From i_h at hotmail.com Thu Nov 12 08:08:41 2015 From: i_h at hotmail.com (Ian Hamilton) Date: Thu, 12 Nov 2015 13:08:41 +0000 Subject: [games_access] XB1 ease of access info Message-ID: The features have been up on the preview for a while but officially rolling out today, so there's now some basic info up on the support pages about them. https://support.xbox.com/en-US/xbox-one/system/ease-of-access-settings (the link to the narrator info won't work if you're outside the USA). There is a nice little trick in there - you can use a USB keyboard as a zoom controller, freeing up the regular controller for gameplay, so you can still play while zoomed in. Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Fri Nov 13 09:38:25 2015 From: thomas at westin.nu (Thomas Westin) Date: Fri, 13 Nov 2015 15:38:25 +0100 Subject: [games_access] Steam one-handed control remap for Skyrim Message-ID: Just found this: http://www.engadget.com/2015/11/13/steam-controller-right-hand/ /Thomas -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Nov 13 10:12:13 2015 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 13 Nov 2015 15:12:13 +0000 Subject: [games_access] Steam one-handed control remap for Skyrim In-Reply-To: References: Message-ID: Good stuff. Has anyone here tried one of those controllers? Any good? On 13 November 2015 at 14:38, Thomas Westin wrote: > Just found this: > http://www.engadget.com/2015/11/13/steam-controller-right-hand/ > > /Thomas > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From eleanor at 7128.com Sat Nov 14 15:23:20 2015 From: eleanor at 7128.com (Eleanor) Date: Sat, 14 Nov 2015 15:23:20 -0500 Subject: [games_access] Game for Toddlers Message-ID: <56479838.3040304@7128.com> If you know anyone looking for a game for toddlers, we have just released an international version of our duck game for blind VI or sighted 1 to 3 year olds.The game speaks in Spanish, English, French, or Chinese. The child hits any key. The computer speaks the animal's name and makes the animal's sound:dog, bark, bark, dog. The child hits any key again. Each time, the computer speaks the name and sound of another animal. Suddenly the Duck appears, making loud quacks, and all the animals run away. The animal sounds are fun and the illustrations are simple and large enough for a child with a small amount of vision to see. The game runs on Windows. You can get Here Comes the Duck! from 7-128 Software at www.7128.com . Eleanor Robinson 7-128 Software -------------- next part -------------- An HTML attachment was scrubbed... URL: From eelke.folmer at gmail.com Sun Nov 15 01:26:20 2015 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Sat, 14 Nov 2015 22:26:20 -0800 Subject: [games_access] SimViz: visual impairment simulator Message-ID: Hi, My lab made a visual impairment simulator for Google Cardboard that you can download it for free in the play store. Great for quick accessibility inspections or to provide a better understanding how a visually impaired person sees the world. best Eelke *Eelke Folmer* - Assoc. Prof. Human-Computer Interaction - University of Nevada - eelke.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Sun Nov 15 13:08:07 2015 From: thomas at westin.nu (Thomas Westin) Date: Sun, 15 Nov 2015 19:08:07 +0100 Subject: [games_access] SimViz: visual impairment simulator In-Reply-To: References: Message-ID: <1DB9231A-BD32-4530-9A0C-DB1C2F1A69C4@westin.nu> Very nice Eelke, Sadly I don?t have a Cardboard (or Android device) but this is a good motivation to save up for one (just struggling to motivate buying a XB1 and PS4 too just to show all nice new access features to my students...) Best, Thomas > 15Nov 2015 kl. 07:26 skrev Eelke Folmer : > > Hi, > > My lab made a visual impairment simulator for Google Cardboard that you can download it for free in the play store. Great for quick accessibility inspections or to provide a better understanding how a visually impaired person sees the world. > > best Eelke > > Eelke Folmer - Assoc. Prof. Human-Computer Interaction - University of Nevada - eelke.com > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sun Nov 15 15:19:17 2015 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 15 Nov 2015 20:19:17 +0000 Subject: [games_access] SimViz: visual impairment simulator In-Reply-To: <1DB9231A-BD32-4530-9A0C-DB1C2F1A69C4@westin.nu> References: <1DB9231A-BD32-4530-9A0C-DB1C2F1A69C4@westin.nu> Message-ID: I can vouch for it, having an Android phone. Works really well. :) On 15 November 2015 at 18:08, Thomas Westin wrote: > Very nice Eelke, > > Sadly I don?t have a Cardboard (or Android device) but this is a good > motivation to save up for one (just struggling to motivate buying a XB1 and > PS4 too just to show all nice new access features to my students...) > > Best, > Thomas > > 15Nov 2015 kl. 07:26 skrev Eelke Folmer : > > Hi, > > My lab made a visual impairment simulator for Google Cardboard > that you can download it for free > in the play > > store. Great for quick accessibility inspections or to provide a better > understanding how a visually impaired person sees the world. > > best Eelke > > *Eelke Folmer* - Assoc. Prof. Human-Computer Interaction - University of > Nevada - eelke.com > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From eelke.folmer at gmail.com Mon Nov 16 01:00:44 2015 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Sun, 15 Nov 2015 22:00:44 -0800 Subject: [games_access] SimViz: visual impairment simulator In-Reply-To: <1DB9231A-BD32-4530-9A0C-DB1C2F1A69C4@westin.nu> References: <1DB9231A-BD32-4530-9A0C-DB1C2F1A69C4@westin.nu> Message-ID: Hi Thomas, Fortunately Cardboard won't break the bank. I haven't been super involved in game accessibility but I did read about all these new accessibility features that have been added to game consoles, which is great (although probably to comply with FCC regulations) best Eelke *Eelke Folmer* - Assoc. Prof. Human-Computer Interaction - University of Nevada - eelke.com On Sun, Nov 15, 2015 at 10:08 AM, Thomas Westin wrote: > Very nice Eelke, > > Sadly I don?t have a Cardboard (or Android device) but this is a good > motivation to save up for one (just struggling to motivate buying a XB1 and > PS4 too just to show all nice new access features to my students...) > > Best, > Thomas > > 15Nov 2015 kl. 07:26 skrev Eelke Folmer : > > Hi, > > My lab made a visual impairment simulator for Google Cardboard > that you can download it for free > in the play > > store. Great for quick accessibility inspections or to provide a better > understanding how a visually impaired person sees the world. > > best Eelke > > *Eelke Folmer* - Assoc. Prof. Human-Computer Interaction - University of > Nevada - eelke.com > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From chris at dual-ring.net Mon Nov 16 04:20:17 2015 From: chris at dual-ring.net (Chris Ellis) Date: Mon, 16 Nov 2015 09:20:17 +0000 Subject: [games_access] SimViz: visual impairment simulator In-Reply-To: References: <1DB9231A-BD32-4530-9A0C-DB1C2F1A69C4@westin.nu> Message-ID: I've also just ran it and it's simple but very effective. One point - if you think of getting a cardboard to run it make sure that you get one that the camera hole lines up with your phone. I didn't think of this and spent five minutes wondering why it was very dark. Two minutes of cutting later it was fixed but better to avoid the problem entirely. Chris Ellis ergohacks.com +44 (0) 7449976714 On 15 November 2015 at 20:19, Barrie Ellis wrote: > I can vouch for it, having an Android phone. Works really well. :) > > > > > On 15 November 2015 at 18:08, Thomas Westin wrote: > >> Very nice Eelke, >> >> Sadly I don?t have a Cardboard (or Android device) but this is a good >> motivation to save up for one (just struggling to motivate buying a XB1 and >> PS4 too just to show all nice new access features to my students...) >> >> Best, >> Thomas >> >> 15Nov 2015 kl. 07:26 skrev Eelke Folmer : >> >> Hi, >> >> My lab made a visual impairment simulator for Google Cardboard >> that you can download it for >> free in the play >> >> store. Great for quick accessibility inspections or to provide a better >> understanding how a visually impaired person sees the world. >> >> best Eelke >> >> *Eelke Folmer* - Assoc. Prof. Human-Computer Interaction - University of >> Nevada - eelke.com >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Mon Nov 16 16:09:06 2015 From: thomas at westin.nu (Thomas Westin) Date: Mon, 16 Nov 2015 22:09:06 +0100 Subject: [games_access] SimViz: visual impairment simulator In-Reply-To: References: <1DB9231A-BD32-4530-9A0C-DB1C2F1A69C4@westin.nu> Message-ID: Yes Cardboard itself certainly is affordable :) /Thomas > 16Nov 2015 kl. 07:00 skrev Eelke Folmer : > > Hi Thomas, > > Fortunately Cardboard won't break the bank. I haven't been super involved in game accessibility but I did read about all these new accessibility features that have been added to game consoles, which is great (although probably to comply with FCC regulations) > > best Eelke > > Eelke Folmer - Assoc. Prof. Human-Computer Interaction - University of Nevada - eelke.com > > On Sun, Nov 15, 2015 at 10:08 AM, Thomas Westin > wrote: > Very nice Eelke, > > Sadly I don?t have a Cardboard (or Android device) but this is a good motivation to save up for one (just struggling to motivate buying a XB1 and PS4 too just to show all nice new access features to my students...) > > Best, > Thomas > >> 15Nov 2015 kl. 07:26 skrev Eelke Folmer >: >> >> Hi, >> >> My lab made a visual impairment simulator for Google Cardboard that you can download it for free in the play store. Great for quick accessibility inspections or to provide a better understanding how a visually impaired person sees the world. >> >> best Eelke >> >> Eelke Folmer - Assoc. Prof. Human-Computer Interaction - University of Nevada - eelke.com >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From blindwolf8 at gmail.com Tue Nov 17 13:43:16 2015 From: blindwolf8 at gmail.com (Dan Fischbach) Date: Tue, 17 Nov 2015 13:43:16 -0500 Subject: [games_access] XB1 now has XB360 Universal Controller Settings Message-ID: Unsure if this was posted here yet: Xbox One update brings back Xbox 360's universal controller settings: http://www.engadget.com/2015/11/16/xbox-one-update-brings-back-xbox-360s-universal-controller-sett/ ***This message was sent from my cell phone so it may be more terse than usual.*** Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email -------------- next part -------------- An HTML attachment was scrubbed... URL: From blindwolf8 at gmail.com Thu Nov 19 21:46:53 2015 From: blindwolf8 at gmail.com (Dan Fischbach) Date: Thu, 19 Nov 2015 21:46:53 -0500 Subject: [games_access] Fwd: The November Issue of AccessWorld Is Now Available In-Reply-To: References: Message-ID: 64 Oz. Games! ***This message was sent from my cell phone so it may be more terse than usual.*** Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email ---------- Forwarded message ---------- From: "AFB AccessWorld" Date: Nov 16, 2015 9:28 AM Subject: The November Issue of AccessWorld Is Now Available To: Cc: AFB American Foundation for the Blind TM Expanding possibilities for people with vision loss This issue features: - Editor's Page: *AccessWorld*'s Annual Holiday Issue - AccessWorld 2015 Accessible Holiday Gift Guide: From Free to Extravagant, Something for Everyone on Your List, by Deborah Kendrick This year, we've rounded up some gift ideas that you can give with confidence and pride to your friend or loved one who is blind or visually impaired. They range in price from absolutely free to hundreds of dollars, with plenty of sparkling ideas on the continuum between the two. - Holiday Shopping Using Your iOS Device, by Janet Ingber iOS shopping apps make it especially convenient to do holiday shopping anywhere. There's no need for a computer--just get your device and start shopping. This article reviews the Amazon mobile app, the Apple Store app, and RetailMeNot. The first two apps have items for sale while RetailMeNot provides discount codes and coupons for a wide variety of retailers. - An Overview of iOS 9, by Janet Ingber Recently, Apple released iOS 9, a new operating system for iPhone, iPad, and iPod touch. This new system provides VoiceOver accessibility improvements along with other general improvements. There isn't a downside to upgrading. - CrowdViz: Remote Video Assistance on your iPhone, by Bill Holton There is a new player in the video assistance arena called CrowdViz, and like Be My Eyes it is currently only available in the iOS App Store, though an Android version is also in the works. Unlike Be My Eyes, however, after eight complimentary video assistance sessions, new sessions must be paid for via in-app purchase. - College Success: More than Textbooks from Learning Ally, by Deborah Kendrick Launched in April 2015 and still growing, Learning Ally's College Success program offers an online curriculum to guide students through acquiring the necessary tools to adjusting to life as a college student - and doing so with confidence and success. - sitecues from Ai Squared: Magnification and Speech for Websites, by Shelly Brisbin sitecues, a tool developed by ZoomText maker Ai Squared, seeks to make the web easier to read for users who could benefit from text magnification or speech, especially those who don't use other assistive technology solutions. - 64 Oz. Games Promotes Braille Literacy and Fun At the Same Time, by Jamie Pauls As you prepare to spend time with those you care about this holiday season, why not visit 64 Oz. Games and purchase some accessibility kits for games that you and yours can play together. It is evident that Richard and Emily Gibbs have a lot of energy and enthusiasm for what they do, and they have only just gotten started making accessibility kits for games that the blind and sighted can play together. Let's give them our support! - *AccessWorld* News - Letters to the Editor *Advertisement* *[image: VisionConnect: A FREE app from the American Foundation for the Blind. Hope, Help, Connections for People with Vision Loss. Download on the App Store.] * *End advertisement* *AccessWorld*? is the American Foundation for the Blind's technology magazine. Be sure to sign up on the *AccessWorld* home page to receive *AccessWorld* Alerts, an e-mail announcement letting you know when new issues of *AccessWorld* are posted. *Unsubscribe Instructions* You are receiving this message because you are an *AccessWorld* reader. If you would like to stop receiving *AccessWorld* alerts, please update your subscription preferences . Remove me immediately from all AFB lists (you will no longer receive any messages from AFB if you click on this link) -------------- next part -------------- An HTML attachment was scrubbed... URL: From blindwolf8 at gmail.com Thu Nov 26 22:33:41 2015 From: blindwolf8 at gmail.com (Dan Fischbach) Date: Thu, 26 Nov 2015 22:33:41 -0500 Subject: [games_access] Subreddit dedicated to adding subtitles to GameGrumps episodes Message-ID: https://www.reddit.com/r/subtitlegrumps ***This message was sent from my cell phone so it may be more terse than usual.*** Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sat Nov 28 17:04:57 2015 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 28 Nov 2015 22:04:57 +0000 Subject: [games_access] Fwd: Mersey Remakes In-Reply-To: <089e013a2548447e3605258f8df0@google.com> References: <089e013a2548447e3605258f8df0@google.com> Message-ID: Thought I'd share this. I often feel like stuff is poorly designed and/or explained this time as regards usability. Gestures frequently poorly explained, getting to the basics in phones/tablets/consoles far harder than it should be, no thought for obvious quick access to essential features (on/off..... answer phone and put into speaker phone..... library of my content)..... ---------- Forwarded message ---------- From: WE MAKE THE COPS LOOK DUMB Date: 28 November 2015 at 01:16 Subject: Mersey Remakes To: barrie.ellis at oneswitch.org.uk Mersey Remakes ------------------------------ On Off Posted: 27 Nov 2015 08:22 AM PST I don?t know where the on/off switch is on the PS4. Up until yesterday, I didn?t know where the disc drive was either. I?ve had the PS4 for a year now, I use it quite a bit. And I have genuinely no idea how to turn it on and off using the console itself. At least with the whole not knowing where the disc goes in thing I?ve got a vague excuse in that I very, very rarely put discs in anything that isn?t a WiiU. I asked for a BluRay drive and burner when I got this PC built at around the same time I bought the PS4. I?ve now used the disc drive on the PS4 more times than I?ve used the drive in this computer. I?ve used the disc drive on the PS4 precisely one whole time. But the on/off switch? I have no idea. At the moment, the closest thing I can compare me trying to turn the PS4 on to is that scene from Flash Gordon where Peter Duncan sticks his hand in a tree and hopes it doesn?t get munched on. I open up the cabinet under the television (I?m old, old people have cabinets), I put my hand in and I just push things, nudge things, press against the plastic of the PS4 in the hope that at some point it?ll come on. I don?t know if my arm will get eaten but you never know where the cat is going to be, it?s always pot luck in this house. I find tech from the past few years strange. I don?t know where the on and off switch is on my PS4. I have to use a search engine to find out how to do a lot of basic things with my phone and even now I know how to take a screengrab, it seems kinda unreliable. Like, I?m pressing these buttons down and maybe, just maybe it?ll do what I want it to if the stars are aligned and everyone?s really quiet or something. I don?t understand what most of the icons on most of the recent apps on my iPad actually do since the past few years has seen flat minimalist design take a hold over usability. I shudder every time I have to open the Windows 10 ?Windows 10-y? options screens on my computer because they?re caught somewhere between ugly and unfathomable. It seemed that for a few years we were designing tech to solve usability problems, to make things clearer. And then here we are. A plastic slab where I have to try and guess where the on button is and most of my tech full of icons that have no real world equivalence I can draw from, lines, arrows, hamburgers. It feels like everything is trying to become the sort of opaque that we held Blender in special regard for and I don?t understand it. I?m not sure why we?re at the point where the sanctity of our designs takes precedence over the ability to easily discover basic usability features but fuck, I hope we get out of it soon. You are subscribed to email updates from WE MAKE THE COPS LOOK DUMB . To stop receiving these emails, you may unsubscribe now . Email delivery powered by Google Google Inc., 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Mon Nov 30 06:42:00 2015 From: i_h at hotmail.com (Ian Hamilton) Date: Mon, 30 Nov 2015 11:42:00 +0000 Subject: [games_access] Fwd: Mersey Remakes In-Reply-To: References: <089e013a2548447e3605258f8df0@google.com>, Message-ID: Apple (Jony Ive in particular) has a lot to answer for, on the software side as well as hardware.. pretty telling that they had to go back in and add in accessibility settings to address some of their horrible iOS8 design decisions. It's what happens when you focus on desirability at the expense of usability, instead of the two contributing to each other. It has been particularly frustrating considering that a great deal of cognitive accessibility is just usability under a bigger lens, what's annoying or confusing or vague for most is severe or exclusionary for others. It has been a general trend across industries over the past few years, rebelling against skeuomorphism by making things as flat and subtle as possible. But there are a few sane people still out there who understand that it doesn't have to be one end of the spectrum or the other, that it is actually possible to avoid unnecessary clutter without avoiding affordances too. The pendulum is starting to swing back again a bit, Google's Material Design that they introduced with in the most recent versions of the OS is a bit better at this kind of stuff, with some recommendations for buttons to like buttons (https://material-design.storage.googleapis.com/publish/material_v_4/material_ext_publish/0B3T7oTWa3HiFRmZDbzdkSEp0ZEk/components-buttons-raisedbuttons.webm) and so on. This should be required reading for every designer (and an interesting read for anyone, I'd highly recommend it): http://www.amazon.co.uk/Design-Everyday-Things-revised-expanded/dp/0262525674. Ian Date: Sat, 28 Nov 2015 22:04:57 +0000 From: barrie.ellis at oneswitch.org.uk To: games_access at igda.org Subject: [games_access] Fwd: Mersey Remakes Thought I'd share this. I often feel like stuff is poorly designed and/or explained this time as regards usability. Gestures frequently poorly explained, getting to the basics in phones/tablets/consoles far harder than it should be, no thought for obvious quick access to essential features (on/off..... answer phone and put into speaker phone..... library of my content)..... ---------- Forwarded message ---------- From: WE MAKE THE COPS LOOK DUMB Date: 28 November 2015 at 01:16 Subject: Mersey Remakes To: barrie.ellis at oneswitch.org.uk Mersey Remakes On Off Posted: 27 Nov 2015 08:22 AM PST I don?t know where the on/off switch is on the PS4. Up until yesterday, I didn?t know where the disc drive was either. I?ve had the PS4 for a year now, I use it quite a bit. And I have genuinely no idea how to turn it on and off using the console itself. At least with the whole not knowing where the disc goes in thing I?ve got a vague excuse in that I very, very rarely put discs in anything that isn?t a WiiU. I asked for a BluRay drive and burner when I got this PC built at around the same time I bought the PS4. I?ve now used the disc drive on the PS4 more times than I?ve used the drive in this computer. I?ve used the disc drive on the PS4 precisely one whole time. But the on/off switch? I have no idea. At the moment, the closest thing I can compare me trying to turn the PS4 on to is that scene from Flash Gordon where Peter Duncan sticks his hand in a tree and hopes it doesn?t get munched on. I open up the cabinet under the television (I?m old, old people have cabinets), I put my hand in and I just push things, nudge things, press against the plastic of the PS4 in the hope that at some point it?ll come on. I don?t know if my arm will get eaten but you never know where the cat is going to be, it?s always pot luck in this house. I find tech from the past few years strange. I don?t know where the on and off switch is on my PS4. I have to use a search engine to find out how to do a lot of basic things with my phone and even now I know how to take a screengrab, it seems kinda unreliable. Like, I?m pressing these buttons down and maybe, just maybe it?ll do what I want it to if the stars are aligned and everyone?s really quiet or something. I don?t understand what most of the icons on most of the recent apps on my iPad actually do since the past few years has seen flat minimalist design take a hold over usability. I shudder every time I have to open the Windows 10 ?Windows 10-y? options screens on my computer because they?re caught somewhere between ugly and unfathomable. It seemed that for a few years we were designing tech to solve usability problems, to make things clearer. And then here we are. A plastic slab where I have to try and guess where the on button is and most of my tech full of icons that have no real world equivalence I can draw from, lines, arrows, hamburgers. It feels like everything is trying to become the sort of opaque that we held Blender in special regard for and I don?t understand it. I?m not sure why we?re at the point where the sanctity of our designs takes precedence over the ability to easily discover basic usability features but fuck, I hope we get out of it soon. You are subscribed to email updates from WE MAKE THE COPS LOOK DUMB. To stop receiving these emails, you may unsubscribe now. Email delivery powered by Google Google Inc., 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: