From i_h at hotmail.com Tue May 3 07:04:18 2016 From: i_h at hotmail.com (Ian Hamilton) Date: Tue, 3 May 2016 12:04:18 +0100 Subject: [games_access] Global Accessibility Awareness Day Message-ID: The 5th one is coming up on May 19th, perfect reason to have that chat, get that feature done, finish off that blog post etc! Even just an awareness raising tweet is great, using #gaad/@gbla11yday http://www.globalaccessibilityawarenessday.org/ Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From andreas.lopez93 at gmail.com Tue May 3 15:24:06 2016 From: andreas.lopez93 at gmail.com (Andreas Lopez) Date: Tue, 3 May 2016 15:24:06 -0400 Subject: [games_access] Just Ask: Integrating Accessibility Throughout Design - Free Accessibility Material related to Web DEsign Message-ID: Basically 'Just Ask' is an e-book, but made as a website. There is also an available print version (see link below). Really interesting information and just nice to read some accessibility matters from different people. Sometimes you learn something new, sometimes you get remembered on what you already know. The author of this material is Shawn Lawton Henry . http://www.uiaccess.com/JustAsk/index.html Sincerely, Andreas Lopez -------------- next part -------------- An HTML attachment was scrubbed... URL: From blindwolf8 at gmail.com Tue May 3 19:31:07 2016 From: blindwolf8 at gmail.com (Dan Fischbach) Date: Tue, 3 May 2016 19:31:07 -0400 Subject: [games_access] One-handed Mode for Google Keyboard Message-ID: Seems to be rolling out slowly: http://thenextweb.com/apps/2016/05/03/googles-stock-keyboard-now-one-handed-mode/#gref ***This message was sent from my cell phone so it may be more terse than usual.*** Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email -------------- next part -------------- An HTML attachment was scrubbed... URL: From blindwolf8 at gmail.com Wed May 11 09:49:38 2016 From: blindwolf8 at gmail.com (Dan Fischbach) Date: Wed, 11 May 2016 09:49:38 -0400 Subject: [games_access] =?utf-8?q?A_Video_Game_For_The_Blind=3A_Drexel_Stu?= =?utf-8?q?dents_Fill_A_Void_=C2=AB_CBS_Philly?= Message-ID: http://philadelphia.cbslocal.com/2016/05/10/a-video-game-for-the-blind-drexel-students-fill-a-void/ ***This message was sent from my cell phone so it may be more terse than usual.*** Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email -------------- next part -------------- An HTML attachment was scrubbed... URL: From andreas.lopez93 at gmail.com Mon May 16 14:56:20 2016 From: andreas.lopez93 at gmail.com (Andreas Lopez) Date: Mon, 16 May 2016 14:56:20 -0400 Subject: [games_access] Wordpress is looking for speech-recognition testers Message-ID: http://wptavern.com/wordpress-accessibility-team-seeks-testers-using-speech-recognition-technology Sincerely, Andreas Lopez -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Tue May 17 17:01:43 2016 From: i_h at hotmail.com (Ian Hamilton) Date: Tue, 17 May 2016 22:01:43 +0100 Subject: [games_access] EVE Online Message-ID: Nice two-part interview, including a call for input: https://www.themittani.com/columns/access-granted-accessibility-ui-interview-ccp-surge-part-1https://www.themittani.com/columns/access-granted-accessibility-ui-interview-ccp-surge-part-2 Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed May 18 15:30:34 2016 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 18 May 2016 21:30:34 +0200 Subject: [games_access] ID24 Message-ID: 24 hours of free online accessibility talks for Global Accessibility Awareness Day, including three on accessibility in gaming: http://www.inclusivedesign24.org Ian? -------------- next part -------------- An HTML attachment was scrubbed... URL: From l.husain.05 at gmail.com Wed May 18 20:11:03 2016 From: l.husain.05 at gmail.com (Layla Husain) Date: Wed, 18 May 2016 20:11:03 -0400 Subject: [games_access] ID24 In-Reply-To: References: Message-ID: Fantastic! Thanks for this On Wed, May 18, 2016 at 3:30 PM, Ian Hamilton wrote: > 24 hours of free online accessibility talks for Global Accessibility > Awareness Day, including three on accessibility in gaming: > > http://www.inclusivedesign24.org > > Ian > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Thu May 19 07:34:00 2016 From: thomas at westin.nu (Thomas Westin) Date: Thu, 19 May 2016 13:34:00 +0200 Subject: [games_access] games_access Digest, Vol 152, Issue 5 In-Reply-To: References: Message-ID: Great! Reposted on igda-gasig.org Best, Thomas > 19May 2016 kl. 07:23 skrev : > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > https://pairlist7.pair.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. ID24 (Ian Hamilton) > 2. Re: ID24 (Layla Husain) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Wed, 18 May 2016 21:30:34 +0200 > From: Ian Hamilton > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] ID24 > Message-ID: > Content-Type: text/plain; charset="utf-8" > > 24 hours of free online accessibility talks for Global Accessibility Awareness Day, including three on accessibility in gaming: > http://www.inclusivedesign24.org > Ian? > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Message: 2 > Date: Wed, 18 May 2016 20:11:03 -0400 > From: Layla Husain > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] ID24 > Message-ID: > > Content-Type: text/plain; charset="utf-8" > > Fantastic! Thanks for this > > On Wed, May 18, 2016 at 3:30 PM, Ian Hamilton wrote: > >> 24 hours of free online accessibility talks for Global Accessibility >> Awareness Day, including three on accessibility in gaming: >> >> http://www.inclusivedesign24.org >> >> Ian >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > ------------------------------ > > End of games_access Digest, Vol 152, Issue 5 > ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Thu May 19 08:09:59 2016 From: i_h at hotmail.com (Ian Hamilton) Date: Thu, 19 May 2016 13:09:59 +0100 Subject: [games_access] games_access Digest, Vol 152, Issue 5 In-Reply-To: References: , Message-ID: I'v seen some more articles and tweets going up, I'll send over a list once the day is done Ian From: thomas at westin.nu Date: Thu, 19 May 2016 13:34:00 +0200 To: games_access at igda.org Subject: Re: [games_access] games_access Digest, Vol 152, Issue 5 Great!Reposted on igda-gasig.orgBest,Thomas 19May 2016 kl. 07:23 skrev :Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit https://pairlist7.pair.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. ID24 (Ian Hamilton) 2. Re: ID24 (Layla Husain) ---------------------------------------------------------------------- Message: 1 Date: Wed, 18 May 2016 21:30:34 +0200 From: Ian Hamilton To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] ID24 Message-ID: Content-Type: text/plain; charset="utf-8" 24 hours of free online accessibility talks for Global Accessibility Awareness Day, including three on accessibility in gaming: http://www.inclusivedesign24.org Ian? -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 2 Date: Wed, 18 May 2016 20:11:03 -0400 From: Layla Husain To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] ID24 Message-ID: Content-Type: text/plain; charset="utf-8" Fantastic! Thanks for this On Wed, May 18, 2016 at 3:30 PM, Ian Hamilton wrote: 24 hours of free online accessibility talks for Global Accessibility Awareness Day, including three on accessibility in gaming: http://www.inclusivedesign24.org Ian _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Subject: Digest Footer _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org ------------------------------ End of games_access Digest, Vol 152, Issue 5 ******************************************** _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Fri May 20 11:53:53 2016 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 20 May 2016 16:53:53 +0100 Subject: [games_access] games_access Digest, Vol 152, Issue 5 In-Reply-To: References: , , , Message-ID: Here you go, overview of some of the game accessibility videos, articles and tweets from the day: http://ian-hamilton.com/global-accessibility-awareness-day/ And some of my favourite quotes from them: http://ian-hamilton.com/gaad-quotes/ Ian From: i_h at hotmail.com To: games_access at igda.org Date: Thu, 19 May 2016 13:09:59 +0100 Subject: Re: [games_access] games_access Digest, Vol 152, Issue 5 I'v seen some more articles and tweets going up, I'll send over a list once the day is done Ian From: thomas at westin.nu Date: Thu, 19 May 2016 13:34:00 +0200 To: games_access at igda.org Subject: Re: [games_access] games_access Digest, Vol 152, Issue 5 Great!Reposted on igda-gasig.orgBest,Thomas 19May 2016 kl. 07:23 skrev :Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit https://pairlist7.pair.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. ID24 (Ian Hamilton) 2. Re: ID24 (Layla Husain) ---------------------------------------------------------------------- Message: 1 Date: Wed, 18 May 2016 21:30:34 +0200 From: Ian Hamilton To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] ID24 Message-ID: Content-Type: text/plain; charset="utf-8" 24 hours of free online accessibility talks for Global Accessibility Awareness Day, including three on accessibility in gaming: http://www.inclusivedesign24.org Ian? -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 2 Date: Wed, 18 May 2016 20:11:03 -0400 From: Layla Husain To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] ID24 Message-ID: Content-Type: text/plain; charset="utf-8" Fantastic! Thanks for this On Wed, May 18, 2016 at 3:30 PM, Ian Hamilton wrote: 24 hours of free online accessibility talks for Global Accessibility Awareness Day, including three on accessibility in gaming: http://www.inclusivedesign24.org Ian _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Subject: Digest Footer _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org ------------------------------ End of games_access Digest, Vol 152, Issue 5 ******************************************** _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From mittenstehkitty at gmail.com Thu May 26 23:04:14 2016 From: mittenstehkitty at gmail.com (Gabby Taylor) Date: Thu, 26 May 2016 23:04:14 -0400 Subject: [games_access] Introduction and Open Question Message-ID: Hi everyone! I hope you're all doing well. My name is Gabby and I am looking to start a formalized effort to provide support for disabled game developers within the Game Accessibility SIG. Considering the overlap between disabled developers and disabled gamers, I feel like this won't be too out of line with the hard work you wonderful people have already put forth. To kick this off, I'd like to get your input on how we should start this endeavor: I feel it is best to gather information on what kinds of disabilities are represented in the industry and how they are currently supported (if applicable) to give us an idea of where and how we can make improvements to best effect. I also believe that creating a safe space for disabled game developers and our allies to talk in a confidential, supportive environment would be of great benefit for brainstorming more solutions. I'm very excited to hear all of your opinions, and to begin working with you to let the game industry be as inclusive and open to all as the games we create. Thank you, Gabby Taylor -------------- next part -------------- An HTML attachment was scrubbed... URL: From brandonkeithbiggs at gmail.com Fri May 27 01:17:30 2016 From: brandonkeithbiggs at gmail.com (Brandon Keith Biggs) Date: Thu, 26 May 2016 22:17:30 -0700 Subject: [games_access] Introduction and Open Question In-Reply-To: References: Message-ID: Hello Gabby, There are blind game developers at: http://forum.audiogames.net/viewforum.php?id=28 Not sure about other disabilities though. Thanks, Brandon Keith Biggs On Thu, May 26, 2016 at 8:04 PM, Gabby Taylor wrote: > Hi everyone! I hope you're all doing well. > > My name is Gabby and I am looking to start a formalized effort to provide > support for disabled game developers within the Game Accessibility SIG. > Considering the overlap between disabled developers and disabled gamers, I > feel like this won't be too out of line with the hard work you wonderful > people have already put forth. > > To kick this off, I'd like to get your input on how we should start this > endeavor: I feel it is best to gather information on what kinds of > disabilities are represented in the industry and how they are currently > supported (if applicable) to give us an idea of where and how we can make > improvements to best effect. I also believe that creating a safe space for > disabled game developers and our allies to talk in a confidential, > supportive environment would be of great benefit for brainstorming more > solutions. > > I'm very excited to hear all of your opinions, and to begin working with > you to let the game industry be as inclusive and open to all as the games > we create. > > Thank you, > Gabby Taylor > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Fri May 27 01:38:54 2016 From: michellehinn at gmail.com (Michelle Hinn) Date: Fri, 27 May 2016 01:38:54 -0400 Subject: [games_access] Introduction and Open Question In-Reply-To: References: Message-ID: Hi Gabby! That's wonderful that you have taken upon this task. It's something we've wanted to do from the start of the SIG but have had too few volunteers in general that we've had a hard time extending the SIG to include this. So know that you have support! And let us know the things you need from us. The IGDA can do things such as help us run a survey amongst the membership of the entire organization. I'm on the steering committee but was the chair for many years and I'm definitely willing to help you kick this off. Not everyone in the SIG has a disability but all have passion for creating more accessible gaming environments -- which includes creating a more accessible work space and conditions. Michelle Hinn On Fri, May 27, 2016 at 1:17 AM, Brandon Keith Biggs < brandonkeithbiggs at gmail.com> wrote: > Hello Gabby, > There are blind game developers at: > http://forum.audiogames.net/viewforum.php?id=28 > Not sure about other disabilities though. > Thanks, > > > Brandon Keith Biggs > > On Thu, May 26, 2016 at 8:04 PM, Gabby Taylor > wrote: > >> Hi everyone! I hope you're all doing well. >> >> My name is Gabby and I am looking to start a formalized effort to provide >> support for disabled game developers within the Game Accessibility SIG. >> Considering the overlap between disabled developers and disabled gamers, I >> feel like this won't be too out of line with the hard work you wonderful >> people have already put forth. >> >> To kick this off, I'd like to get your input on how we should start this >> endeavor: I feel it is best to gather information on what kinds of >> disabilities are represented in the industry and how they are currently >> supported (if applicable) to give us an idea of where and how we can make >> improvements to best effect. I also believe that creating a safe space for >> disabled game developers and our allies to talk in a confidential, >> supportive environment would be of great benefit for brainstorming more >> solutions. >> >> I'm very excited to hear all of your opinions, and to begin working with >> you to let the game industry be as inclusive and open to all as the games >> we create. >> >> Thank you, >> Gabby Taylor >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Fri May 27 02:57:31 2016 From: thomas at westin.nu (Thomas Westin) Date: Fri, 27 May 2016 08:57:31 +0200 Subject: [games_access] games_access Digest, Vol 152, Issue 8 In-Reply-To: References: Message-ID: <9D5F77D3-CA71-426E-AC32-DC281612C617@westin.nu> Welcome Gabby! This is an important contribution to the SIG's focus on game accessibility, and Michelle Hinn has volunteered to join in on this! Great to have you back Michelle ? or, OK, you?ve always been here :) Best, Thomas > 27May 2016 kl. 07:23 skrev : > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > https://pairlist7.pair.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Introduction and Open Question (Gabby Taylor) > 2. Re: Introduction and Open Question (Brandon Keith Biggs) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 26 May 2016 23:04:14 -0400 > From: Gabby Taylor > To: games_access at igda.org > Subject: [games_access] Introduction and Open Question > Message-ID: > > Content-Type: text/plain; charset="utf-8" > > Hi everyone! I hope you're all doing well. > > My name is Gabby and I am looking to start a formalized effort to provide > support for disabled game developers within the Game Accessibility SIG. > Considering the overlap between disabled developers and disabled gamers, I > feel like this won't be too out of line with the hard work you wonderful > people have already put forth. > > To kick this off, I'd like to get your input on how we should start this > endeavor: I feel it is best to gather information on what kinds of > disabilities are represented in the industry and how they are currently > supported (if applicable) to give us an idea of where and how we can make > improvements to best effect. I also believe that creating a safe space for > disabled game developers and our allies to talk in a confidential, > supportive environment would be of great benefit for brainstorming more > solutions. > > I'm very excited to hear all of your opinions, and to begin working with > you to let the game industry be as inclusive and open to all as the games > we create. > > Thank you, > Gabby Taylor > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Message: 2 > Date: Thu, 26 May 2016 22:17:30 -0700 > From: Brandon Keith Biggs > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Introduction and Open Question > Message-ID: > > Content-Type: text/plain; charset="utf-8" > > Hello Gabby, > There are blind game developers at: > http://forum.audiogames.net/viewforum.php?id=28 > Not sure about other disabilities though. > Thanks, > > > Brandon Keith Biggs > > On Thu, May 26, 2016 at 8:04 PM, Gabby Taylor > wrote: > >> Hi everyone! I hope you're all doing well. >> >> My name is Gabby and I am looking to start a formalized effort to provide >> support for disabled game developers within the Game Accessibility SIG. >> Considering the overlap between disabled developers and disabled gamers, I >> feel like this won't be too out of line with the hard work you wonderful >> people have already put forth. >> >> To kick this off, I'd like to get your input on how we should start this >> endeavor: I feel it is best to gather information on what kinds of >> disabilities are represented in the industry and how they are currently >> supported (if applicable) to give us an idea of where and how we can make >> improvements to best effect. I also believe that creating a safe space for >> disabled game developers and our allies to talk in a confidential, >> supportive environment would be of great benefit for brainstorming more >> solutions. >> >> I'm very excited to hear all of your opinions, and to begin working with >> you to let the game industry be as inclusive and open to all as the games >> we create. >> >> Thank you, >> Gabby Taylor >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > ------------------------------ > > End of games_access Digest, Vol 152, Issue 8 > ******************************************** From michellehinn at gmail.com Fri May 27 03:17:44 2016 From: michellehinn at gmail.com (Michelle Hinn) Date: Fri, 27 May 2016 03:17:44 -0400 Subject: [games_access] games_access Digest, Vol 152, Issue 8 In-Reply-To: <9D5F77D3-CA71-426E-AC32-DC281612C617@westin.nu> References: <9D5F77D3-CA71-426E-AC32-DC281612C617@westin.nu> Message-ID: I'm excited to be working on the expansion of the SIG with Gabby! Yeah, I wasn't gone -- just dealing with some biopsies on my back that could not wait. I've been working behind the scenes though -- the SIG mailing list bug reports and subscription notices go through me! :) On a side note -- anyone in the SIG going to be in Spain the week of June 9th - 16th? I'll be in Madrid, Granada, and Barcelona (and before that Lisbon (June 4-9) for my husband's genetics conference). If so let me know -- it would be great to have drinks! Michelle On Fri, May 27, 2016 at 2:57 AM, Thomas Westin wrote: > Welcome Gabby! > > This is an important contribution to the SIG's focus on game > accessibility, and Michelle Hinn has volunteered to join in on this! Great > to have you back Michelle ? or, OK, you?ve always been here :) > > Best, > Thomas > > > 27May 2016 kl. 07:23 skrev < > games_access-request at igda.org>: > > > > Send games_access mailing list submissions to > > games_access at igda.org > > > > To subscribe or unsubscribe via the World Wide Web, visit > > https://pairlist7.pair.net/mailman/listinfo/games_access > > or, via email, send a message with subject or body 'help' to > > games_access-request at igda.org > > > > You can reach the person managing the list at > > games_access-owner at igda.org > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of games_access digest..." > > > > > > Today's Topics: > > > > 1. Introduction and Open Question (Gabby Taylor) > > 2. Re: Introduction and Open Question (Brandon Keith Biggs) > > > > > > ---------------------------------------------------------------------- > > > > Message: 1 > > Date: Thu, 26 May 2016 23:04:14 -0400 > > From: Gabby Taylor > > To: games_access at igda.org > > Subject: [games_access] Introduction and Open Question > > Message-ID: > > bhBg4Jyu+7RzY+sACHUSOdNNosTqfqvg at mail.gmail.com> > > Content-Type: text/plain; charset="utf-8" > > > > Hi everyone! I hope you're all doing well. > > > > My name is Gabby and I am looking to start a formalized effort to provide > > support for disabled game developers within the Game Accessibility SIG. > > Considering the overlap between disabled developers and disabled gamers, > I > > feel like this won't be too out of line with the hard work you wonderful > > people have already put forth. > > > > To kick this off, I'd like to get your input on how we should start this > > endeavor: I feel it is best to gather information on what kinds of > > disabilities are represented in the industry and how they are currently > > supported (if applicable) to give us an idea of where and how we can make > > improvements to best effect. I also believe that creating a safe space > for > > disabled game developers and our allies to talk in a confidential, > > supportive environment would be of great benefit for brainstorming more > > solutions. > > > > I'm very excited to hear all of your opinions, and to begin working with > > you to let the game industry be as inclusive and open to all as the games > > we create. > > > > Thank you, > > Gabby Taylor > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: < > https://pairlist7.pair.net/pipermail/games_access/attachments/20160526/63242899/attachment-0001.html > > > > > > ------------------------------ > > > > Message: 2 > > Date: Thu, 26 May 2016 22:17:30 -0700 > > From: Brandon Keith Biggs > > To: IGDA Games Accessibility SIG Mailing List > > Subject: Re: [games_access] Introduction and Open Question > > Message-ID: > > < > CAKAWQkVZ4B7J9Qz6FLr7rKBj2OUs0q-MpCJyM8Z4uuHHUipTYg at mail.gmail.com> > > Content-Type: text/plain; charset="utf-8" > > > > Hello Gabby, > > There are blind game developers at: > > http://forum.audiogames.net/viewforum.php?id=28 > > Not sure about other disabilities though. > > Thanks, > > > > > > Brandon Keith Biggs > > > > On Thu, May 26, 2016 at 8:04 PM, Gabby Taylor > > > wrote: > > > >> Hi everyone! I hope you're all doing well. > >> > >> My name is Gabby and I am looking to start a formalized effort to > provide > >> support for disabled game developers within the Game Accessibility SIG. > >> Considering the overlap between disabled developers and disabled > gamers, I > >> feel like this won't be too out of line with the hard work you wonderful > >> people have already put forth. > >> > >> To kick this off, I'd like to get your input on how we should start this > >> endeavor: I feel it is best to gather information on what kinds of > >> disabilities are represented in the industry and how they are currently > >> supported (if applicable) to give us an idea of where and how we can > make > >> improvements to best effect. I also believe that creating a safe space > for > >> disabled game developers and our allies to talk in a confidential, > >> supportive environment would be of great benefit for brainstorming more > >> solutions. > >> > >> I'm very excited to hear all of your opinions, and to begin working with > >> you to let the game industry be as inclusive and open to all as the > games > >> we create. > >> > >> Thank you, > >> Gabby Taylor > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> https://pairlist7.pair.net/mailman/listinfo/games_access > >> The main SIG website page is http://igda-gasig.org > >> > >> > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: < > https://pairlist7.pair.net/pipermail/games_access/attachments/20160526/dc6e87a7/attachment-0001.html > > > > > > ------------------------------ > > > > Subject: Digest Footer > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > https://pairlist7.pair.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > ------------------------------ > > > > End of games_access Digest, Vol 152, Issue 8 > > ******************************************** > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Fri May 27 05:39:41 2016 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 27 May 2016 09:39:41 +0000 Subject: [games_access] games_access Digest, Vol 152, Issue 8 In-Reply-To: References: <9D5F77D3-CA71-426E-AC32-DC281612C617@westin.nu>, Message-ID: I don't think I can make it over unfortunately, but I think that Javier Mairena is based in Madrid now? Also Javier Torrente is a pretty prolific accessibility academic who used to be in Madrid, although I think he might have moved to London now. Gabby, the best source of data currently is the IGDA developer satisfaction survey, which is a general developer survey of that in 2015 covered around 3000 developers: http://c.ymcdn.com/sites/www.igda.org/resource/collection/CB31CE86-F8EE-4AE3-B46A-148490336605/IGDA%20DSS%202015-SummaryReport_Final_Sept15.pdf Here's the section on disability: Snapshot: Disability This year, 22% of respondents identified as having a disability; 6% declined to respond and 2% said they did not know. This is in line with statistics for the populations of the countries primarily represented in this survey. Among those who reported one or more disabilities, the largest disability listed was psychiatric and mental illness, which represented 9% of respondents. The next largest disability category was for visual impairment and represented 6%. The third most listed disability was physical in nature, with 4% of respondents identifying this way. This is in line with reported 2010 statistics for the population of the United States where 19% reported having a disability, broadly defined. I'm sure they wouldn't mind providing the full detailed data that they have on it. That's from the 2015 survey, the 2016 survey results will be available in August. Although support for disabled developers is part of the accessibility SIG's mission statement, once momentum gathers it might be nice to see it as a dedicated SIG, in the same way as the other diversity SIGS - the women in games SIG and the LBGTQ+ SIG? For example the safe discussion space being a separate mail list / linked in group etc to the accessibility one? Ian ________________________________ From: games_access on behalf of Michelle Hinn Sent: 27 May 2016 08:17 To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] games_access Digest, Vol 152, Issue 8 I'm excited to be working on the expansion of the SIG with Gabby! Yeah, I wasn't gone -- just dealing with some biopsies on my back that could not wait. I've been working behind the scenes though -- the SIG mailing list bug reports and subscription notices go through me! :) On a side note -- anyone in the SIG going to be in Spain the week of June 9th - 16th? I'll be in Madrid, Granada, and Barcelona (and before that Lisbon (June 4-9) for my husband's genetics conference). If so let me know -- it would be great to have drinks! Michelle On Fri, May 27, 2016 at 2:57 AM, Thomas Westin > wrote: Welcome Gabby! This is an important contribution to the SIG's focus on game accessibility, and Michelle Hinn has volunteered to join in on this! Great to have you back Michelle ? or, OK, you?ve always been here :) Best, Thomas > 27May 2016 kl. 07:23 skrev > >: > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > https://pairlist7.pair.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Introduction and Open Question (Gabby Taylor) > 2. Re: Introduction and Open Question (Brandon Keith Biggs) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 26 May 2016 23:04:14 -0400 > From: Gabby Taylor > > To: games_access at igda.org > Subject: [games_access] Introduction and Open Question > Message-ID: > > > Content-Type: text/plain; charset="utf-8" > > Hi everyone! I hope you're all doing well. > > My name is Gabby and I am looking to start a formalized effort to provide > support for disabled game developers within the Game Accessibility SIG. > Considering the overlap between disabled developers and disabled gamers, I > feel like this won't be too out of line with the hard work you wonderful > people have already put forth. > > To kick this off, I'd like to get your input on how we should start this > endeavor: I feel it is best to gather information on what kinds of > disabilities are represented in the industry and how they are currently > supported (if applicable) to give us an idea of where and how we can make > improvements to best effect. I also believe that creating a safe space for > disabled game developers and our allies to talk in a confidential, > supportive environment would be of great benefit for brainstorming more > solutions. > > I'm very excited to hear all of your opinions, and to begin working with > you to let the game industry be as inclusive and open to all as the games > we create. > > Thank you, > Gabby Taylor > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Message: 2 > Date: Thu, 26 May 2016 22:17:30 -0700 > From: Brandon Keith Biggs > > To: IGDA Games Accessibility SIG Mailing List > > Subject: Re: [games_access] Introduction and Open Question > Message-ID: > > > Content-Type: text/plain; charset="utf-8" > > Hello Gabby, > There are blind game developers at: > http://forum.audiogames.net/viewforum.php?id=28 > Not sure about other disabilities though. > Thanks, > > > Brandon Keith Biggs > > On Thu, May 26, 2016 at 8:04 PM, Gabby Taylor > > wrote: > >> Hi everyone! I hope you're all doing well. >> >> My name is Gabby and I am looking to start a formalized effort to provide >> support for disabled game developers within the Game Accessibility SIG. >> Considering the overlap between disabled developers and disabled gamers, I >> feel like this won't be too out of line with the hard work you wonderful >> people have already put forth. >> >> To kick this off, I'd like to get your input on how we should start this >> endeavor: I feel it is best to gather information on what kinds of >> disabilities are represented in the industry and how they are currently >> supported (if applicable) to give us an idea of where and how we can make >> improvements to best effect. I also believe that creating a safe space for >> disabled game developers and our allies to talk in a confidential, >> supportive environment would be of great benefit for brainstorming more >> solutions. >> >> I'm very excited to hear all of your opinions, and to begin working with >> you to let the game industry be as inclusive and open to all as the games >> we create. >> >> Thank you, >> Gabby Taylor >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > ------------------------------ > > End of games_access Digest, Vol 152, Issue 8 > ******************************************** _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri May 27 09:18:12 2016 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 27 May 2016 14:18:12 +0100 Subject: [games_access] games_access Digest, Vol 152, Issue 8 In-Reply-To: References: <9D5F77D3-CA71-426E-AC32-DC281612C617@westin.nu> Message-ID: Fine initiative. Something that a number of people have said to me, who use switches to access their computer, is that they would love a clear resource pointing to the easier tools for game creation (Game Maker, Twine etc.) with ready to adapt templates (especially with some accessibility features in-place). Something really important for the tools themselves, for such users would be for them to have ways to make them less fiddly / laborious to use. No small task, but important. Barrie On 27 May 2016 at 10:39, Ian Hamilton wrote: > > I don't think I can make it over unfortunately, but I think that Javier > Mairena is based in Madrid now? Also Javier Torrente is a pretty prolific > accessibility academic who used to be in Madrid, although I think he might > have moved to London now. > > > Gabby, the best source of data currently is the IGDA developer > satisfaction survey, which is a general developer survey of that in 2015 > covered around 3000 developers: > > > > http://c.ymcdn.com/sites/www.igda.org/resource/collection/CB31CE86-F8EE-4AE3-B46A-148490336605/IGDA%20DSS%202015-SummaryReport_Final_Sept15.pdf > > Here's the section on disability: > > *Snapshot: Disability * > > > *This year, 22% of respondents identified as having a disability; 6% > declined to respond and 2% said they did not know. This is in line with > statistics for the populations of the countries primarily represented in > this survey. Among those who reported one or more disabilities, the largest > disability listed was psychiatric and mental illness, which represented 9% > of respondents. The next largest disability category was for visual > impairment and represented 6%. The third most listed disability was > physical in nature, with 4% of respondents identifying this way. This is in > line with reported 2010 statistics for the population of the United States > where 19% reported having a disability, broadly defined. *I'm sure they > wouldn't mind providing the full detailed data that they have on it. That's > from the 2015 survey, the 2016 survey results will be available in August. > > Although support for disabled developers is part of the > accessibility SIG's mission statement, once momentum gathers it might be > nice to see it as a dedicated SIG, in the same way as the other diversity > SIGS - the women in games SIG and the LBGTQ+ SIG? For example the safe > discussion space being a separate mail list / linked in group etc to the > accessibility one? > > Ian > > ------------------------------ > *From:* games_access on behalf of > Michelle Hinn > *Sent:* 27 May 2016 08:17 > *To:* IGDA Games Accessibility SIG Mailing List > *Subject:* Re: [games_access] games_access Digest, Vol 152, Issue 8 > > I'm excited to be working on the expansion of the SIG with Gabby! Yeah, I > wasn't gone -- just dealing with some biopsies on my back that could not > wait. I've been working behind the scenes though -- the SIG mailing list > bug reports and subscription notices go through me! :) > > On a side note -- anyone in the SIG going to be in Spain the week of June > 9th - 16th? I'll be in Madrid, Granada, and Barcelona (and before that > Lisbon (June 4-9) for my husband's genetics conference). If so let me know > -- it would be great to have drinks! > > Michelle > > On Fri, May 27, 2016 at 2:57 AM, Thomas Westin wrote: > >> Welcome Gabby! >> >> This is an important contribution to the SIG's focus on game >> accessibility, and Michelle Hinn has volunteered to join in on this! Great >> to have you back Michelle ? or, OK, you?ve always been here :) >> >> Best, >> Thomas >> >> > 27May 2016 kl. 07:23 skrev < >> games_access-request at igda.org>: >> > >> > Send games_access mailing list submissions to >> > games_access at igda.org >> > >> > To subscribe or unsubscribe via the World Wide Web, visit >> > https://pairlist7.pair.net/mailman/listinfo/games_access >> > or, via email, send a message with subject or body 'help' to >> > games_access-request at igda.org >> > >> > You can reach the person managing the list at >> > games_access-owner at igda.org >> > >> > When replying, please edit your Subject line so it is more specific >> > than "Re: Contents of games_access digest..." >> > >> > >> > Today's Topics: >> > >> > 1. Introduction and Open Question (Gabby Taylor) >> > 2. Re: Introduction and Open Question (Brandon Keith Biggs) >> > >> > >> > ---------------------------------------------------------------------- >> > >> > Message: 1 >> > Date: Thu, 26 May 2016 23:04:14 -0400 >> > From: Gabby Taylor >> > To: games_access at igda.org >> > Subject: [games_access] Introduction and Open Question >> > Message-ID: >> > > bhBg4Jyu+7RzY+sACHUSOdNNosTqfqvg at mail.gmail.com> >> > Content-Type: text/plain; charset="utf-8" >> > >> > Hi everyone! I hope you're all doing well. >> > >> > My name is Gabby and I am looking to start a formalized effort to >> provide >> > support for disabled game developers within the Game Accessibility SIG. >> > Considering the overlap between disabled developers and disabled >> gamers, I >> > feel like this won't be too out of line with the hard work you wonderful >> > people have already put forth. >> > >> > To kick this off, I'd like to get your input on how we should start this >> > endeavor: I feel it is best to gather information on what kinds of >> > disabilities are represented in the industry and how they are currently >> > supported (if applicable) to give us an idea of where and how we can >> make >> > improvements to best effect. I also believe that creating a safe space >> for >> > disabled game developers and our allies to talk in a confidential, >> > supportive environment would be of great benefit for brainstorming more >> > solutions. >> > >> > I'm very excited to hear all of your opinions, and to begin working with >> > you to let the game industry be as inclusive and open to all as the >> games >> > we create. >> > >> > Thank you, >> > Gabby Taylor >> > -------------- next part -------------- >> > An HTML attachment was scrubbed... >> > URL: < >> https://pairlist7.pair.net/pipermail/games_access/attachments/20160526/63242899/attachment-0001.html >> > >> > >> > ------------------------------ >> > >> > Message: 2 >> > Date: Thu, 26 May 2016 22:17:30 -0700 >> > From: Brandon Keith Biggs >> > To: IGDA Games Accessibility SIG Mailing List >> > Subject: Re: [games_access] Introduction and Open Question >> > Message-ID: >> > < >> CAKAWQkVZ4B7J9Qz6FLr7rKBj2OUs0q-MpCJyM8Z4uuHHUipTYg at mail.gmail.com> >> > Content-Type: text/plain; charset="utf-8" >> > >> > Hello Gabby, >> > There are blind game developers at: >> > http://forum.audiogames.net/viewforum.php?id=28 >> > Not sure about other disabilities though. >> > Thanks, >> > >> > >> > Brandon Keith Biggs >> > >> > On Thu, May 26, 2016 at 8:04 PM, Gabby Taylor < >> mittenstehkitty at gmail.com> >> > wrote: >> > >> >> Hi everyone! I hope you're all doing well. >> >> >> >> My name is Gabby and I am looking to start a formalized effort to >> provide >> >> support for disabled game developers within the Game Accessibility SIG. >> >> Considering the overlap between disabled developers and disabled >> gamers, I >> >> feel like this won't be too out of line with the hard work you >> wonderful >> >> people have already put forth. >> >> >> >> To kick this off, I'd like to get your input on how we should start >> this >> >> endeavor: I feel it is best to gather information on what kinds of >> >> disabilities are represented in the industry and how they are currently >> >> supported (if applicable) to give us an idea of where and how we can >> make >> >> improvements to best effect. I also believe that creating a safe space >> for >> >> disabled game developers and our allies to talk in a confidential, >> >> supportive environment would be of great benefit for brainstorming more >> >> solutions. >> >> >> >> I'm very excited to hear all of your opinions, and to begin working >> with >> >> you to let the game industry be as inclusive and open to all as the >> games >> >> we create. >> >> >> >> Thank you, >> >> Gabby Taylor >> >> >> >> _______________________________________________ >> >> games_access mailing list >> >> games_access at igda.org >> >> https://pairlist7.pair.net/mailman/listinfo/games_access >> >> The main SIG website page is http://igda-gasig.org >> >> >> >> >> > -------------- next part -------------- >> > An HTML attachment was scrubbed... >> > URL: < >> https://pairlist7.pair.net/pipermail/games_access/attachments/20160526/dc6e87a7/attachment-0001.html >> > >> > >> > ------------------------------ >> > >> > Subject: Digest Footer >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > https://pairlist7.pair.net/mailman/listinfo/games_access >> > The main SIG website page is http://igda-gasig.org >> > >> > ------------------------------ >> > >> > End of games_access Digest, Vol 152, Issue 8 >> > ******************************************** >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Fri May 27 10:18:22 2016 From: michellehinn at gmail.com (Michelle Hinn) Date: Fri, 27 May 2016 10:18:22 -0400 Subject: [games_access] games_access Digest, Vol 152, Issue 8 In-Reply-To: References: <9D5F77D3-CA71-426E-AC32-DC281612C617@westin.nu> Message-ID: Yes I agree that two lists to avoid confusion and to allow a safe talking space would be well worth it. The other diversity SIGs started out the same way ours did but now many of them have taken on a dual approach. While we are getting things off the ground it will be good to have the full SIGs support and hopefully it will grow quickly into its own independent sun group. Michelle Sent from my iPhone > On May 27, 2016, at 5:39 AM, Ian Hamilton wrote: > > > I don't think I can make it over unfortunately, but I think that Javier Mairena is based in Madrid now? Also Javier Torrente is a pretty prolific accessibility academic who used to be in Madrid, although I think he might have moved to London now. > > > Gabby, the best source of data currently is the IGDA developer satisfaction survey, which is a general developer survey of that in 2015 covered around 3000 developers: > > > http://c.ymcdn.com/sites/www.igda.org/resource/collection/CB31CE86-F8EE-4AE3-B46A-148490336605/IGDA%20DSS%202015-SummaryReport_Final_Sept15.pdf > > Here's the section on disability: > > Snapshot: Disability > This year, 22% of respondents identified as having a disability; 6% declined to respond and 2% said they did not know. This is in line with statistics for the populations of the countries primarily represented in this survey. Among those who reported one or more disabilities, the largest disability listed was psychiatric and mental illness, which represented 9% of respondents. The next largest disability category was for visual impairment and represented 6%. The third most listed disability was physical in nature, with 4% of respondents identifying this way. This is in line with reported 2010 statistics for the population of the United States where 19% reported having a disability, broadly defined. > > I'm sure they wouldn't mind providing the full detailed data that they have on it. That's from the 2015 survey, the 2016 survey results will be available in August. > > Although support for disabled developers is part of the accessibility SIG's mission statement, once momentum gathers it might be nice to see it as a dedicated SIG, in the same way as the other diversity SIGS - the women in games SIG and the LBGTQ+ SIG? For example the safe discussion space being a separate mail list / linked in group etc to the accessibility one? > > Ian > > > From: games_access on behalf of Michelle Hinn > Sent: 27 May 2016 08:17 > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] games_access Digest, Vol 152, Issue 8 > > I'm excited to be working on the expansion of the SIG with Gabby! Yeah, I wasn't gone -- just dealing with some biopsies on my back that could not wait. I've been working behind the scenes though -- the SIG mailing list bug reports and subscription notices go through me! :) > > On a side note -- anyone in the SIG going to be in Spain the week of June 9th - 16th? I'll be in Madrid, Granada, and Barcelona (and before that Lisbon (June 4-9) for my husband's genetics conference). If so let me know -- it would be great to have drinks! > > Michelle > >> On Fri, May 27, 2016 at 2:57 AM, Thomas Westin wrote: >> Welcome Gabby! >> >> This is an important contribution to the SIG's focus on game accessibility, and Michelle Hinn has volunteered to join in on this! Great to have you back Michelle ? or, OK, you?ve always been here :) >> >> Best, >> Thomas >> >> > 27May 2016 kl. 07:23 skrev : >> > >> > Send games_access mailing list submissions to >> > games_access at igda.org >> > >> > To subscribe or unsubscribe via the World Wide Web, visit >> > https://pairlist7.pair.net/mailman/listinfo/games_access >> > or, via email, send a message with subject or body 'help' to >> > games_access-request at igda.org >> > >> > You can reach the person managing the list at >> > games_access-owner at igda.org >> > >> > When replying, please edit your Subject line so it is more specific >> > than "Re: Contents of games_access digest..." >> > >> > >> > Today's Topics: >> > >> > 1. Introduction and Open Question (Gabby Taylor) >> > 2. Re: Introduction and Open Question (Brandon Keith Biggs) >> > >> > >> > ---------------------------------------------------------------------- >> > >> > Message: 1 >> > Date: Thu, 26 May 2016 23:04:14 -0400 >> > From: Gabby Taylor >> > To: games_access at igda.org >> > Subject: [games_access] Introduction and Open Question >> > Message-ID: >> > >> > Content-Type: text/plain; charset="utf-8" >> > >> > Hi everyone! I hope you're all doing well. >> > >> > My name is Gabby and I am looking to start a formalized effort to provide >> > support for disabled game developers within the Game Accessibility SIG. >> > Considering the overlap between disabled developers and disabled gamers, I >> > feel like this won't be too out of line with the hard work you wonderful >> > people have already put forth. >> > >> > To kick this off, I'd like to get your input on how we should start this >> > endeavor: I feel it is best to gather information on what kinds of >> > disabilities are represented in the industry and how they are currently >> > supported (if applicable) to give us an idea of where and how we can make >> > improvements to best effect. I also believe that creating a safe space for >> > disabled game developers and our allies to talk in a confidential, >> > supportive environment would be of great benefit for brainstorming more >> > solutions. >> > >> > I'm very excited to hear all of your opinions, and to begin working with >> > you to let the game industry be as inclusive and open to all as the games >> > we create. >> > >> > Thank you, >> > Gabby Taylor >> > -------------- next part -------------- >> > An HTML attachment was scrubbed... >> > URL: >> > >> > ------------------------------ >> > >> > Message: 2 >> > Date: Thu, 26 May 2016 22:17:30 -0700 >> > From: Brandon Keith Biggs >> > To: IGDA Games Accessibility SIG Mailing List >> > Subject: Re: [games_access] Introduction and Open Question >> > Message-ID: >> > >> > Content-Type: text/plain; charset="utf-8" >> > >> > Hello Gabby, >> > There are blind game developers at: >> > http://forum.audiogames.net/viewforum.php?id=28 >> > Not sure about other disabilities though. >> > Thanks, >> > >> > >> > Brandon Keith Biggs >> > >> > On Thu, May 26, 2016 at 8:04 PM, Gabby Taylor >> > wrote: >> > >> >> Hi everyone! I hope you're all doing well. >> >> >> >> My name is Gabby and I am looking to start a formalized effort to provide >> >> support for disabled game developers within the Game Accessibility SIG. >> >> Considering the overlap between disabled developers and disabled gamers, I >> >> feel like this won't be too out of line with the hard work you wonderful >> >> people have already put forth. >> >> >> >> To kick this off, I'd like to get your input on how we should start this >> >> endeavor: I feel it is best to gather information on what kinds of >> >> disabilities are represented in the industry and how they are currently >> >> supported (if applicable) to give us an idea of where and how we can make >> >> improvements to best effect. I also believe that creating a safe space for >> >> disabled game developers and our allies to talk in a confidential, >> >> supportive environment would be of great benefit for brainstorming more >> >> solutions. >> >> >> >> I'm very excited to hear all of your opinions, and to begin working with >> >> you to let the game industry be as inclusive and open to all as the games >> >> we create. >> >> >> >> Thank you, >> >> Gabby Taylor >> >> >> >> _______________________________________________ >> >> games_access mailing list >> >> games_access at igda.org >> >> https://pairlist7.pair.net/mailman/listinfo/games_access >> >> The main SIG website page is http://igda-gasig.org >> >> >> >> >> > -------------- next part -------------- >> > An HTML attachment was scrubbed... >> > URL: >> > >> > ------------------------------ >> > >> > Subject: Digest Footer >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > https://pairlist7.pair.net/mailman/listinfo/games_access >> > The main SIG website page is http://igda-gasig.org >> > >> > ------------------------------ >> > >> > End of games_access Digest, Vol 152, Issue 8 >> > ******************************************** >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Fri May 27 10:28:27 2016 From: michellehinn at gmail.com (Michelle Hinn) Date: Fri, 27 May 2016 10:28:27 -0400 Subject: [games_access] games_access Digest, Vol 152, Issue 8 In-Reply-To: References: <9D5F77D3-CA71-426E-AC32-DC281612C617@westin.nu> Message-ID: Yes it's only natural that we grow in this way to encourage career support and accessible tools for game creation. And covering both can easily help all the SIG goals with good communication and periodic reports to all other SIG projects. I'm excited about this - I always wanted us to someday have enough help to get the ball rolling on adding the other half of our mission statement! Sent from my iPhone > On May 27, 2016, at 9:18 AM, Barrie Ellis wrote: > > Fine initiative. Something that a number of people have said to me, who use switches to access their computer, is that they would love a clear resource pointing to the easier tools for game creation (Game Maker, Twine etc.) with ready to adapt templates (especially with some accessibility features in-place). > > Something really important for the tools themselves, for such users would be for them to have ways to make them less fiddly / laborious to use. No small task, but important. > > Barrie > > >> On 27 May 2016 at 10:39, Ian Hamilton wrote: >> >> I don't think I can make it over unfortunately, but I think that Javier Mairena is based in Madrid now? Also Javier Torrente is a pretty prolific accessibility academic who used to be in Madrid, although I think he might have moved to London now. >> >> >> Gabby, the best source of data currently is the IGDA developer satisfaction survey, which is a general developer survey of that in 2015 covered around 3000 developers: >> >> >> http://c.ymcdn.com/sites/www.igda.org/resource/collection/CB31CE86-F8EE-4AE3-B46A-148490336605/IGDA%20DSS%202015-SummaryReport_Final_Sept15.pdf >> >> Here's the section on disability: >> >> Snapshot: Disability >> This year, 22% of respondents identified as having a disability; 6% declined to respond and 2% said they did not know. This is in line with statistics for the populations of the countries primarily represented in this survey. Among those who reported one or more disabilities, the largest disability listed was psychiatric and mental illness, which represented 9% of respondents. The next largest disability category was for visual impairment and represented 6%. The third most listed disability was physical in nature, with 4% of respondents identifying this way. This is in line with reported 2010 statistics for the population of the United States where 19% reported having a disability, broadly defined. >> >> I'm sure they wouldn't mind providing the full detailed data that they have on it. That's from the 2015 survey, the 2016 survey results will be available in August. >> >> Although support for disabled developers is part of the accessibility SIG's mission statement, once momentum gathers it might be nice to see it as a dedicated SIG, in the same way as the other diversity SIGS - the women in games SIG and the LBGTQ+ SIG? For example the safe discussion space being a separate mail list / linked in group etc to the accessibility one? >> >> Ian >> >> >> From: games_access on behalf of Michelle Hinn >> Sent: 27 May 2016 08:17 >> To: IGDA Games Accessibility SIG Mailing List >> Subject: Re: [games_access] games_access Digest, Vol 152, Issue 8 >> >> I'm excited to be working on the expansion of the SIG with Gabby! Yeah, I wasn't gone -- just dealing with some biopsies on my back that could not wait. I've been working behind the scenes though -- the SIG mailing list bug reports and subscription notices go through me! :) >> >> On a side note -- anyone in the SIG going to be in Spain the week of June 9th - 16th? I'll be in Madrid, Granada, and Barcelona (and before that Lisbon (June 4-9) for my husband's genetics conference). If so let me know -- it would be great to have drinks! >> >> Michelle >> >>> On Fri, May 27, 2016 at 2:57 AM, Thomas Westin wrote: >>> Welcome Gabby! >>> >>> This is an important contribution to the SIG's focus on game accessibility, and Michelle Hinn has volunteered to join in on this! Great to have you back Michelle ? or, OK, you?ve always been here :) >>> >>> Best, >>> Thomas >>> >>> > 27May 2016 kl. 07:23 skrev : >>> > >>> > Send games_access mailing list submissions to >>> > games_access at igda.org >>> > >>> > To subscribe or unsubscribe via the World Wide Web, visit >>> > https://pairlist7.pair.net/mailman/listinfo/games_access >>> > or, via email, send a message with subject or body 'help' to >>> > games_access-request at igda.org >>> > >>> > You can reach the person managing the list at >>> > games_access-owner at igda.org >>> > >>> > When replying, please edit your Subject line so it is more specific >>> > than "Re: Contents of games_access digest..." >>> > >>> > >>> > Today's Topics: >>> > >>> > 1. Introduction and Open Question (Gabby Taylor) >>> > 2. Re: Introduction and Open Question (Brandon Keith Biggs) >>> > >>> > >>> > ---------------------------------------------------------------------- >>> > >>> > Message: 1 >>> > Date: Thu, 26 May 2016 23:04:14 -0400 >>> > From: Gabby Taylor >>> > To: games_access at igda.org >>> > Subject: [games_access] Introduction and Open Question >>> > Message-ID: >>> > >>> > Content-Type: text/plain; charset="utf-8" >>> > >>> > Hi everyone! I hope you're all doing well. >>> > >>> > My name is Gabby and I am looking to start a formalized effort to provide >>> > support for disabled game developers within the Game Accessibility SIG. >>> > Considering the overlap between disabled developers and disabled gamers, I >>> > feel like this won't be too out of line with the hard work you wonderful >>> > people have already put forth. >>> > >>> > To kick this off, I'd like to get your input on how we should start this >>> > endeavor: I feel it is best to gather information on what kinds of >>> > disabilities are represented in the industry and how they are currently >>> > supported (if applicable) to give us an idea of where and how we can make >>> > improvements to best effect. I also believe that creating a safe space for >>> > disabled game developers and our allies to talk in a confidential, >>> > supportive environment would be of great benefit for brainstorming more >>> > solutions. >>> > >>> > I'm very excited to hear all of your opinions, and to begin working with >>> > you to let the game industry be as inclusive and open to all as the games >>> > we create. >>> > >>> > Thank you, >>> > Gabby Taylor >>> > -------------- next part -------------- >>> > An HTML attachment was scrubbed... >>> > URL: >>> > >>> > ------------------------------ >>> > >>> > Message: 2 >>> > Date: Thu, 26 May 2016 22:17:30 -0700 >>> > From: Brandon Keith Biggs >>> > To: IGDA Games Accessibility SIG Mailing List >>> > Subject: Re: [games_access] Introduction and Open Question >>> > Message-ID: >>> > >>> > Content-Type: text/plain; charset="utf-8" >>> > >>> > Hello Gabby, >>> > There are blind game developers at: >>> > http://forum.audiogames.net/viewforum.php?id=28 >>> > Not sure about other disabilities though. >>> > Thanks, >>> > >>> > >>> > Brandon Keith Biggs >>> > >>> > On Thu, May 26, 2016 at 8:04 PM, Gabby Taylor >>> > wrote: >>> > >>> >> Hi everyone! I hope you're all doing well. >>> >> >>> >> My name is Gabby and I am looking to start a formalized effort to provide >>> >> support for disabled game developers within the Game Accessibility SIG. >>> >> Considering the overlap between disabled developers and disabled gamers, I >>> >> feel like this won't be too out of line with the hard work you wonderful >>> >> people have already put forth. >>> >> >>> >> To kick this off, I'd like to get your input on how we should start this >>> >> endeavor: I feel it is best to gather information on what kinds of >>> >> disabilities are represented in the industry and how they are currently >>> >> supported (if applicable) to give us an idea of where and how we can make >>> >> improvements to best effect. I also believe that creating a safe space for >>> >> disabled game developers and our allies to talk in a confidential, >>> >> supportive environment would be of great benefit for brainstorming more >>> >> solutions. >>> >> >>> >> I'm very excited to hear all of your opinions, and to begin working with >>> >> you to let the game industry be as inclusive and open to all as the games >>> >> we create. >>> >> >>> >> Thank you, >>> >> Gabby Taylor >>> >> >>> >> _______________________________________________ >>> >> games_access mailing list >>> >> games_access at igda.org >>> >> https://pairlist7.pair.net/mailman/listinfo/games_access >>> >> The main SIG website page is http://igda-gasig.org >>> >> >>> >> >>> > -------------- next part -------------- >>> > An HTML attachment was scrubbed... >>> > URL: >>> > >>> > ------------------------------ >>> > >>> > Subject: Digest Footer >>> > >>> > _______________________________________________ >>> > games_access mailing list >>> > games_access at igda.org >>> > https://pairlist7.pair.net/mailman/listinfo/games_access >>> > The main SIG website page is http://igda-gasig.org >>> > >>> > ------------------------------ >>> > >>> > End of games_access Digest, Vol 152, Issue 8 >>> > ******************************************** >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> https://pairlist7.pair.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From mittenstehkitty at gmail.com Fri May 27 13:02:14 2016 From: mittenstehkitty at gmail.com (Gabby Taylor) Date: Fri, 27 May 2016 13:02:14 -0400 Subject: [games_access] games_access Digest, Vol 152, Issue 8 In-Reply-To: References: <9D5F77D3-CA71-426E-AC32-DC281612C617@westin.nu> Message-ID: This outpouring of support for this effort is awesome! Thank you all!! @Ian: I've already downloaded the 2015 survey results, and I've been trying to analyze it to see how we can get more detailed data and who to talk to about all that. I believe we should also consider a similar survey conducted to see how employers see disability support in their respective studios/departments (and perhaps any limitations to what they're willing to provide/see in their studio, especially since the ADA doesn't cover accommodations for mental and emotional disabilities, if I remember correctly). Workplace accessibility needs to be a team effort between employees and employers, if it's to come to fruition and be viewed in a positive light. Do any of you have suggestions on how we can conduct this in a way that would provide honest feedback (even bad things will help paint a clearer picture of what we're dealing with). @Barrie: I agree with you here; both hardware and software solutions that would make using some of this software less of a pain to use would be great! Frankly, I'm not even sure where to start on that besides marco'd keypads, but it is certainly something we need to put a lot of work into. As for the clear resource, do you think a website or something similar would suffice? @Brandon: Thank you for pointing me to that forum! It's very informative and should provide another great source of feedback as to how we can help them. @Michelle: I'm glad to have your help! I agree, a separate listing for the support group would be ideal. I was also thinking of perhaps setting up some sort of system for people who will only talk anonymously for fear of social or employment consequences. We'll definitely have to work hard to counter this anti-disability thinking that seems so prevalent, but until then it's important that people know they can seek help without thinking it will negatively affect their career. It seems there's a lot of ground to cover, but hopefully this is a step toward a more accessible and open industry for everyone! Again, thank you all. :) On Fri, May 27, 2016 at 10:28 AM, Michelle Hinn wrote: > Yes it's only natural that we grow in this way to encourage career support > and accessible tools for game creation. And covering both can easily help > all the SIG goals with good communication and periodic reports to all other > SIG projects. I'm excited about this - I always wanted us to someday have > enough help to get the ball rolling on adding the other half of our mission > statement! > > Sent from my iPhone > > On May 27, 2016, at 9:18 AM, Barrie Ellis > wrote: > > Fine initiative. Something that a number of people have said to me, who > use switches to access their computer, is that they would love a clear > resource pointing to the easier tools for game creation (Game Maker, Twine > etc.) with ready to adapt templates (especially with some accessibility > features in-place). > > Something really important for the tools themselves, for such users would > be for them to have ways to make them less fiddly / laborious to use. No > small task, but important. > > Barrie > > > On 27 May 2016 at 10:39, Ian Hamilton wrote: > >> >> I don't think I can make it over unfortunately, but I think that Javier >> Mairena is based in Madrid now? Also Javier Torrente is a pretty prolific >> accessibility academic who used to be in Madrid, although I think he might >> have moved to London now. >> >> >> Gabby, the best source of data currently is the IGDA developer >> satisfaction survey, which is a general developer survey of that in 2015 >> covered around 3000 developers: >> >> >> >> http://c.ymcdn.com/sites/www.igda.org/resource/collection/CB31CE86-F8EE-4AE3-B46A-148490336605/IGDA%20DSS%202015-SummaryReport_Final_Sept15.pdf >> >> Here's the section on disability: >> >> *Snapshot: Disability * >> >> >> *This year, 22% of respondents identified as having a disability; 6% >> declined to respond and 2% said they did not know. This is in line with >> statistics for the populations of the countries primarily represented in >> this survey. Among those who reported one or more disabilities, the largest >> disability listed was psychiatric and mental illness, which represented 9% >> of respondents. The next largest disability category was for visual >> impairment and represented 6%. The third most listed disability was >> physical in nature, with 4% of respondents identifying this way. This is in >> line with reported 2010 statistics for the population of the United States >> where 19% reported having a disability, broadly defined. *I'm sure they >> wouldn't mind providing the full detailed data that they have on it. That's >> from the 2015 survey, the 2016 survey results will be available in August. >> >> Although support for disabled developers is part of the >> accessibility SIG's mission statement, once momentum gathers it might be >> nice to see it as a dedicated SIG, in the same way as the other diversity >> SIGS - the women in games SIG and the LBGTQ+ SIG? For example the safe >> discussion space being a separate mail list / linked in group etc to the >> accessibility one? >> >> Ian >> >> ------------------------------ >> *From:* games_access on behalf of >> Michelle Hinn >> *Sent:* 27 May 2016 08:17 >> *To:* IGDA Games Accessibility SIG Mailing List >> *Subject:* Re: [games_access] games_access Digest, Vol 152, Issue 8 >> >> I'm excited to be working on the expansion of the SIG with Gabby! Yeah, I >> wasn't gone -- just dealing with some biopsies on my back that could not >> wait. I've been working behind the scenes though -- the SIG mailing list >> bug reports and subscription notices go through me! :) >> >> On a side note -- anyone in the SIG going to be in Spain the week of June >> 9th - 16th? I'll be in Madrid, Granada, and Barcelona (and before that >> Lisbon (June 4-9) for my husband's genetics conference). If so let me know >> -- it would be great to have drinks! >> >> Michelle >> >> On Fri, May 27, 2016 at 2:57 AM, Thomas Westin wrote: >> >>> Welcome Gabby! >>> >>> This is an important contribution to the SIG's focus on game >>> accessibility, and Michelle Hinn has volunteered to join in on this! Great >>> to have you back Michelle ? or, OK, you?ve always been here :) >>> >>> Best, >>> Thomas >>> >>> > 27May 2016 kl. 07:23 skrev < >>> games_access-request at igda.org>: >>> > >>> > Send games_access mailing list submissions to >>> > games_access at igda.org >>> > >>> > To subscribe or unsubscribe via the World Wide Web, visit >>> > https://pairlist7.pair.net/mailman/listinfo/games_access >>> > or, via email, send a message with subject or body 'help' to >>> > games_access-request at igda.org >>> > >>> > You can reach the person managing the list at >>> > games_access-owner at igda.org >>> > >>> > When replying, please edit your Subject line so it is more specific >>> > than "Re: Contents of games_access digest..." >>> > >>> > >>> > Today's Topics: >>> > >>> > 1. Introduction and Open Question (Gabby Taylor) >>> > 2. Re: Introduction and Open Question (Brandon Keith Biggs) >>> > >>> > >>> > ---------------------------------------------------------------------- >>> > >>> > Message: 1 >>> > Date: Thu, 26 May 2016 23:04:14 -0400 >>> > From: Gabby Taylor >>> > To: games_access at igda.org >>> > Subject: [games_access] Introduction and Open Question >>> > Message-ID: >>> > >> bhBg4Jyu+7RzY+sACHUSOdNNosTqfqvg at mail.gmail.com> >>> > Content-Type: text/plain; charset="utf-8" >>> > >>> > Hi everyone! I hope you're all doing well. >>> > >>> > My name is Gabby and I am looking to start a formalized effort to >>> provide >>> > support for disabled game developers within the Game Accessibility SIG. >>> > Considering the overlap between disabled developers and disabled >>> gamers, I >>> > feel like this won't be too out of line with the hard work you >>> wonderful >>> > people have already put forth. >>> > >>> > To kick this off, I'd like to get your input on how we should start >>> this >>> > endeavor: I feel it is best to gather information on what kinds of >>> > disabilities are represented in the industry and how they are currently >>> > supported (if applicable) to give us an idea of where and how we can >>> make >>> > improvements to best effect. I also believe that creating a safe space >>> for >>> > disabled game developers and our allies to talk in a confidential, >>> > supportive environment would be of great benefit for brainstorming more >>> > solutions. >>> > >>> > I'm very excited to hear all of your opinions, and to begin working >>> with >>> > you to let the game industry be as inclusive and open to all as the >>> games >>> > we create. >>> > >>> > Thank you, >>> > Gabby Taylor >>> > -------------- next part -------------- >>> > An HTML attachment was scrubbed... >>> > URL: < >>> https://pairlist7.pair.net/pipermail/games_access/attachments/20160526/63242899/attachment-0001.html >>> > >>> > >>> > ------------------------------ >>> > >>> > Message: 2 >>> > Date: Thu, 26 May 2016 22:17:30 -0700 >>> > From: Brandon Keith Biggs >>> > To: IGDA Games Accessibility SIG Mailing List >>> > Subject: Re: [games_access] Introduction and Open Question >>> > Message-ID: >>> > < >>> CAKAWQkVZ4B7J9Qz6FLr7rKBj2OUs0q-MpCJyM8Z4uuHHUipTYg at mail.gmail.com> >>> > Content-Type: text/plain; charset="utf-8" >>> > >>> > Hello Gabby, >>> > There are blind game developers at: >>> > http://forum.audiogames.net/viewforum.php?id=28 >>> > Not sure about other disabilities though. >>> > Thanks, >>> > >>> > >>> > Brandon Keith Biggs >>> > >>> > On Thu, May 26, 2016 at 8:04 PM, Gabby Taylor < >>> mittenstehkitty at gmail.com> >>> > wrote: >>> > >>> >> Hi everyone! I hope you're all doing well. >>> >> >>> >> My name is Gabby and I am looking to start a formalized effort to >>> provide >>> >> support for disabled game developers within the Game Accessibility >>> SIG. >>> >> Considering the overlap between disabled developers and disabled >>> gamers, I >>> >> feel like this won't be too out of line with the hard work you >>> wonderful >>> >> people have already put forth. >>> >> >>> >> To kick this off, I'd like to get your input on how we should start >>> this >>> >> endeavor: I feel it is best to gather information on what kinds of >>> >> disabilities are represented in the industry and how they are >>> currently >>> >> supported (if applicable) to give us an idea of where and how we can >>> make >>> >> improvements to best effect. I also believe that creating a safe >>> space for >>> >> disabled game developers and our allies to talk in a confidential, >>> >> supportive environment would be of great benefit for brainstorming >>> more >>> >> solutions. >>> >> >>> >> I'm very excited to hear all of your opinions, and to begin working >>> with >>> >> you to let the game industry be as inclusive and open to all as the >>> games >>> >> we create. >>> >> >>> >> Thank you, >>> >> Gabby Taylor >>> >> >>> >> _______________________________________________ >>> >> games_access mailing list >>> >> games_access at igda.org >>> >> https://pairlist7.pair.net/mailman/listinfo/games_access >>> >> The main SIG website page is http://igda-gasig.org >>> >> >>> >> >>> > -------------- next part -------------- >>> > An HTML attachment was scrubbed... >>> > URL: < >>> https://pairlist7.pair.net/pipermail/games_access/attachments/20160526/dc6e87a7/attachment-0001.html >>> > >>> > >>> > ------------------------------ >>> > >>> > Subject: Digest Footer >>> > >>> > _______________________________________________ >>> > games_access mailing list >>> > games_access at igda.org >>> > https://pairlist7.pair.net/mailman/listinfo/games_access >>> > The main SIG website page is http://igda-gasig.org >>> > >>> > ------------------------------ >>> > >>> > End of games_access Digest, Vol 152, Issue 8 >>> > ******************************************** >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> https://pairlist7.pair.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >>> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From mittenstehkitty at gmail.com Fri May 27 13:13:09 2016 From: mittenstehkitty at gmail.com (Gabby Taylor) Date: Fri, 27 May 2016 13:13:09 -0400 Subject: [games_access] Introduction and Open Question In-Reply-To: References: Message-ID: Oh, there's more than one thread now! I'm still learning this email system, sorry. @Brandon: Thank you for pointing me to that forum! It should prove to be a great place to gather feedback on how we can be of more help. @Michelle: Thank you for your support! I'm very excited to get the ball rolling on this. :) There's a lot of work to do, so I may as well get started. Gabby On Fri, May 27, 2016 at 1:38 AM, Michelle Hinn wrote: > Hi Gabby! > > That's wonderful that you have taken upon this task. It's something we've > wanted to do from the start of the SIG but have had too few volunteers in > general that we've had a hard time extending the SIG to include this. So > know that you have support! And let us know the things you need from us. > The IGDA can do things such as help us run a survey amongst the membership > of the entire organization. > > I'm on the steering committee but was the chair for many years and I'm > definitely willing to help you kick this off. Not everyone in the SIG has a > disability but all have passion for creating more accessible gaming > environments -- which includes creating a more accessible work space and > conditions. > > Michelle Hinn > > On Fri, May 27, 2016 at 1:17 AM, Brandon Keith Biggs < > brandonkeithbiggs at gmail.com> wrote: > >> Hello Gabby, >> There are blind game developers at: >> http://forum.audiogames.net/viewforum.php?id=28 >> Not sure about other disabilities though. >> Thanks, >> >> >> Brandon Keith Biggs >> >> On Thu, May 26, 2016 at 8:04 PM, Gabby Taylor >> wrote: >> >>> Hi everyone! I hope you're all doing well. >>> >>> My name is Gabby and I am looking to start a formalized effort to >>> provide support for disabled game developers within the Game Accessibility >>> SIG. Considering the overlap between disabled developers and disabled >>> gamers, I feel like this won't be too out of line with the hard work you >>> wonderful people have already put forth. >>> >>> To kick this off, I'd like to get your input on how we should start this >>> endeavor: I feel it is best to gather information on what kinds of >>> disabilities are represented in the industry and how they are currently >>> supported (if applicable) to give us an idea of where and how we can make >>> improvements to best effect. I also believe that creating a safe space for >>> disabled game developers and our allies to talk in a confidential, >>> supportive environment would be of great benefit for brainstorming more >>> solutions. >>> >>> I'm very excited to hear all of your opinions, and to begin working with >>> you to let the game industry be as inclusive and open to all as the games >>> we create. >>> >>> Thank you, >>> Gabby Taylor >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> https://pairlist7.pair.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >>> >>> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Fri May 27 13:41:01 2016 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 27 May 2016 17:41:01 +0000 Subject: [games_access] games_access Digest, Vol 152, Issue 8 In-Reply-To: References: <9D5F77D3-CA71-426E-AC32-DC281612C617@westin.nu> , Message-ID: I assume Kate would be first port of call for getting more detail on the data, if nothing else she'll definitely know who the best person to talk to would be. ADA has it covered - "a person who has a physical or mental impairment that substantially limits one or more major life activities" Not sure about other countries outside of UK/USA, but the UK has a very similar definition - https://www.gov.uk/definition-of-disability-under-equality-act-2010. Ian -------- Original message -------- From: Gabby Taylor Date: 27/05/2016 18:02 (GMT+00:00) To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] games_access Digest, Vol 152, Issue 8 This outpouring of support for this effort is awesome! Thank you all!! @Ian: I've already downloaded the 2015 survey results, and I've been trying to analyze it to see how we can get more detailed data and who to talk to about all that. I believe we should also consider a similar survey conducted to see how employers see disability support in their respective studios/departments (and perhaps any limitations to what they're willing to provide/see in their studio, especially since the ADA doesn't cover accommodations for mental and emotional disabilities, if I remember correctly). Workplace accessibility needs to be a team effort between employees and employers, if it's to come to fruition and be viewed in a positive light. Do any of you have suggestions on how we can conduct this in a way that would provide honest feedback (even bad things will help paint a clearer picture of what we're dealing with). @Barrie: I agree with you here; both hardware and software solutions that would make using some of this software less of a pain to use would be great! Frankly, I'm not even sure where to start on that besides marco'd keypads, but it is certainly something we need to put a lot of work into. As for the clear resource, do you think a website or something similar would suffice? @Brandon: Thank you for pointing me to that forum! It's very informative and should provide another great source of feedback as to how we can help them. @Michelle: I'm glad to have your help! I agree, a separate listing for the support group would be ideal. I was also thinking of perhaps setting up some sort of system for people who will only talk anonymously for fear of social or employment consequences. We'll definitely have to work hard to counter this anti-disability thinking that seems so prevalent, but until then it's important that people know they can seek help without thinking it will negatively affect their career. It seems there's a lot of ground to cover, but hopefully this is a step toward a more accessible and open industry for everyone! Again, thank you all. :) On Fri, May 27, 2016 at 10:28 AM, Michelle Hinn > wrote: Yes it's only natural that we grow in this way to encourage career support and accessible tools for game creation. And covering both can easily help all the SIG goals with good communication and periodic reports to all other SIG projects. I'm excited about this - I always wanted us to someday have enough help to get the ball rolling on adding the other half of our mission statement! Sent from my iPhone On May 27, 2016, at 9:18 AM, Barrie Ellis > wrote: Fine initiative. Something that a number of people have said to me, who use switches to access their computer, is that they would love a clear resource pointing to the easier tools for game creation (Game Maker, Twine etc.) with ready to adapt templates (especially with some accessibility features in-place). Something really important for the tools themselves, for such users would be for them to have ways to make them less fiddly / laborious to use. No small task, but important. Barrie On 27 May 2016 at 10:39, Ian Hamilton > wrote: I don't think I can make it over unfortunately, but I think that Javier Mairena is based in Madrid now? Also Javier Torrente is a pretty prolific accessibility academic who used to be in Madrid, although I think he might have moved to London now. Gabby, the best source of data currently is the IGDA developer satisfaction survey, which is a general developer survey of that in 2015 covered around 3000 developers: http://c.ymcdn.com/sites/www.igda.org/resource/collection/CB31CE86-F8EE-4AE3-B46A-148490336605/IGDA%20DSS%202015-SummaryReport_Final_Sept15.pdf Here's the section on disability: Snapshot: Disability This year, 22% of respondents identified as having a disability; 6% declined to respond and 2% said they did not know. This is in line with statistics for the populations of the countries primarily represented in this survey. Among those who reported one or more disabilities, the largest disability listed was psychiatric and mental illness, which represented 9% of respondents. The next largest disability category was for visual impairment and represented 6%. The third most listed disability was physical in nature, with 4% of respondents identifying this way. This is in line with reported 2010 statistics for the population of the United States where 19% reported having a disability, broadly defined. I'm sure they wouldn't mind providing the full detailed data that they have on it. That's from the 2015 survey, the 2016 survey results will be available in August. Although support for disabled developers is part of the accessibility SIG's mission statement, once momentum gathers it might be nice to see it as a dedicated SIG, in the same way as the other diversity SIGS - the women in games SIG and the LBGTQ+ SIG? For example the safe discussion space being a separate mail list / linked in group etc to the accessibility one? Ian ________________________________ From: games_access > on behalf of Michelle Hinn > Sent: 27 May 2016 08:17 To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] games_access Digest, Vol 152, Issue 8 I'm excited to be working on the expansion of the SIG with Gabby! Yeah, I wasn't gone -- just dealing with some biopsies on my back that could not wait. I've been working behind the scenes though -- the SIG mailing list bug reports and subscription notices go through me! :) On a side note -- anyone in the SIG going to be in Spain the week of June 9th - 16th? I'll be in Madrid, Granada, and Barcelona (and before that Lisbon (June 4-9) for my husband's genetics conference). If so let me know -- it would be great to have drinks! Michelle On Fri, May 27, 2016 at 2:57 AM, Thomas Westin > wrote: Welcome Gabby! This is an important contribution to the SIG's focus on game accessibility, and Michelle Hinn has volunteered to join in on this! Great to have you back Michelle ? or, OK, you?ve always been here :) Best, Thomas > 27May 2016 kl. 07:23 skrev > >: > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > https://pairlist7.pair.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Introduction and Open Question (Gabby Taylor) > 2. Re: Introduction and Open Question (Brandon Keith Biggs) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 26 May 2016 23:04:14 -0400 > From: Gabby Taylor > > To: games_access at igda.org > Subject: [games_access] Introduction and Open Question > Message-ID: > > > Content-Type: text/plain; charset="utf-8" > > Hi everyone! I hope you're all doing well. > > My name is Gabby and I am looking to start a formalized effort to provide > support for disabled game developers within the Game Accessibility SIG. > Considering the overlap between disabled developers and disabled gamers, I > feel like this won't be too out of line with the hard work you wonderful > people have already put forth. > > To kick this off, I'd like to get your input on how we should start this > endeavor: I feel it is best to gather information on what kinds of > disabilities are represented in the industry and how they are currently > supported (if applicable) to give us an idea of where and how we can make > improvements to best effect. I also believe that creating a safe space for > disabled game developers and our allies to talk in a confidential, > supportive environment would be of great benefit for brainstorming more > solutions. > > I'm very excited to hear all of your opinions, and to begin working with > you to let the game industry be as inclusive and open to all as the games > we create. > > Thank you, > Gabby Taylor > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Message: 2 > Date: Thu, 26 May 2016 22:17:30 -0700 > From: Brandon Keith Biggs > > To: IGDA Games Accessibility SIG Mailing List > > Subject: Re: [games_access] Introduction and Open Question > Message-ID: > > > Content-Type: text/plain; charset="utf-8" > > Hello Gabby, > There are blind game developers at: > http://forum.audiogames.net/viewforum.php?id=28 > Not sure about other disabilities though. > Thanks, > > > Brandon Keith Biggs > > On Thu, May 26, 2016 at 8:04 PM, Gabby Taylor > > wrote: > >> Hi everyone! I hope you're all doing well. >> >> My name is Gabby and I am looking to start a formalized effort to provide >> support for disabled game developers within the Game Accessibility SIG. >> Considering the overlap between disabled developers and disabled gamers, I >> feel like this won't be too out of line with the hard work you wonderful >> people have already put forth. >> >> To kick this off, I'd like to get your input on how we should start this >> endeavor: I feel it is best to gather information on what kinds of >> disabilities are represented in the industry and how they are currently >> supported (if applicable) to give us an idea of where and how we can make >> improvements to best effect. I also believe that creating a safe space for >> disabled game developers and our allies to talk in a confidential, >> supportive environment would be of great benefit for brainstorming more >> solutions. >> >> I'm very excited to hear all of your opinions, and to begin working with >> you to let the game industry be as inclusive and open to all as the games >> we create. >> >> Thank you, >> Gabby Taylor >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > ------------------------------ > > End of games_access Digest, Vol 152, Issue 8 > ******************************************** _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From brandonkeithbiggs at gmail.com Fri May 27 13:54:52 2016 From: brandonkeithbiggs at gmail.com (Brandon Keith Biggs) Date: Fri, 27 May 2016 10:54:52 -0700 Subject: [games_access] Fwd: [WebAIM] ADA Title II Supplemental Advance Notice of Rulemaking Overview and Commentary In-Reply-To: <008501d1b778$0d72c940$28585bc0$@brooksnewton.com> References: <008501d1b778$0d72c940$28585bc0$@brooksnewton.com> Message-ID: Hello, Here is some proposed regulation on web content that will be amended to the ADA. The period for comments is open and they are looking for debate! There will be some effect on games as the whole web will be under the regulation. Thank you, Brandon Keith Biggs ---------- Forwarded message ---------- From: Brooks Newton Date: Thu, May 26, 2016 at 10:57 AM Subject: [WebAIM] ADA Title II Supplemental Advance Notice of Rulemaking Overview and Commentary To: WebAIM Discussion List Hi All, As I've promised over the last few weeks, I've put together a brief overview and commentary related to the Supplemental Advance Notice of Proposed Rulemaking (SANPRM) for the Title II provisions in the Americans with Disabilities Act (ADA). That's a mouthful, I realize. What is this SANPRM for the title II provisions of the ADA? Long story short, the U.S. Department of Justice (DoJ, also referred to as the Department) seeks public input on proposed rules that will regulate Web accessibility for state and local governments in the United States. To be clear to the WebAIM list readers, I'm not a lawyer. I'm just a digital accessibility guy who is making an attempt to understand the evolving law that will govern what and how we regulate accessibility of Web, and quite possibly, mobile application communications. This post is purely a reflection of my personal opinion, and I have written it with the understanding that it is completely open to criticism, correction and supplementation. My hope is that others on this list will take on this topic and expand the information and ideas in this post with their own observations, reflections and calls to action. You don't have to be a world-class digital accessibility expert to post your opinion on the proposed regulation. Here's a challenge to the WebAIM list lurkers out there: Use this general topic as the impetus for making your first post to the list and get involved! The full text of the SANPRM is available at the following location: https://federalregister.gov/a/2016-10464 Here are some pieces of basic information about the SANPRM. The public has from now until August 8, 2016 to file comments on the proposed rules. The SANPRM provides background on the regulatory history of the proposed Web accessibility rules, including a summary of the original ADA legislation, which was signed into law nearly 26 years ago on July 26, 1990. This SANPRM goes on to underscore the importance of Web communications by title II entities, citing multiple examples of how the Web has fostered enhanced public participation in governmental programs. The Department also describes barriers to Web accessibility that keep people who browse with disabilities from getting full and complete use out of Web-based communications utilized by state and local governments. The Department also acknowledges that "compliance with voluntary technical standards has been insufficient in providing access." WCAG 1.0 and 2.0 are examples of a voluntary technical standards referenced by the DoJ in this document. The SANPRM suggests standards for Web access, proposes timeframes for compliance, attempts to define the scope of coverage under the proposed rules, requests feedback on employing a means of measuring compliance and considers whether or not mobile apps should be covered under the new rules, amongst other issues. Along with these proposed rules for regulating Web accessibility, the Department asks 123 questions that are scattered throughout the SANPRM document. These questions are structured requests for comments relate to various proposals contained with SANPRM document. Thankfully, the SANPRM makes it clear that additional considerations outside of the formal framework provided by the 123 questions are accepted and encouraged, if they are helpful in understanding the implications of imposing ADA regulatory requirements on U.S. state and local governments. The DoJ announced that "the Department invites written comments from members of the public." It isn't clear in the SANPRM whether "the public" is limited to U.S. citizens, or if it is open to citizens of other countries. Anybody on this list know the answer to this question? I sure hope that our government is open to ideas generated by the world community on these important issues of digital access. There are three ways to formally file your comments with the DoJ on the SANPRM. You can file via Web site form, you can file via snail mail, or you can file via an alternative physical delivery method, such as overnight delivery or by personally delivering your comments. Details on each of these three methods are available through the Federal Register link I included earlier in this post. To view a list of public comments on the SANPRM, which have already been filed, visit https://www.regulations.gov/#!docketBrowser;rpp=100;so=DESC;sb=docId;po=0;dc t=PS;D=DOJ-CRT-2016-0009 Now, you may say to yourself, "I work in the private sector, so why should this proposed rulemaking for state and local governments matter to me?" Let's go through a quick review of the history of the ADA to understand the relevance of this SANPRM to private business. In 2010 the DoJ announced their intent to codify regulations relating to Web access under the ADA with the announcement of an Advance Notice of Proposed Rulemaking (ANPRM). Five years later in 2015, the DoJ announced that they were going to pursue separate rulemakings addressing accessibility for ADA title II and title III entities. Again, title II entities are state and local governments. Title III entities under the ADA are defined as private companies that offer goods or services, which are available to the general public via places of public accommodation. In this SANPRM published to the Federal Register on May 9, 2016, the DoJ announced that they are "moving forward with rulemaking under title II first." Pay attention private businesses, because what gets shaped into the law for state and local governments will likely influence the law that you will have to follow with regard to Web accessibility. Or, at least that's the way I interpret it. There are way too many topics, questions, points of contention and minutiae in the SANPRM to list separately in this email post. So to get the discussion rolling, I thought it would be good to pick out a few critical issues, provide my opinions on these topics, and ask others to comment on these and other issues contained within the SANPRM. Please bring up additional topics as they come to mind and share them with WebAIM list readers in your own posts to this forum. Example topic 1: Is it fair to limit the proposed ADA regulation of the Web to Web content alone? My response to topic 1: This is my biggest complaint with the SANPRM. The DoJ has, in my opinion, limited coverage for the proposed rules to an artificially narrow scope they label as "Web content." In other words, the Department proposes to regulate the site code posted online by content owners. They do not propose to regulate the software that makes the Web perceivable, operable, understandable to users of all abilities. Long story short: We need to include regulations that guide operating system, user agent and assistive technology (OS/UA/AT) manufacturers in the development of their wares so that standards-based compliant site code will work accessibly for real users who need software to parse/present the page source in a form that mere mortals can understand. Example topic 2: Is WCAG 2.0 Level AA the best standard for governing the Web accessibility of U.S. state and local governments sites, and if so, are there WCAG 2.0 AA success criteria that should be excluded from the proposed regulations? My response to topic 2: It is never a good idea to pass laws or regulations that, when enacted, make every covered entity a non-compliant lawbreaker. For example, do we have free and easy access yet to a media player solution that fully supports described video via a separately controllable audio track? If not, we've got no business mandating, under penalty of law, a provision that requires such. Again, let's start to put software manufacturers on the hook for Web accessibility compliance and my guess is that we'll start to encounter access innovations in areas that have long seemed out of reach for all but the wealthiest and most powerful Web content owners. Example topic 3: Should the ADA Web site regulations provide an "equivalent facilitation" clause the opens the door for title II entity compliance through the use of another communications medium, product or technology? My response to topic 3: No, it isn't OK to allow a state government Web site to cop out of their obligations to provide accessible Web content because they make Braille copies of the information available at their brick and mortar headquarters. That's not cool, because it ignores the primary value of offering information and services online, which is to make it quick, easy and inexpensive for citizens to get what you want from the government. I don't want to over generalize here because I'm quite sure there are instances where equivalent facilitation is the public's best bet at getting universal access to certain information, so please provide examples that support and refute the principle of equivalent facilitation. Example topic 4: Should small public entities or "special districts" be allowed to comply with Web access standards that are less stringent than the rules with which larger government entities must comply? My response to topic 4: This issue makes me irritated from the get-go. Fellow Americans, can you imagine being pulled over, cuffed and stuffed in a squad car outside a rural small town in the U.S. by the police only to be told that you don't have the normal rights to due process because the arresting municipality is too small to effectively operate under the rule of law that citizens of larger communities enjoy? Digital accessibility is civil right, a human right. The fine folks at the United Nations have made that clear. It should not be abridged due to the size of the agency who happens to be posting content online. If everyone, including OS/UA/AT manufacturers, were regulated to do their parts accessibly, it would relieve much of the burden on smaller government agencies to custom code their way to full Web access. Should mobile apps be regulated under the ADA? Should archived content or preexisting conventional electronic documents (pdf and Word files, for example) get a pass on complying with the Web accessibility regulations? What about educational sites that are password protected? What about the learning management solutions that many education institutions use as frameworks for their Web content? How should third party Web content be regulated, if at all? Please read the SANPRM linked just after the first paragraph of this email post. Give the document careful consideration. Talk with your colleagues. Post your responses to the topics I have raised and bring up topics related to issues that I haven't yet pointed out. We need to discuss this law a lot more than what I've seen bandied about in the normal channels of accessibility-related discussion. We are not leaves destined to blow in the wind, without control or thought as to where we will eventually fall. We have an opportunity to shape this landmark legislation through the public comment process. Let's do just that. Respectfully, Brooks Newton _______________________________________________ To manage your subscription, visit http://list.webaim.org/ List archives at http://webaim.org/discussion/archives Address list messages to webaim-forum at list.webaim.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From mittenstehkitty at gmail.com Fri May 27 17:00:09 2016 From: mittenstehkitty at gmail.com (Gabby Taylor) Date: Fri, 27 May 2016 17:00:09 -0400 Subject: [games_access] games_access Digest, Vol 152, Issue 8 In-Reply-To: References: <9D5F77D3-CA71-426E-AC32-DC281612C617@westin.nu> Message-ID: Oh, good! The ADA having this covered already is certainly a boon for us. Thank you for correcting me, Ian! :D And for letting me know that Kate is a good point of contact for finding the survey people. I appreciate it! On Fri, May 27, 2016 at 1:41 PM, Ian Hamilton wrote: > I assume Kate would be first port of call for getting more detail on the > data, if nothing else she'll definitely know who the best person to talk to > would be. > > ADA has it covered - "a person who has a physical or mental impairment > that substantially limits one or more major life activities" > > Not sure about other countries outside of UK/USA, but the UK has a very > similar definition - > https://www.gov.uk/definition-of-disability-under-equality-act-2010. > > Ian > > > -------- Original message -------- > From: Gabby Taylor > Date: 27/05/2016 18:02 (GMT+00:00) > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] games_access Digest, Vol 152, Issue 8 > > This outpouring of support for this effort is awesome! Thank you all!! > > @Ian: I've already downloaded the 2015 survey results, and I've been > trying to analyze it to see how we can get more detailed data and who to > talk to about all that. I believe we should also consider a similar survey > conducted to see how employers see disability support in their respective > studios/departments (and perhaps any limitations to what they're willing to > provide/see in their studio, especially since the ADA doesn't cover > accommodations for mental and emotional disabilities, if I remember > correctly). Workplace accessibility needs to be a team effort between > employees and employers, if it's to come to fruition and be viewed in a > positive light. Do any of you have suggestions on how we can conduct this > in a way that would provide honest feedback (even bad things will help > paint a clearer picture of what we're dealing with). > > @Barrie: I agree with you here; both hardware and software solutions that > would make using some of this software less of a pain to use would be > great! Frankly, I'm not even sure where to start on that besides marco'd > keypads, but it is certainly something we need to put a lot of work into. > As for the clear resource, do you think a website or something similar > would suffice? > > @Brandon: Thank you for pointing me to that forum! It's very informative > and should provide another great source of feedback as to how we can help > them. > > @Michelle: I'm glad to have your help! I agree, a separate listing for the > support group would be ideal. I was also thinking of perhaps setting up > some sort of system for people who will only talk anonymously for fear of > social or employment consequences. We'll definitely have to work hard to > counter this anti-disability thinking that seems so prevalent, but until > then it's important that people know they can seek help without thinking it > will negatively affect their career. > > It seems there's a lot of ground to cover, but hopefully this is a step > toward a more accessible and open industry for everyone! Again, thank you > all. :) > > > > On Fri, May 27, 2016 at 10:28 AM, Michelle Hinn > wrote: > >> Yes it's only natural that we grow in this way to encourage career >> support and accessible tools for game creation. And covering both can >> easily help all the SIG goals with good communication and periodic reports >> to all other SIG projects. I'm excited about this - I always wanted us to >> someday have enough help to get the ball rolling on adding the other half >> of our mission statement! >> >> Sent from my iPhone >> >> On May 27, 2016, at 9:18 AM, Barrie Ellis >> wrote: >> >> Fine initiative. Something that a number of people have said to me, who >> use switches to access their computer, is that they would love a clear >> resource pointing to the easier tools for game creation (Game Maker, Twine >> etc.) with ready to adapt templates (especially with some accessibility >> features in-place). >> >> Something really important for the tools themselves, for such users would >> be for them to have ways to make them less fiddly / laborious to use. No >> small task, but important. >> >> Barrie >> >> >> On 27 May 2016 at 10:39, Ian Hamilton wrote: >> >>> >>> I don't think I can make it over unfortunately, but I think that Javier >>> Mairena is based in Madrid now? Also Javier Torrente is a pretty prolific >>> accessibility academic who used to be in Madrid, although I think he might >>> have moved to London now. >>> >>> >>> Gabby, the best source of data currently is the IGDA developer >>> satisfaction survey, which is a general developer survey of that in 2015 >>> covered around 3000 developers: >>> >>> >>> >>> http://c.ymcdn.com/sites/www.igda.org/resource/collection/CB31CE86-F8EE-4AE3-B46A-148490336605/IGDA%20DSS%202015-SummaryReport_Final_Sept15.pdf >>> >>> Here's the section on disability: >>> >>> *Snapshot: Disability * >>> >>> >>> *This year, 22% of respondents identified as having a disability; 6% >>> declined to respond and 2% said they did not know. This is in line with >>> statistics for the populations of the countries primarily represented in >>> this survey. Among those who reported one or more disabilities, the largest >>> disability listed was psychiatric and mental illness, which represented 9% >>> of respondents. The next largest disability category was for visual >>> impairment and represented 6%. The third most listed disability was >>> physical in nature, with 4% of respondents identifying this way. This is in >>> line with reported 2010 statistics for the population of the United States >>> where 19% reported having a disability, broadly defined. *I'm sure they >>> wouldn't mind providing the full detailed data that they have on it. That's >>> from the 2015 survey, the 2016 survey results will be available in August. >>> >>> Although support for disabled developers is part of the >>> accessibility SIG's mission statement, once momentum gathers it might be >>> nice to see it as a dedicated SIG, in the same way as the other diversity >>> SIGS - the women in games SIG and the LBGTQ+ SIG? For example the safe >>> discussion space being a separate mail list / linked in group etc to the >>> accessibility one? >>> >>> Ian >>> >>> ------------------------------ >>> *From:* games_access on behalf of >>> Michelle Hinn >>> *Sent:* 27 May 2016 08:17 >>> *To:* IGDA Games Accessibility SIG Mailing List >>> *Subject:* Re: [games_access] games_access Digest, Vol 152, Issue 8 >>> >>> I'm excited to be working on the expansion of the SIG with Gabby! Yeah, >>> I wasn't gone -- just dealing with some biopsies on my back that could not >>> wait. I've been working behind the scenes though -- the SIG mailing list >>> bug reports and subscription notices go through me! :) >>> >>> On a side note -- anyone in the SIG going to be in Spain the week of >>> June 9th - 16th? I'll be in Madrid, Granada, and Barcelona (and before that >>> Lisbon (June 4-9) for my husband's genetics conference). If so let me know >>> -- it would be great to have drinks! >>> >>> Michelle >>> >>> On Fri, May 27, 2016 at 2:57 AM, Thomas Westin wrote: >>> >>>> Welcome Gabby! >>>> >>>> This is an important contribution to the SIG's focus on game >>>> accessibility, and Michelle Hinn has volunteered to join in on this! Great >>>> to have you back Michelle ? or, OK, you?ve always been here :) >>>> >>>> Best, >>>> Thomas >>>> >>>> > 27May 2016 kl. 07:23 skrev < >>>> games_access-request at igda.org>: >>>> > >>>> > Send games_access mailing list submissions to >>>> > games_access at igda.org >>>> > >>>> > To subscribe or unsubscribe via the World Wide Web, visit >>>> > https://pairlist7.pair.net/mailman/listinfo/games_access >>>> > or, via email, send a message with subject or body 'help' to >>>> > games_access-request at igda.org >>>> > >>>> > You can reach the person managing the list at >>>> > games_access-owner at igda.org >>>> > >>>> > When replying, please edit your Subject line so it is more specific >>>> > than "Re: Contents of games_access digest..." >>>> > >>>> > >>>> > Today's Topics: >>>> > >>>> > 1. Introduction and Open Question (Gabby Taylor) >>>> > 2. Re: Introduction and Open Question (Brandon Keith Biggs) >>>> > >>>> > >>>> > ---------------------------------------------------------------------- >>>> > >>>> > Message: 1 >>>> > Date: Thu, 26 May 2016 23:04:14 -0400 >>>> > From: Gabby Taylor >>>> > To: games_access at igda.org >>>> > Subject: [games_access] Introduction and Open Question >>>> > Message-ID: >>>> > >>> bhBg4Jyu+7RzY+sACHUSOdNNosTqfqvg at mail.gmail.com> >>>> > Content-Type: text/plain; charset="utf-8" >>>> > >>>> > Hi everyone! I hope you're all doing well. >>>> > >>>> > My name is Gabby and I am looking to start a formalized effort to >>>> provide >>>> > support for disabled game developers within the Game Accessibility >>>> SIG. >>>> > Considering the overlap between disabled developers and disabled >>>> gamers, I >>>> > feel like this won't be too out of line with the hard work you >>>> wonderful >>>> > people have already put forth. >>>> > >>>> > To kick this off, I'd like to get your input on how we should start >>>> this >>>> > endeavor: I feel it is best to gather information on what kinds of >>>> > disabilities are represented in the industry and how they are >>>> currently >>>> > supported (if applicable) to give us an idea of where and how we can >>>> make >>>> > improvements to best effect. I also believe that creating a safe >>>> space for >>>> > disabled game developers and our allies to talk in a confidential, >>>> > supportive environment would be of great benefit for brainstorming >>>> more >>>> > solutions. >>>> > >>>> > I'm very excited to hear all of your opinions, and to begin working >>>> with >>>> > you to let the game industry be as inclusive and open to all as the >>>> games >>>> > we create. >>>> > >>>> > Thank you, >>>> > Gabby Taylor >>>> > -------------- next part -------------- >>>> > An HTML attachment was scrubbed... >>>> > URL: < >>>> https://pairlist7.pair.net/pipermail/games_access/attachments/20160526/63242899/attachment-0001.html >>>> > >>>> > >>>> > ------------------------------ >>>> > >>>> > Message: 2 >>>> > Date: Thu, 26 May 2016 22:17:30 -0700 >>>> > From: Brandon Keith Biggs >>>> > To: IGDA Games Accessibility SIG Mailing List >>>> > Subject: Re: [games_access] Introduction and Open Question >>>> > Message-ID: >>>> > < >>>> CAKAWQkVZ4B7J9Qz6FLr7rKBj2OUs0q-MpCJyM8Z4uuHHUipTYg at mail.gmail.com> >>>> > Content-Type: text/plain; charset="utf-8" >>>> > >>>> > Hello Gabby, >>>> > There are blind game developers at: >>>> > http://forum.audiogames.net/viewforum.php?id=28 >>>> > Not sure about other disabilities though. >>>> > Thanks, >>>> > >>>> > >>>> > Brandon Keith Biggs >>>> > >>>> > On Thu, May 26, 2016 at 8:04 PM, Gabby Taylor < >>>> mittenstehkitty at gmail.com> >>>> > wrote: >>>> > >>>> >> Hi everyone! I hope you're all doing well. >>>> >> >>>> >> My name is Gabby and I am looking to start a formalized effort to >>>> provide >>>> >> support for disabled game developers within the Game Accessibility >>>> SIG. >>>> >> Considering the overlap between disabled developers and disabled >>>> gamers, I >>>> >> feel like this won't be too out of line with the hard work you >>>> wonderful >>>> >> people have already put forth. >>>> >> >>>> >> To kick this off, I'd like to get your input on how we should start >>>> this >>>> >> endeavor: I feel it is best to gather information on what kinds of >>>> >> disabilities are represented in the industry and how they are >>>> currently >>>> >> supported (if applicable) to give us an idea of where and how we can >>>> make >>>> >> improvements to best effect. I also believe that creating a safe >>>> space for >>>> >> disabled game developers and our allies to talk in a confidential, >>>> >> supportive environment would be of great benefit for brainstorming >>>> more >>>> >> solutions. >>>> >> >>>> >> I'm very excited to hear all of your opinions, and to begin working >>>> with >>>> >> you to let the game industry be as inclusive and open to all as the >>>> games >>>> >> we create. >>>> >> >>>> >> Thank you, >>>> >> Gabby Taylor >>>> >> >>>> >> _______________________________________________ >>>> >> games_access mailing list >>>> >> games_access at igda.org >>>> >> https://pairlist7.pair.net/mailman/listinfo/games_access >>>> >> The main SIG website page is http://igda-gasig.org >>>> >> >>>> >> >>>> > -------------- next part -------------- >>>> > An HTML attachment was scrubbed... >>>> > URL: < >>>> https://pairlist7.pair.net/pipermail/games_access/attachments/20160526/dc6e87a7/attachment-0001.html >>>> > >>>> > >>>> > ------------------------------ >>>> > >>>> > Subject: Digest Footer >>>> > >>>> > _______________________________________________ >>>> > games_access mailing list >>>> > games_access at igda.org >>>> > https://pairlist7.pair.net/mailman/listinfo/games_access >>>> > The main SIG website page is http://igda-gasig.org >>>> > >>>> > ------------------------------ >>>> > >>>> > End of games_access Digest, Vol 152, Issue 8 >>>> > ******************************************** >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> https://pairlist7.pair.net/mailman/listinfo/games_access >>>> The main SIG website page is http://igda-gasig.org >>>> >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> https://pairlist7.pair.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >>> >>> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... 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