From i_h at hotmail.com Mon Sep 8 11:06:50 2014 From: i_h at hotmail.com (Ian Hamilton) Date: Mon, 8 Sep 2014 16:06:50 +0100 Subject: [games_access] iOS switch accessibility Message-ID: Nice overview of point mode switch access on iOS: https://www.youtube.com/watch?v=1AfbGQ2DYjg I still find it hard to believe that this exists, it would have just been a crazy dream a couple of years ago, smartphone switch access used to be a nightmare to try and develop for until this (and just as importantly importantly, the full scanning mode) came along. Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Mon Sep 8 12:03:53 2014 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 8 Sep 2014 17:03:53 +0100 Subject: [games_access] iOS switch accessibility In-Reply-To: References: Message-ID: It's great. Next thing is to replicate Androids big strength for switch access. On my Motorola phone you can connect a switch adapted mouse/trackball, hover over a spot and click that spot with a mouse quickly, tapped or held. So useful for tap to play games like Badland. Brilliant for cause and effect stuff. Etc. Can't do that in iOS without very expensive obtrusive gear. On 8 Sep 2014 16:13, "Ian Hamilton" wrote: > Nice overview of point mode switch access on iOS: > > https://www.youtube.com/watch?v=1AfbGQ2DYjg > > I still find it hard to believe that this exists, it would have just been > a crazy dream a couple of years ago, smartphone switch access used to be a > nightmare to try and develop for until this (and just as importantly > importantly, the full scanning mode) came along. > > Ian > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Sep 9 08:30:05 2014 From: sandra_uhling at web.de (Sandra_Uhling) Date: Tue, 9 Sep 2014 14:30:05 +0200 Subject: [games_access] Download of the colordoctor? Message-ID: <000601cfcc29$c9770660$5c651320$@de> Hi, I would like to download the ColorDoctor tool, but I do not find the download. Does someone know another ressource or has the tool on the PC? http://192.240.0.102/global/accessibility/assistance/cd/ I would like to make some simulation with pictures on my PC. Regards, Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Tue Sep 9 08:43:11 2014 From: i_h at hotmail.com (Ian Hamilton) Date: 9 Sep 2014 05:43:11 -0700 Subject: [games_access] =?utf-8?q?Download_of_the_colordoctor=3F?= Message-ID: The downloadable tool at colororacle.org is good, best algorithms going and cross-platform too, although it plasters the name of the type of colourblindness across the middle of the simulation Ian ----- Reply message ----- From: "Sandra_Uhling" To: "IGDA GA-SIG Emailliste" Subject: [games_access] Download of the colordoctor? Date: Tue, Sep 9, 2014 13:35 Hi, I would like to download the ColorDoctor tool, but I do not find the download. Does someone know another ressource or has the tool on the PC? http://192.240.0.102/global/accessibility/assistance/cd/ I would like to make some simulation with pictures on my PC. Regards, Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From sandra_uhling at web.de Tue Sep 9 10:08:50 2014 From: sandra_uhling at web.de (Sandra_Uhling) Date: Tue, 9 Sep 2014 16:08:50 +0200 Subject: [games_access] Download of the colordoctor? In-Reply-To: References: Message-ID: <002b01cfcc37$94b6a8a0$be23f9e0$@de> Hi Ian, thank you. I need a tool where I can save pictures. Regards, Sandra Von: games_access [mailto:games_access-bounces at igda.org] Im Auftrag von Ian Hamilton Gesendet: Dienstag, 9. September 2014 14:43 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Download of the colordoctor? The downloadable tool at colororacle.org is good, best algorithms going and cross-platform too, although it plasters the name of the type of colourblindness across the middle of the simulation Ian ----- Reply message ----- From: "Sandra_Uhling" To: "IGDA GA-SIG Emailliste" Subject: [games_access] Download of the colordoctor? Date: Tue, Sep 9, 2014 13:35 Hi, I would like to download the ColorDoctor tool, but I do not find the download. Does someone know another ressource or has the tool on the PC? http://192.240.0.102/global/accessibility/assistance/cd/ I would like to make some simulation with pictures on my PC. Regards, Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Tue Sep 9 10:29:34 2014 From: i_h at hotmail.com (Ian Hamilton) Date: Tue, 9 Sep 2014 15:29:34 +0100 Subject: [games_access] Download of the colordoctor? In-Reply-To: <002b01cfcc37$94b6a8a0$be23f9e0$@de> References: , <002b01cfcc37$94b6a8a0$be23f9e0$@de> Message-ID: Yep you can, just hit the 'print screen' key and paste into an image editor and save from there, even MS Paint will do Ian From: sandra_uhling at web.de To: games_access at igda.org Date: Tue, 9 Sep 2014 16:08:50 +0200 Subject: Re: [games_access] Download of the colordoctor? Hi Ian,thank you. I need a tool where I can save pictures. Regards,Sandra Von: games_access [mailto:games_access-bounces at igda.org] Im Auftrag von Ian Hamilton Gesendet: Dienstag, 9. September 2014 14:43 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Download of the colordoctor? The downloadable tool at colororacle.org is good, best algorithms going and cross-platform too, although it plasters the name of the type of colourblindness across the middle of the simulation Ian ----- Reply message ----- From: "Sandra_Uhling" To: "IGDA GA-SIG Emailliste" Subject: [games_access] Download of the colordoctor? Date: Tue, Sep 9, 2014 13:35 Hi,I would like to download the ColorDoctor tool, but I do not find the download.Does someone know another ressource or has the tool on the PC?http://192.240.0.102/global/accessibility/assistance/cd/ I would like to make some simulation with pictures on my PC. Regards,Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Sep 12 10:27:02 2014 From: sandra_uhling at web.de (Sandra_Uhling) Date: Fri, 12 Sep 2014 16:27:02 +0200 Subject: [games_access] Accessibility Requirements Ubisoft/Microsoft? Message-ID: <000001cfce95$9f541350$ddfc39f0$@de> Hello, I found Assassins Creed Pirates in Windows Apps. There is the information that it fullfil the requirements for accessibility. But there is no more information about it. Does someone know about this? Best regards, Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Fri Sep 12 11:19:15 2014 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 12 Sep 2014 16:19:15 +0100 Subject: [games_access] Accessibility Requirements Ubisoft/Microsoft? In-Reply-To: <000001cfce95$9f541350$ddfc39f0$@de> References: <000001cfce95$9f541350$ddfc39f0$@de> Message-ID: I know a little bit about it, they've ticked the box incorrectly, there are strict rules about what it can be used for: http://msdn.microsoft.com/en-GB/library/windows/apps/hh700322.aspx I'd be astounded if Pirates complies with that, i.e. meets their minimum requirements of being fully compatible with screenreaders (through building using native UI elements rather than an engine), magnifiers and onscreen keyboards, has keyboard friendly logical tab sequences for all UI and gameplay, variable DPI, etc. The accessibility flag on the windows store is pretty much a waste of space at the moment, developers incorrectly tick it all the time. I've heard from a few pretty annoyed blind users about how unreliable it is. The problem comes from defining 'accessible' as a single quantifiable thing. That MS have thought about including accessibility information is a big step in the right direction, but a single checkbox for 'accessible' doesn't really help, accessible to who? A checkbox like that is no use unless 1. users know exactly what the developer requirements are and 2. developers genuinely meet them. Instead, I think that the Windows app store (and anything similar, eg. Google Play, iTunes, XBox/PS4 storesetc) would be better off using a combination of things: 1. IndieCity's approach of giving developers a selection of common individual accessibility features as tickboxes (http://s13.postimg.org/fq08nwe2f/indiecity.jpg)2. Steam's approach for caption presence, allowing gamers to filter games based on it (http://store.steampowered.com/search/?category2=13) and so find games suited to their own personal needs and preferences3. Then also an extra free text box to allow/encourage devs to write about any other considerations, which players both be able to see on the game listing and be able to find via google / site text search. Ian From: sandra_uhling at web.de To: games_access at igda.org Date: Fri, 12 Sep 2014 16:27:02 +0200 Subject: [games_access] Accessibility Requirements Ubisoft/Microsoft? Hello, I found Assassins Creed Pirates in Windows Apps.There is the information that it fullfil the requirementsfor accessibility. But there is no more information about it. Does someone know about this? Best regards,Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Sep 12 12:19:58 2014 From: sandra_uhling at web.de (Sandra_Uhling) Date: Fri, 12 Sep 2014 18:19:58 +0200 Subject: [games_access] Accessibility Requirements Ubisoft/Microsoft? In-Reply-To: References: <000001cfce95$9f541350$ddfc39f0$@de> Message-ID: <001501cfcea5$65d41fc0$317c5f40$@de> Hi, Is it possible to get an up to date overview about this kind of accessibility requirements? Developer intern, publisher, "shop" Best regards, Sandra Von: games_access [mailto:games_access-bounces at igda.org] Im Auftrag von Ian Hamilton Gesendet: Freitag, 12. September 2014 17:19 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Accessibility Requirements Ubisoft/Microsoft? I know a little bit about it, they've ticked the box incorrectly, there are strict rules about what it can be used for: http://msdn.microsoft.com/en-GB/library/windows/apps/hh700322.aspx I'd be astounded if Pirates complies with that, i.e. meets their minimum requirements of being fully compatible with screenreaders (through building using native UI elements rather than an engine), magnifiers and onscreen keyboards, has keyboard friendly logical tab sequences for all UI and gameplay, variable DPI, etc. The accessibility flag on the windows store is pretty much a waste of space at the moment, developers incorrectly tick it all the time. I've heard from a few pretty annoyed blind users about how unreliable it is. The problem comes from defining 'accessible' as a single quantifiable thing. That MS have thought about including accessibility information is a big step in the right direction, but a single checkbox for 'accessible' doesn't really help, accessible to who? A checkbox like that is no use unless 1. users know exactly what the developer requirements are and 2. developers genuinely meet them. Instead, I think that the Windows app store (and anything similar, eg. Google Play, iTunes, XBox/PS4 storesetc) would be better off using a combination of things: 1. IndieCity's approach of giving developers a selection of common individual accessibility features as tickboxes (http://s13.postimg.org/fq08nwe2f/indiecity.jpg) 2. Steam's approach for caption presence, allowing gamers to filter games based on it (http://store.steampowered.com/search/?category2=13) and so find games suited to their own personal needs and preferences 3. Then also an extra free text box to allow/encourage devs to write about any other considerations, which players both be able to see on the game listing and be able to find via google / site text search. Ian _____ From: sandra_uhling at web.de To: games_access at igda.org Date: Fri, 12 Sep 2014 16:27:02 +0200 Subject: [games_access] Accessibility Requirements Ubisoft/Microsoft? Hello, I found Assassins Creed Pirates in Windows Apps. There is the information that it fullfil the requirements for accessibility. But there is no more information about it. Does someone know about this? Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Fri Sep 12 12:52:55 2014 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 12 Sep 2014 17:52:55 +0100 Subject: [games_access] Accessibility Requirements Ubisoft/Microsoft? In-Reply-To: <001501cfcea5$65d41fc0$317c5f40$@de> References: <000001cfce95$9f541350$ddfc39f0$@de>, , <001501cfcea5$65d41fc0$317c5f40$@de> Message-ID: Pirates was developed internally, at Ubisoft's Paris HQ studio. Ubisoft do have a couple of publisher level accessibility requirements, all games that they publish must have subtitles, and must also pass Harding epilepsy trigger tests. Both requirements were reactive rather than as a result of corporate accessibility strategy. Subtitling was in response to outcry over the lack of them in the first Assassin's Creed game, and epilepsy testing was in response to UK government intervention over a child having a seizure while playing Raving Rabbids. As well as the Windows app store, Pirates is also available on the iOS and Android stores. Google and Apple both recommend (but not require) that all apps meet their platform specific accessibility guidelines (http://developer.android.com/guide/topics/ui/accessibility/index.html, https://developer.apple.com/library/ios/documentation/UserExperience/Conceptual/iPhoneAccessibility/Accessibility_on_iPhone/Accessibility_on_iPhone.html). For the Windows app store there's a requirement to meet all of the basic guidelines if you want to tick the accessibility box on your publishing form, as per link below. Ian From: sandra_uhling at web.de To: games_access at igda.org Date: Fri, 12 Sep 2014 18:19:58 +0200 Subject: Re: [games_access] Accessibility Requirements Ubisoft/Microsoft? Hi,Is it possible to get an up to date overview aboutthis kind of accessibility requirements? Developer intern, publisher, "shop" Best regards,Sandra Von: games_access [mailto:games_access-bounces at igda.org] Im Auftrag von Ian Hamilton Gesendet: Freitag, 12. September 2014 17:19 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Accessibility Requirements Ubisoft/Microsoft? I know a little bit about it, they've ticked the box incorrectly, there are strict rules about what it can be used for: http://msdn.microsoft.com/en-GB/library/windows/apps/hh700322.aspx I'd be astounded if Pirates complies with that, i.e. meets their minimum requirements of being fully compatible with screenreaders (through building using native UI elements rather than an engine), magnifiers and onscreen keyboards, has keyboard friendly logical tab sequences for all UI and gameplay, variable DPI, etc. The accessibility flag on the windows store is pretty much a waste of space at the moment, developers incorrectly tick it all the time. I've heard from a few pretty annoyed blind users about how unreliable it is. The problem comes from defining 'accessible' as a single quantifiable thing. That MS have thought about including accessibility information is a big step in the right direction, but a single checkbox for 'accessible' doesn't really help, accessible to who? A checkbox like that is no use unless 1. users know exactly what the developer requirements are and 2. developers genuinely meet them. Instead, I think that the Windows app store (and anything similar, eg. Google Play, iTunes, XBox/PS4 storesetc) would be better off using a combination of things: 1. IndieCity's approach of giving developers a selection of common individual accessibility features as tickboxes (http://s13.postimg.org/fq08nwe2f/indiecity.jpg)2. Steam's approach for caption presence, allowing gamers to filter games based on it (http://store.steampowered.com/search/?category2=13) and so find games suited to their own personal needs and preferences3. Then also an extra free text box to allow/encourage devs to write about any other considerations, which players both be able to see on the game listing and be able to find via google / site text search. IanFrom: sandra_uhling at web.de To: games_access at igda.org Date: Fri, 12 Sep 2014 16:27:02 +0200 Subject: [games_access] Accessibility Requirements Ubisoft/Microsoft?Hello, I found Assassins Creed Pirates in Windows Apps.There is the information that it fullfil the requirementsfor accessibility. But there is no more information about it. Does someone know about this? Best regards,Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Sep 15 09:18:58 2014 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 15 Sep 2014 15:18:58 +0200 Subject: [games_access] Ok, let's start! Message-ID: <000001cfd0e7$9bc1dcf0$d34596d0$@de> Hello, I would like to start a small project. The aim is to get a first basic understanding about GA. I made a first draw and would like to go step by step through it and write the first version. Who would like to take part actively - working on the text? Who would like to take part passive - reading finished steps and give final feedback? What kind of tool do you recommend? Google docs seems to be ok, but are there better tools? Regards, Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: From blindwolf8 at gmail.com Mon Sep 15 09:58:48 2014 From: blindwolf8 at gmail.com (Dan Fischbach) Date: Mon, 15 Sep 2014 09:58:48 -0400 Subject: [games_access] Ok, let's start! In-Reply-To: <000001cfd0e7$9bc1dcf0$d34596d0$@de> References: <000001cfd0e7$9bc1dcf0$d34596d0$@de> Message-ID: Hi Sandra, I'm up for helping from time to time. Google Docs is fine by me. I prefer it actually. Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email On Mon, Sep 15, 2014 at 9:18 AM, Sandra Uhling wrote: > Hello, > > > > I would like to start a small project. > > The aim is to get a first basic understanding about GA. > > > > I made a first draw and would like to go step by step > > through it and write the first version. > > > > Who would like to take part actively - working on the text? > > Who would like to take part passive - reading finished steps and give > final feedback? > > > > What kind of tool do you recommend? > > Google docs seems to be ok, but are there better tools? > > > > > > Regards, > > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Tue Sep 16 04:34:56 2014 From: thomas at westin.nu (Thomas Westin) Date: Tue, 16 Sep 2014 10:34:56 +0200 Subject: [games_access] Ok, let's start! In-Reply-To: References: <000001cfd0e7$9bc1dcf0$d34596d0$@de> Message-ID: Hi yes, I can help out too, and Google Docs is fine to start with; to have more control of fonts and style, Microsoft OneDrive is better (and also integrates with MS Word), but that can be used later if needed. Best regards Thomas 15Sep 2014 kl. 15:58 skrev Dan Fischbach : > Hi Sandra, > I'm up for helping from time to time. Google Docs is fine by me. I prefer it actually. > > Dan Fischbach, Net+, MCP > W: danfischbach.com P: 609-458-7920 > Proud NJIT (BS) and UCF/FIEA (MS) graduate > Please consider the environment before printing this email > > On Mon, Sep 15, 2014 at 9:18 AM, Sandra Uhling wrote: > Hello, > > > > I would like to start a small project. > > The aim is to get a first basic understanding about GA. > > > > I made a first draw and would like to go step by step > > through it and write the first version. > > > > Who would like to take part actively - working on the text? > > Who would like to take part passive - reading finished steps and give final feedback? > > > > What kind of tool do you recommend? > > Google docs seems to be ok, but are there better tools? > > > > > > Regards, > > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Tue Sep 16 08:13:27 2014 From: michellehinn at gmail.com (Michelle Hinn) Date: Tue, 16 Sep 2014 08:13:27 -0400 Subject: [games_access] Ok, let's start! In-Reply-To: References: <000001cfd0e7$9bc1dcf0$d34596d0$@de> Message-ID: Sure, I can help out as we go along. My schedule is pretty crazy right now but I'm sure I could help review, add, and edit as we go along. Michelle On Tue, Sep 16, 2014 at 4:34 AM, Thomas Westin wrote: > Hi > > yes, I can help out too, and Google Docs is fine to start with; > > to have more control of fonts and style, Microsoft OneDrive is better (and > also integrates with MS Word), but that can be used later if needed. > > Best regards > Thomas > > 15Sep 2014 kl. 15:58 skrev Dan Fischbach : > > Hi Sandra, > I'm up for helping from time to time. Google Docs is fine by me. I prefer > it actually. > > Dan Fischbach, Net+, MCP > W: danfischbach.com P: 609-458-7920 > Proud NJIT (BS) and UCF/FIEA (MS) graduate > Please consider the environment before printing this email > > On Mon, Sep 15, 2014 at 9:18 AM, Sandra Uhling > wrote: > >> Hello, >> >> >> >> I would like to start a small project. >> >> The aim is to get a first basic understanding about GA. >> >> >> >> I made a first draw and would like to go step by step >> >> through it and write the first version. >> >> >> >> Who would like to take part actively - working on the text? >> >> Who would like to take part passive - reading finished steps and give >> final feedback? >> >> >> >> What kind of tool do you recommend? >> >> Google docs seems to be ok, but are there better tools? >> >> >> >> >> >> Regards, >> >> Sandra >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Wed Sep 17 08:14:05 2014 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 17 Sep 2014 13:14:05 +0100 Subject: [games_access] Deaf-Blind Computer Games: Braille or Morse - food for thought Message-ID: Does anyone out there have any knowledge of any deaf-blind computer games that exist and/or methods to play? I'm aware of Morse Code based data-entry systems for switch / sip-puff users. I'm aware of modern day braille output for computers. I've heard of Morse buzzers so people can feel messages coming through. I'm not aware of any examples of people actually playing computer games who are deaf-blind (I'm thinking almost no sight, and almost no hearing). It seems text based adventure games would be quite possible. But do people actually do this. It seems grid based games that are tactile could be played over the internet, using braille+keyboard or morse entry and morse buzzer... Probably lots of other methods too.... Things like whack-a-mole seem plausible. You could even have hybrid action + text games (obvious survival horror thought.... describe an environment.... you can hear foot-steps..... prepare to defend yourself...... - then recreate the foot steps in gentle buzzes that get a bit louder... when you hear a panic buzz - mash your button to fend off the attacker)... then go back to text description and maybe an interface as simple as one tap for yes, two taps for no or braille for yes/no. Here's some weird-stuff slightly related: http://www.enigmaresearchgroup.com/article023.htm Being less obvious, you could recreate anything in a text adventure with action / randomising elements, a bit like Regret of the Wind for Dreamcast/Saturn. Any idea if any of this has ever taken place/takes place today? Seems like a logical progression for some of Eelke's V.I. work, maybe? Maybe with hybrid display for those who have partial sight (and could aid in the learning of braille / morse).... Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Sep 17 09:32:22 2014 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 17 Sep 2014 14:32:22 +0100 Subject: [games_access] Deaf-Blind Computer Games: Braille or Morse - food for thought In-Reply-To: References: Message-ID: One that I know of that has been designed with that in mind is sightlence: http://sightlence.com/ That has been played by profoundly deaf-blind adults and children . The adults he tested with had never played a game before, I don't know whether the children had. I'm not sure if Mathias Nordvall is on the mailing list or not but he'd be able to give some more information. If anyone reading isn't familiar with what Barrie means by braille output, this what braille displays look like: http://www.blinksoftinc.com/Products/Refreshable-Braille/Brailliant_in_use.jpg There is a game that has been made specifically for braille displays, a version of Tetris where you can feel the objects moving down the display: http://www.audiogames.net/db.php?action=view&id=Dotris Braille displays work with screenreaders, the text is just output to the pins instead of to speech synthesis. But reading speed is far slower than audio screenreaders. So there are a fair few screenreader compatible games that are suitable for people who are deafblind, but anything involving dynamic notifications etc is probably out. As far as how many people with very little vision/hearing actually do that or not I don't know, I've dropped Sense a line though, they should have an idea. Ian Date: Wed, 17 Sep 2014 13:14:05 +0100 From: barrie.ellis at oneswitch.org.uk To: games_access at igda.org Subject: [games_access] Deaf-Blind Computer Games: Braille or Morse - food for thought Does anyone out there have any knowledge of any deaf-blind computer games that exist and/or methods to play? I'm aware of Morse Code based data-entry systems for switch / sip-puff users. I'm aware of modern day braille output for computers. I've heard of Morse buzzers so people can feel messages coming through. I'm not aware of any examples of people actually playing computer games who are deaf-blind (I'm thinking almost no sight, and almost no hearing). It seems text based adventure games would be quite possible. But do people actually do this. It seems grid based games that are tactile could be played over the internet, using braille+keyboard or morse entry and morse buzzer... Probably lots of other methods too.... Things like whack-a-mole seem plausible. You could even have hybrid action + text games (obvious survival horror thought.... describe an environment.... you can hear foot-steps..... prepare to defend yourself...... - then recreate the foot steps in gentle buzzes that get a bit louder... when you hear a panic buzz - mash your button to fend off the attacker)... then go back to text description and maybe an interface as simple as one tap for yes, two taps for no or braille for yes/no. Here's some weird-stuff slightly related: http://www.enigmaresearchgroup.com/article023.htm Being less obvious, you could recreate anything in a text adventure with action / randomising elements, a bit like Regret of the Wind for Dreamcast/Saturn. Any idea if any of this has ever taken place/takes place today? Seems like a logical progression for some of Eelke's V.I. work, maybe? Maybe with hybrid display for those who have partial sight (and could aid in the learning of braille / morse).... Barrie _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Wed Sep 17 10:08:02 2014 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 17 Sep 2014 15:08:02 +0100 Subject: [games_access] Deaf-Blind Computer Games: Braille or Morse - food for thought In-Reply-To: References: Message-ID: Thanks for that info. Potentially very cool. Seems a good fit with this kind of stuff too: http://switchgaming.blogspot.co.uk/2014/04/tangible-media-deaf-blind-gaming.html and https://www.youtube.com/watch?v=ZplTj8th0bE It had me wondering if anyone plays a game in binary one-switch style. Morse input, and morse output. Would be fascinating to find out. I dropped Sense a line too prior to your message. They'll get two in one day. I wonder what they'll make of it. :) Barrie On 17 September 2014 14:32, Ian Hamilton wrote: > One that I know of that has been designed with that in mind is sightlence: > > http://sightlence.com/ > > That has been played by profoundly deaf-blind adults and children . The > adults he tested with had never played a game before, I don't know whether > the children had. I'm not sure if Mathias Nordvall is on the mailing list > or not but he'd be able to give some more information. > > If anyone reading isn't familiar with what Barrie means by braille output, > this what braille displays look like: > > > http://www.blinksoftinc.com/Products/Refreshable-Braille/Brailliant_in_use.jpg > > There is a game that has been made specifically for braille displays, a > version of Tetris where you can feel the objects moving down the display: > > http://www.audiogames.net/db.php?action=view&id=Dotris > > Braille displays work with screenreaders, the text is just output to the > pins instead of to speech synthesis. But reading speed is far slower than > audio screenreaders. So there are a fair few screenreader compatible games > that are suitable for people who are deafblind, but anything involving > dynamic notifications etc is probably out. > > As far as how many people with very little vision/hearing actually do that > or not I don't know, I've dropped Sense a line though, they should have an > idea. > > Ian > > ------------------------------ > Date: Wed, 17 Sep 2014 13:14:05 +0100 > From: barrie.ellis at oneswitch.org.uk > To: games_access at igda.org > Subject: [games_access] Deaf-Blind Computer Games: Braille or Morse - food > for thought > > > Does anyone out there have any knowledge of any deaf-blind computer games > that exist and/or methods to play? > > I'm aware of Morse Code based data-entry systems for switch / sip-puff > users. I'm aware of modern day braille output for computers. I've heard of > Morse buzzers so people can feel messages coming through. > > I'm not aware of any examples of people actually playing computer games > who are deaf-blind (I'm thinking almost no sight, and almost no hearing). > > It seems text based adventure games would be quite possible. But do people > actually do this. > > It seems grid based games that are tactile could be played over the > internet, using braille+keyboard or morse entry and morse buzzer... > Probably lots of other methods too.... Things like whack-a-mole seem > plausible. > > You could even have hybrid action + text games (obvious survival horror > thought.... describe an environment.... you can hear foot-steps..... > prepare to defend yourself...... - then recreate the foot steps in gentle > buzzes that get a bit louder... when you hear a panic buzz - mash your > button to fend off the attacker)... then go back to text description and > maybe an interface as simple as one tap for yes, two taps for no or braille > for yes/no. Here's some weird-stuff slightly related: > http://www.enigmaresearchgroup.com/article023.htm > > Being less obvious, you could recreate anything in a text adventure with > action / randomising elements, a bit like Regret of the Wind for > Dreamcast/Saturn. > > Any idea if any of this has ever taken place/takes place today? > > Seems like a logical progression for some of Eelke's V.I. work, maybe? > Maybe with hybrid display for those who have partial sight (and could aid > in the learning of braille / morse).... > > Barrie > > _______________________________________________ games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG > website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Sep 17 16:02:27 2014 From: sandra_uhling at web.de (Sandra_Uhling) Date: Wed, 17 Sep 2014 22:02:27 +0200 Subject: [games_access] Ok, let's start! Message-ID: <000001cfd2b2$4e9b0e70$ebd12b50$@de> Hello, here is the link: https://docs.google.com/document/d/1cDSHrkNT1ISiQw13DViAYLfvaQM6Cv0tHLwiLCuw x_o/edit?usp=sharing With this link you can write comments. Regards, Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: From rdghayden at gmail.com Wed Sep 17 13:47:01 2014 From: rdghayden at gmail.com (Richard David Gordon Hayden) Date: Wed, 17 Sep 2014 10:47:01 -0700 Subject: [games_access] Deaf-Blind Computer Games: Braille or Morse - food for thought In-Reply-To: References: Message-ID: If I was personally working with a blind person wanting to have more stuff to do, and they were inquisitive about programming, games, interesting stuff, I would teach arduino and robots. I just built a feisty little car that could provide a fun "reality meets gaming" So, let's say the blind child starts with a noisy (from the motors) little motorized car that likes to jerk around (making it hard to catch) but is in a loop where it slows down and can be caught. When the child is older and actually programming, the game could increase to include raised contained platforms, narrow enough to make grabbing a malfunctioning robot from the playing field. There could be audible pings from the front of the cars to give an angle of direction. There would be a sensor that would be in the back that would have to be protected. This could only be triggered if another player "snuck" up behind player and crashed into back of the car. Each car would have a different beeping sound, so each player could detect his own car. If integration of blind children with other children, the game could be adapted into a team concept, where there was a degree of protection involved, the blind child's car would "be the flag" and team work would be taught, and the ability to recognize we all have differences, inabilities, and abilities, strengths and weaknesses. I am building a new keyboard that would be a good controller for this device, and actually built the car robot two days ago, and it is feisty and noisy! It reminds me of r2d2. If you guys think we can get me kickstarter funded lol i could build all kinds of interactive "real world + computer " games, one a day! =) On Wed, Sep 17, 2014 at 7:08 AM, Barrie Ellis wrote: > Thanks for that info. Potentially very cool. Seems a good fit with this > kind of stuff too: > http://switchgaming.blogspot.co.uk/2014/04/tangible-media-deaf-blind-gaming.html > and https://www.youtube.com/watch?v=ZplTj8th0bE > > It had me wondering if anyone plays a game in binary one-switch style. > Morse input, and morse output. Would be fascinating to find out. > > I dropped Sense a line too prior to your message. They'll get two in one > day. I wonder what they'll make of it. :) > > Barrie > > > > > On 17 September 2014 14:32, Ian Hamilton wrote: > >> One that I know of that has been designed with that in mind is sightlence: >> >> http://sightlence.com/ >> >> That has been played by profoundly deaf-blind adults and children . The >> adults he tested with had never played a game before, I don't know whether >> the children had. I'm not sure if Mathias Nordvall is on the mailing >> list or not but he'd be able to give some more information. >> >> If anyone reading isn't familiar with what Barrie means by braille >> output, this what braille displays look like: >> >> >> http://www.blinksoftinc.com/Products/Refreshable-Braille/Brailliant_in_use.jpg >> >> There is a game that has been made specifically for braille displays, a >> version of Tetris where you can feel the objects moving down the display: >> >> http://www.audiogames.net/db.php?action=view&id=Dotris >> >> Braille displays work with screenreaders, the text is just output to the >> pins instead of to speech synthesis. But reading speed is far slower than >> audio screenreaders. So there are a fair few screenreader compatible games >> that are suitable for people who are deafblind, but anything involving >> dynamic notifications etc is probably out. >> >> As far as how many people with very little vision/hearing actually do >> that or not I don't know, I've dropped Sense a line though, they should >> have an idea. >> >> Ian >> >> ------------------------------ >> Date: Wed, 17 Sep 2014 13:14:05 +0100 >> From: barrie.ellis at oneswitch.org.uk >> To: games_access at igda.org >> Subject: [games_access] Deaf-Blind Computer Games: Braille or Morse - >> food for thought >> >> >> Does anyone out there have any knowledge of any deaf-blind computer games >> that exist and/or methods to play? >> >> I'm aware of Morse Code based data-entry systems for switch / sip-puff >> users. I'm aware of modern day braille output for computers. I've heard of >> Morse buzzers so people can feel messages coming through. >> >> I'm not aware of any examples of people actually playing computer games >> who are deaf-blind (I'm thinking almost no sight, and almost no hearing). >> >> It seems text based adventure games would be quite possible. But do >> people actually do this. >> >> It seems grid based games that are tactile could be played over the >> internet, using braille+keyboard or morse entry and morse buzzer... >> Probably lots of other methods too.... Things like whack-a-mole seem >> plausible. >> >> You could even have hybrid action + text games (obvious survival horror >> thought.... describe an environment.... you can hear foot-steps..... >> prepare to defend yourself...... - then recreate the foot steps in gentle >> buzzes that get a bit louder... when you hear a panic buzz - mash your >> button to fend off the attacker)... then go back to text description and >> maybe an interface as simple as one tap for yes, two taps for no or braille >> for yes/no. Here's some weird-stuff slightly related: >> http://www.enigmaresearchgroup.com/article023.htm >> >> Being less obvious, you could recreate anything in a text adventure with >> action / randomising elements, a bit like Regret of the Wind for >> Dreamcast/Saturn. >> >> Any idea if any of this has ever taken place/takes place today? >> >> Seems like a logical progression for some of Eelke's V.I. work, maybe? >> Maybe with hybrid display for those who have partial sight (and could aid >> in the learning of braille / morse).... >> >> Barrie >> >> _______________________________________________ games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG >> website page is http://igda-gasig.org >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: IMG_2184.MOV Type: video/quicktime Size: 14418860 bytes Desc: not available URL: From mathias.nordvall at liu.se Wed Sep 17 16:26:25 2014 From: mathias.nordvall at liu.se (Mathias Nordvall) Date: Wed, 17 Sep 2014 22:26:25 +0200 Subject: [games_access] Deaf-Blind Computer Games Message-ID: Hi Ellis, Hamilton, and the rest of you guys! Thanks for the bump Hamilton! I am indeed on this list as well. Fun to see that there is an interest in computer games for people with deafblindness. Would be really exciting to see more computer games come out that targets this demographic. What I have done is try to figure out how to design for people with deafblindness and also try to see if it's possible to translate classical computer games by giving them haptic interfaces. Me and some friends are also working on an editor to make it easier for designers and developers to build haptic interfaces for computer games. Our plan is to release both the editor and the Sightlence game at some time during this fall. The Sightlence game is a translation of Pong into haptics. I'm attaching two links below. The FDG link is to an overview of the interface itself and the DIGRA link is for some thoughts around the design process. If anyone wants to chat about this in private don't feel shy about getting back to me at mathias.nordvall at gmail.com . We're releasing the editor and game this fall but if someone would like an advance review/academic/friend copy just get back to me and I'll hook you up with a dropbox folder. http://www.digra.org/wp-content/uploads/digital-library/paper_473.pd http://www.fdg2013.org/program/festival/sightlence.pdf > Message: 2 > Date: Wed, 17 Sep 2014 14:32:22 +0100 > From: Ian Hamilton > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Deaf-Blind Computer Games: Braille or > Morse - food for thought > Message-ID: > Content-Type: text/plain; charset="iso-8859-1" > > One that I know of that has been designed with that in mind is sightlence: > http://sightlence.com/ > That has been played by profoundly deaf-blind adults and children . The > adults he tested with had never played a game before, I don't know whether > the children had. I'm not sure if Mathias Nordvall is on the mailing list > or not but he'd be able to give some more information. > If anyone reading isn't familiar with what Barrie means by braille output, > this what braille displays look like: > > http://www.blinksoftinc.com/Products/Refreshable-Braille/Brailliant_in_use.jpg > > There is a game that has been made specifically for braille displays, a > version of Tetris where you can feel the objects moving down the display: > http://www.audiogames.net/db.php?action=view&id=Dotris > Braille displays work with screenreaders, the text is just output to the > pins instead of to speech synthesis. But reading speed is far slower than > audio screenreaders. So there are a fair few screenreader compatible games > that are suitable for people who are deafblind, but anything involving > dynamic notifications etc is probably out. > > As far as how many people with very little vision/hearing actually do that > or not I don't know, I've dropped Sense a line though, they should have an > idea. > Ian > Date: Wed, 17 Sep 2014 13:14:05 +0100 > From: barrie.ellis at oneswitch.org.uk > To: games_access at igda.org > Subject: [games_access] Deaf-Blind Computer Games: Braille or Morse - > food for thought > > Does anyone out there have any knowledge of any deaf-blind computer games > that exist and/or methods to play? > I'm aware of Morse Code based data-entry systems for switch / sip-puff > users. I'm aware of modern day braille output for computers. I've heard of > Morse buzzers so people can feel messages coming through. > I'm not aware of any examples of people actually playing computer games > who are deaf-blind (I'm thinking almost no sight, and almost no hearing). > It seems text based adventure games would be quite possible. But do people > actually do this. > > It seems grid based games that are tactile could be played over the > internet, using braille+keyboard or morse entry and morse buzzer... > Probably lots of other methods too.... Things like whack-a-mole seem > plausible. > You could even have hybrid action + text games (obvious survival horror > thought.... describe an environment.... you can hear foot-steps..... > prepare to defend yourself...... - then recreate the foot steps in gentle > buzzes that get a bit louder... when you hear a panic buzz - mash your > button to fend off the attacker)... then go back to text description and > maybe an interface as simple as one tap for yes, two taps for no or braille > for yes/no. Here's some weird-stuff slightly related: > http://www.enigmaresearchgroup.com/article023.htm > Being less obvious, you could recreate anything in a text adventure with > action / randomising elements, a bit like Regret of the Wind for > Dreamcast/Saturn. > Any idea if any of this has ever taken place/takes place today? > Seems like a logical progression for some of Eelke's V.I. work, maybe? > Maybe with hybrid display for those who have partial sight (and could aid > in the learning of braille / morse).... > Barrie > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > https://pairlist7.pair.net/pipermail/games_access/attachments/20140917/fa663977/attachment-0001.html > > > > ------------------------------ > > Message: 3 > Date: Wed, 17 Sep 2014 15:08:02 +0100 > From: Barrie Ellis > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Deaf-Blind Computer Games: Braille or > Morse - food for thought > Message-ID: > XcR5kOGbcDWqZZC1Nk1Dte+zA at mail.gmail.com> > Content-Type: text/plain; charset="utf-8" > > Thanks for that info. Potentially very cool. Seems a good fit with this > kind of stuff too: > > http://switchgaming.blogspot.co.uk/2014/04/tangible-media-deaf-blind-gaming.html > and https://www.youtube.com/watch?v=ZplTj8th0bE > > It had me wondering if anyone plays a game in binary one-switch style. > Morse input, and morse output. Would be fascinating to find out. > > I dropped Sense a line too prior to your message. They'll get two in one > day. I wonder what they'll make of it. :) > > Barrie > -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Wed Sep 17 17:10:13 2014 From: thomas at westin.nu (Thomas Westin) Date: Wed, 17 Sep 2014 23:10:13 +0200 Subject: [games_access] Deaf-Blind Computer Games: Braille or Morse - food for thought In-Reply-To: References: Message-ID: <7650383B-7487-4090-9BFE-EE99FC697D5B@westin.nu> Hi Barrie, Not exactly a game, but we used a Xbox controller to create an interface with morse-coded vibrations for navigating the web for deaf-blind. As a first step we craeted the prototype and tested it with simulated deaf-blind; our next step is to perform tests with real deaf-blind people. It was presented two weeks ago at ICDVRAT, and the full paper is available here, see pages 257-264 (or page 325 in the PDF): http://centaur.reading.ac.uk/37397/1/ICDVRAT2014_Full_Proceedings_10th%20_Conf.pdf Best regards, Thomas 17Sep 2014 kl. 14:14 skrev Barrie Ellis : > Does anyone out there have any knowledge of any deaf-blind computer games that exist and/or methods to play? > > I'm aware of Morse Code based data-entry systems for switch / sip-puff users. I'm aware of modern day braille output for computers. I've heard of Morse buzzers so people can feel messages coming through. > > I'm not aware of any examples of people actually playing computer games who are deaf-blind (I'm thinking almost no sight, and almost no hearing). > > It seems text based adventure games would be quite possible. But do people actually do this. > > It seems grid based games that are tactile could be played over the internet, using braille+keyboard or morse entry and morse buzzer... Probably lots of other methods too.... Things like whack-a-mole seem plausible. > > You could even have hybrid action + text games (obvious survival horror thought.... describe an environment.... you can hear foot-steps..... prepare to defend yourself...... - then recreate the foot steps in gentle buzzes that get a bit louder... when you hear a panic buzz - mash your button to fend off the attacker)... then go back to text description and maybe an interface as simple as one tap for yes, two taps for no or braille for yes/no. Here's some weird-stuff slightly related: http://www.enigmaresearchgroup.com/article023.htm > > Being less obvious, you could recreate anything in a text adventure with action / randomising elements, a bit like Regret of the Wind for Dreamcast/Saturn. > > Any idea if any of this has ever taken place/takes place today? > > Seems like a logical progression for some of Eelke's V.I. work, maybe? Maybe with hybrid display for those who have partial sight (and could aid in the learning of braille / morse).... > > Barrie > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From blindwolf8 at gmail.com Wed Sep 17 19:12:36 2014 From: blindwolf8 at gmail.com (Dan Fischbach) Date: Wed, 17 Sep 2014 19:12:36 -0400 Subject: [games_access] Deaf-Blind Computer Games: Braille or Morse - food for thought In-Reply-To: <7650383B-7487-4090-9BFE-EE99FC697D5B@westin.nu> References: <7650383B-7487-4090-9BFE-EE99FC697D5B@westin.nu> Message-ID: Damn, I wish I could place the name of this one, but I remember going to GDC in...2013 maybe, and there was a person there who made pong for people who were deaf-blind. I believe the controller vibrated more and more as the "ball" got closer and closer. Hope this tidbit helps! Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email On Wed, Sep 17, 2014 at 5:10 PM, Thomas Westin wrote: > Hi Barrie, > > Not exactly a game, but we used a Xbox controller to create an interface > with morse-coded vibrations for navigating the web for deaf-blind. As a > first step we craeted the prototype and tested it with simulated > deaf-blind; our next step is to perform tests with real deaf-blind people. > It was presented two weeks ago at ICDVRAT, and the full paper is available > here, see pages 257-264 (or page 325 in the PDF): > > http://centaur.reading.ac.uk/37397/1/ICDVRAT2014_Full_Proceedings_10th%20_Conf.pdf > > Best regards, > Thomas > > 17Sep 2014 kl. 14:14 skrev Barrie Ellis : > > Does anyone out there have any knowledge of any deaf-blind computer games > that exist and/or methods to play? > > I'm aware of Morse Code based data-entry systems for switch / sip-puff > users. I'm aware of modern day braille output for computers. I've heard of > Morse buzzers so people can feel messages coming through. > > I'm not aware of any examples of people actually playing computer games > who are deaf-blind (I'm thinking almost no sight, and almost no hearing). > > It seems text based adventure games would be quite possible. But do people > actually do this. > > It seems grid based games that are tactile could be played over the > internet, using braille+keyboard or morse entry and morse buzzer... > Probably lots of other methods too.... Things like whack-a-mole seem > plausible. > > You could even have hybrid action + text games (obvious survival horror > thought.... describe an environment.... you can hear foot-steps..... > prepare to defend yourself...... - then recreate the foot steps in gentle > buzzes that get a bit louder... when you hear a panic buzz - mash your > button to fend off the attacker)... then go back to text description and > maybe an interface as simple as one tap for yes, two taps for no or braille > for yes/no. Here's some weird-stuff slightly related: > http://www.enigmaresearchgroup.com/article023.htm > > Being less obvious, you could recreate anything in a text adventure with > action / randomising elements, a bit like Regret of the Wind for > Dreamcast/Saturn. > > Any idea if any of this has ever taken place/takes place today? > > Seems like a logical progression for some of Eelke's V.I. work, maybe? > Maybe with hybrid display for those who have partial sight (and could aid > in the learning of braille / morse).... > > Barrie > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Sep 17 19:31:43 2014 From: i_h at hotmail.com (Ian Hamilton) Date: 17 Sep 2014 16:31:43 -0700 Subject: [games_access] =?utf-8?q?Deaf-Blind_Computer_Games=3A_Braille_or_?= =?utf-8?q?Morse_-_food_for_thought?= Message-ID: That was Mathias and Sightlence. I seem to remember the poster season going down very well, it would be great to see more academic projects being shown at things like GDC and inspiring other devs ----- Reply message ----- From: "Dan Fischbach" To: "IGDA Games Accessibility SIG Mailing List" Subject: [games_access] Deaf-Blind Computer Games: Braille or Morse - food for thought Date: Thu, Sep 18, 2014 00:12 Damn, I wish I could place the name of this one, but I remember going to GDC in...2013 maybe, and there was a person there who made pong for people who were deaf-blind. I believe the controller vibrated more and more as the "ball" got closer and closer. Hope this tidbit helps! Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email On Wed, Sep 17, 2014 at 5:10 PM, Thomas Westin wrote: > Hi Barrie, > > Not exactly a game, but we used a Xbox controller to create an interface > with morse-coded vibrations for navigating the web for deaf-blind. As a > first step we craeted the prototype and tested it with simulated > deaf-blind; our next step is to perform tests with real deaf-blind people. > It was presented two weeks ago at ICDVRAT, and the full paper is available > here, see pages 257-264 (or page 325 in the PDF): > > http://centaur.reading.ac.uk/37397/1/ICDVRAT2014_Full_Proceedings_10th%20_Conf.pdf > > Best regards, > Thomas > > 17Sep 2014 kl. 14:14 skrev Barrie Ellis : > > Does anyone out there have any knowledge of any deaf-blind computer games > that exist and/or methods to play? > > I'm aware of Morse Code based data-entry systems for switch / sip-puff > users. I'm aware of modern day braille output for computers. I've heard of > Morse buzzers so people can feel messages coming through. > > I'm not aware of any examples of people actually playing computer games > who are deaf-blind (I'm thinking almost no sight, and almost no hearing). > > It seems text based adventure games would be quite possible. But do people > actually do this. > > It seems grid based games that are tactile could be played over the > internet, using braille+keyboard or morse entry and morse buzzer... > Probably lots of other methods too.... Things like whack-a-mole seem > plausible. > > You could even have hybrid action + text games (obvious survival horror > thought.... describe an environment.... you can hear foot-steps..... > prepare to defend yourself...... - then recreate the foot steps in gentle > buzzes that get a bit louder... when you hear a panic buzz - mash your > button to fend off the attacker)... then go back to text description and > maybe an interface as simple as one tap for yes, two taps for no or braille > for yes/no. Here's some weird-stuff slightly related: > http://www.enigmaresearchgroup.com/article023.htm > > Being less obvious, you could recreate anything in a text adventure with > action / randomising elements, a bit like Regret of the Wind for > Dreamcast/Saturn. > > Any idea if any of this has ever taken place/takes place today? > > Seems like a logical progression for some of Eelke's V.I. work, maybe? > Maybe with hybrid display for those who have partial sight (and could aid > in the learning of braille / morse).... > > Barrie > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From blindwolf8 at gmail.com Wed Sep 17 19:42:46 2014 From: blindwolf8 at gmail.com (Dan Fischbach) Date: Wed, 17 Sep 2014 19:42:46 -0400 Subject: [games_access] Deaf-Blind Computer Games: Braille or Morse - food for thought In-Reply-To: References: Message-ID: I saw the Mathias email right after. D'oh! Emailed him. :-D Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email On Wed, Sep 17, 2014 at 7:31 PM, Ian Hamilton wrote: > That was Mathias and Sightlence. I seem to remember the poster season > going down very well, it would be great to see more academic projects being > shown at things like GDC and inspiring other devs > > > > ----- Reply message ----- > From: "Dan Fischbach" > To: "IGDA Games Accessibility SIG Mailing List" > Subject: [games_access] Deaf-Blind Computer Games: Braille or Morse - food > for thought > Date: Thu, Sep 18, 2014 00:12 > > Damn, I wish I could place the name of this one, but I remember going to > GDC in...2013 maybe, and there was a person there who made pong for people > who were deaf-blind. I believe the controller vibrated more and more as the > "ball" got closer and closer. Hope this tidbit helps! > > Dan Fischbach, Net+, MCP > W: danfischbach.com P: 609-458-7920 > Proud NJIT (BS) and UCF/FIEA (MS) graduate > Please consider the environment before printing this email > > On Wed, Sep 17, 2014 at 5:10 PM, Thomas Westin wrote: > > Hi Barrie, > > Not exactly a game, but we used a Xbox controller to create an interface > with morse-coded vibrations for navigating the web for deaf-blind. As a > first step we craeted the prototype and tested it with simulated > deaf-blind; our next step is to perform tests with real deaf-blind people. > It was presented two weeks ago at ICDVRAT, and the full paper is available > here, see pages 257-264 (or page 325 in the PDF): > > http://centaur.reading.ac.uk/37397/1/ICDVRAT2014_Full_Proceedings_10th%20_Conf.pdf > > Best regards, > Thomas > > 17Sep 2014 kl. 14:14 skrev Barrie Ellis : > > Does anyone out there have any knowledge of any deaf-blind computer > games that exist and/or methods to play? > > I'm aware of Morse Code based data-entry systems for switch / sip-puff > users. I'm aware of modern day braille output for computers. I've heard of > Morse buzzers so people can feel messages coming through. > > I'm not aware of any examples of people actually playing computer games > who are deaf-blind (I'm thinking almost no sight, and almost no hearing). > > It seems text based adventure games would be quite possible. But do > people actually do this. > > It seems grid based games that are tactile could be played over the > internet, using braille+keyboard or morse entry and morse buzzer... > Probably lots of other methods too.... Things like whack-a-mole seem > plausible. > > You could even have hybrid action + text games (obvious survival horror > thought.... describe an environment.... you can hear foot-steps..... > prepare to defend yourself...... - then recreate the foot steps in gentle > buzzes that get a bit louder... when you hear a panic buzz - mash your > button to fend off the attacker)... then go back to text description and > maybe an interface as simple as one tap for yes, two taps for no or braille > for yes/no. Here's some weird-stuff slightly related: > http://www.enigmaresearchgroup.com/article023.htm > > Being less obvious, you could recreate anything in a text adventure with > action / randomising elements, a bit like Regret of the Wind for > Dreamcast/Saturn. > > Any idea if any of this has ever taken place/takes place today? > > Seems like a logical progression for some of Eelke's V.I. work, maybe? > Maybe with hybrid display for those who have partial sight (and could aid > in the learning of braille / morse).... > > Barrie > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Sep 18 03:49:43 2014 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 18 Sep 2014 09:49:43 +0200 Subject: [games_access] Ok, let's start! In-Reply-To: References: <000001cfd0e7$9bc1dcf0$d34596d0$@de> Message-ID: <005401cfd315$1cb03e40$5610bac0$@de> Hi, there are some questions what the document will be about. Well it is the part before any recommendations. It give the people a picture what Game Accessibility is. What kind of barriers there are. Who will benefit. How can Game Accessibility be implemented without breaking the "design". I collected lots of misunderstandings and wrong idea. And the result is this first draw. Kind regards, Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sat Sep 20 04:17:59 2014 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 20 Sep 2014 09:17:59 +0100 Subject: [games_access] Deaf-Blind Computer Games: Braille or Morse - food for thought In-Reply-To: References: Message-ID: Interesting concepts for sure. Making it tough would be essential obviously. Keep it up! On 17 September 2014 18:47, Richard David Gordon Hayden wrote: > If I was personally working with a blind person wanting to have more stuff > to do, and they were inquisitive about programming, games, interesting > stuff, I would teach arduino and robots. I just built a feisty little car > that could provide a fun "reality meets gaming" So, let's say the blind > child starts with a noisy (from the motors) little motorized car that likes > to jerk around (making it hard to catch) but is in a loop where it slows > down and can be caught. When the child is older and actually programming, > the game could increase to include raised contained platforms, narrow > enough to make grabbing a malfunctioning robot from the playing field. > There could be audible pings from the front of the cars to give an angle of > direction. There would be a sensor that would be in the back that would > have to be protected. This could only be triggered if another player > "snuck" up behind player and crashed into back of the car. Each car would > have a different beeping sound, so each player could detect his own car. > If integration of blind children with other children, the game could be > adapted into a team concept, where there was a degree of protection > involved, the blind child's car would "be the flag" and team work would be > taught, and the ability to recognize we all have differences, inabilities, > and abilities, strengths and weaknesses. I am building a new keyboard that > would be a good controller for this device, and actually built the car > robot two days ago, and it is feisty and noisy! It reminds me of r2d2. If > you guys think we can get me kickstarter funded lol i could build all kinds > of interactive "real world + computer " games, one a day! =) > > On Wed, Sep 17, 2014 at 7:08 AM, Barrie Ellis < > barrie.ellis at oneswitch.org.uk> wrote: > >> Thanks for that info. Potentially very cool. Seems a good fit with this >> kind of stuff too: >> http://switchgaming.blogspot.co.uk/2014/04/tangible-media-deaf-blind-gaming.html >> and https://www.youtube.com/watch?v=ZplTj8th0bE >> >> It had me wondering if anyone plays a game in binary one-switch style. >> Morse input, and morse output. Would be fascinating to find out. >> >> I dropped Sense a line too prior to your message. They'll get two in one >> day. I wonder what they'll make of it. :) >> >> Barrie >> >> >> >> >> On 17 September 2014 14:32, Ian Hamilton wrote: >> >>> One that I know of that has been designed with that in mind is >>> sightlence: >>> >>> http://sightlence.com/ >>> >>> That has been played by profoundly deaf-blind adults and children . The >>> adults he tested with had never played a game before, I don't know whether >>> the children had. I'm not sure if Mathias Nordvall is on the mailing >>> list or not but he'd be able to give some more information. >>> >>> If anyone reading isn't familiar with what Barrie means by braille >>> output, this what braille displays look like: >>> >>> >>> http://www.blinksoftinc.com/Products/Refreshable-Braille/Brailliant_in_use.jpg >>> >>> There is a game that has been made specifically for braille displays, a >>> version of Tetris where you can feel the objects moving down the display: >>> >>> http://www.audiogames.net/db.php?action=view&id=Dotris >>> >>> Braille displays work with screenreaders, the text is just output to the >>> pins instead of to speech synthesis. But reading speed is far slower than >>> audio screenreaders. So there are a fair few screenreader compatible games >>> that are suitable for people who are deafblind, but anything involving >>> dynamic notifications etc is probably out. >>> >>> As far as how many people with very little vision/hearing actually do >>> that or not I don't know, I've dropped Sense a line though, they should >>> have an idea. >>> >>> Ian >>> >>> ------------------------------ >>> Date: Wed, 17 Sep 2014 13:14:05 +0100 >>> From: barrie.ellis at oneswitch.org.uk >>> To: games_access at igda.org >>> Subject: [games_access] Deaf-Blind Computer Games: Braille or Morse - >>> food for thought >>> >>> >>> Does anyone out there have any knowledge of any deaf-blind computer >>> games that exist and/or methods to play? >>> >>> I'm aware of Morse Code based data-entry systems for switch / sip-puff >>> users. I'm aware of modern day braille output for computers. I've heard of >>> Morse buzzers so people can feel messages coming through. >>> >>> I'm not aware of any examples of people actually playing computer games >>> who are deaf-blind (I'm thinking almost no sight, and almost no hearing). >>> >>> It seems text based adventure games would be quite possible. But do >>> people actually do this. >>> >>> It seems grid based games that are tactile could be played over the >>> internet, using braille+keyboard or morse entry and morse buzzer... >>> Probably lots of other methods too.... Things like whack-a-mole seem >>> plausible. >>> >>> You could even have hybrid action + text games (obvious survival horror >>> thought.... describe an environment.... you can hear foot-steps..... >>> prepare to defend yourself...... - then recreate the foot steps in gentle >>> buzzes that get a bit louder... when you hear a panic buzz - mash your >>> button to fend off the attacker)... then go back to text description and >>> maybe an interface as simple as one tap for yes, two taps for no or braille >>> for yes/no. Here's some weird-stuff slightly related: >>> http://www.enigmaresearchgroup.com/article023.htm >>> >>> Being less obvious, you could recreate anything in a text adventure with >>> action / randomising elements, a bit like Regret of the Wind for >>> Dreamcast/Saturn. >>> >>> Any idea if any of this has ever taken place/takes place today? >>> >>> Seems like a logical progression for some of Eelke's V.I. work, maybe? >>> Maybe with hybrid display for those who have partial sight (and could aid >>> in the learning of braille / morse).... >>> >>> Barrie >>> >>> _______________________________________________ games_access mailing >>> list games_access at igda.org >>> https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG >>> website page is http://igda-gasig.org >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> https://pairlist7.pair.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >>> >>> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sat Sep 20 04:30:47 2014 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 20 Sep 2014 09:30:47 +0100 Subject: [games_access] Deaf-Blind Computer Games In-Reply-To: References: Message-ID: Brilliant work Mathias. Will pore over this soon. Definitely interested. Would be cool to get a text adventure game converted into morse input, and morse vibration feedback output. Twine style could be great for that. That would maybe be the first documented (to my knowledge) one-switch deaf-blind game. Whack-a-Rat (play it at school fetes sometimes in the UK): Someone has a tall pipe, and drops a rat down it - the player has to whack it with a stick when it appears at the bottom. Not one to please animal lovers, but it's not real. Could do this with count down buzzer sequence.... random pause.... small buzz as it appears, and a short-time to hit SPACE BAR. Morse SIMON... Same as MB's game of Simon (or Atari's Touch-Me)... but having to repeat sequences of letters / numbers. Could be a Morse trainer starting with single letters and working up. What is it? Could have a real-world box of random objects... press them into a person's hand... they are then asked a question about the item by the computer in morse / braille and have to respond with a Y or N in morse, or press the Y or N on a keyboard. Their score out of ten is buzzed out to them at the end. Matching Pairs.... Mix a pool of 13 (or 18) matching pairs of unique vibrations. Assign them randomly to a keyboard. The player has to find the matching vibrations by tapping two keys on the keyboard. Loads more I'm sure. Barrie On 17 September 2014 21:26, Mathias Nordvall wrote: > Hi Ellis, Hamilton, and the rest of you guys! > > Thanks for the bump Hamilton! I am indeed on this list as well. Fun to see > that there is an interest in computer games for people with deafblindness. > Would be really exciting to see more computer games come out that targets > this demographic. What I have done is try to figure out how to design for > people with deafblindness and also try to see if it's possible to translate > classical computer games by giving them haptic interfaces. > > Me and some friends are also working on an editor to make it easier for > designers and developers to build haptic interfaces for computer games. Our > plan is to release both the editor and the Sightlence game at some time > during this fall. The Sightlence game is a translation of Pong into > haptics. I'm attaching two links below. The FDG link is to an overview of > the interface itself and the DIGRA link is for some thoughts around the > design process. > > If anyone wants to chat about this in private don't feel shy about getting > back to me at mathias.nordvall at gmail.com . We're releasing the editor and > game this fall but if someone would like an advance review/academic/friend > copy just get back to me and I'll hook you up with a dropbox folder. > > > http://www.digra.org/wp-content/uploads/digital-library/paper_473.pd > > > http://www.fdg2013.org/program/festival/sightlence.pdf > >> Message: 2 >> Date: Wed, 17 Sep 2014 14:32:22 +0100 >> From: Ian Hamilton >> To: IGDA Games Accessibility SIG Mailing List >> Subject: Re: [games_access] Deaf-Blind Computer Games: Braille or >> Morse - food for thought >> Message-ID: >> Content-Type: text/plain; charset="iso-8859-1" >> >> One that I know of that has been designed with that in mind is sightlence: >> http://sightlence.com/ >> That has been played by profoundly deaf-blind adults and children . The >> adults he tested with had never played a game before, I don't know whether >> the children had. I'm not sure if Mathias Nordvall is on the mailing list >> or not but he'd be able to give some more information. >> If anyone reading isn't familiar with what Barrie means by braille >> output, this what braille displays look like: >> >> http://www.blinksoftinc.com/Products/Refreshable-Braille/Brailliant_in_use.jpg >> >> There is a game that has been made specifically for braille displays, a >> version of Tetris where you can feel the objects moving down the display: >> http://www.audiogames.net/db.php?action=view&id=Dotris >> Braille displays work with screenreaders, the text is just output to the >> pins instead of to speech synthesis. But reading speed is far slower than >> audio screenreaders. So there are a fair few screenreader compatible games >> that are suitable for people who are deafblind, but anything involving >> dynamic notifications etc is probably out. >> >> As far as how many people with very little vision/hearing actually do >> that or not I don't know, I've dropped Sense a line though, they should >> have an idea. >> Ian >> Date: Wed, 17 Sep 2014 13:14:05 +0100 >> From: barrie.ellis at oneswitch.org.uk >> To: games_access at igda.org >> Subject: [games_access] Deaf-Blind Computer Games: Braille or Morse - >> food for thought >> >> Does anyone out there have any knowledge of any deaf-blind computer games >> that exist and/or methods to play? >> I'm aware of Morse Code based data-entry systems for switch / sip-puff >> users. I'm aware of modern day braille output for computers. I've heard of >> Morse buzzers so people can feel messages coming through. >> I'm not aware of any examples of people actually playing computer games >> who are deaf-blind (I'm thinking almost no sight, and almost no hearing). >> It seems text based adventure games would be quite possible. But do >> people actually do this. >> >> It seems grid based games that are tactile could be played over the >> internet, using braille+keyboard or morse entry and morse buzzer... >> Probably lots of other methods too.... Things like whack-a-mole seem >> plausible. >> You could even have hybrid action + text games (obvious survival horror >> thought.... describe an environment.... you can hear foot-steps..... >> prepare to defend yourself...... - then recreate the foot steps in gentle >> buzzes that get a bit louder... when you hear a panic buzz - mash your >> button to fend off the attacker)... then go back to text description and >> maybe an interface as simple as one tap for yes, two taps for no or braille >> for yes/no. Here's some weird-stuff slightly related: >> http://www.enigmaresearchgroup.com/article023.htm >> Being less obvious, you could recreate anything in a text adventure with >> action / randomising elements, a bit like Regret of the Wind for >> Dreamcast/Saturn. >> Any idea if any of this has ever taken place/takes place today? >> Seems like a logical progression for some of Eelke's V.I. work, maybe? >> Maybe with hybrid display for those who have partial sight (and could aid >> in the learning of braille / morse).... >> Barrie >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: < >> https://pairlist7.pair.net/pipermail/games_access/attachments/20140917/fa663977/attachment-0001.html >> > >> >> ------------------------------ >> >> Message: 3 >> Date: Wed, 17 Sep 2014 15:08:02 +0100 >> From: Barrie Ellis >> To: IGDA Games Accessibility SIG Mailing List >> Subject: Re: [games_access] Deaf-Blind Computer Games: Braille or >> Morse - food for thought >> Message-ID: >> > XcR5kOGbcDWqZZC1Nk1Dte+zA at mail.gmail.com> >> Content-Type: text/plain; charset="utf-8" >> >> Thanks for that info. Potentially very cool. Seems a good fit with this >> kind of stuff too: >> >> http://switchgaming.blogspot.co.uk/2014/04/tangible-media-deaf-blind-gaming.html >> and https://www.youtube.com/watch?v=ZplTj8th0bE >> >> It had me wondering if anyone plays a game in binary one-switch style. >> Morse input, and morse output. Would be fascinating to find out. >> >> I dropped Sense a line too prior to your message. They'll get two in one >> day. I wonder what they'll make of it. :) >> >> Barrie >> > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sun Sep 21 12:58:27 2014 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 21 Sep 2014 17:58:27 +0100 Subject: [games_access] Deaf-Blind Computer Games: Braille or Morse - food for thought In-Reply-To: References: Message-ID: Love the concept of Sightlence. Love the Morse to navigate the web, Thomas. Superb stuff. Obvious question: How can these be made available to developers/users? Barrie On 20 September 2014 09:17, Barrie Ellis wrote: > Interesting concepts for sure. Making it tough would be essential > obviously. Keep it up! > > On 17 September 2014 18:47, Richard David Gordon Hayden < > rdghayden at gmail.com> wrote: > >> If I was personally working with a blind person wanting to have more >> stuff to do, and they were inquisitive about programming, games, >> interesting stuff, I would teach arduino and robots. I just built a feisty >> little car that could provide a fun "reality meets gaming" So, let's say >> the blind child starts with a noisy (from the motors) little motorized car >> that likes to jerk around (making it hard to catch) but is in a loop where >> it slows down and can be caught. When the child is older and actually >> programming, the game could increase to include raised contained platforms, >> narrow enough to make grabbing a malfunctioning robot from the playing >> field. There could be audible pings from the front of the cars to give an >> angle of direction. There would be a sensor that would be in the back that >> would have to be protected. This could only be triggered if another player >> "snuck" up behind player and crashed into back of the car. Each car would >> have a different beeping sound, so each player could detect his own car. >> If integration of blind children with other children, the game could be >> adapted into a team concept, where there was a degree of protection >> involved, the blind child's car would "be the flag" and team work would be >> taught, and the ability to recognize we all have differences, inabilities, >> and abilities, strengths and weaknesses. I am building a new keyboard that >> would be a good controller for this device, and actually built the car >> robot two days ago, and it is feisty and noisy! It reminds me of r2d2. If >> you guys think we can get me kickstarter funded lol i could build all kinds >> of interactive "real world + computer " games, one a day! =) >> >> On Wed, Sep 17, 2014 at 7:08 AM, Barrie Ellis < >> barrie.ellis at oneswitch.org.uk> wrote: >> >>> Thanks for that info. Potentially very cool. Seems a good fit with this >>> kind of stuff too: >>> http://switchgaming.blogspot.co.uk/2014/04/tangible-media-deaf-blind-gaming.html >>> and https://www.youtube.com/watch?v=ZplTj8th0bE >>> >>> It had me wondering if anyone plays a game in binary one-switch style. >>> Morse input, and morse output. Would be fascinating to find out. >>> >>> I dropped Sense a line too prior to your message. They'll get two in one >>> day. I wonder what they'll make of it. :) >>> >>> Barrie >>> >>> >>> >>> >>> On 17 September 2014 14:32, Ian Hamilton wrote: >>> >>>> One that I know of that has been designed with that in mind is >>>> sightlence: >>>> >>>> http://sightlence.com/ >>>> >>>> That has been played by profoundly deaf-blind adults and children . The >>>> adults he tested with had never played a game before, I don't know whether >>>> the children had. I'm not sure if Mathias Nordvall is on the mailing >>>> list or not but he'd be able to give some more information. >>>> >>>> If anyone reading isn't familiar with what Barrie means by braille >>>> output, this what braille displays look like: >>>> >>>> >>>> http://www.blinksoftinc.com/Products/Refreshable-Braille/Brailliant_in_use.jpg >>>> >>>> There is a game that has been made specifically for braille displays, a >>>> version of Tetris where you can feel the objects moving down the display: >>>> >>>> http://www.audiogames.net/db.php?action=view&id=Dotris >>>> >>>> Braille displays work with screenreaders, the text is just output to >>>> the pins instead of to speech synthesis. But reading speed is far slower >>>> than audio screenreaders. So there are a fair few screenreader compatible >>>> games that are suitable for people who are deafblind, but anything >>>> involving dynamic notifications etc is probably out. >>>> >>>> As far as how many people with very little vision/hearing actually do >>>> that or not I don't know, I've dropped Sense a line though, they should >>>> have an idea. >>>> >>>> Ian >>>> >>>> ------------------------------ >>>> Date: Wed, 17 Sep 2014 13:14:05 +0100 >>>> From: barrie.ellis at oneswitch.org.uk >>>> To: games_access at igda.org >>>> Subject: [games_access] Deaf-Blind Computer Games: Braille or Morse - >>>> food for thought >>>> >>>> >>>> Does anyone out there have any knowledge of any deaf-blind computer >>>> games that exist and/or methods to play? >>>> >>>> I'm aware of Morse Code based data-entry systems for switch / sip-puff >>>> users. I'm aware of modern day braille output for computers. I've heard of >>>> Morse buzzers so people can feel messages coming through. >>>> >>>> I'm not aware of any examples of people actually playing computer games >>>> who are deaf-blind (I'm thinking almost no sight, and almost no hearing). >>>> >>>> It seems text based adventure games would be quite possible. But do >>>> people actually do this. >>>> >>>> It seems grid based games that are tactile could be played over the >>>> internet, using braille+keyboard or morse entry and morse buzzer... >>>> Probably lots of other methods too.... Things like whack-a-mole seem >>>> plausible. >>>> >>>> You could even have hybrid action + text games (obvious survival horror >>>> thought.... describe an environment.... you can hear foot-steps..... >>>> prepare to defend yourself...... - then recreate the foot steps in gentle >>>> buzzes that get a bit louder... when you hear a panic buzz - mash your >>>> button to fend off the attacker)... then go back to text description and >>>> maybe an interface as simple as one tap for yes, two taps for no or braille >>>> for yes/no. Here's some weird-stuff slightly related: >>>> http://www.enigmaresearchgroup.com/article023.htm >>>> >>>> Being less obvious, you could recreate anything in a text adventure >>>> with action / randomising elements, a bit like Regret of the Wind for >>>> Dreamcast/Saturn. >>>> >>>> Any idea if any of this has ever taken place/takes place today? >>>> >>>> Seems like a logical progression for some of Eelke's V.I. work, maybe? >>>> Maybe with hybrid display for those who have partial sight (and could aid >>>> in the learning of braille / morse).... >>>> >>>> Barrie >>>> >>>> _______________________________________________ games_access mailing >>>> list games_access at igda.org >>>> https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG >>>> website page is http://igda-gasig.org >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> https://pairlist7.pair.net/mailman/listinfo/games_access >>>> The main SIG website page is http://igda-gasig.org >>>> >>>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> https://pairlist7.pair.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >>> >>> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sun Sep 21 13:07:12 2014 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 21 Sep 2014 18:07:12 +0100 Subject: [games_access] Deaf-Blind Computer Games: Braille or Morse - food for thought In-Reply-To: References: Message-ID: On the catch the car idea... You could maybe use a warmer/colder method of finding the car using Aliens type motion trackers and adjusting the rapidity of the buzzes the person feels. Maybe you move once. The car moves once as a variation. Puts me in mind of customised R/C cars with Electro Luminescent wire wrapped around them to light the whole car up: http://www.oneswitch.org.uk/1/tumbler-tron.htm in a dark room (without things to bash into ideally). So if they have a tiny bit of sight, the person has a chance of seeing the car. You could try a reflective helium balloon and shining a torch on the balloon too. Barrie On 17 September 2014 18:47, Richard David Gordon Hayden wrote: > If I was personally working with a blind person wanting to have more stuff > to do, and they were inquisitive about programming, games, interesting > stuff, I would teach arduino and robots. I just built a feisty little car > that could provide a fun "reality meets gaming" So, let's say the blind > child starts with a noisy (from the motors) little motorized car that likes > to jerk around (making it hard to catch) but is in a loop where it slows > down and can be caught. When the child is older and actually programming, > the game could increase to include raised contained platforms, narrow > enough to make grabbing a malfunctioning robot from the playing field. > There could be audible pings from the front of the cars to give an angle of > direction. There would be a sensor that would be in the back that would > have to be protected. This could only be triggered if another player > "snuck" up behind player and crashed into back of the car. Each car would > have a different beeping sound, so each player could detect his own car. > If integration of blind children with other children, the game could be > adapted into a team concept, where there was a degree of protection > involved, the blind child's car would "be the flag" and team work would be > taught, and the ability to recognize we all have differences, inabilities, > and abilities, strengths and weaknesses. I am building a new keyboard that > would be a good controller for this device, and actually built the car > robot two days ago, and it is feisty and noisy! It reminds me of r2d2. If > you guys think we can get me kickstarter funded lol i could build all kinds > of interactive "real world + computer " games, one a day! =) > > On Wed, Sep 17, 2014 at 7:08 AM, Barrie Ellis < > barrie.ellis at oneswitch.org.uk> wrote: > >> Thanks for that info. Potentially very cool. Seems a good fit with this >> kind of stuff too: >> http://switchgaming.blogspot.co.uk/2014/04/tangible-media-deaf-blind-gaming.html >> and https://www.youtube.com/watch?v=ZplTj8th0bE >> >> It had me wondering if anyone plays a game in binary one-switch style. >> Morse input, and morse output. Would be fascinating to find out. >> >> I dropped Sense a line too prior to your message. They'll get two in one >> day. I wonder what they'll make of it. :) >> >> Barrie >> >> >> >> >> On 17 September 2014 14:32, Ian Hamilton wrote: >> >>> One that I know of that has been designed with that in mind is >>> sightlence: >>> >>> http://sightlence.com/ >>> >>> That has been played by profoundly deaf-blind adults and children . The >>> adults he tested with had never played a game before, I don't know whether >>> the children had. I'm not sure if Mathias Nordvall is on the mailing >>> list or not but he'd be able to give some more information. >>> >>> If anyone reading isn't familiar with what Barrie means by braille >>> output, this what braille displays look like: >>> >>> >>> http://www.blinksoftinc.com/Products/Refreshable-Braille/Brailliant_in_use.jpg >>> >>> There is a game that has been made specifically for braille displays, a >>> version of Tetris where you can feel the objects moving down the display: >>> >>> http://www.audiogames.net/db.php?action=view&id=Dotris >>> >>> Braille displays work with screenreaders, the text is just output to the >>> pins instead of to speech synthesis. But reading speed is far slower than >>> audio screenreaders. So there are a fair few screenreader compatible games >>> that are suitable for people who are deafblind, but anything involving >>> dynamic notifications etc is probably out. >>> >>> As far as how many people with very little vision/hearing actually do >>> that or not I don't know, I've dropped Sense a line though, they should >>> have an idea. >>> >>> Ian >>> >>> ------------------------------ >>> Date: Wed, 17 Sep 2014 13:14:05 +0100 >>> From: barrie.ellis at oneswitch.org.uk >>> To: games_access at igda.org >>> Subject: [games_access] Deaf-Blind Computer Games: Braille or Morse - >>> food for thought >>> >>> >>> Does anyone out there have any knowledge of any deaf-blind computer >>> games that exist and/or methods to play? >>> >>> I'm aware of Morse Code based data-entry systems for switch / sip-puff >>> users. I'm aware of modern day braille output for computers. I've heard of >>> Morse buzzers so people can feel messages coming through. >>> >>> I'm not aware of any examples of people actually playing computer games >>> who are deaf-blind (I'm thinking almost no sight, and almost no hearing). >>> >>> It seems text based adventure games would be quite possible. But do >>> people actually do this. >>> >>> It seems grid based games that are tactile could be played over the >>> internet, using braille+keyboard or morse entry and morse buzzer... >>> Probably lots of other methods too.... Things like whack-a-mole seem >>> plausible. >>> >>> You could even have hybrid action + text games (obvious survival horror >>> thought.... describe an environment.... you can hear foot-steps..... >>> prepare to defend yourself...... - then recreate the foot steps in gentle >>> buzzes that get a bit louder... when you hear a panic buzz - mash your >>> button to fend off the attacker)... then go back to text description and >>> maybe an interface as simple as one tap for yes, two taps for no or braille >>> for yes/no. Here's some weird-stuff slightly related: >>> http://www.enigmaresearchgroup.com/article023.htm >>> >>> Being less obvious, you could recreate anything in a text adventure with >>> action / randomising elements, a bit like Regret of the Wind for >>> Dreamcast/Saturn. >>> >>> Any idea if any of this has ever taken place/takes place today? >>> >>> Seems like a logical progression for some of Eelke's V.I. work, maybe? >>> Maybe with hybrid display for those who have partial sight (and could aid >>> in the learning of braille / morse).... >>> >>> Barrie >>> >>> _______________________________________________ games_access mailing >>> list games_access at igda.org >>> https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG >>> website page is http://igda-gasig.org >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> https://pairlist7.pair.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >>> >>> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From mathias.nordvall at liu.se Mon Sep 22 00:22:35 2014 From: mathias.nordvall at liu.se (Mathias Nordvall) Date: Mon, 22 Sep 2014 06:22:35 +0200 Subject: [games_access] Deaf-Blind Computer Games: Braille or Morse - food for thought Message-ID: Barrie, My current plan is to have Sightlence available for download at some point during October so it should be out soon! Probably at a "pay what you want" price so no one feels it's too expensive for them. Will probably go up on a suitable platform that's out there and open enough that it's easy to get the game on there but I need to look into that since I haven't published any game before. Cheers, Mathias > > Love the concept of Sightlence. Love the Morse to navigate the web, Thomas. > Superb stuff. > > Obvious question: How can these be made available to developers/users? > > Barrie > -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Tue Sep 23 15:28:16 2014 From: thomas at westin.nu (Thomas Westin) Date: Tue, 23 Sep 2014 21:28:16 +0200 Subject: [games_access] Deaf-Blind Computer Games: Braille or Morse - food for thought In-Reply-To: References: Message-ID: Thanks Barrie, As we?re still evaluating and refining the solution in our research, and trying out other vibrators (the XB360 controller is not very good), we haven?t yet discussed open sourcing the code, but I will bring it up on our next research meeting. Best regards Thomas 21Sep 2014 kl. 18:58 skrev Barrie Ellis : > Love the concept of Sightlence. Love the Morse to navigate the web, Thomas. Superb stuff. > > Obvious question: How can these be made available to developers/users? > > Barrie > > > > On 20 September 2014 09:17, Barrie Ellis wrote: > Interesting concepts for sure. Making it tough would be essential obviously. Keep it up! > > On 17 September 2014 18:47, Richard David Gordon Hayden wrote: > If I was personally working with a blind person wanting to have more stuff to do, and they were inquisitive about programming, games, interesting stuff, I would teach arduino and robots. I just built a feisty little car that could provide a fun "reality meets gaming" So, let's say the blind child starts with a noisy (from the motors) little motorized car that likes to jerk around (making it hard to catch) but is in a loop where it slows down and can be caught. When the child is older and actually programming, the game could increase to include raised contained platforms, narrow enough to make grabbing a malfunctioning robot from the playing field. There could be audible pings from the front of the cars to give an angle of direction. There would be a sensor that would be in the back that would have to be protected. This could only be triggered if another player "snuck" up behind player and crashed into back of the car. Each car would have a different beeping sound, so each player could detect his own car. If integration of blind children with other children, the game could be adapted into a team concept, where there was a degree of protection involved, the blind child's car would "be the flag" and team work would be taught, and the ability to recognize we all have differences, inabilities, and abilities, strengths and weaknesses. I am building a new keyboard that would be a good controller for this device, and actually built the car robot two days ago, and it is feisty and noisy! It reminds me of r2d2. If you guys think we can get me kickstarter funded lol i could build all kinds of interactive "real world + computer " games, one a day! =) > > On Wed, Sep 17, 2014 at 7:08 AM, Barrie Ellis wrote: > Thanks for that info. Potentially very cool. Seems a good fit with this kind of stuff too: http://switchgaming.blogspot.co.uk/2014/04/tangible-media-deaf-blind-gaming.html and https://www.youtube.com/watch?v=ZplTj8th0bE > > It had me wondering if anyone plays a game in binary one-switch style. Morse input, and morse output. Would be fascinating to find out. > > I dropped Sense a line too prior to your message. They'll get two in one day. I wonder what they'll make of it. :) > > Barrie > > > > > On 17 September 2014 14:32, Ian Hamilton wrote: > One that I know of that has been designed with that in mind is sightlence: > > http://sightlence.com/ > > That has been played by profoundly deaf-blind adults and children . The adults he tested with had never played a game before, I don't know whether the children had. I'm not sure if Mathias Nordvall is on the mailing list or not but he'd be able to give some more information. > > If anyone reading isn't familiar with what Barrie means by braille output, this what braille displays look like: > > http://www.blinksoftinc.com/Products/Refreshable-Braille/Brailliant_in_use.jpg > > There is a game that has been made specifically for braille displays, a version of Tetris where you can feel the objects moving down the display: > > http://www.audiogames.net/db.php?action=view&id=Dotris > > Braille displays work with screenreaders, the text is just output to the pins instead of to speech synthesis. But reading speed is far slower than audio screenreaders. So there are a fair few screenreader compatible games that are suitable for people who are deafblind, but anything involving dynamic notifications etc is probably out. > > As far as how many people with very little vision/hearing actually do that or not I don't know, I've dropped Sense a line though, they should have an idea. > > Ian > > Date: Wed, 17 Sep 2014 13:14:05 +0100 > From: barrie.ellis at oneswitch.org.uk > To: games_access at igda.org > Subject: [games_access] Deaf-Blind Computer Games: Braille or Morse - food for thought > > > Does anyone out there have any knowledge of any deaf-blind computer games that exist and/or methods to play? > > I'm aware of Morse Code based data-entry systems for switch / sip-puff users. I'm aware of modern day braille output for computers. I've heard of Morse buzzers so people can feel messages coming through. > > I'm not aware of any examples of people actually playing computer games who are deaf-blind (I'm thinking almost no sight, and almost no hearing). > > It seems text based adventure games would be quite possible. But do people actually do this. > > It seems grid based games that are tactile could be played over the internet, using braille+keyboard or morse entry and morse buzzer... Probably lots of other methods too.... Things like whack-a-mole seem plausible. > > You could even have hybrid action + text games (obvious survival horror thought.... describe an environment.... you can hear foot-steps..... prepare to defend yourself...... - then recreate the foot steps in gentle buzzes that get a bit louder... when you hear a panic buzz - mash your button to fend off the attacker)... then go back to text description and maybe an interface as simple as one tap for yes, two taps for no or braille for yes/no. Here's some weird-stuff slightly related: http://www.enigmaresearchgroup.com/article023.htm > > Being less obvious, you could recreate anything in a text adventure with action / randomising elements, a bit like Regret of the Wind for Dreamcast/Saturn. > > Any idea if any of this has ever taken place/takes place today? > > Seems like a logical progression for some of Eelke's V.I. work, maybe? Maybe with hybrid display for those who have partial sight (and could aid in the learning of braille / morse).... > > Barrie > > _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... 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