From thomas at westin.nu Fri Mar 6 12:13:15 2015 From: thomas at westin.nu (Thomas Westin) Date: Fri, 6 Mar 2015 09:13:15 -0800 Subject: [games_access] A quick update from GDC Message-ID: Hi all, Just would like to tell you all that GDC 2015 has been a great success, and we still have one more session to go with Tara presenting at 3 pm today (in room 304, south hall). At the panel yesterday, we had at least 100 attendants (anyone counted?) and at the roundtable 34 people attended, which is more than twice the number from last year, most of which are new SIG members to be signed up this mailing list soon. We got a lot of positive feedback from people after both sessions, so all the longtime hard work is finally paying off. We now also have a clear meta-goal to focus on, based on the survey and feedback from people at GDC: that is, education. It feels like we have made a breakthrough at GDC for the first time in years - we had some great success in the past with the IGDA Accessibility Day and the IGDA Accessibility Arcades but those events were some time ago :) Combined with all the other things happening with funding by Creative Europe, Film Victoria, Screen Australia etc. I feel very confident that we are on the right track. Thanks a bunch to Ian, Richard and Tara for doing a tremendeous job with presenting, creating flyers and talking to people. Also, my thoughts go to Michelle who could not attend as her mom got seriously ill just before GDC. Finally, thanks also to DAGERS and Ian for arranging the Accessibility Drinks and CMP for highlighting our panel on the GDC website and allowing all passes to attend the advocacy track. Thanks also to everyone else who contributed in various ways which I?ve not been able to describe here. All these efforts combined has really helped making this breakthrough. I?m very proud to be part of this process and all highly competent people involved. I will post notes from the roundtable as soon as I get back home and include notes about Tara?s speech. Best, Thomas From sandra_uhling at web.de Fri Mar 6 12:36:21 2015 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 6 Mar 2015 18:36:21 +0100 Subject: [games_access] A quick update from GDC Message-ID: An HTML attachment was scrubbed... URL: From i_h at hotmail.com Fri Mar 6 13:11:26 2015 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 6 Mar 2015 18:11:26 +0000 Subject: [games_access] A quick update from GDC In-Reply-To: References: Message-ID: Yep around 100. The panel made it into the flashforward session too (a series of 1 minute quickfire talks on why attendees should go to the full sessions), which meant a nice plug for why accessibility is important given to a crowd of 2000-3000 people in the main hall. One nice little snippet of news is that yesterday there were six different game accessibility sessions happening on the same day, across four different conferences in the UK and the USA. To my knowledge something like that hasn't happened before, and there are another three on today. Over the course of this week I'm aware of game accessibility sessions taking place at GDC (http://gdcconf.com/), CSUN (http://www.csun.edu/cod/conference/), IGC (http://www.igc15.com/), MCEC (http://www.michigancec.org/AnnualConference.aspx), Accessibility Camp Bay Area (www.accessibilitycampbay.org), and PAX East (http://east.paxsite.com/). Quite a major week for awareness raising I think, good times. It might be useful to present that Sandra, as an indication of how things are moving forwards. Ian From: sandra_uhling at web.de To: games_access at igda.org Date: Fri, 6 Mar 2015 18:36:21 +0100 Subject: Re: [games_access] A quick update from GDC Hi Thomas, Are there any interesting news or Information that can be presented in an event in Germany? Regards Sandra -- Diese Nachricht wurde von meinem Android Mobiltelefon mit WEB.DE Mail gesendet. Thomas Westin schrieb: Hi all, Just would like to tell you all that GDC 2015 has been a great success, and we still have one more session to go with Tara presenting at 3 pm today (in room 304, south hall). At the panel yesterday, we had at least 100 attendants (anyone counted?) and at the roundtable 34 people attended, which is more than twice the number from last year, most of which are new SIG members to be signed up this mailing list soon. We got a lot of positive feedback from people after both sessions, so all the longtime hard work is finally paying off. We now also have a clear meta-goal to focus on, based on the survey and feedback from people at GDC: that is, education. It feels like we have made a breakthrough at GDC for the first time in years - we had some great success in the past with the IGDA Accessibility Day and the IGDA Accessibility Arcades but those events were some time ago :) Combined with all the other things happening with funding by Creative Europe, Film Victoria, Screen Australia etc. I feel very confident that we are on the right track. Thanks a bunch to Ian, Richard and Tara for doing a tremendeous job with presenting, creating flyers and talking to people. Also, my thoughts go to Michelle who could not attend as her mom got seriously ill just before GDC. Finally, thanks also to DAGERS and Ian for arranging the Accessibility Drinks and CMP for highlighting our panel on the GDC website and allowing all passes to attend the advocacy track. Thanks also to everyone else who contributed in various ways which I?ve not been able to describe here. All these efforts combined has really helped making this breakthrough. I?m very proud to be part of this process and all highly competent people involved. I will post notes from the roundtable as soon as I get back home and include notes about Tara?s speech. Best, Thomas _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Mar 6 13:23:53 2015 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 6 Mar 2015 19:23:53 +0100 Subject: [games_access] A quick update from GDC Message-ID: An HTML attachment was scrubbed... URL: From i_h at hotmail.com Fri Mar 6 13:26:31 2015 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 6 Mar 2015 18:26:31 +0000 Subject: [games_access] A quick update from GDC In-Reply-To: References: , Message-ID: Also here's a list of the people who are giving those talks and panels on game accessibility this week: Hannah BunceGayle UnderwoodRichard Van TolThomas WestinTara VoelkerIan HamiltonMark BarletSteve SpohnLinda CarlsonTroy HewittJohnny RichardsonLindsay Lauters-MillerHao TangRyan StrunkRi Riu Reading that list makes me pretty happy! From: i_h at hotmail.com To: games_access at igda.org Date: Fri, 6 Mar 2015 18:11:26 +0000 Subject: Re: [games_access] A quick update from GDC Yep around 100. The panel made it into the flashforward session too (a series of 1 minute quickfire talks on why attendees should go to the full sessions), which meant a nice plug for why accessibility is important given to a crowd of 2000-3000 people in the main hall. One nice little snippet of news is that yesterday there were six different game accessibility sessions happening on the same day, across four different conferences in the UK and the USA. To my knowledge something like that hasn't happened before, and there are another three on today. Over the course of this week I'm aware of game accessibility sessions taking place at GDC (http://gdcconf.com/), CSUN (http://www.csun.edu/cod/conference/), IGC (http://www.igc15.com/), MCEC (http://www.michigancec.org/AnnualConference.aspx), Accessibility Camp Bay Area (www.accessibilitycampbay.org), and PAX East (http://east.paxsite.com/). Quite a major week for awareness raising I think, good times. It might be useful to present that Sandra, as an indication of how things are moving forwards. Ian From: sandra_uhling at web.de To: games_access at igda.org Date: Fri, 6 Mar 2015 18:36:21 +0100 Subject: Re: [games_access] A quick update from GDC Hi Thomas, Are there any interesting news or Information that can be presented in an event in Germany? Regards Sandra -- Diese Nachricht wurde von meinem Android Mobiltelefon mit WEB.DE Mail gesendet. Thomas Westin schrieb: Hi all, Just would like to tell you all that GDC 2015 has been a great success, and we still have one more session to go with Tara presenting at 3 pm today (in room 304, south hall). At the panel yesterday, we had at least 100 attendants (anyone counted?) and at the roundtable 34 people attended, which is more than twice the number from last year, most of which are new SIG members to be signed up this mailing list soon. We got a lot of positive feedback from people after both sessions, so all the longtime hard work is finally paying off. We now also have a clear meta-goal to focus on, based on the survey and feedback from people at GDC: that is, education. It feels like we have made a breakthrough at GDC for the first time in years - we had some great success in the past with the IGDA Accessibility Day and the IGDA Accessibility Arcades but those events were some time ago :) Combined with all the other things happening with funding by Creative Europe, Film Victoria, Screen Australia etc. I feel very confident that we are on the right track. Thanks a bunch to Ian, Richard and Tara for doing a tremendeous job with presenting, creating flyers and talking to people. Also, my thoughts go to Michelle who could not attend as her mom got seriously ill just before GDC. Finally, thanks also to DAGERS and Ian for arranging the Accessibility Drinks and CMP for highlighting our panel on the GDC website and allowing all passes to attend the advocacy track. Thanks also to everyone else who contributed in various ways which I?ve not been able to describe here. All these efforts combined has really helped making this breakthrough. I?m very proud to be part of this process and all highly competent people involved. I will post notes from the roundtable as soon as I get back home and include notes about Tara?s speech. Best, Thomas _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Mar 6 13:35:40 2015 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 6 Mar 2015 19:35:40 +0100 Subject: [games_access] A quick update from GDC Message-ID: An HTML attachment was scrubbed... URL: From i_h at hotmail.com Fri Mar 6 13:42:32 2015 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 6 Mar 2015 18:42:32 +0000 Subject: [games_access] A quick update from GDC In-Reply-To: References: Message-ID: Do you mean a list of all of the individual talks? From: sandra_uhling at web.de To: games_access at igda.org Date: Fri, 6 Mar 2015 19:35:40 +0100 Subject: Re: [games_access] A quick update from GDC Hi Ian, What about a list with events? Sandra Uhling, Hannover Pavillion Hannover Pavillion, Hannover, Germany 09.03.2015 18:00 http://pavillon-hannover.de/programm/veranstaltung/?nr=7794 -- Diese Nachricht wurde von meinem Android Mobiltelefon mit WEB.DE Mail gesendet. Ian Hamilton schrieb: Also here's a list of the people who are giving those talks and panels on game accessibility this week: Hannah Bunce Gayle Underwood Richard Van Tol Thomas Westin Tara Voelker Ian Hamilton Mark Barlet Steve Spohn Linda Carlson Troy Hewitt Johnny Richardson Lindsay Lauters-Miller Hao Tang Ryan Strunk Ri Riu Reading that list makes me pretty happy! From: i_h at hotmail.com To: games_access at igda.org Date: Fri, 6 Mar 2015 18:11:26 +0000 Subject: Re: [games_access] A quick update from GDC Yep around 100. The panel made it into the flashforward session too (a series of 1 minute quickfire talks on why attendees should go to the full sessions), which meant a nice plug for why accessibility is important given to a crowd of 2000-3000 people in the main hall. One nice little snippet of news is that yesterday there were six different game accessibility sessions happening on the same day, across four different conferences in the UK and the USA. To my knowledge something like that hasn't happened before, and there are another three on today. Over the course of this week I'm aware of game accessibility sessions taking place at GDC (http://gdcconf.com/), CSUN (http://www.csun.edu/cod/conference/), IGC (http://www.igc15.com/), MCEC (http://www.michigancec.org/AnnualConference.aspx), Accessibility Camp Bay Area (www.accessibilitycampbay.org), and PAX East (http://east.paxsite.com/). Quite a major week for awareness raising I think, good times. It might be useful to present that Sandra, as an indication of how things are moving forwards. Ian From: sandra_uhling at web.de To: games_access at igda.org Date: Fri, 6 Mar 2015 18:36:21 +0100 Subject: Re: [games_access] A quick update from GDC Hi Thomas, Are there any interesting news or Information that can be presented in an event in Germany? Regards Sandra -- Diese Nachricht wurde von meinem Android Mobiltelefon mit WEB.DE Mail gesendet. Thomas Westin schrieb: Hi all, Just would like to tell you all that GDC 2015 has been a great success, and we still have one more session to go with Tara presenting at 3 pm today (in room 304, south hall). At the panel yesterday, we had at least 100 attendants (anyone counted?) and at the roundtable 34 people attended, which is more than twice the number from last year, most of which are new SIG members to be signed up this mailing list soon. We got a lot of positive feedback from people after both sessions, so all the longtime hard work is finally paying off. We now also have a clear meta-goal to focus on, based on the survey and feedback from people at GDC: that is, education. It feels like we have made a breakthrough at GDC for the first time in years - we had some great success in the past with the IGDA Accessibility Day and the IGDA Accessibility Arcades but those events were some time ago :) Combined with all the other things happening with funding by Creative Europe, Film Victoria, Screen Australia etc. I feel very confident that we are on the right track. Thanks a bunch to Ian, Richard and Tara for doing a tremendeous job with presenting, creating flyers and talking to people. Also, my thoughts go to Michelle who could not attend as her mom got seriously ill just before GDC. Finally, thanks also to DAGERS and Ian for arranging the Accessibility Drinks and CMP for highlighting our panel on the GDC website and allowing all passes to attend the advocacy track. Thanks also to everyone else who contributed in various ways which I?ve not been able to describe here. All these efforts combined has really helped making this breakthrough. I?m very proud to be part of this process and all highly competent people involved. I will post notes from the roundtable as soon as I get back home and include notes about Tara?s speech. Best, Thomas _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Mar 6 13:52:54 2015 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 6 Mar 2015 18:52:54 +0000 Subject: [games_access] A quick update from GDC In-Reply-To: References: Message-ID: That is so heartening to read. Good on you all and hope for the best for Michelle and family. Barrie On 6 Mar 2015 17:29, "Thomas Westin" wrote: > Hi all, > > Just would like to tell you all that GDC 2015 has been a great success, > and we still have one more session to go with Tara presenting at 3 pm today > (in room 304, south hall). At the panel yesterday, we had at least 100 > attendants (anyone counted?) and at the roundtable 34 people attended, > which is more than twice the number from last year, most of which are new > SIG members to be signed up this mailing list soon. We got a lot of > positive feedback from people after both sessions, so all the longtime hard > work is finally paying off. We now also have a clear meta-goal to focus on, > based on the survey and feedback from people at GDC: that is, education. > > It feels like we have made a breakthrough at GDC for the first time in > years - we had some great success in the past with the IGDA Accessibility > Day and the IGDA Accessibility Arcades but those events were some time ago > :) Combined with all the other things happening with funding by Creative > Europe, Film Victoria, Screen Australia etc. I feel very confident that we > are on the right track. > > Thanks a bunch to Ian, Richard and Tara for doing a tremendeous job with > presenting, creating flyers and talking to people. Also, my thoughts go to > Michelle who could not attend as her mom got seriously ill just before GDC. > Finally, thanks also to DAGERS and Ian for arranging the Accessibility > Drinks and CMP for highlighting our panel on the GDC website and allowing > all passes to attend the advocacy track. Thanks also to everyone else who > contributed in various ways which I?ve not been able to describe here. All > these efforts combined has really helped making this breakthrough. I?m very > proud to be part of this process and all highly competent people involved. > > I will post notes from the roundtable as soon as I get back home and > include notes about Tara?s speech. > > Best, > Thomas > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Mar 6 14:23:18 2015 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 6 Mar 2015 20:23:18 +0100 Subject: [games_access] A quick update from GDC Message-ID: An HTML attachment was scrubbed... URL: From i_h at hotmail.com Sat Mar 7 03:00:18 2015 From: i_h at hotmail.com (Ian Hamilton) Date: 7 Mar 2015 00:00:18 -0800 Subject: [games_access] =?utf-8?q?Big_news=2C_PS4_zoom_=26_system_level_re?= =?utf-8?q?mapping?= Message-ID: Not officially confirmed of course, but there's an accessibility menu in the beta of the next firmware update that includes zoom and system level remap - http://gematsu.com/2015/03/ps4-firmware-2-50-adds-suspend-resume Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Sat Mar 7 11:26:10 2015 From: i_h at hotmail.com (Ian Hamilton) Date: 7 Mar 2015 08:26:10 -0800 Subject: [games_access] =?utf-8?q?Big_news=2C_PS4_zoom_=26_system_level_re?= =?utf-8?q?mapping?= Message-ID: The full beta accessibility menu is now circulating. As well as the extra low-vis options (high contrast, text size), there's also a screen reader in there. Presumably apart from remapping this all only affects the main PS4 UI and not games, but still, it's an astronomical leap forwards for consoles. https://twitter.com/isaparrot/status/574038584577015809 I think it's safe to say that you've got your news story now Sandra! Ian ----- Reply message ----- From: "Ian Hamilton" To: Subject: [games_access] Big news, PS4 zoom & system level remapping Date: Sat, Mar 7, 2015 00:00 Not officially confirmed of course, but there's an accessibility menu in the beta of the next firmware update that includes zoom and system level remap - http://gematsu.com/2015/03/ps4-firmware-2-50-adds-suspend-resume Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From javier.mairena at gmail.com Sat Mar 7 11:54:47 2015 From: javier.mairena at gmail.com (Javier Mairena) Date: Sat, 7 Mar 2015 17:54:47 +0100 Subject: [games_access] Big news, PS4 zoom & system level remapping In-Reply-To: References: Message-ID: Really great!! :) But, can we actually talk about that openly? It seems that the twitter account of the beta tester who reveated that have been deleted. On 7 March 2015 at 17:26, Ian Hamilton wrote: > The full beta accessibility menu is now circulating. As well as the > extra low-vis options (high contrast, text size), there's also a screen > reader in there. > > Presumably apart from remapping this all only affects the main PS4 UI > and not games, but still, it's an astronomical leap forwards for consoles. > > https://twitter.com/isaparrot/status/574038584577015809 > > I think it's safe to say that you've got your news story now Sandra! > > Ian > > > ----- Reply message ----- > From: "Ian Hamilton" > To: > Subject: [games_access] Big news, PS4 zoom & system level remapping > Date: Sat, Mar 7, 2015 00:00 > > Not officially confirmed of course, but there's an accessibility menu in > the beta of the next firmware update that includes zoom and system level > remap - > > http://gematsu.com/2015/03/ps4-firmware-2-50-adds-suspend-resume > > Ian > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Sat Mar 7 12:25:54 2015 From: i_h at hotmail.com (Ian Hamilton) Date: 7 Mar 2015 09:25:54 -0800 Subject: [games_access] =?utf-8?q?Big_news=2C_PS4_zoom_=26_system_level_re?= =?utf-8?q?mapping?= Message-ID: The beta testers should not have shared it, they're under NDA. However several of them have, so the cat is it out the bag now, it is public knowledge. It has been widely shared and discussed on Twitter and Reddit and covered by games press too, such as Kotaku. There are some negative reactions to these features being included in the beta (e.g. 'who would ever use remapping? Clearly a filler feature, scrap that and give us media playback instead'), so it certainly wouldn't hurt for us to catch a few of those and fix the misconceptions. Ian ----- Reply message ----- From: "Javier Mairena" To: "IGDA Games Accessibility SIG Mailing List" Subject: [games_access] Big news, PS4 zoom & system level remapping Date: Sat, Mar 7, 2015 08:55 Really great!! :) But, can we actually talk about that openly? It seems that the twitter account of the beta tester who reveated that have been deleted. On 7 March 2015 at 17:26, Ian Hamilton wrote: > The full beta accessibility menu is now circulating. As well as the > extra low-vis options (high contrast, text size), there's also a screen > reader in there. > > Presumably apart from remapping this all only affects the main PS4 UI > and not games, but still, it's an astronomical leap forwards for consoles. > > https://twitter.com/isaparrot/status/574038584577015809 > > I think it's safe to say that you've got your news story now Sandra! > > Ian > > > ----- Reply message ----- > From: "Ian Hamilton" > To: > Subject: [games_access] Big news, PS4 zoom & system level remapping > Date: Sat, Mar 7, 2015 00:00 > > Not officially confirmed of course, but there's an accessibility menu in > the beta of the next firmware update that includes zoom and system level > remap - > > http://gematsu.com/2015/03/ps4-firmware-2-50-adds-suspend-resume > > Ian > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From i_h at hotmail.com Sat Mar 7 12:32:11 2015 From: i_h at hotmail.com (Ian Hamilton) Date: 7 Mar 2015 09:32:11 -0800 Subject: [games_access] =?utf-8?q?Big_news=2C_PS4_zoom_=26_system_level_re?= =?utf-8?q?mapping?= Message-ID: Ok yep has been covered by just about everywhere now, Google News is reporting 49 news stories about it! E.g. http://m.uk.ign.com/articles/2015/03/06/app-suspension-button-mapping-reportedly-coming-with-next-ps4-update Ian ----- Reply message ----- From: "Ian Hamilton" To: "IGDA Games Accessibility SIG Mailing List" Subject: [games_access] Big news, PS4 zoom & system level remapping Date: Sat, Mar 7, 2015 09:25 The beta testers should not have shared it, they're under NDA. However several of them have, so the cat is it out the bag now, it is public knowledge. It has been widely shared and discussed on Twitter and Reddit and covered by games press too, such as Kotaku. There are some negative reactions to these features being included in the beta (e.g. 'who would ever use remapping? Clearly a filler feature, scrap that and give us media playback instead'), so it certainly wouldn't hurt for us to catch a few of those and fix the misconceptions. Ian ----- Reply message ----- From: "Javier Mairena" To: "IGDA Games Accessibility SIG Mailing List" Subject: [games_access] Big news, PS4 zoom & system level remapping Date: Sat, Mar 7, 2015 08:55 Really great!! :) But, can we actually talk about that openly? It seems that the twitter account of the beta tester who reveated that have been deleted. On 7 March 2015 at 17:26, Ian Hamilton wrote: > The full beta accessibility menu is now circulating. As well as the > extra low-vis options (high contrast, text size), there's also a screen > reader in there. > > Presumably apart from remapping this all only affects the main PS4 UI > and not games, but still, it's an astronomical leap forwards for consoles. > > https://twitter.com/isaparrot/status/574038584577015809 > > I think it's safe to say that you've got your news story now Sandra! > > Ian > > > ----- Reply message ----- > From: "Ian Hamilton" > To: > Subject: [games_access] Big news, PS4 zoom & system level remapping > Date: Sat, Mar 7, 2015 00:00 > > Not officially confirmed of course, but there's an accessibility menu in > the beta of the next firmware update that includes zoom and system level > remap - > > http://gematsu.com/2015/03/ps4-firmware-2-50-adds-suspend-resume > > Ian > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From i_h at hotmail.com Sun Mar 8 16:59:25 2015 From: i_h at hotmail.com (Ian Hamilton) Date: Sun, 8 Mar 2015 20:59:25 +0000 Subject: [games_access] Big news, PS4 zoom & system level remapping In-Reply-To: References: Message-ID: I've been keeping an eye on the reaction, lots of people saying that remap is only useful if applied per-game, a smaller number talking about having the current mapping exposed for developers to read, so they can adjust tutorials and QTEs accordingly, and a bit of concern about how much of the UI will be accessible using the text to speech. However that aside here are a few of the comments from people with disabilities, bits and pieces I've seen on reddit, neogaf, twitter, forums, news site comments etc. MOTOR: "As a one handed gamer button assignments has me excited""That is awesome""FINALLY? Custom Button Remapping for all games coming to PS4, this is legendary for disabled gamers. Go Sony!""I have a friend with no thumb on his right hand, used his index finger to both use buttons and use the stick, this will be incredible for him to be able to relocate say, X (the most commonly used button) to say, L1 (one of the most rarely used buttons).""This is an absolute godsend for me!!! I have always wanted fully customizable buttons for consoles being a one handed gamer. Many default control schemes have had me use my control pad in many awkward positions and this will make things easier.""As a disabled gamer this feature is awesome and i'm really happy it's coming""Fantastic news.""News about the system level button mapping makes me so happy! Way to go Sony! Giant leaps forward in gaming accessibility.""Sony I could hug you right now, as a disabled gamer, Universal Button Remapping is the best firmware feature ever" VISION: "Sigh. I guess I know what I'm buying next month. :D""Yo you may want to tweet @PlayStation for the Text to Speech feature to remain in the final version for PS4 2.50 update""When you talk about the PS4 update, i beg you not to pass over the text to speech feature. A true game changer for the blind.""The PS4 is going to have text to speech. Accessibility for the blind. It's pretty amazing.""I hope PlayStation keep the Text to Speech feature that is set to be released in the new update! Then I can really use my PS4.""This next PS4 update will include text to speech, and a high contrast display, which is wonderful!""man I can't wait to test that Text to Speech feature on the upcoming PS4 update. I wonder who advicated for this? If so, major props""Oh my gosh. This is awesome. I get the feeling they might roll it out eventually, but it might take a while.""Oh dear god in heaven! this is exactly the thing I've been waiting for all these years. For heaven's sake man, get me the information I need to contact sony or their playstation team, since I've got a brand new ps4 still in the box. If they put in a screenreader, you had better by golly believe that I would be playing video games with the rest of you.""Dang the stars for me not having a ps4 right now.""[wow]... If Sony is going to put in a screenreader in the firmware, I'll get a ps4 as quickly as possible. It would be so awesome to use all the other features on the device.""I was going to buy a ps4 anyway but... if this becomes a thing then my mind will be blown.""This may have just totally pushed me over to the ps4 side. I don't have one, but I've spent the past few months considering a console but there's a few reasons I haven't just jumped on the bandwagon. Never the less, I'll be following this closely. I have a couple friends who have a ps4 who I know will be very interested in this." Ian To: games_access at igda.org Subject: Re: [games_access] Big news, PS4 zoom & system level remapping From: i_h at hotmail.com Ok yep has been covered by just about everywhere now, Google News is reporting 49 news stories about it! E.g. http://m.uk.ign.com/articles/2015/03/06/app-suspension-button-mapping-reportedly-coming-with-next-ps4-update Ian ----- Reply message ----- From: "Ian Hamilton" To: "IGDA Games Accessibility SIG Mailing List" Subject: [games_access] Big news, PS4 zoom & system level remapping Date: Sat, Mar 7, 2015 09:25 The beta testers should not have shared it, they're under NDA. However several of them have, so the cat is it out the bag now, it is public knowledge. It has been widely shared and discussed on Twitter and Reddit and covered by games press too, such as Kotaku. There are some negative reactions to these features being included in the beta (e.g. 'who would ever use remapping? Clearly a filler feature, scrap that and give us media playback instead'), so it certainly wouldn't hurt for us to catch a few of those and fix the misconceptions. Ian ----- Reply message ----- From: "Javier Mairena" To: "IGDA Games Accessibility SIG Mailing List" Subject: [games_access] Big news, PS4 zoom & system level remapping Date: Sat, Mar 7, 2015 08:55 Really great!! :) But, can we actually talk about that openly? It seems that the twitter account of the beta tester who reveated that have been deleted. On 7 March 2015 at 17:26, Ian Hamilton wrote: The full beta accessibility menu is now circulating. As well as the extra low-vis options (high contrast, text size), there's also a screen reader in there. Presumably apart from remapping this all only affects the main PS4 UI and not games, but still, it's an astronomical leap forwards for consoles. https://twitter.com/isaparrot/status/574038584577015809 I think it's safe to say that you've got your news story now Sandra! Ian ----- Reply message ----- From: "Ian Hamilton" To: Subject: [games_access] Big news, PS4 zoom & system level remapping Date: Sat, Mar 7, 2015 00:00 Not officially confirmed of course, but there's an accessibility menu in the beta of the next firmware update that includes zoom and system level remap - http://gematsu.com/2015/03/ps4-firmware-2-50-adds-suspend-resume Ian _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sun Mar 8 17:20:33 2015 From: sandra_uhling at web.de (Sandra_Uhling) Date: Sun, 8 Mar 2015 22:20:33 +0100 Subject: [games_access] Big news, PS4 zoom & system level remapping In-Reply-To: References: Message-ID: <000601d059e5$b74c05e0$25e411a0$@de> Hi Ian, that is why I recommend to start at 0. Give people a picture about Game Accessibility and explain what it is. It is important to avoid bad/wrong comments. Regards, Sandra Von: games_access [mailto:games_access-bounces at igda.org] Im Auftrag von Ian Hamilton Gesendet: Sonntag, 8. M?rz 2015 21:59 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Big news, PS4 zoom & system level remapping I've been keeping an eye on the reaction, lots of people saying that remap is only useful if applied per-game, a smaller number talking about having the current mapping exposed for developers to read, so they can adjust tutorials and QTEs accordingly, and a bit of concern about how much of the UI will be accessible using the text to speech. However that aside here are a few of the comments from people with disabilities, bits and pieces I've seen on reddit, neogaf, twitter, forums, news site comments etc. MOTOR: "As a one handed gamer button assignments has me excited" "That is awesome" "FINALLY Custom Button Remapping for all games coming to PS4, this is legendary for disabled gamers. Go Sony!" "I have a friend with no thumb on his right hand, used his index finger to both use buttons and use the stick, this will be incredible for him to be able to relocate say, X (the most commonly used button) to say, L1 (one of the most rarely used buttons)." "This is an absolute godsend for me!!! I have always wanted fully customizable buttons for consoles being a one handed gamer. Many default control schemes have had me use my control pad in many awkward positions and this will make things easier." "As a disabled gamer this feature is awesome and i'm really happy it's coming" "Fantastic news." "News about the system level button mapping makes me so happy! Way to go Sony! Giant leaps forward in gaming accessibility." "Sony I could hug you right now, as a disabled gamer, Universal Button Remapping is the best firmware feature ever" VISION: "Sigh. I guess I know what I'm buying next month. :D" "Yo you may want to tweet @PlayStation for the Text to Speech feature to remain in the final version for PS4 2.50 update" "When you talk about the PS4 update, i beg you not to pass over the text to speech feature. A true game changer for the blind." "The PS4 is going to have text to speech. Accessibility for the blind. It's pretty amazing." "I hope PlayStation keep the Text to Speech feature that is set to be released in the new update! Then I can really use my PS4." "This next PS4 update will include text to speech, and a high contrast display, which is wonderful!" "man I can't wait to test that Text to Speech feature on the upcoming PS4 update. I wonder who advicated for this? If so, major props" "Oh my gosh. This is awesome. I get the feeling they might roll it out eventually, but it might take a while." "Oh dear god in heaven! this is exactly the thing I've been waiting for all these years. For heaven's sake man, get me the information I need to contact sony or their playstation team, since I've got a brand new ps4 still in the box. If they put in a screenreader, you had better by golly believe that I would be playing video games with the rest of you." "Dang the stars for me not having a ps4 right now." "[wow]... If Sony is going to put in a screenreader in the firmware, I'll get a ps4 as quickly as possible. It would be so awesome to use all the other features on the device." "I was going to buy a ps4 anyway but... if this becomes a thing then my mind will be blown." "This may have just totally pushed me over to the ps4 side. I don't have one, but I've spent the past few months considering a console but there's a few reasons I haven't just jumped on the bandwagon. Never the less, I'll be following this closely. I have a couple friends who have a ps4 who I know will be very interested in this." Ian _____ To: games_access at igda.org Subject: Re: [games_access] Big news, PS4 zoom & system level remapping From: i_h at hotmail.com Ok yep has been covered by just about everywhere now, Google News is reporting 49 news stories about it! E.g. http://m.uk.ign.com/articles/2015/03/06/app-suspension-button-mapping-report edly-coming-with-next-ps4-update Ian ----- Reply message ----- From: "Ian Hamilton" < i_h at hotmail.com> To: "IGDA Games Accessibility SIG Mailing List" < games_access at igda.org> Subject: [games_access] Big news, PS4 zoom & system level remapping Date: Sat, Mar 7, 2015 09:25 The beta testers should not have shared it, they're under NDA. However several of them have, so the cat is it out the bag now, it is public knowledge. It has been widely shared and discussed on Twitter and Reddit and covered by games press too, such as Kotaku. There are some negative reactions to these features being included in the beta (e.g. 'who would ever use remapping? Clearly a filler feature, scrap that and give us media playback instead'), so it certainly wouldn't hurt for us to catch a few of those and fix the misconceptions. Ian ----- Reply message ----- From: "Javier Mairena" < javier.mairena at gmail.com> To: "IGDA Games Accessibility SIG Mailing List" < games_access at igda.org> Subject: [games_access] Big news, PS4 zoom & system level remapping Date: Sat, Mar 7, 2015 08:55 Really great!! :) But, can we actually talk about that openly? It seems that the twitter account of the beta tester who reveated that have been deleted. On 7 March 2015 at 17:26, Ian Hamilton wrote: The full beta accessibility menu is now circulating. As well as the extra low-vis options (high contrast, text size), there's also a screen reader in there. Presumably apart from remapping this all only affects the main PS4 UI and not games, but still, it's an astronomical leap forwards for consoles. https://twitter.com/isaparrot/status/574038584577015809 I think it's safe to say that you've got your news story now Sandra! Ian ----- Reply message ----- From: "Ian Hamilton" To: Subject: [games_access] Big news, PS4 zoom & system level remapping Date: Sat, Mar 7, 2015 00:00 Not officially confirmed of course, but there's an accessibility menu in the beta of the next firmware update that includes zoom and system level remap - http://gematsu.com/2015/03/ps4-firmware-2-50-adds-suspend-resume Ian _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From tvoelker at igda-gasig.org Wed Mar 11 14:01:43 2015 From: tvoelker at igda-gasig.org (Tara Voelker) Date: Wed, 11 Mar 2015 11:01:43 -0700 Subject: [games_access] Fwd: Accessibility tool References: Message-ID: <8679AD4A-D737-4DF1-B3B8-18AA57DEEFF6@igda-gasig.org> Hi all! After my talk I met Sierra, who himself has some vision impairment. He is a developer who, on his own, developed an accessibility tool for screen magnification that's free to use. There is a really nice intro video on the website that shows off some of the features. Check it out! (Original email from Sierra with link below) -Tara Sent from my iPhone Begin forwarded message: > From: Tara Voelker > Date: March 11, 2015 at 10:52:03 AM PDT > To: "tvoelker at igda-gasig.org" > Subject: FW: Accessibility tool > > > > -----Original Message----- > From: Gmail [mailto:sierraasher at gmail.com] > Sent: Friday, March 06, 2015 4:42 PM > To: Tara Voelker > Subject: Accessibility tool > > Hi Tara! I really appreciated your talk. Glassbrick | screen magnifier is the name of the tool. It is design to help people with vision impairments use PCs but i find it is also quite useful for developing accessible graphics. And for playing games that have hard to see things. The website is www.glassbrick.org and also on Facebook.com/glassbrickMagnifier.Glassbrick completely free and I really let people know about. So if you have any other advice on how to do so I'd love to know. > > Thank you > Sierra -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Mar 11 14:10:45 2015 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 11 Mar 2015 19:10:45 +0100 Subject: [games_access] Fwd: Accessibility tool Message-ID: An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Mar 11 19:11:08 2015 From: sandra_uhling at web.de (Sandra_Uhling) Date: Thu, 12 Mar 2015 00:11:08 +0100 Subject: [games_access] Looking for feedback Message-ID: <000001d05c50$a9c4a400$fd4dec00$@de> Hello, I am looking for constructive feedback. I put all information about "hearing" in one document. https://docs.google.com/document/d/1N4Q2f_mGdt_uDtBu3ewNfMpYyBDVEjGTzo4D8_o7 6-s/edit?usp=sharing Regards, Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: From blindwolf8 at gmail.com Wed Mar 11 21:00:45 2015 From: blindwolf8 at gmail.com (Dan Fischbach) Date: Wed, 11 Mar 2015 21:00:45 -0400 Subject: [games_access] Fwd: Accessibility tool In-Reply-To: <8679AD4A-D737-4DF1-B3B8-18AA57DEEFF6@igda-gasig.org> References: <8679AD4A-D737-4DF1-B3B8-18AA57DEEFF6@igda-gasig.org> Message-ID: Good find Tara! Thanks for sharing! Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email On Wed, Mar 11, 2015 at 2:01 PM, Tara Voelker wrote: > Hi all! > > After my talk I met Sierra, who himself has some vision impairment. He is > a developer who, on his own, developed an accessibility tool for screen > magnification that's free to use. > > There is a really nice intro video on the website that shows off some of > the features. > > Check it out! > (Original email from Sierra with link below) > > -Tara > Sent from my iPhone > > Begin forwarded message: > > *From:* Tara Voelker > *Date:* March 11, 2015 at 10:52:03 AM PDT > *To:* "tvoelker at igda-gasig.org" > *Subject:* *FW: Accessibility tool* > > > > -----Original Message----- > From: Gmail [mailto:sierraasher at gmail.com ] > Sent: Friday, March 06, 2015 4:42 PM > To: Tara Voelker > Subject: Accessibility tool > > Hi Tara! I really appreciated your talk. Glassbrick | screen magnifier is > the name of the tool. It is design to help people with vision impairments > use PCs but i find it is also quite useful for developing accessible > graphics. And for playing games that have hard to see things. The website > is www.glassbrick.org and also on > Facebook.com/glassbrickMagnifier.Glassbrick completely free and I really > let people know about. So if you have any other advice on how to do so I'd > love to know. > > Thank you > Sierra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Thu Mar 12 04:55:59 2015 From: i_h at hotmail.com (Ian Hamilton) Date: Thu, 12 Mar 2015 08:55:59 +0000 Subject: [games_access] Big news, PS4 zoom & system level remapping In-Reply-To: References: , Message-ID: Official confirmation from the PlayStation blog: http://blog.us.playstation.com/2015/03/11/ps4-update-2-50-yukimura-preview-suspendresume-and-more/ From: i_h at hotmail.com To: games_access at igda.org Date: Sun, 8 Mar 2015 20:59:25 +0000 Subject: Re: [games_access] Big news, PS4 zoom & system level remapping I've been keeping an eye on the reaction, lots of people saying that remap is only useful if applied per-game, a smaller number talking about having the current mapping exposed for developers to read, so they can adjust tutorials and QTEs accordingly, and a bit of concern about how much of the UI will be accessible using the text to speech. However that aside here are a few of the comments from people with disabilities, bits and pieces I've seen on reddit, neogaf, twitter, forums, news site comments etc. MOTOR: "As a one handed gamer button assignments has me excited""That is awesome""FINALLY? Custom Button Remapping for all games coming to PS4, this is legendary for disabled gamers. Go Sony!""I have a friend with no thumb on his right hand, used his index finger to both use buttons and use the stick, this will be incredible for him to be able to relocate say, X (the most commonly used button) to say, L1 (one of the most rarely used buttons).""This is an absolute godsend for me!!! I have always wanted fully customizable buttons for consoles being a one handed gamer. Many default control schemes have had me use my control pad in many awkward positions and this will make things easier.""As a disabled gamer this feature is awesome and i'm really happy it's coming""Fantastic news.""News about the system level button mapping makes me so happy! Way to go Sony! Giant leaps forward in gaming accessibility.""Sony I could hug you right now, as a disabled gamer, Universal Button Remapping is the best firmware feature ever" VISION: "Sigh. I guess I know what I'm buying next month. :D""Yo you may want to tweet @PlayStation for the Text to Speech feature to remain in the final version for PS4 2.50 update""When you talk about the PS4 update, i beg you not to pass over the text to speech feature. A true game changer for the blind.""The PS4 is going to have text to speech. Accessibility for the blind. It's pretty amazing.""I hope PlayStation keep the Text to Speech feature that is set to be released in the new update! Then I can really use my PS4.""This next PS4 update will include text to speech, and a high contrast display, which is wonderful!""man I can't wait to test that Text to Speech feature on the upcoming PS4 update. I wonder who advicated for this? If so, major props""Oh my gosh. This is awesome. I get the feeling they might roll it out eventually, but it might take a while.""Oh dear god in heaven! this is exactly the thing I've been waiting for all these years. For heaven's sake man, get me the information I need to contact sony or their playstation team, since I've got a brand new ps4 still in the box. If they put in a screenreader, you had better by golly believe that I would be playing video games with the rest of you.""Dang the stars for me not having a ps4 right now.""[wow]... If Sony is going to put in a screenreader in the firmware, I'll get a ps4 as quickly as possible. It would be so awesome to use all the other features on the device.""I was going to buy a ps4 anyway but... if this becomes a thing then my mind will be blown.""This may have just totally pushed me over to the ps4 side. I don't have one, but I've spent the past few months considering a console but there's a few reasons I haven't just jumped on the bandwagon. Never the less, I'll be following this closely. I have a couple friends who have a ps4 who I know will be very interested in this." Ian To: games_access at igda.org Subject: Re: [games_access] Big news, PS4 zoom & system level remapping From: i_h at hotmail.com Ok yep has been covered by just about everywhere now, Google News is reporting 49 news stories about it! E.g. http://m.uk.ign.com/articles/2015/03/06/app-suspension-button-mapping-reportedly-coming-with-next-ps4-update Ian ----- Reply message ----- From: "Ian Hamilton" To: "IGDA Games Accessibility SIG Mailing List" Subject: [games_access] Big news, PS4 zoom & system level remapping Date: Sat, Mar 7, 2015 09:25 The beta testers should not have shared it, they're under NDA. However several of them have, so the cat is it out the bag now, it is public knowledge. It has been widely shared and discussed on Twitter and Reddit and covered by games press too, such as Kotaku. There are some negative reactions to these features being included in the beta (e.g. 'who would ever use remapping? Clearly a filler feature, scrap that and give us media playback instead'), so it certainly wouldn't hurt for us to catch a few of those and fix the misconceptions. Ian ----- Reply message ----- From: "Javier Mairena" To: "IGDA Games Accessibility SIG Mailing List" Subject: [games_access] Big news, PS4 zoom & system level remapping Date: Sat, Mar 7, 2015 08:55 Really great!! :) But, can we actually talk about that openly? It seems that the twitter account of the beta tester who reveated that have been deleted. On 7 March 2015 at 17:26, Ian Hamilton wrote: The full beta accessibility menu is now circulating. As well as the extra low-vis options (high contrast, text size), there's also a screen reader in there. Presumably apart from remapping this all only affects the main PS4 UI and not games, but still, it's an astronomical leap forwards for consoles. https://twitter.com/isaparrot/status/574038584577015809 I think it's safe to say that you've got your news story now Sandra! Ian ----- Reply message ----- From: "Ian Hamilton" To: Subject: [games_access] Big news, PS4 zoom & system level remapping Date: Sat, Mar 7, 2015 00:00 Not officially confirmed of course, but there's an accessibility menu in the beta of the next firmware update that includes zoom and system level remap - http://gematsu.com/2015/03/ps4-firmware-2-50-adds-suspend-resume Ian _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Thu Mar 12 04:59:35 2015 From: i_h at hotmail.com (Ian Hamilton) Date: 12 Mar 2015 01:59:35 -0700 Subject: [games_access] =?utf-8?q?Fwd=3A_Accessibility_tool?= Message-ID: There's a bit about its development up here: http://www.mediaaccess.org.au/latest_news/general/introducing-glassbrick-australia?s-home-grown-screen-magnifier Ian ----- Reply message ----- From: "Dan Fischbach" To: "IGDA Games Accessibility SIG Mailing List" Subject: [games_access] Fwd: Accessibility tool Date: Thu, Mar 12, 2015 01:01 Good find Tara! Thanks for sharing! Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email On Wed, Mar 11, 2015 at 2:01 PM, Tara Voelker wrote: > Hi all! > > After my talk I met Sierra, who himself has some vision impairment. He is > a developer who, on his own, developed an accessibility tool for screen > magnification that's free to use. > > There is a really nice intro video on the website that shows off some of > the features. > > Check it out! > (Original email from Sierra with link below) > > -Tara > Sent from my iPhone > > Begin forwarded message: > > *From:* Tara Voelker > *Date:* March 11, 2015 at 10:52:03 AM PDT > *To:* "tvoelker at igda-gasig.org" > *Subject:* *FW: Accessibility tool* > > > > -----Original Message----- > From: Gmail [mailto:sierraasher at gmail.com ] > Sent: Friday, March 06, 2015 4:42 PM > To: Tara Voelker > Subject: Accessibility tool > > Hi Tara! I really appreciated your talk. Glassbrick | screen magnifier is > the name of the tool. It is design to help people with vision impairments > use PCs but i find it is also quite useful for developing accessible > graphics. And for playing games that have hard to see things. The website > is www.glassbrick.org and also on > Facebook.com/glassbrickMagnifier.Glassbrick completely free and I really > let people know about. So if you have any other advice on how to do so I'd > love to know. > > Thank you > Sierra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From thomas at westin.nu Thu Mar 12 06:57:19 2015 From: thomas at westin.nu (Thomas Westin) Date: Thu, 12 Mar 2015 11:57:19 +0100 Subject: [games_access] Accessibility tool In-Reply-To: References: Message-ID: <0BFF43DE-5CF5-4ED7-9A58-8ABF519D1494@westin.nu> Very nice, I especially like the tracking function while writing in a text field, which I lack in the OSX Zoom function where you have to track with the mouse manually (unless I?ve missed something obvious) Best regards, Thomas PS. GDC roundtable notes will be published tomorrow, please be patient as I?m currently catching up with other work 12Mar 2015 kl. 09:59 skrev Ian Hamilton : > There's a bit about its development up here: > > http://www.mediaaccess.org.au/latest_news/general/introducing-glassbrick-australia?s-home-grown-screen-magnifier > > Ian > > > > ----- Reply message ----- > From: "Dan Fischbach" > To: "IGDA Games Accessibility SIG Mailing List" > Subject: [games_access] Fwd: Accessibility tool > Date: Thu, Mar 12, 2015 01:01 > > Good find Tara! Thanks for sharing! > > Dan Fischbach, Net+, MCP > W: danfischbach.com P: 609-458-7920 > Proud NJIT (BS) and UCF/FIEA (MS) graduate > Please consider the environment before printing this email > > On Wed, Mar 11, 2015 at 2:01 PM, Tara Voelker wrote: > Hi all! > > After my talk I met Sierra, who himself has some vision impairment. He is a developer who, on his own, developed an accessibility tool for screen magnification that's free to use. > > There is a really nice intro video on the website that shows off some of the features. > > Check it out! > (Original email from Sierra with link below) > > -Tara > Sent from my iPhone > > Begin forwarded message: > >> From: Tara Voelker >> Date: March 11, 2015 at 10:52:03 AM PDT >> To: "tvoelker at igda-gasig.org" >> Subject: FW: Accessibility tool >> >> >> >> -----Original Message----- >> From: Gmail [mailto:sierraasher at gmail.com] >> Sent: Friday, March 06, 2015 4:42 PM >> To: Tara Voelker >> Subject: Accessibility tool >> >> Hi Tara! I really appreciated your talk. Glassbrick | screen magnifier is the name of the tool. It is design to help people with vision impairments use PCs but i find it is also quite useful for developing accessible graphics. And for playing games that have hard to see things. The website is www.glassbrick.org and also on Facebook.com/glassbrickMagnifier.Glassbrick completely free and I really let people know about. So if you have any other advice on how to do so I'd love to know. >> >> Thank you >> Sierra > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Thu Mar 12 12:42:14 2015 From: steve at ablegamers.com (Steve Spohn) Date: Thu, 12 Mar 2015 12:42:14 -0400 Subject: [games_access] Big news, PS4 zoom & system level remapping In-Reply-To: References: Message-ID: I'm so glad the news about this broke. It was killing us not being able to talk about it while being under NDA. Also, more things coming. I can't say exactly what, but suffice it to say, our criteria in game reviews is changing. On Thu, Mar 12, 2015 at 4:55 AM, Ian Hamilton wrote: > Official confirmation from the PlayStation blog: > > > http://blog.us.playstation.com/2015/03/11/ps4-update-2-50-yukimura-preview-suspendresume-and-more/ > > ------------------------------ > From: i_h at hotmail.com > To: games_access at igda.org > Date: Sun, 8 Mar 2015 20:59:25 +0000 > > Subject: Re: [games_access] Big news, PS4 zoom & system level remapping > > I've been keeping an eye on the reaction, lots of people saying that > remap is only useful if applied per-game, a smaller number talking about > having the current mapping exposed for developers to read, so they can > adjust tutorials and QTEs accordingly, and a bit of concern about how much > of the UI will be accessible using the text to speech. > > However that aside here are a few of the comments from people with > disabilities, bits and pieces I've seen on reddit, neogaf, twitter, forums, > news site comments etc. > > *MOTOR:* > > "As a one handed gamer button assignments has me excited" > "That is awesome" > "FINALLY? Custom Button Remapping for all games coming to PS4, this is > legendary for disabled gamers. Go Sony!" > "I have a friend with no thumb on his right hand, used his index finger to > both use buttons and use the stick, this will be incredible for him to be > able to relocate say, X (the most commonly used button) to say, L1 (one of > the most rarely used buttons)." > "This is an absolute godsend for me!!! I have always wanted fully > customizable buttons for consoles being a one handed gamer. Many default > control schemes have had me use my control pad in many awkward positions > and this will make things easier." > "As a disabled gamer this feature is awesome and i'm really happy it's > coming" > "Fantastic news." > "News about the system level button mapping makes me so happy! Way to go > Sony! Giant leaps forward in gaming accessibility." > "Sony I could hug you right now, as a disabled gamer, Universal Button > Remapping is the best firmware feature ever" > > *VISION:* > > "Sigh. I guess I know what I'm buying next month. :D" > "Yo you may want to tweet @PlayStation for the Text to Speech feature to > remain in the final version for PS4 2.50 update" > "When you talk about the PS4 update, i beg you not to pass over the text > to speech feature. A true game changer for the blind." > "The PS4 is going to have text to speech. Accessibility for the blind. > It's pretty amazing." > "I hope PlayStation keep the Text to Speech feature that is set to be > released in the new update! Then I can really use my PS4." > "This next PS4 update will include text to speech, and a high contrast > display, which is wonderful!" > "man I can't wait to test that Text to Speech feature on the upcoming PS4 > update. I wonder who advicated for this? If so, major props" > "Oh my gosh. This is awesome. I get the feeling they might roll it out > eventually, but it might take a while." > "Oh dear god in heaven! this is exactly the thing I've been waiting for > all these years. For heaven's sake man, get me the information I need to > contact sony or their playstation team, since I've got a brand new ps4 > still in the box. If they put in a screenreader, you had better by golly > believe that I would be playing video games with the rest of you." > "Dang the stars for me not having a ps4 right now." > "[wow]... If Sony is going to put in a screenreader in the firmware, I'll > get a ps4 as quickly as possible. It would be so awesome to use all the > other features on the device." > "I was going to buy a ps4 anyway but... if this becomes a thing then my > mind will be blown." > "This may have just totally pushed me over to the ps4 side. I don't have > one, but I've spent the past few months considering a console but there's a > few reasons I haven't just jumped on the bandwagon. Never the less, I'll be > following this closely. I have a couple friends who have a ps4 who I know > will be very interested in this." > > Ian > > ------------------------------ > To: games_access at igda.org > Subject: Re: [games_access] Big news, PS4 zoom & system level remapping > From: i_h at hotmail.com > > Ok yep has been covered by just about everywhere now, Google News is > reporting 49 news stories about it! > > E.g. > http://m.uk.ign.com/articles/2015/03/06/app-suspension-button-mapping-reportedly-coming-with-next-ps4-update > > Ian > > > > ----- Reply message ----- > From: "Ian Hamilton" > To: "IGDA Games Accessibility SIG Mailing List" > Subject: [games_access] Big news, PS4 zoom & system level remapping > Date: Sat, Mar 7, 2015 09:25 > > The beta testers should not have shared it, they're under NDA. > > However several of them have, so the cat is it out the bag now, it is > public knowledge. It has been widely shared and discussed on Twitter and > Reddit and covered by games press too, such as Kotaku. > > There are some negative reactions to these features being included in > the beta (e.g. 'who would ever use remapping? Clearly a filler feature, > scrap that and give us media playback instead'), so it certainly wouldn't > hurt for us to catch a few of those and fix the misconceptions. > > Ian > > > ----- Reply message ----- > From: "Javier Mairena" > To: "IGDA Games Accessibility SIG Mailing List" > Subject: [games_access] Big news, PS4 zoom & system level remapping > Date: Sat, Mar 7, 2015 08:55 > > Really great!! :) > > But, can we actually talk about that openly? > It seems that the twitter account of the beta tester who reveated that > have been deleted. > > On 7 March 2015 at 17:26, Ian Hamilton wrote: > > The full beta accessibility menu is now circulating. As well as the > extra low-vis options (high contrast, text size), there's also a screen > reader in there. > > Presumably apart from remapping this all only affects the main PS4 UI > and not games, but still, it's an astronomical leap forwards for consoles. > > https://twitter.com/isaparrot/status/574038584577015809 > > I think it's safe to say that you've got your news story now Sandra! > > Ian > > > ----- Reply message ----- > From: "Ian Hamilton" > To: > Subject: [games_access] Big news, PS4 zoom & system level remapping > Date: Sat, Mar 7, 2015 00:00 > > Not officially confirmed of course, but there's an accessibility menu in > the beta of the next firmware update that includes zoom and system level > remap - > > http://gematsu.com/2015/03/ps4-firmware-2-50-adds-suspend-resume > > Ian > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG > website page is http://igda-gasig.org > _______________________________________________ games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG > website page is http://igda-gasig.org > > _______________________________________________ games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG > website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn *Chief Operations Officer* AbleGamers Charity AbleGamers.com | Facebook | Twitter Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to *everyone*: Includification.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Thu Mar 12 17:53:37 2015 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 12 Mar 2015 21:53:37 +0000 Subject: [games_access] Big news, PS4 zoom & system level remapping In-Reply-To: References: Message-ID: Good news whatever way you look at it, despite it taking Sony 20 years of Playstation development to finally acknowledge this huge need. Good to hear of your involvement Steve. Are there any fuller details on what the remapping will enable? Is it one single profile, which is applied across the board? Or can you profile shift to pull up different set-ups as you need them? For instance, I'd like to be able to map RT, LT and L-stick LEFT,Right to a single stick for some driving games. Is that possible? Also, can you do anything with the motion-controls? Motion sensors since the Wii cause huge barriers obviously for some players. Would be great if there was a way to simulate these using a hand-set. At the minute the Titan One adapter gives you a little access to these using alternative controls, but it's not great. Will the other options work in any games, or will they have to be specially adapted? Really keen to find out more. Barrie On 12 March 2015 at 16:42, Steve Spohn wrote: > I'm so glad the news about this broke. It was killing us not being able to > talk about it while being under NDA. > > Also, more things coming. I can't say exactly what, but suffice it to say, > our criteria in game reviews is changing. > > > > On Thu, Mar 12, 2015 at 4:55 AM, Ian Hamilton wrote: > >> Official confirmation from the PlayStation blog: >> >> >> http://blog.us.playstation.com/2015/03/11/ps4-update-2-50-yukimura-preview-suspendresume-and-more/ >> >> ------------------------------ >> From: i_h at hotmail.com >> To: games_access at igda.org >> Date: Sun, 8 Mar 2015 20:59:25 +0000 >> >> Subject: Re: [games_access] Big news, PS4 zoom & system level remapping >> >> I've been keeping an eye on the reaction, lots of people saying that >> remap is only useful if applied per-game, a smaller number talking about >> having the current mapping exposed for developers to read, so they can >> adjust tutorials and QTEs accordingly, and a bit of concern about how much >> of the UI will be accessible using the text to speech. >> >> However that aside here are a few of the comments from people with >> disabilities, bits and pieces I've seen on reddit, neogaf, twitter, forums, >> news site comments etc. >> >> *MOTOR:* >> >> "As a one handed gamer button assignments has me excited" >> "That is awesome" >> "FINALLY? Custom Button Remapping for all games coming to PS4, this is >> legendary for disabled gamers. Go Sony!" >> "I have a friend with no thumb on his right hand, used his index finger >> to both use buttons and use the stick, this will be incredible for him to >> be able to relocate say, X (the most commonly used button) to say, L1 (one >> of the most rarely used buttons)." >> "This is an absolute godsend for me!!! I have always wanted fully >> customizable buttons for consoles being a one handed gamer. Many default >> control schemes have had me use my control pad in many awkward positions >> and this will make things easier." >> "As a disabled gamer this feature is awesome and i'm really happy it's >> coming" >> "Fantastic news." >> "News about the system level button mapping makes me so happy! Way to go >> Sony! Giant leaps forward in gaming accessibility." >> "Sony I could hug you right now, as a disabled gamer, Universal Button >> Remapping is the best firmware feature ever" >> >> *VISION:* >> >> "Sigh. I guess I know what I'm buying next month. :D" >> "Yo you may want to tweet @PlayStation for the Text to Speech feature to >> remain in the final version for PS4 2.50 update" >> "When you talk about the PS4 update, i beg you not to pass over the text >> to speech feature. A true game changer for the blind." >> "The PS4 is going to have text to speech. Accessibility for the blind. >> It's pretty amazing." >> "I hope PlayStation keep the Text to Speech feature that is set to be >> released in the new update! Then I can really use my PS4." >> "This next PS4 update will include text to speech, and a high contrast >> display, which is wonderful!" >> "man I can't wait to test that Text to Speech feature on the upcoming PS4 >> update. I wonder who advicated for this? If so, major props" >> "Oh my gosh. This is awesome. I get the feeling they might roll it out >> eventually, but it might take a while." >> "Oh dear god in heaven! this is exactly the thing I've been waiting for >> all these years. For heaven's sake man, get me the information I need to >> contact sony or their playstation team, since I've got a brand new ps4 >> still in the box. If they put in a screenreader, you had better by golly >> believe that I would be playing video games with the rest of you." >> "Dang the stars for me not having a ps4 right now." >> "[wow]... If Sony is going to put in a screenreader in the firmware, I'll >> get a ps4 as quickly as possible. It would be so awesome to use all the >> other features on the device." >> "I was going to buy a ps4 anyway but... if this becomes a thing then my >> mind will be blown." >> "This may have just totally pushed me over to the ps4 side. I don't have >> one, but I've spent the past few months considering a console but there's a >> few reasons I haven't just jumped on the bandwagon. Never the less, I'll be >> following this closely. I have a couple friends who have a ps4 who I know >> will be very interested in this." >> >> Ian >> >> ------------------------------ >> To: games_access at igda.org >> Subject: Re: [games_access] Big news, PS4 zoom & system level remapping >> From: i_h at hotmail.com >> >> Ok yep has been covered by just about everywhere now, Google News is >> reporting 49 news stories about it! >> >> E.g. >> http://m.uk.ign.com/articles/2015/03/06/app-suspension-button-mapping-reportedly-coming-with-next-ps4-update >> >> Ian >> >> >> >> ----- Reply message ----- >> From: "Ian Hamilton" >> To: "IGDA Games Accessibility SIG Mailing List" >> Subject: [games_access] Big news, PS4 zoom & system level remapping >> Date: Sat, Mar 7, 2015 09:25 >> >> The beta testers should not have shared it, they're under NDA. >> >> However several of them have, so the cat is it out the bag now, it is >> public knowledge. It has been widely shared and discussed on Twitter and >> Reddit and covered by games press too, such as Kotaku. >> >> There are some negative reactions to these features being included in >> the beta (e.g. 'who would ever use remapping? Clearly a filler feature, >> scrap that and give us media playback instead'), so it certainly wouldn't >> hurt for us to catch a few of those and fix the misconceptions. >> >> Ian >> >> >> ----- Reply message ----- >> From: "Javier Mairena" >> To: "IGDA Games Accessibility SIG Mailing List" >> Subject: [games_access] Big news, PS4 zoom & system level remapping >> Date: Sat, Mar 7, 2015 08:55 >> >> Really great!! :) >> >> But, can we actually talk about that openly? >> It seems that the twitter account of the beta tester who reveated that >> have been deleted. >> >> On 7 March 2015 at 17:26, Ian Hamilton wrote: >> >> The full beta accessibility menu is now circulating. As well as the >> extra low-vis options (high contrast, text size), there's also a screen >> reader in there. >> >> Presumably apart from remapping this all only affects the main PS4 UI >> and not games, but still, it's an astronomical leap forwards for consoles. >> >> https://twitter.com/isaparrot/status/574038584577015809 >> >> I think it's safe to say that you've got your news story now Sandra! >> >> Ian >> >> >> ----- Reply message ----- >> From: "Ian Hamilton" >> To: >> Subject: [games_access] Big news, PS4 zoom & system level remapping >> Date: Sat, Mar 7, 2015 00:00 >> >> Not officially confirmed of course, but there's an accessibility menu >> in the beta of the next firmware update that includes zoom and system level >> remap - >> >> http://gematsu.com/2015/03/ps4-firmware-2-50-adds-suspend-resume >> >> Ian >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> >> >> _______________________________________________ games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG >> website page is http://igda-gasig.org >> _______________________________________________ games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG >> website page is http://igda-gasig.org >> >> _______________________________________________ games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG >> website page is http://igda-gasig.org >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > > -- > Steve Spohn > > *Chief Operations Officer* > > AbleGamers Charity > AbleGamers.com | Facebook > | Twitter > > > Read the award-winning, critically acclaimed set of game accessibility > guidelines for developers to create mainstream games that are accessible to > *everyone*: Includification.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Thu Mar 12 18:07:19 2015 From: steve at ablegamers.com (Steve Spohn) Date: Thu, 12 Mar 2015 18:07:19 -0400 Subject: [games_access] Big news, PS4 zoom & system level remapping In-Reply-To: References: Message-ID: There will be more than one profile, but it is across the board. So you will need to change the remapping across all games if you need it changed for one. It has nothing to do with motion controls, as well. There's also the thing built-in to emulate a joy to key simulation. This is purely for buttons to be rearranged. Also, there are some other amazing changes such as contrast, text enlarging, and screen inversion, All things that will help gamers with visual disabilities. Our fight is far from over, but baby steps. On Thu, Mar 12, 2015 at 5:53 PM, Barrie Ellis wrote: > Good news whatever way you look at it, despite it taking Sony 20 years of > Playstation development to finally acknowledge this huge need. Good to hear > of your involvement Steve. > > Are there any fuller details on what the remapping will enable? Is it one > single profile, which is applied across the board? Or can you profile shift > to pull up different set-ups as you need them? For instance, I'd like to be > able to map RT, LT and L-stick LEFT,Right to a single stick for some > driving games. Is that possible? Also, can you do anything with the > motion-controls? Motion sensors since the Wii cause huge barriers obviously > for some players. Would be great if there was a way to simulate these using > a hand-set. At the minute the Titan One adapter gives you a little access > to these using alternative controls, but it's not great. > > Will the other options work in any games, or will they have to be > specially adapted? > > Really keen to find out more. > > Barrie > > > > On 12 March 2015 at 16:42, Steve Spohn wrote: > >> I'm so glad the news about this broke. It was killing us not being able >> to talk about it while being under NDA. >> >> Also, more things coming. I can't say exactly what, but suffice it to >> say, our criteria in game reviews is changing. >> >> >> >> On Thu, Mar 12, 2015 at 4:55 AM, Ian Hamilton wrote: >> >>> Official confirmation from the PlayStation blog: >>> >>> >>> http://blog.us.playstation.com/2015/03/11/ps4-update-2-50-yukimura-preview-suspendresume-and-more/ >>> >>> ------------------------------ >>> From: i_h at hotmail.com >>> To: games_access at igda.org >>> Date: Sun, 8 Mar 2015 20:59:25 +0000 >>> >>> Subject: Re: [games_access] Big news, PS4 zoom & system level remapping >>> >>> I've been keeping an eye on the reaction, lots of people saying that >>> remap is only useful if applied per-game, a smaller number talking >>> about having the current mapping exposed for developers to read, so they >>> can adjust tutorials and QTEs accordingly, and a bit of concern about how >>> much of the UI will be accessible using the text to speech. >>> >>> However that aside here are a few of the comments from people with >>> disabilities, bits and pieces I've seen on reddit, neogaf, twitter, forums, >>> news site comments etc. >>> >>> *MOTOR:* >>> >>> "As a one handed gamer button assignments has me excited" >>> "That is awesome" >>> "FINALLY? Custom Button Remapping for all games coming to PS4, this is >>> legendary for disabled gamers. Go Sony!" >>> "I have a friend with no thumb on his right hand, used his index finger >>> to both use buttons and use the stick, this will be incredible for him to >>> be able to relocate say, X (the most commonly used button) to say, L1 (one >>> of the most rarely used buttons)." >>> "This is an absolute godsend for me!!! I have always wanted fully >>> customizable buttons for consoles being a one handed gamer. Many default >>> control schemes have had me use my control pad in many awkward positions >>> and this will make things easier." >>> "As a disabled gamer this feature is awesome and i'm really happy it's >>> coming" >>> "Fantastic news." >>> "News about the system level button mapping makes me so happy! Way to go >>> Sony! Giant leaps forward in gaming accessibility." >>> "Sony I could hug you right now, as a disabled gamer, Universal Button >>> Remapping is the best firmware feature ever" >>> >>> *VISION:* >>> >>> "Sigh. I guess I know what I'm buying next month. :D" >>> "Yo you may want to tweet @PlayStation for the Text to Speech feature to >>> remain in the final version for PS4 2.50 update" >>> "When you talk about the PS4 update, i beg you not to pass over the text >>> to speech feature. A true game changer for the blind." >>> "The PS4 is going to have text to speech. Accessibility for the blind. >>> It's pretty amazing." >>> "I hope PlayStation keep the Text to Speech feature that is set to be >>> released in the new update! Then I can really use my PS4." >>> "This next PS4 update will include text to speech, and a high contrast >>> display, which is wonderful!" >>> "man I can't wait to test that Text to Speech feature on the upcoming >>> PS4 update. I wonder who advicated for this? If so, major props" >>> "Oh my gosh. This is awesome. I get the feeling they might roll it out >>> eventually, but it might take a while." >>> "Oh dear god in heaven! this is exactly the thing I've been waiting for >>> all these years. For heaven's sake man, get me the information I need to >>> contact sony or their playstation team, since I've got a brand new ps4 >>> still in the box. If they put in a screenreader, you had better by golly >>> believe that I would be playing video games with the rest of you." >>> "Dang the stars for me not having a ps4 right now." >>> "[wow]... If Sony is going to put in a screenreader in the firmware, >>> I'll get a ps4 as quickly as possible. It would be so awesome to use all >>> the other features on the device." >>> "I was going to buy a ps4 anyway but... if this becomes a thing then my >>> mind will be blown." >>> "This may have just totally pushed me over to the ps4 side. I don't have >>> one, but I've spent the past few months considering a console but there's a >>> few reasons I haven't just jumped on the bandwagon. Never the less, I'll be >>> following this closely. I have a couple friends who have a ps4 who I know >>> will be very interested in this." >>> >>> Ian >>> >>> ------------------------------ >>> To: games_access at igda.org >>> Subject: Re: [games_access] Big news, PS4 zoom & system level remapping >>> From: i_h at hotmail.com >>> >>> Ok yep has been covered by just about everywhere now, Google News is >>> reporting 49 news stories about it! >>> >>> E.g. >>> http://m.uk.ign.com/articles/2015/03/06/app-suspension-button-mapping-reportedly-coming-with-next-ps4-update >>> >>> Ian >>> >>> >>> >>> ----- Reply message ----- >>> From: "Ian Hamilton" >>> To: "IGDA Games Accessibility SIG Mailing List" >>> Subject: [games_access] Big news, PS4 zoom & system level remapping >>> Date: Sat, Mar 7, 2015 09:25 >>> >>> The beta testers should not have shared it, they're under NDA. >>> >>> However several of them have, so the cat is it out the bag now, it is >>> public knowledge. It has been widely shared and discussed on Twitter and >>> Reddit and covered by games press too, such as Kotaku. >>> >>> There are some negative reactions to these features being included in >>> the beta (e.g. 'who would ever use remapping? Clearly a filler feature, >>> scrap that and give us media playback instead'), so it certainly wouldn't >>> hurt for us to catch a few of those and fix the misconceptions. >>> >>> Ian >>> >>> >>> ----- Reply message ----- >>> From: "Javier Mairena" >>> To: "IGDA Games Accessibility SIG Mailing List" >>> Subject: [games_access] Big news, PS4 zoom & system level remapping >>> Date: Sat, Mar 7, 2015 08:55 >>> >>> Really great!! :) >>> >>> But, can we actually talk about that openly? >>> It seems that the twitter account of the beta tester who reveated that >>> have been deleted. >>> >>> On 7 March 2015 at 17:26, Ian Hamilton wrote: >>> >>> The full beta accessibility menu is now circulating. As well as the >>> extra low-vis options (high contrast, text size), there's also a screen >>> reader in there. >>> >>> Presumably apart from remapping this all only affects the main PS4 UI >>> and not games, but still, it's an astronomical leap forwards for consoles. >>> >>> https://twitter.com/isaparrot/status/574038584577015809 >>> >>> I think it's safe to say that you've got your news story now Sandra! >>> >>> Ian >>> >>> >>> ----- Reply message ----- >>> From: "Ian Hamilton" >>> To: >>> Subject: [games_access] Big news, PS4 zoom & system level remapping >>> Date: Sat, Mar 7, 2015 00:00 >>> >>> Not officially confirmed of course, but there's an accessibility menu >>> in the beta of the next firmware update that includes zoom and system level >>> remap - >>> >>> http://gematsu.com/2015/03/ps4-firmware-2-50-adds-suspend-resume >>> >>> Ian >>> >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> https://pairlist7.pair.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >>> >>> >>> >>> _______________________________________________ games_access mailing >>> list games_access at igda.org >>> https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG >>> website page is http://igda-gasig.org >>> _______________________________________________ games_access mailing >>> list games_access at igda.org >>> https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG >>> website page is http://igda-gasig.org >>> >>> _______________________________________________ games_access mailing >>> list games_access at igda.org >>> https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG >>> website page is http://igda-gasig.org >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> https://pairlist7.pair.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >>> >>> >> >> >> -- >> Steve Spohn >> >> *Chief Operations Officer* >> >> AbleGamers Charity >> AbleGamers.com | Facebook >> | Twitter >> >> >> Read the award-winning, critically acclaimed set of game accessibility >> guidelines for developers to create mainstream games that are accessible to >> *everyone*: Includification.com >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn *Chief Operations Officer* AbleGamers Charity AbleGamers.com | Facebook | Twitter Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to *everyone*: Includification.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Thu Mar 12 21:27:50 2015 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 13 Mar 2015 01:27:50 +0000 Subject: [games_access] Big news, PS4 zoom & system level remapping In-Reply-To: References: , , , , , Message-ID: On the plus side they've at least been made aware of the need for per-game profiles, and system updates happen regularly enough. 100% agree about baby steps, I'd be pretty surprised if this turns out to be the end-state of remapping. The vision stuff that's in the beta is all public knowledge now, up here: http://oyster.ignimgs.com/wordpress/stg.ign.com/2015/03/accessibility_ps4.jpg In particular, the screenreader... again in terms of baby steps, even if its limited in scope for now, it's still an astronomical step in the right direction, good times eh? Date: Thu, 12 Mar 2015 18:07:19 -0400 From: steve at ablegamers.com To: games_access at igda.org Subject: Re: [games_access] Big news, PS4 zoom & system level remapping There will be more than one profile, but it is across the board. So you will need to change the remapping across all games if you need it changed for one. It has nothing to do with motion controls, as well. There's also the thing built-in to emulate a joy to key simulation. This is purely for buttons to be rearranged. Also, there are some other amazing changes such as contrast, text enlarging, and screen inversion, All things that will help gamers with visual disabilities. Our fight is far from over, but baby steps. On Thu, Mar 12, 2015 at 5:53 PM, Barrie Ellis wrote: Good news whatever way you look at it, despite it taking Sony 20 years of Playstation development to finally acknowledge this huge need. Good to hear of your involvement Steve. Are there any fuller details on what the remapping will enable? Is it one single profile, which is applied across the board? Or can you profile shift to pull up different set-ups as you need them? For instance, I'd like to be able to map RT, LT and L-stick LEFT,Right to a single stick for some driving games. Is that possible? Also, can you do anything with the motion-controls? Motion sensors since the Wii cause huge barriers obviously for some players. Would be great if there was a way to simulate these using a hand-set. At the minute the Titan One adapter gives you a little access to these using alternative controls, but it's not great. Will the other options work in any games, or will they have to be specially adapted? Really keen to find out more. Barrie On 12 March 2015 at 16:42, Steve Spohn wrote: I'm so glad the news about this broke. It was killing us not being able to talk about it while being under NDA. Also, more things coming. I can't say exactly what, but suffice it to say, our criteria in game reviews is changing. On Thu, Mar 12, 2015 at 4:55 AM, Ian Hamilton wrote: Official confirmation from the PlayStation blog: http://blog.us.playstation.com/2015/03/11/ps4-update-2-50-yukimura-preview-suspendresume-and-more/ From: i_h at hotmail.com To: games_access at igda.org Date: Sun, 8 Mar 2015 20:59:25 +0000 Subject: Re: [games_access] Big news, PS4 zoom & system level remapping I've been keeping an eye on the reaction, lots of people saying that remap is only useful if applied per-game, a smaller number talking about having the current mapping exposed for developers to read, so they can adjust tutorials and QTEs accordingly, and a bit of concern about how much of the UI will be accessible using the text to speech. However that aside here are a few of the comments from people with disabilities, bits and pieces I've seen on reddit, neogaf, twitter, forums, news site comments etc. MOTOR: "As a one handed gamer button assignments has me excited""That is awesome""FINALLY? Custom Button Remapping for all games coming to PS4, this is legendary for disabled gamers. Go Sony!""I have a friend with no thumb on his right hand, used his index finger to both use buttons and use the stick, this will be incredible for him to be able to relocate say, X (the most commonly used button) to say, L1 (one of the most rarely used buttons).""This is an absolute godsend for me!!! I have always wanted fully customizable buttons for consoles being a one handed gamer. Many default control schemes have had me use my control pad in many awkward positions and this will make things easier.""As a disabled gamer this feature is awesome and i'm really happy it's coming""Fantastic news.""News about the system level button mapping makes me so happy! Way to go Sony! Giant leaps forward in gaming accessibility.""Sony I could hug you right now, as a disabled gamer, Universal Button Remapping is the best firmware feature ever" VISION: "Sigh. I guess I know what I'm buying next month. :D""Yo you may want to tweet @PlayStation for the Text to Speech feature to remain in the final version for PS4 2.50 update""When you talk about the PS4 update, i beg you not to pass over the text to speech feature. A true game changer for the blind.""The PS4 is going to have text to speech. Accessibility for the blind. It's pretty amazing.""I hope PlayStation keep the Text to Speech feature that is set to be released in the new update! Then I can really use my PS4.""This next PS4 update will include text to speech, and a high contrast display, which is wonderful!""man I can't wait to test that Text to Speech feature on the upcoming PS4 update. I wonder who advicated for this? If so, major props""Oh my gosh. This is awesome. I get the feeling they might roll it out eventually, but it might take a while.""Oh dear god in heaven! this is exactly the thing I've been waiting for all these years. For heaven's sake man, get me the information I need to contact sony or their playstation team, since I've got a brand new ps4 still in the box. If they put in a screenreader, you had better by golly believe that I would be playing video games with the rest of you.""Dang the stars for me not having a ps4 right now.""[wow]... If Sony is going to put in a screenreader in the firmware, I'll get a ps4 as quickly as possible. It would be so awesome to use all the other features on the device.""I was going to buy a ps4 anyway but... if this becomes a thing then my mind will be blown.""This may have just totally pushed me over to the ps4 side. I don't have one, but I've spent the past few months considering a console but there's a few reasons I haven't just jumped on the bandwagon. Never the less, I'll be following this closely. I have a couple friends who have a ps4 who I know will be very interested in this." Ian To: games_access at igda.org Subject: Re: [games_access] Big news, PS4 zoom & system level remapping From: i_h at hotmail.com Ok yep has been covered by just about everywhere now, Google News is reporting 49 news stories about it! E.g. http://m.uk.ign.com/articles/2015/03/06/app-suspension-button-mapping-reportedly-coming-with-next-ps4-update Ian ----- Reply message ----- From: "Ian Hamilton" To: "IGDA Games Accessibility SIG Mailing List" Subject: [games_access] Big news, PS4 zoom & system level remapping Date: Sat, Mar 7, 2015 09:25 The beta testers should not have shared it, they're under NDA. However several of them have, so the cat is it out the bag now, it is public knowledge. It has been widely shared and discussed on Twitter and Reddit and covered by games press too, such as Kotaku. There are some negative reactions to these features being included in the beta (e.g. 'who would ever use remapping? Clearly a filler feature, scrap that and give us media playback instead'), so it certainly wouldn't hurt for us to catch a few of those and fix the misconceptions. Ian ----- Reply message ----- From: "Javier Mairena" To: "IGDA Games Accessibility SIG Mailing List" Subject: [games_access] Big news, PS4 zoom & system level remapping Date: Sat, Mar 7, 2015 08:55 Really great!! :) But, can we actually talk about that openly? It seems that the twitter account of the beta tester who reveated that have been deleted. On 7 March 2015 at 17:26, Ian Hamilton wrote: The full beta accessibility menu is now circulating. As well as the extra low-vis options (high contrast, text size), there's also a screen reader in there. Presumably apart from remapping this all only affects the main PS4 UI and not games, but still, it's an astronomical leap forwards for consoles. https://twitter.com/isaparrot/status/574038584577015809 I think it's safe to say that you've got your news story now Sandra! Ian ----- Reply message ----- From: "Ian Hamilton" To: Subject: [games_access] Big news, PS4 zoom & system level remapping Date: Sat, Mar 7, 2015 00:00 Not officially confirmed of course, but there's an accessibility menu in the beta of the next firmware update that includes zoom and system level remap - http://gematsu.com/2015/03/ps4-firmware-2-50-adds-suspend-resume Ian _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -- Steve Spohn Chief Operations Officer AbleGamers CharityAbleGamers.com | Facebook | Twitter Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to everyone: Includification.com _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -- Steve Spohn Chief Operations Officer AbleGamers CharityAbleGamers.com | Facebook | Twitter Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to everyone: Includification.com _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Mar 13 02:52:24 2015 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 13 Mar 2015 06:52:24 +0000 Subject: [games_access] Big news, PS4 zoom & system level remapping In-Reply-To: References: Message-ID: Let's hope with all the overt and covert behind the scenes pushing for access, there starts to be some accessibility one-upmanship with platform developers. It's really hopeful, positive news. Here's to more of it. Barrie On 13 Mar 2015 01:27, "Ian Hamilton" wrote: > On the plus side they've at least been made aware of the need for per-game > profiles, and system updates happen regularly enough. 100% agree about baby > steps, I'd be pretty surprised if this turns out to be the end-state of > remapping. > > The vision stuff that's in the beta is all public knowledge now, up here: > http://oyster.ignimgs.com/wordpress/stg.ign.com/2015/03/accessibility_ps4.jpg > > In particular, the screenreader... again in terms of baby steps, even if > its limited in scope for now, it's still an astronomical step in the right > direction, good times eh? > > ------------------------------ > Date: Thu, 12 Mar 2015 18:07:19 -0400 > From: steve at ablegamers.com > To: games_access at igda.org > Subject: Re: [games_access] Big news, PS4 zoom & system level remapping > > There will be more than one profile, but it is across the board. So you > will need to change the remapping across all games if you need it changed > for one. It has nothing to do with motion controls, as well. There's also > the thing built-in to emulate a joy to key simulation. This is purely for > buttons to be rearranged. > > Also, there are some other amazing changes such as contrast, text > enlarging, and screen inversion, All things that will help gamers with > visual disabilities. > > Our fight is far from over, but baby steps. > > On Thu, Mar 12, 2015 at 5:53 PM, Barrie Ellis < > barrie.ellis at oneswitch.org.uk> wrote: > > Good news whatever way you look at it, despite it taking Sony 20 years of > Playstation development to finally acknowledge this huge need. Good to hear > of your involvement Steve. > > Are there any fuller details on what the remapping will enable? Is it one > single profile, which is applied across the board? Or can you profile shift > to pull up different set-ups as you need them? For instance, I'd like to be > able to map RT, LT and L-stick LEFT,Right to a single stick for some > driving games. Is that possible? Also, can you do anything with the > motion-controls? Motion sensors since the Wii cause huge barriers obviously > for some players. Would be great if there was a way to simulate these using > a hand-set. At the minute the Titan One adapter gives you a little access > to these using alternative controls, but it's not great. > > Will the other options work in any games, or will they have to be > specially adapted? > > Really keen to find out more. > > Barrie > > > > On 12 March 2015 at 16:42, Steve Spohn wrote: > > I'm so glad the news about this broke. It was killing us not being able to > talk about it while being under NDA. > > Also, more things coming. I can't say exactly what, but suffice it to say, > our criteria in game reviews is changing. > > > > On Thu, Mar 12, 2015 at 4:55 AM, Ian Hamilton wrote: > > Official confirmation from the PlayStation blog: > > > http://blog.us.playstation.com/2015/03/11/ps4-update-2-50-yukimura-preview-suspendresume-and-more/ > > ------------------------------ > From: i_h at hotmail.com > To: games_access at igda.org > Date: Sun, 8 Mar 2015 20:59:25 +0000 > > Subject: Re: [games_access] Big news, PS4 zoom & system level remapping > > I've been keeping an eye on the reaction, lots of people saying that > remap is only useful if applied per-game, a smaller number talking about > having the current mapping exposed for developers to read, so they can > adjust tutorials and QTEs accordingly, and a bit of concern about how much > of the UI will be accessible using the text to speech. > > However that aside here are a few of the comments from people with > disabilities, bits and pieces I've seen on reddit, neogaf, twitter, forums, > news site comments etc. > > *MOTOR:* > > "As a one handed gamer button assignments has me excited" > "That is awesome" > "FINALLY? Custom Button Remapping for all games coming to PS4, this is > legendary for disabled gamers. Go Sony!" > "I have a friend with no thumb on his right hand, used his index finger to > both use buttons and use the stick, this will be incredible for him to be > able to relocate say, X (the most commonly used button) to say, L1 (one of > the most rarely used buttons)." > "This is an absolute godsend for me!!! I have always wanted fully > customizable buttons for consoles being a one handed gamer. Many default > control schemes have had me use my control pad in many awkward positions > and this will make things easier." > "As a disabled gamer this feature is awesome and i'm really happy it's > coming" > "Fantastic news." > "News about the system level button mapping makes me so happy! Way to go > Sony! Giant leaps forward in gaming accessibility." > "Sony I could hug you right now, as a disabled gamer, Universal Button > Remapping is the best firmware feature ever" > > *VISION:* > > "Sigh. I guess I know what I'm buying next month. :D" > "Yo you may want to tweet @PlayStation for the Text to Speech feature to > remain in the final version for PS4 2.50 update" > "When you talk about the PS4 update, i beg you not to pass over the text > to speech feature. A true game changer for the blind." > "The PS4 is going to have text to speech. Accessibility for the blind. > It's pretty amazing." > "I hope PlayStation keep the Text to Speech feature that is set to be > released in the new update! Then I can really use my PS4." > "This next PS4 update will include text to speech, and a high contrast > display, which is wonderful!" > "man I can't wait to test that Text to Speech feature on the upcoming PS4 > update. I wonder who advicated for this? If so, major props" > "Oh my gosh. This is awesome. I get the feeling they might roll it out > eventually, but it might take a while." > "Oh dear god in heaven! this is exactly the thing I've been waiting for > all these years. For heaven's sake man, get me the information I need to > contact sony or their playstation team, since I've got a brand new ps4 > still in the box. If they put in a screenreader, you had better by golly > believe that I would be playing video games with the rest of you." > "Dang the stars for me not having a ps4 right now." > "[wow]... If Sony is going to put in a screenreader in the firmware, I'll > get a ps4 as quickly as possible. It would be so awesome to use all the > other features on the device." > "I was going to buy a ps4 anyway but... if this becomes a thing then my > mind will be blown." > "This may have just totally pushed me over to the ps4 side. I don't have > one, but I've spent the past few months considering a console but there's a > few reasons I haven't just jumped on the bandwagon. Never the less, I'll be > following this closely. I have a couple friends who have a ps4 who I know > will be very interested in this." > > Ian > > ------------------------------ > To: games_access at igda.org > Subject: Re: [games_access] Big news, PS4 zoom & system level remapping > From: i_h at hotmail.com > > Ok yep has been covered by just about everywhere now, Google News is > reporting 49 news stories about it! > > E.g. > http://m.uk.ign.com/articles/2015/03/06/app-suspension-button-mapping-reportedly-coming-with-next-ps4-update > > Ian > > > > ----- Reply message ----- > From: "Ian Hamilton" > To: "IGDA Games Accessibility SIG Mailing List" > Subject: [games_access] Big news, PS4 zoom & system level remapping > Date: Sat, Mar 7, 2015 09:25 > > The beta testers should not have shared it, they're under NDA. > > However several of them have, so the cat is it out the bag now, it is > public knowledge. It has been widely shared and discussed on Twitter and > Reddit and covered by games press too, such as Kotaku. > > There are some negative reactions to these features being included in > the beta (e.g. 'who would ever use remapping? Clearly a filler feature, > scrap that and give us media playback instead'), so it certainly wouldn't > hurt for us to catch a few of those and fix the misconceptions. > > Ian > > > ----- Reply message ----- > From: "Javier Mairena" > To: "IGDA Games Accessibility SIG Mailing List" > Subject: [games_access] Big news, PS4 zoom & system level remapping > Date: Sat, Mar 7, 2015 08:55 > > Really great!! :) > > But, can we actually talk about that openly? > It seems that the twitter account of the beta tester who reveated that > have been deleted. > > On 7 March 2015 at 17:26, Ian Hamilton wrote: > > The full beta accessibility menu is now circulating. As well as the > extra low-vis options (high contrast, text size), there's also a screen > reader in there. > > Presumably apart from remapping this all only affects the main PS4 UI > and not games, but still, it's an astronomical leap forwards for consoles. > > https://twitter.com/isaparrot/status/574038584577015809 > > I think it's safe to say that you've got your news story now Sandra! > > Ian > > > ----- Reply message ----- > From: "Ian Hamilton" > To: > Subject: [games_access] Big news, PS4 zoom & system level remapping > Date: Sat, Mar 7, 2015 00:00 > > Not officially confirmed of course, but there's an accessibility menu in > the beta of the next firmware update that includes zoom and system level > remap - > > http://gematsu.com/2015/03/ps4-firmware-2-50-adds-suspend-resume > > Ian > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG > website page is http://igda-gasig.org > _______________________________________________ games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG > website page is http://igda-gasig.org > > _______________________________________________ games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG > website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > -- > Steve Spohn > > *Chief Operations Officer* > > AbleGamers Charity > AbleGamers.com | Facebook > | Twitter > > > Read the award-winning, critically acclaimed set of game accessibility > guidelines for developers to create mainstream games that are accessible to > *everyone*: Includification.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > -- > Steve Spohn > > *Chief Operations Officer* > > AbleGamers Charity > AbleGamers.com | Facebook > | Twitter > > > Read the award-winning, critically acclaimed set of game accessibility > guidelines for developers to create mainstream games that are accessible to > *everyone*: Includification.com > > _______________________________________________ games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG > website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From andreas.lopez93 at gmail.com Fri Mar 13 10:43:01 2015 From: andreas.lopez93 at gmail.com (Andreas Lopez) Date: Fri, 13 Mar 2015 10:43:01 -0400 Subject: [games_access] Improved Communication Applications Message-ID: Dear IGDA SIG Accessibility members, I wondered if we should not upgrade our communication means with easy to use applications and keep better track of our achievements and such than going back into e-mails if we want to look something up. We could utilize Wiggio (https://wiggio.com) for communication (which also let you send reply per e-mail) but works similar to Facebook or Twitter with Message + Comments. Plus it is free. Another free tool is 'Trello' (https://trello.com/) there one can easily utilize Cards as To-Do Lists, Achieved Lists, etc. It also allows to integrate checklists, etc. in the various cards. (Although I would for simplicity sake and main communication rather suggest wiggio - if we were ever to switch - because it is much cleaner, interface wise.) I work with both in the remote company Space Dwarves Entertainment and found them useful, just a suggestion :) Sincerely, Andreas Lopez *Game Designer* *Space Dwarves Entertainment, Inc.* *http://spacedwarves.com/ * *Linked In * -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Mar 13 11:01:06 2015 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 13 Mar 2015 16:01:06 +0100 Subject: [games_access] Improved Communication Applications Message-ID: An HTML attachment was scrubbed... URL: From i_h at hotmail.com Fri Mar 13 12:27:10 2015 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 13 Mar 2015 16:27:10 +0000 Subject: [games_access] Improved Communication Applications In-Reply-To: References: Message-ID: I think there are two pretty distinct needs - general chat, and collaboration on projects. For general chat / news / etc, the other SIGs use either email or linked in. Personally I prefer linked in, but it does have the fairly big problem (as with wiggio) that it requires people to sign up for a site that they may not already be using, which is a barrier for people who only have a passing interest. If we do stick with email, I agree that it could do with a bit of an upgrade, making the sign-up form a bit more up to date and informative, and someone at the round table suggested having a web form interface for contributing to the list too. For collaboration, it depends a bit on the scale of the project. For some things just a couple of people co-editing a google doc has been fine, doing something like dividing up into sub-tasks and tracking progress would be overkill.. But for something more involved, I completely agree, a tool like Trello would definitely be useful. Perhaps a master Trello setup would also be useful, so there's a single location for information about any things that are currently going on? Smaller projects could just be a single link out from Trello to a google doc or something like that, and any bigger ones live on their own sub-boards? Ian From: sandra_uhling at web.de To: games_access at igda.org Date: Fri, 13 Mar 2015 16:01:06 +0100 Subject: Re: [games_access] Improved Communication Applications Hello Andreas, Thanks a lot for your suggestion. I agree with you. I wish for collaboration editor. That would be great. I also suggest a vision and aims with the S.M.A.R.T. form. Regards Sandra -- Diese Nachricht wurde von meinem Android Mobiltelefon mit WEB.DE Mail gesendet. Andreas Lopez schrieb: Dear IGDA SIG Accessibility members, I wondered if we should not upgrade our communication means with easy to use applications and keep better track of our achievements and such than going back into e-mails if we want to look something up. We could utilize Wiggio (https://wiggio.com) for communication (which also let you send reply per e-mail) but works similar to Facebook or Twitter with Message + Comments. Plus it is free. Another free tool is 'Trello' (https://trello.com/) there one can easily utilize Cards as To-Do Lists, Achieved Lists, etc. It also allows to integrate checklists, etc. in the various cards. (Although I would for simplicity sake and main communication rather suggest wiggio - if we were ever to switch - because it is much cleaner, interface wise.) I work with both in the remote company Space Dwarves Entertainment and found them useful, just a suggestion :) Sincerely, Andreas Lopez Game Designer Space Dwarves Entertainment, Inc. http://spacedwarves.com/ Linked In _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From khattner at crystald.com Fri Mar 13 17:20:33 2015 From: khattner at crystald.com (Kari Hattner) Date: Fri, 13 Mar 2015 21:20:33 +0000 Subject: [games_access] slides from GDC talks? Message-ID: I have to give a recap of the sessions I attended at GDC and would love to share some of the presentation slides from the Manifesto talk. Are these available anywhere? Kari Hattner Producer khattner at crystald.com (650) 421-7635 [CD_Text] ______________________________________________________________________ This email has been scanned by the MessageLabs ______________________________________________________________________ -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: image001.jpg Type: image/jpeg Size: 4451 bytes Desc: image001.jpg URL: From thomas at westin.nu Fri Mar 13 17:51:41 2015 From: thomas at westin.nu (Thomas Westin) Date: Fri, 13 Mar 2015 22:51:41 +0100 Subject: [games_access] Game Accessibility at GDC 2015, wrap-up Message-ID: Hi all, Here is the wrap-up of the roundtable and our events at GDC 2015. It was the best GDC yet for accessibility. http://igda-gasig.org/events/ Best regards, Thomas (Sorry if you receive this twice as I will also send it directly to all roundtable attendants who may or may not have signed up to the mailing list) -------------- next part -------------- An HTML attachment was scrubbed... URL: From tvoelker at igda-gasig.org Fri Mar 13 18:03:08 2015 From: tvoelker at igda-gasig.org (Tara Voelker) Date: Fri, 13 Mar 2015 15:03:08 -0700 Subject: [games_access] slides from GDC talks? In-Reply-To: References: Message-ID: <6FDD868F-BF66-4923-9C32-DDDB6DCE1DD0@igda-gasig.org> Hey! I don't think we have it up yet, but I told the guys we should post it. If all else fails I can email you a pdf of the slides over the weekend. Thanks! Tara Sent from my iPhone > On Mar 13, 2015, at 2:20 PM, Kari Hattner wrote: > > I have to give a recap of the sessions I attended at GDC and would love to share some of the presentation slides from the Manifesto talk. Are these available anywhere? > > Kari Hattner > Producer > khattner at crystald.com > (650) 421-7635 > > > > ______________________________________________________________________ > This email has been scanned by the MessageLabs > ______________________________________________________________________ > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Fri Mar 13 18:10:23 2015 From: i_h at hotmail.com (Ian Hamilton) Date: 13 Mar 2015 15:10:23 -0700 Subject: [games_access] =?utf-8?q?slides_from_GDC_talks=3F?= Message-ID: Sorry my fault Kari, I was supposed to have sent them to Thomas by now! I'm out at the moment but will email them over in a bit ----- Reply message ----- From: "Kari Hattner" To: "IGDA Games Accessibility SIG Mailing List" Subject: [games_access] slides from GDC talks? Date: Fri, Mar 13, 2015 21:27 I have to give a recap of the sessions I attended at GDC and would love to share some of the presentation slides from the Manifesto talk. Are these available anywhere? Kari Hattner Producer khattner at crystald.com (650) 421-7635 [CD_Text] ______________________________________________________________________ This email has been scanned by the MessageLabs ______________________________________________________________________ -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: image001.jpg Type: image/jpeg Size: 4451 bytes Desc: image001.jpg URL: -------------- next part -------------- _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From sandra_uhling at web.de Mon Mar 16 12:24:03 2015 From: sandra_uhling at web.de (Sandra_Uhling) Date: Mon, 16 Mar 2015 17:24:03 +0100 Subject: [games_access] still looking for feedback Message-ID: <000801d06005$9ebe02a0$dc3a07e0$@de> Hello, I am still looking for feedback :-) There are some Game Designers and Game Developers who looked at it. It would be great when we can improve the document. For example some game examples would be great. https://docs.google.com/document/d/1N4Q2f_mGdt_uDtBu3ewNfMpYyBDVEjGTzo4D8_o7 6-s/edit?usp=sharing Kind regards, Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Mon Mar 16 19:51:19 2015 From: thomas at westin.nu (Thomas Westin) Date: Tue, 17 Mar 2015 00:51:19 +0100 Subject: [games_access] Improved Communication Applications In-Reply-To: References: Message-ID: <496310B2-C214-43C6-93BD-41AF4A61C7AD@westin.nu> Hi all, Sorry for my late reply. This discussion is important as we are growing in size; we need to find a way to manage our knowledge while also not drowning in management. It also relates to our educational goal that we found out before and during GDC. I jump to my (humble) conclusions, in case you don?t have time read my ramblings below :) 1. E-mail lists are low tech/oldschool but that can be a good thing for accessibility and more. I think we should stick to this as our default mode of communication internally of the SIG 2. The web page is be our main interface towards the public, and as we are volunteers we need to think about what is feasible to do regarding other possible channels. I think we should start by updating the igda-gasig.org site. Any volunteers for that :) 3. Other than that: this is informal volunteer work, so if you use a cloud service, app or other software that you find useful for a specific SIG-related purpose, that is entirely up to you. Also, the SIG don?t have any funding so you have to pay for it yourself if there are any fees attached. The motivation: First, a glance into our history: In addition to this e-mail list we have had an online forum and also chat meetings, first with MSN and (later) Skype. Reasons that we decided to use text chat rather than voice, was that 1) we had one deaf person in the group at the time, 2) it was self-documenting, i.e. no need of transcribing or taking notes 3) text chat required lower bandwidth - not as big a problem today as long as we only have members from high-income countries (not sure about if that is true but that is my guess). That being said, text is not good for everyone (e.g. dyslectics) so there is no optimal mode of expression, but it would be interesting to know how big the problem of text is for people on the list, if the software solutions for accessibility dyslexics have can make it accessible enough. If yes, I?d prefer to keep using text as our default mode of communication. I agree that having a more up to date e-mail list interface for both signing up and contributing would be a good thing. An app-based interface would of course also be good. Going forward, I?m open to any suggestions as long as I can handle the main communication via my e-mail box and doesn?t add to the workload. From an accessibility point of view, the current plague of passwords is a huge barrier (not to mention diminishing an open and free Internet). Keeping the number of passwords to a minimum is what I strive for (and no password managers). However, I guess most of use cloud services when it is motivated for collaboration on e.g. documents and presentations, but not all use it for daily communication, right? Or am I the only one? For the same reason, I have breifly tried Trello, and it is used by the game industry (https://trello.com/b/gHooNW9I/ue4-roadmap). It seems like a good tool for collaboration on longer, complex projects, but is it accessible enough? Has anyone with low-vision / blindness tried it with a screen reader for instance? I rather keep our communication low-tech than adding new barriers. Further, we must be careful adding yet another system to our workload as we are all volunteers. The web page is rarely updated (http://igda-gasig.org/), so is our Twitter (https://twitter.com/IGDAGameAccess), Facebook (https://www.facebook.com/igda.ga.sig) and forums (http://gameaccesssig.forumotion.com/). All of these are linked to from igda-gasig.org After GDC last year, we discussed how to consolidate our communications. I think it is important to remember that our main goal here is to make games more accessible, not managing a plethora of channels. But, if someone steps up and says hey, I can take of this and that channel, you?re very welcome to do so. Personally, I?m happy if I keep my inbox to 0 unread (and answered) e-mails. Best regards, Thomas 13Mar 2015 kl. 17:27 skrev Ian Hamilton : > I think there are two pretty distinct needs - general chat, and collaboration on projects. > > For general chat / news / etc, the other SIGs use either email or linked in. Personally I prefer linked in, but it does have the fairly big problem (as with wiggio) that it requires people to sign up for a site that they may not already be using, which is a barrier for people who only have a passing interest. > > If we do stick with email, I agree that it could do with a bit of an upgrade, making the sign-up form a bit more up to date and informative, and someone at the round table suggested having a web form interface for contributing to the list too. > > For collaboration, it depends a bit on the scale of the project. For some things just a couple of people co-editing a google doc has been fine, doing something like dividing up into sub-tasks and tracking progress would be overkill.. But for something more involved, I completely agree, a tool like Trello would definitely be useful. > > Perhaps a master Trello setup would also be useful, so there's a single location for information about any things that are currently going on? Smaller projects could just be a single link out from Trello to a google doc or something like that, and any bigger ones live on their own sub-boards? > > Ian > > From: sandra_uhling at web.de > To: games_access at igda.org > Date: Fri, 13 Mar 2015 16:01:06 +0100 > Subject: Re: [games_access] Improved Communication Applications > > Hello Andreas, > Thanks a lot for your suggestion. I agree with you. > I wish for collaboration editor. That would be great. > > I also suggest a vision and aims with the S.M.A.R.T. form. > > Regards Sandra > -- > Diese Nachricht wurde von meinem Android Mobiltelefon mit WEB.DE Mail gesendet. > > > > Andreas Lopez schrieb: > Dear IGDA SIG Accessibility members, > > I wondered if we should not upgrade our communication means with easy to use applications and keep better track of our achievements and such than going back into e-mails if we want to look something up. > > We could utilize Wiggio (https://wiggio.com) for communication (which also let you send reply per e-mail) but works similar to Facebook or Twitter with Message + Comments. Plus it is free. > > Another free tool is 'Trello' (https://trello.com/) there one can easily utilize Cards as To-Do Lists, Achieved Lists, etc. It also allows to integrate checklists, etc. in the various cards. (Although I would for simplicity sake and main communication rather suggest wiggio - if we were ever to switch - because it is much cleaner, interface wise.) > > I work with both in the remote company Space Dwarves Entertainment and found them useful, just a suggestion :) > > Sincerely, > > Andreas Lopez > > Game Designer > Space Dwarves Entertainment, Inc. > http://spacedwarves.com/ > > Linked In > _______________________________________________ games_access mailing list games_access at igda.orghttps://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org > > _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From andreas.lopez93 at gmail.com Tue Mar 17 09:22:58 2015 From: andreas.lopez93 at gmail.com (Andreas Lopez) Date: Tue, 17 Mar 2015 09:22:58 -0400 Subject: [games_access] Improved Communication Applications Message-ID: Hi Thomas, you are of course right that we should keep it as simple as possible, as for trello's accessibility, I will ask my wife who uses JAWS for her computer to give it a test run. As for the updating of websites, it would be good to have one administrator and then simply decide together or have a group of volunteers of us who decide together what will be added, on the language, etc. It is obvious that all of us together at the same time can't decide on what should be how written. So the best would be to have an Editor-in-chief who does the general writing, whereas 2-4 people decide on WHAT should be added. We would obviously also have someone in that group who is on top of new things coming out. My personal recommendation would be Ian, who seems to be always on the newest things. Basically that person would just tell the Editor "Hey this thing over here is new, please post something about it on the website." or "The IGDA had activity over here, ask X, Y and Z about what had been going on so we can post the event on our website." and so on. Obviously this can be also done collaborative, but it would be simply more effective when a small group does it together. For social media, I suggest 1 or 2 individuals to take care of all channels, there is a reason why companies usually hire a community manager, while we are a non-profit I think having someone just cover 1 hour a day would be more than enough. Posting updates from websites, perhaps some results of our discussions here and interact with different individuals who post and comment on those channels. Regards the question if to use Trello or not: While I understand that nobody really wants an additional account on another service, I still see it as a way how to keep track of our achievements and what we still want to reach. That said: Do we have any place at the moment where we have an exact list and rough plan how we want to achieve certain goals? And I mean specific goals not just our mission. I.E. 'Awareness & Education' would be a mission, but 'Having 1000 visitors on our website' would be a goal that is built on the mission. Sincerely, Andreas Lopez *Game Designer* *Space Dwarves Entertainment, Inc.* *http://spacedwarves.com/ * *Linked In * *My Portfolio * -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Mar 18 09:54:05 2015 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 18 Mar 2015 13:54:05 +0000 Subject: [games_access] Improved Communication Applications In-Reply-To: References: Message-ID: Yep currently there's just the co-chair post, which carries lots of IGDA admin overhead, having a couple more volunteer posts seems like a sensible idea! Date: Tue, 17 Mar 2015 09:22:58 -0400 From: andreas.lopez93 at gmail.com To: games_access at igda.org Subject: Re: [games_access] Improved Communication Applications Hi Thomas, you are of course right that we should keep it as simple as possible, as for trello's accessibility, I will ask my wife who uses JAWS for her computer to give it a test run. As for the updating of websites, it would be good to have one administrator and then simply decide together or have a group of volunteers of us who decide together what will be added, on the language, etc. It is obvious that all of us together at the same time can't decide on what should be how written. So the best would be to have an Editor-in-chief who does the general writing, whereas 2-4 people decide on WHAT should be added. We would obviously also have someone in that group who is on top of new things coming out. My personal recommendation would be Ian, who seems to be always on the newest things. Basically that person would just tell the Editor "Hey this thing over here is new, please post something about it on the website." or "The IGDA had activity over here, ask X, Y and Z about what had been going on so we can post the event on our website." and so on. Obviously this can be also done collaborative, but it would be simply more effective when a small group does it together. For social media, I suggest 1 or 2 individuals to take care of all channels, there is a reason why companies usually hire a community manager, while we are a non-profit I think having someone just cover 1 hour a day would be more than enough. Posting updates from websites, perhaps some results of our discussions here and interact with different individuals who post and comment on those channels. Regards the question if to use Trello or not: While I understand that nobody really wants an additional account on another service, I still see it as a way how to keep track of our achievements and what we still want to reach. That said: Do we have any place at the moment where we have an exact list and rough plan how we want to achieve certain goals? And I mean specific goals not just our mission. I.E. 'Awareness & Education' would be a mission, but 'Having 1000 visitors on our website' would be a goal that is built on the mission.Sincerely, Andreas Lopez Game DesignerSpace Dwarves Entertainment, Inc.http://spacedwarves.com/ Linked InMy Portfolio _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Thu Mar 19 07:42:50 2015 From: thomas at westin.nu (Thomas Westin) Date: Thu, 19 Mar 2015 12:42:50 +0100 Subject: [games_access] Improved Communication Applications In-Reply-To: References: Message-ID: <2934215D-2557-4CEC-A5DF-8A612BCDF822@westin.nu> Hi Andreas, Thanks for asking your wife for testing Trello with JAWS. I like the idea of editor-in-chief and yes, Ian is great, but it is of course up to him to decide; he already does a lot for the SIG Social media; yes, I?m all for it as long as someone are able to volunteer for maintaining it. Regarding keeping track: I have made an action plan in a simple Google sheet. I have tried to make them as concrete as possible and have asked a few people to give feedback on it before going public but that is at least a minimum level. Hopefully I can publish it to all of you for feedback next week, just want to make it clear enough with a smaller group first. Then, if we find Trello to be a better option (and accessible) we might transfer the actions to that. Best regards Thomas 17Mar 2015 kl. 14:22 skrev Andreas Lopez : > Hi Thomas, > > you are of course right that we should keep it as simple as possible, as for trello's accessibility, I will ask my wife who uses JAWS for her computer to give it a test run. > > As for the updating of websites, it would be good to have one administrator and then simply decide together or have a group of volunteers of us who decide together what will be added, on the language, etc. It is obvious that all of us together at the same time can't decide on what should be how written. So the best would be to have an Editor-in-chief who does the general writing, whereas 2-4 people decide on WHAT should be added. > > We would obviously also have someone in that group who is on top of new things coming out. My personal recommendation would be Ian, who seems to be always on the newest things. Basically that person would just tell the Editor "Hey this thing over here is new, please post something about it on the website." or "The IGDA had activity over here, ask X, Y and Z about what had been going on so we can post the event on our website." and so on. > > Obviously this can be also done collaborative, but it would be simply more effective when a small group does it together. For social media, I suggest 1 or 2 individuals to take care of all channels, there is a reason why companies usually hire a community manager, while we are a non-profit I think having someone just cover 1 hour a day would be more than enough. Posting updates from websites, perhaps some results of our discussions here and interact with different individuals who post and comment on those channels. > > Regards the question if to use Trello or not: While I understand that nobody really wants an additional account on another service, I still see it as a way how to keep track of our achievements and what we still want to reach. That said: Do we have any place at the moment where we have an exact list and rough plan how we want to achieve certain goals? And I mean specific goals not just our mission. I.E. 'Awareness & Education' would be a mission, but 'Having 1000 visitors on our website' would be a goal that is built on the mission. > > Sincerely, > > Andreas Lopez > > Game Designer > Space Dwarves Entertainment, Inc. > http://spacedwarves.com/ > > Linked In > My Portfolio > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Thu Mar 19 09:26:23 2015 From: i_h at hotmail.com (Ian Hamilton) Date: Thu, 19 Mar 2015 13:26:23 +0000 Subject: [games_access] Improved Communication Applications In-Reply-To: <2934215D-2557-4CEC-A5DF-8A612BCDF822@westin.nu> References: , <2934215D-2557-4CEC-A5DF-8A612BCDF822@westin.nu> Message-ID: Yep I can't take on any regular commitments unfortunately, but I'm always more than happy to help anyone else out ad-hoc and do things on a one-off project basis. Even if someone was to volunteer to just keep an eye on twitter and do occasional website updates I think that would make quite a difference, I assume the forums at least could be dispensed with? From: thomas at westin.nu Date: Thu, 19 Mar 2015 12:42:50 +0100 To: games_access at igda.org Subject: Re: [games_access] Improved Communication Applications Hi Andreas, Thanks for asking your wife for testing Trello with JAWS. I like the idea of editor-in-chief and yes, Ian is great, but it is of course up to him to decide; he already does a lot for the SIG Social media; yes, I?m all for it as long as someone are able to volunteer for maintaining it. Regarding keeping track: I have made an action plan in a simple Google sheet. I have tried to make them as concrete as possible and have asked a few people to give feedback on it before going public but that is at least a minimum level. Hopefully I can publish it to all of you for feedback next week, just want to make it clear enough with a smaller group first. Then, if we find Trello to be a better option (and accessible) we might transfer the actions to that. Best regardsThomas 17Mar 2015 kl. 14:22 skrev Andreas Lopez :Hi Thomas, you are of course right that we should keep it as simple as possible, as for trello's accessibility, I will ask my wife who uses JAWS for her computer to give it a test run. As for the updating of websites, it would be good to have one administrator and then simply decide together or have a group of volunteers of us who decide together what will be added, on the language, etc. It is obvious that all of us together at the same time can't decide on what should be how written. So the best would be to have an Editor-in-chief who does the general writing, whereas 2-4 people decide on WHAT should be added. We would obviously also have someone in that group who is on top of new things coming out. My personal recommendation would be Ian, who seems to be always on the newest things. Basically that person would just tell the Editor "Hey this thing over here is new, please post something about it on the website." or "The IGDA had activity over here, ask X, Y and Z about what had been going on so we can post the event on our website." and so on. Obviously this can be also done collaborative, but it would be simply more effective when a small group does it together. For social media, I suggest 1 or 2 individuals to take care of all channels, there is a reason why companies usually hire a community manager, while we are a non-profit I think having someone just cover 1 hour a day would be more than enough. Posting updates from websites, perhaps some results of our discussions here and interact with different individuals who post and comment on those channels. Regards the question if to use Trello or not: While I understand that nobody really wants an additional account on another service, I still see it as a way how to keep track of our achievements and what we still want to reach. That said: Do we have any place at the moment where we have an exact list and rough plan how we want to achieve certain goals? And I mean specific goals not just our mission. I.E. 'Awareness & Education' would be a mission, but 'Having 1000 visitors on our website' would be a goal that is built on the mission.Sincerely, Andreas Lopez Game DesignerSpace Dwarves Entertainment, Inc.http://spacedwarves.com/ Linked InMy Portfolio _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Thu Mar 19 19:32:15 2015 From: i_h at hotmail.com (Ian Hamilton) Date: 19 Mar 2015 16:32:15 -0700 Subject: [games_access] =?utf-8?q?Colourblindness_=26_Destiny?= Message-ID: Bungie have just confirmed that CB-support is coming in the next Destiny patch. It's not exactly breaking news these days for a AAA title to have CB-support (feels pretty nice to be able to say that!), so the reason for sharing is that they've put decent amount of resources into doing a nice job of it. It's good to see some proper work being put into custom palettes for individual UI elements, the recent trend towards flawed daltonising filters (see COD:AW/WoW) was starting to get a bit worrying! https://www.bungie.net/en/News/News?aid=12692 Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sun Mar 22 06:14:33 2015 From: sandra_uhling at web.de (Sandra_Uhling) Date: Sun, 22 Mar 2015 11:14:33 +0100 Subject: [games_access] Looking for feedback Message-ID: <000001d06488$fe3ced40$fab6c7c0$@de> Hello, here is the first part of the "Game Accessibility Philosophy". https://docs.google.com/document/d/1Ecj2o5bOcnJDuouX47V5XHQ-Y0_ryJvxCZGUi0ga f88/edit?usp=sharing Regards, Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: From eleanor at 7128.com Sun Mar 22 10:20:34 2015 From: eleanor at 7128.com (Eleanor) Date: Sun, 22 Mar 2015 10:20:34 -0400 Subject: [games_access] Looking for feedback In-Reply-To: <000001d06488$fe3ced40$fab6c7c0$@de> References: <000001d06488$fe3ced40$fab6c7c0$@de> Message-ID: <550ECFB2.5020509@7128.com> Sandra, You mention Silver Gamers. According to the US Census, 40% of people over 65 have one or more disabilities. Since a greater proportion of the general population is now reaching or over 65, AND more people of that age are still playing games they enjoy, it is a necessity for them to have the accommodations that allow them to continue to play games. I think the disabilities that come with aging should be added to the 10 to 20% who have disabilities as a result of birth, disease, or accident. On 3/22/2015 6:14 AM, Sandra_Uhling wrote: > > Hello, > > here is the first part of the "Game Accessibility Philosophy". > > https://docs.google.com/document/d/1Ecj2o5bOcnJDuouX47V5XHQ-Y0_ryJvxCZGUi0gaf88/edit?usp=sharing > > Regards, > > Sandra > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Mon Mar 23 07:11:35 2015 From: i_h at hotmail.com (Ian Hamilton) Date: Mon, 23 Mar 2015 11:11:35 +0000 Subject: [games_access] Looking for feedback In-Reply-To: <550ECFB2.5020509@7128.com> References: <000001d06488$fe3ced40$fab6c7c0$@de>,<550ECFB2.5020509@7128.com> Message-ID: It is reported as being a bit higher again in the UK - 45% of people over state pension age, which varies between 60 and 65, so for over 65s probably more like 50%. That data is actually already included in general population data, it is just balanced out by how relatively uncommon disability is in children (6% of UK under 16s). But I agree definitely worth mentioning separately, firstly in case you're developing for older audiences, and secondly because I doubt many of the people reading it would be planning on giving up gaming by age 65 themselves! I'd also reference the 2010 Popcap research, which was restricted to casual gaming only but showed clearly enough that amongst that demographic disability prevalence was higher amongst gamers than in the general population. Something else worth mentioning is the additional impairments that don't show up in general prevelance data as they don't come under traditional / self identifying definitions, but still absolutely fall within the social model of disability.. most notably colourblindness, at 8% of males, and difficulty reading, at around 14% of adults (depending on country). Also I'd leave off 'technical' completely, that isn't something that's included under the umbrella of accessibility in other industries or in gaming. The other categories all relate to a condition/attribute of a person interacting with a environmental barrier, but technical doesn't fall under that at all. The definition should only be about disability. It's worth mentioning the other benefits, but specifically as side-effects. I.e. that considering people with disabilities is also useful for people temporary/situational impairments, and that it often also happens to be good game design that results in a better experience for all players. That's an important difference to saying that accessibility is about all players. Perhaps frame it in terms of barriers? E.g. that accessibility means avoiding unnecessary barriers for people with disabilities, but something that's a barrier for someone with a disability is often still to some degree a barrier for other people too, so the range people who benefit from accessibility is often wider than just people with disabilities. Ian Date: Sun, 22 Mar 2015 10:20:34 -0400 From: eleanor at 7128.com To: games_access at igda.org Subject: Re: [games_access] Looking for feedback Sandra, You mention Silver Gamers. According to the US Census, 40% of people over 65 have one or more disabilities. Since a greater proportion of the general population is now reaching or over 65, AND more people of that age are still playing games they enjoy, it is a necessity for them to have the accommodations that allow them to continue to play games. I think the disabilities that come with aging should be added to the 10 to 20% who have disabilities as a result of birth, disease, or accident. On 3/22/2015 6:14 AM, Sandra_Uhling wrote: Hello, here is the first part of the "Game Accessibility Philosophy". https://docs.google.com/document/d/1Ecj2o5bOcnJDuouX47V5XHQ-Y0_ryJvxCZGUi0gaf88/edit?usp=sharing Regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Mar 23 08:48:29 2015 From: sandra_uhling at web.de (Sandra_Uhling) Date: Mon, 23 Mar 2015 13:48:29 +0100 Subject: [games_access] Looking for feedback In-Reply-To: References: <000001d06488$fe3ced40$fab6c7c0$@de>, <550ECFB2.5020509@7128.com> Message-ID: <001401d06567$a9e7c500$fdb74f00$@de> Hi Ian, there are some basic topics to decide: Diversity of the gamers: * gamer without a disability can face barriers to * gamer with disability * Put GAFs also in the other direction for hardcore gamers Or Focus group gamer with a disability As sideeffect better usability Or .... Von: games_access [mailto:games_access-bounces at igda.org] Im Auftrag von Ian Hamilton Gesendet: Montag, 23. M?rz 2015 12:12 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Looking for feedback It is reported as being a bit higher again in the UK - 45% of people over state pension age, which varies between 60 and 65, so for over 65s probably more like 50%. That data is actually already included in general population data, it is just balanced out by how relatively uncommon disability is in children (6% of UK under 16s). But I agree definitely worth mentioning separately, firstly in case you're developing for older audiences, and secondly because I doubt many of the people reading it would be planning on giving up gaming by age 65 themselves! I'd also reference the 2010 Popcap research, which was restricted to casual gaming only but showed clearly enough that amongst that demographic disability prevalence was higher amongst gamers than in the general population. Something else worth mentioning is the additional impairments that don't show up in general prevelance data as they don't come under traditional / self identifying definitions, but still absolutely fall within the social model of disability.. most notably colourblindness, at 8% of males, and difficulty reading, at around 14% of adults (depending on country). Also I'd leave off 'technical' completely, that isn't something that's included under the umbrella of accessibility in other industries or in gaming. The other categories all relate to a condition/attribute of a person interacting with a environmental barrier, but technical doesn't fall under that at all. The definition should only be about disability. It's worth mentioning the other benefits, but specifically as side-effects. I.e. that considering people with disabilities is also useful for people temporary/situational impairments, and that it often also happens to be good game design that results in a better experience for all players. That's an important difference to saying that accessibility is about all players. Perhaps frame it in terms of barriers? E.g. that accessibility means avoiding unnecessary barriers for people with disabilities, but something that's a barrier for someone with a disability is often still to some degree a barrier for other people too, so the range people who benefit from accessibility is often wider than just people with disabilities. Ian _____ Date: Sun, 22 Mar 2015 10:20:34 -0400 From: eleanor at 7128.com To: games_access at igda.org Subject: Re: [games_access] Looking for feedback Sandra, You mention Silver Gamers. According to the US Census, 40% of people over 65 have one or more disabilities. Since a greater proportion of the general population is now reaching or over 65, AND more people of that age are still playing games they enjoy, it is a necessity for them to have the accommodations that allow them to continue to play games. I think the disabilities that come with aging should be added to the 10 to 20% who have disabilities as a result of birth, disease, or accident. On 3/22/2015 6:14 AM, Sandra_Uhling wrote: Hello, here is the first part of the "Game Accessibility Philosophy". https://docs.google.com/document/d/1Ecj2o5bOcnJDuouX47V5XHQ-Y0_ryJvxCZGUi0ga f88/edit?usp=sharing Regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Mon Mar 23 10:11:37 2015 From: i_h at hotmail.com (Ian Hamilton) Date: Mon, 23 Mar 2015 14:11:37 +0000 Subject: [games_access] Looking for feedback In-Reply-To: <001401d06567$a9e7c500$fdb74f00$@de> References: <000001d06488$fe3ced40$fab6c7c0$@de>, <550ECFB2.5020509@7128.com>, , <001401d06567$a9e7c500$fdb74f00$@de> Message-ID: In the wider world it means option 2 - "The concept focuses on enabling access for people with disabilities, or special needs, or enabling access through the use of assistive technology; however, research and development in accessibility brings benefits to everyone." (http://en.wikipedia.org/wiki/Accessibility). E.g. an accessible hotel room contains features such as a handrail in the shower and lots of floorspace, universal design features that are useful for lots of guests but are included solely because of disability. A website's accessibility policy refers only to the commitments and considerations are made for users with disabilities. And you certainly aren't allowed to park in an accessible parking spot just because you're an inexperienced driver or have an old car. We're only a small part of a much larger cross-industry effort, so we should really be consistent unless there's a compelling reason not to be. From: sandra_uhling at web.de To: games_access at igda.org Date: Mon, 23 Mar 2015 13:48:29 +0100 Subject: Re: [games_access] Looking for feedback Hi Ian, there are some basic topics to decide: Diversity of the gamers:* gamer without a disability can face barriers to* gamer with disability* Put GAFs also in the other direction for hardcore gamers OrFocus group gamer with a disabilityAs sideeffect better usability Or .... Von: games_access [mailto:games_access-bounces at igda.org] Im Auftrag von Ian Hamilton Gesendet: Montag, 23. M?rz 2015 12:12 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Looking for feedback It is reported as being a bit higher again in the UK - 45% of people over state pension age, which varies between 60 and 65, so for over 65s probably more like 50%. That data is actually already included in general population data, it is just balanced out by how relatively uncommon disability is in children (6% of UK under 16s). But I agree definitely worth mentioning separately, firstly in case you're developing for older audiences, and secondly because I doubt many of the people reading it would be planning on giving up gaming by age 65 themselves! I'd also reference the 2010 Popcap research, which was restricted to casual gaming only but showed clearly enough that amongst that demographic disability prevalence was higher amongst gamers than in the general population. Something else worth mentioning is the additional impairments that don't show up in general prevelance data as they don't come under traditional / self identifying definitions, but still absolutely fall within the social model of disability.. most notably colourblindness, at 8% of males, and difficulty reading, at around 14% of adults (depending on country). Also I'd leave off 'technical' completely, that isn't something that's included under the umbrella of accessibility in other industries or in gaming. The other categories all relate to a condition/attribute of a person interacting with a environmental barrier, but technical doesn't fall under that at all. The definition should only be about disability. It's worth mentioning the other benefits, but specifically as side-effects. I.e. that considering people with disabilities is also useful for people temporary/situational impairments, and that it often also happens to be good game design that results in a better experience for all players. That's an important difference to saying that accessibility is about all players. Perhaps frame it in terms of barriers? E.g. that accessibility means avoiding unnecessary barriers for people with disabilities, but something that's a barrier for someone with a disability is often still to some degree a barrier for other people too, so the range people who benefit from accessibility is often wider than just people with disabilities. Ian Date: Sun, 22 Mar 2015 10:20:34 -0400 From: eleanor at 7128.com To: games_access at igda.org Subject: Re: [games_access] Looking for feedbackSandra, You mention Silver Gamers. According to the US Census, 40% of people over 65 have one or more disabilities. Since a greater proportion of the general population is now reaching or over 65, AND more people of that age are still playing games they enjoy, it is a necessity for them to have the accommodations that allow them to continue to play games. I think the disabilities that come with aging should be added to the 10 to 20% who have disabilities as a result of birth, disease, or accident. On 3/22/2015 6:14 AM, Sandra_Uhling wrote:Hello, here is the first part of the "Game Accessibility Philosophy".https://docs.google.com/document/d/1Ecj2o5bOcnJDuouX47V5XHQ-Y0_ryJvxCZGUi0gaf88/edit?usp=sharing Regards,Sandra _______________________________________________games_access mailing listgames_access at igda.orghttps://pairlist7.pair.net/mailman/listinfo/games_accessThe main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Mar 23 11:01:45 2015 From: sandra_uhling at web.de (Sandra_Uhling) Date: Mon, 23 Mar 2015 16:01:45 +0100 Subject: [games_access] Looking for feedback In-Reply-To: References: <000001d06488$fe3ced40$fab6c7c0$@de>, <550ECFB2.5020509@7128.com>, , <001401d06567$a9e7c500$fdb74f00$@de> Message-ID: <000001d0657a$48bb8a10$da329e30$@de> My reason is that it makes sense economically. When I design the difficulty it makes sense to check also the part for hardcore gamer. When I built an elevator, I do not built it only for wheelchair users. Also for elderly and people with heavy suitcases, .... I could use an accessible parking lot, but I would take it away from someone who really needs it. When I design a very good tutorial that is easy to understand, I make it for all who want to use it. Von: games_access [mailto:games_access-bounces at igda.org] Im Auftrag von Ian Hamilton Gesendet: Montag, 23. M?rz 2015 15:12 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Looking for feedback In the wider world it means option 2 - "The concept focuses on enabling access for people with disabilities, or special needs, or enabling access through the use of assistive technology; however, research and development in accessibility brings benefits to everyone." (http://en.wikipedia.org/wiki/Accessibility). E.g. an accessible hotel room contains features such as a handrail in the shower and lots of floorspace, universal design features that are useful for lots of guests but are included solely because of disability. A website's accessibility policy refers only to the commitments and considerations are made for users with disabilities. And you certainly aren't allowed to park in an accessible parking spot just because you're an inexperienced driver or have an old car. We're only a small part of a much larger cross-industry effort, so we should really be consistent unless there's a compelling reason not to be. _____ From: sandra_uhling at web.de To: games_access at igda.org Date: Mon, 23 Mar 2015 13:48:29 +0100 Subject: Re: [games_access] Looking for feedback Hi Ian, there are some basic topics to decide: Diversity of the gamers: * gamer without a disability can face barriers to * gamer with disability * Put GAFs also in the other direction for hardcore gamers Or Focus group gamer with a disability As sideeffect better usability Or .... Von: games_access [mailto:games_access-bounces at igda.org] Im Auftrag von Ian Hamilton Gesendet: Montag, 23. M?rz 2015 12:12 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Looking for feedback It is reported as being a bit higher again in the UK - 45% of people over state pension age, which varies between 60 and 65, so for over 65s probably more like 50%. That data is actually already included in general population data, it is just balanced out by how relatively uncommon disability is in children (6% of UK under 16s). But I agree definitely worth mentioning separately, firstly in case you're developing for older audiences, and secondly because I doubt many of the people reading it would be planning on giving up gaming by age 65 themselves! I'd also reference the 2010 Popcap research, which was restricted to casual gaming only but showed clearly enough that amongst that demographic disability prevalence was higher amongst gamers than in the general population. Something else worth mentioning is the additional impairments that don't show up in general prevelance data as they don't come under traditional / self identifying definitions, but still absolutely fall within the social model of disability.. most notably colourblindness, at 8% of males, and difficulty reading, at around 14% of adults (depending on country). Also I'd leave off 'technical' completely, that isn't something that's included under the umbrella of accessibility in other industries or in gaming. The other categories all relate to a condition/attribute of a person interacting with a environmental barrier, but technical doesn't fall under that at all. The definition should only be about disability. It's worth mentioning the other benefits, but specifically as side-effects. I.e. that considering people with disabilities is also useful for people temporary/situational impairments, and that it often also happens to be good game design that results in a better experience for all players. That's an important difference to saying that accessibility is about all players. Perhaps frame it in terms of barriers? E.g. that accessibility means avoiding unnecessary barriers for people with disabilities, but something that's a barrier for someone with a disability is often still to some degree a barrier for other people too, so the range people who benefit from accessibility is often wider than just people with disabilities. Ian _____ Date: Sun, 22 Mar 2015 10:20:34 -0400 From: eleanor at 7128.com To: games_access at igda.org Subject: Re: [games_access] Looking for feedback Sandra, You mention Silver Gamers. According to the US Census, 40% of people over 65 have one or more disabilities. Since a greater proportion of the general population is now reaching or over 65, AND more people of that age are still playing games they enjoy, it is a necessity for them to have the accommodations that allow them to continue to play games. I think the disabilities that come with aging should be added to the 10 to 20% who have disabilities as a result of birth, disease, or accident. On 3/22/2015 6:14 AM, Sandra_Uhling wrote: Hello, here is the first part of the "Game Accessibility Philosophy". https://docs.google.com/document/d/1Ecj2o5bOcnJDuouX47V5XHQ-Y0_ryJvxCZGUi0ga f88/edit?usp=sharing Regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Mon Mar 23 13:12:25 2015 From: i_h at hotmail.com (Ian Hamilton) Date: Mon, 23 Mar 2015 17:12:25 +0000 Subject: [games_access] Looking for feedback In-Reply-To: <000001d0657a$48bb8a10$da329e30$@de> References: <000001d06488$fe3ced40$fab6c7c0$@de>, <550ECFB2.5020509@7128.com>, , , , <001401d06567$a9e7c500$fdb74f00$@de>, , <000001d0657a$48bb8a10$da329e30$@de> Message-ID: Yep, what you're describing has a specific name. If you're designing a single solution to be as usable as possible by as many people as possible, including people with disabilities (as opposed to designing an alternative version solely for people with disabilities), it is called universal design. Universal design is one specific type of approach to accessibility, but it doesn't mean the same thing as accessibility. Accessibility just refers to overcoming disability related barriers, it doesn't have to be universal. For example using symbol as well as colour comes under both accessibility and universal design. However while building someone a custom controller comes comes under accessibility, it does not come under universal design. From: sandra_uhling at web.de To: games_access at igda.org Date: Mon, 23 Mar 2015 16:01:45 +0100 Subject: Re: [games_access] Looking for feedback My reason is that it makes sense economically.When I design the difficulty it makes sense to check also the part for hardcore gamer.When I built an elevator, I do not built it only for wheelchair users.Also for elderly and people with heavy suitcases, ....I could use an accessible parking lot, but I would take it away from someone who really needs it.When I design a very good tutorial that is easy to understand, I make it for all who want to use it. Von: games_access [mailto:games_access-bounces at igda.org] Im Auftrag von Ian Hamilton Gesendet: Montag, 23. M?rz 2015 15:12 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Looking for feedback In the wider world it means option 2 - "The concept focuses on enabling access for people with disabilities, or special needs, or enabling access through the use of assistive technology; however, research and development in accessibility brings benefits to everyone." (http://en.wikipedia.org/wiki/Accessibility). E.g. an accessible hotel room contains features such as a handrail in the shower and lots of floorspace, universal design features that are useful for lots of guests but are included solely because of disability. A website's accessibility policy refers only to the commitments and considerations are made for users with disabilities. And you certainly aren't allowed to park in an accessible parking spot just because you're an inexperienced driver or have an old car. We're only a small part of a much larger cross-industry effort, so we should really be consistent unless there's a compelling reason not to be. From: sandra_uhling at web.de To: games_access at igda.org Date: Mon, 23 Mar 2015 13:48:29 +0100 Subject: Re: [games_access] Looking for feedbackHi Ian, there are some basic topics to decide: Diversity of the gamers:* gamer without a disability can face barriers to* gamer with disability* Put GAFs also in the other direction for hardcore gamers OrFocus group gamer with a disabilityAs sideeffect better usability Or .... Von: games_access [mailto:games_access-bounces at igda.org] Im Auftrag von Ian Hamilton Gesendet: Montag, 23. M?rz 2015 12:12 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Looking for feedback It is reported as being a bit higher again in the UK - 45% of people over state pension age, which varies between 60 and 65, so for over 65s probably more like 50%. That data is actually already included in general population data, it is just balanced out by how relatively uncommon disability is in children (6% of UK under 16s). But I agree definitely worth mentioning separately, firstly in case you're developing for older audiences, and secondly because I doubt many of the people reading it would be planning on giving up gaming by age 65 themselves! I'd also reference the 2010 Popcap research, which was restricted to casual gaming only but showed clearly enough that amongst that demographic disability prevalence was higher amongst gamers than in the general population. Something else worth mentioning is the additional impairments that don't show up in general prevelance data as they don't come under traditional / self identifying definitions, but still absolutely fall within the social model of disability.. most notably colourblindness, at 8% of males, and difficulty reading, at around 14% of adults (depending on country). Also I'd leave off 'technical' completely, that isn't something that's included under the umbrella of accessibility in other industries or in gaming. The other categories all relate to a condition/attribute of a person interacting with a environmental barrier, but technical doesn't fall under that at all. The definition should only be about disability. It's worth mentioning the other benefits, but specifically as side-effects. I.e. that considering people with disabilities is also useful for people temporary/situational impairments, and that it often also happens to be good game design that results in a better experience for all players. That's an important difference to saying that accessibility is about all players. Perhaps frame it in terms of barriers? E.g. that accessibility means avoiding unnecessary barriers for people with disabilities, but something that's a barrier for someone with a disability is often still to some degree a barrier for other people too, so the range people who benefit from accessibility is often wider than just people with disabilities. Ian Date: Sun, 22 Mar 2015 10:20:34 -0400 From: eleanor at 7128.com To: games_access at igda.org Subject: Re: [games_access] Looking for feedbackSandra, You mention Silver Gamers. According to the US Census, 40% of people over 65 have one or more disabilities. Since a greater proportion of the general population is now reaching or over 65, AND more people of that age are still playing games they enjoy, it is a necessity for them to have the accommodations that allow them to continue to play games. I think the disabilities that come with aging should be added to the 10 to 20% who have disabilities as a result of birth, disease, or accident. On 3/22/2015 6:14 AM, Sandra_Uhling wrote:Hello, here is the first part of the "Game Accessibility Philosophy".https://docs.google.com/document/d/1Ecj2o5bOcnJDuouX47V5XHQ-Y0_ryJvxCZGUi0gaf88/edit?usp=sharing Regards,Sandra _______________________________________________games_access mailing listgames_access at igda.orghttps://pairlist7.pair.net/mailman/listinfo/games_accessThe main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Tue Mar 24 17:02:59 2015 From: thomas at westin.nu (Thomas Westin) Date: Tue, 24 Mar 2015 22:02:59 +0100 Subject: [games_access] OT: IGDA's annual Developer Satisfaction Survey Message-ID: <35945D9E-954B-46D8-B113-5F82C13801F3@westin.nu> Hi all, The IGDA's annual Developer Satisfaction Survey has launched! The survey is open to anyone associated with the game industry ecosystem regardless of IGDA affiliation, including academics and students. The survey is available in Chinese, English, French German Italian, Japanese and Spanish. Please take the survey at http://bit.ly/take-the-IGDADSS2015 and help us spread the word to your colleagues! (Sorry if you have received this message more than once) Best regards, Thomas -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Mar 25 04:45:14 2015 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 25 Mar 2015 08:45:14 +0000 Subject: [games_access] Fwd: IGDA Partner: Game Outcomes Project Survey In-Reply-To: <3DCFE2B3-E384-4C52-8CD8-99C140DF5332@westin.nu> References: <201410211403282.SM01531@UTIL9>, <3DCFE2B3-E384-4C52-8CD8-99C140DF5332@westin.nu> Message-ID: Has anyone looked into the results of the disability questions? There's only data for two years at the moment but that points to a general upwards trend, in 2005 13% of developers said they had some kind of disability, in 2014 it was 17.5%. It's a shame that those figures don't always translate into improved accessibility. Although there are plenty of developers with disabilities who are also advocates, I've heard of others who either aren't aware that there's anything that can be done in games regarding their particular impairment, or who are aware but don't want to speak up in case they're seen as being one selfish individual demanding changes for their own personal needs. So that should be another benefit of of greater general awareness - individual developers becoming more aware that accessibility relates to them and feeling more comfortable speaking up about it. There was one nice story that I know of along those lines, a deaf developer who had spent his career not wanting to speak up, but from being asked to contribute to accessibility guidelines he saw that it was a wider thing, and has since felt comfortable pushing for accessibility himself. Ian From: thomas at westin.nu Date: Tue, 21 Oct 2014 20:47:38 +0200 To: games_access at igda.org Subject: [games_access] Fwd: IGDA Partner: Game Outcomes Project Survey Hi, those of you on this list who are developing/producing games, or knows someone who does,- please read on Best regardsThomas Dear Thomas, We're writing to ask your help in participating in a large-scale study that we hope will have a significant impact on the game industry. Recently, a team of producers from the IGDA Production SIG came together to create a unique new study on teamwork and culture in the game industry. The Game Outcomes Project is a first-of-its-kind experiment to statistically evaluate game development efforts across hundreds of game teams and generate insights as to how teamwork, culture, leadership, and production practices contribute to the success or failure of game development projects. Please help them out by taking the survey here --- >> https://www.surveymonkey.com/s/FDGPLL5 << Currently, there's very little data available on an industry-wide basis as to how factors such as crunch/overtime, production methodologies, or team size impact the success or failure of projects in the game industry. With your help, the Game Outcomes Project team hopes to gain insights at to what factors produce the greatest risks in game development, what best practices development teams can follow to better manage the risks they face, and what development teams can do to enhance their effectiveness. Please help spread the word! Our goal is 1000 responses, and every response counts. Share the survey with your colleagues, and follow the Game Outcomes Project on Twitter at @GameOutcomes. This study was designed by an independent team of game developers, including several from the Production SIG of the International Game Developers Association (IGDA) and an advisor from the Wharton School of Business. The Game Outcomes Project is not affiliated with the annual IGDA Developer Satisfaction Survey or any other survey or organization. You are receiving this message because you are subscribed to IGDA Partner and Sponsor Communications. To unsubscribe, visit http://www.igda.org/members/EmailOptPreferences.aspx?id=21830151&e=thomasw at dsv.su.se&h=737e519418fe161b707882e956e2465a2309cccb. International Game Developers Association (IGDA) 19 Mantua Road Mt. Royal, NJ 08061 _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From andreas.lopez93 at gmail.com Wed Mar 25 14:33:00 2015 From: andreas.lopez93 at gmail.com (Andreas Lopez) Date: Wed, 25 Mar 2015 14:33:00 -0400 Subject: [games_access] Trello Feedback for Blind (by Yairelys Lopez) Message-ID: > > "Ok, so I went over and gave trello a try. Here?s what I found: > > Right from the start, a lot of the menus were not being read by Jaws. I > only got back that annoying tone of ??? This left me guessing and trying a > lot of things at random. The only menu that was properly read was the > welcome board menu; create organization, levels, card filter, stickers and > power-ups. > > When I went to make the board/lists, all went well till I had to add > cards. It?s a drag and drop, so I could not find a way to get around that > and was not able to add any cards to the lists. I was able to add the > filters and the labels, but that was about it. If it wasn?t for the add > card feature/graphics, I would say it?s a great tool. For blind people I > would not recommend it, for those with low vision, it is possible they can > find a way to maneuver it, especially because the color blind friendly > labels are going to be a huge help." > - Yairelys Lopez Sincerely, Andreas Lopez *Game Designer* *Space Dwarves Entertainment, Inc.* *http://spacedwarves.com/ * *Linked In * *My Portfolio * -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Mar 25 14:33:17 2015 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 25 Mar 2015 18:33:17 +0000 Subject: [games_access] PS4 2.50 accessibility features update Message-ID: A few more specifics on which features apply to which areas: Customized button assignments for DUALSHOCK 4 wireless controller.Zoom for displayed pictures and inverted colors for all system functions, apps and in-game.Text-to-speech for all graphical user interface, including Message and Party.Enlarged text for all graphical user interface, including Message and Party, as well as the system?s browser.Bolder fonts and higher contrast UI for all system applications (but will not apply to games or third-party applications). http://blog.us.playstation.com/2015/03/25/ps4-system-update-2-50-available-tomorrow-features-detailed/ Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Wed Mar 25 16:12:03 2015 From: thomas at westin.nu (Thomas Westin) Date: Wed, 25 Mar 2015 21:12:03 +0100 Subject: [games_access] Trello Feedback for Blind (by Yairelys Lopez) In-Reply-To: References: Message-ID: <1A374AAD-D66A-443C-90FC-9DF216C00C19@westin.nu> Thanks Andreas, I think this info should also be sent to Trello so maybe they can address the issues? Best regards, Thomas 25Mar 2015 kl. 19:33 skrev Andreas Lopez : > "Ok, so I went over and gave trello a try. Here?s what I found: > > Right from the start, a lot of the menus were not being read by Jaws. I only got back that annoying tone of ??? This left me guessing and trying a lot of things at random. The only menu that was properly read was the welcome board menu; create organization, levels, card filter, stickers and power-ups. > > When I went to make the board/lists, all went well till I had to add cards. It?s a drag and drop, so I could not find a way to get around that and was not able to add any cards to the lists. I was able to add the filters and the labels, but that was about it. If it wasn?t for the add card feature/graphics, I would say it?s a great tool. For blind people I would not recommend it, for those with low vision, it is possible they can find a way to maneuver it, especially because the color blind friendly labels are going to be a huge help." > - Yairelys Lopez > > > Sincerely, > > Andreas Lopez > > Game Designer > Space Dwarves Entertainment, Inc. > http://spacedwarves.com/ > > Linked In > My Portfolio > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From andreas.lopez93 at gmail.com Wed Mar 25 16:24:05 2015 From: andreas.lopez93 at gmail.com (Andreas Lopez) Date: Wed, 25 Mar 2015 16:24:05 -0400 Subject: [games_access] Trello Feedback for Blind (by Yairelys Lopez) Message-ID: I will forward the information definitely to Trello, so they can get working on that. Sincerely, Andreas Lopez *Game Designer* *Space Dwarves Entertainment, Inc.* *http://spacedwarves.com/ * *Linked In * *My Portfolio * -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Thu Mar 26 04:26:47 2015 From: i_h at hotmail.com (Ian Hamilton) Date: Thu, 26 Mar 2015 08:26:47 +0000 Subject: [games_access] Vita accessibility features update In-Reply-To: References: Message-ID: Also spotted this down the bottom of the page: "PlayStation Vita and PlayStation App for smartphones and tablets will also receive system software updates tonight, adding complementary features to those added to PS4. PS Vita update version 3.50 and PlayStation App update version 2.50 will add new accessibility options, including enlarged text, increased contrast and more." From: i_h at hotmail.com To: games_access at igda.org Date: Wed, 25 Mar 2015 18:33:17 +0000 Subject: [games_access] PS4 2.50 accessibility features update A few more specifics on which features apply to which areas: Customized button assignments for DUALSHOCK 4 wireless controller.Zoom for displayed pictures and inverted colors for all system functions, apps and in-game.Text-to-speech for all graphical user interface, including Message and Party.Enlarged text for all graphical user interface, including Message and Party, as well as the system?s browser.Bolder fonts and higher contrast UI for all system applications (but will not apply to games or third-party applications). http://blog.us.playstation.com/2015/03/25/ps4-system-update-2-50-available-tomorrow-features-detailed/ Ian _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From andreas.lopez93 at gmail.com Thu Mar 26 10:17:40 2015 From: andreas.lopez93 at gmail.com (Andreas Lopez) Date: Thu, 26 Mar 2015 10:17:40 -0400 Subject: [games_access] Fwd: Screenreader Compatibility In-Reply-To: References: Message-ID: See below the correspondence between a support member of Trello and me, feedback like that truly encourages me and makes me believe that Accessibility in Technology is an under-served topic that needs more awareness and more importantly: More initiative. Sincerely, Andreas Lopez ---------- Forwarded message ---------- From: Andreas Lopez Date: 2015-03-26 10:14 GMT-04:00 Subject: Re: Screenreader Compatibility To: Trello Support Hi Michelle, thank you very much for taking it as serious as everything else, and I can only guess how busy you must be with further improving your already great software and hope to help you out in the future as good as I can. I wish you a great day! Sincerely, Andreas Lopez 2015-03-26 10:02 GMT-04:00 Trello Support : Hi Andreas, > > Thanks for the additional resources, and your offer to help! I'll add the > guidelines you linked to our notes, along with your contact info. We're > juggling a lot right now, but I agree that this should be a priority, and > feedback such as yours will help me to make a strong case. > > Please let us know if you have any other questions, and have a great rest > of your day. > > All the best, > > Michelle > The Trello Team > > > On Wed, Mar 25, 2015 at 6:26 PM EDT, Andreas Lopez < > andreas.lopez93 at gmail.com> wrote: > > Hello Michelle, > > thank you for the encouraging words. The only thing I can provide are the > general IGDA resources which applies mostly to video games, but they can > definitely also apply to web applications, such as color blindness for > example. I am certain it could help the Production Team if they take a look > at it. Also I am very certain that some volunteers from the Accessibility > Special Interest Group (such as myself) would work with the Production Team > of Trello in order to make sure that accessibility is respected and > provided. > > For example once you update your accessibility for blind or visual > impaired individuals or screenreader compatibility overall, then you could > let me know, so I can let my wife test the update! :) > > Here is the resource I mentioned: > http://gameaccessibilityguidelines.com/ > > Sincerely, > > Andreas Lopez > > > > On Wed, Mar 25, 2015 at 5:13 PM EDT, Trello Support > wrote: > > Hi Andreas, > > Thanks for writing to us, and for passing on your wife's feedback. As you > mentioned, right now Trello isn't very compatible with screen-reading > functionality, and we really appreciate you both taking the time to pass on > these details. > > We're currently moving slowly on accessibility, but we hope to circle back > to it very soon with the product team. I understand this is an important > function for those who need it, and I'll make sure our team hears your > comments?let me know if there's any additional info you'd like for me to > pass their way. > > Please let us know if this raises any additional concerns, or you have > other questions, and we'll be happy to help. > > All the best, > > Michelle > The Trello Team > > > On Wed, Mar 25, 2015 at 4:27 PM EDT, Andreas Lopez < > andreas.lopez93 at gmail.com> wrote: > > Dear Trello Team, > > my name is Andreas Lopez and I have a legally blind wife. I asked her to > see how compatible Trello is with her screenreader (JAWS). Here is her > feedback: > > "Ok, so I went over and gave trello a try. Here?s what I found: > > Right from the start, a lot of the menus were not being read by Jaws. I > only got back that annoying tone of ??? This left me guessing and trying a > lot of things at random. The only menu that was properly read was the > welcome board menu; create organization, levels, card filter, stickers and > power-ups. > > When I went to make the board/lists, all went well till I had to add > cards. It?s a drag and drop, so I could not find a way to get around that > and was not able to add any cards to the lists. I was able to add the > filters and the labels, but that was about it. If it wasn?t for the add > card feature/graphics, I would say it?s a great tool. For blind people I > would not recommend it, for those with low vision, it is possible they can > find a way to maneuver it, especially because the color blind friendly > labels are going to be a huge help." > > The reason why I asked her to try Trello was because we in the > International Game Developers Association Game Accessibility Special > Interest Group (IGDA GA SIG) look for modern ways to coordinate and > communicate. Trello was an obvious choice, given that I used it before and > it's being a state-of-the-art platform. > > But the issue is, that we also have impaired members, such as my wife, > which means we were not sure to use the platform or not. Now our fears > became reality. We hope you can look into that and optimize the > screenreader compatibility soon. I would love if you could keep us updated > on that :) > > Sincerely, > > Andreas Lopez > > {#HS:80018043-7460#} > -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Thu Mar 26 10:21:00 2015 From: i_h at hotmail.com (Ian Hamilton) Date: Thu, 26 Mar 2015 14:21:00 +0000 Subject: [games_access] Fwd: Screenreader Compatibility In-Reply-To: References: , , , Message-ID: This might be helpful to send over too? http://webapps.stackexchange.com/questions/28471/is-trello-accessible-to-a-blind-user-via-screenreading-software Date: Thu, 26 Mar 2015 10:17:40 -0400 From: andreas.lopez93 at gmail.com To: games_access at igda.org Subject: [games_access] Fwd: Screenreader Compatibility See below the correspondence between a support member of Trello and me, feedback like that truly encourages me and makes me believe that Accessibility in Technology is an under-served topic that needs more awareness and more importantly: More initiative.Sincerely, Andreas Lopez ---------- Forwarded message ---------- From: Andreas Lopez Date: 2015-03-26 10:14 GMT-04:00 Subject: Re: Screenreader Compatibility To: Trello Support Hi Michelle, thank you very much for taking it as serious as everything else, and I can only guess how busy you must be with further improving your already great software and hope to help you out in the future as good as I can. I wish you a great day!Sincerely, Andreas Lopez 2015-03-26 10:02 GMT-04:00 Trello Support : Hi Andreas, Thanks for the additional resources, and your offer to help! I'll add the guidelines you linked to our notes, along with your contact info. We're juggling a lot right now, but I agree that this should be a priority, and feedback such as yours will help me to make a strong case. Please let us know if you have any other questions, and have a great rest of your day. All the best, Michelle The Trello Team On Wed, Mar 25, 2015 at 6:26 PM EDT, Andreas Lopez wrote: Hello Michelle, thank you for the encouraging words. The only thing I can provide are the general IGDA resources which applies mostly to video games, but they can definitely also apply to web applications, such as color blindness for example. I am certain it could help the Production Team if they take a look at it. Also I am very certain that some volunteers from the Accessibility Special Interest Group (such as myself) would work with the Production Team of Trello in order to make sure that accessibility is respected and provided. For example once you update your accessibility for blind or visual impaired individuals or screenreader compatibility overall, then you could let me know, so I can let my wife test the update! :) Here is the resource I mentioned: http://gameaccessibilityguidelines.com/ Sincerely, Andreas Lopez On Wed, Mar 25, 2015 at 5:13 PM EDT, Trello Support wrote: Hi Andreas, Thanks for writing to us, and for passing on your wife's feedback. As you mentioned, right now Trello isn't very compatible with screen-reading functionality, and we really appreciate you both taking the time to pass on these details. We're currently moving slowly on accessibility, but we hope to circle back to it very soon with the product team. I understand this is an important function for those who need it, and I'll make sure our team hears your comments?let me know if there's any additional info you'd like for me to pass their way. Please let us know if this raises any additional concerns, or you have other questions, and we'll be happy to help. All the best, Michelle The Trello Team On Wed, Mar 25, 2015 at 4:27 PM EDT, Andreas Lopez wrote: Dear Trello Team, my name is Andreas Lopez and I have a legally blind wife. I asked her to see how compatible Trello is with her screenreader (JAWS). Here is her feedback: "Ok, so I went over and gave trello a try. Here?s what I found: Right from the start, a lot of the menus were not being read by Jaws. I only got back that annoying tone of ??? This left me guessing and trying a lot of things at random. The only menu that was properly read was the welcome board menu; create organization, levels, card filter, stickers and power-ups. When I went to make the board/lists, all went well till I had to add cards. It?s a drag and drop, so I could not find a way to get around that and was not able to add any cards to the lists. I was able to add the filters and the labels, but that was about it. If it wasn?t for the add card feature/graphics, I would say it?s a great tool. For blind people I would not recommend it, for those with low vision, it is possible they can find a way to maneuver it, especially because the color blind friendly labels are going to be a huge help." The reason why I asked her to try Trello was because we in the International Game Developers Association Game Accessibility Special Interest Group (IGDA GA SIG) look for modern ways to coordinate and communicate. Trello was an obvious choice, given that I used it before and it's being a state-of-the-art platform. But the issue is, that we also have impaired members, such as my wife, which means we were not sure to use the platform or not. Now our fears became reality. We hope you can look into that and optimize the screenreader compatibility soon. I would love if you could keep us updated on that :) Sincerely, Andreas Lopez {#HS:80018043-7460#} _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From andreas.lopez93 at gmail.com Thu Mar 26 10:28:30 2015 From: andreas.lopez93 at gmail.com (Andreas Lopez) Date: Thu, 26 Mar 2015 10:28:30 -0400 Subject: [games_access] Fwd: Screenreader Compatibility Message-ID: Hey Ian, I just did as suggested, good spotting! I am very positive that Trello will be able to utilize some of the feedback there, and I hope that the users of webapps exchange are encouraged as well to report to Trello about their findings and needs. Sincerely, Andreas Lopez -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Thu Mar 26 17:30:36 2015 From: thomas at westin.nu (Thomas Westin) Date: Thu, 26 Mar 2015 22:30:36 +0100 Subject: [games_access] Screenreader Compatibility In-Reply-To: References: Message-ID: Hi Andreas, Yes, very nice, let?s just hope they can fix it so we can consider using it for our purposes. Best regards Thomas 26Mar 2015 kl. 15:28 skrev Andreas Lopez : > Hey Ian, > > I just did as suggested, good spotting! I am very positive that Trello will be able to utilize some of the feedback there, and I hope that the users of webapps exchange are encouraged as well to report to Trello about their findings and needs. > > Sincerely, > > Andreas Lopez > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Fri Mar 27 12:57:42 2015 From: thomas at westin.nu (Thomas Westin) Date: Fri, 27 Mar 2015 17:57:42 +0100 Subject: [games_access] GA-SIG Action Plan Survey Message-ID: <76A28ADC-0B10-4A33-BDCE-C75549CD8C0C@westin.nu> Hi all, Please fill in the survey below. It is a follow-on from the GDC2015 panel and round table, where we talked about advocacy activities. We would like to facilitate collaboration on these, so as a first step we would like to gauge interest in how many people would be interested in leading and in taking part. We will use the results to publish an action plan, and inform what sort of collaboration tools we should use. https://docs.google.com/a/dsv.su.se/forms/d/1zY4F874AxRq0Zn53tyeDF6UcOAQ7RSZ0c53goEvhBMo/viewform Have a great weekend! Best regards, Thomas From tvoelker at igda-gasig.org Tue Mar 31 17:28:50 2015 From: tvoelker at igda-gasig.org (Tara Voelker) Date: Tue, 31 Mar 2015 14:28:50 -0700 Subject: [games_access] Presentations up on the GDC Vault Message-ID: Hi All! The GDC presentations that Thomas, Richard, Ian and I did are up on the GDC vault - for free! No password needed. No everyone who was unable to attend can check out what we did. :D *Building a Manifesto for Game Accessibility* The first talk is a panel on game accessibility initiatives by all of us. It breaks down like this: http://www.gdcvault.com/play/1021849/Building-a-Manifesto-for-Game - Introduction on Game Accessibility - Introduction to IGDA Game Accessibility SIG - Panelist highlight previous initiatives they feel were important - Review of a survey of gamers and what they thought would be important next steps - Panelist highlight what they think should be done next - Questions *No More Excuses, Your Guide to Accessible Game Design* The second talk is on accessibility game design, done by just me. http://www.gdcvault.com/play/1022172/No-More-Excuses-Your-Guide - Start with an introduction on game accessibility - Talk about the number of gamers with disabilities and why you should engage them - Review of 14 features ?most bang for your buck? features to increase your accessibility - Resources Thanks! Tara -------------- next part -------------- An HTML attachment was scrubbed... URL: