From sandra_uhling at web.de Wed Oct 1 13:05:02 2014 From: sandra_uhling at web.de (Sandra_Uhling) Date: Wed, 1 Oct 2014 19:05:02 +0200 Subject: [games_access] Game Over and Terrestrial Invaders / Terraformers Message-ID: <000001cfdd99$d74e6e50$85eb4af0$@de> Hello, Game Over, Terrestrial Invaders: is it possible to download the games somewhere? I do not find the download. Terraformers: I did not finish the game. Is it suitable for kids? In Germany we need USK 0 or USK 6 to show the game in public. Best regards, Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Oct 1 13:22:25 2014 From: i_h at hotmail.com (Ian Hamilton) Date: 1 Oct 2014 10:22:25 -0700 Subject: [games_access] =?utf-8?q?Game_Over_and_Terrestrial_Invaders_/_Ter?= =?utf-8?q?raformers?= Message-ID: Here you go: http://ua-games.gr/game-over/downloads.html Ian ----- Reply message ----- From: "Sandra_Uhling" To: "'IGDA Games Accessibility SIG Mailing List'" Subject: [games_access] Game Over and Terrestrial Invaders / Terraformers Date: Wed, Oct 1, 2014 18:05 Hello, Game Over, Terrestrial Invaders: is it possible to download the games somewhere? I do not find the download. Terraformers: I did not finish the game. Is it suitable for kids? In Germany we need USK 0 or USK 6 to show the game in public. Best regards, Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From l.husain.05 at gmail.com Fri Oct 3 07:24:14 2014 From: l.husain.05 at gmail.com (Layla Husain) Date: Fri, 3 Oct 2014 13:24:14 +0200 Subject: [games_access] Ok, let's start! In-Reply-To: <005401cfd315$1cb03e40$5610bac0$@de> References: <000001cfd0e7$9bc1dcf0$d34596d0$@de> <005401cfd315$1cb03e40$5610bac0$@de> Message-ID: I am really interested in reading about your progress. Is there a link to the googledoc that you have created? On Thu, Sep 18, 2014 at 9:49 AM, Sandra Uhling wrote: > Hi, > > > > there are some questions what the document will be about. > > Well it is the part before any recommendations. > > It give the people a picture what Game Accessibility is. > > What kind of barriers there are. > > Who will benefit. > > How can Game Accessibility be implemented without breaking the "design". > > > > I collected lots of misunderstandings and wrong idea. > > And the result is this first draw. > > > > Kind regards, > > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Sun Oct 5 08:17:49 2014 From: thomas at westin.nu (Thomas Westin) Date: Sun, 5 Oct 2014 14:17:49 +0200 Subject: [games_access] Game Over and Terrestrial Invaders / Terraformers In-Reply-To: <000001cfdd99$d74e6e50$85eb4af0$@de> References: <000001cfdd99$d74e6e50$85eb4af0$@de> Message-ID: <06BD9096-B180-40C8-9B0A-FA72448C3ADE@westin.nu> Hi Sandra, yes Terraformers is suitable for kids; there is no coarse language or swearing, and enemies are simple robots. So even though there are weapons in the game, I don?t think anyone would take offense from how they are used in the game Best regards, Thomas 1Oct 2014 kl. 19:05 skrev Sandra_Uhling : > Terraformers: > I did not finish the game. Is it suitable for kids? > In Germany we need USK 0 or USK 6 to show > the game in public. -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Oct 7 15:43:18 2014 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 7 Oct 2014 21:43:18 +0200 Subject: [games_access] 10.11. Hannover Germany Message-ID: <001901cfe266$f23588d0$d6a09a70$@de> Hello, there will be some events in Hannover Germany. The first one will be on 10.11 with the topic "AudioGames". There is still place to present something. It is free, but everyone has to pay his/her own cost. First we will have a closed session with pupils form a school for pupils with a vision impairment. Then we will have open sessions. First people can visit some exhibitions. After that there will be a discussion and some presentation. Basic philosophy is: respect, tolerance, listen, understanding, ... We do not yet know when the second event will be. But maybe 13.01. with topic gamer with a hearing impairment. Regards, Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: From blindwolf8 at gmail.com Tue Oct 7 15:49:08 2014 From: blindwolf8 at gmail.com (Dan Fischbach) Date: Tue, 7 Oct 2014 15:49:08 -0400 Subject: [games_access] 10.11. Hannover Germany In-Reply-To: <001901cfe266$f23588d0$d6a09a70$@de> References: <001901cfe266$f23588d0$d6a09a70$@de> Message-ID: I'd be interested in hearing what things they are going to show the people with visual impairments as I have one that is pretty severe. I'm in the US though. Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email On Tue, Oct 7, 2014 at 3:43 PM, Sandra Uhling wrote: > Hello, > > there will be some events in Hannover Germany. > > The first one will be on 10.11 with the topic "AudioGames". > > > > There is still place to present something. > > It is free, but everyone has to pay his/her own cost. > > > > First we will have a closed session with pupils form a school for pupils > with a vision impairment. > > Then we will have open sessions. First people can visit some exhibitions. > > After that there will be a discussion and some presentation. > > > > Basic philosophy is: respect, tolerance, listen, understanding, ... > > > > > > We do not yet know when the second event will be. > > But maybe 13.01. with topic gamer with a hearing impairment. > > > > > > Regards, > > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Oct 7 16:47:32 2014 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 7 Oct 2014 22:47:32 +0200 Subject: [games_access] 10.11. Hannover Germany In-Reply-To: References: <001901cfe266$f23588d0$d6a09a70$@de> Message-ID: <002a01cfe26f$eb727db0$c2577910$@de> We plan to show Game Accessibility in general: GameOver to show barriers Terrestrial Invader to show Game Accessibility Features Terrestrial Invaders + Simulation glasses to show effect of GAF for visual impairments AudioGames Some games to play AudioViews to listen Maybe a presentation about color blindess. That is all. Our team is small so we decided to make only this. Regards, Sandra Von: games_access [mailto:games_access-bounces at igda.org] Im Auftrag von Dan Fischbach Gesendet: Dienstag, 7. Oktober 2014 21:49 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] 10.11. Hannover Germany I'd be interested in hearing what things they are going to show the people with visual impairments as I have one that is pretty severe. I'm in the US though. Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email On Tue, Oct 7, 2014 at 3:43 PM, Sandra Uhling wrote: Hello, there will be some events in Hannover Germany. The first one will be on 10.11 with the topic "AudioGames". There is still place to present something. It is free, but everyone has to pay his/her own cost. First we will have a closed session with pupils form a school for pupils with a vision impairment. Then we will have open sessions. First people can visit some exhibitions. After that there will be a discussion and some presentation. Basic philosophy is: respect, tolerance, listen, understanding, ... We do not yet know when the second event will be. But maybe 13.01. with topic gamer with a hearing impairment. Regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From blindwolf8 at gmail.com Tue Oct 7 16:53:05 2014 From: blindwolf8 at gmail.com (Dan Fischbach) Date: Tue, 7 Oct 2014 16:53:05 -0400 Subject: [games_access] 10.11. Hannover Germany In-Reply-To: <002a01cfe26f$eb727db0$c2577910$@de> References: <001901cfe266$f23588d0$d6a09a70$@de> <002a01cfe26f$eb727db0$c2577910$@de> Message-ID: Thanks for the information Sandra! Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email On Tue, Oct 7, 2014 at 4:47 PM, Sandra Uhling wrote: > We plan to show > > > > Game Accessibility in general: > > GameOver to show barriers > > Terrestrial Invader to show Game Accessibility Features > > Terrestrial Invaders + Simulation glasses to show effect of GAF for visual > impairments > > > > AudioGames > > Some games to play > > AudioViews to listen > > > > Maybe a presentation about color blindess. > > > > That is all. Our team is small so we decided to make only this. > > > > Regards, > > Sandra > > > > *Von:* games_access [mailto:games_access-bounces at igda.org] *Im Auftrag > von *Dan Fischbach > *Gesendet:* Dienstag, 7. Oktober 2014 21:49 > *An:* IGDA Games Accessibility SIG Mailing List > *Betreff:* Re: [games_access] 10.11. Hannover Germany > > > > I'd be interested in hearing what things they are going to show the people > with visual impairments as I have one that is pretty severe. I'm in the US > though. > > > Dan Fischbach, Net+, MCP > > W: danfischbach.com P: 609-458-7920 > Proud NJIT (BS) and UCF/FIEA (MS) graduate > Please consider the environment before printing this email > > > > On Tue, Oct 7, 2014 at 3:43 PM, Sandra Uhling > wrote: > > Hello, > > there will be some events in Hannover Germany. > > The first one will be on 10.11 with the topic "AudioGames". > > > > There is still place to present something. > > It is free, but everyone has to pay his/her own cost. > > > > First we will have a closed session with pupils form a school for pupils > with a vision impairment. > > Then we will have open sessions. First people can visit some exhibitions. > > After that there will be a discussion and some presentation. > > > > Basic philosophy is: respect, tolerance, listen, understanding, ... > > > > > > We do not yet know when the second event will be. > > But maybe 13.01. with topic gamer with a hearing impairment. > > > > > > Regards, > > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Oct 8 05:01:06 2014 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 8 Oct 2014 10:01:06 +0100 Subject: [games_access] 10.11. Hannover Germany In-Reply-To: <002a01cfe26f$eb727db0$c2577910$@de> References: <001901cfe266$f23588d0$d6a09a70$@de>, , <002a01cfe26f$eb727db0$c2577910$@de> Message-ID: Sounds great, if you're short on time/resources for colourblindness it might be worth just passing around a phone/tablet with a colourblindness simulator on it (eg. https://play.google.com/store/apps/details?id=com.SeewaldSolutions.ColorBlindnessSimulator&hl=en_GB), that always goes down very well. From: sandra_uhling at web.de To: games_access at igda.org Date: Tue, 7 Oct 2014 22:47:32 +0200 Subject: Re: [games_access] 10.11. Hannover Germany We plan to show Game Accessibility in general:GameOver to show barriersTerrestrial Invader to show Game Accessibility FeaturesTerrestrial Invaders + Simulation glasses to show effect of GAF for visual impairments AudioGamesSome games to playAudioViews to listen Maybe a presentation about color blindess. That is all. Our team is small so we decided to make only this. Regards,Sandra Von: games_access [mailto:games_access-bounces at igda.org] Im Auftrag von Dan Fischbach Gesendet: Dienstag, 7. Oktober 2014 21:49 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] 10.11. Hannover Germany I'd be interested in hearing what things they are going to show the people with visual impairments as I have one that is pretty severe. I'm in the US though.Dan Fischbach, Net+, MCPW: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email On Tue, Oct 7, 2014 at 3:43 PM, Sandra Uhling wrote:Hello,there will be some events in Hannover Germany.The first one will be on 10.11 with the topic "AudioGames". There is still place to present something.It is free, but everyone has to pay his/her own cost. First we will have a closed session with pupils form a school for pupils with a vision impairment.Then we will have open sessions. First people can visit some exhibitions.After that there will be a discussion and some presentation. Basic philosophy is: respect, tolerance, listen, understanding, ... We do not yet know when the second event will be.But maybe 13.01. with topic gamer with a hearing impairment. Regards,Sandra _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From four at nucleus.com Wed Oct 8 06:58:32 2014 From: four at nucleus.com (Siobhan Thomas) Date: Wed, 8 Oct 2014 11:58:32 +0100 Subject: [games_access] Design for children In-Reply-To: References: <001901cfe266$f23588d0$d6a09a70$@de> <002a01cfe26f$eb727db0$c2577910$@de> Message-ID: <2235FD7A-070E-4A2A-88E6-DDAB322092D3@nucleus.com> Quick question. Can anyone share any resources for design for children? 6 to 8 years old 9 to 12 years old Or you may have other suggested age ranges? Siobhan -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Oct 8 07:43:50 2014 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 8 Oct 2014 12:43:50 +0100 Subject: [games_access] Design for children In-Reply-To: <2235FD7A-070E-4A2A-88E6-DDAB322092D3@nucleus.com> References: <001901cfe266$f23588d0$d6a09a70$@de>, , <002a01cfe26f$eb727db0$c2577910$@de>, , <2235FD7A-070E-4A2A-88E6-DDAB322092D3@nucleus.com> Message-ID: I'd keep the age brackets at a maximum of 2-3 years at that age, reducing as you get younger, as the differences increase the younger you get, 2 year olds are wildly different to 4 year olds. There are two great resources that I'd thoroughly recommend, one free, one paid. From everything I've seen in internal kids' testing, I'd agree with pretty much everything in both of the reports. Free: http://www.sesameworkshop.org/wp_install/wp-content/uploads/2013/04/Best-Practices-Document-11-26-12.pdfPaid: http://www.nngroup.com/reports/children-on-the-web/ (web, but the same design principles apply for games too) A couple of other important principles that aren't mentioned in the report: Age bias Age your visuals up and your interaction down. So if you're designing for 6-8, when thinking about interaction think of 5 year olds, and when thinking about visuals think about 9 year olds. Kids aren't put off by things that are easy to use. But a child who encounters something that is too complex or confusing will be turned off more quickly than an adult, as they're more likely to assume that the problem is with the product rather than themselves, and also have restricted time (eg. one hour of free time before dinner, or having to wait for a turn on a single device shared between sibling) and many other things competing for best use of that time ('this game is broken, I'm going to play football instead'). And visually, children who see something that is way too old for them will think it's for adults, and therefore boring. But something that's a little too old for them is cool - see older siblings, older kids at school etc. However if something seems too young it will often be seen as babyish, and instantly off-putting, age perception is a huge issue for kids. I had an 8 year old in a test who hated something and was insistent that he would never use it, turned out the reason was that he thought it was aimed at 7 year olds. Gender bias If you're aiming for something that will appeal to both genders, go for a very slightly male bias. Boys are hugely more likely to be put off by the idea that something isn't gender-appropriate than boys are. Cultural differences Tastes vary between countries, so check what's popular in the markets that you're targetting. For example any time we outsourced kids' design work to agencies in the USA, what we received was always a year or two younger than what would have been suitable for kids' tastes in the UK. Ian From: four at nucleus.com Date: Wed, 8 Oct 2014 11:58:32 +0100 To: games_access at igda.org Subject: [games_access] Design for children Quick question. Can anyone share any resources for design for children? 6 to 8 years old9 to 12 years old Or you may have other suggested age ranges? Siobhan _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Oct 8 07:46:25 2014 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 8 Oct 2014 12:46:25 +0100 Subject: [games_access] Design for children In-Reply-To: References: <001901cfe266$f23588d0$d6a09a70$@de>, , , , <002a01cfe26f$eb727db0$c2577910$@de>, , , , <2235FD7A-070E-4A2A-88E6-DDAB322092D3@nucleus.com>, Message-ID: * Boys are hugely more likely to be put off by the idea that something isn't gender-appropriate than girls are. From: i_h at hotmail.com To: games_access at igda.org Date: Wed, 8 Oct 2014 12:43:50 +0100 Subject: Re: [games_access] Design for children I'd keep the age brackets at a maximum of 2-3 years at that age, reducing as you get younger, as the differences increase the younger you get, 2 year olds are wildly different to 4 year olds. There are two great resources that I'd thoroughly recommend, one free, one paid. From everything I've seen in internal kids' testing, I'd agree with pretty much everything in both of the reports. Free: http://www.sesameworkshop.org/wp_install/wp-content/uploads/2013/04/Best-Practices-Document-11-26-12.pdfPaid: http://www.nngroup.com/reports/children-on-the-web/ (web, but the same design principles apply for games too) A couple of other important principles that aren't mentioned in the report: Age bias Age your visuals up and your interaction down. So if you're designing for 6-8, when thinking about interaction think of 5 year olds, and when thinking about visuals think about 9 year olds. Kids aren't put off by things that are easy to use. But a child who encounters something that is too complex or confusing will be turned off more quickly than an adult, as they're more likely to assume that the problem is with the product rather than themselves, and also have restricted time (eg. one hour of free time before dinner, or having to wait for a turn on a single device shared between sibling) and many other things competing for best use of that time ('this game is broken, I'm going to play football instead'). And visually, children who see something that is way too old for them will think it's for adults, and therefore boring. But something that's a little too old for them is cool - see older siblings, older kids at school etc. However if something seems too young it will often be seen as babyish, and instantly off-putting, age perception is a huge issue for kids. I had an 8 year old in a test who hated something and was insistent that he would never use it, turned out the reason was that he thought it was aimed at 7 year olds. Gender bias If you're aiming for something that will appeal to both genders, go for a very slightly male bias. Boys are hugely more likely to be put off by the idea that something isn't gender-appropriate than boys are. Cultural differences Tastes vary between countries, so check what's popular in the markets that you're targetting. For example any time we outsourced kids' design work to agencies in the USA, what we received was always a year or two younger than what would have been suitable for kids' tastes in the UK. Ian From: four at nucleus.com Date: Wed, 8 Oct 2014 11:58:32 +0100 To: games_access at igda.org Subject: [games_access] Design for children Quick question. Can anyone share any resources for design for children? 6 to 8 years old9 to 12 years old Or you may have other suggested age ranges? Siobhan _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From eelke.folmer at gmail.com Wed Oct 15 18:35:51 2014 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Wed, 15 Oct 2014 15:35:51 -0700 Subject: [games_access] Steering using haptic cues Message-ID: Self-driving vehicles have a large potential to improve the mobility of blind people, but current legislation requires manual controls and a legal driver to be present in the vehicle to take over in case of a malfunction. In an attempt to develop a better understanding of how blind people could drive a vehicle using non visual feedback my lab developed a simple haptic steering interface. We used mostly game hardware (Sony Move + Logitech G27) for our experiments but i'm sure we could further develop this into a racing game. Anyone interested see the video or our paper which I will present next week at ASSETS. Let me know what you think. Best Eelke *Eelke Folmer* - Assoc.Professor HCI - Computer Science - University of Nevada - http://eelke.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From jrporter at uw.edu Wed Oct 15 18:52:31 2014 From: jrporter at uw.edu (John R. Porter) Date: Wed, 15 Oct 2014 15:52:31 -0700 Subject: [games_access] Steering using haptic cues In-Reply-To: References: Message-ID: Looking forward to the presentation! I'm going to be there via telepresence robot. I wonder how feasible it would be to incorporate the same interaction paradigm into off-the-shelf driving games. Without any sort of direct hooks into the game's engine, it would probably depend on computer vision or something to process the game's screen output, but that actually seems like a more or less straightforward CV problem. Obviously not your focus with this, but just something that popped into my head ;) -John *-- -- -- -- --John R. Porter IIIwww.jrp3.net University of Washington,* *Human Centered Design & Engineering* On Wed, Oct 15, 2014 at 3:35 PM, Eelke Folmer wrote: > Self-driving vehicles have a large potential to improve the mobility of > blind people, but current legislation requires manual controls and a legal > driver to be present in the vehicle to take over in case of a malfunction. > > In an attempt to develop a better understanding of how blind people could > drive a vehicle using non visual feedback my lab developed a simple haptic > steering interface. We used mostly game hardware (Sony Move + Logitech G27) > for our experiments but i'm sure we could further develop this into a > racing game. > Anyone interested see the video or our paper > which I will present next > week at ASSETS. > > Let me know what you think. > > Best Eelke > > *Eelke Folmer* - Assoc.Professor HCI - Computer Science - University of > Nevada - http://eelke.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Thu Oct 16 15:04:06 2014 From: thomas at westin.nu (Thomas Westin) Date: Thu, 16 Oct 2014 21:04:06 +0200 Subject: [games_access] Steering using haptic cues In-Reply-To: References: Message-ID: <22A6B3F3-F210-462A-8EF6-3AB6A08048FD@westin.nu> Hi Eelke, Looks great! if you like to test it with a more realistic setup, we have a motion platform from Force Dynamics at my university department: http://www.youtube.com/watch?v=HJoi-1g0IzI#t=14 Would be really cool to integrate with what you?ve done Best regards, Thomas W. 16Oct 2014 kl. 00:35 skrev Eelke Folmer : > Self-driving vehicles have a large potential to improve the mobility of blind people, but current legislation requires manual controls and a legal driver to be present in the vehicle to take over in case of a malfunction. > > In an attempt to develop a better understanding of how blind people could drive a vehicle using non visual feedback my lab developed a simple haptic steering interface. We used mostly game hardware (Sony Move + Logitech G27) for our experiments but i'm sure we could further develop this into a racing game. > Anyone interested see the video or our paper which I will present next week at ASSETS. > > Let me know what you think. > > Best Eelke > > Eelke Folmer - Assoc.Professor HCI - Computer Science - University of Nevada - http://eelke.com > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From blindwolf8 at gmail.com Fri Oct 17 14:28:36 2014 From: blindwolf8 at gmail.com (Dan Fischbach) Date: Fri, 17 Oct 2014 14:28:36 -0400 Subject: [games_access] Passing contact info along Message-ID: Hi guys, I know that some of you - like myself - are disabled, and you may be out of work or are interested in changing jobs. I wanted to pass along some contact info I have. (She said it was OK) Katherine is a recruiter who places people that have a disability in some way. Now, I know you may also be like myself in that you don't want to "play that card," but I figured it's a helpful contact to have in your back pocket. Here's her contact info: ----- Katherine Noble Bender Consulting Services Direct: 412-446-4455 Office: 412-787-8567 Fax: 412-787-7178 AIM: knoblebcs knoble at benderconsult.com www.benderconsult.com ----- Thanks guys, Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Tue Oct 21 14:47:38 2014 From: thomas at westin.nu (Thomas Westin) Date: Tue, 21 Oct 2014 20:47:38 +0200 Subject: [games_access] Fwd: IGDA Partner: Game Outcomes Project Survey References: <201410211403282.SM01531@UTIL9> Message-ID: <3DCFE2B3-E384-4C52-8CD8-99C140DF5332@westin.nu> Hi, those of you on this list who are developing/producing games, or knows someone who does, - please read on Best regards Thomas > > > Dear Thomas, > > We're writing to ask your help in participating in a large-scale study that we hope will have a significant impact on the game industry. > > Recently, a team of producers from the IGDA Production SIG came together to create a unique new study on teamwork and culture in the game industry. The Game Outcomes Project is a first-of-its-kind experiment to statistically evaluate game development efforts across hundreds of game teams and generate insights as to how teamwork, culture, leadership, and production practices contribute to the success or failure of game development projects. > > Please help them out by taking the survey here --- >> https://www.surveymonkey.com/s/FDGPLL5 << > > Currently, there's very little data available on an industry-wide basis as to how factors such as crunch/overtime, production methodologies, or team size impact the success or failure of projects in the game industry. With your help, the Game Outcomes Project team hopes to gain insights at to what factors produce the greatest risks in game development, what best practices development teams can follow to better manage the risks they face, and what development teams can do to enhance their effectiveness. > > Please help spread the word! Our goal is 1000 responses, and every response counts. > > Share the survey with your colleagues, and follow the Game Outcomes Project on Twitter at @GameOutcomes. > > This study was designed by an independent team of game developers, including several from the Production SIG of the International Game Developers Association (IGDA) and an advisor from the Wharton School of Business. The Game Outcomes Project is not affiliated with the annual IGDA Developer Satisfaction Survey or any other survey or organization. > > > You are receiving this message because you are subscribed to IGDA Partner and Sponsor Communications. > To unsubscribe, visit http://www.igda.org/members/EmailOptPreferences.aspx?id=21830151&e=thomasw at dsv.su.se&h=737e519418fe161b707882e956e2465a2309cccb. > > International Game Developers Association (IGDA) > 19 Mantua Road > Mt. Royal, NJ 08061 > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From brannonz at microsoft.com Tue Oct 21 15:33:11 2014 From: brannonz at microsoft.com (Brannon Zahand) Date: Tue, 21 Oct 2014 19:33:11 +0000 Subject: [games_access] Xbox One Preview Program Message-ID: I would love to see some folks who have a passion around accessibility sending feedback to Microsoft on the Xbox One as part of our Preview Program. If you want an invite, friend me (my gamertag is "Tenchi") and then send me an e-mail with your gamertag. I'll get you hooked up and, once in, you will be able to submit feature requests, report problems, and fill out surveys about the console directly from the comfort of your living room. :) Thanks, Brannon Zahand | DSC Business Operations | brannonz at microsoft.com | Gamertag: Tenchi -------------- next part -------------- An HTML attachment was scrubbed... URL: From brian at gamefwd.org Tue Oct 21 16:59:08 2014 From: brian at gamefwd.org (Brian J. Papineau) Date: Tue, 21 Oct 2014 16:59:08 -0400 Subject: [games_access] Xbox One Preview Program In-Reply-To: References: Message-ID: Cheers Brannon, I'm a pretty active Xbox One player (and I'm already in the preview program). GT: bryehn On Tue, Oct 21, 2014 at 3:33 PM, Brannon Zahand wrote: > I would love to see some folks who have a passion around accessibility > sending feedback to Microsoft on the Xbox One as part of our Preview > Program. > > > > If you want an invite, friend me (my gamertag is ?Tenchi?) and then send > me an e-mail with your gamertag. I?ll get you hooked up and, once in, you > will be able to submit feature requests, report problems, and fill out > surveys about the console directly from the comfort of your living room. :) > > > > Thanks, > > > > *Brannon Zahand* | *DSC Business Operations* | brannonz at microsoft.com | > Gamertag: *Tenchi* > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From brannonz at microsoft.com Wed Oct 22 12:38:35 2014 From: brannonz at microsoft.com (Brannon Zahand) Date: Wed, 22 Oct 2014 16:38:35 +0000 Subject: [games_access] Xbox One Preview Program In-Reply-To: References: Message-ID: <2d1c24c7f8804ae0addb7dbb72e2238f@BN1PR03MB233.namprd03.prod.outlook.com> Thanks! Also always looking for folks to play Titanfall and Destiny with. ;) Brannon Zahand | DSC Business Operations | brannonz at microsoft.com | Gamertag: Tenchi (o) 425.704.0166 | (c) 206.755.1188 From: games_access [mailto:games_access-bounces at igda.org] On Behalf Of Brian J. Papineau Sent: Tuesday, October 21, 2014 1:59 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Xbox One Preview Program Cheers Brannon, I'm a pretty active Xbox One player (and I'm already in the preview program). GT: bryehn On Tue, Oct 21, 2014 at 3:33 PM, Brannon Zahand > wrote: I would love to see some folks who have a passion around accessibility sending feedback to Microsoft on the Xbox One as part of our Preview Program. If you want an invite, friend me (my gamertag is ?Tenchi?) and then send me an e-mail with your gamertag. I?ll get you hooked up and, once in, you will be able to submit feature requests, report problems, and fill out surveys about the console directly from the comfort of your living room. :) Thanks, Brannon Zahand | DSC Business Operations | brannonz at microsoft.com | Gamertag: Tenchi _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From brannonz at microsoft.com Wed Oct 22 14:42:31 2014 From: brannonz at microsoft.com (Brannon Zahand) Date: Wed, 22 Oct 2014 18:42:31 +0000 Subject: [games_access] Xbox One Preview Program In-Reply-To: References: Message-ID: <13bc545f60904b5e8a66f0dfcdc89c56@BN1PR03MB233.namprd03.prod.outlook.com> Thanks Brian! Please continue to submit feedback through the dashboard preview app. Brannon Zahand | DSC Business Operations | brannonz at microsoft.com | Gamertag: Tenchi (o) 425.704.0166 | (c) 206.755.1188 From: games_access [mailto:games_access-bounces at igda.org] On Behalf Of Brian J. Papineau Sent: Tuesday, October 21, 2014 1:59 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Xbox One Preview Program Cheers Brannon, I'm a pretty active Xbox One player (and I'm already in the preview program). GT: bryehn On Tue, Oct 21, 2014 at 3:33 PM, Brannon Zahand > wrote: I would love to see some folks who have a passion around accessibility sending feedback to Microsoft on the Xbox One as part of our Preview Program. If you want an invite, friend me (my gamertag is ?Tenchi?) and then send me an e-mail with your gamertag. I?ll get you hooked up and, once in, you will be able to submit feature requests, report problems, and fill out surveys about the console directly from the comfort of your living room. :) Thanks, Brannon Zahand | DSC Business Operations | brannonz at microsoft.com | Gamertag: Tenchi _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Mon Oct 27 05:02:31 2014 From: thomas at westin.nu (Thomas Westin) Date: Mon, 27 Oct 2014 10:02:31 +0100 Subject: [games_access] Embrace diversity! Support #gamediversity Message-ID: <288D4F90-0704-4B3D-9F1A-FF1210735550@westin.nu> Hi all, in the wake of the recent threats, hate, violence or sexism in the name of games, the Swedish Game Industry has taken an initiative with a petition against this. Please sign the petition here: http://diversi.nu/petition/ Best regards Thomas W.