From barrie.ellis at oneswitch.org.uk Sat May 9 12:30:04 2015 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 9 May 2015 17:30:04 +0100 Subject: [games_access] One switch / one button Call of Duty Message-ID: Hi, Quick link to a free to download game accessibility system (PC and Titan One adapter needed). It's early days, and takes a bit to get working, but when it does, this is possible: http://switchgaming.blogspot.co.uk/2015/05/one-switch-call-of-duty.html What would make it much better, is if there were meaningful difficulty level adjustment in the game. Unlimited ammo, enemies that can't hurt you / unlikely to hurt you and so on.... Is anyone aware of a first person shooter that has those options already? Cheers all, Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Sat May 9 12:40:44 2015 From: steve at ablegamers.com (Steve Spohn) Date: Sat, 9 May 2015 12:40:44 -0400 Subject: [games_access] One switch / one button Call of Duty In-Reply-To: References: Message-ID: Counter Strike On Sat, May 9, 2015 at 12:30 PM, Barrie Ellis wrote: > Hi, > > Quick link to a free to download game accessibility system (PC and Titan > One adapter needed). > > It's early days, and takes a bit to get working, but when it does, this is > possible: > http://switchgaming.blogspot.co.uk/2015/05/one-switch-call-of-duty.html > > What would make it much better, is if there were meaningful difficulty > level adjustment in the game. Unlimited ammo, enemies that can't hurt you / > unlikely to hurt you and so on.... Is anyone aware of a first person > shooter that has those options already? > > Cheers all, > > Barrie > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn *Chief Operations Officer* AbleGamers Charity AbleGamers.com | Facebook | Twitter Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to *everyone*: Includification.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sat May 9 13:07:16 2015 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 09 May 2015 17:07:16 +0000 Subject: [games_access] One switch / one button Call of Duty In-Reply-To: References: Message-ID: Thanks, Steve. I'll check that out. :) On Sat, 9 May 2015 17:47 Steve Spohn wrote: > Counter Strike > > On Sat, May 9, 2015 at 12:30 PM, Barrie Ellis < > barrie.ellis at oneswitch.org.uk> wrote: > >> Hi, >> >> Quick link to a free to download game accessibility system (PC and Titan >> One adapter needed). >> >> It's early days, and takes a bit to get working, but when it does, this >> is possible: >> http://switchgaming.blogspot.co.uk/2015/05/one-switch-call-of-duty.html >> >> What would make it much better, is if there were meaningful difficulty >> level adjustment in the game. Unlimited ammo, enemies that can't hurt you / >> unlikely to hurt you and so on.... Is anyone aware of a first person >> shooter that has those options already? >> >> Cheers all, >> >> Barrie >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > > -- > Steve Spohn > > *Chief Operations Officer* > > AbleGamers Charity > AbleGamers.com | Facebook > | Twitter > > > Read the award-winning, critically acclaimed set of game accessibility > guidelines for developers to create mainstream games that are accessible to > *everyone*: Includification.com > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Mon May 11 17:15:56 2015 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 11 May 2015 22:15:56 +0100 Subject: [games_access] Broken Age controls Message-ID: Hi all, Has anyone here played Double Fine's Broken Age? I'm interested in making in reducing the controls down, including down to one-switch access. I'm wondering how complex the controls are in practice. Any tips appreciated. Cheers, Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Mon May 11 17:18:29 2015 From: steve at ablegamers.com (Steve Spohn) Date: Mon, 11 May 2015 17:18:29 -0400 Subject: [games_access] Broken Age controls In-Reply-To: References: Message-ID: For a SpecialEffect project? AbleGamers can assist with almost every game. Just hit me up off list. Happy to work together. On Mon, May 11, 2015 at 5:15 PM, Barrie Ellis wrote: > Hi all, > > Has anyone here played Double Fine's Broken Age? I'm interested in making > in reducing the controls down, including down to one-switch access. I'm > wondering how complex the controls are in practice. Any tips appreciated. > > Cheers, > > Barrie > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn *Chief Operations Officer* AbleGamers Charity AbleGamers.com | Facebook | Twitter Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to *everyone*: Includification.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Mon May 11 17:22:04 2015 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 11 May 2015 22:22:04 +0100 Subject: [games_access] Broken Age controls In-Reply-To: References: Message-ID: No, just a OneSwitch thing. Cheers, Steve. I will do. On 11 May 2015 at 22:18, Steve Spohn wrote: > For a SpecialEffect project? > > AbleGamers can assist with almost every game. Just hit me up off list. > Happy to work together. > > On Mon, May 11, 2015 at 5:15 PM, Barrie Ellis < > barrie.ellis at oneswitch.org.uk> wrote: > >> Hi all, >> >> Has anyone here played Double Fine's Broken Age? I'm interested in making >> in reducing the controls down, including down to one-switch access. I'm >> wondering how complex the controls are in practice. Any tips appreciated. >> >> Cheers, >> >> Barrie >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > > -- > Steve Spohn > > *Chief Operations Officer* > > AbleGamers Charity > AbleGamers.com | Facebook > | Twitter > > > Read the award-winning, critically acclaimed set of game accessibility > guidelines for developers to create mainstream games that are accessible to > *everyone*: Includification.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue May 12 05:53:56 2015 From: sandra_uhling at web.de (Sandra_Uhling) Date: Tue, 12 May 2015 11:53:56 +0200 Subject: [games_access] Broken Age controls In-Reply-To: References: Message-ID: <001801d08c99$938a8c80$ba9fa580$@de> Hi, Maybe this helps. It is a checklist to find out what type of control is needed. This is an example of a game called Edna the breakthrough. It would be nice to know more about possible interactions: Like Drag & drop and Click & drop, ... What can be supported by AT and what not? Regards, Sandra Von: games_access [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Montag, 11. Mai 2015 23:16 An: IGDA Games Accessibility SIG Mailing List Betreff: [games_access] Broken Age controls Hi all, Has anyone here played Double Fine's Broken Age? I'm interested in making in reducing the controls down, including down to one-switch access. I'm wondering how complex the controls are in practice. Any tips appreciated. Cheers, Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: Checklist Controls.docx Type: application/vnd.openxmlformats-officedocument.wordprocessingml.document Size: 29738 bytes Desc: not available URL: From thomas at westin.nu Sun May 17 14:48:04 2015 From: thomas at westin.nu (Thomas Westin) Date: Mon, 18 May 2015 00:18:04 +0530 Subject: [games_access] Virtual reality game asks you to fight blind Message-ID: <77463C3D-B035-453B-BA3E-D9FD43EA6103@westin.nu> http://www.engadget.com/2015/05/13/blind-swordsman/ Download information for Engadget at http://www.engadget.com/apps/ Kind regards, Thomas (Sent from my mobile) From this at malkyne.org Sun May 17 16:30:07 2015 From: this at malkyne.org (Tess Snider) Date: Sun, 17 May 2015 20:30:07 +0000 Subject: [games_access] Report from the Neurogaming Conference Message-ID: VentureBeat has a report from this year's Neurogaming Conference: http://venturebeat.com/2015/05/17/hardware-of-the-neurogaming-conference-2015/ I am still looking forward to the day I can write code with my brain! Tess -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed May 20 10:50:42 2015 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 20 May 2015 15:50:42 +0100 Subject: [games_access] Collection of accessibility articles Message-ID: Not comprehensive by any means, but still a nice collection of reading material - http://antagonizethehorn.com/2015/01/28/disability-and-gaming-resource-list/ Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From ray at rose-smith.com Thu May 21 10:01:45 2015 From: ray at rose-smith.com (Raymond M. Rose) Date: Thu, 21 May 2015 09:01:45 -0500 Subject: [games_access] from Academia... Making Accessible Games with Twine Audio Message-ID: <555DE549.4040300@rose-smith.com> The Chronicle is /the /newspaper for higher education. It's read on just about every campus in the country. ProfHacker focuses on teaching with technology. I thought you'd be interested to see what is happening in academia with accessible games. (Of course this is the first of this type of article I've seen in the Chronicle.) http://chronicle.com/blogs/profhacker/making-accessible-games-with-twine-audio/60143?cid=wc&utm_source=wc&utm_me Ray Rose -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Tue May 26 05:27:48 2015 From: i_h at hotmail.com (Ian Hamilton) Date: Tue, 26 May 2015 10:27:48 +0100 Subject: [games_access] Fixed point mode for iOS switch access Message-ID: Video from Barrie about a proposed addition to iOS' switch functionality. At the moment the way switch access works on iOS is based on coordinates - you hit a switch, a line scans left and right across the screen, you choose your X coordinate, it then scans up and down the screen, you choose your Y coordinate. Which is great for allowing switch access for apps and games that weren't designed with switch in mind, but because you have to wait for the scanning, it's no good at all for the vast majority of existing one button games on iOS (such as Flappy Birds and Canabalt) that require precise timing. Currently, when you've chosen a coordinate, a menu pops up with a number of options of what action to take from that coordinate (tap, drag, etc). All that's needed is a very simple addition to this menu, to just be able to tap repeatedly at that coordinate, without setting the scanning off again until there has been a long period of inactivity. If that was implemented, quite literally thousands of 1 button iOS games already on the iTunes marketplace would instantly become accessible through a single switch. There are a fair few people backing the call, it's something would make a huge difference. There have already been a few chats about it with various people at Apple already, but if anyone else has any contacts they can pass word to that certainly wouldn't hurt :) http://switchgaming.blogspot.co.uk/2015/05/dear-apple-accessibility-team.html Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Tue May 26 14:37:43 2015 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 26 May 2015 19:37:43 +0100 Subject: [games_access] Fixed point mode for iOS switch access In-Reply-To: References: Message-ID: Cheers, Ian, and ditto that call. I'm really, really hopeful that this will make its way into iOS one day before too long. Fingers crossed. Barrie On 26 May 2015 at 10:27, Ian Hamilton wrote: > Video from Barrie about a proposed addition to iOS' switch functionality. > > At the moment the way switch access works on iOS is based on coordinates - > you hit a switch, a line scans left and right across the screen, you choose > your X coordinate, it then scans up and down the screen, you choose your Y > coordinate. > > Which is great for allowing switch access for apps and games that weren't > designed with switch in mind, but because you have to wait for the > scanning, it's no good at all for the vast majority of existing one button > games on iOS (such as Flappy Birds and Canabalt) that require precise > timing. > > Currently, when you've chosen a coordinate, a menu pops up with a number > of options of what action to take from that coordinate (tap, drag, etc). > All that's needed is a very simple addition to this menu, to just be able > to tap repeatedly at that coordinate, without setting the scanning off > again until there has been a long period of inactivity. > > If that was implemented, quite literally thousands of 1 button iOS games > already on the iTunes marketplace would instantly become accessible through > a single switch. > > There are a fair few people backing the call, it's something would make a > huge difference. There have already been a few chats about it with various > people at Apple already, but if anyone else has any contacts they can pass > word to that certainly wouldn't hurt :) > > > http://switchgaming.blogspot.co.uk/2015/05/dear-apple-accessibility-team.html > > Ian > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From jrporter at uw.edu Tue May 26 15:30:35 2015 From: jrporter at uw.edu (John R. Porter) Date: Tue, 26 May 2015 12:30:35 -0700 Subject: [games_access] Fixed point mode for iOS switch access In-Reply-To: References: Message-ID: Another incredibly useful feature would be for the OS to freeze execution (at the system level, not just using whatever pause functionality is available in the game) whenever the scanning process initiated. Although it would slow the entire process of playing down compared to being able to directly interact with the screen, it would effectively make *all* iOS games accessible. Which would be pretty awesome... -John *-- -- -- -- --John R. Porter IIIwww.jrp3.net University of Washington,* *Human Centered Design & Engineering* On Tue, May 26, 2015 at 11:37 AM, Barrie Ellis < barrie.ellis at oneswitch.org.uk> wrote: > Cheers, Ian, and ditto that call. I'm really, really hopeful that this > will make its way into iOS one day before too long. Fingers crossed. > > Barrie > > On 26 May 2015 at 10:27, Ian Hamilton wrote: > >> Video from Barrie about a proposed addition to iOS' switch functionality. >> >> At the moment the way switch access works on iOS is based on coordinates >> - you hit a switch, a line scans left and right across the screen, you >> choose your X coordinate, it then scans up and down the screen, you choose >> your Y coordinate. >> >> Which is great for allowing switch access for apps and games that weren't >> designed with switch in mind, but because you have to wait for the >> scanning, it's no good at all for the vast majority of existing one button >> games on iOS (such as Flappy Birds and Canabalt) that require precise >> timing. >> >> Currently, when you've chosen a coordinate, a menu pops up with a number >> of options of what action to take from that coordinate (tap, drag, etc). >> All that's needed is a very simple addition to this menu, to just be able >> to tap repeatedly at that coordinate, without setting the scanning off >> again until there has been a long period of inactivity. >> >> If that was implemented, quite literally thousands of 1 button iOS games >> already on the iTunes marketplace would instantly become accessible through >> a single switch. >> >> There are a fair few people backing the call, it's something would make a >> huge difference. There have already been a few chats about it with various >> people at Apple already, but if anyone else has any contacts they can pass >> word to that certainly wouldn't hurt :) >> >> >> http://switchgaming.blogspot.co.uk/2015/05/dear-apple-accessibility-team.html >> >> Ian >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Tue May 26 15:50:23 2015 From: i_h at hotmail.com (Ian Hamilton) Date: Tue, 26 May 2015 20:50:23 +0100 Subject: [games_access] Fixed point mode for iOS switch access In-Reply-To: References: , , Message-ID: Along the lines of this, right? https://www.youtube.com/watch?v=RGccpEnTOFg (via Barrie again) Ian Date: Tue, 26 May 2015 12:30:35 -0700 From: jrporter at uw.edu To: games_access at igda.org Subject: Re: [games_access] Fixed point mode for iOS switch access Another incredibly useful feature would be for the OS to freeze execution (at the system level, not just using whatever pause functionality is available in the game) whenever the scanning process initiated. Although it would slow the entire process of playing down compared to being able to directly interact with the screen, it would effectively make all iOS games accessible. Which would be pretty awesome... -John -- -- -- -- -- John R. Porter III www.jrp3.net University of Washington, Human Centered Design & Engineering On Tue, May 26, 2015 at 11:37 AM, Barrie Ellis wrote: Cheers, Ian, and ditto that call. I'm really, really hopeful that this will make its way into iOS one day before too long. Fingers crossed. Barrie On 26 May 2015 at 10:27, Ian Hamilton wrote: Video from Barrie about a proposed addition to iOS' switch functionality. At the moment the way switch access works on iOS is based on coordinates - you hit a switch, a line scans left and right across the screen, you choose your X coordinate, it then scans up and down the screen, you choose your Y coordinate. Which is great for allowing switch access for apps and games that weren't designed with switch in mind, but because you have to wait for the scanning, it's no good at all for the vast majority of existing one button games on iOS (such as Flappy Birds and Canabalt) that require precise timing. Currently, when you've chosen a coordinate, a menu pops up with a number of options of what action to take from that coordinate (tap, drag, etc). All that's needed is a very simple addition to this menu, to just be able to tap repeatedly at that coordinate, without setting the scanning off again until there has been a long period of inactivity. If that was implemented, quite literally thousands of 1 button iOS games already on the iTunes marketplace would instantly become accessible through a single switch. There are a fair few people backing the call, it's something would make a huge difference. There have already been a few chats about it with various people at Apple already, but if anyone else has any contacts they can pass word to that certainly wouldn't hurt :) http://switchgaming.blogspot.co.uk/2015/05/dear-apple-accessibility-team.html Ian _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Tue May 26 16:20:26 2015 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 26 May 2015 21:20:26 +0100 Subject: [games_access] Fixed point mode for iOS switch access In-Reply-To: References: Message-ID: That would be powerful no doubt. I'm looking to resurrect that old Adaptive Firmware Card system for console gaming, using the START or MENU button, as a rough way to replicate this, for simpler control schemes. In the UK in the 1980s there was a company called Nidd that sold a range of slo-mo devices for the ZX Spectrum, BBC Micro, C64 and maybe others (The AFC could do this too, at least in its later iteration). Didn't work on everything, but I've long thought that would be such a nice thing if possible. To be fair, even back in the 1980s this gear didn't work with all games. But when it did, it was fantastic for people with slower reactions. Barrie On 26 May 2015 at 20:50, Ian Hamilton wrote: > Along the lines of this, right? > https://www.youtube.com/watch?v=RGccpEnTOFg > > (via Barrie again) > > Ian > > ------------------------------ > Date: Tue, 26 May 2015 12:30:35 -0700 > From: jrporter at uw.edu > To: games_access at igda.org > Subject: Re: [games_access] Fixed point mode for iOS switch access > > > Another incredibly useful feature would be for the OS to freeze execution > (at the system level, not just using whatever pause functionality is > available in the game) whenever the scanning process initiated. Although it > would slow the entire process of playing down compared to being able to > directly interact with the screen, it would effectively make *all* iOS > games accessible. Which would be pretty awesome... > > -John > > > > > > *-- -- -- -- --John R. Porter IIIwww.jrp3.net > University of Washington,* > *Human Centered Design & Engineering* > > On Tue, May 26, 2015 at 11:37 AM, Barrie Ellis < > barrie.ellis at oneswitch.org.uk> wrote: > > Cheers, Ian, and ditto that call. I'm really, really hopeful that this > will make its way into iOS one day before too long. Fingers crossed. > > Barrie > > On 26 May 2015 at 10:27, Ian Hamilton wrote: > > Video from Barrie about a proposed addition to iOS' switch functionality. > > At the moment the way switch access works on iOS is based on coordinates - > you hit a switch, a line scans left and right across the screen, you choose > your X coordinate, it then scans up and down the screen, you choose your Y > coordinate. > > Which is great for allowing switch access for apps and games that weren't > designed with switch in mind, but because you have to wait for the > scanning, it's no good at all for the vast majority of existing one button > games on iOS (such as Flappy Birds and Canabalt) that require precise > timing. > > Currently, when you've chosen a coordinate, a menu pops up with a number > of options of what action to take from that coordinate (tap, drag, etc). > All that's needed is a very simple addition to this menu, to just be able > to tap repeatedly at that coordinate, without setting the scanning off > again until there has been a long period of inactivity. > > If that was implemented, quite literally thousands of 1 button iOS games > already on the iTunes marketplace would instantly become accessible through > a single switch. > > There are a fair few people backing the call, it's something would make a > huge difference. There have already been a few chats about it with various > people at Apple already, but if anyone else has any contacts they can pass > word to that certainly wouldn't hurt :) > > > http://switchgaming.blogspot.co.uk/2015/05/dear-apple-accessibility-team.html > > Ian > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG > website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From jrporter at uw.edu Tue May 26 16:49:00 2015 From: jrporter at uw.edu (John R. Porter) Date: Tue, 26 May 2015 13:49:00 -0700 Subject: [games_access] Fixed point mode for iOS switch access In-Reply-To: References: Message-ID: Precisely, Ian. I know some players, on the PC side, use the open-source program Cheat Engine to similar effect, on single player games. It doesn't work universally (and is especially less reliable with more recent releases), but the ability to either halt a game completely or alter its clock speed with a hotkey is a huge boon to accessibility. I recently saw that a (buggy) version of it was released for Android, as well, so at least on that side of the mobile market the ability to alter game speed exists. -John *-- -- -- -- --John R. Porter IIIwww.jrp3.net University of Washington,* *Human Centered Design & Engineering* On Tue, May 26, 2015 at 1:20 PM, Barrie Ellis wrote: > That would be powerful no doubt. I'm looking to resurrect that old > Adaptive Firmware Card system for console gaming, using the START or MENU > button, as a rough way to replicate this, for simpler control schemes. > > In the UK in the 1980s there was a company called Nidd that sold a range > of slo-mo devices for the ZX Spectrum, BBC Micro, C64 and maybe others (The > AFC could do this too, at least in its later iteration). Didn't work on > everything, but I've long thought that would be such a nice thing if > possible. To be fair, even back in the 1980s this gear didn't work with all > games. But when it did, it was fantastic for people with slower reactions. > > Barrie > > > > > On 26 May 2015 at 20:50, Ian Hamilton wrote: > >> Along the lines of this, right? >> https://www.youtube.com/watch?v=RGccpEnTOFg >> >> (via Barrie again) >> >> Ian >> >> ------------------------------ >> Date: Tue, 26 May 2015 12:30:35 -0700 >> From: jrporter at uw.edu >> To: games_access at igda.org >> Subject: Re: [games_access] Fixed point mode for iOS switch access >> >> >> Another incredibly useful feature would be for the OS to freeze execution >> (at the system level, not just using whatever pause functionality is >> available in the game) whenever the scanning process initiated. Although it >> would slow the entire process of playing down compared to being able to >> directly interact with the screen, it would effectively make *all* iOS >> games accessible. Which would be pretty awesome... >> >> -John >> >> >> >> >> >> *-- -- -- -- --John R. Porter IIIwww.jrp3.net >> University of Washington,* >> *Human Centered Design & Engineering* >> >> On Tue, May 26, 2015 at 11:37 AM, Barrie Ellis < >> barrie.ellis at oneswitch.org.uk> wrote: >> >> Cheers, Ian, and ditto that call. I'm really, really hopeful that this >> will make its way into iOS one day before too long. Fingers crossed. >> >> Barrie >> >> On 26 May 2015 at 10:27, Ian Hamilton wrote: >> >> Video from Barrie about a proposed addition to iOS' switch functionality. >> >> At the moment the way switch access works on iOS is based on coordinates >> - you hit a switch, a line scans left and right across the screen, you >> choose your X coordinate, it then scans up and down the screen, you choose >> your Y coordinate. >> >> Which is great for allowing switch access for apps and games that weren't >> designed with switch in mind, but because you have to wait for the >> scanning, it's no good at all for the vast majority of existing one button >> games on iOS (such as Flappy Birds and Canabalt) that require precise >> timing. >> >> Currently, when you've chosen a coordinate, a menu pops up with a number >> of options of what action to take from that coordinate (tap, drag, etc). >> All that's needed is a very simple addition to this menu, to just be able >> to tap repeatedly at that coordinate, without setting the scanning off >> again until there has been a long period of inactivity. >> >> If that was implemented, quite literally thousands of 1 button iOS games >> already on the iTunes marketplace would instantly become accessible through >> a single switch. >> >> There are a fair few people backing the call, it's something would make a >> huge difference. There have already been a few chats about it with various >> people at Apple already, but if anyone else has any contacts they can pass >> word to that certainly wouldn't hurt :) >> >> >> http://switchgaming.blogspot.co.uk/2015/05/dear-apple-accessibility-team.html >> >> Ian >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> >> >> _______________________________________________ games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG >> website page is http://igda-gasig.org >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From tvoelker at igda-gasig.org Wed May 27 11:12:07 2015 From: tvoelker at igda-gasig.org (Tara Voelker) Date: Wed, 27 May 2015 08:12:07 -0700 Subject: [games_access] Fwd: IGDA-GASIG.Org Message References: Message-ID: <2DAEB1A3-D851-45A0-8449-7957EAA31FD5@igda-gasig.org> HI all! This is a message we received via our website. Rather than collecting answers to funnel back to Harvey, I decided to just share it with the email group. Sent from my iPhone Begin forwarded message: > From: Harvey Owen > Date: May 27, 2015 at 2:16:07 AM PDT > To: ttefertiller at igda-gasig.org > Subject: IGDA-GASIG.Org Message > Reply-To: "Harvey Owen" > > Name: Harvey Owen > Email: harveyaowen at gmail.com > Comment: To whom it may concern, > > I am currently a master's student studying Psychology with a keen interest in how video games can be used positively to boost well-being, socializing and reduce cognitive deficiency in both disabled and non-disabled gamers. Over the summer I will be carrying out an internship at the UK charity Special Effect and undertaking a study to empirically determine the positive effects video games have on the physically disabled gamers they work with. I am emailing you to ask for advice regarding future careers in this sector. I am aware the SIG is made up of volunteers, however I was wondering if you could give me some kind of idea of the careers some of your volunteers have, I am trying to gain some inspiration for what paths might be possible to follow after my internship. Any advice you may be able to provide would be greatly appreciated. > > Kind regards, > Harvey Owen > > Time: May 27, 2015 at 9:16 am > IP Address: 132.229.245.87 > Contact Form URL: http://igda-gasig.org/contact-information/ > Sent by an unverified visitor to your site. -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed May 27 13:32:28 2015 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 27 May 2015 18:32:28 +0100 Subject: [games_access] Fwd: IGDA-GASIG.Org Message In-Reply-To: <2DAEB1A3-D851-45A0-8449-7957EAA31FD5@igda-gasig.org> References: , <2DAEB1A3-D851-45A0-8449-7957EAA31FD5@igda-gasig.org> Message-ID: I'll drop you an email about it Harvey From: tvoelker at igda-gasig.org Date: Wed, 27 May 2015 08:12:07 -0700 To: harveyaowen at gmail.com; games_access at igda.org Subject: [games_access] Fwd: IGDA-GASIG.Org Message HI all! This is a message we received via our website. Rather than collecting answers to funnel back to Harvey, I decided to just share it with the email group. Sent from my iPhone Begin forwarded message: From: Harvey Owen Date: May 27, 2015 at 2:16:07 AM PDT To: ttefertiller at igda-gasig.org Subject: IGDA-GASIG.Org Message Reply-To: "Harvey Owen" Name: Harvey Owen Email: harveyaowen at gmail.com Comment: To whom it may concern, I am currently a master's student studying Psychology with a keen interest in how video games can be used positively to boost well-being, socializing and reduce cognitive deficiency in both disabled and non-disabled gamers. Over the summer I will be carrying out an internship at the UK charity Special Effect and undertaking a study to empirically determine the positive effects video games have on the physically disabled gamers they work with. I am emailing you to ask for advice regarding future careers in this sector. I am aware the SIG is made up of volunteers, however I was wondering if you could give me some kind of idea of the careers some of your volunteers have, I am trying to gain some inspiration for what paths might be possible to follow after my internship. Any advice you may be able to provide would be greatly appreciated. Kind regards, Harvey Owen Time: May 27, 2015 at 9:16 am IP Address: 132.229.245.87 Contact Form URL: http://igda-gasig.org/contact-information/ Sent by an unverified visitor to your site. _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Wed May 27 14:51:18 2015 From: michellehinn at gmail.com (Michelle Hinn) Date: Wed, 27 May 2015 14:51:18 -0400 Subject: [games_access] Fwd: IGDA-GASIG.Org Message In-Reply-To: References: <2DAEB1A3-D851-45A0-8449-7957EAA31FD5@igda-gasig.org> Message-ID: I just subscribed him - Harvey feel free to stay on as long as you like and you can unsubscribe at any time. Just didn't want you to miss any messages Michelle Sent from my iPhone > On May 27, 2015, at 1:32 PM, Ian Hamilton wrote: > > I'll drop you an email about it Harvey > > From: tvoelker at igda-gasig.org > Date: Wed, 27 May 2015 08:12:07 -0700 > To: harveyaowen at gmail.com; games_access at igda.org > Subject: [games_access] Fwd: IGDA-GASIG.Org Message > > HI all! > > This is a message we received via our website. Rather than collecting answers to funnel back to Harvey, I decided to just share it with the email group. > > Sent from my iPhone > > Begin forwarded message: > > From: Harvey Owen > Date: May 27, 2015 at 2:16:07 AM PDT > To: ttefertiller at igda-gasig.org > Subject: IGDA-GASIG.Org Message > Reply-To: "Harvey Owen" > > Name: Harvey Owen > Email: harveyaowen at gmail.com > Comment: To whom it may concern, > > I am currently a master's student studying Psychology with a keen interest in how video games can be used positively to boost well-being, socializing and reduce cognitive deficiency in both disabled and non-disabled gamers. Over the summer I will be carrying out an internship at the UK charity Special Effect and undertaking a study to empirically determine the positive effects video games have on the physically disabled gamers they work with. I am emailing you to ask for advice regarding future careers in this sector. I am aware the SIG is made up of volunteers, however I was wondering if you could give me some kind of idea of the careers some of your volunteers have, I am trying to gain some inspiration for what paths might be possible to follow after my internship. Any advice you may be able to provide would be greatly appreciated. > > Kind regards, > Harvey Owen > > Time: May 27, 2015 at 9:16 am > IP Address: 132.229.245.87 > Contact Form URL: http://igda-gasig.org/contact-information/ > Sent by an unverified visitor to your site. > > _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: