In-Reply-To: References: Message-ID: Congratulations Ian! Awards well earned! Michelle On Mon, Jun 9, 2014 at 7:57 PM, Ian Hamilton wrote: > HI all > > gameaccessibilityguidelines.com has been getting a bit of recognition > recently, at the Horizon Digital Awards, the Design for All Foundation > Awards, and from 7128. In addition to those, it has just won at the FCC > Chairman's Awards for Advancement in Accessibility. > > In their words: "The Chairman?s AAA is the world?s leading award > promoting innovation in information technology for people with disabilities" > > Obviously nice to have the value of accessibility in gaming recognised by > a government agency like the FCC, but even just recognition from someone > like that that gaming can be beneficial is great in itself. > > About half of the contributors to the site are on the GASIG list.. nice > work all! > > > http://www.fcc.gov/document/chairman-wheeler-honors-innovators-accessibility > > Ian > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Tue Jun 10 11:09:04 2014 From: thomas at westin.nu (Thomas Westin) Date: Tue, 10 Jun 2014 17:09:04 +0200 Subject: [games_access] FCC Chairman's AAA award In-Reply-To: References: Message-ID: <2DC8BA28-684D-4076-9FA2-2756F36BF1A7@westin.nu> Wow, great news Ian! /Thomas 10Jun 2014 kl. 04:09 skrev Michelle Hinn : > Congratulations Ian! Awards well earned! > > Michelle > > > On Mon, Jun 9, 2014 at 7:57 PM, Ian Hamilton wrote: > HI all > > gameaccessibilityguidelines.com has been getting a bit of recognition recently, at the Horizon Digital Awards, the Design for All Foundation Awards, and from 7128. In addition to those, it has just won at the FCC Chairman's Awards for Advancement in Accessibility. > > In their words: "The Chairman?s AAA is the world?s leading award promoting innovation in information technology for people with disabilities" > > Obviously nice to have the value of accessibility in gaming recognised by a government agency like the FCC, but even just recognition from someone like that that gaming can be beneficial is great in itself. > > About half of the contributors to the site are on the GASIG list.. nice work all! > > http://www.fcc.gov/document/chairman-wheeler-honors-innovators-accessibility > > Ian > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From brannonz at microsoft.com Tue Jun 10 13:32:51 2014 From: brannonz at microsoft.com (Brannon Zahand) Date: Tue, 10 Jun 2014 17:32:51 +0000 Subject: [games_access] Xbox Feedback Mechanism Message-ID: Hey all, Wanted to let you know about something Microsoft is doing for Xbox One. It's called "Xbox Feedback" and gives users the ability to submit suggestions for the console, Smartglass, Kinect, TV, etc. (anything related to the console) as well as vote for other folks ideas. URL: http://xbox.uservoice.com/ I hope you all will spread the word and submit some ideas around how we can make the platform and related products more accessible! Take care, Brannon Zahand | DSC Business Operations | brannonz at microsoft.com | Gamertag: Tenchi -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Tue Jun 10 13:56:39 2014 From: michellehinn at gmail.com (Michelle Hinn) Date: Tue, 10 Jun 2014 13:56:39 -0400 Subject: [games_access] Xbox Feedback Mechanism In-Reply-To: References: Message-ID: Thanks Brannon! It's nice to have a direct link to the company to give feedback and suggestions to! Michelle On Tue, Jun 10, 2014 at 1:32 PM, Brannon Zahand wrote: > Hey all, > > > > Wanted to let you know about something Microsoft is doing for Xbox One. > It?s called ?Xbox Feedback? and gives users the ability to submit > suggestions for the console, Smartglass, Kinect, TV, etc. (anything related > to the console) as well as vote for other folks ideas. > > > > URL: http://xbox.uservoice.com/ > > > > I hope you all will spread the word and submit some ideas around how we > can make the platform and related products more accessible! > > > > Take care, > > > > *Brannon Zahand* | *DSC Business Operations* | *brannonz at microsoft.com > * | Gamertag: *Tenchi* > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Tue Jun 10 13:59:29 2014 From: steve at ablegamers.com (Steve Spohn) Date: Tue, 10 Jun 2014 13:59:29 -0400 Subject: [games_access] Xbox Feedback Mechanism In-Reply-To: References: Message-ID: I still believe for the most part going through our contacts at organizations like Microsoft and PlayStation will get more done. Publicly dumping brainstorms into the void, in the hopes that someone will see it who cares about accessibility like we do... I think I'll stick with the "old fashion" making friends and proving concepts through PowerPoint presentations. Thanks for the link, though. On Tue, Jun 10, 2014 at 1:56 PM, Michelle Hinn wrote: > Thanks Brannon! It's nice to have a direct link to the company to give > feedback and suggestions to! > > Michelle > > > On Tue, Jun 10, 2014 at 1:32 PM, Brannon Zahand > wrote: > >> Hey all, >> >> >> >> Wanted to let you know about something Microsoft is doing for Xbox One. >> It?s called ?Xbox Feedback? and gives users the ability to submit >> suggestions for the console, Smartglass, Kinect, TV, etc. (anything related >> to the console) as well as vote for other folks ideas. >> >> >> >> URL: http://xbox.uservoice.com/ >> >> >> >> I hope you all will spread the word and submit some ideas around how we >> can make the platform and related products more accessible! >> >> >> >> Take care, >> >> >> >> *Brannon Zahand* | *DSC Business Operations* | *brannonz at microsoft.com >> * | Gamertag: *Tenchi* >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn *Chief Operations Officer* AbleGamers Charity AbleGamers.com | Facebook | Twitter Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to *everyone*: Includification.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Tue Jun 10 14:34:33 2014 From: thomas at westin.nu (Thomas Westin) Date: Tue, 10 Jun 2014 20:34:33 +0200 Subject: [games_access] Xbox Feedback Mechanism In-Reply-To: References: Message-ID: <07F549E0-F1C5-45DB-885E-19FF74F801A7@westin.nu> I think both approaches are useful, and I would like to thank Brannon too; I'm confident he will be interested in the feedback from that page. Kind regards, Thomas (Sent from my mobile) > On 10 jun 2014, at 19:59, Steve Spohn wrote: > > I still believe for the most part going through our contacts at organizations like Microsoft and PlayStation will get more done. Publicly dumping brainstorms into the void, in the hopes that someone will see it who cares about accessibility like we do... I think I'll stick with the "old fashion" making friends and proving concepts through PowerPoint presentations. > > Thanks for the link, though. > > >> On Tue, Jun 10, 2014 at 1:56 PM, Michelle Hinn wrote: >> Thanks Brannon! It's nice to have a direct link to the company to give feedback and suggestions to! >> >> Michelle >> >> >>> On Tue, Jun 10, 2014 at 1:32 PM, Brannon Zahand wrote: >>> Hey all, >>> >>> >>> >>> Wanted to let you know about something Microsoft is doing for Xbox One. It?s called ?Xbox Feedback? and gives users the ability to submit suggestions for the console, Smartglass, Kinect, TV, etc. (anything related to the console) as well as vote for other folks ideas. >>> >>> >>> >>> URL: http://xbox.uservoice.com/ >>> >>> >>> >>> I hope you all will spread the word and submit some ideas around how we can make the platform and related products more accessible! >>> >>> >>> >>> Take care, >>> >>> >>> >>> Brannon Zahand | DSC Business Operations | brannonz at microsoft.com | Gamertag: Tenchi >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > > > -- > Steve Spohn > > Chief Operations Officer > > AbleGamers Charity > AbleGamers.com | Facebook | Twitter > > Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to everyone: Includification.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From brannonz at microsoft.com Tue Jun 10 14:37:46 2014 From: brannonz at microsoft.com (Brannon Zahand) Date: Tue, 10 Jun 2014 18:37:46 +0000 Subject: [games_access] Xbox Feedback Mechanism In-Reply-To: <07F549E0-F1C5-45DB-885E-19FF74F801A7@westin.nu> References: <07F549E0-F1C5-45DB-885E-19FF74F801A7@westin.nu> Message-ID: Thanks Thomas. You are spot on. I don?t want to discount connections but I?ll put it this way: Having a ground swell of people voting for an accessibility idea will make it easier for your connections inside MS to justify why a certain action should be taken. Trust me on this. Thanks, Brannon Zahand | DSC Business Operations | brannonz at microsoft.com | Gamertag: Tenchi (o) 425.704.0166 | (c) 206.755.1188 From: games_access [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin Sent: Tuesday, June 10, 2014 11:35 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Xbox Feedback Mechanism I think both approaches are useful, and I would like to thank Brannon too; I'm confident he will be interested in the feedback from that page. Kind regards, Thomas (Sent from my mobile) On 10 jun 2014, at 19:59, Steve Spohn > wrote: I still believe for the most part going through our contacts at organizations like Microsoft and PlayStation will get more done. Publicly dumping brainstorms into the void, in the hopes that someone will see it who cares about accessibility like we do... I think I'll stick with the "old fashion" making friends and proving concepts through PowerPoint presentations. Thanks for the link, though. On Tue, Jun 10, 2014 at 1:56 PM, Michelle Hinn > wrote: Thanks Brannon! It's nice to have a direct link to the company to give feedback and suggestions to! Michelle On Tue, Jun 10, 2014 at 1:32 PM, Brannon Zahand > wrote: Hey all, Wanted to let you know about something Microsoft is doing for Xbox One. It?s called ?Xbox Feedback? and gives users the ability to submit suggestions for the console, Smartglass, Kinect, TV, etc. (anything related to the console) as well as vote for other folks ideas. URL: http://xbox.uservoice.com/ I hope you all will spread the word and submit some ideas around how we can make the platform and related products more accessible! Take care, Brannon Zahand | DSC Business Operations | brannonz at microsoft.com | Gamertag: Tenchi _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -- Steve Spohn Chief Operations Officer AbleGamers Charity AbleGamers.com | Facebook | Twitter Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to everyone: Includification.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Tue Jun 10 14:49:44 2014 From: michellehinn at gmail.com (Michelle Hinn) Date: Tue, 10 Jun 2014 14:49:44 -0400 Subject: [games_access] Xbox Feedback Mechanism In-Reply-To: References: <07F549E0-F1C5-45DB-885E-19FF74F801A7@westin.nu> Message-ID: Great advise, Brannon! :) On Tue, Jun 10, 2014 at 2:37 PM, Brannon Zahand wrote: > Thanks Thomas. You are spot on. I don?t want to discount connections but > I?ll put it this way: Having a ground swell of people voting for an > accessibility idea will make it easier for your connections inside MS to > justify why a certain action should be taken. Trust me on this. > > > > Thanks, > > > > *Brannon Zahand* | *DSC Business Operations* | *brannonz at microsoft.com > * | Gamertag: *Tenchi* > > *(o)* *425.704.0166 <425.704.0166>* | *(c)* *206.755.1188 <206.755.1188>* > > > > *From:* games_access [mailto:games_access-bounces at igda.org] *On Behalf Of > *Thomas Westin > *Sent:* Tuesday, June 10, 2014 11:35 AM > *To:* IGDA Games Accessibility SIG Mailing List > *Subject:* Re: [games_access] Xbox Feedback Mechanism > > > > I think both approaches are useful, and I would like to thank Brannon too; > I'm confident he will be interested in the feedback from that page. > > Kind regards, > > Thomas > > > > (Sent from my mobile) > > > On 10 jun 2014, at 19:59, Steve Spohn wrote: > > I still believe for the most part going through our contacts at > organizations like Microsoft and PlayStation will get more done. Publicly > dumping brainstorms into the void, in the hopes that someone will see it > who cares about accessibility like we do... I think I'll stick with the > "old fashion" making friends and proving concepts through PowerPoint > presentations. > > > > Thanks for the link, though. > > > > On Tue, Jun 10, 2014 at 1:56 PM, Michelle Hinn > wrote: > > Thanks Brannon! It's nice to have a direct link to the company to give > feedback and suggestions to! > > Michelle > > > > On Tue, Jun 10, 2014 at 1:32 PM, Brannon Zahand > wrote: > > Hey all, > > > > Wanted to let you know about something Microsoft is doing for Xbox One. > It?s called ?Xbox Feedback? and gives users the ability to submit > suggestions for the console, Smartglass, Kinect, TV, etc. (anything related > to the console) as well as vote for other folks ideas. > > > > URL: http://xbox.uservoice.com/ > > > > I hope you all will spread the word and submit some ideas around how we > can make the platform and related products more accessible! > > > > Take care, > > > > *Brannon Zahand* | *DSC Business Operations* | *brannonz at microsoft.com > * | Gamertag: *Tenchi* > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > > -- > > Steve Spohn > > > > *Chief Operations Officer* > > > > AbleGamers Charity > > AbleGamers.com | Facebook > | Twitter > > > > > Read the award-winning, critically acclaimed set of game accessibility > guidelines for developers to create mainstream games that are accessible to > *everyone*: Includification.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Tue Jun 10 15:01:30 2014 From: thomas at westin.nu (Thomas Westin) Date: Tue, 10 Jun 2014 21:01:30 +0200 Subject: [games_access] Xbox Feedback Mechanism In-Reply-To: References: <07F549E0-F1C5-45DB-885E-19FF74F801A7@westin.nu> Message-ID: <99170B97-E9B4-4743-8FEB-F95353B6E070@westin.nu> posted here http://igda-gasig.org/2014/06/10/xbox-uservoice/ and here http://gameaccessibilitycode.com/ /Thomas 10Jun 2014 kl. 20:49 skrev Michelle Hinn : > Great advise, Brannon! :) > > > On Tue, Jun 10, 2014 at 2:37 PM, Brannon Zahand wrote: > Thanks Thomas. You are spot on. I don?t want to discount connections but I?ll put it this way: Having a ground swell of people voting for an accessibility idea will make it easier for your connections inside MS to justify why a certain action should be taken. Trust me on this. > > > > Thanks, > > > > Brannon Zahand | DSC Business Operations | brannonz at microsoft.com | Gamertag: Tenchi > > (o) 425.704.0166 | (c) 206.755.1188 > > > > From: games_access [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin > Sent: Tuesday, June 10, 2014 11:35 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Xbox Feedback Mechanism > > > > I think both approaches are useful, and I would like to thank Brannon too; I'm confident he will be interested in the feedback from that page. > > Kind regards, > > Thomas > > > > (Sent from my mobile) > > > On 10 jun 2014, at 19:59, Steve Spohn wrote: > > I still believe for the most part going through our contacts at organizations like Microsoft and PlayStation will get more done. Publicly dumping brainstorms into the void, in the hopes that someone will see it who cares about accessibility like we do... I think I'll stick with the "old fashion" making friends and proving concepts through PowerPoint presentations. > > > > Thanks for the link, though. > > > > On Tue, Jun 10, 2014 at 1:56 PM, Michelle Hinn wrote: > > Thanks Brannon! It's nice to have a direct link to the company to give feedback and suggestions to! > > Michelle > > > > On Tue, Jun 10, 2014 at 1:32 PM, Brannon Zahand wrote: > > Hey all, > > > > Wanted to let you know about something Microsoft is doing for Xbox One. It?s called ?Xbox Feedback? and gives users the ability to submit suggestions for the console, Smartglass, Kinect, TV, etc. (anything related to the console) as well as vote for other folks ideas. > > > > URL: http://xbox.uservoice.com/ > > > > I hope you all will spread the word and submit some ideas around how we can make the platform and related products more accessible! > > > > Take care, > > > > Brannon Zahand | DSC Business Operations | brannonz at microsoft.com | Gamertag: Tenchi > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > > > -- > > Steve Spohn > > > > Chief Operations Officer > > > > AbleGamers Charity > > AbleGamers.com | Facebook | Twitter > > > > Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to everyone: Includification.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Jun 11 18:15:33 2014 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 11 Jun 2014 23:15:33 +0100 Subject: [games_access] Xbox Feedback Mechanism Message-ID: Sounds great, and the comments certainly ring true for me, the times I've seen the biggest lasting changes in accessibility (outside of gaming) have been when multiple sources of pressure have been applied simultaneously - top down through managers requesting it and committing resource / backlog priority accordingly; bottom up through teams on the ground both caring and knowing how, and external, both pressure from legislation (not applicable to games industry, although internal corporate values/policies certainly are) and from direct contact by large numbers of potential customers. Every possible avenue strengthens the others, that's precisely how you end up with highly accessible products like iPlayer and YouView. Although iOS is by far the gold standard, YouView would be a very good (and much closer) model for console manufacturers to learn from. The idea of a voting mechanism is also great, essentially a built in campaigning tool, which can only be a good thing - if for example Chuck Bittner's tens of thousands of signatures in favour of remapping had been done through an official tool / solicit like this it would certainly have turned some more heads. Ian On 10 Jun 2014 19:37, Brannon Zahand wrote: > > Thanks Thomas. You are spot on. I don?t want to discount connections but I?ll put it this way: Having a ground swell of people voting for an accessibility idea will make it easier for your connections inside MS to justify why a certain action should be taken. Trust me on this. > > ? > > Thanks, > > ? > > Brannon Zahand |?DSC Business Operations | brannonz at microsoft.com | Gamertag: Tenchi > > (o) 425.704.0166 | (c) 206.755.1188 > > ? > > From: games_access [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin > Sent: Tuesday, June 10, 2014 11:35 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Xbox Feedback Mechanism > > ? > > I think both approaches are useful, and I would like to thank Brannon too; I'm confident he will be interested in the feedback from that page.? > > Kind regards, > > Thomas > > ? > > (Sent from my mobile) > > > On 10 jun 2014, at 19:59, Steve Spohn wrote: >> >> I still believe for the most part going through our contacts at organizations like Microsoft and PlayStation will get more done. Publicly dumping brainstorms into the void, in the hopes that someone will see it who cares about accessibility like we do... I think I'll stick with the "old fashion" making friends and proving concepts through PowerPoint presentations. >> >> ? >> >> Thanks for the link, though. >> >> ? >> >> On Tue, Jun 10, 2014 at 1:56 PM, Michelle Hinn wrote: >>> >>> Thanks Brannon! It's nice to have a direct link to the company to give feedback and suggestions to! >>> >>> Michelle >>> >>> ? >>> >>> On Tue, Jun 10, 2014 at 1:32 PM, Brannon Zahand wrote: >>>> >>>> Hey all, >>>> >>>> ? >>>> >>>> Wanted to let you know about something Microsoft is doing for Xbox One. It?s called ?Xbox Feedback? and gives users the ability to submit suggestions for the console, Smartglass, Kinect, TV, etc. (anything related to the console) as well as vote for other folks ideas. >>>> >>>> ? >>>> >>>> URL: http://xbox.uservoice.com/ >>>> >>>> ? >>>> >>>> I hope you all will spread the word and submit some ideas around how we can make the platform and related products more accessible! >>>> >>>> ? >>>> >>>> Take care, >>>> >>>> ? >>>> >>>> Brannon Zahand |?DSC Business Operations | brannonz at microsoft.com | Gamertag: Tenchi >>>> >>>> ? >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> The main SIG website page is http://igda-gasig.org >>> >>> ? >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >> >> >> >> ? >> >> -- >> >> Steve Spohn >> >> ? >> >> Chief Operations Officer >> >> ? >> >> AbleGamers Charity >> >> AbleGamers.com?|?Facebook?|?Twitter >> >> ? >> >> Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to everyone: Includification.com >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org From i_h at hotmail.com Tue Jun 10 19:34:24 2014 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 11 Jun 2014 00:34:24 +0100 Subject: [games_access] Xbox Feedback Mechanism In-Reply-To: References: Message-ID: Here's a bit about YouView in case anyone's interested, it's a smart TV set-top box (only available in the UK), so the same principles are applicable to consoles: http://www.youview.com/features/accessibility-features/http://www.youview.com/accessibility/ > Date: Wed, 11 Jun 2014 23:15:33 +0100 > From: i_h at hotmail.com > To: games_access at igda.org > Subject: Re: [games_access] Xbox Feedback Mechanism > > Sounds great, and the comments certainly ring true for me, the times I've seen the biggest lasting changes in accessibility (outside of gaming) have been when multiple sources of pressure have been applied simultaneously - top down through managers requesting it and committing resource / backlog priority accordingly; bottom up through teams on the ground both caring and knowing how, and external, both pressure from legislation (not applicable to games industry, although internal corporate values/policies certainly are) and from direct contact by large numbers of potential customers. > > Every possible avenue strengthens the others, that's precisely how you end up with highly accessible products like iPlayer and YouView. Although iOS is by far the gold standard, YouView would be a very good (and much closer) model for console manufacturers to learn from. > > The idea of a voting mechanism is also great, essentially a built in campaigning tool, which can only be a good thing - if for example Chuck Bittner's tens of thousands of signatures in favour of remapping had been done through an official tool / solicit like this it would certainly have turned some more heads. > > Ian > > On 10 Jun 2014 19:37, Brannon Zahand wrote: > > > > Thanks Thomas. You are spot on. I don?t want to discount connections but I?ll put it this way: Having a ground swell of people voting for an accessibility idea will make it easier for your connections inside MS to justify why a certain action should be taken. Trust me on this. > > > > > > > > Thanks, > > > > > > > > Brannon Zahand | DSC Business Operations | brannonz at microsoft.com | Gamertag: Tenchi > > > > (o) 425.704.0166 | (c) 206.755.1188 > > > > > > > > From: games_access [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin > > Sent: Tuesday, June 10, 2014 11:35 AM > > To: IGDA Games Accessibility SIG Mailing List > > Subject: Re: [games_access] Xbox Feedback Mechanism > > > > > > > > I think both approaches are useful, and I would like to thank Brannon too; I'm confident he will be interested in the feedback from that page. > > > > Kind regards, > > > > Thomas > > > > > > > > (Sent from my mobile) > > > > > > On 10 jun 2014, at 19:59, Steve Spohn wrote: > >> > >> I still believe for the most part going through our contacts at organizations like Microsoft and PlayStation will get more done. Publicly dumping brainstorms into the void, in the hopes that someone will see it who cares about accessibility like we do... I think I'll stick with the "old fashion" making friends and proving concepts through PowerPoint presentations. > >> > >> > >> > >> Thanks for the link, though. > >> > >> > >> > >> On Tue, Jun 10, 2014 at 1:56 PM, Michelle Hinn wrote: > >>> > >>> Thanks Brannon! It's nice to have a direct link to the company to give feedback and suggestions to! > >>> > >>> Michelle > >>> > >>> > >>> > >>> On Tue, Jun 10, 2014 at 1:32 PM, Brannon Zahand wrote: > >>>> > >>>> Hey all, > >>>> > >>>> > >>>> > >>>> Wanted to let you know about something Microsoft is doing for Xbox One. It?s called ?Xbox Feedback? and gives users the ability to submit suggestions for the console, Smartglass, Kinect, TV, etc. (anything related to the console) as well as vote for other folks ideas. > >>>> > >>>> > >>>> > >>>> URL: http://xbox.uservoice.com/ > >>>> > >>>> > >>>> > >>>> I hope you all will spread the word and submit some ideas around how we can make the platform and related products more accessible! > >>>> > >>>> > >>>> > >>>> Take care, > >>>> > >>>> > >>>> > >>>> Brannon Zahand | DSC Business Operations | brannonz at microsoft.com | Gamertag: Tenchi > >>>> > >>>> > >>>> > >>>> _______________________________________________ > >>>> games_access mailing list > >>>> games_access at igda.org > >>>> http://seven.pairlist.net/mailman/listinfo/games_access > >>>> The main SIG website page is http://igda-gasig.org > >>> > >>> > >>> > >>> > >>> _______________________________________________ > >>> games_access mailing list > >>> games_access at igda.org > >>> http://seven.pairlist.net/mailman/listinfo/games_access > >>> The main SIG website page is http://igda-gasig.org > >> > >> > >> > >> > >> > >> -- > >> > >> Steve Spohn > >> > >> > >> > >> Chief Operations Officer > >> > >> > >> > >> AbleGamers Charity > >> > >> AbleGamers.com | Facebook | Twitter > >> > >> > >> > >> Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to everyone: Includification.com > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> The main SIG website page is http://igda-gasig.org > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Wed Jun 11 01:18:23 2014 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 11 Jun 2014 06:18:23 +0100 Subject: [games_access] Not just a game Message-ID: Not just a game http://www.bbc.co.uk/news/blogs-ouch-27763085 -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Jun 11 02:49:30 2014 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 11 Jun 2014 08:49:30 +0200 Subject: [games_access] Game Accessibility information for exhibitions/museums Message-ID: <007201cf8541$4ba0c6b0$e2e25410$@de> Hello, as interest in accessibility increase, more information is needed. It could be useful to have prepared - easy to understand - information, that can be used in exhibitions and museums. What is Game Accessibility? What kind of barriers should be considered? What kind of solutions exists? Get a feeling and understanding of facing barriers. ... An additional concept for a Show Case can be very useful. Notes: In Germany it will be more difficult. We cannot use Half-Life 2 because of age rating. ALso for terrestrial invaders we have to get special allowances because it does not have a rating. For subtitles I suggest to use Portal 2. We can refer to the history of Half-Life 2 and show the results (with increased quality) with Portal 2. For the gamescom congress showcase I made one station where the visitors can look for barriers and think about solutions. I used Kinect Adventures. But this works only on places where people have time ;-) In general Game Over and Terrestrial Invaders are very useful. It is important to use also simulation glasses for vision impairment. Idea: We use one central online documents to collect ideas and prepare some information that can be used. What kind of categories exists and what games can be used to show it. With prepared information cards that can be printed and used. What additional information can be nice (e.g. UNICEF information about UN CRPD) After this we could try to get information from the industry. For example accessibility contact emails, feedback systems, ... Regards, Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: From brannonz at microsoft.com Wed Jun 11 14:36:19 2014 From: brannonz at microsoft.com (Brannon Zahand) Date: Wed, 11 Jun 2014 18:36:19 +0000 Subject: [games_access] Xbox Feedback Mechanism In-Reply-To: References: Message-ID: <02e9f05471944593817ed7e912e906d8@BN1PR03MB233.namprd03.prod.outlook.com> Thanks for all the tweets about this everyone. Just saw this one; good idea! http://xbox.uservoice.com/forums/251650-console-accessories/suggestions/6028693-xbox-record-that Take care, Brannon Zahand | DSC Business Operations | brannonz at microsoft.com | Gamertag: Tenchi From: games_access [mailto:games_access-bounces at igda.org] On Behalf Of Ian Hamilton Sent: Tuesday, June 10, 2014 4:34 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Xbox Feedback Mechanism Here's a bit about YouView in case anyone's interested, it's a smart TV set-top box (only available in the UK), so the same principles are applicable to consoles: http://www.youview.com/features/accessibility-features/ http://www.youview.com/accessibility/ > Date: Wed, 11 Jun 2014 23:15:33 +0100 > From: i_h at hotmail.com > To: games_access at igda.org > Subject: Re: [games_access] Xbox Feedback Mechanism > > Sounds great, and the comments certainly ring true for me, the times I've seen the biggest lasting changes in accessibility (outside of gaming) have been when multiple sources of pressure have been applied simultaneously - top down through managers requesting it and committing resource / backlog priority accordingly; bottom up through teams on the ground both caring and knowing how, and external, both pressure from legislation (not applicable to games industry, although internal corporate values/policies certainly are) and from direct contact by large numbers of potential customers. > > Every possible avenue strengthens the others, that's precisely how you end up with highly accessible products like iPlayer and YouView. Although iOS is by far the gold standard, YouView would be a very good (and much closer) model for console manufacturers to learn from. > > The idea of a voting mechanism is also great, essentially a built in campaigning tool, which can only be a good thing - if for example Chuck Bittner's tens of thousands of signatures in favour of remapping had been done through an official tool / solicit like this it would certainly have turned some more heads. > > Ian > > On 10 Jun 2014 19:37, Brannon Zahand > wrote: > > > > Thanks Thomas. You are spot on. I don't want to discount connections but I'll put it this way: Having a ground swell of people voting for an accessibility idea will make it easier for your connections inside MS to justify why a certain action should be taken. Trust me on this. > > > > > > > > Thanks, > > > > > > > > Brannon Zahand | DSC Business Operations | brannonz at microsoft.com | Gamertag: Tenchi > > > > (o) 425.704.0166 | (c) 206.755.1188 > > > > > > > > From: games_access [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin > > Sent: Tuesday, June 10, 2014 11:35 AM > > To: IGDA Games Accessibility SIG Mailing List > > Subject: Re: [games_access] Xbox Feedback Mechanism > > > > > > > > I think both approaches are useful, and I would like to thank Brannon too; I'm confident he will be interested in the feedback from that page. > > > > Kind regards, > > > > Thomas > > > > > > > > (Sent from my mobile) > > > > > > On 10 jun 2014, at 19:59, Steve Spohn > wrote: > >> > >> I still believe for the most part going through our contacts at organizations like Microsoft and PlayStation will get more done. Publicly dumping brainstorms into the void, in the hopes that someone will see it who cares about accessibility like we do... I think I'll stick with the "old fashion" making friends and proving concepts through PowerPoint presentations. > >> > >> > >> > >> Thanks for the link, though. > >> > >> > >> > >> On Tue, Jun 10, 2014 at 1:56 PM, Michelle Hinn > wrote: > >>> > >>> Thanks Brannon! It's nice to have a direct link to the company to give feedback and suggestions to! > >>> > >>> Michelle > >>> > >>> > >>> > >>> On Tue, Jun 10, 2014 at 1:32 PM, Brannon Zahand > wrote: > >>>> > >>>> Hey all, > >>>> > >>>> > >>>> > >>>> Wanted to let you know about something Microsoft is doing for Xbox One. It's called "Xbox Feedback" and gives users the ability to submit suggestions for the console, Smartglass, Kinect, TV, etc. (anything related to the console) as well as vote for other folks ideas. > >>>> > >>>> > >>>> > >>>> URL: http://xbox.uservoice.com/ > >>>> > >>>> > >>>> > >>>> I hope you all will spread the word and submit some ideas around how we can make the platform and related products more accessible! > >>>> > >>>> > >>>> > >>>> Take care, > >>>> > >>>> > >>>> > >>>> Brannon Zahand | DSC Business Operations | brannonz at microsoft.com | Gamertag: Tenchi > >>>> > >>>> > >>>> > >>>> _______________________________________________ > >>>> games_access mailing list > >>>> games_access at igda.org > >>>> http://seven.pairlist.net/mailman/listinfo/games_access > >>>> The main SIG website page is http://igda-gasig.org > >>> > >>> > >>> > >>> > >>> _______________________________________________ > >>> games_access mailing list > >>> games_access at igda.org > >>> http://seven.pairlist.net/mailman/listinfo/games_access > >>> The main SIG website page is http://igda-gasig.org > >> > >> > >> > >> > >> > >> -- > >> > >> Steve Spohn > >> > >> > >> > >> Chief Operations Officer > >> > >> > >> > >> AbleGamers Charity > >> > >> AbleGamers.com | Facebook | Twitter > >> > >> > >> > >> Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to everyone: Includification.com > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> The main SIG website page is http://igda-gasig.org > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Jun 11 16:24:33 2014 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 11 Jun 2014 21:24:33 +0100 Subject: [games_access] Xbox Feedback Mechanism In-Reply-To: <02e9f05471944593817ed7e912e906d8@BN1PR03MB233.namprd03.prod.outlook.com> References: , , <02e9f05471944593817ed7e912e906d8@BN1PR03MB233.namprd03.prod.outlook.com> Message-ID: I assume a suggestions category specifically for accessibility suggestions would be too much to hope for? Ian From: brannonz at microsoft.com To: games_access at igda.org Date: Wed, 11 Jun 2014 18:36:19 +0000 Subject: Re: [games_access] Xbox Feedback Mechanism Thanks for all the tweets about this everyone. Just saw this one; good idea! http://xbox.uservoice.com/forums/251650-console-accessories/suggestions/6028693-xbox-record-that Take care, Brannon Zahand | DSC Business Operations | brannonz at microsoft.com | Gamertag: Tenchi From: games_access [mailto:games_access-bounces at igda.org] On Behalf Of Ian Hamilton Sent: Tuesday, June 10, 2014 4:34 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Xbox Feedback Mechanism Here's a bit about YouView in case anyone's interested, it's a smart TV set-top box (only available in the UK), so the same principles are applicable to consoles: http://www.youview.com/features/accessibility-features/ http://www.youview.com/accessibility/ > Date: Wed, 11 Jun 2014 23:15:33 +0100 > From: i_h at hotmail.com > To: games_access at igda.org > Subject: Re: [games_access] Xbox Feedback Mechanism > > Sounds great, and the comments certainly ring true for me, the times I've seen the biggest lasting changes in accessibility (outside of gaming) have been when multiple sources of pressure have been applied simultaneously - top down through managers requesting it and committing resource / backlog priority accordingly; bottom up through teams on the ground both caring and knowing how, and external, both pressure from legislation (not applicable to games industry, although internal corporate values/policies certainly are) and from direct contact by large numbers of potential customers. > > Every possible avenue strengthens the others, that's precisely how you end up with highly accessible products like iPlayer and YouView. Although iOS is by far the gold standard, YouView would be a very good (and much closer) model for console manufacturers to learn from. > > The idea of a voting mechanism is also great, essentially a built in campaigning tool, which can only be a good thing - if for example Chuck Bittner's tens of thousands of signatures in favour of remapping had been done through an official tool / solicit like this it would certainly have turned some more heads. > > Ian > > On 10 Jun 2014 19:37, Brannon Zahand wrote: > > > > Thanks Thomas. You are spot on. I don?t want to discount connections but I?ll put it this way: Having a ground swell of people voting for an accessibility idea will make it easier for your connections inside MS to justify why a certain action should be taken. Trust me on this. > > > > > > > > Thanks, > > > > > > > > Brannon Zahand | DSC Business Operations | brannonz at microsoft.com | Gamertag: Tenchi > > > > (o) 425.704.0166 | (c) 206.755.1188 > > > > > > > > From: games_access [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin > > Sent: Tuesday, June 10, 2014 11:35 AM > > To: IGDA Games Accessibility SIG Mailing List > > Subject: Re: [games_access] Xbox Feedback Mechanism > > > > > > > > I think both approaches are useful, and I would like to thank Brannon too; I'm confident he will be interested in the feedback from that page. > > > > Kind regards, > > > > Thomas > > > > > > > > (Sent from my mobile) > > > > > > On 10 jun 2014, at 19:59, Steve Spohn wrote: > >> > >> I still believe for the most part going through our contacts at organizations like Microsoft and PlayStation will get more done. Publicly dumping brainstorms into the void, in the hopes that someone will see it who cares about accessibility like we do... I think I'll stick with the "old fashion" making friends and proving concepts through PowerPoint presentations. > >> > >> > >> > >> Thanks for the link, though. > >> > >> > >> > >> On Tue, Jun 10, 2014 at 1:56 PM, Michelle Hinn wrote: > >>> > >>> Thanks Brannon! It's nice to have a direct link to the company to give feedback and suggestions to! > >>> > >>> Michelle > >>> > >>> > >>> > >>> On Tue, Jun 10, 2014 at 1:32 PM, Brannon Zahand wrote: > >>>> > >>>> Hey all, > >>>> > >>>> > >>>> > >>>> Wanted to let you know about something Microsoft is doing for Xbox One. It?s called ?Xbox Feedback? and gives users the ability to submit suggestions for the console, Smartglass, Kinect, TV, etc. (anything related to the console) as well as vote for other folks ideas. > >>>> > >>>> > >>>> > >>>> URL: http://xbox.uservoice.com/ > >>>> > >>>> > >>>> > >>>> I hope you all will spread the word and submit some ideas around how we can make the platform and related products more accessible! > >>>> > >>>> > >>>> > >>>> Take care, > >>>> > >>>> > >>>> > >>>> Brannon Zahand | DSC Business Operations | brannonz at microsoft.com | Gamertag: Tenchi > >>>> > >>>> > >>>> > >>>> _______________________________________________ > >>>> games_access mailing list > >>>> games_access at igda.org > >>>> http://seven.pairlist.net/mailman/listinfo/games_access > >>>> The main SIG website page is http://igda-gasig.org > >>> > >>> > >>> > >>> > >>> _______________________________________________ > >>> games_access mailing list > >>> games_access at igda.org > >>> http://seven.pairlist.net/mailman/listinfo/games_access > >>> The main SIG website page is http://igda-gasig.org > >> > >> > >> > >> > >> > >> -- > >> > >> Steve Spohn > >> > >> > >> > >> Chief Operations Officer > >> > >> > >> > >> AbleGamers Charity > >> > >> AbleGamers.com | Facebook | Twitter > >> > >> > >> > >> Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to everyone: Includification.com > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> The main SIG website page is http://igda-gasig.org > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From brannonz at microsoft.com Wed Jun 11 17:16:16 2014 From: brannonz at microsoft.com (Brannon Zahand) Date: Wed, 11 Jun 2014 21:16:16 +0000 Subject: [games_access] Xbox Feedback Mechanism In-Reply-To: References: , , <02e9f05471944593817ed7e912e906d8@BN1PR03MB233.namprd03.prod.outlook.com> Message-ID: Not at all; I'll try to track down the team who owns this mechanism to see if they would be willing to add one. In the interim, I think it'd be great if we included the word "Accessibility" somewhere in these requests so they could easily be searched on. Brannon Zahand | DSC Business Operations | brannonz at microsoft.com | Gamertag: Tenchi From: games_access [mailto:games_access-bounces at igda.org] On Behalf Of Ian Hamilton Sent: Wednesday, June 11, 2014 1:25 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Xbox Feedback Mechanism I assume a suggestions category specifically for accessibility suggestions would be too much to hope for? Ian ________________________________ From: brannonz at microsoft.com To: games_access at igda.org Date: Wed, 11 Jun 2014 18:36:19 +0000 Subject: Re: [games_access] Xbox Feedback Mechanism Thanks for all the tweets about this everyone. Just saw this one; good idea! http://xbox.uservoice.com/forums/251650-console-accessories/suggestions/6028693-xbox-record-that Take care, Brannon Zahand | DSC Business Operations | brannonz at microsoft.com | Gamertag: Tenchi From: games_access [mailto:games_access-bounces at igda.org] On Behalf Of Ian Hamilton Sent: Tuesday, June 10, 2014 4:34 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Xbox Feedback Mechanism Here's a bit about YouView in case anyone's interested, it's a smart TV set-top box (only available in the UK), so the same principles are applicable to consoles: http://www.youview.com/features/accessibility-features/ http://www.youview.com/accessibility/ > Date: Wed, 11 Jun 2014 23:15:33 +0100 > From: i_h at hotmail.com > To: games_access at igda.org > Subject: Re: [games_access] Xbox Feedback Mechanism > > Sounds great, and the comments certainly ring true for me, the times I've seen the biggest lasting changes in accessibility (outside of gaming) have been when multiple sources of pressure have been applied simultaneously - top down through managers requesting it and committing resource / backlog priority accordingly; bottom up through teams on the ground both caring and knowing how, and external, both pressure from legislation (not applicable to games industry, although internal corporate values/policies certainly are) and from direct contact by large numbers of potential customers. > > Every possible avenue strengthens the others, that's precisely how you end up with highly accessible products like iPlayer and YouView. Although iOS is by far the gold standard, YouView would be a very good (and much closer) model for console manufacturers to learn from. > > The idea of a voting mechanism is also great, essentially a built in campaigning tool, which can only be a good thing - if for example Chuck Bittner's tens of thousands of signatures in favour of remapping had been done through an official tool / solicit like this it would certainly have turned some more heads. > > Ian > > On 10 Jun 2014 19:37, Brannon Zahand > wrote: > > > > Thanks Thomas. You are spot on. I don't want to discount connections but I'll put it this way: Having a ground swell of people voting for an accessibility idea will make it easier for your connections inside MS to justify why a certain action should be taken. Trust me on this. > > > > > > > > Thanks, > > > > > > > > Brannon Zahand | DSC Business Operations | brannonz at microsoft.com | Gamertag: Tenchi > > > > (o) 425.704.0166 | (c) 206.755.1188 > > > > > > > > From: games_access [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin > > Sent: Tuesday, June 10, 2014 11:35 AM > > To: IGDA Games Accessibility SIG Mailing List > > Subject: Re: [games_access] Xbox Feedback Mechanism > > > > > > > > I think both approaches are useful, and I would like to thank Brannon too; I'm confident he will be interested in the feedback from that page. > > > > Kind regards, > > > > Thomas > > > > > > > > (Sent from my mobile) > > > > > > On 10 jun 2014, at 19:59, Steve Spohn > wrote: > >> > >> I still believe for the most part going through our contacts at organizations like Microsoft and PlayStation will get more done. Publicly dumping brainstorms into the void, in the hopes that someone will see it who cares about accessibility like we do... I think I'll stick with the "old fashion" making friends and proving concepts through PowerPoint presentations. > >> > >> > >> > >> Thanks for the link, though. > >> > >> > >> > >> On Tue, Jun 10, 2014 at 1:56 PM, Michelle Hinn > wrote: > >>> > >>> Thanks Brannon! It's nice to have a direct link to the company to give feedback and suggestions to! > >>> > >>> Michelle > >>> > >>> > >>> > >>> On Tue, Jun 10, 2014 at 1:32 PM, Brannon Zahand > wrote: > >>>> > >>>> Hey all, > >>>> > >>>> > >>>> > >>>> Wanted to let you know about something Microsoft is doing for Xbox One. It's called "Xbox Feedback" and gives users the ability to submit suggestions for the console, Smartglass, Kinect, TV, etc. (anything related to the console) as well as vote for other folks ideas. > >>>> > >>>> > >>>> > >>>> URL: http://xbox.uservoice.com/ > >>>> > >>>> > >>>> > >>>> I hope you all will spread the word and submit some ideas around how we can make the platform and related products more accessible! > >>>> > >>>> > >>>> > >>>> Take care, > >>>> > >>>> > >>>> > >>>> Brannon Zahand | DSC Business Operations | brannonz at microsoft.com | Gamertag: Tenchi > >>>> > >>>> > >>>> > >>>> _______________________________________________ > >>>> games_access mailing list > >>>> games_access at igda.org > >>>> http://seven.pairlist.net/mailman/listinfo/games_access > >>>> The main SIG website page is http://igda-gasig.org > >>> > >>> > >>> > >>> > >>> _______________________________________________ > >>> games_access mailing list > >>> games_access at igda.org > >>> http://seven.pairlist.net/mailman/listinfo/games_access > >>> The main SIG website page is http://igda-gasig.org > >> > >> > >> > >> > >> > >> -- > >> > >> Steve Spohn > >> > >> > >> > >> Chief Operations Officer > >> > >> > >> > >> AbleGamers Charity > >> > >> AbleGamers.com | Facebook | Twitter > >> > >> > >> > >> Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to everyone: Includification.com > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> The main SIG website page is http://igda-gasig.org > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Jun 11 18:15:33 2014 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 11 Jun 2014 23:15:33 +0100 Subject: [games_access] Xbox Feedback Mechanism Message-ID: Sounds great, and the comments certainly ring true for me, the times I've seen the biggest lasting changes in accessibility (outside of gaming) have been when multiple sources of pressure have been applied simultaneously - top down through managers requesting it and committing resource / backlog priority accordingly; bottom up through teams on the ground both caring and knowing how, and external, both pressure from legislation (not applicable to games industry, although internal corporate values/policies certainly are) and from direct contact by large numbers of potential customers. Every possible avenue strengthens the others, that's precisely how you end up with highly accessible products like iPlayer and YouView. Although iOS is by far the gold standard, YouView would be a very good (and much closer) model for console manufacturers to learn from. The idea of a voting mechanism is also great, essentially a built in campaigning tool, which can only be a good thing - if for example Chuck Bittner's tens of thousands of signatures in favour of remapping had been done through an official tool / solicit like this it would certainly have turned some more heads. Ian On 10 Jun 2014 19:37, Brannon Zahand wrote: > > Thanks Thomas. You are spot on. I don?t want to discount connections but I?ll put it this way: Having a ground swell of people voting for an accessibility idea will make it easier for your connections inside MS to justify why a certain action should be taken. Trust me on this. > > ? > > Thanks, > > ? > > Brannon Zahand |?DSC Business Operations | brannonz at microsoft.com | Gamertag: Tenchi > > (o) 425.704.0166 | (c) 206.755.1188 > > ? > > From: games_access [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin > Sent: Tuesday, June 10, 2014 11:35 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Xbox Feedback Mechanism > > ? > > I think both approaches are useful, and I would like to thank Brannon too; I'm confident he will be interested in the feedback from that page.? > > Kind regards, > > Thomas > > ? > > (Sent from my mobile) > > > On 10 jun 2014, at 19:59, Steve Spohn wrote: >> >> I still believe for the most part going through our contacts at organizations like Microsoft and PlayStation will get more done. Publicly dumping brainstorms into the void, in the hopes that someone will see it who cares about accessibility like we do... I think I'll stick with the "old fashion" making friends and proving concepts through PowerPoint presentations. >> >> ? >> >> Thanks for the link, though. >> >> ? >> >> On Tue, Jun 10, 2014 at 1:56 PM, Michelle Hinn wrote: >>> >>> Thanks Brannon! It's nice to have a direct link to the company to give feedback and suggestions to! >>> >>> Michelle >>> >>> ? >>> >>> On Tue, Jun 10, 2014 at 1:32 PM, Brannon Zahand wrote: >>>> >>>> Hey all, >>>> >>>> ? >>>> >>>> Wanted to let you know about something Microsoft is doing for Xbox One. It?s called ?Xbox Feedback? and gives users the ability to submit suggestions for the console, Smartglass, Kinect, TV, etc. (anything related to the console) as well as vote for other folks ideas. >>>> >>>> ? >>>> >>>> URL: http://xbox.uservoice.com/ >>>> >>>> ? >>>> >>>> I hope you all will spread the word and submit some ideas around how we can make the platform and related products more accessible! >>>> >>>> ? >>>> >>>> Take care, >>>> >>>> ? >>>> >>>> Brannon Zahand |?DSC Business Operations | brannonz at microsoft.com | Gamertag: Tenchi >>>> >>>> ? >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> The main SIG website page is http://igda-gasig.org >>> >>> ? >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >> >> >> >> ? >> >> -- >> >> Steve Spohn >> >> ? >> >> Chief Operations Officer >> >> ? >> >> AbleGamers Charity >> >> AbleGamers.com?|?Facebook?|?Twitter >> >> ? >> >> Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to everyone: Includification.com >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org From sandra_uhling at web.de Sun Jun 15 04:40:42 2014 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 15 Jun 2014 10:40:42 +0200 Subject: [games_access] deafgamers.com is down Message-ID: <001201cf8875$7e7a7720$7b6f6560$@de> Hi, Lucky with archive.org I could find the old information. Here is the Deaf Gamers Classification. Save it. Deaf Gamers Classification Grades https://web.archive.org/web/20120205064710im_/http:/www.deafgamers.com/05dgi cons/icon_a.jpg To earn an A grade a game really has to be impressive in it's provision for deaf gamers. We expect captions, subtitles and other visual clues. Colour-coded subtitles and a choice to alter the text speed (where appropriate) are features we would also consider as preferable. Not many games are going to receive the A grade unfortunately. Only Half-Life 2 springs to mind as being a game worthy of an A grade. Let's hope many developers follow Valve's excellent example. https://web.archive.org/web/20120205064710im_/http:/www.deafgamers.com/05dgi cons/icon_b.jpg Earning a B grade is going to be difficult. We expect the game to have subtitles for all the important dialogue and leave deaf gamers without any doubts about what needs to be done. Deaf gamers should be able to follow the games story too. Think of a B grade classification as having everything that an A grade rating would have apart from captions. https://web.archive.org/web/20120205064710im_/http:/www.deafgamers.com/05dgi cons/icon_c.jpg Some games aren't perfect in their provision for deaf gamers but they still allow deaf gamers to play the game without any real difficulty. Games that aren't fully subtitled (the cut scenes might not be subtitled for example but the rest of the game would provide subtitles) but don't cause any problems, except for the fact that the deaf gamer might miss out on the games story, are probably going to earn a C grade. Sports games that don't have their commentary subtitled are another example of a game that can have omissions and yet still cause no real problems for deaf gamers and as such would earn a C. https://web.archive.org/web/20120205064710im_/http:/www.deafgamers.com/05dgi cons/icon_d.jpg If a game has a D grade you really should think long and hard about parting with your cash for the game. The cut scenes in the game won't be subtitled or the cut scenes might be subtitled but the bulk of the in-game dialogue might not be (as was the case with Halo 3). There is also a general lack of visual feedback in such games too. Games that are subtitled but still cause the odd problem, which might deter some gamers, will also earn a D grade. You'll still be able to muddle your way through because objectives are given in text but for the most part it's more like hard work than enjoyment. There might be the odd problem with a game of this nature so it's worth reading the review to find out more information. https://web.archive.org/web/20120205064710im_/http:/www.deafgamers.com/05dgi cons/icon_e.jpg Red spells danger and that's exactly why the E grade icon has a red background. A game earning an E grade is just impossible for deaf gamers. In addition to the problems mentioned in the explanation for the D grade there will also be no way of knowing what your objectives are as well as important information being given only in speech. Games that rely on the ability to hear are also given an E grade. An example of this would be an adventure game that contained a puzzle where you had to listen in order to solve it. In fact with a game earning an E grade there will be so many problems that deaf gamers should just forget the game exists and move on to something else. We've seen a few games like this in the past. Let's hope we don't have to award too many of these in the future. --- -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: image001.jpg Type: image/jpeg Size: 2692 bytes Desc: not available URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: image002.jpg Type: image/jpeg Size: 2738 bytes Desc: not available URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: image003.jpg Type: image/jpeg Size: 3043 bytes Desc: not available URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: image004.jpg Type: image/jpeg Size: 2749 bytes Desc: not available URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: image005.jpg Type: image/jpeg Size: 2097 bytes Desc: not available URL: From sandra_uhling at web.de Tue Jun 17 03:38:26 2014 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 17 Jun 2014 09:38:26 +0200 Subject: [games_access] question about "joytoKey" Message-ID: <000001cf89ff$207fb5a0$617f20e0$@de> Hello, Brothers: A Tale of Two Sons is nice and some people would like to play it coop with two players. It can be played in two ways: * One Controller: Big Brother left side, small brother right side. * Keyboard: wasd and something elese I am wondering if it is possible to set it up for two controllers/keyboards? That could be very nice. Another interesting point is that one figure is controlled by one stick and one button. So it is very easy to control, when the stick is no problem. Regards, Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Mon Jun 23 05:36:18 2014 From: i_h at hotmail.com (Ian Hamilton) Date: Mon, 23 Jun 2014 10:36:18 +0100 Subject: [games_access] Colourblindness simulation Message-ID: In case anyone is interested in the finer details of how simulation works and has a good maths head, here are the algorithms that (the thoroughly excellent) Color Oracle is based on: http://vision.psychol.cam.ac.uk/jdmollon/papers/colourmaps.pdf Or for something a bit more straightforward, Color Oracle's code is open source: Java - https://github.com/nvkelso/color-oracle-javaObjective C - https://github.com/nvkelso/color-oracle Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: