[games_access] Microsoft "Ease of Access" call for accessibility ideas:

Thomas Westin thomas at westin.nu
Mon Dec 14 16:22:07 EST 2015


Great initiative Barrie!

I have
- voted (of course!)
- blogged about it here http://igda-gasig.org/2015/12/14/promote-very-broad-difficulty-adjustment-in-games/
- and linked it from the start page of igda-gasig.org

/Thomas


> 14Dec 2015 kl. 20:38 skrev Barrie Ellis <barrie.ellis at oneswitch.org.uk>:
> 
> Hi all,
> 
> I've just popped a call to Microsoft for maybe the most forgotten, and yet often easiest feature to consider for Xbox games (and we've long called for it at the IGDA GASIG):
> 
> https://xbox.uservoice.com/forums/335163-ease-of-access/suggestions/11075151-promote-very-broad-difficulty-adjustment-in-games <https://xbox.uservoice.com/forums/335163-ease-of-access/suggestions/11075151-promote-very-broad-difficulty-adjustment-in-games>
> 
> It's something that maybe doesn't fall under the CVAA requirements: https://www.fcc.gov/consumers/guides/21st-century-communications-and-video-accessibility-act-cvaa <https://www.fcc.gov/consumers/guides/21st-century-communications-and-video-accessibility-act-cvaa>
> 
> And yet, it's one of the most inclusive accessibility features. Offer easier play options, and make the range as broad as you can. There's no such thing as too easy for many players.
> 
> From a selfish side, Xbox One games having  very broad difficulty level adjustment would make many games easier for those using "Gaming Redux" methods (reducing controls down, such as a standard joypad game down to one-stick and a couple of buttons, or at the extreme end, down to a single button/switch).
> 
> 
> I'm rambling. Would be hugely appreciated if you'd take the time to sign-up/sign-in and vote. Especially for the game difficulty area!
> 
> Cheers,
> 
> Barrie
> OneSwitch
> 
> 
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