From i_h at hotmail.com Wed Jun 10 04:47:52 2015 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 10 Jun 2015 09:47:52 +0100 Subject: [games_access] CVAA waiver expiry Message-ID: The games industry currently has a waiver from the USA's pretty stringent video and communications accessibility laws. That waiver is is due to expire in October. Another waiver request has now been made. Personally I'd like to see a waiver for games, as a blanket law mandating e.g. blind accessibility across all games that require communication wouldn't do anyone any favours. However, the request is recycling the same argument from last time about the primary function of games not being communication. That seems pretty risky, as the FCC said pretty clearly last time that they don't buy that argument, on the basis of how many people with disabilities got in touch to tell them how much they relied on the communication elements of gaming for social inclusion etc. But that aside, the real news is that it's partial. The original waiver was grated for three classes: consoles, distribution platforms, and games. A waiver renewal is not being sought for consoles and distribution platforms, only games. So as of October, consoles and distribution platforms will be covered by the CVAA, and have to meet some pretty thorough accessibility requirements to avoid excluding people from video and communications. Either way, the FCC is looking for public feedback: http://transition.fcc.gov/Daily_Releases/Daily_Business/2015/db0609/DA-15-675A1.pdf Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Jun 10 13:08:42 2015 From: sandra_uhling at web.de (Sandra_Uhling) Date: Wed, 10 Jun 2015 19:08:42 +0200 Subject: [games_access] CVAA waiver expiry In-Reply-To: References: Message-ID: <000501d0a3a0$1e488b70$5ad9a250$@de> Hi Ian, can you "translate" this is easy english? Is there a result that will be there or is there something people can collect signatures for? What is a waiver? Regards, Sandra Von: games_access [mailto:games_access-bounces at igda.org] Im Auftrag von Ian Hamilton Gesendet: Mittwoch, 10. Juni 2015 10:48 An: games_access at igda.org Betreff: [games_access] CVAA waiver expiry The games industry currently has a waiver from the USA's pretty stringent video and communications accessibility laws. That waiver is is due to expire in October. Another waiver request has now been made. Personally I'd like to see a waiver for games, as a blanket law mandating e.g. blind accessibility across all games that require communication wouldn't do anyone any favours. However, the request is recycling the same argument from last time about the primary function of games not being communication. That seems pretty risky, as the FCC said pretty clearly last time that they don't buy that argument, on the basis of how many people with disabilities got in touch to tell them how much they relied on the communication elements of gaming for social inclusion etc. But that aside, the real news is that it's partial. The original waiver was grated for three classes: consoles, distribution platforms, and games. A waiver renewal is not being sought for consoles and distribution platforms, only games. So as of October, consoles and distribution platforms will be covered by the CVAA, and have to meet some pretty thorough accessibility requirements to avoid excluding people from video and communications. Either way, the FCC is looking for public feedback: http://transition.fcc.gov/Daily_Releases/Daily_Business/2015/db0609/DA-15-67 5A1.pdf Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Jun 10 15:13:57 2015 From: i_h at hotmail.com (Ian Hamilton) Date: 10 Jun 2015 12:13:57 -0700 Subject: [games_access] =?utf-8?q?CVAA_waiver_expiry?= Message-ID: Sure, I hope this is clearer: The USA has a law called CVAA, which requires communications technology and video technology to be accessible. Several industries (including gaming) asked for a waiver, which means they asked for the law not to apply to them. The ESA (USA games industry trade body) asked for an 8 year waiver. Instead, they were given a two year waiver, which runs out in October 2015. It covered game software, game consoles, and distribution platforms (Steam etc) The ESA have now asked for another waiver, but this time only for games software. So from October, the communication elements of distributors and consoles will be legally required to be accessible. The FCC, who are the government body responsible for the CVAA laws, would like to receive comments from the public about the new game software waiver request. No signature collection, they just want to get a good understanding of what the case for and against is. The result will be either: A. Communication in games will be required to be accessible, unless it can be proven to be too expensive, or the company has less than 30 people B. Another temporary waiver will be granted, until January 2017 Ian ----- Reply message ----- From: "Sandra_Uhling" To: "'IGDA Games Accessibility SIG Mailing List'" Subject: [games_access] CVAA waiver expiry Date: Wed, Jun 10, 2015 18:15 Hi Ian, can you "translate" this is easy english? Is there a result that will be there or is there something people can collect signatures for? What is a waiver? Regards, Sandra Von: games_access [mailto:games_access-bounces at igda.org] Im Auftrag von Ian Hamilton Gesendet: Mittwoch, 10. Juni 2015 10:48 An: games_access at igda.org Betreff: [games_access] CVAA waiver expiry The games industry currently has a waiver from the USA's pretty stringent video and communications accessibility laws. That waiver is is due to expire in October. Another waiver request has now been made. Personally I'd like to see a waiver for games, as a blanket law mandating e.g. blind accessibility across all games that require communication wouldn't do anyone any favours. However, the request is recycling the same argument from last time about the primary function of games not being communication. That seems pretty risky, as the FCC said pretty clearly last time that they don't buy that argument, on the basis of how many people with disabilities got in touch to tell them how much they relied on the communication elements of gaming for social inclusion etc. But that aside, the real news is that it's partial. The original waiver was grated for three classes: consoles, distribution platforms, and games. A waiver renewal is not being sought for consoles and distribution platforms, only games. So as of October, consoles and distribution platforms will be covered by the CVAA, and have to meet some pretty thorough accessibility requirements to avoid excluding people from video and communications. Either way, the FCC is looking for public feedback: http://transition.fcc.gov/Daily_Releases/Daily_Business/2015/db0609/DA-15-67 5A1.pdf Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From jrporter at uw.edu Wed Jun 10 15:22:48 2015 From: jrporter at uw.edu (John R. Porter) Date: Wed, 10 Jun 2015 12:22:48 -0700 Subject: [games_access] CVAA waiver expiry In-Reply-To: References: Message-ID: It's interesting that the waiver isn't being asked to apply to consoles this time around. Does that sort of implicitly tell us that the rest of the big 3 is planning on following in Sony's footsteps re: core accessibility in console OSes? If not, one would think Microsoft & Nintendo would have pressured the ESA to apply more broadly. *-- -- -- -- --John R. Porter IIIwww.jrp3.net University of Washington,* *Human Centered Design & Engineering* On Wed, Jun 10, 2015 at 12:13 PM, Ian Hamilton wrote: > Sure, I hope this is clearer: > > The USA has a law called CVAA, which requires communications technology > and video technology to be accessible. > > Several industries (including gaming) asked for a waiver, which means > they asked for the law not to apply to them. > > The ESA (USA games industry trade body) asked for an 8 year waiver. > Instead, they were given a two year waiver, which runs out in October 2015. > It covered game software, game consoles, and distribution platforms (Steam > etc) > > The ESA have now asked for another waiver, but this time only for games > software. > > So from October, the communication elements of distributors and consoles > will be legally required to be accessible. > > The FCC, who are the government body responsible for the CVAA laws, > would like to receive comments from the public about the new game software > waiver request. > > No signature collection, they just want to get a good understanding of > what the case for and against is. > > The result will be either: > > A. Communication in games will be required to be accessible, unless it > can be proven to be too expensive, or the company has less than 30 people > > B. Another temporary waiver will be granted, until January 2017 > > Ian > > ----- Reply message ----- > From: "Sandra_Uhling" > To: "'IGDA Games Accessibility SIG Mailing List'" > Subject: [games_access] CVAA waiver expiry > Date: Wed, Jun 10, 2015 18:15 > > Hi Ian, > > > > can you "translate" this is easy english? > > Is there a result that will be there or is there something people can > collect signatures for? > > What is a waiver? > > > > Regards, > > Sandra > > > > *Von:* games_access [mailto:games_access-bounces at igda.org] *Im Auftrag > von *Ian Hamilton > *Gesendet:* Mittwoch, 10. Juni 2015 10:48 > *An:* games_access at igda.org > *Betreff:* [games_access] CVAA waiver expiry > > > > The games industry currently has a waiver from the USA's pretty stringent > video and communications accessibility laws. That waiver is is due to > expire in October. Another waiver request has now been made. > > > > Personally I'd like to see a waiver for games, as a blanket law mandating > e.g. blind accessibility across all games that require communication > wouldn't do anyone any favours. > > > > However, the request is recycling the same argument from last time about > the primary function of games not being communication. That seems pretty > risky, as the FCC said pretty clearly last time that they don't buy that > argument, on the basis of how many people with disabilities got in touch to > tell them how much they relied on the communication elements of gaming for > social inclusion etc. > > > > But that aside, the real news is that it's partial. The original waiver > was grated for three classes: consoles, distribution platforms, and games. > A waiver renewal is not being sought for consoles and distribution > platforms, only games. > > > > So as of October, consoles and distribution platforms will be covered by > the CVAA, and have to meet some pretty thorough accessibility requirements > to avoid excluding people from video and communications. > > > > Either way, the FCC is looking for public feedback: > > > > http://transition.fcc.gov/Daily_Releases/Daily_Business/2015/db0609/DA-15-675A1.pdf > > > > > > Ian > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From tvoelker at igda-gasig.org Wed Jun 10 17:43:26 2015 From: tvoelker at igda-gasig.org (Tara Voelker) Date: Wed, 10 Jun 2015 14:43:26 -0700 Subject: [games_access] CVAA waiver expiry In-Reply-To: References: Message-ID: <98958770-D7E1-4D17-BE18-FAD781328E35@igda-gasig.org> I think it's really part of the consoles push to be more than just game consoles and become full entertainment one stop shops. With so many people using their consoles primarily for video streaming (Netflix, Hulu, HBOGO), it's harder to make the case they should get a waiver. That being said, I am surprised Nintendo isn't making more of a fuss, because they are more games than video. Sent from my iPhone > On Jun 10, 2015, at 12:22 PM, John R. Porter wrote: > > It's interesting that the waiver isn't being asked to apply to consoles this time around. Does that sort of implicitly tell us that the rest of the big 3 is planning on following in Sony's footsteps re: core accessibility in console OSes? If not, one would think Microsoft & Nintendo would have pressured the ESA to apply more broadly. > > > -- -- -- -- -- > John R. Porter III > www.jrp3.net > University of Washington, > Human Centered Design & Engineering > > >> On Wed, Jun 10, 2015 at 12:13 PM, Ian Hamilton wrote: >> Sure, I hope this is clearer: >> >> The USA has a law called CVAA, which requires communications technology and video technology to be accessible. >> >> Several industries (including gaming) asked for a waiver, which means they asked for the law not to apply to them. >> >> The ESA (USA games industry trade body) asked for an 8 year waiver. Instead, they were given a two year waiver, which runs out in October 2015. It covered game software, game consoles, and distribution platforms (Steam etc) >> >> The ESA have now asked for another waiver, but this time only for games software. >> >> So from October, the communication elements of distributors and consoles will be legally required to be accessible. >> >> The FCC, who are the government body responsible for the CVAA laws, would like to receive comments from the public about the new game software waiver request. >> >> No signature collection, they just want to get a good understanding of what the case for and against is. >> >> The result will be either: >> >> A. Communication in games will be required to be accessible, unless it can be proven to be too expensive, or the company has less than 30 people >> >> B. Another temporary waiver will be granted, until January 2017 >> >> Ian >> >> ----- Reply message ----- >> From: "Sandra_Uhling" >> To: "'IGDA Games Accessibility SIG Mailing List'" >> Subject: [games_access] CVAA waiver expiry >> Date: Wed, Jun 10, 2015 18:15 >> >> Hi Ian, >> >> >> >> can you "translate" this is easy english? >> >> Is there a result that will be there or is there something people can collect signatures for? >> >> What is a waiver? >> >> >> >> Regards, >> >> Sandra >> >> >> >> Von: games_access [mailto:games_access-bounces at igda.org] Im Auftrag von Ian Hamilton >> Gesendet: Mittwoch, 10. Juni 2015 10:48 >> An: games_access at igda.org >> Betreff: [games_access] CVAA waiver expiry >> >> >> >> The games industry currently has a waiver from the USA's pretty stringent video and communications accessibility laws. That waiver is is due to expire in October. Another waiver request has now been made. >> >> >> >> Personally I'd like to see a waiver for games, as a blanket law mandating e.g. blind accessibility across all games that require communication wouldn't do anyone any favours. >> >> >> >> However, the request is recycling the same argument from last time about the primary function of games not being communication. That seems pretty risky, as the FCC said pretty clearly last time that they don't buy that argument, on the basis of how many people with disabilities got in touch to tell them how much they relied on the communication elements of gaming for social inclusion etc. >> >> >> >> But that aside, the real news is that it's partial. The original waiver was grated for three classes: consoles, distribution platforms, and games. A waiver renewal is not being sought for consoles and distribution platforms, only games. >> >> >> >> So as of October, consoles and distribution platforms will be covered by the CVAA, and have to meet some pretty thorough accessibility requirements to avoid excluding people from video and communications. >> >> >> >> Either way, the FCC is looking for public feedback: >> >> >> >> http://transition.fcc.gov/Daily_Releases/Daily_Business/2015/db0609/DA-15-675A1.pdf >> >> >> >> Ian >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From tvoelker at igda-gasig.org Thu Jun 11 16:35:20 2015 From: tvoelker at igda-gasig.org (Tara Voelker) Date: Thu, 11 Jun 2015 13:35:20 -0700 Subject: [games_access] Turtle Rock Studios shares accessibility info Message-ID: Hello! Turtle Rock studios (where I now work) has decided to publicly share all our accessibility features on our own forum, proving easy access to anyone wanting to know what features we do and don't have. We have a post up for the last game we launched, Evolve, and plan to do it for all future titles. https://talk.turtlerockstudios.com/t/evolve-game-accessibility-breakdown/61376 What is really awesome is it's straight forward and we're upfront about areas that need improvement, like colorblind friendliness. We also note gameaccessibilityguidelines.com and use the Special Effect icon! Hopefully more AAA studios follow suit! Tara Sent from my iPhone -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Thu Jun 11 16:43:57 2015 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 11 Jun 2015 21:43:57 +0100 Subject: [games_access] Turtle Rock Studios shares accessibility info In-Reply-To: References: Message-ID: Very nice, Tara! Small point, the Game Accessibility Information Symbol is not affiliated with SpecialEffect. it's a public domain icon - with small usage caveats: http://www.oneswitch.org.uk/game-access.htm Great to see this shared. Ditto hoping more follow. :) Barrie On 11 June 2015 at 21:35, Tara Voelker wrote: > Hello! > > Turtle Rock studios (where I now work) has decided to publicly share all > our accessibility features on our own forum, proving easy access to anyone > wanting to know what features we do and don't have. > > We have a post up for the last game we launched, Evolve, and plan to do it > for all future titles. > > > https://talk.turtlerockstudios.com/t/evolve-game-accessibility-breakdown/61376 > > What is really awesome is it's straight forward and we're upfront about > areas that need improvement, like colorblind friendliness. > > We also note gameaccessibilityguidelines.com and use the Special Effect > icon! > > Hopefully more AAA studios follow suit! > > Tara > > Sent from my iPhone > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Thu Jun 11 17:57:16 2015 From: steve at ablegamers.com (Steve Spohn) Date: Thu, 11 Jun 2015 17:57:16 -0400 Subject: [games_access] Turtle Rock Studios shares accessibility info In-Reply-To: References: Message-ID: Evolve misses the mark on accessibility. Having played the game, the list is a bit deceptive. The mouse sensitivity is capped, and needs hacked in order to be adjusted to the number of the individual's choosing. For people with low vision the game is nearly unplayable, not only as monster. There is button mashing-- you have to switch weapons rapidly depending on class and character, more so with some than others. Some roles are much more suited to those who have limited reaction time. The hearing impaired is at a major disadvantage. Deaf gamers even more so. I hope that game studios work closer with SpecialEffect and AbleGamers to list detailed and accurate accessibility options. On Thu, Jun 11, 2015 at 4:35 PM, Tara Voelker wrote: > Hello! > > Turtle Rock studios (where I now work) has decided to publicly share all > our accessibility features on our own forum, proving easy access to anyone > wanting to know what features we do and don't have. > > We have a post up for the last game we launched, Evolve, and plan to do it > for all future titles. > > > https://talk.turtlerockstudios.com/t/evolve-game-accessibility-breakdown/61376 > > What is really awesome is it's straight forward and we're upfront about > areas that need improvement, like colorblind friendliness. > > We also note gameaccessibilityguidelines.com and use the Special Effect > icon! > > Hopefully more AAA studios follow suit! > > Tara > > Sent from my iPhone > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn *Chief Operations Officer* AbleGamers Charity AbleGamers.com | Facebook | Twitter Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to *everyone*: Includification.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Thu Jun 11 18:46:46 2015 From: i_h at hotmail.com (Ian Hamilton) Date: Thu, 11 Jun 2015 23:46:46 +0100 Subject: [games_access] Turtle Rock Studios shares accessibility info In-Reply-To: References: Message-ID: Absolutely agree with Tara that it is great to see a studio not only opening a public dialogue about ongoing accessibility efforts in their game, but also making a public acknowledgement of some areas that they know are problematic. That kind of thing is recommended practice for accessibility policies and statements in other industries, but it is a pretty significant step for gaming, I hope others will do the same. It seems to have been a good few weeks in AAA land, with other studios putting out forum calls for ideas ahead of development, and quickly jumping on patching accessibility issues immediately after launch. All feels pretty different to a few years ago! > On 11 Jun 2015, at 22:57, Steve Spohn wrote: > > Evolve misses the mark on accessibility. Having played the game, the list is a bit deceptive. The mouse sensitivity is capped, and needs hacked in order to be adjusted to the number of the individual's choosing. For people with low vision the game is nearly unplayable, not only as monster. There is button mashing-- you have to switch weapons rapidly depending on class and character, more so with some than others. Some roles are much more suited to those who have limited reaction time. The hearing impaired is at a major disadvantage. Deaf gamers even more so. > > I hope that game studios work closer with SpecialEffect and AbleGamers to list detailed and accurate accessibility options. > >> On Thu, Jun 11, 2015 at 4:35 PM, Tara Voelker wrote: >> Hello! >> >> Turtle Rock studios (where I now work) has decided to publicly share all our accessibility features on our own forum, proving easy access to anyone wanting to know what features we do and don't have. >> >> We have a post up for the last game we launched, Evolve, and plan to do it for all future titles. >> >> https://talk.turtlerockstudios.com/t/evolve-game-accessibility-breakdown/61376 >> >> What is really awesome is it's straight forward and we're upfront about areas that need improvement, like colorblind friendliness. >> >> We also note gameaccessibilityguidelines.com and use the Special Effect icon! >> >> Hopefully more AAA studios follow suit! >> >> Tara >> >> Sent from my iPhone >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > > > -- > Steve Spohn > > Chief Operations Officer > > AbleGamers Charity > AbleGamers.com | Facebook | Twitter > > Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to everyone: Includification.com > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From eleanor at 7128.com Fri Jun 12 08:16:00 2015 From: eleanor at 7128.com (Eleanor) Date: Fri, 12 Jun 2015 08:16:00 -0400 Subject: [games_access] Turtle Rock Studios shares accessibility info In-Reply-To: References: Message-ID: <557ACD80.5070407@7128.com> Looking good Tara. Hope it inspires more companies to do the same. Eleanor Robinson 7-128 Software On 6/11/2015 4:35 PM, Tara Voelker wrote: > Hello! > > Turtle Rock studios (where I now work) has decided to publicly share > all our accessibility features on our own forum, proving easy access > to anyone wanting to know what features we do and don't have. > > We have a post up for the last game we launched, Evolve, and plan to > do it for all future titles. > > https://talk.turtlerockstudios.com/t/evolve-game-accessibility-breakdown/61376 > > What is really awesome is it's straight forward and we're upfront > about areas that need improvement, like colorblind friendliness. > > We also note gameaccessibilityguidelines.com > and use the Special Effect icon! > > Hopefully more AAA studios follow suit! > > Tara > > Sent from my iPhone > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From andreas.lopez93 at gmail.com Fri Jun 12 23:06:02 2015 From: andreas.lopez93 at gmail.com (Andreas Lopez) Date: Fri, 12 Jun 2015 23:06:02 -0400 Subject: [games_access] Difficulty of Games = Disability? Message-ID: I just now read this article: http://blog.worldmaker.net/2015/06/02/rant-difficulty-curves/ And all I could think of is how Difficulties represent a Disability to a good degree for those that want to do nothing but enjoy the Narrative. That is why I am so proud of myself that I already have intended for my private project to have a 'Narrative' Difficulty, as well as an automatic combat. Though after reading this I may have an actual 'skip combat' embedded into there. Keep in mind though that I would design both, auto-combat and skip combat only for the narrative mode, due to such things as achievements and so that players don't feel betrayed of how the AI would make stuff easier or to abuse it in anyway. Interesting enough, I personally believe that we have to look into difficulty as disability a bit closer, because it depends only on player skill. Obviously this should not apply to all games, but to Narrative-Heavy ones. For example a skip combat option would be pure non-sense in Demon's & Dark Souls, because that's the whole purpose of the game. However. In Dragon Age, Mass Effect, Final Fantasy, and essentially EVERY single RPG, it should have skip combat options, due to the fact that the narrative is the core, not the combat mechanics. Sincerely, Andreas -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sat Jun 13 02:30:56 2015 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 13 Jun 2015 08:30:56 +0200 Subject: [games_access] Difficulty of Games = Disability? Message-ID: An HTML attachment was scrubbed... URL: From andreas.lopez93 at gmail.com Sun Jun 14 09:22:29 2015 From: andreas.lopez93 at gmail.com (Andreas Lopez) Date: Sun, 14 Jun 2015 09:22:29 -0400 Subject: [games_access] Difficulty of Games = Disability? Message-ID: Hey Sandra, thank you for your reply. I read in a nifty Game Design book which is called 'Challenges for Game Designers' by Brenda Brathwaite and Ian Schreiber which also had some interesting paragraphs on Puzzle Designs. I personally feel the same with Point and Click because they tend to be VERY specific. There should be an in-game 'Clue' button or just the computer seeing by the time you need to solve the issue to help you out somehow. I do not know right now which, but there were Puzzle Games which then gave you different clues. Funnily enough, I had that issue with Portal 1 with the last puzzle where you just use the most simple of all techniques: catapulting yourself with portals. I understood the principle. I understood why. I knew how. The problem was my execution from time to time and I spent like 3 hours before I just went no-clip cheating and went to the final map, they should have thought of a 'let's skip this after couple of hours of frustration'-button. Also I am not the first one to think of a narrative mode, Mass Effect 3 had a Narrative Mode as well. You are basically incapable of losing, everything dies at your hands. The problem I rather have with narrative mode... Those gamers that are then like "It's way too easy, I go play Hard, but even that is too easy so I play Hardcore which still is not on my skill level." I can only facepalm and perhaps slam my head against the wall, since we fight with that ignorance of that there are people who are not on par with their capabilities, and incapable of empathy. After all, I am the kind of guy who plays as standard 'Hard' and loves a proper challenge, but I am also very aware that there are players that simply cannot do that. Like my mother or my wife. Though for different reasons. My mother is simply a bad player, but she still plays legend of zelda until her hands hurt, I had always to defeat the bosses or solve some puzzles however. My wife as some of you learned at this years GDC is simply visually impaired, and therefore cannot be challenged in many ways as other individuals. And these things also are why I want a narrative mode and skip combat parts. Sincerely, Andreas Lopez -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Sun Jun 14 12:05:02 2015 From: i_h at hotmail.com (Ian Hamilton) Date: 14 Jun 2015 09:05:02 -0700 Subject: [games_access] =?utf-8?q?Difficulty_of_Games_=3D_Disability=3F?= Message-ID: The mobile port of the Gobliiins games is a good example of that, they have a three tiered help system. The first is a vague hint of what need to be done, if you're still stuck then the second is a specific instruction of what the end goal is, and if that is still not enough, the third gives detailed step by step instructions of how to achieve the goal. Ian ----- Reply message ----- From: "Andreas Lopez" To: Subject: [games_access] Difficulty of Games = Disability? Date: Sun, Jun 14, 2015 14:22 Hey Sandra, thank you for your reply. I read in a nifty Game Design book which is called 'Challenges for Game Designers' by Brenda Brathwaite and Ian Schreiber which also had some interesting paragraphs on Puzzle Designs. I personally feel the same with Point and Click because they tend to be VERY specific. There should be an in-game 'Clue' button or just the computer seeing by the time you need to solve the issue to help you out somehow. I do not know right now which, but there were Puzzle Games which then gave you different clues. Funnily enough, I had that issue with Portal 1 with the last puzzle where you just use the most simple of all techniques: catapulting yourself with portals. I understood the principle. I understood why. I knew how. The problem was my execution from time to time and I spent like 3 hours before I just went no-clip cheating and went to the final map, they should have thought of a 'let's skip this after couple of hours of frustration'-button. Also I am not the first one to think of a narrative mode, Mass Effect 3 had a Narrative Mode as well. You are basically incapable of losing, everything dies at your hands. The problem I rather have with narrative mode... Those gamers that are then like "It's way too easy, I go play Hard, but even that is too easy so I play Hardcore which still is not on my skill level." I can only facepalm and perhaps slam my head against the wall, since we fight with that ignorance of that there are people who are not on par with their capabilities, and incapable of empathy. After all, I am the kind of guy who plays as standard 'Hard' and loves a proper challenge, but I am also very aware that there are players that simply cannot do that. Like my mother or my wife. Though for different reasons. My mother is simply a bad player, but she still plays legend of zelda until her hands hurt, I had always to defeat the bosses or solve some puzzles however. My wife as some of you learned at this years GDC is simply visually impaired, and therefore cannot be challenged in many ways as other individuals. And these things also are why I want a narrative mode and skip combat parts. Sincerely, Andreas Lopez -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From blindwolf8 at gmail.com Sun Jun 14 20:29:47 2015 From: blindwolf8 at gmail.com (Dan Fischbach) Date: Sun, 14 Jun 2015 20:29:47 -0400 Subject: [games_access] Difficulty of Games = Disability? In-Reply-To: References: Message-ID: I think Zork: Grand Inquisitor had a thing like this where if you asked for too many clues it would solve the puzzle for you, but not tell you what the solution was. Unless I'm thinking of another point-and-click adventure game from this era. Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email On Sun, Jun 14, 2015 at 12:05 PM, Ian Hamilton wrote: > The mobile port of the Gobliiins games is a good example of that, they > have a three tiered help system. > > The first is a vague hint of what need to be done, if you're still stuck > then the second is a specific instruction of what the end goal is, and if > that is still not enough, the third gives detailed step by step > instructions of how to achieve the goal. > > Ian > > > ----- Reply message ----- > From: "Andreas Lopez" > To: > Subject: [games_access] Difficulty of Games = Disability? > Date: Sun, Jun 14, 2015 14:22 > > Hey Sandra, > > thank you for your reply. I read in a nifty Game Design book which is > called 'Challenges for Game Designers' by Brenda Brathwaite and Ian > Schreiber which also had some interesting paragraphs on Puzzle Designs. > > I personally feel the same with Point and Click because they tend to be > VERY specific. There should be an in-game 'Clue' button or just the > computer seeing by the time you need to solve the issue to help you out > somehow. I do not know right now which, but there were Puzzle Games which > then gave you different clues. > > Funnily enough, I had that issue with Portal 1 with the last puzzle > where you just use the most simple of all techniques: catapulting yourself > with portals. I understood the principle. I understood why. I knew how. The > problem was my execution from time to time and I spent like 3 hours before > I just went no-clip cheating and went to the final map, they should have > thought of a 'let's skip this after couple of hours of frustration'-button. > > Also I am not the first one to think of a narrative mode, Mass Effect 3 > had a Narrative Mode as well. You are basically incapable of losing, > everything dies at your hands. > > The problem I rather have with narrative mode... Those gamers that are > then like "It's way too easy, I go play Hard, but even that is too easy so > I play Hardcore which still is not on my skill level." I can only facepalm > and perhaps slam my head against the wall, since we fight with that > ignorance of that there are people who are not on par with their > capabilities, and incapable of empathy. After all, I am the kind of guy who > plays as standard 'Hard' and loves a proper challenge, but I am also very > aware that there are players that simply cannot do that. > > Like my mother or my wife. Though for different reasons. My mother is > simply a bad player, but she still plays legend of zelda until her hands > hurt, I had always to defeat the bosses or solve some puzzles however. My > wife as some of you learned at this years GDC is simply visually impaired, > and therefore cannot be challenged in many ways as other individuals. > > And these things also are why I want a narrative mode and skip combat > parts. > > Sincerely, > > Andreas Lopez > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Jun 17 04:51:21 2015 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 17 Jun 2015 09:51:21 +0100 Subject: [games_access] XB1 elite controller full spec Message-ID: Microsoft have now released the full spec for the new controller they announced at E3. In particular: "Customize your experience even further with an easy-to-use app*. Adjust trigger min/max values, thumbstick sensitivities, button assignments, and more, so the controls are exactly the way you want them. Assign any of 14 inputs to the ABXY buttons, paddles, D-pad, triggers, and thumbstick clicks. Create as many controller profiles as you like in the app and have tailored settings for any game. Load two profiles on the controller and instantly change between them with the built-in Profile Switch. The possibilities are virtually limitless. *App available on Xbox One and Windows 10" It's also modular, it comes with optional paddles and removable sticks and d-pad, so no doubt there'll be some nice home-grown additions too. http://compass.xbox.com/assets/fe/e7/fee7429d-21d2-48b6-ae9a-a781a40058de.jpg?n=xbox-one-elite-wireless-controller_hardware_image_app_960x533.jpg http://compass.xbox.com/assets/83/6f/836fa590-abf7-4864-96e5-91e89ec990fe.jpg?n=xbox-one-elite-controller_hardware_images_960x540_03.jpg http://compass.xbox.com/assets/65/bb/65bb58bc-4403-40cf-90b6-ec42c3a893f6.jpg?n=xbox-one-elite-controller_hardware_images_960x540_08.jpg Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Jun 17 04:53:33 2015 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 17 Jun 2015 09:53:33 +0100 Subject: [games_access] XB1 elite controller full spec In-Reply-To: References: Message-ID: A link to the spec might have helped, sorry! http://www.xbox.com/en-US/xbox-one/accessories/controllers/elite-wireless-controller From: i_h at hotmail.com To: games_access at igda.org Date: Wed, 17 Jun 2015 09:51:21 +0100 Subject: [games_access] XB1 elite controller full spec Microsoft have now released the full spec for the new controller they announced at E3. In particular: "Customize your experience even further with an easy-to-use app*. Adjust trigger min/max values, thumbstick sensitivities, button assignments, and more, so the controls are exactly the way you want them. Assign any of 14 inputs to the ABXY buttons, paddles, D-pad, triggers, and thumbstick clicks. Create as many controller profiles as you like in the app and have tailored settings for any game. Load two profiles on the controller and instantly change between them with the built-in Profile Switch. The possibilities are virtually limitless. *App available on Xbox One and Windows 10" It's also modular, it comes with optional paddles and removable sticks and d-pad, so no doubt there'll be some nice home-grown additions too. http://compass.xbox.com/assets/fe/e7/fee7429d-21d2-48b6-ae9a-a781a40058de.jpg?n=xbox-one-elite-wireless-controller_hardware_image_app_960x533.jpg http://compass.xbox.com/assets/83/6f/836fa590-abf7-4864-96e5-91e89ec990fe.jpg?n=xbox-one-elite-controller_hardware_images_960x540_03.jpg http://compass.xbox.com/assets/65/bb/65bb58bc-4403-40cf-90b6-ec42c3a893f6.jpg?n=xbox-one-elite-controller_hardware_images_960x540_08.jpg Ian _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From chris at dual-ring.net Wed Jun 17 04:56:02 2015 From: chris at dual-ring.net (Chris Ellis) Date: Wed, 17 Jun 2015 09:56:02 +0100 Subject: [games_access] XB1 elite controller full spec In-Reply-To: References: Message-ID: Its interesting and has a lot of potential for adding in out own sticks and paddles. Would you happen to have seen or heard UK release dates or prices? We've asked around but not gotten much back from anyone yet. Chris Ellis ergohacks.com +44 (0) 7449976714 On 17 June 2015 at 09:53, Ian Hamilton wrote: > A link to the spec might have helped, sorry! > > > http://www.xbox.com/en-US/xbox-one/accessories/controllers/elite-wireless-controller > > ------------------------------ > From: i_h at hotmail.com > To: games_access at igda.org > Date: Wed, 17 Jun 2015 09:51:21 +0100 > Subject: [games_access] XB1 elite controller full spec > > > Microsoft have now released the full spec for the new controller they > announced at E3. > > In particular: > > *"Customize your experience even further with an easy-to-use app*. Adjust > trigger min/max values, thumbstick sensitivities, button assignments, and > more, so the controls are exactly the way you want them. * > > *Assign any of 14 inputs to the ABXY buttons, paddles, D-pad, triggers, > and thumbstick clicks. Create as many controller profiles as you like in > the app and have tailored settings for any game. * > > *Load two profiles on the controller and instantly change between them > with the built-in Profile Switch. The possibilities are virtually > limitless. * > > **App available on Xbox One and Windows 10"* > > It's also modular, it comes with optional paddles and removable sticks and > d-pad, so no doubt there'll be some nice home-grown additions too. > > > http://compass.xbox.com/assets/fe/e7/fee7429d-21d2-48b6-ae9a-a781a40058de.jpg?n=xbox-one-elite-wireless-controller_hardware_image_app_960x533.jpg > > > http://compass.xbox.com/assets/83/6f/836fa590-abf7-4864-96e5-91e89ec990fe.jpg?n=xbox-one-elite-controller_hardware_images_960x540_03.jpg > > > http://compass.xbox.com/assets/65/bb/65bb58bc-4403-40cf-90b6-ec42c3a893f6.jpg?n=xbox-one-elite-controller_hardware_images_960x540_08.jpg > > Ian > > _______________________________________________ games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG > website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Jun 17 05:25:43 2015 From: i_h at hotmail.com (Ian Hamilton) Date: 17 Jun 2015 02:25:43 -0700 Subject: [games_access] =?utf-8?q?XB1_elite_controller_full_spec?= Message-ID: No, all I've seen is the US info. It would be nice for the functionality in the app to be made available for all controllers, there's no technical reason why it couldn't. ----- Reply message ----- From: "Chris Ellis" To: "IGDA Games Accessibility SIG Mailing List" Subject: [games_access] XB1 elite controller full spec Date: Wed, Jun 17, 2015 09:56 Its interesting and has a lot of potential for adding in out own sticks and paddles. Would you happen to have seen or heard UK release dates or prices? We've asked around but not gotten much back from anyone yet. Chris Ellis ergohacks.com +44 (0) 7449976714 On 17 June 2015 at 09:53, Ian Hamilton wrote: > A link to the spec might have helped, sorry! > > > http://www.xbox.com/en-US/xbox-one/accessories/controllers/elite-wireless-controller > > ------------------------------ > From: i_h at hotmail.com > To: games_access at igda.org > Date: Wed, 17 Jun 2015 09:51:21 +0100 > Subject: [games_access] XB1 elite controller full spec > > > Microsoft have now released the full spec for the new controller they > announced at E3. > > In particular: > > *"Customize your experience even further with an easy-to-use app*. Adjust > trigger min/max values, thumbstick sensitivities, button assignments, and > more, so the controls are exactly the way you want them. * > > *Assign any of 14 inputs to the ABXY buttons, paddles, D-pad, triggers, > and thumbstick clicks. Create as many controller profiles as you like in > the app and have tailored settings for any game. * > > *Load two profiles on the controller and instantly change between them > with the built-in Profile Switch. The possibilities are virtually > limitless. * > > **App available on Xbox One and Windows 10"* > > It's also modular, it comes with optional paddles and removable sticks and > d-pad, so no doubt there'll be some nice home-grown additions too. > > > http://compass.xbox.com/assets/fe/e7/fee7429d-21d2-48b6-ae9a-a781a40058de.jpg?n=xbox-one-elite-wireless-controller_hardware_image_app_960x533.jpg > > > http://compass.xbox.com/assets/83/6f/836fa590-abf7-4864-96e5-91e89ec990fe.jpg?n=xbox-one-elite-controller_hardware_images_960x540_03.jpg > > > http://compass.xbox.com/assets/65/bb/65bb58bc-4403-40cf-90b6-ec42c3a893f6.jpg?n=xbox-one-elite-controller_hardware_images_960x540_08.jpg > > Ian > > _______________________________________________ games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG > website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From thomas at westin.nu Thu Jun 18 18:45:04 2015 From: thomas at westin.nu (Thomas Westin) Date: Fri, 19 Jun 2015 00:45:04 +0200 Subject: [games_access] New Co-Chair! Message-ID: <64A233D2-2718-4C70-B667-5B149454818E@westin.nu> Hi all, Michelle has decided to step down as co-chair of the SIG to move on in her game career. It will be huge shoes to fill. Super-Big thanks for all your work Michelle during the entire SIG existance and the very best luck with your games! I am very pleased to announce that Dan Fischbach will be the new co-chair, starting today. While I don?t know of Dan?s shoe size I am sure he will find a way to make Michelle?s shoes fit. Also, I wish a very nice summer to all of you! Best, Thomas -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Jun 19 04:06:10 2015 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 19 Jun 2015 09:06:10 +0100 Subject: [games_access] New Co-Chair! In-Reply-To: <64A233D2-2718-4C70-B667-5B149454818E@westin.nu> References: <64A233D2-2718-4C70-B667-5B149454818E@westin.nu> Message-ID: Best wishes, Michelle. :) And best wishes, Dan. Enjoy the Summer all, too. Barrie On 18 June 2015 at 23:45, Thomas Westin wrote: > Hi all, > > Michelle has decided to step down as co-chair of the SIG to move on in her > game career. It will be huge shoes to fill. Super-Big thanks for all your > work Michelle during the entire SIG existance and the very best luck with > your games! > > I am very pleased to announce that Dan Fischbach will be the new co-chair, > starting today. While I don?t know of Dan?s shoe size I am sure he will > find a way to make Michelle?s shoes fit. > > Also, I wish a very nice summer to all of you! > > Best, > Thomas > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From blindwolf8 at gmail.com Sat Jun 20 02:21:16 2015 From: blindwolf8 at gmail.com (Dan Fischbach) Date: Sat, 20 Jun 2015 02:21:16 -0400 Subject: [games_access] New Co-Chair! In-Reply-To: References: <64A233D2-2718-4C70-B667-5B149454818E@westin.nu> Message-ID: Hello all, Thank you very much Thomas for this opportunity. As I had joked with you before behind the scenes, we're an accessibility SIG so I'm sure I'll rig up some way to get into Michelle's shoes! I know I have a lot to learn, but I'm up for it. Barrie: Thank you. You too! Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email On Fri, Jun 19, 2015 at 4:06 AM, Barrie Ellis wrote: > Best wishes, Michelle. :) > > And best wishes, Dan. Enjoy the Summer all, too. > > Barrie > > On 18 June 2015 at 23:45, Thomas Westin wrote: > >> Hi all, >> >> Michelle has decided to step down as co-chair of the SIG to move on in >> her game career. It will be huge shoes to fill. Super-Big thanks for all >> your work Michelle during the entire SIG existance and the very best luck >> with your games! >> >> I am very pleased to announce that Dan Fischbach will be the new >> co-chair, starting today. While I don?t know of Dan?s shoe size I am sure >> he will find a way to make Michelle?s shoes fit. >> >> Also, I wish a very nice summer to all of you! >> >> Best, >> Thomas >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From blindwolf8 at gmail.com Sat Jun 20 02:40:00 2015 From: blindwolf8 at gmail.com (Dan Fischbach) Date: Sat, 20 Jun 2015 02:40:00 -0400 Subject: [games_access] IFTTT and Trello - Accessibility? Message-ID: Hello all, At GDC 2014 I met Jonathan Hersh at the "Beyond Graphics: Reaching the Visually Impaired Gamer" talk. I recall that he works at IFTTT , and Trello just released a new channel to work with IFTTT. I know before talk of using Trello was raised and valid concerns were noted as to the system's lack of accessibility. I wonder if by using IFTTT, Trello could become more accessible? For example, an email could be shot off from IFTTT to a user once IFTTT senses new content has been posted to Trello. Surely an email could be more accessible than the main Trello website. Perhaps IFTTT can be used to push new content back to Trello via email as well. This email was mostly me thinking out loud and I apologize for the email spam, but I figured this process could benefit someone. Thanks again, Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email -------------- next part -------------- An HTML attachment was scrubbed... URL: From tvoelker at igda-gasig.org Sat Jun 20 02:55:48 2015 From: tvoelker at igda-gasig.org (Tara Voelker) Date: Fri, 19 Jun 2015 23:55:48 -0700 Subject: [games_access] New Co-Chair! In-Reply-To: References: <64A233D2-2718-4C70-B667-5B149454818E@westin.nu> Message-ID: <29A8456B-4C52-492F-BBDD-CB0444311F60@igda-gasig.org> You'll be great, Dan! Sent from my iPhone > On Jun 19, 2015, at 11:21 PM, Dan Fischbach wrote: > > Hello all, > Thank you very much Thomas for this opportunity. As I had joked with you before behind the scenes, we're an accessibility SIG so I'm sure I'll rig up some way to get into Michelle's shoes! I know I have a lot to learn, but I'm up for it. > > Barrie: Thank you. You too! > > Dan Fischbach, Net+, MCP > W: danfischbach.com P: 609-458-7920 > Proud NJIT (BS) and UCF/FIEA (MS) graduate > Please consider the environment before printing this email > >> On Fri, Jun 19, 2015 at 4:06 AM, Barrie Ellis wrote: >> Best wishes, Michelle. :) >> >> And best wishes, Dan. Enjoy the Summer all, too. >> >> Barrie >> >>> On 18 June 2015 at 23:45, Thomas Westin wrote: >>> Hi all, >>> >>> Michelle has decided to step down as co-chair of the SIG to move on in her game career. It will be huge shoes to fill. Super-Big thanks for all your work Michelle during the entire SIG existance and the very best luck with your games! >>> >>> I am very pleased to announce that Dan Fischbach will be the new co-chair, starting today. While I don?t know of Dan?s shoe size I am sure he will find a way to make Michelle?s shoes fit. >>> >>> Also, I wish a very nice summer to all of you! >>> >>> Best, >>> Thomas >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> https://pairlist7.pair.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From blindwolf8 at gmail.com Sat Jun 20 03:14:42 2015 From: blindwolf8 at gmail.com (Dan Fischbach) Date: Sat, 20 Jun 2015 03:14:42 -0400 Subject: [games_access] New Co-Chair! In-Reply-To: <29A8456B-4C52-492F-BBDD-CB0444311F60@igda-gasig.org> References: <64A233D2-2718-4C70-B667-5B149454818E@westin.nu> <29A8456B-4C52-492F-BBDD-CB0444311F60@igda-gasig.org> Message-ID: Thank you very much Tara! Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email On Sat, Jun 20, 2015 at 2:55 AM, Tara Voelker wrote: > You'll be great, Dan! > > Sent from my iPhone > > On Jun 19, 2015, at 11:21 PM, Dan Fischbach wrote: > > Hello all, > Thank you very much Thomas for this opportunity. As I had joked with you > before behind the scenes, we're an accessibility SIG so I'm sure I'll rig > up some way to get into Michelle's shoes! I know I have a lot to learn, but > I'm up for it. > > Barrie: Thank you. You too! > > Dan Fischbach, Net+, MCP > W: danfischbach.com P: 609-458-7920 > Proud NJIT (BS) and UCF/FIEA (MS) graduate > Please consider the environment before printing this email > > On Fri, Jun 19, 2015 at 4:06 AM, Barrie Ellis < > barrie.ellis at oneswitch.org.uk> wrote: > >> Best wishes, Michelle. :) >> >> And best wishes, Dan. Enjoy the Summer all, too. >> >> Barrie >> >> On 18 June 2015 at 23:45, Thomas Westin wrote: >> >>> Hi all, >>> >>> Michelle has decided to step down as co-chair of the SIG to move on in >>> her game career. It will be huge shoes to fill. Super-Big thanks for all >>> your work Michelle during the entire SIG existance and the very best luck >>> with your games! >>> >>> I am very pleased to announce that Dan Fischbach will be the new >>> co-chair, starting today. While I don?t know of Dan?s shoe size I am sure >>> he will find a way to make Michelle?s shoes fit. >>> >>> Also, I wish a very nice summer to all of you! >>> >>> Best, >>> Thomas >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> https://pairlist7.pair.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >>> >>> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From andreas.lopez93 at gmail.com Sat Jun 20 09:49:05 2015 From: andreas.lopez93 at gmail.com (Andreas Lopez) Date: Sat, 20 Jun 2015 09:49:05 -0400 Subject: [games_access] FTTT and Trello & Re: New Co-Chair Message-ID: Re: New Co-Chair: First of all congratulations Dan, I am pretty sure with your passion in this area and desire to learn you will do a great job! Re: FTTT and Trello: I wouldn't really call it accessibility, rather it makes stuff just easier, since it still doesn't allow you as visual impaired individual really to organize your card and such, which is the essential benefit of trello. Drag & Drop as you need, edit labels, edit members, etc. The FTTT stuff seems to be quite limited and only to ease the process of very very specific actions, i.e. if you use twitter extremely often and want it more organized, you link it there with Trello. It may be a step in the right direction, but definitely still far away from a true solution. Sincerely, Andreas Lopez -------------- next part -------------- An HTML attachment was scrubbed... URL: From andreas.lopez93 at gmail.com Sat Jun 20 10:01:08 2015 From: andreas.lopez93 at gmail.com (Andreas Lopez) Date: Sat, 20 Jun 2015 10:01:08 -0400 Subject: [games_access] Game Accessibility Guidelines - Breakdown per Genre Message-ID: Hey Everyone, I am working currently as project lead on my own game and planned out extensively the various Game Accessibility Guidelines (since they are awesome) but I noticed that quite a couple were not compatible with my genre, you have to read through the guideline and see if you can utilize it or not, and even after that you still have to see how you can make it work for you. So my proposal really is: We should see to define the accessibility rules more by genre and more exact/accurate example of how to integrate them. The screenshots of the game examples (and sometimes videos) help, but are many times quite inaccurate or not supporting the guideline strong enough. It is a fantastic base, but I believe we could make it more elaborative for visitors and those that seek to get into Accessibility Development. Sincerely, Andreas Lopez -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Sat Jun 20 12:12:41 2015 From: steve at ablegamers.com (Steve Spohn) Date: Sat, 20 Jun 2015 12:12:41 -0400 Subject: [games_access] Game Accessibility Guidelines - Breakdown per Genre In-Reply-To: References: Message-ID: Might I suggest www.includification.com which was vetted by devs from EA, R*, Harmonix, and others. On Sat, Jun 20, 2015 at 10:01 AM, Andreas Lopez wrote: > Hey Everyone, > > I am working currently as project lead on my own game and planned out > extensively the various Game Accessibility Guidelines (since they are > awesome) but I noticed that quite a couple were not compatible with my > genre, you have to read through the guideline and see if you can utilize it > or not, and even after that you still have to see how you can make it work > for you. > > So my proposal really is: We should see to define the accessibility rules > more by genre and more exact/accurate example of how to integrate them. The > screenshots of the game examples (and sometimes videos) help, but are many > times quite inaccurate or not supporting the guideline strong enough. > > It is a fantastic base, but I believe we could make it more elaborative > for visitors and those that seek to get into Accessibility Development. > > Sincerely, > > Andreas Lopez > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn *Chief Operations Officer* AbleGamers Charity AbleGamers.com | Facebook | Twitter Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to *everyone*: Includification.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From tvoelker at igda-gasig.org Sat Jun 20 15:29:21 2015 From: tvoelker at igda-gasig.org (Tara Voelker) Date: Sat, 20 Jun 2015 12:29:21 -0700 Subject: [games_access] Game Accessibility Guidelines - Breakdown per Genre In-Reply-To: References: Message-ID: <2EBACFC9-5451-4CCD-9B10-7D18843263BE@igda-gasig.org> I always suggest both Includifaction and Game Accessibility guidelines as they're both incredibly useful and compliment each other well. For example, Includifaction has some additional features listed (like macros and why they are important on PC) and is always better at giving real world examples and painting a picture of who the feature helps, but lacks basic information on how to implement features well which devs are frequently looking for, like presenting subtitles with high contrast between text and background in an easily readable font or the fact that tutorials should be more than just text prompts, preferably an interactive experience the player has no way to fail. Going back to the original topic - "Not every guideline will apply to your game" That is totally true, and I can see the frustration of trying to figure that out. I myself am leaning against a reorganization of the website, as I find the current format incredibly useful, but maybe it would be possible to add tags for genres/platforms someone could search by? Maybe have an example best case for each tag listed on the guideline (if it makes sense to)? Sent from my iPhone > On Jun 20, 2015, at 9:12 AM, Steve Spohn wrote: > > Might I suggest www.includification.com which was vetted by devs from EA, R*, Harmonix, and others. > >> On Sat, Jun 20, 2015 at 10:01 AM, Andreas Lopez wrote: >> Hey Everyone, >> >> I am working currently as project lead on my own game and planned out extensively the various Game Accessibility Guidelines (since they are awesome) but I noticed that quite a couple were not compatible with my genre, you have to read through the guideline and see if you can utilize it or not, and even after that you still have to see how you can make it work for you. >> >> So my proposal really is: We should see to define the accessibility rules more by genre and more exact/accurate example of how to integrate them. The screenshots of the game examples (and sometimes videos) help, but are many times quite inaccurate or not supporting the guideline strong enough. >> >> It is a fantastic base, but I believe we could make it more elaborative for visitors and those that seek to get into Accessibility Development. >> >> Sincerely, >> >> Andreas Lopez >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > > > -- > Steve Spohn > > Chief Operations Officer > > AbleGamers Charity > AbleGamers.com | Facebook | Twitter > > Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to everyone: Includification.com > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From andreas.lopez93 at gmail.com Sat Jun 20 15:42:59 2015 From: andreas.lopez93 at gmail.com (Andreas Lopez) Date: Sat, 20 Jun 2015 15:42:59 -0400 Subject: [games_access] Game Accessibility Guidelines - Breakdown per Genre Message-ID: Hey Steve and Tara, includification does the same as gameaccessibilityguidelines.com it just says how you can get various accessibility things per disability/impairment in there, not per game genre. I want to give filter options of real-life examples of how it could work in a RPG, versus how it would work in a Racing game. So a dev can be like "Okay I make a racing game, what can I / should I include?" So they would click on a filter 'Racing Game' or something and then it shows the various accessibility features possible for Racing Games. Sure, many are cross-genre, but we could specify the same accessibility feature with another example. Let's take the example of Assistive Steering / Controls. In a RPG it would be things like fast travel, toggle-walk, auto-move to POI (like modern MMOs feature), etc. However in a Racing game it would be automatic breaking, turning-aid, anti-skid, etc. It's the same accessibility feature, but needs to be utilized completely different, and even further the visually impaired could handle the RPG better than the Racing, because reflexes and reaction are less required (at least in the example of movement), so even to a degree the target group is different. Sincerely, Andreas Lopez -------------- next part -------------- An HTML attachment was scrubbed... URL: From blindwolf8 at gmail.com Sat Jun 20 23:01:30 2015 From: blindwolf8 at gmail.com (Dan Fischbach) Date: Sat, 20 Jun 2015 23:01:30 -0400 Subject: [games_access] FTTT and Trello & Re: New Co-Chair In-Reply-To: References: Message-ID: Hi Andreas, Thank you for the congratulations. As for IFTTT and Trello, I appreciate the information. I figured an email view would at least allow someone to view the content if the web version isn't accessible. I have never touched Trello before so I was unaware how deep the rabbit hole went. Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email On Sat, Jun 20, 2015 at 9:49 AM, Andreas Lopez wrote: > Re: New Co-Chair: > First of all congratulations Dan, I am pretty sure with your passion in > this area and desire to learn you will do a great job! > > Re: FTTT and Trello: > I wouldn't really call it accessibility, rather it makes stuff just > easier, since it still doesn't allow you as visual impaired individual > really to organize your card and such, which is the essential benefit of > trello. Drag & Drop as you need, edit labels, edit members, etc. > > The FTTT stuff seems to be quite limited and only to ease the process of > very very specific actions, i.e. if you use twitter extremely often and > want it more organized, you link it there with Trello. > > It may be a step in the right direction, but definitely still far away > from a true solution. > > Sincerely, > > Andreas Lopez > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From blindwolf8 at gmail.com Sun Jun 21 00:08:51 2015 From: blindwolf8 at gmail.com (Dan Fischbach) Date: Sun, 21 Jun 2015 00:08:51 -0400 Subject: [games_access] Game Accessibility Guidelines - Breakdown per Genre In-Reply-To: References: Message-ID: Hello all, It looks like GAG is built on WordPress so it should be pretty easy to add tags and categories as needed to help put some suggestions under various genres of games. If you'd like, get in touch and I'll be happy to start editing this. As we know there are a wide range of visual impairments. Some barriers to play may be tiny text, while others are more of an artistic choice made by the developer and they didn't realize that this is a barrier to information the visually impaired player needs and thus needs to work harder to obtain this information versus a normal sighted player. Some examples that we could specifically put in a Racing Game would be: In our Racing Game the developer may have decided to not include any on-screen GUI for our engine overheat status, gas, and speed levels. They may have instead opted to show this via a render of the inside of the car the player is controlling. (assuming first-person view here with hands and steering wheel, etc. I'm thinking a more serious racing sim.) This display can change based on the environment the player is racing in. The player may lose sight of the readings of the meters or other things rendered. One example of this would be if the player were driving through a forest where the sun was shining brightly through the trees. Shadows from the trees and bright sunlight would be changing the scene's lighting rapidly, possibly causing the player to lose focus on this area and they wanted to check their status. Ideally though, the player shouldn't be focusing on this at all, but the road. I can see some audio features helping here. "Warn me when my engine is X% close to exploding" seems like a viable, adjustable Options menu item. This allows more skilled players to be free from distraction (Maybe they don't care if their engine explodes) and helps those that would like to know, whether they have some disability or not. One option I would like to see in a racing game would be a track highlighting option. This option would not be needed if the environment, other cars, and lighting were fine, but sometimes players can get disoriented as to where the track continues. I've personally experienced a little disorientation in the newest Rainbow Road in Mario Kart 8 as the track sometimes blends into the background. The whole track doesn't have to be highlighted. This reorientation can be done in the form of a "light path" or trail that's active for a few seconds like in this UT2K4 example . Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email On Sat, Jun 20, 2015 at 3:42 PM, Andreas Lopez wrote: > Hey Steve and Tara, > > includification does the same as gameaccessibilityguidelines.com it just > says how you can get various accessibility things per disability/impairment > in there, not per game genre. > > I want to give filter options of real-life examples of how it could work > in a RPG, versus how it would work in a Racing game. So a dev can be like > "Okay I make a racing game, what can I / should I include?" > > So they would click on a filter 'Racing Game' or something and then it > shows the various accessibility features possible for Racing Games. Sure, > many are cross-genre, but we could specify the same accessibility feature > with another example. > > Let's take the example of Assistive Steering / Controls. > > In a RPG it would be things like fast travel, toggle-walk, auto-move to > POI (like modern MMOs feature), etc. > > However in a Racing game it would be automatic breaking, turning-aid, > anti-skid, etc. > > It's the same accessibility feature, but needs to be utilized completely > different, and even further the visually impaired could handle the RPG > better than the Racing, because reflexes and reaction are less required (at > least in the example of movement), so even to a degree the target group is > different. > > Sincerely, > > Andreas Lopez > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From andreas.lopez93 at gmail.com Sun Jun 21 09:33:27 2015 From: andreas.lopez93 at gmail.com (Andreas Lopez) Date: Sun, 21 Jun 2015 09:33:27 -0400 Subject: [games_access] Game Accessibility Guidelines - Breakdown per Genre Message-ID: Hey Dan, you are definitely on the right track, and I believe Gran Turismo 5 and 6 would make some great examples for accessibility, especially the fact they built in 'B-Spec' which is basically you governing a driver, while you are like the team captain so to speak. I believe they had audio for when to gas up or that you should, etc. But I am not 100% on that. However, even in 3rd-person of your car yo usually have your gauge on your HUD. To FORCE people to play in 1st person with hands on wheel is a terrible thing, because I for example hate it and I somehow drive better in 3rd person from slightly behind my car. Perhaps because I grew up with that through Need for Speed Underground 1 and what not... That said, Ian already got in touch with me regards the tags and filtering the wordpress site, since I have extensive Wordpress knowledge, however if you believe to know someone who has done thousands of sites - go ahead! Whatever is best for the site. I designed and made sure of functionality for only few sites, which are these: www.mcihealth.com www.surfacecleanerdepot.com www.whisperwashonline.com www.andreaslopez.wordpress.com Note that I was working more on design & functionality than content (especially MCI Health where I don't work anymore) Sincerely, Andreas Lopez -------------- next part -------------- An HTML attachment was scrubbed... URL: From blindwolf8 at gmail.com Sun Jun 21 11:30:30 2015 From: blindwolf8 at gmail.com (Dan Fischbach) Date: Sun, 21 Jun 2015 11:30:30 -0400 Subject: [games_access] Game Accessibility Guidelines - Breakdown per Genre In-Reply-To: References: Message-ID: Hi Andreas, If you've got WP experience, go ahead! :-) I would add a submenu for Genres and then have each suggestion be tagged with the genre and have the submenu link to all posts tagged with that Genre tag. ***This message was sent from my cell phone so it may be more terse than usual.*** Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email On Jun 21, 2015 9:33 AM, "Andreas Lopez" wrote: > Hey Dan, > > you are definitely on the right track, and I believe Gran Turismo 5 and 6 > would make some great examples for accessibility, especially the fact they > built in 'B-Spec' which is basically you governing a driver, while you are > like the team captain so to speak. I believe they had audio for when to gas > up or that you should, etc. But I am not 100% on that. However, even in > 3rd-person of your car yo usually have your gauge on your HUD. > > To FORCE people to play in 1st person with hands on wheel is a terrible > thing, because I for example hate it and I somehow drive better in 3rd > person from slightly behind my car. Perhaps because I grew up with that > through Need for Speed Underground 1 and what not... > > That said, Ian already got in touch with me regards the tags and filtering > the wordpress site, since I have extensive Wordpress knowledge, however if > you believe to know someone who has done thousands of sites - go ahead! > Whatever is best for the site. I designed and made sure of functionality > for only few sites, which are these: > > www.mcihealth.com > www.surfacecleanerdepot.com > www.whisperwashonline.com > www.andreaslopez.wordpress.com > > Note that I was working more on design & functionality than content > (especially MCI Health where I don't work anymore) > > Sincerely, > > Andreas Lopez > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From andreas.lopez93 at gmail.com Mon Jun 22 08:19:48 2015 From: andreas.lopez93 at gmail.com (Andreas Lopez) Date: Mon, 22 Jun 2015 08:19:48 -0400 Subject: [games_access] Game Accessibility Guidelines - Breakdown per Genre Message-ID: Hey Dan, I was actually first making sure with Ian that indeed the various in-depth articles ARE posts. Then I was just gonna slap a plugin in there to filter after Accessibility-Use (Vision, Hearing, Motoric, etc.) and Genre (Racing, Shooter, RPG, etc.). Optional, if possible, also after the level of difficulty of integration (Basic / Intermediate / Advanced, etc.) but that is really really minor and totally optional. Furthermore. We need to add paragraphs or sections to include text to emphasize especially how it works for this genre. After all we need to deliver examples as well. Such as specific screenshots/videos and explanation of why this should or even has to work like this and not different, or why it works for that genre like this and not for other genres. Spontaneously an example would be 'auto accelerate' it makes sense and works in a Racing game (see Forza 4 or 5, not sure which it was where they built a switch-control for it), but why it would not work in an Athlete game like Track and Field (since it's the core of the mechanic to make your guy run by slamming 2 buttons very fast) So the content will be more of a challenge than including the filters. Sincerely, Andreas Lopez -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Tue Jun 23 21:53:00 2015 From: michellehinn at gmail.com (Michelle Hinn) Date: Wed, 24 Jun 2015 01:53:00 +0000 Subject: [games_access] New Co-Chair! In-Reply-To: References: <64A233D2-2718-4C70-B667-5B149454818E@westin.nu> Message-ID: I have no worries that you will do a great job Dan -- you bring passion and a new energy to the SIG! Congratulations! :) Michelle On Sat, Jun 20, 2015 at 6:21 AM, Dan Fischbach wrote: > Hello all, > Thank you very much Thomas for this opportunity. As I had joked with you > before behind the scenes, we're an accessibility SIG so I'm sure I'll rig > up some way to get into Michelle's shoes! I know I have a lot to learn, but > I'm up for it. > > Barrie: Thank you. You too! > > Dan Fischbach, Net+, MCP > W: danfischbach.com P: 609-458-7920 > Proud NJIT (BS) and UCF/FIEA (MS) graduate > Please consider the environment before printing this email > > On Fri, Jun 19, 2015 at 4:06 AM, Barrie Ellis < > barrie.ellis at oneswitch.org.uk> wrote: > >> Best wishes, Michelle. :) >> >> And best wishes, Dan. Enjoy the Summer all, too. >> >> Barrie >> >> On 18 June 2015 at 23:45, Thomas Westin wrote: >> >>> Hi all, >>> >>> Michelle has decided to step down as co-chair of the SIG to move on in >>> her game career. It will be huge shoes to fill. Super-Big thanks for all >>> your work Michelle during the entire SIG existance and the very best luck >>> with your games! >>> >>> I am very pleased to announce that Dan Fischbach will be the new >>> co-chair, starting today. While I don?t know of Dan?s shoe size I am sure >>> he will find a way to make Michelle?s shoes fit. >>> >>> Also, I wish a very nice summer to all of you! >>> >>> Best, >>> Thomas >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> https://pairlist7.pair.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >>> >>> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From blindwolf8 at gmail.com Sun Jun 28 00:17:28 2015 From: blindwolf8 at gmail.com (Dan Fischbach) Date: Sun, 28 Jun 2015 00:17:28 -0400 Subject: [games_access] New Co-Chair! In-Reply-To: References: <64A233D2-2718-4C70-B667-5B149454818E@westin.nu> Message-ID: Thank you very much Michelle! :-) Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email On Tue, Jun 23, 2015 at 9:53 PM, Michelle Hinn wrote: > I have no worries that you will do a great job Dan -- you bring passion > and a new energy to the SIG! Congratulations! :) > > Michelle > > On Sat, Jun 20, 2015 at 6:21 AM, Dan Fischbach > wrote: > >> Hello all, >> Thank you very much Thomas for this opportunity. As I had joked with you >> before behind the scenes, we're an accessibility SIG so I'm sure I'll rig >> up some way to get into Michelle's shoes! I know I have a lot to learn, but >> I'm up for it. >> >> Barrie: Thank you. You too! >> >> Dan Fischbach, Net+, MCP >> W: danfischbach.com P: 609-458-7920 >> Proud NJIT (BS) and UCF/FIEA (MS) graduate >> Please consider the environment before printing this email >> >> On Fri, Jun 19, 2015 at 4:06 AM, Barrie Ellis < >> barrie.ellis at oneswitch.org.uk> wrote: >> >>> Best wishes, Michelle. :) >>> >>> And best wishes, Dan. Enjoy the Summer all, too. >>> >>> Barrie >>> >>> On 18 June 2015 at 23:45, Thomas Westin wrote: >>> >>>> Hi all, >>>> >>>> Michelle has decided to step down as co-chair of the SIG to move on in >>>> her game career. It will be huge shoes to fill. Super-Big thanks for all >>>> your work Michelle during the entire SIG existance and the very best luck >>>> with your games! >>>> >>>> I am very pleased to announce that Dan Fischbach will be the new >>>> co-chair, starting today. While I don?t know of Dan?s shoe size I am sure >>>> he will find a way to make Michelle?s shoes fit. >>>> >>>> Also, I wish a very nice summer to all of you! >>>> >>>> Best, >>>> Thomas >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> https://pairlist7.pair.net/mailman/listinfo/games_access >>>> The main SIG website page is http://igda-gasig.org >>>> >>>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> https://pairlist7.pair.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >>> >>> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From andreas.lopez93 at gmail.com Sun Jun 28 17:44:05 2015 From: andreas.lopez93 at gmail.com (Andreas Lopez) Date: Sun, 28 Jun 2015 17:44:05 -0400 Subject: [games_access] Accessibility Guidelines - Third-Person RPG for 'WoV' Message-ID: Hey guys, I just wanted to share the Accessibility Guidelines I came up so far for my Third-Person RPG with the WIP title 'World of V'lynn' or WoV in short. https://drive.google.com/file/d/0B92IEUwfl_n0d1E0eUFyQ0N6Wlk/view?usp=sharing Wanted general impression of what you guys think, if I am missing out on something, if I could describe something better, etc. And of course also wanted to offer it to the entire SIG as 'Third-Person RPG Example Guidelines', if you wish to use it for your own projects. Sincerely, Andreas Lopez -------------- next part -------------- An HTML attachment was scrubbed... URL: