[games_access] Accessibility at CSUN
Ian Hamilton
i_h at hotmail.com
Wed Dec 28 18:33:32 EST 2016
Beating last year's high water mark, this year's CSUN has eight talks on game accessibility.
WEDNESDAY
- Using Quorum's Physics Engine to Make Accessible Games, accessibly. Sina Bahram, Andreas Stefik, William Allee
http://www.csun.edu/cod/conference/2017/sessions/index.php/public/presentations/view/160
- A study on finding virtual items by foot through ARShogi game. Yoshinari Kameda
http://www.csun.edu/cod/conference/2017/sessions/index.php/public/presentations/view/198
Amazon @ CSUN: Products, Presentations, and Play Sessions
Peter Korn, Ryan French
http://www.csun.edu/cod/conference/2017/sessions/index.php/public/presentations/view/375
- Experience report of blind gamer to develop the accessible action RPG. Takahiro Miura
http://www.csun.edu/cod/conference/2017/sessions/index.php/public/presentations/view/16
THURSDAY
- How the BBC is changing games testing through accessibility. Hannah Bunce
http://www.csun.edu/cod/conference/2017/sessions/index.php/public/presentations/view/67
FRIDAY
Pew! Pew! Pew! We Wanna Play, Too. Making Games Accessible. Mark Barlet, Jessie Hall
http://www.csun.edu/cod/conference/2017/sessions/index.php/public/presentations/view/403
Raising the bar - 2016's game accessibility advancements. Ian Hamilton
http://www.csun.edu/cod/conference/2017/sessions/index.php/public/presentations/view/75
Twitch, an Amazon company, making gaming more accessible and inclusive. Sharmeen Browarek
http://www.csun.edu/cod/conference/2017/sessions/index.php/public/presentations/view/387
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