[games_access] Game Accessibility Guidelines - Breakdown per Genre

Tara Voelker tvoelker at igda-gasig.org
Sat Jun 20 15:29:21 EDT 2015


I always suggest both Includifaction and Game Accessibility guidelines as they're both incredibly useful and compliment each other well. 

For example, Includifaction has some additional features listed (like macros and why they are important on PC) and is always better at giving real world examples and painting a picture of who the feature helps, but lacks basic information on how to implement features well which devs are frequently looking for, like presenting subtitles with high contrast between text and background in an easily readable font or the fact that tutorials should be more than just text prompts, preferably an interactive experience the player has no way to fail.  

Going back to the original topic - 
"Not every guideline will apply to your game"

That is totally true, and I can see the frustration of trying to figure that out. I myself am leaning against a reorganization of the website, as I find the current format incredibly useful, but maybe it would be possible to add tags for genres/platforms someone could search by? Maybe have an example best case for each tag listed on the guideline (if it makes sense to)?


Sent from my iPhone

> On Jun 20, 2015, at 9:12 AM, Steve Spohn <steve at ablegamers.com> wrote:
> 
> Might I suggest www.includification.com which was vetted by devs from EA, R*, Harmonix, and others.
> 
>> On Sat, Jun 20, 2015 at 10:01 AM, Andreas Lopez <andreas.lopez93 at gmail.com> wrote:
>> Hey Everyone,
>> 
>> I am working currently as project lead on my own game and planned out extensively the various Game Accessibility Guidelines (since they are awesome) but I noticed that quite a couple were not compatible with my genre, you have to read through the guideline and see if you can utilize it or not, and even after that you still have to see how you can make it work for you.
>> 
>> So my proposal really is: We should see to define the accessibility rules more by genre and more exact/accurate example of how to integrate them. The screenshots of the game examples (and sometimes videos) help, but are many times quite inaccurate or not supporting the guideline strong enough.
>> 
>> It is a fantastic base, but I believe we could make it more elaborative for visitors and those that seek to get into Accessibility Development.
>> 
>> Sincerely,
>> 
>> Andreas Lopez
>> 
>> 
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> 
> 
> 
> -- 
> Steve Spohn
> 
> Chief Operations Officer
> 
> AbleGamers Charity
> AbleGamers.com | Facebook | Twitter
> 
> Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to everyone: Includification.com
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