[games_access] games_access Digest, Vol 126, Issue 10

Rob Florio mouthartcomic at gmail.com
Sun Jun 1 22:07:54 EDT 2014


that is seriously inspirational. Can't wait to get working on my videogame.
I hope I get the funding for it soon. When I do, look out! Going to be
amazing. Something you never seen.


On Fri, May 30, 2014 at 1:25 AM, <games_access-request at igda.org> wrote:

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> Today's Topics:
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>    1. Australian designer of the year (Ian Hamilton)
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> Message: 1
> Date: Thu, 29 May 2014 13:31:09 +0100
> From: Ian Hamilton <i_h at hotmail.com>
> To: "games_access at igda.org" <games_access at igda.org>
> Subject: [games_access] Australian designer of the year
> Message-ID: <DUB130-W593402CC7D8F8DE22A07591240 at phx.gbl>
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> The award covers all types of design in all industries, this year it was
> given to developers of assistive tech for proundly motor impaired kids,
> aimed mainly at CP but obvious benefits elsewhere too.
> I saw it being demoed at an accessibility conference over in the UK. It's
> basically giant rugged joystick that you can strap your hands to the sides
> of if needed:
>
> http://www.theleadsouthaustralia.com.au/industries/technology/max-hughes-named-young-australian-designer-of-the-year-for-videogame-controller-for-disabled-youth/#.U4bYP3Zkjwk.twitter
> They've only been using with university-produced bespoke games so far, but
> it would work fine with anything that required 4 buttons or less, or other
> games if used in conjunction with other input devices, such as switches.
> The prize is funding to get commercial production up and running.
> Ian
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> End of games_access Digest, Vol 126, Issue 10
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-- 
Rob Florio
mouthartcomic at Gmail.com
www.facebook.com/robert.florio.1
www.RobertFlorio.com
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