[games_access] How to adapt windows to your need?
Chad Philip Johnson
chad at anacronist.com
Thu Feb 18 23:58:28 EST 2016
Yes, thank you, Dan. I thought it seemed a little odd for MS to not
include an updated accessibility how-to for Windows 8 given that so much
had changed. But then again I'm still trying to find the start button.
/(kidding!)/
Chad Philip Johnson
Anacronist Software
On 02/18/2016 05:58 PM, Dan Fischbach wrote:
> Looks like there's Windows 8 and more if you go up a level:
> https://www.microsoft.com/enable/training/
>
> Dan Fischbach, Net+, MCP
> W: danfischbach.com <http://danfischbach.com> P: 609-458-7920
> Proud NJIT (BS) and UCF/FIEA (MS) graduate
> Please consider the environment before printing this email
>
> On Thu, Feb 18, 2016 at 12:21 AM, Chad Philip Johnson
> <chad at anacronist.com <mailto:chad at anacronist.com>> wrote:
>
> Hi Sandra,
>
> I don't believe this is what you were looking for, but it's the
> best I could find:
> https://www.microsoft.com/enable/training/windows7/
>
> There doesn't seem to be one for Windows 8 and Windows 10.
>
> Chad Philip Johnson
> Anacronist Software
>
> On 02/11/2016 07:16 AM, Sandra Uhling wrote:
>> Hello,
>> thanks Chad,
>> one collegue needs some support with windows.
>> There is a website that explains how to adapt windows to your needs.
>> Unfortunately I lost the informationen. Does someone have it?
>> Best regards,
>> Sandra
>> *Gesendet:* Dienstag, 02. Februar 2016 um 04:47 Uhr
>> *Von:* "Chad Philip Johnson" <chad at anacronist.com>
>> <mailto:chad at anacronist.com>
>> *An:* "IGDA Games Accessibility SIG Mailing List"
>> <games_access at igda.org> <mailto:games_access at igda.org>
>> *Betreff:* [games_access] Intro to GA Article for Devs
>> Hello all,
>>
>> Just wanted to share that Microsoft has a really great article
>> for introducing game developers to game accessibility. It can be
>> found here:
>> https://msdn.microsoft.com/en-us/library/windows/desktop/ee415219%28v=vs.85%29.aspx
>>
>> The article touches on a number of important concepts, and the
>> supporting information is not skewed toward Xbox or other MS
>> products (in fact, Xbox isn't even mentioned until the
>> /r//esources/ section at the end). The general point is that
>> considerations for accessibility will lead to better overall game
>> design, sales, user-base, etc. and improve experiences for core
>> audiences.
>>
>> This would be a good one to share in passing with developers who
>> are unfamiliar with accessibility.
>> --
>> Chad Philip Johnson
>> Anacronist Software
>> _______________________________________________ games_access
>> mailing list games_access at igda.org <mailto:games_access at igda.org>
>> https://pairlist7.pair.net/mailman/listinfo/games_access The main
>> SIG website page is http://igda-gasig.org
>>
>>
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>> The main SIG website page ishttp://igda-gasig.org
>
>
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> The main SIG website page is http://igda-gasig.org
>
>
>
>
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