[games_access] Eleanor Robinson's WIGBoston talk
eleanor at 7128.com
Thu Jul 9 09:08:30 EDT 2015
The three major sources used for that talk were the ESA essential facts
2015, the 2010 US Census and the PEW report. What I was trying to show
is that accessibility accommodations would help provide access to a very
large market segment (approximately 42 million in the US), and, by the
way, also to others with disabilities of all ages.
If you want more info, I'll be glad to provide it.
On 7/9/2015 7:04 AM, Thomas Westin wrote:
> Very interesting; did she have some references for those data?
>> 7Jul 2015 kl. 10:12 skrev Ian Hamilton <i_h at hotmail.com
>> <mailto:i_h at hotmail.com>>:
>> A couple of stand-out bits of data from it, in case anyone's not aware -
>> 27% of gamers in the USA are over 50
>> 51.85% of people over 65 in the USA are disabled
>> games_access mailing list
>> games_access at igda.org <mailto:games_access at igda.org>
>> The main SIG website page ishttp://igda-gasig.org
> games_access mailing list
> games_access at igda.org
> The main SIG website page is http://igda-gasig.org
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