[games_access] Xbox Feedback Mechanism

Ian Hamilton i_h at hotmail.com
Tue Jun 10 19:34:24 EDT 2014


Here's a bit about YouView in case anyone's interested, it's a smart TV set-top box (only available in the UK), so the same principles are applicable to consoles:
http://www.youview.com/features/accessibility-features/http://www.youview.com/accessibility/

> Date: Wed, 11 Jun 2014 23:15:33 +0100
> From: i_h at hotmail.com
> To: games_access at igda.org
> Subject: Re: [games_access] Xbox Feedback Mechanism
> 
> Sounds great, and the comments certainly ring true for me, the times I've seen the biggest lasting changes in accessibility (outside of gaming) have been when multiple sources of pressure have been applied simultaneously - top down through managers requesting it and committing resource / backlog priority accordingly; bottom up through teams on the ground both caring and knowing how, and external, both pressure from legislation (not applicable to games industry, although internal corporate values/policies certainly are) and from direct contact by large numbers of potential customers.
> 
> Every possible avenue strengthens the others, that's precisely how you end up with highly accessible products like iPlayer and YouView. Although iOS is by far the gold standard, YouView would be a very good (and much closer) model for console manufacturers to learn from.
> 
> The idea of a voting mechanism is also great, essentially a built in campaigning tool, which can only be a good thing - if for example Chuck Bittner's tens of thousands of signatures in favour of remapping had been done through an official tool / solicit like this it would certainly have turned some more heads.
> 
> Ian
> 
> On 10 Jun 2014 19:37, Brannon Zahand <brannonz at microsoft.com> wrote:
> >
> > Thanks Thomas. You are spot on. I don’t want to discount connections but I’ll put it this way: Having a ground swell of people voting for an accessibility idea will make it easier for your connections inside MS to justify why a certain action should be taken. Trust me on this.
> >
> >  
> >
> > Thanks,
> >
> >  
> >
> > Brannon Zahand | DSC Business Operations | brannonz at microsoft.com | Gamertag: Tenchi
> >
> > (o) 425.704.0166 | (c) 206.755.1188
> >
> >  
> >
> > From: games_access [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin
> > Sent: Tuesday, June 10, 2014 11:35 AM
> > To: IGDA Games Accessibility SIG Mailing List
> > Subject: Re: [games_access] Xbox Feedback Mechanism
> >
> >  
> >
> > I think both approaches are useful, and I would like to thank Brannon too; I'm confident he will be interested in the feedback from that page. 
> >
> > Kind regards,
> >
> > Thomas
> >
> >  
> >
> > (Sent from my mobile)
> >
> >
> > On 10 jun 2014, at 19:59, Steve Spohn <steve at ablegamers.com> wrote:
> >>
> >> I still believe for the most part going through our contacts at organizations like Microsoft and PlayStation will get more done. Publicly dumping brainstorms into the void, in the hopes that someone will see it who cares about accessibility like we do... I think I'll stick with the "old fashion" making friends and proving concepts through PowerPoint presentations.
> >>
> >>  
> >>
> >> Thanks for the link, though.
> >>
> >>  
> >>
> >> On Tue, Jun 10, 2014 at 1:56 PM, Michelle Hinn <michellehinn at gmail.com> wrote:
> >>>
> >>> Thanks Brannon! It's nice to have a direct link to the company to give feedback and suggestions to!
> >>>
> >>> Michelle
> >>>
> >>>  
> >>>
> >>> On Tue, Jun 10, 2014 at 1:32 PM, Brannon Zahand <brannonz at microsoft.com> wrote:
> >>>>
> >>>> Hey all,
> >>>>
> >>>>  
> >>>>
> >>>> Wanted to let you know about something Microsoft is doing for Xbox One. It’s called “Xbox Feedback” and gives users the ability to submit suggestions for the console, Smartglass, Kinect, TV, etc. (anything related to the console) as well as vote for other folks ideas.
> >>>>
> >>>>  
> >>>>
> >>>> URL: http://xbox.uservoice.com/
> >>>>
> >>>>  
> >>>>
> >>>> I hope you all will spread the word and submit some ideas around how we can make the platform and related products more accessible!
> >>>>
> >>>>  
> >>>>
> >>>> Take care,
> >>>>
> >>>>  
> >>>>
> >>>> Brannon Zahand | DSC Business Operations | brannonz at microsoft.com | Gamertag: Tenchi
> >>>>
> >>>>  
> >>>>
> >>>> _______________________________________________
> >>>> games_access mailing list
> >>>> games_access at igda.org
> >>>> http://seven.pairlist.net/mailman/listinfo/games_access
> >>>> The main SIG website page is http://igda-gasig.org
> >>>
> >>>  
> >>>
> >>>
> >>> _______________________________________________
> >>> games_access mailing list
> >>> games_access at igda.org
> >>> http://seven.pairlist.net/mailman/listinfo/games_access
> >>> The main SIG website page is http://igda-gasig.org
> >>
> >>
> >>
> >>  
> >>
> >> --
> >>
> >> Steve Spohn
> >>
> >>  
> >>
> >> Chief Operations Officer
> >>
> >>  
> >>
> >> AbleGamers Charity
> >>
> >> AbleGamers.com | Facebook | Twitter
> >>
> >>  
> >>
> >> Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to everyone: Includification.com
> >>
> >> _______________________________________________
> >> games_access mailing list
> >> games_access at igda.org
> >> http://seven.pairlist.net/mailman/listinfo/games_access
> >> The main SIG website page is http://igda-gasig.org
> _______________________________________________
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