[games_access] Subtitling

Adriane Kuzminski smashclayaudio at gmail.com
Fri Jul 31 14:26:39 EDT 2015

Oops, and I just saw the recommendation to change the Subject when
responding. This is my first time responding to an email list like this, so
I will remember to do that from now on.

*Adriane D Kuzminski*
*Interactive Sound Design and Game Accessibility*
www.smashclay.com ••• @moshverhavikk

On 31 July 2015 at 14:19, Adriane Kuzminski <smashclayaudio at gmail.com>

> Thank you for posting the article. The examples of what and what not to do
> are very clear, and the overview at the end is a succinct enough that the
> writers and UI team could print it out and keep it on a bulletin board. The
> links, especially the BBC guide, are very helpful, too.
> One thing I didn't see was allowing the player to control whether the
> dialogue continues automatically or stops at the end of each line, even
> when the dialogue voiced by actors, like in Persona 4.
> Adriane
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