From i_h at hotmail.com Tue Jul 7 04:12:16 2015 From: i_h at hotmail.com (Ian Hamilton) Date: Tue, 7 Jul 2015 09:12:16 +0100 Subject: [games_access] Eleanor Robinson's WIGBoston talk Message-ID: A couple of stand-out bits of data from it, in case anyone's not aware - 27% of gamers in the USA are over 50 51.85% of people over 65 in the USA are disabled Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From andreas.lopez93 at gmail.com Wed Jul 8 21:54:55 2015 From: andreas.lopez93 at gmail.com (Andreas Lopez) Date: Wed, 8 Jul 2015 21:54:55 -0400 Subject: [games_access] Fallout 4 - VATS 'Accessibility' Dropped Message-ID: http://www.gamesradar.com/fallout-4-vats-info/ VATS is no longer freezing, instead it slows down the time. This could lead to some frustration of disabled players who could play a shooter-style game like Fallout EXACTLY because of this, however I am pretty sure that the modding community will bring an 'Original VATS' feature, it is just said that Bethesda doesn't realize that they had a perfect accessibility feature and dropped it. Sincerely, Andreas Lopez -------------- next part -------------- An HTML attachment was scrubbed... URL: From jrporter at uw.edu Wed Jul 8 22:02:37 2015 From: jrporter at uw.edu (John R. Porter) Date: Wed, 8 Jul 2015 19:02:37 -0700 Subject: [games_access] Fallout 4 - VATS 'Accessibility' Dropped In-Reply-To: References: Message-ID: Yeah, I noticed during the E3 presentation that time was *definitely* still progressing when they went into VATS, which made me cringe a tiny bit for the obvious reasons you mentioned. I can't say I'm totally surprised by the change, though, because VATS was widely regarded as rather broken and in need of a serious nerf if they wanted the game to actually be played as an FPS. If it's possible to change, I'm sure a mod will address it. Fingers crossed that it's actually possible! -John *-- -- -- -- --John R. Porter IIIwww.jrp3.net University of Washington,* *Human Centered Design & Engineering* On Wed, Jul 8, 2015 at 6:54 PM, Andreas Lopez wrote: > http://www.gamesradar.com/fallout-4-vats-info/ > > VATS is no longer freezing, instead it slows down the time. This could > lead to some frustration of disabled players who could play a shooter-style > game like Fallout EXACTLY because of this, however I am pretty sure that > the modding community will bring an 'Original VATS' feature, it is just > said that Bethesda doesn't realize that they had a perfect accessibility > feature and dropped it. > > Sincerely, > > Andreas Lopez > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Thu Jul 9 07:04:58 2015 From: thomas at westin.nu (Thomas Westin) Date: Thu, 9 Jul 2015 13:04:58 +0200 Subject: [games_access] Eleanor Robinson's WIGBoston talk In-Reply-To: References: Message-ID: Very interesting; did she have some references for those data? Best, Thomas > 7Jul 2015 kl. 10:12 skrev Ian Hamilton : > > A couple of stand-out bits of data from it, in case anyone's not aware - > > 27% of gamers in the USA are over 50 > > 51.85% of people over 65 in the USA are disabled > > Ian > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From eleanor at 7128.com Thu Jul 9 09:08:30 2015 From: eleanor at 7128.com (Eleanor) Date: Thu, 09 Jul 2015 09:08:30 -0400 Subject: [games_access] Eleanor Robinson's WIGBoston talk In-Reply-To: References: Message-ID: <559E724E.3040305@7128.com> Thomas, The three major sources used for that talk were the ESA essential facts 2015, the 2010 US Census and the PEW report. What I was trying to show is that accessibility accommodations would help provide access to a very large market segment (approximately 42 million in the US), and, by the way, also to others with disabilities of all ages. If you want more info, I'll be glad to provide it. Eleanor On 7/9/2015 7:04 AM, Thomas Westin wrote: > Very interesting; did she have some references for those data? > Best, > Thomas > >> 7Jul 2015 kl. 10:12 skrev Ian Hamilton > >: >> >> A couple of stand-out bits of data from it, in case anyone's not aware - >> >> 27% of gamers in the USA are over 50 >> >> 51.85% of people over 65 in the USA are disabled >> >> Ian >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page ishttp://igda-gasig.org >> > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Thu Jul 9 11:39:22 2015 From: thomas at westin.nu (Thomas Westin) Date: Thu, 9 Jul 2015 17:39:22 +0200 Subject: [games_access] Eleanor Robinson's WIGBoston talk In-Reply-To: <559E724E.3040305@7128.com> References: <559E724E.3040305@7128.com> Message-ID: <4EC0CAC8-3BDB-4C26-AD0A-D142D2665690@westin.nu> Thanks a lot Eleanor! Kind regards, Thomas (Sent from my mobile) > On 9 jul 2015, at 15:08, Eleanor wrote: > > Thomas, > > The three major sources used for that talk were the ESA essential facts 2015, the 2010 US Census and the PEW report. What I was trying to show is that accessibility accommodations would help provide access to a very large market segment (approximately 42 million in the US), and, by the way, also to others with disabilities of all ages. > > If you want more info, I'll be glad to provide it. > > Eleanor > >> On 7/9/2015 7:04 AM, Thomas Westin wrote: >> Very interesting; did she have some references for those data? >> Best, >> Thomas >> >>> 7Jul 2015 kl. 10:12 skrev Ian Hamilton : >>> >>> A couple of stand-out bits of data from it, in case anyone's not aware - >>> >>> 27% of gamers in the USA are over 50 >>> >>> 51.85% of people over 65 in the USA are disabled >>> >>> Ian >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> https://pairlist7.pair.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From andreas.lopez93 at gmail.com Thu Jul 9 11:46:40 2015 From: andreas.lopez93 at gmail.com (Andreas Lopez) Date: Thu, 9 Jul 2015 11:46:40 -0400 Subject: [games_access] Eleanor Robinson's WIGBoston talk Message-ID: Hey Eleanor, a link to the sources or so would be awesome, so I can put it in my trello board for reference :) Sincerely, Andreas Lopez -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Thu Jul 9 14:36:06 2015 From: steve at ablegamers.com (Steve Spohn) Date: Thu, 9 Jul 2015 14:36:06 -0400 Subject: [games_access] Fallout 4 - VATS 'Accessibility' Dropped In-Reply-To: References: Message-ID: It was an extremely broken system. Even though i used it myself it was definitely broken. Its important to remember accidentally accessible can't be relied on, only good game design. On Wednesday, July 8, 2015, John R. Porter wrote: > Yeah, I noticed during the E3 presentation that time was definitely still progressing when they went into VATS, which made me cringe a tiny bit for the obvious reasons you mentioned. I can't say I'm totally surprised by the change, though, because VATS was widely regarded as rather broken and in need of a serious nerf if they wanted the game to actually be played as an FPS. > If it's possible to change, I'm sure a mod will address it. Fingers crossed that it's actually possible! > -John > > -- -- -- -- -- > John R. Porter III > www.jrp3.net > University of Washington, > Human Centered Design & Engineering > > On Wed, Jul 8, 2015 at 6:54 PM, Andreas Lopez wrote: >> >> http://www.gamesradar.com/fallout-4-vats-info/ >> VATS is no longer freezing, instead it slows down the time. This could lead to some frustration of disabled players who could play a shooter-style game like Fallout EXACTLY because of this, however I am pretty sure that the modding community will bring an 'Original VATS' feature, it is just said that Bethesda doesn't realize that they had a perfect accessibility feature and dropped it. >> Sincerely, >> >> Andreas Lopez >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn *Chief Operations Officer* AbleGamers Charity AbleGamers.com | Facebook | Twitter Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to *everyone*: Includification.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From andreas.lopez93 at gmail.com Fri Jul 10 07:31:31 2015 From: andreas.lopez93 at gmail.com (Andreas Lopez) Date: Fri, 10 Jul 2015 07:31:31 -0400 Subject: [games_access] Fallout 4 - VATS 'Accessibility' Dropped Message-ID: He Steve, the only problem with it really was the insane additional damage & crit. vs if I would have shot someone manually in the head, that's right, but I personally as player wouldn't call it broken, especially given of how efficient it was in FO1 & 2 versus regular attacks and was due to this 'nostalgia feel' taken over. I agree though that the VATS should be probably scratched for the 3D shooter-esque games (FO3, New Vegas & 4), given that it mostly was supposed to offer special attacks in a turn-based games, whereas one in a shooter-esque game could do that via skill. I shoot on someones hand, so I should have a chance of crippling it, etc. Sincerely, Andreas Lopez -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Jul 15 17:16:02 2015 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 15 Jul 2015 22:16:02 +0100 Subject: [games_access] Subtitling Message-ID: I've been meaning to get this up for a little while, a write-up of some subtitling best practices. With input from a bunch of others, including some SIG members: http://www.gamasutra.com/blogs/IanHamilton/20150715/248571/How_to_do_subtitles_well__basics_and_good_practices.php Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Wed Jul 15 18:36:54 2015 From: thomas at westin.nu (Thomas Westin) Date: Thu, 16 Jul 2015 00:36:54 +0200 Subject: [games_access] Subtitling In-Reply-To: References: Message-ID: Very nice article Ian and others, /Thomas > 15Jul 2015 kl. 23:16 skrev Ian Hamilton : > > I've been meaning to get this up for a little while, a write-up of some subtitling best practices. With input from a bunch of others, including some SIG members: > > http://www.gamasutra.com/blogs/IanHamilton/20150715/248571/How_to_do_subtitles_well__basics_and_good_practices.php > > Ian > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From smashclayaudio at gmail.com Fri Jul 31 14:19:58 2015 From: smashclayaudio at gmail.com (Adriane Kuzminski) Date: Fri, 31 Jul 2015 14:19:58 -0400 Subject: [games_access] games_access Digest, Vol 141, Issue 6 In-Reply-To: References: Message-ID: Thank you for posting the article. The examples of what and what not to do are very clear, and the overview at the end is a succinct enough that the writers and UI team could print it out and keep it on a bulletin board. The links, especially the BBC guide, are very helpful, too. One thing I didn't see was allowing the player to control whether the dialogue continues automatically or stops at the end of each line, even when the dialogue voiced by actors, like in Persona 4. Adriane -------------- next part -------------- An HTML attachment was scrubbed... URL: From smashclayaudio at gmail.com Fri Jul 31 14:26:39 2015 From: smashclayaudio at gmail.com (Adriane Kuzminski) Date: Fri, 31 Jul 2015 14:26:39 -0400 Subject: [games_access] Subtitling Message-ID: Oops, and I just saw the recommendation to change the Subject when responding. This is my first time responding to an email list like this, so I will remember to do that from now on. *-----------------------------------------* *Adriane D Kuzminski* *Interactive Sound Design and Game Accessibility* www.smashclay.com ??? @moshverhavikk On 31 July 2015 at 14:19, Adriane Kuzminski wrote: > Thank you for posting the article. The examples of what and what not to do > are very clear, and the overview at the end is a succinct enough that the > writers and UI team could print it out and keep it on a bulletin board. The > links, especially the BBC guide, are very helpful, too. > > One thing I didn't see was allowing the player to control whether the > dialogue continues automatically or stops at the end of each line, even > when the dialogue voiced by actors, like in Persona 4. > > Adriane > -------------- next part -------------- An HTML attachment was scrubbed... URL: From smashclayaudio at gmail.com Fri Jul 31 14:32:14 2015 From: smashclayaudio at gmail.com (Adriane Kuzminski) Date: Fri, 31 Jul 2015 14:32:14 -0400 Subject: [games_access] Subtitiling Message-ID: Thank you for posting the article. The examples of what and what not to do are very clear, and the overview at the end is a succinct enough that the writers and UI team could print it out and keep it on a bulletin board. The links, especially the BBC guide, are very helpful, too. One thing I didn't see was allowing the player to control whether the dialogue continues automatically or stops at the end of each line, even when the dialogue voiced by actors, like in Persona 4. (I just re-posted my original response with the proper subject line. Could someone please let me know if I'm doing this right? Thanks.) Adriane -------------- next part -------------- An HTML attachment was scrubbed... URL: From smashclayaudio at gmail.com Fri Jul 31 14:41:42 2015 From: smashclayaudio at gmail.com (Adriane Kuzminski) Date: Fri, 31 Jul 2015 14:41:42 -0400 Subject: [games_access] Fallout 4 - VATS 'Accessibility' Dropped Message-ID: I understand them taking out VATS to make it more challenging, but the option should still exist for those who don't want to or are not able to play it as a shooter. It is a single-player game after all (the last I've heard). Adriane -------------- next part -------------- An HTML attachment was scrubbed... URL: