From sandra_uhling at web.de Wed Mar 5 07:07:41 2014 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 5 Mar 2014 13:07:41 +0100 Subject: [games_access] Game Accessibility Information In-Reply-To: <4855e0e364c4d99cfe2394f7b45452aa@weallplaygames.com> References: <4855e0e364c4d99cfe2394f7b45452aa@weallplaygames.com> Message-ID: <000001cf386b$82c728a0$885579e0$@de> Hello, maybe Sabina and Bor would like to join the IGDA GA-SIG? Regards, Sandra -----Urspr?ngliche Nachricht----- Von: info at weallplaygames.com [mailto:info at weallplaygames.com] Gesendet: Mittwoch, 5. M?rz 2014 12:22 An: undisclosed-recipients: Betreff: Game Accessibility Information Hi, We are Sabina Dirks and Bor Verkroost. We recently built the website www.weallplaygames.com and it's currently in progress. Main focus is to gather all information in one place regarding Game Accessibility. Ultimately, we plan to make a small guide with all the information and distribute it on conferences, to game developers and other sources of interest. Another goal is to organize an event based on Game Accessibility. We would love to include your website on our website and guide. If you are interested in sharing your information, please provide us copy, your logo for web and print and any other information you would like to share with us. If you have any questions or remarks please email us. Kind regards, Sabina Dirks & Bor Verkroost www.weallplaygames.com www.eborfoundation.com From i_h at hotmail.com Wed Mar 5 12:58:10 2014 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 5 Mar 2014 17:58:10 +0000 Subject: [games_access] Game Accessibility Information (Sandra Uhling) In-Reply-To: References: Message-ID: I've met Sabina and Bor, both great people and very enthusiastic about accessibility. Bor has done a fair bit of speaking on the subject. The main part of what they're producing is a global list of organisations and individuals who are involved with game accessibility, so that developers around the world can find someone as local as possible to them to speak to. So I'm sure they would be very grateful for any tips on who to include! Ian > From: games_access-request at igda.org > Subject: games_access Digest, Vol 124, Issue 1 > To: games_access at igda.org > Date: Wed, 5 Mar 2014 10:00:05 -0500 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Game Accessibility Information (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Wed, 5 Mar 2014 13:07:41 +0100 > From: "Sandra Uhling" > Subject: Re: [games_access] Game Accessibility Information > To: "IGDA GA-SIG Emailliste" > Cc: info at weallplaygames.com > Message-ID: <000001cf386b$82c728a0$885579e0$@de> > Content-Type: text/plain; charset="utf-8" > > Hello, > > maybe Sabina and Bor would like to join the IGDA GA-SIG? > > Regards, > Sandra > > -----Urspr?ngliche Nachricht----- > Von: info at weallplaygames.com [mailto:info at weallplaygames.com] > Gesendet: Mittwoch, 5. M?rz 2014 12:22 > An: undisclosed-recipients: > Betreff: Game Accessibility Information > > Hi, > > We are Sabina Dirks and Bor Verkroost. > > We recently built the website www.weallplaygames.com and it's currently in progress. Main focus is to gather all information in one place regarding Game Accessibility. Ultimately, we plan to make a small guide with all the information and distribute it on conferences, to game developers and other sources of interest. Another goal is to organize an event based on Game Accessibility. > > We would love to include your website on our website and guide. > > If you are interested in sharing your information, please provide us copy, your logo for web and print and any other information you would like to share with us. > > If you have any questions or remarks please email us. > > Kind regards, > > Sabina Dirks & Bor Verkroost > > www.weallplaygames.com > www.eborfoundation.com > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 124, Issue 1 > ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Wed Mar 5 13:20:53 2014 From: michellehinn at gmail.com (Michelle Hinn) Date: Wed, 5 Mar 2014 13:20:53 -0500 Subject: [games_access] Game Accessibility Information (Sandra Uhling) In-Reply-To: References: Message-ID: Sabina and Bor, You are welcome to join our SIG by going to http://seven.pairlist.net/mailman/listinfo/games_access and signing up for the mailing list! Hope to talk to you more about your project soon! Michelle On Wed, Mar 5, 2014 at 12:58 PM, Ian Hamilton wrote: > > I've met Sabina and Bor, both great people and very enthusiastic about > accessibility. Bor has done a fair bit of speaking on the subject. > > > The main part of what they're producing is a global list of organisations > and individuals who are involved with game accessibility, so that > developers around the world can find someone as local as possible to them > to speak to. So I'm sure they would be very grateful for any tips on who to > include! > > > Ian > > > From: games_access-request at igda.org > > Subject: games_access Digest, Vol 124, Issue 1 > > To: games_access at igda.org > > Date: Wed, 5 Mar 2014 10:00:05 -0500 > > > > Send games_access mailing list submissions to > > games_access at igda.org > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://seven.pairlist.net/mailman/listinfo/games_access > > or, via email, send a message with subject or body 'help' to > > games_access-request at igda.org > > > > You can reach the person managing the list at > > games_access-owner at igda.org > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of games_access digest..." > > > > > > Today's Topics: > > > > 1. Re: Game Accessibility Information (Sandra Uhling) > > > > > > ---------------------------------------------------------------------- > > > > Message: 1 > > Date: Wed, 5 Mar 2014 13:07:41 +0100 > > From: "Sandra Uhling" > > Subject: Re: [games_access] Game Accessibility Information > > To: "IGDA GA-SIG Emailliste" > > Cc: info at weallplaygames.com > > Message-ID: <000001cf386b$82c728a0$885579e0$@de> > > Content-Type: text/plain; charset="utf-8" > > > > Hello, > > > > maybe Sabina and Bor would like to join the IGDA GA-SIG? > > > > Regards, > > Sandra > > > > -----Urspr?ngliche Nachricht----- > > Von: info at weallplaygames.com [mailto:info at weallplaygames.com] > > Gesendet: Mittwoch, 5. M?rz 2014 12:22 > > An: undisclosed-recipients: > > Betreff: Game Accessibility Information > > > > Hi, > > > > We are Sabina Dirks and Bor Verkroost. > > > > We recently built the website www.weallplaygames.com and it's currently > in progress. Main focus is to gather all information in one place regarding > Game Accessibility. Ultimately, we plan to make a small guide with all the > information and distribute it on conferences, to game developers and other > sources of interest. Another goal is to organize an event based on Game > Accessibility. > > > > We would love to include your website on our website and guide. > > > > If you are interested in sharing your information, please provide us > copy, your logo for web and print and any other information you would like > to share with us. > > > > If you have any questions or remarks please email us. > > > > Kind regards, > > > > Sabina Dirks & Bor Verkroost > > > > www.weallplaygames.com > > www.eborfoundation.com > > > > > > > > ------------------------------ > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > End of games_access Digest, Vol 124, Issue 1 > > ******************************************** > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Mar 5 16:35:59 2014 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 5 Mar 2014 22:35:59 +0100 Subject: [games_access] AudioViews that explains blind gaming Message-ID: <001801cf38ba$e87c3380$b9749a80$@de> Hello, maybe it could be nice to have AudioViews that explains how blind gamer play games. We have one in german for very simple AudioGames. Lots of people would like to know how fifa can be played ;-) Imagine we would make a GDC Session where blind gamers explain how they play. But not it must be very easy to understand :-) Regards, Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Mar 6 06:08:24 2014 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 6 Mar 2014 12:08:24 +0100 Subject: [games_access] kickstarter - QuadStick: A Game Controller for Quadriplegics Message-ID: <004001cf392c$65437e20$2fca7a60$@de> https://www.kickstarter.com/projects/227850484/quadstick-a-game-controller-f or-quadriplegics?ref=live -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Fri Mar 7 06:37:14 2014 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 7 Mar 2014 11:37:14 +0000 Subject: [games_access] AudioViews that explains blind gaming In-Reply-To: References: Message-ID: Brandon Cole has a bunch of nice recordings of blind gamers playing mainstream console & PC games hosted here: http://www.brandoncole.net/?page_id=19 Brandon will be at GDC this month to do a talk about the different ways that he plays, together with developers talking about the different approaches they have taken to blind-accessibility in their games. Ian > > Message: 3 > Date: Wed, 5 Mar 2014 22:35:59 +0100 > From: "Sandra Uhling" > Subject: [games_access] AudioViews that explains blind gaming > To: "IGDA GA-SIG Emailliste" > Message-ID: <001801cf38ba$e87c3380$b9749a80$@de> > Content-Type: text/plain; charset="us-ascii" > > Hello, > > > > maybe it could be nice to have AudioViews that explains how blind gamer play > games. > > We have one in german for very simple AudioGames. > > > > Lots of people would like to know how fifa can be played ;-) > > > > Imagine we would make a GDC Session where blind gamers explain how they > play. > > But not it must be very easy to understand :-) > > > > Regards, > > Sandra > -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Thu Mar 13 04:36:09 2014 From: thomas at westin.nu (Thomas Westin) Date: Thu, 13 Mar 2014 09:36:09 +0100 Subject: [games_access] Our roundtable at GDC Message-ID: Hi all, Just a friendly reminder about the roundtable at GDC next week. Please spread the word to people you know who will attend or knows someone who will etc. IGDA Game Accessibility SIG Roundtable Location: Room 114, North Hall Date: Friday, March 21 Time: 10:00am-11:00am Best regards Thomas -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Fri Mar 21 04:05:58 2014 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 21 Mar 2014 08:05:58 +0000 Subject: [games_access] Outstanding news from GDC In-Reply-To: References: , Message-ID: Epic have time set aside on Friday afternoons where devs are free to work on whatever they want. In the space of one of those afternoons one of the Unreal devs knocked out some colourblind filters, so after a couple more days' tweaking they've now been included as part of the Unreal engine, so developers can see through colourblind eyes as they work. There's a bit of a caveat in that the options are fairly deep in the display preferences, but that aside, that's a huge number of AAA devs who now have the tools necessary to avoid excluding CVD gamers. Show floor photo: http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From bsawyer at dmill.com Fri Mar 21 09:13:49 2014 From: bsawyer at dmill.com (Ben Sawyer) Date: Fri, 21 Mar 2014 06:13:49 -0700 Subject: [games_access] Outstanding news from GDC In-Reply-To: References: , Message-ID: Has Unity done this yet? Or is this problem solved by a Unity plug-in? On Mar 21, 2014, at 1:05 AM, Ian Hamilton wrote: > Epic have time set aside on Friday afternoons where devs are free to work on whatever they want. In the space of one of those afternoons one of the Unreal devs knocked out some colourblind filters, so after a couple more days' tweaking they've now been included as part of the Unreal engine, so developers can see through colourblind eyes as they work. > > There's a bit of a caveat in that the options are fairly deep in the display preferences, but that aside, that's a huge number of AAA devs who now have the tools necessary to avoid excluding CVD gamers. > > Show floor photo: > > http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg > > Ian > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From i_h at hotmail.com Fri Mar 21 11:18:32 2014 From: i_h at hotmail.com (Ian Hamilton) Date: 21 Mar 2014 08:18:32 -0700 Subject: [games_access] =?utf-8?q?games=5Faccess_Digest=2C_Vol_124=2C_Issu?= =?utf-8?q?e_5?= Message-ID: As far as I'm aware at least, Unreal are the first tool vendor to have done it. A plugin would be great but if they can include it in the tool itself that would be even better, as that way there will be people who haven't thought about colourblindness before who stumble across it, meaning it could be a good awareness raising tool as well as a good production tool. Just so long as it is somewhere a little more prominent than it is in Unreal. I've been working on Unity for a while, where it has got to is that they are interested, but not quite interested enough to do it themselves. So it's the standard tool vendor response that they love the idea but have a rammed backlog, other priorities, etc. However, much like Unreal, they're totally up for including it if someone else will develop it for them. I had an offer yesterday, a studio in the US who are experienced in this kind of work who are willing to donate a few days to do the work for free. So it's just a case of making it happen now, which hopefully this Unreal development will give the impetus for. The work itself is fairly trivial, the algorithms are all publicly available. Thomas has been chatting with them this week too, and from what he was saying the new version has greatly simplified the process for making shaders. Then of course if the two big players both offer the feature, plenty of the smaller ones will end up copying them :) ----- Reply message ----- From: games_access-request at igda.org To: Subject: games_access Digest, Vol 124, Issue 5 Date: Fri, Mar 21, 2014 07:00 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Outstanding news from GDC (Ian Hamilton) 2. Re: Outstanding news from GDC (Ben Sawyer) ---------------------------------------------------------------------- Message: 1 Date: Fri, 21 Mar 2014 08:05:58 +0000 From: Ian Hamilton Subject: [games_access] Outstanding news from GDC To: "games_access at igda.org" Message-ID: Content-Type: text/plain; charset="iso-8859-1" Epic have time set aside on Friday afternoons where devs are free to work on whatever they want. In the space of one of those afternoons one of the Unreal devs knocked out some colourblind filters, so after a couple more days' tweaking they've now been included as part of the Unreal engine, so developers can see through colourblind eyes as they work. There's a bit of a caveat in that the options are fairly deep in the display preferences, but that aside, that's a huge number of AAA devs who now have the tools necessary to avoid excluding CVD gamers. Show floor photo: http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 2 Date: Fri, 21 Mar 2014 06:13:49 -0700 From: Ben Sawyer Subject: Re: [games_access] Outstanding news from GDC To: Betts Pamela Message-ID: Content-Type: text/plain; charset=iso-8859-1 Has Unity done this yet? Or is this problem solved by a Unity plug-in? On Mar 21, 2014, at 1:05 AM, Ian Hamilton wrote: > Epic have time set aside on Friday afternoons where devs are free to work on whatever they want. In the space of one of those afternoons one of the Unreal devs knocked out some colourblind filters, so after a couple more days' tweaking they've now been included as part of the Unreal engine, so developers can see through colourblind eyes as they work. > > There's a bit of a caveat in that the options are fairly deep in the display preferences, but that aside, that's a huge number of AAA devs who now have the tools necessary to avoid excluding CVD gamers. > > Show floor photo: > > http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg > > Ian > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 124, Issue 5 ******************************************** From barrie.ellis at oneswitch.org.uk Fri Mar 21 11:29:10 2014 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 21 Mar 2014 15:29:10 +0000 Subject: [games_access] games_access Digest, Vol 124, Issue 5 In-Reply-To: References: Message-ID: Progress!! Great news, and great to hear you two flying the flag for accessibility at GDC. On 21 March 2014 15:18, Ian Hamilton wrote: > > As far as I'm aware at least, Unreal are the first tool vendor to have > done it. > > A plugin would be great but if they can include it in the tool itself that > would be even better, as that way there will be people who haven't thought > about colourblindness before who stumble across it, meaning it could be a > good awareness raising tool as well as a good production tool. Just so long > as it is somewhere a little more prominent than it is in Unreal. > > I've been working on Unity for a while, where it has got to is that they > are interested, but not quite interested enough to do it themselves. So > it's the standard tool vendor response that they love the idea but have a > rammed backlog, other priorities, etc. > However, much like Unreal, they're totally up for including it if someone > else will develop it for them. > > I had an offer yesterday, a studio in the US who are experienced in this > kind of work who are willing to donate a few days to do the work for free. > So it's just a case of making it happen now, which hopefully this Unreal > development will give the impetus for. > > The work itself is fairly trivial, the algorithms are all publicly > available. Thomas has been chatting with them this week too, and from what > he was saying the new version has greatly simplified the process for making > shaders. > > Then of course if the two big players both offer the feature, plenty of > the smaller ones will end up copying them :) > > ----- Reply message ----- > From: games_access-request at igda.org > To: > Subject: games_access Digest, Vol 124, Issue 5 > Date: Fri, Mar 21, 2014 07:00 > > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Outstanding news from GDC (Ian Hamilton) > 2. Re: Outstanding news from GDC (Ben Sawyer) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Fri, 21 Mar 2014 08:05:58 +0000 > From: Ian Hamilton > Subject: [games_access] Outstanding news from GDC > To: "games_access at igda.org" > Message-ID: > Content-Type: text/plain; charset="iso-8859-1" > > Epic have time set aside on Friday afternoons where devs are free to work > on whatever they want. In the space of one of those afternoons one of the > Unreal devs knocked out some colourblind filters, so after a couple more > days' tweaking they've now been included as part of the Unreal engine, so > developers can see through colourblind eyes as they work. > There's a bit of a caveat in that the options are fairly deep in the > display preferences, but that aside, that's a huge number of AAA devs who > now have the tools necessary to avoid excluding CVD gamers. > > > Show floor photo: > http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg > Ian > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://seven.pairlist.net/pipermail/games_access/attachments/20140321/48e637f8/attachment-0001.html > > > > ------------------------------ > > Message: 2 > Date: Fri, 21 Mar 2014 06:13:49 -0700 > From: Ben Sawyer > Subject: Re: [games_access] Outstanding news from GDC > To: Betts Pamela > Message-ID: > Content-Type: text/plain; charset=iso-8859-1 > > Has Unity done this yet? Or is this problem solved by a Unity plug-in? > > On Mar 21, 2014, at 1:05 AM, Ian Hamilton wrote: > > > Epic have time set aside on Friday afternoons where devs are free to > work on whatever they want. In the space of one of those afternoons one of > the Unreal devs knocked out some colourblind filters, so after a couple > more days' tweaking they've now been included as part of the Unreal engine, > so developers can see through colourblind eyes as they work. > > > > There's a bit of a caveat in that the options are fairly deep in the > display preferences, but that aside, that's a huge number of AAA devs who > now have the tools necessary to avoid excluding CVD gamers. > > > > Show floor photo: > > > > http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg > > > > Ian > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 124, Issue 5 > ******************************************** > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From bsawyer at dmill.com Fri Mar 21 11:43:28 2014 From: bsawyer at dmill.com (Ben Sawyer) Date: Fri, 21 Mar 2014 08:43:28 -0700 Subject: [games_access] games_access Digest, Vol 124, Issue 5 In-Reply-To: References: Message-ID: What about like a $5000 prize for a verifiable unit plug-in - we define the outcomes and offer a prize like XPrize. On Mar 21, 2014, at 8:18 AM, Ian Hamilton wrote: > > As far as I'm aware at least, Unreal are the first tool vendor to have done it. > > A plugin would be great but if they can include it in the tool itself that would be even better, as that way there will be people who haven't thought about colourblindness before who stumble across it, meaning it could be a good awareness raising tool as well as a good production tool. Just so long as it is somewhere a little more prominent than it is in Unreal. > > I've been working on Unity for a while, where it has got to is that they are interested, but not quite interested enough to do it themselves. So it's the standard tool vendor response that they love the idea but have a rammed backlog, other priorities, etc. > However, much like Unreal, they're totally up for including it if someone else will develop it for them. > > I had an offer yesterday, a studio in the US who are experienced in this kind of work who are willing to donate a few days to do the work for free. So it's just a case of making it happen now, which hopefully this Unreal development will give the impetus for. > > The work itself is fairly trivial, the algorithms are all publicly available. Thomas has been chatting with them this week too, and from what he was saying the new version has greatly simplified the process for making shaders. > > Then of course if the two big players both offer the feature, plenty of the smaller ones will end up copying them :) > > ----- Reply message ----- > From: games_access-request at igda.org > To: > Subject: games_access Digest, Vol 124, Issue 5 > Date: Fri, Mar 21, 2014 07:00 > > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Outstanding news from GDC (Ian Hamilton) > 2. Re: Outstanding news from GDC (Ben Sawyer) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Fri, 21 Mar 2014 08:05:58 +0000 > From: Ian Hamilton > Subject: [games_access] Outstanding news from GDC > To: "games_access at igda.org" > Message-ID: > Content-Type: text/plain; charset="iso-8859-1" > > Epic have time set aside on Friday afternoons where devs are free to work on whatever they want. In the space of one of those afternoons one of the Unreal devs knocked out some colourblind filters, so after a couple more days' tweaking they've now been included as part of the Unreal engine, so developers can see through colourblind eyes as they work. > There's a bit of a caveat in that the options are fairly deep in the display preferences, but that aside, that's a huge number of AAA devs who now have the tools necessary to avoid excluding CVD gamers. > > > Show floor photo: > http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg > Ian > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Message: 2 > Date: Fri, 21 Mar 2014 06:13:49 -0700 > From: Ben Sawyer > Subject: Re: [games_access] Outstanding news from GDC > To: Betts Pamela > Message-ID: > Content-Type: text/plain; charset=iso-8859-1 > > Has Unity done this yet? Or is this problem solved by a Unity plug-in? > > On Mar 21, 2014, at 1:05 AM, Ian Hamilton wrote: > >> Epic have time set aside on Friday afternoons where devs are free to work on whatever they want. In the space of one of those afternoons one of the Unreal devs knocked out some colourblind filters, so after a couple more days' tweaking they've now been included as part of the Unreal engine, so developers can see through colourblind eyes as they work. >> >> There's a bit of a caveat in that the options are fairly deep in the display preferences, but that aside, that's a huge number of AAA devs who now have the tools necessary to avoid excluding CVD gamers. >> >> Show floor photo: >> >> http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg >> >> Ian >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 124, Issue 5 > ******************************************** > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From sandra_uhling at web.de Fri Mar 21 11:58:29 2014 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 21 Mar 2014 16:58:29 +0100 Subject: [games_access] games_access Digest, Vol 124, Issue 5 In-Reply-To: References: Message-ID: <004e01cf451e$6795f510$36c1df30$@de> Hi brainstorming: A program that simulates color blindness could be great. There are some available, but all limited. * It should run separate and be activated, e.g. like skype * It should not stop the simulation when someone uses a control * It should check all important cases, not just few (at least 6, but there are more) * It should contain easy to understand basic information about color blindness!! Additional to the knowledge from Web Accessibility, it is important that gamer sometimes have to recognize a certain color. e.g. colored item in an inventar (-> adventures an additional text is shown) e.g. a figure boild something and the gamer has to do something until a certain color is shown e.g. solution for color puzzles are needed (e.g. color combination to get a certain color) I have some nice pictures and game examples. Great resource with a good book: http://www.color-blindness.com/2010/02/23/color-blind-essentials/ And then make is an important point in the final check lists. Regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Ben Sawyer Gesendet: Freitag, 21. M?rz 2014 16:43 An: Betts Pamela Betreff: Re: [games_access] games_access Digest, Vol 124, Issue 5 What about like a $5000 prize for a verifiable unit plug-in - we define the outcomes and offer a prize like XPrize. On Mar 21, 2014, at 8:18 AM, Ian Hamilton wrote: > > As far as I'm aware at least, Unreal are the first tool vendor to have done it. > > A plugin would be great but if they can include it in the tool itself that would be even better, as that way there will be people who haven't thought about colourblindness before who stumble across it, meaning it could be a good awareness raising tool as well as a good production tool. Just so long as it is somewhere a little more prominent than it is in Unreal. > > I've been working on Unity for a while, where it has got to is that they are interested, but not quite interested enough to do it themselves. So it's the standard tool vendor response that they love the idea but have a rammed backlog, other priorities, etc. > However, much like Unreal, they're totally up for including it if someone else will develop it for them. > > I had an offer yesterday, a studio in the US who are experienced in this kind of work who are willing to donate a few days to do the work for free. So it's just a case of making it happen now, which hopefully this Unreal development will give the impetus for. > > The work itself is fairly trivial, the algorithms are all publicly available. Thomas has been chatting with them this week too, and from what he was saying the new version has greatly simplified the process for making shaders. > > Then of course if the two big players both offer the feature, plenty > of the smaller ones will end up copying them :) > > ----- Reply message ----- > From: games_access-request at igda.org > To: > Subject: games_access Digest, Vol 124, Issue 5 > Date: Fri, Mar 21, 2014 07:00 > > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Outstanding news from GDC (Ian Hamilton) > 2. Re: Outstanding news from GDC (Ben Sawyer) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Fri, 21 Mar 2014 08:05:58 +0000 > From: Ian Hamilton > Subject: [games_access] Outstanding news from GDC > To: "games_access at igda.org" > Message-ID: > Content-Type: text/plain; charset="iso-8859-1" > > Epic have time set aside on Friday afternoons where devs are free to work on whatever they want. In the space of one of those afternoons one of the Unreal devs knocked out some colourblind filters, so after a couple more days' tweaking they've now been included as part of the Unreal engine, so developers can see through colourblind eyes as they work. > There's a bit of a caveat in that the options are fairly deep in the display preferences, but that aside, that's a huge number of AAA devs who now have the tools necessary to avoid excluding CVD gamers. > > > Show floor photo: > http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg > Ian > -------------- next part -------------- An HTML attachment was > scrubbed... > URL: > /48e637f8/attachment-0001.html> > > ------------------------------ > > Message: 2 > Date: Fri, 21 Mar 2014 06:13:49 -0700 > From: Ben Sawyer > Subject: Re: [games_access] Outstanding news from GDC > To: Betts Pamela > Message-ID: > Content-Type: text/plain; charset=iso-8859-1 > > Has Unity done this yet? Or is this problem solved by a Unity plug-in? > > On Mar 21, 2014, at 1:05 AM, Ian Hamilton wrote: > >> Epic have time set aside on Friday afternoons where devs are free to work on whatever they want. In the space of one of those afternoons one of the Unreal devs knocked out some colourblind filters, so after a couple more days' tweaking they've now been included as part of the Unreal engine, so developers can see through colourblind eyes as they work. >> >> There's a bit of a caveat in that the options are fairly deep in the display preferences, but that aside, that's a huge number of AAA devs who now have the tools necessary to avoid excluding CVD gamers. >> >> Show floor photo: >> >> http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg >> >> Ian >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 124, Issue 5 > ******************************************** > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From i_h at hotmail.com Fri Mar 21 12:02:18 2014 From: i_h at hotmail.com (Ian Hamilton) Date: 21 Mar 2014 09:02:18 -0700 Subject: [games_access] =?utf-8?q?games=5Faccess_Digest=2C_Vol_124=2C_Issu?= =?utf-8?q?e_6?= Message-ID: Others are flying the flag here too, there are five accessibility related sessions this year! As well as the SIG round table there is also one for general accessibility and one about blind accessibility (including a blind panellist, which was great), also a talk by Nicky from Somethin Else about sound design that went into some detail on Papa Sangre which is designed ground up for blind accessibility, nice fact from that is that with a 93 it has the highest metacritic score of any iOS game, and then lastly a talk from John Nesky of That Game Company about lessons learned from the camera work in Journey, most of which were about simulation sickness. Ian ----- Reply message ----- From: games_access-request at igda.org To: Subject: games_access Digest, Vol 124, Issue 6 Date: Fri, Mar 21, 2014 08:43 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: games_access Digest, Vol 124, Issue 5 (Ian Hamilton) 2. Re: games_access Digest, Vol 124, Issue 5 (Barrie Ellis) 3. Re: games_access Digest, Vol 124, Issue 5 (Ben Sawyer) ---------------------------------------------------------------------- Message: 1 Date: 21 Mar 2014 08:18:32 -0700 From: Ian Hamilton Subject: Re: [games_access] games_access Digest, Vol 124, Issue 5 To: Message-ID: Content-Type: text/plain; charset="utf-8" As far as I'm aware at least, Unreal are the first tool vendor to have done it. A plugin would be great but if they can include it in the tool itself that would be even better, as that way there will be people who haven't thought about colourblindness before who stumble across it, meaning it could be a good awareness raising tool as well as a good production tool. Just so long as it is somewhere a little more prominent than it is in Unreal. I've been working on Unity for a while, where it has got to is that they are interested, but not quite interested enough to do it themselves. So it's the standard tool vendor response that they love the idea but have a rammed backlog, other priorities, etc. However, much like Unreal, they're totally up for including it if someone else will develop it for them. I had an offer yesterday, a studio in the US who are experienced in this kind of work who are willing to donate a few days to do the work for free. So it's just a case of making it happen now, which hopefully this Unreal development will give the impetus for. The work itself is fairly trivial, the algorithms are all publicly available. Thomas has been chatting with them this week too, and from what he was saying the new version has greatly simplified the process for making shaders. Then of course if the two big players both offer the feature, plenty of the smaller ones will end up copying them :) ----- Reply message ----- From: games_access-request at igda.org To: Subject: games_access Digest, Vol 124, Issue 5 Date: Fri, Mar 21, 2014 07:00 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Outstanding news from GDC (Ian Hamilton) 2. Re: Outstanding news from GDC (Ben Sawyer) ---------------------------------------------------------------------- Message: 1 Date: Fri, 21 Mar 2014 08:05:58 +0000 From: Ian Hamilton Subject: [games_access] Outstanding news from GDC To: "games_access at igda.org" Message-ID: Content-Type: text/plain; charset="iso-8859-1" Epic have time set aside on Friday afternoons where devs are free to work on whatever they want. In the space of one of those afternoons one of the Unreal devs knocked out some colourblind filters, so after a couple more days' tweaking they've now been included as part of the Unreal engine, so developers can see through colourblind eyes as they work. There's a bit of a caveat in that the options are fairly deep in the display preferences, but that aside, that's a huge number of AAA devs who now have the tools necessary to avoid excluding CVD gamers. Show floor photo: http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 2 Date: Fri, 21 Mar 2014 06:13:49 -0700 From: Ben Sawyer Subject: Re: [games_access] Outstanding news from GDC To: Betts Pamela Message-ID: Content-Type: text/plain; charset=iso-8859-1 Has Unity done this yet? Or is this problem solved by a Unity plug-in? On Mar 21, 2014, at 1:05 AM, Ian Hamilton wrote: > Epic have time set aside on Friday afternoons where devs are free to work on whatever they want. In the space of one of those afternoons one of the Unreal devs knocked out some colourblind filters, so after a couple more days' tweaking they've now been included as part of the Unreal engine, so developers can see through colourblind eyes as they work. > > There's a bit of a caveat in that the options are fairly deep in the display preferences, but that aside, that's a huge number of AAA devs who now have the tools necessary to avoid excluding CVD gamers. > > Show floor photo: > > http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg > > Ian > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 124, Issue 5 ******************************************** ------------------------------ Message: 2 Date: Fri, 21 Mar 2014 15:29:10 +0000 From: Barrie Ellis Subject: Re: [games_access] games_access Digest, Vol 124, Issue 5 To: IGDA Games Accessibility SIG Mailing List Message-ID: Content-Type: text/plain; charset="iso-8859-1" Progress!! Great news, and great to hear you two flying the flag for accessibility at GDC. On 21 March 2014 15:18, Ian Hamilton wrote: > > As far as I'm aware at least, Unreal are the first tool vendor to have > done it. > > A plugin would be great but if they can include it in the tool itself that > would be even better, as that way there will be people who haven't thought > about colourblindness before who stumble across it, meaning it could be a > good awareness raising tool as well as a good production tool. Just so long > as it is somewhere a little more prominent than it is in Unreal. > > I've been working on Unity for a while, where it has got to is that they > are interested, but not quite interested enough to do it themselves. So > it's the standard tool vendor response that they love the idea but have a > rammed backlog, other priorities, etc. > However, much like Unreal, they're totally up for including it if someone > else will develop it for them. > > I had an offer yesterday, a studio in the US who are experienced in this > kind of work who are willing to donate a few days to do the work for free. > So it's just a case of making it happen now, which hopefully this Unreal > development will give the impetus for. > > The work itself is fairly trivial, the algorithms are all publicly > available. Thomas has been chatting with them this week too, and from what > he was saying the new version has greatly simplified the process for making > shaders. > > Then of course if the two big players both offer the feature, plenty of > the smaller ones will end up copying them :) > > ----- Reply message ----- > From: games_access-request at igda.org > To: > Subject: games_access Digest, Vol 124, Issue 5 > Date: Fri, Mar 21, 2014 07:00 > > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Outstanding news from GDC (Ian Hamilton) > 2. Re: Outstanding news from GDC (Ben Sawyer) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Fri, 21 Mar 2014 08:05:58 +0000 > From: Ian Hamilton > Subject: [games_access] Outstanding news from GDC > To: "games_access at igda.org" > Message-ID: > Content-Type: text/plain; charset="iso-8859-1" > > Epic have time set aside on Friday afternoons where devs are free to work > on whatever they want. In the space of one of those afternoons one of the > Unreal devs knocked out some colourblind filters, so after a couple more > days' tweaking they've now been included as part of the Unreal engine, so > developers can see through colourblind eyes as they work. > There's a bit of a caveat in that the options are fairly deep in the > display preferences, but that aside, that's a huge number of AAA devs who > now have the tools necessary to avoid excluding CVD gamers. > > > Show floor photo: > http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg > Ian > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://seven.pairlist.net/pipermail/games_access/attachments/20140321/48e637f8/attachment-0001.html > > > > ------------------------------ > > Message: 2 > Date: Fri, 21 Mar 2014 06:13:49 -0700 > From: Ben Sawyer > Subject: Re: [games_access] Outstanding news from GDC > To: Betts Pamela > Message-ID: > Content-Type: text/plain; charset=iso-8859-1 > > Has Unity done this yet? Or is this problem solved by a Unity plug-in? > > On Mar 21, 2014, at 1:05 AM, Ian Hamilton wrote: > > > Epic have time set aside on Friday afternoons where devs are free to > work on whatever they want. In the space of one of those afternoons one of > the Unreal devs knocked out some colourblind filters, so after a couple > more days' tweaking they've now been included as part of the Unreal engine, > so developers can see through colourblind eyes as they work. > > > > There's a bit of a caveat in that the options are fairly deep in the > display preferences, but that aside, that's a huge number of AAA devs who > now have the tools necessary to avoid excluding CVD gamers. > > > > Show floor photo: > > > > http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg > > > > Ian > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 124, Issue 5 > ******************************************** > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 3 Date: Fri, 21 Mar 2014 08:43:28 -0700 From: Ben Sawyer Subject: Re: [games_access] games_access Digest, Vol 124, Issue 5 To: Betts Pamela Message-ID: Content-Type: text/plain; charset=us-ascii What about like a $5000 prize for a verifiable unit plug-in - we define the outcomes and offer a prize like XPrize. On Mar 21, 2014, at 8:18 AM, Ian Hamilton wrote: > > As far as I'm aware at least, Unreal are the first tool vendor to have done it. > > A plugin would be great but if they can include it in the tool itself that would be even better, as that way there will be people who haven't thought about colourblindness before who stumble across it, meaning it could be a good awareness raising tool as well as a good production tool. Just so long as it is somewhere a little more prominent than it is in Unreal. > > I've been working on Unity for a while, where it has got to is that they are interested, but not quite interested enough to do it themselves. So it's the standard tool vendor response that they love the idea but have a rammed backlog, other priorities, etc. > However, much like Unreal, they're totally up for including it if someone else will develop it for them. > > I had an offer yesterday, a studio in the US who are experienced in this kind of work who are willing to donate a few days to do the work for free. So it's just a case of making it happen now, which hopefully this Unreal development will give the impetus for. > > The work itself is fairly trivial, the algorithms are all publicly available. Thomas has been chatting with them this week too, and from what he was saying the new version has greatly simplified the process for making shaders. > > Then of course if the two big players both offer the feature, plenty of the smaller ones will end up copying them :) > > ----- Reply message ----- > From: games_access-request at igda.org > To: > Subject: games_access Digest, Vol 124, Issue 5 > Date: Fri, Mar 21, 2014 07:00 > > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Outstanding news from GDC (Ian Hamilton) > 2. Re: Outstanding news from GDC (Ben Sawyer) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Fri, 21 Mar 2014 08:05:58 +0000 > From: Ian Hamilton > Subject: [games_access] Outstanding news from GDC > To: "games_access at igda.org" > Message-ID: > Content-Type: text/plain; charset="iso-8859-1" > > Epic have time set aside on Friday afternoons where devs are free to work on whatever they want. In the space of one of those afternoons one of the Unreal devs knocked out some colourblind filters, so after a couple more days' tweaking they've now been included as part of the Unreal engine, so developers can see through colourblind eyes as they work. > There's a bit of a caveat in that the options are fairly deep in the display preferences, but that aside, that's a huge number of AAA devs who now have the tools necessary to avoid excluding CVD gamers. > > > Show floor photo: > http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg > Ian > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Message: 2 > Date: Fri, 21 Mar 2014 06:13:49 -0700 > From: Ben Sawyer > Subject: Re: [games_access] Outstanding news from GDC > To: Betts Pamela > Message-ID: > Content-Type: text/plain; charset=iso-8859-1 > > Has Unity done this yet? Or is this problem solved by a Unity plug-in? > > On Mar 21, 2014, at 1:05 AM, Ian Hamilton wrote: > >> Epic have time set aside on Friday afternoons where devs are free to work on whatever they want. In the space of one of those afternoons one of the Unreal devs knocked out some colourblind filters, so after a couple more days' tweaking they've now been included as part of the Unreal engine, so developers can see through colourblind eyes as they work. >> >> There's a bit of a caveat in that the options are fairly deep in the display preferences, but that aside, that's a huge number of AAA devs who now have the tools necessary to avoid excluding CVD gamers. >> >> Show floor photo: >> >> http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg >> >> Ian >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 124, Issue 5 > ******************************************** > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 124, Issue 6 ******************************************** From michellehinn at gmail.com Fri Mar 21 12:07:41 2014 From: michellehinn at gmail.com (Michelle Hinn) Date: Fri, 21 Mar 2014 12:07:41 -0400 Subject: [games_access] games_access Digest, Vol 124, Issue 6 In-Reply-To: References: Message-ID: Exciting news! And it's great to see accessibility once again being a hefty GDC topic! :) Michelle On Fri, Mar 21, 2014 at 12:02 PM, Ian Hamilton wrote: > > Others are flying the flag here too, there are five accessibility related > sessions this year! > As well as the SIG round table there is also one for general accessibility > and one about blind accessibility (including a blind panellist, which was > great), also a talk by Nicky from Somethin Else about sound design that > went into some detail on Papa Sangre which is designed ground up for blind > accessibility, nice fact from that is that with a 93 it has the highest > metacritic score of any iOS game, and then lastly a talk from John Nesky of > That Game Company about lessons learned from the camera work in Journey, > most of which were about simulation sickness. > Ian > > ----- Reply message ----- > From: games_access-request at igda.org > To: > Subject: games_access Digest, Vol 124, Issue 6 > Date: Fri, Mar 21, 2014 08:43 > > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: games_access Digest, Vol 124, Issue 5 (Ian Hamilton) > 2. Re: games_access Digest, Vol 124, Issue 5 (Barrie Ellis) > 3. Re: games_access Digest, Vol 124, Issue 5 (Ben Sawyer) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: 21 Mar 2014 08:18:32 -0700 > From: Ian Hamilton > Subject: Re: [games_access] games_access Digest, Vol 124, Issue 5 > To: > Message-ID: > Content-Type: text/plain; charset="utf-8" > > > As far as I'm aware at least, Unreal are the first tool vendor to have > done it. > > A plugin would be great but if they can include it in the tool itself that > would be even better, as that way there will be people who haven't thought > about colourblindness before who stumble across it, meaning it could be a > good awareness raising tool as well as a good production tool. Just so long > as it is somewhere a little more prominent than it is in Unreal. > > I've been working on Unity for a while, where it has got to is that they > are interested, but not quite interested enough to do it themselves. So > it's the standard tool vendor response that they love the idea but have a > rammed backlog, other priorities, etc. > However, much like Unreal, they're totally up for including it if someone > else will develop it for them. > > I had an offer yesterday, a studio in the US who are experienced in this > kind of work who are willing to donate a few days to do the work for free. > So it's just a case of making it happen now, which hopefully this Unreal > development will give the impetus for. > > The work itself is fairly trivial, the algorithms are all publicly > available. Thomas has been chatting with them this week too, and from what > he was saying the new version has greatly simplified the process for making > shaders. > > Then of course if the two big players both offer the feature, plenty of > the smaller ones will end up copying them :) > > ----- Reply message ----- > From: games_access-request at igda.org > To: > Subject: games_access Digest, Vol 124, Issue 5 > Date: Fri, Mar 21, 2014 07:00 > > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Outstanding news from GDC (Ian Hamilton) > 2. Re: Outstanding news from GDC (Ben Sawyer) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Fri, 21 Mar 2014 08:05:58 +0000 > From: Ian Hamilton > Subject: [games_access] Outstanding news from GDC > To: "games_access at igda.org" > Message-ID: > Content-Type: text/plain; charset="iso-8859-1" > > Epic have time set aside on Friday afternoons where devs are free to work > on whatever they want. In the space of one of those afternoons one of the > Unreal devs knocked out some colourblind filters, so after a couple more > days' tweaking they've now been included as part of the Unreal engine, so > developers can see through colourblind eyes as they work. > There's a bit of a caveat in that the options are fairly deep in the > display preferences, but that aside, that's a huge number of AAA devs who > now have the tools necessary to avoid excluding CVD gamers. > > > Show floor photo: > http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg > Ian > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://seven.pairlist.net/pipermail/games_access/attachments/20140321/48e637f8/attachment-0001.html > > > > ------------------------------ > > Message: 2 > Date: Fri, 21 Mar 2014 06:13:49 -0700 > From: Ben Sawyer > Subject: Re: [games_access] Outstanding news from GDC > To: Betts Pamela > Message-ID: > Content-Type: text/plain; charset=iso-8859-1 > > Has Unity done this yet? Or is this problem solved by a Unity plug-in? > > On Mar 21, 2014, at 1:05 AM, Ian Hamilton wrote: > > > Epic have time set aside on Friday afternoons where devs are free to > work on whatever they want. In the space of one of those afternoons one of > the Unreal devs knocked out some colourblind filters, so after a couple > more days' tweaking they've now been included as part of the Unreal engine, > so developers can see through colourblind eyes as they work. > > > > There's a bit of a caveat in that the options are fairly deep in the > display preferences, but that aside, that's a huge number of AAA devs who > now have the tools necessary to avoid excluding CVD gamers. > > > > Show floor photo: > > > > http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg > > > > Ian > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 124, Issue 5 > ******************************************** > > ------------------------------ > > Message: 2 > Date: Fri, 21 Mar 2014 15:29:10 +0000 > From: Barrie Ellis > Subject: Re: [games_access] games_access Digest, Vol 124, Issue 5 > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > OoRnrUtQ3ze1AsjPb3v708A at mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > Progress!! Great news, and great to hear you two flying the flag for > accessibility at GDC. > > > On 21 March 2014 15:18, Ian Hamilton wrote: > > > > > As far as I'm aware at least, Unreal are the first tool vendor to have > > done it. > > > > A plugin would be great but if they can include it in the tool itself > that > > would be even better, as that way there will be people who haven't > thought > > about colourblindness before who stumble across it, meaning it could be a > > good awareness raising tool as well as a good production tool. Just so > long > > as it is somewhere a little more prominent than it is in Unreal. > > > > I've been working on Unity for a while, where it has got to is that they > > are interested, but not quite interested enough to do it themselves. So > > it's the standard tool vendor response that they love the idea but have a > > rammed backlog, other priorities, etc. > > However, much like Unreal, they're totally up for including it if someone > > else will develop it for them. > > > > I had an offer yesterday, a studio in the US who are experienced in this > > kind of work who are willing to donate a few days to do the work for > free. > > So it's just a case of making it happen now, which hopefully this Unreal > > development will give the impetus for. > > > > The work itself is fairly trivial, the algorithms are all publicly > > available. Thomas has been chatting with them this week too, and from > what > > he was saying the new version has greatly simplified the process for > making > > shaders. > > > > Then of course if the two big players both offer the feature, plenty of > > the smaller ones will end up copying them :) > > > > ----- Reply message ----- > > From: games_access-request at igda.org > > To: > > Subject: games_access Digest, Vol 124, Issue 5 > > Date: Fri, Mar 21, 2014 07:00 > > > > > > Send games_access mailing list submissions to > > games_access at igda.org > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://seven.pairlist.net/mailman/listinfo/games_access > > or, via email, send a message with subject or body 'help' to > > games_access-request at igda.org > > > > You can reach the person managing the list at > > games_access-owner at igda.org > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of games_access digest..." > > > > > > Today's Topics: > > > > 1. Outstanding news from GDC (Ian Hamilton) > > 2. Re: Outstanding news from GDC (Ben Sawyer) > > > > > > ---------------------------------------------------------------------- > > > > Message: 1 > > Date: Fri, 21 Mar 2014 08:05:58 +0000 > > From: Ian Hamilton > > Subject: [games_access] Outstanding news from GDC > > To: "games_access at igda.org" > > Message-ID: > > Content-Type: text/plain; charset="iso-8859-1" > > > > Epic have time set aside on Friday afternoons where devs are free to work > > on whatever they want. In the space of one of those afternoons one of the > > Unreal devs knocked out some colourblind filters, so after a couple more > > days' tweaking they've now been included as part of the Unreal engine, so > > developers can see through colourblind eyes as they work. > > There's a bit of a caveat in that the options are fairly deep in the > > display preferences, but that aside, that's a huge number of AAA devs who > > now have the tools necessary to avoid excluding CVD gamers. > > > > > > Show floor photo: > > http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg > > Ian > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: < > > > http://seven.pairlist.net/pipermail/games_access/attachments/20140321/48e637f8/attachment-0001.html > > > > > > > ------------------------------ > > > > Message: 2 > > Date: Fri, 21 Mar 2014 06:13:49 -0700 > > From: Ben Sawyer > > Subject: Re: [games_access] Outstanding news from GDC > > To: Betts Pamela > > Message-ID: > > Content-Type: text/plain; charset=iso-8859-1 > > > > Has Unity done this yet? Or is this problem solved by a Unity plug-in? > > > > On Mar 21, 2014, at 1:05 AM, Ian Hamilton wrote: > > > > > Epic have time set aside on Friday afternoons where devs are free to > > work on whatever they want. In the space of one of those afternoons one > of > > the Unreal devs knocked out some colourblind filters, so after a couple > > more days' tweaking they've now been included as part of the Unreal > engine, > > so developers can see through colourblind eyes as they work. > > > > > > There's a bit of a caveat in that the options are fairly deep in the > > display preferences, but that aside, that's a huge number of AAA devs who > > now have the tools necessary to avoid excluding CVD gamers. > > > > > > Show floor photo: > > > > > > http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg > > > > > > Ian > > > _______________________________________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > The main SIG website page is http://igda-gasig.org > > > > > > > > ------------------------------ > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > End of games_access Digest, Vol 124, Issue 5 > > ******************************************** > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://seven.pairlist.net/pipermail/games_access/attachments/20140321/17b1a680/attachment.html > > > > ------------------------------ > > Message: 3 > Date: Fri, 21 Mar 2014 08:43:28 -0700 > From: Ben Sawyer > Subject: Re: [games_access] games_access Digest, Vol 124, Issue 5 > To: Betts Pamela > Message-ID: > Content-Type: text/plain; charset=us-ascii > > What about like a $5000 prize for a verifiable unit plug-in - we define > the outcomes and offer a prize like XPrize. > > On Mar 21, 2014, at 8:18 AM, Ian Hamilton wrote: > > > > > As far as I'm aware at least, Unreal are the first tool vendor to have > done it. > > > > A plugin would be great but if they can include it in the tool itself > that would be even better, as that way there will be people who haven't > thought about colourblindness before who stumble across it, meaning it > could be a good awareness raising tool as well as a good production tool. > Just so long as it is somewhere a little more prominent than it is in > Unreal. > > > > I've been working on Unity for a while, where it has got to is that they > are interested, but not quite interested enough to do it themselves. So > it's the standard tool vendor response that they love the idea but have a > rammed backlog, other priorities, etc. > > However, much like Unreal, they're totally up for including it if > someone else will develop it for them. > > > > I had an offer yesterday, a studio in the US who are experienced in this > kind of work who are willing to donate a few days to do the work for free. > So it's just a case of making it happen now, which hopefully this Unreal > development will give the impetus for. > > > > The work itself is fairly trivial, the algorithms are all publicly > available. Thomas has been chatting with them this week too, and from what > he was saying the new version has greatly simplified the process for making > shaders. > > > > Then of course if the two big players both offer the feature, plenty of > the smaller ones will end up copying them :) > > > > ----- Reply message ----- > > From: games_access-request at igda.org > > To: > > Subject: games_access Digest, Vol 124, Issue 5 > > Date: Fri, Mar 21, 2014 07:00 > > > > > > Send games_access mailing list submissions to > > games_access at igda.org > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://seven.pairlist.net/mailman/listinfo/games_access > > or, via email, send a message with subject or body 'help' to > > games_access-request at igda.org > > > > You can reach the person managing the list at > > games_access-owner at igda.org > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of games_access digest..." > > > > > > Today's Topics: > > > > 1. Outstanding news from GDC (Ian Hamilton) > > 2. Re: Outstanding news from GDC (Ben Sawyer) > > > > > > ---------------------------------------------------------------------- > > > > Message: 1 > > Date: Fri, 21 Mar 2014 08:05:58 +0000 > > From: Ian Hamilton > > Subject: [games_access] Outstanding news from GDC > > To: "games_access at igda.org" > > Message-ID: > > Content-Type: text/plain; charset="iso-8859-1" > > > > Epic have time set aside on Friday afternoons where devs are free to > work on whatever they want. In the space of one of those afternoons one of > the Unreal devs knocked out some colourblind filters, so after a couple > more days' tweaking they've now been included as part of the Unreal engine, > so developers can see through colourblind eyes as they work. > > There's a bit of a caveat in that the options are fairly deep in the > display preferences, but that aside, that's a huge number of AAA devs who > now have the tools necessary to avoid excluding CVD gamers. > > > > > > Show floor photo: > > http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg > > Ian > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: < > http://seven.pairlist.net/pipermail/games_access/attachments/20140321/48e637f8/attachment-0001.html > > > > > > ------------------------------ > > > > Message: 2 > > Date: Fri, 21 Mar 2014 06:13:49 -0700 > > From: Ben Sawyer > > Subject: Re: [games_access] Outstanding news from GDC > > To: Betts Pamela > > Message-ID: > > Content-Type: text/plain; charset=iso-8859-1 > > > > Has Unity done this yet? Or is this problem solved by a Unity plug-in? > > > > On Mar 21, 2014, at 1:05 AM, Ian Hamilton wrote: > > > >> Epic have time set aside on Friday afternoons where devs are free to > work on whatever they want. In the space of one of those afternoons one of > the Unreal devs knocked out some colourblind filters, so after a couple > more days' tweaking they've now been included as part of the Unreal engine, > so developers can see through colourblind eyes as they work. > >> > >> There's a bit of a caveat in that the options are fairly deep in the > display preferences, but that aside, that's a huge number of AAA devs who > now have the tools necessary to avoid excluding CVD gamers. > >> > >> Show floor photo: > >> > >> http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg > >> > >> Ian > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> The main SIG website page is http://igda-gasig.org > > > > > > > > ------------------------------ > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > End of games_access Digest, Vol 124, Issue 5 > > ******************************************** > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 124, Issue 6 > ******************************************** > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Mar 21 12:30:21 2014 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 21 Mar 2014 16:30:21 +0000 Subject: [games_access] games_access Digest, Vol 124, Issue 6 In-Reply-To: References: Message-ID: :) On 21 Mar 2014 16:07, "Michelle Hinn" wrote: > Exciting news! And it's great to see accessibility once again being a > hefty GDC topic! :) > > Michelle > > > On Fri, Mar 21, 2014 at 12:02 PM, Ian Hamilton wrote: > >> >> Others are flying the flag here too, there are five accessibility related >> sessions this year! >> As well as the SIG round table there is also one for general >> accessibility and one about blind accessibility (including a blind >> panellist, which was great), also a talk by Nicky from Somethin Else about >> sound design that went into some detail on Papa Sangre which is designed >> ground up for blind accessibility, nice fact from that is that with a 93 >> it has the highest metacritic score of any iOS game, and then lastly a talk >> from John Nesky of That Game Company about lessons learned from the camera >> work in Journey, most of which were about simulation sickness. >> Ian >> >> ----- Reply message ----- >> From: games_access-request at igda.org >> To: >> Subject: games_access Digest, Vol 124, Issue 6 >> Date: Fri, Mar 21, 2014 08:43 >> >> >> Send games_access mailing list submissions to >> games_access at igda.org >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://seven.pairlist.net/mailman/listinfo/games_access >> or, via email, send a message with subject or body 'help' to >> games_access-request at igda.org >> >> You can reach the person managing the list at >> games_access-owner at igda.org >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of games_access digest..." >> >> >> Today's Topics: >> >> 1. Re: games_access Digest, Vol 124, Issue 5 (Ian Hamilton) >> 2. Re: games_access Digest, Vol 124, Issue 5 (Barrie Ellis) >> 3. Re: games_access Digest, Vol 124, Issue 5 (Ben Sawyer) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: 21 Mar 2014 08:18:32 -0700 >> From: Ian Hamilton >> Subject: Re: [games_access] games_access Digest, Vol 124, Issue 5 >> To: >> Message-ID: >> Content-Type: text/plain; charset="utf-8" >> >> >> As far as I'm aware at least, Unreal are the first tool vendor to have >> done it. >> >> A plugin would be great but if they can include it in the tool itself >> that would be even better, as that way there will be people who haven't >> thought about colourblindness before who stumble across it, meaning it >> could be a good awareness raising tool as well as a good production tool. >> Just so long as it is somewhere a little more prominent than it is in >> Unreal. >> >> I've been working on Unity for a while, where it has got to is that they >> are interested, but not quite interested enough to do it themselves. So >> it's the standard tool vendor response that they love the idea but have a >> rammed backlog, other priorities, etc. >> However, much like Unreal, they're totally up for including it if someone >> else will develop it for them. >> >> I had an offer yesterday, a studio in the US who are experienced in this >> kind of work who are willing to donate a few days to do the work for free. >> So it's just a case of making it happen now, which hopefully this Unreal >> development will give the impetus for. >> >> The work itself is fairly trivial, the algorithms are all publicly >> available. Thomas has been chatting with them this week too, and from what >> he was saying the new version has greatly simplified the process for making >> shaders. >> >> Then of course if the two big players both offer the feature, plenty of >> the smaller ones will end up copying them :) >> >> ----- Reply message ----- >> From: games_access-request at igda.org >> To: >> Subject: games_access Digest, Vol 124, Issue 5 >> Date: Fri, Mar 21, 2014 07:00 >> >> >> Send games_access mailing list submissions to >> games_access at igda.org >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://seven.pairlist.net/mailman/listinfo/games_access >> or, via email, send a message with subject or body 'help' to >> games_access-request at igda.org >> >> You can reach the person managing the list at >> games_access-owner at igda.org >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of games_access digest..." >> >> >> Today's Topics: >> >> 1. Outstanding news from GDC (Ian Hamilton) >> 2. Re: Outstanding news from GDC (Ben Sawyer) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Fri, 21 Mar 2014 08:05:58 +0000 >> From: Ian Hamilton >> Subject: [games_access] Outstanding news from GDC >> To: "games_access at igda.org" >> Message-ID: >> Content-Type: text/plain; charset="iso-8859-1" >> >> Epic have time set aside on Friday afternoons where devs are free to work >> on whatever they want. In the space of one of those afternoons one of the >> Unreal devs knocked out some colourblind filters, so after a couple more >> days' tweaking they've now been included as part of the Unreal engine, so >> developers can see through colourblind eyes as they work. >> There's a bit of a caveat in that the options are fairly deep in the >> display preferences, but that aside, that's a huge number of AAA devs who >> now have the tools necessary to avoid excluding CVD gamers. >> >> >> Show floor photo: >> http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg >> Ian >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: < >> http://seven.pairlist.net/pipermail/games_access/attachments/20140321/48e637f8/attachment-0001.html >> > >> >> ------------------------------ >> >> Message: 2 >> Date: Fri, 21 Mar 2014 06:13:49 -0700 >> From: Ben Sawyer >> Subject: Re: [games_access] Outstanding news from GDC >> To: Betts Pamela >> Message-ID: >> Content-Type: text/plain; charset=iso-8859-1 >> >> Has Unity done this yet? Or is this problem solved by a Unity plug-in? >> >> On Mar 21, 2014, at 1:05 AM, Ian Hamilton wrote: >> >> > Epic have time set aside on Friday afternoons where devs are free to >> work on whatever they want. In the space of one of those afternoons one of >> the Unreal devs knocked out some colourblind filters, so after a couple >> more days' tweaking they've now been included as part of the Unreal engine, >> so developers can see through colourblind eyes as they work. >> > >> > There's a bit of a caveat in that the options are fairly deep in the >> display preferences, but that aside, that's a huge number of AAA devs who >> now have the tools necessary to avoid excluding CVD gamers. >> > >> > Show floor photo: >> > >> > http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg >> > >> > Ian >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > The main SIG website page is http://igda-gasig.org >> >> >> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> End of games_access Digest, Vol 124, Issue 5 >> ******************************************** >> >> ------------------------------ >> >> Message: 2 >> Date: Fri, 21 Mar 2014 15:29:10 +0000 >> From: Barrie Ellis >> Subject: Re: [games_access] games_access Digest, Vol 124, Issue 5 >> To: IGDA Games Accessibility SIG Mailing List >> Message-ID: >> > OoRnrUtQ3ze1AsjPb3v708A at mail.gmail.com> >> Content-Type: text/plain; charset="iso-8859-1" >> >> Progress!! Great news, and great to hear you two flying the flag for >> accessibility at GDC. >> >> >> On 21 March 2014 15:18, Ian Hamilton wrote: >> >> > >> > As far as I'm aware at least, Unreal are the first tool vendor to have >> > done it. >> > >> > A plugin would be great but if they can include it in the tool itself >> that >> > would be even better, as that way there will be people who haven't >> thought >> > about colourblindness before who stumble across it, meaning it could be >> a >> > good awareness raising tool as well as a good production tool. Just so >> long >> > as it is somewhere a little more prominent than it is in Unreal. >> > >> > I've been working on Unity for a while, where it has got to is that they >> > are interested, but not quite interested enough to do it themselves. So >> > it's the standard tool vendor response that they love the idea but have >> a >> > rammed backlog, other priorities, etc. >> > However, much like Unreal, they're totally up for including it if >> someone >> > else will develop it for them. >> > >> > I had an offer yesterday, a studio in the US who are experienced in this >> > kind of work who are willing to donate a few days to do the work for >> free. >> > So it's just a case of making it happen now, which hopefully this Unreal >> > development will give the impetus for. >> > >> > The work itself is fairly trivial, the algorithms are all publicly >> > available. Thomas has been chatting with them this week too, and from >> what >> > he was saying the new version has greatly simplified the process for >> making >> > shaders. >> > >> > Then of course if the two big players both offer the feature, plenty of >> > the smaller ones will end up copying them :) >> > >> > ----- Reply message ----- >> > From: games_access-request at igda.org >> > To: >> > Subject: games_access Digest, Vol 124, Issue 5 >> > Date: Fri, Mar 21, 2014 07:00 >> > >> > >> > Send games_access mailing list submissions to >> > games_access at igda.org >> > >> > To subscribe or unsubscribe via the World Wide Web, visit >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > or, via email, send a message with subject or body 'help' to >> > games_access-request at igda.org >> > >> > You can reach the person managing the list at >> > games_access-owner at igda.org >> > >> > When replying, please edit your Subject line so it is more specific >> > than "Re: Contents of games_access digest..." >> > >> > >> > Today's Topics: >> > >> > 1. Outstanding news from GDC (Ian Hamilton) >> > 2. Re: Outstanding news from GDC (Ben Sawyer) >> > >> > >> > ---------------------------------------------------------------------- >> > >> > Message: 1 >> > Date: Fri, 21 Mar 2014 08:05:58 +0000 >> > From: Ian Hamilton >> > Subject: [games_access] Outstanding news from GDC >> > To: "games_access at igda.org" >> > Message-ID: >> > Content-Type: text/plain; charset="iso-8859-1" >> > >> > Epic have time set aside on Friday afternoons where devs are free to >> work >> > on whatever they want. In the space of one of those afternoons one of >> the >> > Unreal devs knocked out some colourblind filters, so after a couple more >> > days' tweaking they've now been included as part of the Unreal engine, >> so >> > developers can see through colourblind eyes as they work. >> > There's a bit of a caveat in that the options are fairly deep in the >> > display preferences, but that aside, that's a huge number of AAA devs >> who >> > now have the tools necessary to avoid excluding CVD gamers. >> > >> > >> > Show floor photo: >> > http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg >> > Ian >> > -------------- next part -------------- >> > An HTML attachment was scrubbed... >> > URL: < >> > >> http://seven.pairlist.net/pipermail/games_access/attachments/20140321/48e637f8/attachment-0001.html >> > > >> > >> > ------------------------------ >> > >> > Message: 2 >> > Date: Fri, 21 Mar 2014 06:13:49 -0700 >> > From: Ben Sawyer >> > Subject: Re: [games_access] Outstanding news from GDC >> > To: Betts Pamela >> > Message-ID: >> > Content-Type: text/plain; charset=iso-8859-1 >> > >> > Has Unity done this yet? Or is this problem solved by a Unity plug-in? >> > >> > On Mar 21, 2014, at 1:05 AM, Ian Hamilton wrote: >> > >> > > Epic have time set aside on Friday afternoons where devs are free to >> > work on whatever they want. In the space of one of those afternoons one >> of >> > the Unreal devs knocked out some colourblind filters, so after a couple >> > more days' tweaking they've now been included as part of the Unreal >> engine, >> > so developers can see through colourblind eyes as they work. >> > > >> > > There's a bit of a caveat in that the options are fairly deep in the >> > display preferences, but that aside, that's a huge number of AAA devs >> who >> > now have the tools necessary to avoid excluding CVD gamers. >> > > >> > > Show floor photo: >> > > >> > > http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg >> > > >> > > Ian >> > > _______________________________________________ >> > > games_access mailing list >> > > games_access at igda.org >> > > http://seven.pairlist.net/mailman/listinfo/games_access >> > > The main SIG website page is http://igda-gasig.org >> > >> > >> > >> > ------------------------------ >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > The main SIG website page is http://igda-gasig.org >> > >> > End of games_access Digest, Vol 124, Issue 5 >> > ******************************************** >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > The main SIG website page is http://igda-gasig.org >> > >> > >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: < >> http://seven.pairlist.net/pipermail/games_access/attachments/20140321/17b1a680/attachment.html >> > >> >> ------------------------------ >> >> Message: 3 >> Date: Fri, 21 Mar 2014 08:43:28 -0700 >> From: Ben Sawyer >> Subject: Re: [games_access] games_access Digest, Vol 124, Issue 5 >> To: Betts Pamela >> Message-ID: >> Content-Type: text/plain; charset=us-ascii >> >> What about like a $5000 prize for a verifiable unit plug-in - we define >> the outcomes and offer a prize like XPrize. >> >> On Mar 21, 2014, at 8:18 AM, Ian Hamilton wrote: >> >> > >> > As far as I'm aware at least, Unreal are the first tool vendor to have >> done it. >> > >> > A plugin would be great but if they can include it in the tool itself >> that would be even better, as that way there will be people who haven't >> thought about colourblindness before who stumble across it, meaning it >> could be a good awareness raising tool as well as a good production tool. >> Just so long as it is somewhere a little more prominent than it is in >> Unreal. >> > >> > I've been working on Unity for a while, where it has got to is that >> they are interested, but not quite interested enough to do it themselves. >> So it's the standard tool vendor response that they love the idea but have >> a rammed backlog, other priorities, etc. >> > However, much like Unreal, they're totally up for including it if >> someone else will develop it for them. >> > >> > I had an offer yesterday, a studio in the US who are experienced in >> this kind of work who are willing to donate a few days to do the work for >> free. So it's just a case of making it happen now, which hopefully this >> Unreal development will give the impetus for. >> > >> > The work itself is fairly trivial, the algorithms are all publicly >> available. Thomas has been chatting with them this week too, and from what >> he was saying the new version has greatly simplified the process for making >> shaders. >> > >> > Then of course if the two big players both offer the feature, plenty of >> the smaller ones will end up copying them :) >> > >> > ----- Reply message ----- >> > From: games_access-request at igda.org >> > To: >> > Subject: games_access Digest, Vol 124, Issue 5 >> > Date: Fri, Mar 21, 2014 07:00 >> > >> > >> > Send games_access mailing list submissions to >> > games_access at igda.org >> > >> > To subscribe or unsubscribe via the World Wide Web, visit >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > or, via email, send a message with subject or body 'help' to >> > games_access-request at igda.org >> > >> > You can reach the person managing the list at >> > games_access-owner at igda.org >> > >> > When replying, please edit your Subject line so it is more specific >> > than "Re: Contents of games_access digest..." >> > >> > >> > Today's Topics: >> > >> > 1. Outstanding news from GDC (Ian Hamilton) >> > 2. Re: Outstanding news from GDC (Ben Sawyer) >> > >> > >> > ---------------------------------------------------------------------- >> > >> > Message: 1 >> > Date: Fri, 21 Mar 2014 08:05:58 +0000 >> > From: Ian Hamilton >> > Subject: [games_access] Outstanding news from GDC >> > To: "games_access at igda.org" >> > Message-ID: >> > Content-Type: text/plain; charset="iso-8859-1" >> > >> > Epic have time set aside on Friday afternoons where devs are free to >> work on whatever they want. In the space of one of those afternoons one of >> the Unreal devs knocked out some colourblind filters, so after a couple >> more days' tweaking they've now been included as part of the Unreal engine, >> so developers can see through colourblind eyes as they work. >> > There's a bit of a caveat in that the options are fairly deep in the >> display preferences, but that aside, that's a huge number of AAA devs who >> now have the tools necessary to avoid excluding CVD gamers. >> > >> > >> > Show floor photo: >> > http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg >> > Ian >> > -------------- next part -------------- >> > An HTML attachment was scrubbed... >> > URL: < >> http://seven.pairlist.net/pipermail/games_access/attachments/20140321/48e637f8/attachment-0001.html >> > >> > >> > ------------------------------ >> > >> > Message: 2 >> > Date: Fri, 21 Mar 2014 06:13:49 -0700 >> > From: Ben Sawyer >> > Subject: Re: [games_access] Outstanding news from GDC >> > To: Betts Pamela >> > Message-ID: >> > Content-Type: text/plain; charset=iso-8859-1 >> > >> > Has Unity done this yet? Or is this problem solved by a Unity plug-in? >> > >> > On Mar 21, 2014, at 1:05 AM, Ian Hamilton wrote: >> > >> >> Epic have time set aside on Friday afternoons where devs are free to >> work on whatever they want. In the space of one of those afternoons one of >> the Unreal devs knocked out some colourblind filters, so after a couple >> more days' tweaking they've now been included as part of the Unreal engine, >> so developers can see through colourblind eyes as they work. >> >> >> >> There's a bit of a caveat in that the options are fairly deep in the >> display preferences, but that aside, that's a huge number of AAA devs who >> now have the tools necessary to avoid excluding CVD gamers. >> >> >> >> Show floor photo: >> >> >> >> http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg >> >> >> >> Ian >> >> _______________________________________________ >> >> games_access mailing list >> >> games_access at igda.org >> >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> The main SIG website page is http://igda-gasig.org >> > >> > >> > >> > ------------------------------ >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > The main SIG website page is http://igda-gasig.org >> > >> > End of games_access Digest, Vol 124, Issue 5 >> > ******************************************** >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > The main SIG website page is http://igda-gasig.org >> >> >> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> End of games_access Digest, Vol 124, Issue 6 >> ******************************************** >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From bsawyer at dmill.com Fri Mar 21 13:48:33 2014 From: bsawyer at dmill.com (Ben Sawyer) Date: Fri, 21 Mar 2014 10:48:33 -0700 Subject: [games_access] games_access Digest, Vol 124, Issue 6 In-Reply-To: References: Message-ID: <045C4D1E-05F1-4865-8B0D-8450AC4ABC53@dmill.com> He was excellent btw - the entire session was good. On Mar 21, 2014, at 9:02 AM, Ian Hamilton wrote: > (including a blind panellist, which was great From thomas at westin.nu Fri Mar 21 15:59:01 2014 From: thomas at westin.nu (Thomas Westin) Date: Fri, 21 Mar 2014 12:59:01 -0700 Subject: [games_access] Outstanding news from GDC In-Reply-To: References: Message-ID: <314EF5FD-5C67-4AE9-B426-F566326F9FAD@westin.nu> Unity have not and as far as I know there is no plugin for it; I ve also yesterday talked to Gamebryo, RAD, Crytek, PS and none has done it. Nintendo and MS will get back to me Kind regards, Thomas (Sent from my mobile) > On 21 mar 2014, at 06:13, Ben Sawyer wrote: > > Has Unity done this yet? Or is this problem solved by a Unity plug-in? > >> On Mar 21, 2014, at 1:05 AM, Ian Hamilton wrote: >> >> Epic have time set aside on Friday afternoons where devs are free to work on whatever they want. In the space of one of those afternoons one of the Unreal devs knocked out some colourblind filters, so after a couple more days' tweaking they've now been included as part of the Unreal engine, so developers can see through colourblind eyes as they work. >> >> There's a bit of a caveat in that the options are fairly deep in the display preferences, but that aside, that's a huge number of AAA devs who now have the tools necessary to avoid excluding CVD gamers. >> >> Show floor photo: >> >> http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg >> >> Ian >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From thomas at westin.nu Fri Mar 21 16:02:11 2014 From: thomas at westin.nu (Thomas Westin) Date: Fri, 21 Mar 2014 13:02:11 -0700 Subject: [games_access] Great SIG roundtable! Message-ID: <0FF337F3-9D03-46D2-A8A3-142FA47DE67D@westin.nu> The SIG roundtable was great, attendance was good and a creative discussion. Several new members joining too. Will wrap up later today. Kind regards, Thomas (Sent from my mobile) From barrie.ellis at oneswitch.org.uk Fri Mar 21 16:11:25 2014 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 21 Mar 2014 20:11:25 +0000 Subject: [games_access] Great SIG roundtable! In-Reply-To: <0FF337F3-9D03-46D2-A8A3-142FA47DE67D@westin.nu> References: <0FF337F3-9D03-46D2-A8A3-142FA47DE67D@westin.nu> Message-ID: Brilliant! Great work, Thomas. On 21 March 2014 20:02, Thomas Westin wrote: > The SIG roundtable was great, attendance was good and a creative > discussion. Several new members joining too. Will wrap up later today. > > Kind regards, > Thomas > > (Sent from my mobile) > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From gramenos at ics.forth.gr Fri Mar 21 17:17:34 2014 From: gramenos at ics.forth.gr (Dimitris Grammenos) Date: Fri, 21 Mar 2014 23:17:34 +0200 Subject: [games_access] Great SIG roundtable! In-Reply-To: References: <0FF337F3-9D03-46D2-A8A3-142FA47DE67D@westin.nu> Message-ID: <637d9ce37d42d036ab1c330340b20e48.squirrel@webmail.ics.forth.gr> Congrats Thomas! > Brilliant! Great work, Thomas. > > > On 21 March 2014 20:02, Thomas Westin wrote: > >> The SIG roundtable was great, attendance was good and a creative >> discussion. Several new members joining too. Will wrap up later today. >> >> Kind regards, >> Thomas >> >> (Sent from my mobile) >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > From michellehinn at gmail.com Fri Mar 21 20:36:33 2014 From: michellehinn at gmail.com (Michelle Hinn) Date: Fri, 21 Mar 2014 20:36:33 -0400 Subject: [games_access] Great SIG roundtable! In-Reply-To: <637d9ce37d42d036ab1c330340b20e48.squirrel@webmail.ics.forth.gr> References: <0FF337F3-9D03-46D2-A8A3-142FA47DE67D@westin.nu> <637d9ce37d42d036ab1c330340b20e48.squirrel@webmail.ics.forth.gr> Message-ID: That's great to hear, Thomas! Sounds like it was a very successful GDC! On Fri, Mar 21, 2014 at 5:17 PM, Dimitris Grammenos wrote: > > Congrats Thomas! > > > > Brilliant! Great work, Thomas. > > > > > > On 21 March 2014 20:02, Thomas Westin wrote: > > > >> The SIG roundtable was great, attendance was good and a creative > >> discussion. Several new members joining too. Will wrap up later today. > >> > >> Kind regards, > >> Thomas > >> > >> (Sent from my mobile) > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> The main SIG website page is http://igda-gasig.org > >> > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Sat Mar 22 00:58:41 2014 From: thomas at westin.nu (Thomas Westin) Date: Fri, 21 Mar 2014 21:58:41 -0700 Subject: [games_access] Great SIG roundtable! In-Reply-To: References: <0FF337F3-9D03-46D2-A8A3-142FA47DE67D@westin.nu> <637d9ce37d42d036ab1c330340b20e48.squirrel@webmail.ics.forth.gr> Message-ID: <245F9B2A-6CC2-4709-931B-5520A2693752@westin.nu> Thanks all, Yes it was succesfull and it was great to be at the SIGs 10 years anniversary roundtable! That is half as long as the IGDA itself. Puts things in perspective. I am a bit tired now though and my flight leaves very early so I will work on the wrapup on the flight and post it when I am back home. Kind regards, Thomas (Sent from my mobile) > On 21 mar 2014, at 17:36, Michelle Hinn wrote: > > That's great to hear, Thomas! Sounds like it was a very successful GDC! > > > >> On Fri, Mar 21, 2014 at 5:17 PM, Dimitris Grammenos wrote: >> >> Congrats Thomas! >> >> >> > Brilliant! Great work, Thomas. >> > >> > >> > On 21 March 2014 20:02, Thomas Westin wrote: >> > >> >> The SIG roundtable was great, attendance was good and a creative >> >> discussion. Several new members joining too. Will wrap up later today. >> >> >> >> Kind regards, >> >> Thomas >> >> >> >> (Sent from my mobile) >> >> _______________________________________________ >> >> games_access mailing list >> >> games_access at igda.org >> >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> The main SIG website page is http://igda-gasig.org >> >> >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > The main SIG website page is http://igda-gasig.org >> > >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sat Mar 22 04:23:22 2014 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 22 Mar 2014 09:23:22 +0100 Subject: [games_access] MrJoy / UnityColorBlindness In-Reply-To: <637d9ce37d42d036ab1c330340b20e48.squirrel@webmail.ics.forth.gr> References: <0FF337F3-9D03-46D2-A8A3-142FA47DE67D@westin.nu> <637d9ce37d42d036ab1c330340b20e48.squirrel@webmail.ics.forth.gr> Message-ID: <003301cf45a7$fdb7f460$f927dd20$@de> MrJoy / UnityColorBlindness https://github.com/MrJoy/UnityColorBlindness Regards, Sandra From michellehinn at gmail.com Sat Mar 22 11:00:32 2014 From: michellehinn at gmail.com (Michelle Hinn) Date: Sat, 22 Mar 2014 11:00:32 -0400 Subject: [games_access] Great SIG roundtable! In-Reply-To: <245F9B2A-6CC2-4709-931B-5520A2693752@westin.nu> References: <0FF337F3-9D03-46D2-A8A3-142FA47DE67D@westin.nu> <637d9ce37d42d036ab1c330340b20e48.squirrel@webmail.ics.forth.gr> <245F9B2A-6CC2-4709-931B-5520A2693752@westin.nu> Message-ID: 10 years! Definitely puts things into perspective! Here's to another 10 years! :) Looking forward to your summary of GDC when you de-jetlag! On Sat, Mar 22, 2014 at 12:58 AM, Thomas Westin wrote: > Thanks all, > > Yes it was succesfull and it was great to be at the SIGs 10 years > anniversary roundtable! That is half as long as the IGDA itself. Puts > things in perspective. > > I am a bit tired now though and my flight leaves very early so I will work > on the wrapup on the flight and post it when I am back home. > > > Kind regards, > Thomas > > (Sent from my mobile) > > On 21 mar 2014, at 17:36, Michelle Hinn wrote: > > That's great to hear, Thomas! Sounds like it was a very successful GDC! > > > > On Fri, Mar 21, 2014 at 5:17 PM, Dimitris Grammenos > wrote: > >> >> Congrats Thomas! >> >> >> > Brilliant! Great work, Thomas. >> > >> > >> > On 21 March 2014 20:02, Thomas Westin wrote: >> > >> >> The SIG roundtable was great, attendance was good and a creative >> >> discussion. Several new members joining too. Will wrap up later today. >> >> >> >> Kind regards, >> >> Thomas >> >> >> >> (Sent from my mobile) >> >> _______________________________________________ >> >> games_access mailing list >> >> games_access at igda.org >> >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> The main SIG website page is http://igda-gasig.org >> >> >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > The main SIG website page is http://igda-gasig.org >> > >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Sat Mar 22 14:13:10 2014 From: i_h at hotmail.com (Ian Hamilton) Date: 22 Mar 2014 11:13:10 -0700 Subject: [games_access] =?utf-8?q?MrJoy_/_UnityColorBlindness?= Message-ID: Yep exactly, hopefully we can up the game a bit from that too, if it's actually in the editor by default as with Unreal it becomes an awareness raising tool as well as a production tool, as people can stumble across it by accident. ----- Reply message ----- From: games_access-request at igda.org To: Subject: games_access Digest, Vol 124, Issue 11 Date: Sat, Mar 22, 2014 07:00 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. MrJoy / UnityColorBlindness (Sandra Uhling) ---------------------------------------------------------------------- Message: 1 Date: Sat, 22 Mar 2014 09:23:22 +0100 From: "Sandra Uhling" Subject: [games_access] MrJoy / UnityColorBlindness To: "'IGDA Games Accessibility SIG Mailing List'" Message-ID: <003301cf45a7$fdb7f460$f927dd20$@de> Content-Type: text/plain; charset="us-ascii" MrJoy / UnityColorBlindness https://github.com/MrJoy/UnityColorBlindness Regards, Sandra ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 124, Issue 11 ********************************************* From thomas at westin.nu Sat Mar 22 11:30:20 2014 From: thomas at westin.nu (Thomas Westin) Date: Sat, 22 Mar 2014 08:30:20 -0700 Subject: [games_access] MrJoy / UnityColorBlindness In-Reply-To: <003301cf45a7$fdb7f460$f927dd20$@de> References: <0FF337F3-9D03-46D2-A8A3-142FA47DE67D@westin.nu> <637d9ce37d42d036ab1c330340b20e48.squirrel@webmail.ics.forth.gr> <003301cf45a7$fdb7f460$f927dd20$@de> Message-ID: <4A424488-FD86-4BB3-A605-A17D5B6D9264@westin.nu> great find, thanks Sandra! Kind regards, Thomas (Sent from my mobile) > On 22 mar 2014, at 01:23, Sandra Uhling wrote: > > MrJoy / UnityColorBlindness > > https://github.com/MrJoy/UnityColorBlindness > > > > > Regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From thomas at westin.nu Sun Mar 23 20:22:14 2014 From: thomas at westin.nu (Thomas Westin) Date: Mon, 24 Mar 2014 01:22:14 +0100 Subject: [games_access] GDC 2014 Message-ID: Hi all, wrap-up from our roundtable at GDC 2014 http://igda-gasig.org/2014/03/24/gdc-2014-roundtable-wrap-up/ Best regards Thomas From mouthartcomic at gmail.com Mon Mar 24 01:17:01 2014 From: mouthartcomic at gmail.com (Rob Florio) Date: Mon, 24 Mar 2014 01:17:01 -0400 Subject: [games_access] congratulations Michelle Re: games_access Digest, Vol 124, Issue 12 Message-ID: congratulations Michelle. I wish I could be there? Hope you get accomplished everything you wish. Maybe someday soon, I'll be there with you guys with my own game.I still need help finding designers. The more the better. If anyone's interested, let me know. Thank you. Www.RobertFlorio.com On Sun, Mar 23, 2014 at 10:00 AM, wrote: > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Great SIG roundtable! (Michelle Hinn) > 2. Re: MrJoy / UnityColorBlindness (Ian Hamilton) > 3. Re: MrJoy / UnityColorBlindness (Thomas Westin) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sat, 22 Mar 2014 11:00:32 -0400 > From: Michelle Hinn > Subject: Re: [games_access] Great SIG roundtable! > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > < > CA+bf7W4S8YTYrxV_-iHt8U1Fyt4KTtghaAYHRZrjZ4U-yy9XNg at mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > 10 years! Definitely puts things into perspective! Here's to another 10 > years! :) > > Looking forward to your summary of GDC when you de-jetlag! > > > On Sat, Mar 22, 2014 at 12:58 AM, Thomas Westin wrote: > > > Thanks all, > > > > Yes it was succesfull and it was great to be at the SIGs 10 years > > anniversary roundtable! That is half as long as the IGDA itself. Puts > > things in perspective. > > > > I am a bit tired now though and my flight leaves very early so I will > work > > on the wrapup on the flight and post it when I am back home. > > > > > > Kind regards, > > Thomas > > > > (Sent from my mobile) > > > > On 21 mar 2014, at 17:36, Michelle Hinn wrote: > > > > That's great to hear, Thomas! Sounds like it was a very successful GDC! > > > > > > > > On Fri, Mar 21, 2014 at 5:17 PM, Dimitris Grammenos < > gramenos at ics.forth.gr > > > wrote: > > > >> > >> Congrats Thomas! > >> > >> > >> > Brilliant! Great work, Thomas. > >> > > >> > > >> > On 21 March 2014 20:02, Thomas Westin wrote: > >> > > >> >> The SIG roundtable was great, attendance was good and a creative > >> >> discussion. Several new members joining too. Will wrap up later > today. > >> >> > >> >> Kind regards, > >> >> Thomas > >> >> > >> >> (Sent from my mobile) > >> >> _______________________________________________ > >> >> games_access mailing list > >> >> games_access at igda.org > >> >> http://seven.pairlist.net/mailman/listinfo/games_access > >> >> The main SIG website page is http://igda-gasig.org > >> >> > >> > _______________________________________________ > >> > games_access mailing list > >> > games_access at igda.org > >> > http://seven.pairlist.net/mailman/listinfo/games_access > >> > The main SIG website page is http://igda-gasig.org > >> > > >> > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> The main SIG website page is http://igda-gasig.org > >> > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://seven.pairlist.net/pipermail/games_access/attachments/20140322/e8344adc/attachment.htm > > > > ------------------------------ > > Message: 2 > Date: 22 Mar 2014 11:13:10 -0700 > From: Ian Hamilton > Subject: Re: [games_access] MrJoy / UnityColorBlindness > To: > Message-ID: > Content-Type: text/plain; charset="utf-8" > > > Yep exactly, hopefully we can up the game a bit from that too, if it's > actually in the editor by default as with Unreal it becomes an awareness > raising tool as well as a production tool, as people can stumble across it > by accident. > > ----- Reply message ----- > From: games_access-request at igda.org > To: > Subject: games_access Digest, Vol 124, Issue 11 > Date: Sat, Mar 22, 2014 07:00 > > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. MrJoy / UnityColorBlindness (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sat, 22 Mar 2014 09:23:22 +0100 > From: "Sandra Uhling" > Subject: [games_access] MrJoy / UnityColorBlindness > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <003301cf45a7$fdb7f460$f927dd20$@de> > Content-Type: text/plain; charset="us-ascii" > > MrJoy / UnityColorBlindness > > https://github.com/MrJoy/UnityColorBlindness > > > > > Regards, > Sandra > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 124, Issue 11 > ********************************************* > > ------------------------------ > > Message: 3 > Date: Sat, 22 Mar 2014 08:30:20 -0700 > From: Thomas Westin > Subject: Re: [games_access] MrJoy / UnityColorBlindness > To: IGDA Games Accessibility SIG Mailing List > Message-ID: <4A424488-FD86-4BB3-A605-A17D5B6D9264 at westin.nu> > Content-Type: text/plain; charset="us-ascii" > > great find, thanks Sandra! > > Kind regards, > Thomas > > (Sent from my mobile) > > > On 22 mar 2014, at 01:23, Sandra Uhling wrote: > > > > MrJoy / UnityColorBlindness > > > > https://github.com/MrJoy/UnityColorBlindness > > > > > > > > > > Regards, > > Sandra > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 124, Issue 12 > ********************************************* > -- Rob Florio mouthartcomic at Gmail.com www.facebook.com/robert.florio.1 www.RobertFlorio.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From blindwolf8 at gmail.com Mon Mar 24 01:36:37 2014 From: blindwolf8 at gmail.com (Dan Fischbach) Date: Mon, 24 Mar 2014 01:36:37 -0400 Subject: [games_access] congratulations Michelle Re: games_access Digest, Vol 124, Issue 12 In-Reply-To: References: Message-ID: Hey Rob! Let me know if you need help with your game. I mentioned you during the SIG meeting this year. Also, I looked at the email history and saw the Color Blind plugin for Unity. I'll pass that along to the newly-formed Unity SIG founder, who happens to be a good friend of mine. Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email On Mon, Mar 24, 2014 at 1:17 AM, Rob Florio wrote: > congratulations Michelle. I wish I could be there? Hope you get > accomplished everything you wish. Maybe someday soon, I'll be there with > you guys with my own game.I still need help finding designers. The more the > better. If anyone's interested, let me know. Thank you. > Www.RobertFlorio.com > > > On Sun, Mar 23, 2014 at 10:00 AM, wrote: > >> Send games_access mailing list submissions to >> games_access at igda.org >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://seven.pairlist.net/mailman/listinfo/games_access >> or, via email, send a message with subject or body 'help' to >> games_access-request at igda.org >> >> You can reach the person managing the list at >> games_access-owner at igda.org >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of games_access digest..." >> >> >> Today's Topics: >> >> 1. Re: Great SIG roundtable! (Michelle Hinn) >> 2. Re: MrJoy / UnityColorBlindness (Ian Hamilton) >> 3. Re: MrJoy / UnityColorBlindness (Thomas Westin) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Sat, 22 Mar 2014 11:00:32 -0400 >> From: Michelle Hinn >> Subject: Re: [games_access] Great SIG roundtable! >> To: IGDA Games Accessibility SIG Mailing List >> Message-ID: >> < >> CA+bf7W4S8YTYrxV_-iHt8U1Fyt4KTtghaAYHRZrjZ4U-yy9XNg at mail.gmail.com> >> Content-Type: text/plain; charset="iso-8859-1" >> >> 10 years! Definitely puts things into perspective! Here's to another 10 >> years! :) >> >> Looking forward to your summary of GDC when you de-jetlag! >> >> >> On Sat, Mar 22, 2014 at 12:58 AM, Thomas Westin wrote: >> >> > Thanks all, >> > >> > Yes it was succesfull and it was great to be at the SIGs 10 years >> > anniversary roundtable! That is half as long as the IGDA itself. Puts >> > things in perspective. >> > >> > I am a bit tired now though and my flight leaves very early so I will >> work >> > on the wrapup on the flight and post it when I am back home. >> > >> > >> > Kind regards, >> > Thomas >> > >> > (Sent from my mobile) >> > >> > On 21 mar 2014, at 17:36, Michelle Hinn wrote: >> > >> > That's great to hear, Thomas! Sounds like it was a very successful GDC! >> > >> > >> > >> > On Fri, Mar 21, 2014 at 5:17 PM, Dimitris Grammenos < >> gramenos at ics.forth.gr >> > > wrote: >> > >> >> >> >> Congrats Thomas! >> >> >> >> >> >> > Brilliant! Great work, Thomas. >> >> > >> >> > >> >> > On 21 March 2014 20:02, Thomas Westin wrote: >> >> > >> >> >> The SIG roundtable was great, attendance was good and a creative >> >> >> discussion. Several new members joining too. Will wrap up later >> today. >> >> >> >> >> >> Kind regards, >> >> >> Thomas >> >> >> >> >> >> (Sent from my mobile) >> >> >> _______________________________________________ >> >> >> games_access mailing list >> >> >> games_access at igda.org >> >> >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> The main SIG website page is http://igda-gasig.org >> >> >> >> >> > _______________________________________________ >> >> > games_access mailing list >> >> > games_access at igda.org >> >> > http://seven.pairlist.net/mailman/listinfo/games_access >> >> > The main SIG website page is http://igda-gasig.org >> >> > >> >> >> >> >> >> _______________________________________________ >> >> games_access mailing list >> >> games_access at igda.org >> >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> The main SIG website page is http://igda-gasig.org >> >> >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > The main SIG website page is http://igda-gasig.org >> > >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > The main SIG website page is http://igda-gasig.org >> > >> > >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: < >> http://seven.pairlist.net/pipermail/games_access/attachments/20140322/e8344adc/attachment.htm >> > >> >> ------------------------------ >> >> Message: 2 >> Date: 22 Mar 2014 11:13:10 -0700 >> From: Ian Hamilton >> Subject: Re: [games_access] MrJoy / UnityColorBlindness >> To: >> Message-ID: >> Content-Type: text/plain; charset="utf-8" >> >> >> Yep exactly, hopefully we can up the game a bit from that too, if it's >> actually in the editor by default as with Unreal it becomes an awareness >> raising tool as well as a production tool, as people can stumble across it >> by accident. >> >> ----- Reply message ----- >> From: games_access-request at igda.org >> To: >> Subject: games_access Digest, Vol 124, Issue 11 >> Date: Sat, Mar 22, 2014 07:00 >> >> >> Send games_access mailing list submissions to >> games_access at igda.org >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://seven.pairlist.net/mailman/listinfo/games_access >> or, via email, send a message with subject or body 'help' to >> games_access-request at igda.org >> >> You can reach the person managing the list at >> games_access-owner at igda.org >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of games_access digest..." >> >> >> Today's Topics: >> >> 1. MrJoy / UnityColorBlindness (Sandra Uhling) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Sat, 22 Mar 2014 09:23:22 +0100 >> From: "Sandra Uhling" >> Subject: [games_access] MrJoy / UnityColorBlindness >> To: "'IGDA Games Accessibility SIG Mailing List'" >> >> Message-ID: <003301cf45a7$fdb7f460$f927dd20$@de> >> Content-Type: text/plain; charset="us-ascii" >> >> MrJoy / UnityColorBlindness >> >> https://github.com/MrJoy/UnityColorBlindness >> >> >> >> >> Regards, >> Sandra >> >> >> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> End of games_access Digest, Vol 124, Issue 11 >> ********************************************* >> >> ------------------------------ >> >> Message: 3 >> Date: Sat, 22 Mar 2014 08:30:20 -0700 >> From: Thomas Westin >> Subject: Re: [games_access] MrJoy / UnityColorBlindness >> To: IGDA Games Accessibility SIG Mailing List >> Message-ID: <4A424488-FD86-4BB3-A605-A17D5B6D9264 at westin.nu> >> Content-Type: text/plain; charset="us-ascii" >> >> great find, thanks Sandra! >> >> Kind regards, >> Thomas >> >> (Sent from my mobile) >> >> > On 22 mar 2014, at 01:23, Sandra Uhling wrote: >> > >> > MrJoy / UnityColorBlindness >> > >> > https://github.com/MrJoy/UnityColorBlindness >> > >> > >> > >> > >> > Regards, >> > Sandra >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > The main SIG website page is http://igda-gasig.org >> >> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> End of games_access Digest, Vol 124, Issue 12 >> ********************************************* >> > > > > -- > Rob Florio > mouthartcomic at Gmail.com > www.facebook.com/robert.florio.1 > www.RobertFlorio.com > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Mon Mar 24 04:24:08 2014 From: thomas at westin.nu (Thomas Westin) Date: Mon, 24 Mar 2014 09:24:08 +0100 Subject: [games_access] congratulations Michelle Re: games_access Digest, Vol 124, Issue 12 In-Reply-To: References: Message-ID: Yes, I?ve linked to both Unreal and Unity about color blind simulation now at http://gameaccessibilitycode.com/?page_id=98 Best regards Thomas 24Mar 2014 kl. 06:36 skrev Dan Fischbach : > Hey Rob! Let me know if you need help with your game. I mentioned you during the SIG meeting this year. Also, I looked at the email history and saw the Color Blind plugin for Unity. I'll pass that along to the newly-formed Unity SIG founder, who happens to be a good friend of mine. > > Dan Fischbach, Net+, MCP > W: danfischbach.com P: 609-458-7920 > Proud NJIT (BS) and UCF/FIEA (MS) graduate > Please consider the environment before printing this email > > > On Mon, Mar 24, 2014 at 1:17 AM, Rob Florio wrote: > congratulations Michelle. I wish I could be there? Hope you get accomplished everything you wish. Maybe someday soon, I'll be there with you guys with my own game.I still need help finding designers. The more the better. If anyone's interested, let me know. Thank you. > Www.RobertFlorio.com > > > On Sun, Mar 23, 2014 at 10:00 AM, wrote: > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Great SIG roundtable! (Michelle Hinn) > 2. Re: MrJoy / UnityColorBlindness (Ian Hamilton) > 3. Re: MrJoy / UnityColorBlindness (Thomas Westin) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sat, 22 Mar 2014 11:00:32 -0400 > From: Michelle Hinn > Subject: Re: [games_access] Great SIG roundtable! > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > > Content-Type: text/plain; charset="iso-8859-1" > > 10 years! Definitely puts things into perspective! Here's to another 10 > years! :) > > Looking forward to your summary of GDC when you de-jetlag! > > > On Sat, Mar 22, 2014 at 12:58 AM, Thomas Westin wrote: > > > Thanks all, > > > > Yes it was succesfull and it was great to be at the SIGs 10 years > > anniversary roundtable! That is half as long as the IGDA itself. Puts > > things in perspective. > > > > I am a bit tired now though and my flight leaves very early so I will work > > on the wrapup on the flight and post it when I am back home. > > > > > > Kind regards, > > Thomas > > > > (Sent from my mobile) > > > > On 21 mar 2014, at 17:36, Michelle Hinn wrote: > > > > That's great to hear, Thomas! Sounds like it was a very successful GDC! > > > > > > > > On Fri, Mar 21, 2014 at 5:17 PM, Dimitris Grammenos > > wrote: > > > >> > >> Congrats Thomas! > >> > >> > >> > Brilliant! Great work, Thomas. > >> > > >> > > >> > On 21 March 2014 20:02, Thomas Westin wrote: > >> > > >> >> The SIG roundtable was great, attendance was good and a creative > >> >> discussion. Several new members joining too. Will wrap up later today. > >> >> > >> >> Kind regards, > >> >> Thomas > >> >> > >> >> (Sent from my mobile) > >> >> _______________________________________________ > >> >> games_access mailing list > >> >> games_access at igda.org > >> >> http://seven.pairlist.net/mailman/listinfo/games_access > >> >> The main SIG website page is http://igda-gasig.org > >> >> > >> > _______________________________________________ > >> > games_access mailing list > >> > games_access at igda.org > >> > http://seven.pairlist.net/mailman/listinfo/games_access > >> > The main SIG website page is http://igda-gasig.org > >> > > >> > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> The main SIG website page is http://igda-gasig.org > >> > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Message: 2 > Date: 22 Mar 2014 11:13:10 -0700 > From: Ian Hamilton > Subject: Re: [games_access] MrJoy / UnityColorBlindness > To: > Message-ID: > Content-Type: text/plain; charset="utf-8" > > > Yep exactly, hopefully we can up the game a bit from that too, if it's actually in the editor by default as with Unreal it becomes an awareness raising tool as well as a production tool, as people can stumble across it by accident. > > ----- Reply message ----- > From: games_access-request at igda.org > To: > Subject: games_access Digest, Vol 124, Issue 11 > Date: Sat, Mar 22, 2014 07:00 > > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. MrJoy / UnityColorBlindness (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sat, 22 Mar 2014 09:23:22 +0100 > From: "Sandra Uhling" > Subject: [games_access] MrJoy / UnityColorBlindness > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <003301cf45a7$fdb7f460$f927dd20$@de> > Content-Type: text/plain; charset="us-ascii" > > MrJoy / UnityColorBlindness > > https://github.com/MrJoy/UnityColorBlindness > > > > > Regards, > Sandra > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 124, Issue 11 > ********************************************* > > ------------------------------ > > Message: 3 > Date: Sat, 22 Mar 2014 08:30:20 -0700 > From: Thomas Westin > Subject: Re: [games_access] MrJoy / UnityColorBlindness > To: IGDA Games Accessibility SIG Mailing List > Message-ID: <4A424488-FD86-4BB3-A605-A17D5B6D9264 at westin.nu> > Content-Type: text/plain; charset="us-ascii" > > great find, thanks Sandra! > > Kind regards, > Thomas > > (Sent from my mobile) > > > On 22 mar 2014, at 01:23, Sandra Uhling wrote: > > > > MrJoy / UnityColorBlindness > > > > https://github.com/MrJoy/UnityColorBlindness > > > > > > > > > > Regards, > > Sandra > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 124, Issue 12 > ********************************************* > > > > -- > Rob Florio > mouthartcomic at Gmail.com > www.facebook.com/robert.florio.1 > www.RobertFlorio.com > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From mouthartcomic at gmail.com Mon Mar 24 12:16:06 2014 From: mouthartcomic at gmail.com (Rob Florio) Date: Mon, 24 Mar 2014 12:16:06 -0400 Subject: [games_access] Rob Florio 1st accessible game help? Message-ID: Dan Fischbach thank you for helping me out. I sure could use any help. In June find out if I make the 2nd round for the advanced stage of my project proposal. so I'm not stage now writing my game design document out. So if I find any potential companies for gamers who can build my game will be able to easily give me the advice I need for my proposal. I'm working with one person right now a new company called Learn Think Do but until I get my game design document 1st stages completed. It's not going to be much help. have heard about the unity engine right? Or is it something different? I would really enjoy talking to that special interest group too. On Mon, Mar 24, 2014 at 10:00 AM, wrote: > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: congratulations Michelle Re: games_access Digest, Vol > 124, Issue 12 (Thomas Westin) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 24 Mar 2014 09:24:08 +0100 > From: Thomas Westin > Subject: Re: [games_access] congratulations Michelle Re: games_access > Digest, Vol 124, Issue 12 > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > Content-Type: text/plain; charset="windows-1252" > > Yes, I?ve linked to both Unreal and Unity about color blind simulation now > at > > http://gameaccessibilitycode.com/?page_id=98 > > Best regards > Thomas > > 24Mar 2014 kl. 06:36 skrev Dan Fischbach : > > > Hey Rob! Let me know if you need help with your game. I mentioned you > during the SIG meeting this year. Also, I looked at the email history and > saw the Color Blind plugin for Unity. I'll pass that along to the > newly-formed Unity SIG founder, who happens to be a good friend of mine. > > > > Dan Fischbach, Net+, MCP > > W: danfischbach.com P: 609-458-7920 > > Proud NJIT (BS) and UCF/FIEA (MS) graduate > > Please consider the environment before printing this email > > > > > > On Mon, Mar 24, 2014 at 1:17 AM, Rob Florio > wrote: > > congratulations Michelle. I wish I could be there? Hope you get > accomplished everything you wish. Maybe someday soon, I'll be there with > you guys with my own game.I still need help finding designers. The more the > better. If anyone's interested, let me know. Thank you. > > Www.RobertFlorio.com > > > > > > On Sun, Mar 23, 2014 at 10:00 AM, wrote: > > Send games_access mailing list submissions to > > games_access at igda.org > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://seven.pairlist.net/mailman/listinfo/games_access > > or, via email, send a message with subject or body 'help' to > > games_access-request at igda.org > > > > You can reach the person managing the list at > > games_access-owner at igda.org > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of games_access digest..." > > > > > > Today's Topics: > > > > 1. Re: Great SIG roundtable! (Michelle Hinn) > > 2. Re: MrJoy / UnityColorBlindness (Ian Hamilton) > > 3. Re: MrJoy / UnityColorBlindness (Thomas Westin) > > > > > > ---------------------------------------------------------------------- > > > > Message: 1 > > Date: Sat, 22 Mar 2014 11:00:32 -0400 > > From: Michelle Hinn > > Subject: Re: [games_access] Great SIG roundtable! > > To: IGDA Games Accessibility SIG Mailing List > > Message-ID: > > < > CA+bf7W4S8YTYrxV_-iHt8U1Fyt4KTtghaAYHRZrjZ4U-yy9XNg at mail.gmail.com> > > Content-Type: text/plain; charset="iso-8859-1" > > > > 10 years! Definitely puts things into perspective! Here's to another 10 > > years! :) > > > > Looking forward to your summary of GDC when you de-jetlag! > > > > > > On Sat, Mar 22, 2014 at 12:58 AM, Thomas Westin > wrote: > > > > > Thanks all, > > > > > > Yes it was succesfull and it was great to be at the SIGs 10 years > > > anniversary roundtable! That is half as long as the IGDA itself. Puts > > > things in perspective. > > > > > > I am a bit tired now though and my flight leaves very early so I will > work > > > on the wrapup on the flight and post it when I am back home. > > > > > > > > > Kind regards, > > > Thomas > > > > > > (Sent from my mobile) > > > > > > On 21 mar 2014, at 17:36, Michelle Hinn > wrote: > > > > > > That's great to hear, Thomas! Sounds like it was a very successful GDC! > > > > > > > > > > > > On Fri, Mar 21, 2014 at 5:17 PM, Dimitris Grammenos < > gramenos at ics.forth.gr > > > > wrote: > > > > > >> > > >> Congrats Thomas! > > >> > > >> > > >> > Brilliant! Great work, Thomas. > > >> > > > >> > > > >> > On 21 March 2014 20:02, Thomas Westin wrote: > > >> > > > >> >> The SIG roundtable was great, attendance was good and a creative > > >> >> discussion. Several new members joining too. Will wrap up later > today. > > >> >> > > >> >> Kind regards, > > >> >> Thomas > > >> >> > > >> >> (Sent from my mobile) > > >> >> _______________________________________________ > > >> >> games_access mailing list > > >> >> games_access at igda.org > > >> >> http://seven.pairlist.net/mailman/listinfo/games_access > > >> >> The main SIG website page is http://igda-gasig.org > > >> >> > > >> > _______________________________________________ > > >> > games_access mailing list > > >> > games_access at igda.org > > >> > http://seven.pairlist.net/mailman/listinfo/games_access > > >> > The main SIG website page is http://igda-gasig.org > > >> > > > >> > > >> > > >> _______________________________________________ > > >> games_access mailing list > > >> games_access at igda.org > > >> http://seven.pairlist.net/mailman/listinfo/games_access > > >> The main SIG website page is http://igda-gasig.org > > >> > > > > > > _______________________________________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > The main SIG website page is http://igda-gasig.org > > > > > > > > > _______________________________________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > The main SIG website page is http://igda-gasig.org > > > > > > > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: < > http://seven.pairlist.net/pipermail/games_access/attachments/20140322/e8344adc/attachment.htm > > > > > > ------------------------------ > > > > Message: 2 > > Date: 22 Mar 2014 11:13:10 -0700 > > From: Ian Hamilton > > Subject: Re: [games_access] MrJoy / UnityColorBlindness > > To: > > Message-ID: > > Content-Type: text/plain; charset="utf-8" > > > > > > Yep exactly, hopefully we can up the game a bit from that too, if it's > actually in the editor by default as with Unreal it becomes an awareness > raising tool as well as a production tool, as people can stumble across it > by accident. > > > > ----- Reply message ----- > > From: games_access-request at igda.org > > To: > > Subject: games_access Digest, Vol 124, Issue 11 > > Date: Sat, Mar 22, 2014 07:00 > > > > > > Send games_access mailing list submissions to > > games_access at igda.org > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://seven.pairlist.net/mailman/listinfo/games_access > > or, via email, send a message with subject or body 'help' to > > games_access-request at igda.org > > > > You can reach the person managing the list at > > games_access-owner at igda.org > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of games_access digest..." > > > > > > Today's Topics: > > > > 1. MrJoy / UnityColorBlindness (Sandra Uhling) > > > > > > ---------------------------------------------------------------------- > > > > Message: 1 > > Date: Sat, 22 Mar 2014 09:23:22 +0100 > > From: "Sandra Uhling" > > Subject: [games_access] MrJoy / UnityColorBlindness > > To: "'IGDA Games Accessibility SIG Mailing List'" > > > > Message-ID: <003301cf45a7$fdb7f460$f927dd20$@de> > > Content-Type: text/plain; charset="us-ascii" > > > > MrJoy / UnityColorBlindness > > > > https://github.com/MrJoy/UnityColorBlindness > > > > > > > > > > Regards, > > Sandra > > > > > > > > ------------------------------ > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > End of games_access Digest, Vol 124, Issue 11 > > ********************************************* > > > > ------------------------------ > > > > Message: 3 > > Date: Sat, 22 Mar 2014 08:30:20 -0700 > > From: Thomas Westin > > Subject: Re: [games_access] MrJoy / UnityColorBlindness > > To: IGDA Games Accessibility SIG Mailing List > > Message-ID: <4A424488-FD86-4BB3-A605-A17D5B6D9264 at westin.nu> > > Content-Type: text/plain; charset="us-ascii" > > > > great find, thanks Sandra! > > > > Kind regards, > > Thomas > > > > (Sent from my mobile) > > > > > On 22 mar 2014, at 01:23, Sandra Uhling wrote: > > > > > > MrJoy / UnityColorBlindness > > > > > > https://github.com/MrJoy/UnityColorBlindness > > > > > > > > > > > > > > > Regards, > > > Sandra > > > > > > _______________________________________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > The main SIG website page is http://igda-gasig.org > > > > > > ------------------------------ > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > End of games_access Digest, Vol 124, Issue 12 > > ********************************************* > > > > > > > > -- > > Rob Florio > > mouthartcomic at Gmail.com > > www.facebook.com/robert.florio.1 > > www.RobertFlorio.com > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://seven.pairlist.net/pipermail/games_access/attachments/20140324/fac478f2/attachment.html > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 124, Issue 14 > ********************************************* > -- Rob Florio mouthartcomic at Gmail.com www.facebook.com/robert.florio.1 www.RobertFlorio.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From blindwolf8 at gmail.com Mon Mar 24 17:10:29 2014 From: blindwolf8 at gmail.com (Dan Fischbach) Date: Mon, 24 Mar 2014 17:10:29 -0400 Subject: [games_access] Rob Florio 1st accessible game help? In-Reply-To: References: Message-ID: Hi Rob, Yup, Unity (or Unity3D) is a game engine. Last time we spoke you were interested in getting a team together to work on a game to go with your book. Is this still the case? Thanks! Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email On Mon, Mar 24, 2014 at 12:16 PM, Rob Florio wrote: > Dan Fischbach thank you for helping me out. I sure could use any help. In > June find out if I make the 2nd round for the advanced stage of my project > proposal. so I'm not stage now writing my game design document out. So if I > find any potential companies for gamers who can build my game will be able > to easily give me the advice I need for my proposal. I'm working with one > person right now a new company called Learn Think Do but until I get my > game design document 1st stages completed. It's not going to be much help. > have heard about the unity engine right? Or is it something different? I > would really enjoy talking to that special interest group too. > > > On Mon, Mar 24, 2014 at 10:00 AM, wrote: > >> Send games_access mailing list submissions to >> games_access at igda.org >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://seven.pairlist.net/mailman/listinfo/games_access >> or, via email, send a message with subject or body 'help' to >> games_access-request at igda.org >> >> You can reach the person managing the list at >> games_access-owner at igda.org >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of games_access digest..." >> >> >> Today's Topics: >> >> 1. Re: congratulations Michelle Re: games_access Digest, Vol >> 124, Issue 12 (Thomas Westin) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Mon, 24 Mar 2014 09:24:08 +0100 >> From: Thomas Westin >> Subject: Re: [games_access] congratulations Michelle Re: games_access >> Digest, Vol 124, Issue 12 >> To: IGDA Games Accessibility SIG Mailing List >> Message-ID: >> Content-Type: text/plain; charset="windows-1252" >> >> Yes, I?ve linked to both Unreal and Unity about color blind simulation >> now at >> >> http://gameaccessibilitycode.com/?page_id=98 >> >> Best regards >> Thomas >> >> 24Mar 2014 kl. 06:36 skrev Dan Fischbach : >> >> > Hey Rob! Let me know if you need help with your game. I mentioned you >> during the SIG meeting this year. Also, I looked at the email history and >> saw the Color Blind plugin for Unity. I'll pass that along to the >> newly-formed Unity SIG founder, who happens to be a good friend of mine. >> > >> > Dan Fischbach, Net+, MCP >> > W: danfischbach.com P: 609-458-7920 >> > Proud NJIT (BS) and UCF/FIEA (MS) graduate >> > Please consider the environment before printing this email >> > >> > >> > On Mon, Mar 24, 2014 at 1:17 AM, Rob Florio >> wrote: >> > congratulations Michelle. I wish I could be there? Hope you get >> accomplished everything you wish. Maybe someday soon, I'll be there with >> you guys with my own game.I still need help finding designers. The more the >> better. If anyone's interested, let me know. Thank you. >> > Www.RobertFlorio.com >> > >> > >> > On Sun, Mar 23, 2014 at 10:00 AM, >> wrote: >> > Send games_access mailing list submissions to >> > games_access at igda.org >> > >> > To subscribe or unsubscribe via the World Wide Web, visit >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > or, via email, send a message with subject or body 'help' to >> > games_access-request at igda.org >> > >> > You can reach the person managing the list at >> > games_access-owner at igda.org >> > >> > When replying, please edit your Subject line so it is more specific >> > than "Re: Contents of games_access digest..." >> > >> > >> > Today's Topics: >> > >> > 1. Re: Great SIG roundtable! (Michelle Hinn) >> > 2. Re: MrJoy / UnityColorBlindness (Ian Hamilton) >> > 3. Re: MrJoy / UnityColorBlindness (Thomas Westin) >> > >> > >> > ---------------------------------------------------------------------- >> > >> > Message: 1 >> > Date: Sat, 22 Mar 2014 11:00:32 -0400 >> > From: Michelle Hinn >> > Subject: Re: [games_access] Great SIG roundtable! >> > To: IGDA Games Accessibility SIG Mailing List >> > Message-ID: >> > < >> CA+bf7W4S8YTYrxV_-iHt8U1Fyt4KTtghaAYHRZrjZ4U-yy9XNg at mail.gmail.com> >> > Content-Type: text/plain; charset="iso-8859-1" >> > >> > 10 years! Definitely puts things into perspective! Here's to another 10 >> > years! :) >> > >> > Looking forward to your summary of GDC when you de-jetlag! >> > >> > >> > On Sat, Mar 22, 2014 at 12:58 AM, Thomas Westin >> wrote: >> > >> > > Thanks all, >> > > >> > > Yes it was succesfull and it was great to be at the SIGs 10 years >> > > anniversary roundtable! That is half as long as the IGDA itself. Puts >> > > things in perspective. >> > > >> > > I am a bit tired now though and my flight leaves very early so I will >> work >> > > on the wrapup on the flight and post it when I am back home. >> > > >> > > >> > > Kind regards, >> > > Thomas >> > > >> > > (Sent from my mobile) >> > > >> > > On 21 mar 2014, at 17:36, Michelle Hinn >> wrote: >> > > >> > > That's great to hear, Thomas! Sounds like it was a very successful >> GDC! >> > > >> > > >> > > >> > > On Fri, Mar 21, 2014 at 5:17 PM, Dimitris Grammenos < >> gramenos at ics.forth.gr >> > > > wrote: >> > > >> > >> >> > >> Congrats Thomas! >> > >> >> > >> >> > >> > Brilliant! Great work, Thomas. >> > >> > >> > >> > >> > >> > On 21 March 2014 20:02, Thomas Westin wrote: >> > >> > >> > >> >> The SIG roundtable was great, attendance was good and a creative >> > >> >> discussion. Several new members joining too. Will wrap up later >> today. >> > >> >> >> > >> >> Kind regards, >> > >> >> Thomas >> > >> >> >> > >> >> (Sent from my mobile) >> > >> >> _______________________________________________ >> > >> >> games_access mailing list >> > >> >> games_access at igda.org >> > >> >> http://seven.pairlist.net/mailman/listinfo/games_access >> > >> >> The main SIG website page is http://igda-gasig.org >> > >> >> >> > >> > _______________________________________________ >> > >> > games_access mailing list >> > >> > games_access at igda.org >> > >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > >> > The main SIG website page is http://igda-gasig.org >> > >> > >> > >> >> > >> >> > >> _______________________________________________ >> > >> games_access mailing list >> > >> games_access at igda.org >> > >> http://seven.pairlist.net/mailman/listinfo/games_access >> > >> The main SIG website page is http://igda-gasig.org >> > >> >> > > >> > > _______________________________________________ >> > > games_access mailing list >> > > games_access at igda.org >> > > http://seven.pairlist.net/mailman/listinfo/games_access >> > > The main SIG website page is http://igda-gasig.org >> > > >> > > >> > > _______________________________________________ >> > > games_access mailing list >> > > games_access at igda.org >> > > http://seven.pairlist.net/mailman/listinfo/games_access >> > > The main SIG website page is http://igda-gasig.org >> > > >> > > >> > -------------- next part -------------- >> > An HTML attachment was scrubbed... >> > URL: < >> http://seven.pairlist.net/pipermail/games_access/attachments/20140322/e8344adc/attachment.htm >> > >> > >> > ------------------------------ >> > >> > Message: 2 >> > Date: 22 Mar 2014 11:13:10 -0700 >> > From: Ian Hamilton >> > Subject: Re: [games_access] MrJoy / UnityColorBlindness >> > To: >> > Message-ID: >> > Content-Type: text/plain; charset="utf-8" >> > >> > >> > Yep exactly, hopefully we can up the game a bit from that too, if it's >> actually in the editor by default as with Unreal it becomes an awareness >> raising tool as well as a production tool, as people can stumble across it >> by accident. >> > >> > ----- Reply message ----- >> > From: games_access-request at igda.org >> > To: >> > Subject: games_access Digest, Vol 124, Issue 11 >> > Date: Sat, Mar 22, 2014 07:00 >> > >> > >> > Send games_access mailing list submissions to >> > games_access at igda.org >> > >> > To subscribe or unsubscribe via the World Wide Web, visit >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > or, via email, send a message with subject or body 'help' to >> > games_access-request at igda.org >> > >> > You can reach the person managing the list at >> > games_access-owner at igda.org >> > >> > When replying, please edit your Subject line so it is more specific >> > than "Re: Contents of games_access digest..." >> > >> > >> > Today's Topics: >> > >> > 1. MrJoy / UnityColorBlindness (Sandra Uhling) >> > >> > >> > ---------------------------------------------------------------------- >> > >> > Message: 1 >> > Date: Sat, 22 Mar 2014 09:23:22 +0100 >> > From: "Sandra Uhling" >> > Subject: [games_access] MrJoy / UnityColorBlindness >> > To: "'IGDA Games Accessibility SIG Mailing List'" >> > >> > Message-ID: <003301cf45a7$fdb7f460$f927dd20$@de> >> > Content-Type: text/plain; charset="us-ascii" >> > >> > MrJoy / UnityColorBlindness >> > >> > https://github.com/MrJoy/UnityColorBlindness >> > >> > >> > >> > >> > Regards, >> > Sandra >> > >> > >> > >> > ------------------------------ >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > The main SIG website page is http://igda-gasig.org >> > >> > End of games_access Digest, Vol 124, Issue 11 >> > ********************************************* >> > >> > ------------------------------ >> > >> > Message: 3 >> > Date: Sat, 22 Mar 2014 08:30:20 -0700 >> > From: Thomas Westin >> > Subject: Re: [games_access] MrJoy / UnityColorBlindness >> > To: IGDA Games Accessibility SIG Mailing List >> > Message-ID: <4A424488-FD86-4BB3-A605-A17D5B6D9264 at westin.nu> >> > Content-Type: text/plain; charset="us-ascii" >> > >> > great find, thanks Sandra! >> > >> > Kind regards, >> > Thomas >> > >> > (Sent from my mobile) >> > >> > > On 22 mar 2014, at 01:23, Sandra Uhling wrote: >> > > >> > > MrJoy / UnityColorBlindness >> > > >> > > https://github.com/MrJoy/UnityColorBlindness >> > > >> > > >> > > >> > > >> > > Regards, >> > > Sandra >> > > >> > > _______________________________________________ >> > > games_access mailing list >> > > games_access at igda.org >> > > http://seven.pairlist.net/mailman/listinfo/games_access >> > > The main SIG website page is http://igda-gasig.org >> > >> > >> > ------------------------------ >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > The main SIG website page is http://igda-gasig.org >> > >> > End of games_access Digest, Vol 124, Issue 12 >> > ********************************************* >> > >> > >> > >> > -- >> > Rob Florio >> > mouthartcomic at Gmail.com >> > www.facebook.com/robert.florio.1 >> > www.RobertFlorio.com >> > >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > The main SIG website page is http://igda-gasig.org >> > >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > The main SIG website page is http://igda-gasig.org >> >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: < >> http://seven.pairlist.net/pipermail/games_access/attachments/20140324/fac478f2/attachment.html >> > >> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> End of games_access Digest, Vol 124, Issue 14 >> ********************************************* >> > > > > -- > Rob Florio > mouthartcomic at Gmail.com > www.facebook.com/robert.florio.1 > www.RobertFlorio.com > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From mouthartcomic at gmail.com Mon Mar 24 19:40:30 2014 From: mouthartcomic at gmail.com (Rob Florio) Date: Mon, 24 Mar 2014 19:40:30 -0400 Subject: [games_access] Rob Florio 1st accessible game help? Message-ID: yes Dan that is the plan. On Mon, Mar 24, 2014 at 5:10 PM, wrote: > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Rob Florio 1st accessible game help? (Dan Fischbach) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 24 Mar 2014 17:10:29 -0400 > From: Dan Fischbach > Subject: Re: [games_access] Rob Florio 1st accessible game help? > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > Q at mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > Hi Rob, > Yup, Unity (or Unity3D) is a game engine. Last time we spoke you were > interested in getting a team together to work on a game to go with your > book. Is this still the case? > > Thanks! > > Dan Fischbach, Net+, MCP > W: danfischbach.com P: 609-458-7920 > Proud NJIT (BS) and UCF/FIEA (MS) graduate > Please consider the environment before printing this email > > > On Mon, Mar 24, 2014 at 12:16 PM, Rob Florio >wrote: > > > Dan Fischbach thank you for helping me out. I sure could use any help. In > > June find out if I make the 2nd round for the advanced stage of my > project > > proposal. so I'm not stage now writing my game design document out. So > if I > > find any potential companies for gamers who can build my game will be > able > > to easily give me the advice I need for my proposal. I'm working with one > > person right now a new company called Learn Think Do but until I get my > > game design document 1st stages completed. It's not going to be much > help. > > have heard about the unity engine right? Or is it something different? I > > would really enjoy talking to that special interest group too. > > > > > > On Mon, Mar 24, 2014 at 10:00 AM, wrote: > > > >> Send games_access mailing list submissions to > >> games_access at igda.org > >> > >> To subscribe or unsubscribe via the World Wide Web, visit > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> or, via email, send a message with subject or body 'help' to > >> games_access-request at igda.org > >> > >> You can reach the person managing the list at > >> games_access-owner at igda.org > >> > >> When replying, please edit your Subject line so it is more specific > >> than "Re: Contents of games_access digest..." > >> > >> > >> Today's Topics: > >> > >> 1. Re: congratulations Michelle Re: games_access Digest, Vol > >> 124, Issue 12 (Thomas Westin) > >> > >> > >> ---------------------------------------------------------------------- > >> > >> Message: 1 > >> Date: Mon, 24 Mar 2014 09:24:08 +0100 > >> From: Thomas Westin > >> Subject: Re: [games_access] congratulations Michelle Re: games_access > >> Digest, Vol 124, Issue 12 > >> To: IGDA Games Accessibility SIG Mailing List > >> Message-ID: > >> Content-Type: text/plain; charset="windows-1252" > >> > >> Yes, I?ve linked to both Unreal and Unity about color blind simulation > >> now at > >> > >> http://gameaccessibilitycode.com/?page_id=98 > >> > >> Best regards > >> Thomas > >> > >> 24Mar 2014 kl. 06:36 skrev Dan Fischbach : > >> > >> > Hey Rob! Let me know if you need help with your game. I mentioned you > >> during the SIG meeting this year. Also, I looked at the email history > and > >> saw the Color Blind plugin for Unity. I'll pass that along to the > >> newly-formed Unity SIG founder, who happens to be a good friend of mine. > >> > > >> > Dan Fischbach, Net+, MCP > >> > W: danfischbach.com P: 609-458-7920 > >> > Proud NJIT (BS) and UCF/FIEA (MS) graduate > >> > Please consider the environment before printing this email > >> > > >> > > >> > On Mon, Mar 24, 2014 at 1:17 AM, Rob Florio > >> wrote: > >> > congratulations Michelle. I wish I could be there? Hope you get > >> accomplished everything you wish. Maybe someday soon, I'll be there with > >> you guys with my own game.I still need help finding designers. The more > the > >> better. If anyone's interested, let me know. Thank you. > >> > Www.RobertFlorio.com > >> > > >> > > >> > On Sun, Mar 23, 2014 at 10:00 AM, > >> wrote: > >> > Send games_access mailing list submissions to > >> > games_access at igda.org > >> > > >> > To subscribe or unsubscribe via the World Wide Web, visit > >> > http://seven.pairlist.net/mailman/listinfo/games_access > >> > or, via email, send a message with subject or body 'help' to > >> > games_access-request at igda.org > >> > > >> > You can reach the person managing the list at > >> > games_access-owner at igda.org > >> > > >> > When replying, please edit your Subject line so it is more specific > >> > than "Re: Contents of games_access digest..." > >> > > >> > > >> > Today's Topics: > >> > > >> > 1. Re: Great SIG roundtable! (Michelle Hinn) > >> > 2. Re: MrJoy / UnityColorBlindness (Ian Hamilton) > >> > 3. Re: MrJoy / UnityColorBlindness (Thomas Westin) > >> > > >> > > >> > ---------------------------------------------------------------------- > >> > > >> > Message: 1 > >> > Date: Sat, 22 Mar 2014 11:00:32 -0400 > >> > From: Michelle Hinn > >> > Subject: Re: [games_access] Great SIG roundtable! > >> > To: IGDA Games Accessibility SIG Mailing List > >> > Message-ID: > >> > < > >> CA+bf7W4S8YTYrxV_-iHt8U1Fyt4KTtghaAYHRZrjZ4U-yy9XNg at mail.gmail.com> > >> > Content-Type: text/plain; charset="iso-8859-1" > >> > > >> > 10 years! Definitely puts things into perspective! Here's to another > 10 > >> > years! :) > >> > > >> > Looking forward to your summary of GDC when you de-jetlag! > >> > > >> > > >> > On Sat, Mar 22, 2014 at 12:58 AM, Thomas Westin > >> wrote: > >> > > >> > > Thanks all, > >> > > > >> > > Yes it was succesfull and it was great to be at the SIGs 10 years > >> > > anniversary roundtable! That is half as long as the IGDA itself. > Puts > >> > > things in perspective. > >> > > > >> > > I am a bit tired now though and my flight leaves very early so I > will > >> work > >> > > on the wrapup on the flight and post it when I am back home. > >> > > > >> > > > >> > > Kind regards, > >> > > Thomas > >> > > > >> > > (Sent from my mobile) > >> > > > >> > > On 21 mar 2014, at 17:36, Michelle Hinn > >> wrote: > >> > > > >> > > That's great to hear, Thomas! Sounds like it was a very successful > >> GDC! > >> > > > >> > > > >> > > > >> > > On Fri, Mar 21, 2014 at 5:17 PM, Dimitris Grammenos < > >> gramenos at ics.forth.gr > >> > > > wrote: > >> > > > >> > >> > >> > >> Congrats Thomas! > >> > >> > >> > >> > >> > >> > Brilliant! Great work, Thomas. > >> > >> > > >> > >> > > >> > >> > On 21 March 2014 20:02, Thomas Westin wrote: > >> > >> > > >> > >> >> The SIG roundtable was great, attendance was good and a > creative > >> > >> >> discussion. Several new members joining too. Will wrap up later > >> today. > >> > >> >> > >> > >> >> Kind regards, > >> > >> >> Thomas > >> > >> >> > >> > >> >> (Sent from my mobile) > >> > >> >> _______________________________________________ > >> > >> >> games_access mailing list > >> > >> >> games_access at igda.org > >> > >> >> http://seven.pairlist.net/mailman/listinfo/games_access > >> > >> >> The main SIG website page is http://igda-gasig.org > >> > >> >> > >> > >> > _______________________________________________ > >> > >> > games_access mailing list > >> > >> > games_access at igda.org > >> > >> > http://seven.pairlist.net/mailman/listinfo/games_access > >> > >> > The main SIG website page is http://igda-gasig.org > >> > >> > > >> > >> > >> > >> > >> > >> _______________________________________________ > >> > >> games_access mailing list > >> > >> games_access at igda.org > >> > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> > >> The main SIG website page is http://igda-gasig.org > >> > >> > >> > > > >> > > _______________________________________________ > >> > > games_access mailing list > >> > > games_access at igda.org > >> > > http://seven.pairlist.net/mailman/listinfo/games_access > >> > > The main SIG website page is http://igda-gasig.org > >> > > > >> > > > >> > > _______________________________________________ > >> > > games_access mailing list > >> > > games_access at igda.org > >> > > http://seven.pairlist.net/mailman/listinfo/games_access > >> > > The main SIG website page is http://igda-gasig.org > >> > > > >> > > > >> > -------------- next part -------------- > >> > An HTML attachment was scrubbed... > >> > URL: < > >> > http://seven.pairlist.net/pipermail/games_access/attachments/20140322/e8344adc/attachment.htm > >> > > >> > > >> > ------------------------------ > >> > > >> > Message: 2 > >> > Date: 22 Mar 2014 11:13:10 -0700 > >> > From: Ian Hamilton > >> > Subject: Re: [games_access] MrJoy / UnityColorBlindness > >> > To: > >> > Message-ID: > >> > Content-Type: text/plain; charset="utf-8" > >> > > >> > > >> > Yep exactly, hopefully we can up the game a bit from that too, if it's > >> actually in the editor by default as with Unreal it becomes an awareness > >> raising tool as well as a production tool, as people can stumble across > it > >> by accident. > >> > > >> > ----- Reply message ----- > >> > From: games_access-request at igda.org > >> > To: > >> > Subject: games_access Digest, Vol 124, Issue 11 > >> > Date: Sat, Mar 22, 2014 07:00 > >> > > >> > > >> > Send games_access mailing list submissions to > >> > games_access at igda.org > >> > > >> > To subscribe or unsubscribe via the World Wide Web, visit > >> > http://seven.pairlist.net/mailman/listinfo/games_access > >> > or, via email, send a message with subject or body 'help' to > >> > games_access-request at igda.org > >> > > >> > You can reach the person managing the list at > >> > games_access-owner at igda.org > >> > > >> > When replying, please edit your Subject line so it is more specific > >> > than "Re: Contents of games_access digest..." > >> > > >> > > >> > Today's Topics: > >> > > >> > 1. MrJoy / UnityColorBlindness (Sandra Uhling) > >> > > >> > > >> > ---------------------------------------------------------------------- > >> > > >> > Message: 1 > >> > Date: Sat, 22 Mar 2014 09:23:22 +0100 > >> > From: "Sandra Uhling" > >> > Subject: [games_access] MrJoy / UnityColorBlindness > >> > To: "'IGDA Games Accessibility SIG Mailing List'" > >> > > >> > Message-ID: <003301cf45a7$fdb7f460$f927dd20$@de> > >> > Content-Type: text/plain; charset="us-ascii" > >> > > >> > MrJoy / UnityColorBlindness > >> > > >> > https://github.com/MrJoy/UnityColorBlindness > >> > > >> > > >> > > >> > > >> > Regards, > >> > Sandra > >> > > >> > > >> > > >> > ------------------------------ > >> > > >> > _______________________________________________ > >> > games_access mailing list > >> > games_access at igda.org > >> > http://seven.pairlist.net/mailman/listinfo/games_access > >> > The main SIG website page is http://igda-gasig.org > >> > > >> > End of games_access Digest, Vol 124, Issue 11 > >> > ********************************************* > >> > > >> > ------------------------------ > >> > > >> > Message: 3 > >> > Date: Sat, 22 Mar 2014 08:30:20 -0700 > >> > From: Thomas Westin > >> > Subject: Re: [games_access] MrJoy / UnityColorBlindness > >> > To: IGDA Games Accessibility SIG Mailing List > >> > Message-ID: <4A424488-FD86-4BB3-A605-A17D5B6D9264 at westin.nu> > >> > Content-Type: text/plain; charset="us-ascii" > >> > > >> > great find, thanks Sandra! > >> > > >> > Kind regards, > >> > Thomas > >> > > >> > (Sent from my mobile) > >> > > >> > > On 22 mar 2014, at 01:23, Sandra Uhling > wrote: > >> > > > >> > > MrJoy / UnityColorBlindness > >> > > > >> > > https://github.com/MrJoy/UnityColorBlindness > >> > > > >> > > > >> > > > >> > > > >> > > Regards, > >> > > Sandra > >> > > > >> > > _______________________________________________ > >> > > games_access mailing list > >> > > games_access at igda.org > >> > > http://seven.pairlist.net/mailman/listinfo/games_access > >> > > The main SIG website page is http://igda-gasig.org > >> > > >> > > >> > ------------------------------ > >> > > >> > _______________________________________________ > >> > games_access mailing list > >> > games_access at igda.org > >> > http://seven.pairlist.net/mailman/listinfo/games_access > >> > The main SIG website page is http://igda-gasig.org > >> > > >> > End of games_access Digest, Vol 124, Issue 12 > >> > ********************************************* > >> > > >> > > >> > > >> > -- > >> > Rob Florio > >> > mouthartcomic at Gmail.com > >> > www.facebook.com/robert.florio.1 > >> > www.RobertFlorio.com > >> > > >> > > >> > _______________________________________________ > >> > games_access mailing list > >> > games_access at igda.org > >> > http://seven.pairlist.net/mailman/listinfo/games_access > >> > The main SIG website page is http://igda-gasig.org > >> > > >> > > >> > _______________________________________________ > >> > games_access mailing list > >> > games_access at igda.org > >> > http://seven.pairlist.net/mailman/listinfo/games_access > >> > The main SIG website page is http://igda-gasig.org > >> > >> -------------- next part -------------- > >> An HTML attachment was scrubbed... > >> URL: < > >> > http://seven.pairlist.net/pipermail/games_access/attachments/20140324/fac478f2/attachment.html > >> > > >> > >> ------------------------------ > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> The main SIG website page is http://igda-gasig.org > >> > >> End of games_access Digest, Vol 124, Issue 14 > >> ********************************************* > >> > > > > > > > > -- > > Rob Florio > > mouthartcomic at Gmail.com > > www.facebook.com/robert.florio.1 > > www.RobertFlorio.com > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://seven.pairlist.net/pipermail/games_access/attachments/20140324/2670be4c/attachment.htm > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 124, Issue 16 > ********************************************* > -- Rob Florio mouthartcomic at Gmail.com www.facebook.com/robert.florio.1 www.RobertFlorio.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From brian at gamesoundcon.com Mon Mar 24 22:37:06 2014 From: brian at gamesoundcon.com (Brian Schmidt) Date: Mon, 24 Mar 2014 19:37:06 -0700 Subject: [games_access] Edge Magazine article & "Game Audio Network Guild Ambassador Award" Message-ID: <045601cf47d3$1d8d6130$58a82390$@gamesoundcon.com> FYI, a nice edge magazine article on accessible gaming. http://www.edge-online.com/features/access-for-all-meet-the-organisations-an d-developers-supporting-disabled-players/ Also, at GDC on Thursday at the Game Audio Network Guild Awards (the yearly 'game audio' awards), it was my pleasure to present Brandon with the G.A.N.G "Ambassador Award" for his efforts raising awareness of blind gaming, and advocating for high quality audio, which is so important for the blind community. (I'm President of that organization). After his acceptance speech, the 500-person crowd, consisting of the top names in game music and sound, gave him a standing ovation, and many were moved to tears by his stories and passion. It was a great evening. (which will tentatively be broadcast on twitch.tv in a couple weeks). Brian -------------- next part -------------- An HTML attachment was scrubbed... URL: From blindwolf8 at gmail.com Mon Mar 24 23:34:16 2014 From: blindwolf8 at gmail.com (Dan Fischbach) Date: Mon, 24 Mar 2014 23:34:16 -0400 Subject: [games_access] Edge Magazine article & "Game Audio Network Guild Ambassador Award" In-Reply-To: <045601cf47d3$1d8d6130$58a82390$@gamesoundcon.com> References: <045601cf47d3$1d8d6130$58a82390$@gamesoundcon.com> Message-ID: Hey Brian, Thanks for sharing. This article was also given to us at the GA SIG meeting on Friday morning at GDC. I also saw Brandon on Thursday at GDC during his talk with Ian and Jonathan Hersh. Good stuff! Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email On Mon, Mar 24, 2014 at 10:37 PM, Brian Schmidt wrote: > FYI, a nice edge magazine article on accessible gaming. > > > > > http://www.edge-online.com/features/access-for-all-meet-the-organisations-and-developers-supporting-disabled-players/ > > > > Also, at GDC on Thursday at the Game Audio Network Guild Awards (the > yearly 'game audio' awards), it was my pleasure to present Brandon with the > G.A.N.G "Ambassador Award" for his efforts raising awareness of blind > gaming, and advocating for high quality audio, which is so important for > the blind community. (I'm President of that organization). > > > > After his acceptance speech, the 500-person crowd, consisting of the top > names in game music and sound, gave him a standing ovation, and many were > moved to tears by his stories and passion. > > > > It was a great evening. (which will tentatively be broadcast on twitch.tvin a couple weeks). > > > > Brian > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Tue Mar 25 10:54:23 2014 From: i_h at hotmail.com (Ian Hamilton) Date: Tue, 25 Mar 2014 14:54:23 +0000 Subject: [games_access] Edge Magazine article & "Game Audio Network Guild Ambassador Award" In-Reply-To: References: Message-ID: The accessibility article worked out very nicely. It was a full double-page spread, and the issue of Edge that it happened to be published in turned out to coincide with GDC, so thousands of copies of it were given out free to developers over the course of the conference, hopefully should have raised a bit of awareness: http://s15.postimg.org/fp9v7ha0b/publications_stand.jpghttp://s27.postimg.org/73zmi9r4z/edge_article.jpg Brandon's reception at the awards ceremony sounds fantastic! Ian > From: games_access-request at igda.org > Subject: games_access Digest, Vol 124, Issue 18 > To: games_access at igda.org > Date: Tue, 25 Mar 2014 10:00:05 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Edge Magazine article & "Game Audio Network Guild Ambassador > Award" (Brian Schmidt) > 2. Re: Edge Magazine article & "Game Audio Network Guild > Ambassador Award" (Dan Fischbach) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 24 Mar 2014 19:37:06 -0700 > From: "Brian Schmidt" > Subject: [games_access] Edge Magazine article & "Game Audio Network > Guild Ambassador Award" > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <045601cf47d3$1d8d6130$58a82390$@gamesoundcon.com> > Content-Type: text/plain; charset="us-ascii" > > FYI, a nice edge magazine article on accessible gaming. > > > > http://www.edge-online.com/features/access-for-all-meet-the-organisations-an > d-developers-supporting-disabled-players/ > > > > Also, at GDC on Thursday at the Game Audio Network Guild Awards (the yearly > 'game audio' awards), it was my pleasure to present Brandon with the G.A.N.G > "Ambassador Award" for his efforts raising awareness of blind gaming, and > advocating for high quality audio, which is so important for the blind > community. (I'm President of that organization). > > > > After his acceptance speech, the 500-person crowd, consisting of the top > names in game music and sound, gave him a standing ovation, and many were > moved to tears by his stories and passion. > > > > It was a great evening. (which will tentatively be broadcast on twitch.tv > in a couple weeks). > > > > Brian > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Message: 2 > Date: Mon, 24 Mar 2014 23:34:16 -0400 > From: Dan Fischbach > Subject: Re: [games_access] Edge Magazine article & "Game Audio > Network Guild Ambassador Award" > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > > Content-Type: text/plain; charset="iso-8859-1" > > Hey Brian, > Thanks for sharing. This article was also given to us at the GA SIG meeting > on Friday morning at GDC. I also saw Brandon on Thursday at GDC during his > talk with Ian and Jonathan Hersh. Good stuff! > > Dan Fischbach, Net+, MCP > W: danfischbach.com P: 609-458-7920 > Proud NJIT (BS) and UCF/FIEA (MS) graduate > Please consider the environment before printing this email > > > On Mon, Mar 24, 2014 at 10:37 PM, Brian Schmidt wrote: > > > FYI, a nice edge magazine article on accessible gaming. > > > > > > > > > > http://www.edge-online.com/features/access-for-all-meet-the-organisations-and-developers-supporting-disabled-players/ > > > > > > > > Also, at GDC on Thursday at the Game Audio Network Guild Awards (the > > yearly 'game audio' awards), it was my pleasure to present Brandon with the > > G.A.N.G "Ambassador Award" for his efforts raising awareness of blind > > gaming, and advocating for high quality audio, which is so important for > > the blind community. (I'm President of that organization). > > > > > > > > After his acceptance speech, the 500-person crowd, consisting of the top > > names in game music and sound, gave him a standing ovation, and many were > > moved to tears by his stories and passion. > > > > > > > > It was a great evening. (which will tentatively be broadcast on twitch.tvin a couple weeks). > > > > > > > > Brian > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 124, Issue 18 > ********************************************* -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Tue Mar 25 14:33:54 2014 From: thomas at westin.nu (Thomas Westin) Date: Tue, 25 Mar 2014 19:33:54 +0100 Subject: [games_access] Edge Magazine article & "Game Audio Network Guild Ambassador Award" In-Reply-To: References: Message-ID: <9C3BF15B-30C5-409C-8212-D570A5E03DB8@westin.nu> I agree, it was great to have the article in Edge right on time for GDC. And awesome to hear about Brandons award and reception! A very good year for accessibility at GDC indeed! Best regards, Thomas 25Mar 2014 kl. 15:54 skrev Ian Hamilton : > > The accessibility article worked out very nicely. It was a full double-page spread, and the issue of Edge that it happened to be published in turned out to coincide with GDC, so thousands of copies of it were given out free to developers over the course of the conference, hopefully should have raised a bit of awareness: > > http://s15.postimg.org/fp9v7ha0b/publications_stand.jpg > http://s27.postimg.org/73zmi9r4z/edge_article.jpg > > Brandon's reception at the awards ceremony sounds fantastic! > > Ian > > > From: games_access-request at igda.org > > Subject: games_access Digest, Vol 124, Issue 18 > > To: games_access at igda.org > > Date: Tue, 25 Mar 2014 10:00:05 -0400 > > > > Send games_access mailing list submissions to > > games_access at igda.org > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://seven.pairlist.net/mailman/listinfo/games_access > > or, via email, send a message with subject or body 'help' to > > games_access-request at igda.org > > > > You can reach the person managing the list at > > games_access-owner at igda.org > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of games_access digest..." > > > > > > Today's Topics: > > > > 1. Edge Magazine article & "Game Audio Network Guild Ambassador > > Award" (Brian Schmidt) > > 2. Re: Edge Magazine article & "Game Audio Network Guild > > Ambassador Award" (Dan Fischbach) > > > > > > ---------------------------------------------------------------------- > > > > Message: 1 > > Date: Mon, 24 Mar 2014 19:37:06 -0700 > > From: "Brian Schmidt" > > Subject: [games_access] Edge Magazine article & "Game Audio Network > > Guild Ambassador Award" > > To: "'IGDA Games Accessibility SIG Mailing List'" > > > > Message-ID: <045601cf47d3$1d8d6130$58a82390$@gamesoundcon.com> > > Content-Type: text/plain; charset="us-ascii" > > > > FYI, a nice edge magazine article on accessible gaming. > > > > > > > > http://www.edge-online.com/features/access-for-all-meet-the-organisations-an > > d-developers-supporting-disabled-players/ > > > > > > > > Also, at GDC on Thursday at the Game Audio Network Guild Awards (the yearly > > 'game audio' awards), it was my pleasure to present Brandon with the G.A.N.G > > "Ambassador Award" for his efforts raising awareness of blind gaming, and > > advocating for high quality audio, which is so important for the blind > > community. (I'm President of that organization). > > > > > > > > After his acceptance speech, the 500-person crowd, consisting of the top > > names in game music and sound, gave him a standing ovation, and many were > > moved to tears by his stories and passion. > > > > > > > > It was a great evening. (which will tentatively be broadcast on twitch.tv > > in a couple weeks). > > > > > > > > Brian > > > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: > > > > ------------------------------ > > > > Message: 2 > > Date: Mon, 24 Mar 2014 23:34:16 -0400 > > From: Dan Fischbach > > Subject: Re: [games_access] Edge Magazine article & "Game Audio > > Network Guild Ambassador Award" > > To: IGDA Games Accessibility SIG Mailing List > > Message-ID: > > > > Content-Type: text/plain; charset="iso-8859-1" > > > > Hey Brian, > > Thanks for sharing. This article was also given to us at the GA SIG meeting > > on Friday morning at GDC. I also saw Brandon on Thursday at GDC during his > > talk with Ian and Jonathan Hersh. Good stuff! > > > > Dan Fischbach, Net+, MCP > > W: danfischbach.com P: 609-458-7920 > > Proud NJIT (BS) and UCF/FIEA (MS) graduate > > Please consider the environment before printing this email > > > > > > On Mon, Mar 24, 2014 at 10:37 PM, Brian Schmidt wrote: > > > > > FYI, a nice edge magazine article on accessible gaming. > > > > > > > > > > > > > > > http://www.edge-online.com/features/access-for-all-meet-the-organisations-and-developers-supporting-disabled-players/ > > > > > > > > > > > > Also, at GDC on Thursday at the Game Audio Network Guild Awards (the > > > yearly 'game audio' awards), it was my pleasure to present Brandon with the > > > G.A.N.G "Ambassador Award" for his efforts raising awareness of blind > > > gaming, and advocating for high quality audio, which is so important for > > > the blind community. (I'm President of that organization). > > > > > > > > > > > > After his acceptance speech, the 500-person crowd, consisting of the top > > > names in game music and sound, gave him a standing ovation, and many were > > > moved to tears by his stories and passion. > > > > > > > > > > > > It was a great evening. (which will tentatively be broadcast on twitch.tvin a couple weeks). > > > > > > > > > > > > Brian > > > > > > _______________________________________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > The main SIG website page is http://igda-gasig.org > > > > > > > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: > > > > ------------------------------ > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > End of games_access Digest, Vol 124, Issue 18 > > ********************************************* > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From eleanor at 7128.com Fri Mar 28 10:39:56 2014 From: eleanor at 7128.com (Eleanor) Date: Fri, 28 Mar 2014 10:39:56 -0400 Subject: [games_access] 2014 edition of Top Websites for gamers who are blind, deaf or motion impaired published Message-ID: <533589BC.4040908@7128.com> 7-128 Software has published the 2014 version of the Top Websites for gamers who are blind, deaf or motion impaired. Included in these lists are where to find FREE or commercial accessible games, game reviews and information about accessible games, forums and blogs visited by gamers with these disabilities. For the first time in the seven years we have been publishing these lists we have included a list of Industry and Community leaders in the accessible gaming area. These Web sites are ranked according to the criteria listed at the end of the lists and detailed descriptions make it easier to find what you need. There is a direct link to each site. This information is totally FREE.No registration is required. Please let people know about the availability of this resource. Eleanor Robinson 7-128 Software -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Fri Mar 28 10:58:58 2014 From: michellehinn at gmail.com (Michelle Hinn) Date: Fri, 28 Mar 2014 10:58:58 -0400 Subject: [games_access] 2014 edition of Top Websites for gamers who are blind, deaf or motion impaired published In-Reply-To: <533589BC.4040908@7128.com> References: <533589BC.4040908@7128.com> Message-ID: Do you have a link to the resource? On Fri, Mar 28, 2014 at 10:39 AM, Eleanor wrote: > 7-128 Software has published the 2014 version of the Top Websites for > gamers who are blind, deaf or motion impaired. Included in these lists are > where to find FREE or commercial accessible games, game reviews and > information about accessible games, forums and blogs visited by gamers with > these disabilities. > > For the first time in the seven years we have been publishing these lists > we have included a list of Industry and Community leaders in the accessible > gaming area. > > These Web sites are ranked according to the criteria listed at the end of > the lists and detailed descriptions make it easier to find what you need. > There is a direct link to each site. This information is totally FREE. No > registration is required. > > Please let people know about the availability of this resource. > > Eleanor Robinson > 7-128 Software > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Fri Mar 28 10:53:22 2014 From: steve at ablegamers.com (Steve Spohn) Date: Fri, 28 Mar 2014 10:53:22 -0400 Subject: [games_access] 2014 edition of Top Websites for gamers who are blind, deaf or motion impaired published In-Reply-To: <533589BC.4040908@7128.com> References: <533589BC.4040908@7128.com> Message-ID: Here is the link to 7-128 Top accessibility lists. http://www.7128.com/top25/topsiteslists.html AbleGamers would like to thank 7-128 for the multiple acknowledgments. We strive to continue providing top-notch assets to the game accessibility movement. In the words of Bachman Turner Overdrive, You ain't seen nothing yet ;) On Fri, Mar 28, 2014 at 10:39 AM, Eleanor wrote: > 7-128 Software has published the 2014 version of the Top Websites for > gamers who are blind, deaf or motion impaired. Included in these lists are > where to find FREE or commercial accessible games, game reviews and > information about accessible games, forums and blogs visited by gamers with > these disabilities. > > For the first time in the seven years we have been publishing these lists > we have included a list of Industry and Community leaders in the accessible > gaming area. > > These Web sites are ranked according to the criteria listed at the end of > the lists and detailed descriptions make it easier to find what you need. > There is a direct link to each site. This information is totally FREE. No > registration is required. > > Please let people know about the availability of this resource. > > Eleanor Robinson > 7-128 Software > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn *Chief Operations Officer* AbleGamers Charity AbleGamers.com | Facebook | Twitter Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to *everyone*: Includification.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From eleanor at 7128.com Fri Mar 28 13:40:31 2014 From: eleanor at 7128.com (Eleanor) Date: Fri, 28 Mar 2014 13:40:31 -0400 Subject: [games_access] 2014 edition of Top Websites for gamers who are blind, deaf or motion impaired published In-Reply-To: References: <533589BC.4040908@7128.com> Message-ID: <5335B40F.40600@7128.com> Michelle, Here's a link to the Top 25 main page - all the lists can be accessed from there. http://www.7128.com/top25/topsiteslists.html Eleanor Robinson 7-128 Software On 3/28/2014 10:58 AM, Michelle Hinn wrote: > Do you have a link to the resource? > > > On Fri, Mar 28, 2014 at 10:39 AM, Eleanor > wrote: > > 7-128 Software has published the 2014 version of the Top Websites > for gamers who are blind, deaf or motion impaired. Included in > these lists are where to find FREE or commercial accessible games, > game reviews and information about accessible games, forums and > blogs visited by gamers with these disabilities. > > For the first time in the seven years we have been publishing > these lists we have included a list of Industry and Community > leaders in the accessible gaming area. > > These Web sites are ranked according to the criteria listed at the > end of the lists and detailed descriptions make it easier to find > what you need. There is a direct link to each site. This > information is totally FREE.No registration is required. > > Please let people know about the availability of this resource. > > Eleanor Robinson > 7-128 Software > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: