From chad at anacronist.com Fri Jan 1 15:42:05 2016 From: chad at anacronist.com (Chad Philip Johnson) Date: Fri, 01 Jan 2016 12:42:05 -0800 Subject: [games_access] Deaf Gamers Message-ID: <5686E49D.6020007@anacronist.com> Hello all and HNY, I'm gathering information to create accessibility "personas" that the SIG can post on its websites and share through related materials. I'm starting with a deaf gamer persona since I have a close friend that will be able to share his gaming experiences with me in detail. The issue is that I want to include at least one or two additional sources in this process so that the persona is well-rounded and thus does a better job of representing this particular group of people. There was a deaf gamers website (http://www.deafgamers.com) but it appears as if all the content has been taken down. I'm also seeing that there is a deaf gamers Facebook group, but thought I would check here first to see if anyone was affiliated with either. -- Chad Philip Johnson Anacronist Software From sandra_uhling at web.de Fri Jan 1 16:18:10 2016 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 1 Jan 2016 22:18:10 +0100 Subject: [games_access] Deaf Gamers Message-ID: An HTML attachment was scrubbed... URL: From i_h at hotmail.com Fri Jan 1 17:08:39 2016 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 1 Jan 2016 22:08:39 +0000 Subject: [games_access] Deaf Gamers Message-ID: Dead and buried, I can give you some good recommendations of people to talk to though
-------- Original message --------
From: Chad Philip Johnson
Date: 01/01/2016 21:07 (GMT+00:00)
To: games_access at igda.org
Cc: dylogic at gmail.com
Subject: [games_access] Deaf Gamers
Hello all and HNY, I'm gathering information to create accessibility "personas" that the SIG can post on its websites and share through related materials. I'm starting with a deaf gamer persona since I have a close friend that will be able to share his gaming experiences with me in detail. The issue is that I want to include at least one or two additional sources in this process so that the persona is well-rounded and thus does a better job of representing this particular group of people. There was a deaf gamers website (http://www.deafgamers.com) but it appears as if all the content has been taken down. I'm also seeing that there is a deaf gamers Facebook group, but thought I would check here first to see if anyone was affiliated with either. -- Chad Philip Johnson Anacronist Software _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From eleanor at 7128.com Sat Jan 2 09:01:25 2016 From: eleanor at 7128.com (Eleanor) Date: Sat, 2 Jan 2016 09:01:25 -0500 Subject: [games_access] Deaf Gamers In-Reply-To: <5686E49D.6020007@anacronist.com> References: <5686E49D.6020007@anacronist.com> Message-ID: <5687D835.8060603@7128.com> Check out our Top 25 listing of websites for Gamers who are Deaf. The list includes everything we could find that had any standing in the deaf community. If you can't find anything in that list of websites, you probably would have to contact your local deaf organization to find someone to use in developing your persona. That resource can be found at: www.7128.com Look at the bottom of the main page, select the top 25 button and find the deaf gamers listing there. We could actually only identify a dozen sites that met our criteria in 2015. Eleanor Robinson 7-128 Software On 1/1/2016 3:42 PM, Chad Philip Johnson wrote: > Hello all and HNY, > > I'm gathering information to create accessibility "personas" that the > SIG can post on its websites and share through related materials. I'm > starting with a deaf gamer persona since I have a close friend that > will be able to share his gaming experiences with me in detail. The > issue is that I want to include at least one or two additional sources > in this process so that the persona is well-rounded and thus does a > better job of representing this particular group of people. > > There was a deaf gamers website (http://www.deafgamers.com) but it > appears as if all the content has been taken down. I'm also seeing > that there is a deaf gamers Facebook group, but thought I would check > here first to see if anyone was affiliated with either. > From chad at anacronist.com Sun Jan 3 21:50:49 2016 From: chad at anacronist.com (Chad Philip Johnson) Date: Sun, 03 Jan 2016 18:50:49 -0800 Subject: [games_access] Deaf Gamers In-Reply-To: References: Message-ID: <5689DE09.3030405@anacronist.com> Thank you for offering to do this, Sandra. I will put a list of questions together and get it to you before the end of the week. Chad Philip Johnson Anacronist Software On 01/01/2016 01:18 PM, Sandra Uhling wrote: > Hi Chad, > Can you create a googledoc file? > I can put information on it. > > The website is down but the old versions are still available. Google: > websites archives. > > Best regards > Sandra > -- > Diese Nachricht wurde von meinem Android Mobiltelefon mit WEB.DE > Mail gesendet. > > > > Chad Philip Johnson schrieb: > > Hello all and HNY, > > I'm gathering information to create accessibility "personas" that the > SIG can post on its websites and share through related materials. I'm > starting with a deaf gamer persona since I have a close friend > that will > be able to share his gaming experiences with me in detail. The > issue is > that I want to include at least one or two additional sources in this > process so that the persona is well-rounded and thus does a better job > of representing this particular group of people. > > There was a deaf gamers website (http://www.deafgamers.com) but it > appears as if all the content has been taken down. I'm also seeing > that > there is a deaf gamers Facebook group, but thought I would check here > first to see if anyone was affiliated with either. > > -- > Chad Philip Johnson > Anacronist Software > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page ishttp://igda-gasig.org > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From chad at anacronist.com Sun Jan 3 22:06:05 2016 From: chad at anacronist.com (Chad Philip Johnson) Date: Sun, 03 Jan 2016 19:06:05 -0800 Subject: [games_access] Deaf Gamers In-Reply-To: References: Message-ID: <5689E19D.6040006@anacronist.com> I'll go ahead and try the Deaf Gamers Facebook group first, just to get a better idea of what's going on there and to make some new contacts. What Eleanor mentioned is also a good idea: reaching out to the local deaf organization(s). If I'm still coming up short on info/material then I will definitely hit you up. Chad Philip Johnson Anacronist Software On 01/01/2016 02:08 PM, Ian Hamilton wrote: > Dead and buried, I can give you some good recommendations of people to > talk to though > > > -------- Original message -------- > From: Chad Philip Johnson > Date: 01/01/2016 21:07 (GMT+00:00) > To: games_access at igda.org > Cc: dylogic at gmail.com > Subject: [games_access] Deaf Gamers > > Hello all and HNY, > > I'm gathering information to create accessibility "personas" that the > SIG can post on its websites and share through related materials. I'm > starting with a deaf gamer persona since I have a close friend that will > be able to share his gaming experiences with me in detail. The issue is > that I want to include at least one or two additional sources in this > process so that the persona is well-rounded and thus does a better job > of representing this particular group of people. > > There was a deaf gamers website (http://www.deafgamers.com) but it > appears as if all the content has been taken down. I'm also seeing that > there is a deaf gamers Facebook group, but thought I would check here > first to see if anyone was affiliated with either. > > -- > Chad Philip Johnson > Anacronist Software > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Jan 6 12:57:06 2016 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 6 Jan 2016 17:57:06 +0000 Subject: [games_access] alt.ctrl.gdc Message-ID: Alternative controller exhibit, worth a look if you're at GDC, they've had some really nice stuff on show in previous years: http://www.gdconf.com/news/heres_the_game_lineup_for_gdc_.html?_mc=EM_GDC_LE_EM10A Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Fri Jan 8 08:39:51 2016 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 8 Jan 2016 13:39:51 +0000 Subject: [games_access] CSUN talks Message-ID: Seven talks on game accessibility there this year! Outside of therapeutic/health gaming, I think there might not have been this large a number of game accessibility talks at a conference before. http://www.csun.edu/cod/conference/2016/sessions/index.php/public/presentations/view/34 http://www.csun.edu/cod/conference/2016/sessions/index.php/public/presentations/view/180 http://www.csun.edu/cod/conference/2016/sessions/index.php/public/presentations/view/11 http://www.csun.edu/cod/conference/2016/sessions/index.php/public/presentations/view/368 http://www.csun.edu/cod/conference/2016/sessions/index.php/public/presentations/view/170 http://www.csun.edu/cod/conference/2016/sessions/index.php/public/presentations/view/371 http://www.csun.edu/cod/conference/2016/sessions/index.php/public/presentations/view/163 There are also 5 accessibility related sessions announced so far for GDC (not including the SIG round table) which takes place the week immediately prior to CSUN. Should be a good couple of weeks. Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Fri Jan 8 15:22:06 2016 From: thomas at westin.nu (Thomas Westin) Date: Fri, 8 Jan 2016 21:22:06 +0100 Subject: [games_access] CSUN talks In-Reply-To: References: Message-ID: <8DCB5C73-0A23-49BC-B0A7-F327461F34CC@westin.nu> Very nice, and congrats to the conference publication/presentation Ian! /Thomas > 8Jan 2016 kl. 14:39 skrev Ian Hamilton : > > Seven talks on game accessibility there this year! Outside of therapeutic/health gaming, I think there might not have been this large a number of game accessibility talks at a conference before. > > http://www.csun.edu/cod/conference/2016/sessions/index.php/public/presentations/view/34 > > http://www.csun.edu/cod/conference/2016/sessions/index.php/public/presentations/view/180 > > http://www.csun.edu/cod/conference/2016/sessions/index.php/public/presentations/view/11 > > http://www.csun.edu/cod/conference/2016/sessions/index.php/public/presentations/view/368 > > http://www.csun.edu/cod/conference/2016/sessions/index.php/public/presentations/view/170 > > http://www.csun.edu/cod/conference/2016/sessions/index.php/public/presentations/view/371 > > http://www.csun.edu/cod/conference/2016/sessions/index.php/public/presentations/view/163 > > There are also 5 accessibility related sessions announced so far for GDC (not including the SIG round table) which takes place the week immediately prior to CSUN. Should be a good couple of weeks. > > Ian > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Fri Jan 8 15:33:50 2016 From: steve at ablegamers.com (Steve Spohn) Date: Fri, 8 Jan 2016 15:33:50 -0500 Subject: [games_access] CSUN talks In-Reply-To: <8DCB5C73-0A23-49BC-B0A7-F327461F34CC@westin.nu> References: <8DCB5C73-0A23-49BC-B0A7-F327461F34CC@westin.nu> Message-ID: Great year for #a11y. AbleGamers will be at CES, CSUN, GDC, SXSW, and 68 other events scheduled so far. yay On Fri, Jan 8, 2016 at 3:22 PM, Thomas Westin wrote: > Very nice, and congrats to the conference publication/presentation Ian! > > /Thomas > > 8Jan 2016 kl. 14:39 skrev Ian Hamilton : > > Seven talks on game accessibility there this year! Outside of > therapeutic/health gaming, I think there might not have been this large a > number of game accessibility talks at a conference before. > > > http://www.csun.edu/cod/conference/2016/sessions/index.php/public/presentations/view/34 > > > http://www.csun.edu/cod/conference/2016/sessions/index.php/public/presentations/view/180 > > > http://www.csun.edu/cod/conference/2016/sessions/index.php/public/presentations/view/11 > > > http://www.csun.edu/cod/conference/2016/sessions/index.php/public/presentations/view/368 > > > http://www.csun.edu/cod/conference/2016/sessions/index.php/public/presentations/view/170 > > > http://www.csun.edu/cod/conference/2016/sessions/index.php/public/presentations/view/371 > > > http://www.csun.edu/cod/conference/2016/sessions/index.php/public/presentations/view/163 > > There are also 5 accessibility related sessions announced so far for GDC (not > including the SIG round table) which takes place the week immediately > prior to CSUN. Should be a good couple of weeks. > > Ian > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn *Chief Operations Officer* @StevenSpohn AbleGamers Charity AbleGamers.com | Facebook | Twitter Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to *everyone*: Includification.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From eleanor at 7128.com Fri Jan 8 15:44:23 2016 From: eleanor at 7128.com (Eleanor) Date: Fri, 8 Jan 2016 15:44:23 -0500 Subject: [games_access] CSUN talks Message-ID: <56901FA7.5030805@7128.com> That is great Ian. To add one more accessibility talk to the collection, I am doing a talk on January 16th, in Boston, for the FIGTalks entitled, "Inclusivity: How to Maximize the Number of Customers for your Game. This talk will cover 21 relatively simple accessibility accommodations to make the game accessible to the maximum number of people. The audience for these talks are indie game developers. It is my hope that this will make some of them pay attention to accessibility and increase the number of accessible games. I hope the increase in the number of accessibility talks indicates an increased awareness of the issues. Eleanor Robinson 7-128 Software -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Fri Jan 8 22:13:19 2016 From: i_h at hotmail.com (Ian Hamilton) Date: Sat, 9 Jan 2016 04:13:19 +0100 Subject: [games_access] CSUN talks Message-ID: Indicating increased awareness - couldn't agree more!
-------- Original message --------
From: Eleanor
Date: 08/01/2016 21:44 (GMT+01:00)
To: IGDA Games Accessibility SIG Mailing List
Subject: [games_access] CSUN talks
That is great Ian. To add one more accessibility talk to the collection, I am doing a talk on January 16th, in Boston, for the FIGTalks entitled, "Inclusivity: How to Maximize the Number of Customers for your Game. This talk will cover 21 relatively simple accessibility accommodations to make the game accessible to the maximum number of people. The audience for these talks are indie game developers. It is my hope that this will make some of them pay attention to accessibility and increase the number of accessible games. I hope the increase in the number of accessibility talks indicates an increased awareness of the issues. Eleanor Robinson 7-128 Software -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From i_h at hotmail.com Fri Jan 8 22:18:03 2016 From: i_h at hotmail.com (Ian Hamilton) Date: Sat, 9 Jan 2016 04:18:03 +0100 Subject: [games_access] CSUN talks Message-ID: I know Adrienne will be at GDC, will other AG people be there too? Also might be nice to get a general shared talk calendar together :)
-------- Original message --------
From: Steve Spohn
Date: 08/01/2016 21:40 (GMT+01:00)
To: IGDA Games Accessibility SIG Mailing List
Subject: Re: [games_access] CSUN talks
Great year for #a11y. AbleGamers will be at CES, CSUN, GDC, SXSW, and 68 other events scheduled so far. yay On Fri, Jan 8, 2016 at 3:22 PM, Thomas Westin wrote: > Very nice, and congrats to the conference publication/presentation Ian! > > /Thomas > > 8Jan 2016 kl. 14:39 skrev Ian Hamilton : > > Seven talks on game accessibility there this year! Outside of > therapeutic/health gaming, I think there might not have been this large a > number of game accessibility talks at a conference before. > > > http://www.csun.edu/cod/conference/2016/sessions/index.php/public/presentations/view/34 > > > http://www.csun.edu/cod/conference/2016/sessions/index.php/public/presentations/view/180 > > > http://www.csun.edu/cod/conference/2016/sessions/index.php/public/presentations/view/11 > > > http://www.csun.edu/cod/conference/2016/sessions/index.php/public/presentations/view/368 > > > http://www.csun.edu/cod/conference/2016/sessions/index.php/public/presentations/view/170 > > > http://www.csun.edu/cod/conference/2016/sessions/index.php/public/presentations/view/371 > > > http://www.csun.edu/cod/conference/2016/sessions/index.php/public/presentations/view/163 > > There are also 5 accessibility related sessions announced so far for GDC (not > including the SIG round table) which takes place the week immediately > prior to CSUN. Should be a good couple of weeks. > > Ian > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn *Chief Operations Officer* @StevenSpohn AbleGamers Charity AbleGamers.com | Facebook | Twitter Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to *everyone*: Includification.com -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From i_h at hotmail.com Tue Jan 19 12:54:49 2016 From: i_h at hotmail.com (Ian Hamilton) Date: Tue, 19 Jan 2016 17:54:49 +0000 Subject: [games_access] Configurable subtitles Message-ID: The latest patch (1.07) for Life is Strange adds in configuration options for subtitle presentation, allowing you to choose whether you want letterboxing turned on or off, and what size you want the text to be. http://s2.postimg.org/fa0bf03w9/IMG_20160119_164500.jpg http://s11.postimg.org/8bhhp9ngj/IMG_20160119_164006.jpg Obviously this kind of functionality is standard practice in other sectors, e.g. YouTube & Netflix, but I haven't come across it in a commercial game before. Has anyone else? Perhaps this is a first.. either way, I'd like to hope that it will set a precedent. Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From chad at anacronist.com Wed Jan 20 23:36:30 2016 From: chad at anacronist.com (Chad Philip Johnson) Date: Wed, 20 Jan 2016 20:36:30 -0800 Subject: [games_access] Configurable subtitles In-Reply-To: References: Message-ID: <56A0604E.7070505@anacronist.com> In the past, system fonts that might have been built into consoles typically weren't made available to developers--I'm not sure if that's been improved in the current gen. Lots of dev-tools on other platforms, even XNA for Windows PC, were the same, but this has gotten better in recent years. Unity provides rather extensive support for fonts, and seems to include dynamic resizing of in-game text (see /Dynamic fonts /at http://docs.unity3d.com/Manual/class-Font.html). This is the kind of feature that could be worked into many games without an unreasonable amount of extra effort on the developer's part. The downside is that the text is potentially inconsistent with the visual design. For example, the font /Arial/ would probably look a little bland in an action game about zombie-tanks. Chad Philip Johnson Anacronist Software On 01/19/2016 09:54 AM, Ian Hamilton wrote: > The latest patch (1.07) for Life is Strange adds in configuration > options for subtitle presentation, allowing you to choose whether you > want letterboxing turned on or off, and what size you want the text to > be. > > http://s2.postimg.org/fa0bf03w9/IMG_20160119_164500.jpg > > http://s11.postimg.org/8bhhp9ngj/IMG_20160119_164006.jpg > > Obviously this kind of functionality is standard practice in other > sectors, e.g. YouTube & Netflix, but I haven't come across it in a > commercial game before. Has anyone else? Perhaps this is a first.. > either way, I'd like to hope that it will set a precedent. > > Ian > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page ishttp://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Thu Jan 21 10:10:51 2016 From: thomas at westin.nu (Thomas Westin) Date: Thu, 21 Jan 2016 16:10:51 +0100 Subject: [games_access] Game Accessibility Education Survey Message-ID: <95FC10CE-5154-4A6E-804C-CA2F1C3AEB50@westin.nu> Hi all, We are contacting you as a member of the IGDA Game Accessibility SIG to participate in a study about a curriculum framework we are designing. The framework builds on a UNESCO curriculum toolkit and published research about Game Accessibility (GA). As most of you probably are aware, GA has so far been optional for developers, but with the use of games in non-entertainment contexts and the Communications and Video Accessibility Act (CVAA) in the USA, there is an increasing need of education about game accessibility. However, it cannot be expected that all educators in games are also experts in GA. Further; professional game developers need to learn about GA without attending a school. To solve this problem we have designed a draft curriculum framework, which can be applied in different contexts. In order to analyse the validity of the framework we have devised an online survey (here: https://goo.gl/1Dre1g) to gather data on the relevance of different topics found in different research papers. The survey takes about 15 minutes and is designed to be as easy as possible to complete, as most of the questions just require ticks on a scale. The data gathered by the on-line survey will be analysed and reported in the academic press and disseminated via other media. The survey closes on January 28, 2016. Thanks a lot for your kind collaboration. We apologize if you have received duplicates of this e-mail. Thomas Westin & J?r?me Dupire Stockholm University (Sweden) & CNAM (France) -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Jan 21 14:00:33 2016 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 21 Jan 2016 20:00:33 +0100 Subject: [games_access] Game Accessibility Education Survey Message-ID: An HTML attachment was scrubbed... URL: From thomas at westin.nu Thu Jan 21 16:49:17 2016 From: thomas at westin.nu (Thomas Westin) Date: Thu, 21 Jan 2016 22:49:17 +0100 Subject: [games_access] Game Accessibility Education Survey In-Reply-To: References: Message-ID: <47E8D929-2179-4B8C-B285-64DCEDAAD0B8@westin.nu> HI Sandra, Thanks for posting! The deadline is set for several reasons so I am afraid this survey will close on January 28. Best regards, Thomas > 21Jan 2016 kl. 20:00 skrev Sandra Uhling : > > Hi I postet it on facebook in some groups. > > Can we give feedback in two weeks? > I have only mobile access at the moment. > > > Regards Sandra > -- > Diese Nachricht wurde von meinem Android Mobiltelefon mit WEB.DE Mail gesendet. > > > > Thomas Westin schrieb: > Hi all, > > We are contacting you as a member of the IGDA Game Accessibility SIG to participate in a study about a curriculum framework we are designing. The framework builds on a UNESCO curriculum toolkit and published research about Game Accessibility (GA). > > As most of you probably are aware, GA has so far been optional for developers, but with the use of games in non-entertainment contexts and the Communications and Video Accessibility Act (CVAA) in the USA, there is an increasing need of education about game accessibility. However, it cannot be expected that all educators in games are also experts in GA. Further; professional game developers need to learn about GA without attending a school. > > To solve this problem we have designed a draft curriculum framework, which can be applied in different contexts. In order to analyse the validity of the framework we have devised an online survey (here: https://goo.gl/1Dre1g ) to gather data on the relevance of different topics found in different research papers. > > The survey takes about 15 minutes and is designed to be as easy as possible to complete, as most of the questions just require ticks on a scale. The data gathered by the on-line survey will be analysed and reported in the academic press and disseminated via other media. The survey closes on January 28, 2016. > > Thanks a lot for your kind collaboration. We apologize if you have received duplicates of this e-mail. > > Thomas Westin & J?r?me Dupire > > Stockholm University (Sweden) & CNAM (France)_______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Wed Jan 27 03:57:24 2016 From: thomas at westin.nu (Thomas Westin) Date: Wed, 27 Jan 2016 09:57:24 +0100 Subject: [games_access] Game Accessibility Roundtable at GDC Message-ID: <922408AF-D6F2-4565-8450-EB54D84EAC45@westin.nu> Hi all! In partnership with GDC, we're pleased to announce that we will have a Game Accessibility Roundtable at GDC! Chad will chair it as both I and Dan are unable to attend GDC this year, but we will help out in the background. Ian will also be there. Please spread the word - this is the best chance for all GDC attendees to meet many experts in game accessibility in one place. Date: Friday, 18 March Time: 10-11AM Location: North Hall, Room 110 Big Thanks to IGDA management and GDC for this opportunity to meet in person and discuss SIG business, which we have had every year since 2004! /Thomas (co-chair, IGDA GA-SIG) -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Wed Jan 27 06:54:26 2016 From: thomas at westin.nu (Thomas Westin) Date: Wed, 27 Jan 2016 12:54:26 +0100 Subject: [games_access] GA events etc at GDC Message-ID: Hi all I would like to promote all upcoming GA events, presentatons etc at GDC through the GA-SIG website/blog What GA related stuff do we know of so far? /Thomas From i_h at hotmail.com Wed Jan 27 07:51:58 2016 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 27 Jan 2016 12:51:58 +0000 Subject: [games_access] GA events etc at GDC In-Reply-To: References: Message-ID: The ones I know about - As well as the round table I have a mobile accessibility talk at both the mobile & tablet summit and the advocacy track, two others in the advocacy track are Mark Barlet covering accessibility in general, and Bob de Schutter covering design guidelines for older gamers. Elsewhere, Brian Allgeier and Jason Jerald have VR talks that go into how to avoid simulation sickness. The Assault Android Cactus folk are doing at talk about accessibility, from the description it's not primarily at least regarding disability, but I've asked them if the talk will include any reference to it. For example their inclusion of colourblind gamers in their playtesting. And no doubt there will be meeting up for a drink as well :) > From: thomas at westin.nu > Date: Wed, 27 Jan 2016 12:54:26 +0100 > To: games_access at igda.org > Subject: [games_access] GA events etc at GDC > > Hi all > > I would like to promote all upcoming GA events, presentatons etc at GDC through the GA-SIG website/blog > > What GA related stuff do we know of so far? > > /Thomas > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Jan 27 08:05:15 2016 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 27 Jan 2016 13:05:15 +0000 Subject: [games_access] GA events etc at GDC In-Reply-To: References: , Message-ID: Could put out the listing flyer again? The mobile & tablet summit is on the Monday/Tuesday, so I could take some along to the session there, might be a good chance to drum up interest in all the other sessions. From: i_h at hotmail.com To: games_access at igda.org Date: Wed, 27 Jan 2016 12:51:58 +0000 Subject: Re: [games_access] GA events etc at GDC The ones I know about - As well as the round table I have a mobile accessibility talk at both the mobile & tablet summit and the advocacy track, two others in the advocacy track are Mark Barlet covering accessibility in general, and Bob de Schutter covering design guidelines for older gamers. Elsewhere, Brian Allgeier and Jason Jerald have VR talks that go into how to avoid simulation sickness. The Assault Android Cactus folk are doing at talk about accessibility, from the description it's not primarily at least regarding disability, but I've asked them if the talk will include any reference to it. For example their inclusion of colourblind gamers in their playtesting. And no doubt there will be meeting up for a drink as well :) > From: thomas at westin.nu > Date: Wed, 27 Jan 2016 12:54:26 +0100 > To: games_access at igda.org > Subject: [games_access] GA events etc at GDC > > Hi all > > I would like to promote all upcoming GA events, presentatons etc at GDC through the GA-SIG website/blog > > What GA related stuff do we know of so far? > > /Thomas > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From eleanor at 7128.com Wed Jan 27 08:27:59 2016 From: eleanor at 7128.com (Eleanor) Date: Wed, 27 Jan 2016 08:27:59 -0500 Subject: [games_access] GA events etc at GDC In-Reply-To: References: Message-ID: <56A8C5DF.7020801@7128.com> Ian, I'm giving you the link for the slides I used in the talk I gave in Boston last week on accessibility. I see someone is addressing silver gamers and I don't know them. The slides include info re accessibility for seniors as well as other groups. You might want to send it to them if you think it appropriate. http://www.7128.com/news/2016/resourcesnews160116.html Eleanor Robinson 7-128 Software On 1/27/2016 8:05 AM, Ian Hamilton wrote: > Could put out the listing flyer again? The mobile & tablet summit is > on the Monday/Tuesday, so I could take some along to the session > there, might be a good chance to drum up interest in all the other > sessions. > > ------------------------------------------------------------------------ > From: i_h at hotmail.com > To: games_access at igda.org > Date: Wed, 27 Jan 2016 12:51:58 +0000 > Subject: Re: [games_access] GA events etc at GDC > > The ones I know about - > > As well as the round table I have a mobile accessibility talk at both > the mobile & tablet summit and the advocacy track, two others in the > advocacy track are Mark Barlet covering accessibility in general, and > Bob de Schutter covering design guidelines for older gamers. > Elsewhere, Brian Allgeier and Jason Jerald have VR talks that go into > how to avoid simulation sickness. > > The Assault Android Cactus folk are doing at talk about accessibility, > from the description it's not primarily at least regarding disability, > but I've asked them if the talk will include any reference to it. For > example their inclusion of colourblind gamers in their playtesting. > > And no doubt there will be meeting up for a drink as well :) > > > > From: thomas at westin.nu > > Date: Wed, 27 Jan 2016 12:54:26 +0100 > > To: games_access at igda.org > > Subject: [games_access] GA events etc at GDC > > > > Hi all > > > > I would like to promote all upcoming GA events, presentatons etc at > GDC through the GA-SIG website/blog > > > > What GA related stuff do we know of so far? > > > > /Thomas > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > https://pairlist7.pair.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > _______________________________________________ games_access mailing > list games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG > website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Jan 27 08:51:54 2016 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 27 Jan 2016 13:51:54 +0000 Subject: [games_access] GA events etc at GDC In-Reply-To: <56A8C5DF.7020801@7128.com> References: , , , <56A8C5DF.7020801@7128.com> Message-ID: Bob is on the list I think, he was at the round table last year. Bob, are you there? Here's a talk he has done on gaming & aging before, it looks like his GDC one will go more into design considerations: https://www.youtube.com/watch?v=ZfU6DGfhWt8 You can find him at http://www.bobdeschutter.be/ Ian To: games_access at igda.org From: eleanor at 7128.com Date: Wed, 27 Jan 2016 08:27:59 -0500 Subject: Re: [games_access] GA events etc at GDC Ian, I'm giving you the link for the slides I used in the talk I gave in Boston last week on accessibility. I see someone is addressing silver gamers and I don't know them. The slides include info re accessibility for seniors as well as other groups. You might want to send it to them if you think it appropriate. http://www.7128.com/news/2016/resourcesnews160116.html Eleanor Robinson 7-128 Software On 1/27/2016 8:05 AM, Ian Hamilton wrote: Could put out the listing flyer again? The mobile & tablet summit is on the Monday/Tuesday, so I could take some along to the session there, might be a good chance to drum up interest in all the other sessions. From: i_h at hotmail.com To: games_access at igda.org Date: Wed, 27 Jan 2016 12:51:58 +0000 Subject: Re: [games_access] GA events etc at GDC The ones I know about - As well as the round table I have a mobile accessibility talk at both the mobile & tablet summit and the advocacy track, two others in the advocacy track are Mark Barlet covering accessibility in general, and Bob de Schutter covering design guidelines for older gamers. Elsewhere, Brian Allgeier and Jason Jerald have VR talks that go into how to avoid simulation sickness. The Assault Android Cactus folk are doing at talk about accessibility, from the description it's not primarily at least regarding disability, but I've asked them if the talk will include any reference to it. For example their inclusion of colourblind gamers in their playtesting. And no doubt there will be meeting up for a drink as well :) > From: thomas at westin.nu > Date: Wed, 27 Jan 2016 12:54:26 +0100 > To: games_access at igda.org > Subject: [games_access] GA events etc at GDC > > Hi all > > I would like to promote all upcoming GA events, presentatons etc at GDC through the GA-SIG website/blog > > What GA related stuff do we know of so far? > > /Thomas > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Wed Jan 27 10:15:44 2016 From: steve at ablegamers.com (Steve Spohn) Date: Wed, 27 Jan 2016 10:15:44 -0500 Subject: [games_access] Game Accessibility Roundtable at GDC In-Reply-To: <922408AF-D6F2-4565-8450-EB54D84EAC45@westin.nu> References: <922408AF-D6F2-4565-8450-EB54D84EAC45@westin.nu> Message-ID: Indeed, it's a good year for accessibility. This year AbleGamers will be attending GDC to give our award-winning game accessibility speech. Whether you are a new developer or a seasoned veteran, our Includification session will help you understand accessibility like never before. If you're interested in meeting one of the founders of accessibility, Mark Barlet will be speaking here http://schedule.gdconf.com/session/includification-how-to-make-your-games-more-inclusive-to-millions and available for discussion after the talk for a brief time. If you'd like to schedule a time to chat, feel free to send me a message. All the best, Steve On Wed, Jan 27, 2016 at 3:57 AM, Thomas Westin wrote: > Hi all! > > In partnership with GDC, we're pleased to announce that we will have a > Game Accessibility Roundtable at GDC! > > Chad will chair it as both I and Dan are unable to attend GDC this year, > but we will help out in the background. Ian will also be there. Please > spread the word - this is the best chance for all GDC attendees to meet > many experts in game accessibility in one place. > > Date: Friday, 18 March > Time: 10-11AM > Location: North Hall, Room 110 > > Big Thanks to IGDA management and GDC for this opportunity to meet in > person and discuss SIG business, which we have had every year since 2004! > > /Thomas > (co-chair, IGDA GA-SIG) > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn *Chief Operations Officer* @StevenSpohn AbleGamers Charity AbleGamers.com | Facebook | Twitter Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to *everyone*: Includification.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From chad at anacronist.com Thu Jan 28 00:35:32 2016 From: chad at anacronist.com (Chad Philip Johnson) Date: Wed, 27 Jan 2016 21:35:32 -0800 Subject: [games_access] Spare GDC Ticket Message-ID: <56A9A8A4.5000300@anacronist.com> Hello all, It turns out that I have an extra /Independent Games Summit/ pass to this year's GDC in SF. I offer it as a gift to anyone here on the GA mailing list who might be able to put it to good use. I checked with the UBM Events Registration Department and found that a GDC ticket can be transferred into another person's name simply by filling out a one page form. In other words, the entire process shouldn't be very complicated. Email me directly if interested. -- Chad Philip Johnson Anacronist Software -------------- next part -------------- An HTML attachment was scrubbed... URL: